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Masquerade's Expanse of Enemies

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Post by Masquerade Thu Nov 22, 2012 10:37 pm

KNIGHT, Lv. 9

Job: Armored Sentinel
Weapon: Beam Saber (Added Effect: Disable)
Armor: Conductive Steel Plate (Null Electricity)
Accessory: Missile Launcher
A-Ability: Mechanical Brutality:

+Hazard Mark: Slices the enemy three times with a super-powered beam saber. 130% Atk Dmg. Range: Adjacent cell. 3 hits. High critical hit rate. 14 MP.

+Beam Lunge: Stabs one enemy with a beam saber and then elongates the blade to hit all enemies in that row. 150% Atk Dmg on initial hit. 110% Atk Dmg to enemies hit from side effect. Range: Adjacent cell on initial hit and all enemies in a straight line behind the target on the side effect. 2 hits. 20 MP.

+Safety Lock - Disable: Undoes the safety lock that inhibits power usage so that all capabilities are enhanced. Increases all stats by 1.5 times their original amounts. Range: Self only. All MP.

+Rocket Snipe: Fires a rocket out of its launcher with the precision of a sniper. 120% Atk Dmg. Range: 4 cells. High critical hit rate. Critical hits deal double damage. 14 MP.

+Maintenance: Causes micro robots to swarm throughout the user and repair damage to vital parts. 100% Atk HP Recovery. Range: Self only. 10 MP.

+Eye Laser: Surprise the enemy by firing a laser out of the user's eye. 140% Int Dmg. Range: 4 cells. High critical hit rate. 12 MP.

A-Ability: None.
R-Ability: Cryogenic Factor- Upon being damaged by magical means, the user counterattacks with a freeze ray causing the attacker to become Frozen for 3 turns.
S-Ability: Overheat- ATK and INT increase by 150% and DEF and SPR reduce to 0 when HP reaches 25% Max.
D-Ability: Fatal Limit (Lightning)

Stats:

HP: 80
MP: 55
Atk: 11 (+3 from Beam Saber)(+2 from Missile Launcher)
Def: 13 (+4 from Conductive Steel Plate)
Int: 12 (+0 from Beam Saber)
Spr: 11 (+0 from Conductive Steel Plate)
Move: 2 cells
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Post by Masquerade Thu Nov 22, 2012 10:37 pm

Stone, Lv. 9

Job: Armored Pawn
Weapon: Dual Rapiers (2 hits)
Armor: Gothic Plate (Null Petrify)
Accessory: Gothic Shield (Null Instant Death)
A-Ability: Sacrifice:

+Block: Switches to a defense position and prepares to take all damage for an ally for the next 3 turns. Range: Self only. Cover status. 5 MP.

+Tetra Fang: Violently pierces the enemy several times. 120% Atk Dmg. Range: Adjacent cell. 4 hits. 10 MP.

+Defense Configuration: Sacrifices self to boost the DEF of another ally by 200%. Range: Self only. 0 MP.

A-Ability: None.
R-Ability: Infinite Pierce- When attacked physically from an adjacent cell, has a 50% chance of stabbing the attacker and holding it there while piercing it continually with the other rapier until the attacker has 1 HP left.
S-Ability: Strategic Sacrifice- Can sacrifice self to restore another ally's HP to full.
D-Ability: Meaningless Existence (Neutral)

Stats:

HP: 70
MP: 70
Atk: 11 (+5 from Dual Rapiers)
Def: 10 (+4 from Gothic Plate)(+3 from Gothic Shield)
Int: 11 (+0 from Dual Rapiers)
Spr: 10 (+2 from Gothic Plate)(+1 from Gothic Shield)
Move: 2 cells
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Post by Masquerade Thu Nov 22, 2012 10:38 pm

Albere, Lv. 10

Job: Soul Scientist
Weapon: Horror Claw
Armor: Enforced Lab Coat (Reduces Physical damage by 20%)
Accessory: Ominous Spectacles
A-Ability: Soul Experimentation:

+Gore Claw: Thrusts weapon through the target and then rips the weapon out viciously. 100% Atk Dmg for both strikes. Chance of Blood Loss on second strike. Range: 2 cells. 2 hits. 8 MP.

+Soul Dissection: Many circular saws emerge from the device on the user's left hand and uses them to cut the enemy multiple times at critical points for focusing mana. 110% Atk Dmg. Range: Adjacent cell. 11 MP. 4 hits. Silences target.

+Disparage: Fires an enormous missile charged by mana at an enemy from far away. 150% Atk Dmg. Range: 5 cells. 13 MP.

+Chaos Matrix: Thrusts weapon through the target and leaps into the air, slinging the target off of the weapon followed by the user firing myriad lasers at the target. 120% Atk Dmg from initial thrust. 140% Int Dmg from laser attack. 20% Max HP Dmg from fall to the ground. Range: 3 cells. 17 MP. 3 hits.

+Overdrive: Disables safety lock from weapon which allows a massive flow of lightning mana to surge through the user's body. Increases all stats by 50%. Range: Self only. 9 MP.

A-Ability: Chemistry:

+Potion Mix: Allows for the instant creation of a potion. 5 MP.

+Antidote Mix: Allows for the instant creation of an antidote to cure poison. 5 MP.

+Grenade: Creates a grenade from scratch and hurls it at an enemy. 20 Piercing Dmg. Range: 3 cells. 7 MP.

+Fire Wall: Throws mines in surrounding cells and then detonates all of them which causes the mines to spew forth a great stream of flames. 120% Atk Dmg. Range: Surrounding cells. 15 MP. Fire elemental.

R-Ability: Mana Convergence- When any damage is taken, converts 20% of it to mana and uses it to recover MP.
S-Ability: Mana Disruption- All damage dealt by any attacks made by the user deal damage to the target's MP equal to 30% of the damage dealt to the target's HP.
D-Ability: Insanity Refrain (Dark)

Stats:

HP: 70
MP: 85
Atk: 13 (+6 from Horror Claw)
Def: 7 (+4 from Enforced Lab Coat)
Int: 16 (+0 from Horror Claw)(+4 from Ominous Spectacles)
Spr: 14 (+2 from Enforced Lab Coat)
Movement: 2 cells (+1 from Soul Scientist job)
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Post by Masquerade Thu Nov 22, 2012 10:38 pm

Aronia, Lv. 6

Job: Organist
Weapon: Symbole du Divin
Armor: Gothic Dress (Null Dark)(Immune Instant Death)
Accessory: Golden Pipes (Immune Petrify)(Immune Immobilize)(Immune Disable)
A-Ability: Musical Functionality:

+Activate Force Field: Plays a tune that creates a force field around the target that halves all damage. Range: One ally. 24 MP.

+Lasers - FIRE: Plays a tune that engages all lasers to fire at the opposition. 140% Int Dmg. Range: All enemies. 16 MP.

+Electrical Output: Plays a tune that causes electricity to surge out of the organ and strike all foes. 120% Int Dmg. Range: All enemies. Immobilizes target. 16 MP.

+Circular Saw Havoc: Plays a tune that causes myriad circular saws to appear from the walls to slice the opposition. 130% Atk Dmg. Range: All enemies. 15 MP.

A-Ability: Item.
R-Ability: Voltage Aura- When attacked physically, plays a tune that causes the organ to emit an electrical aura that repels the attacker to the far limits of the battlefield.
S-Ability: Harsh Dischord- All attacks deal 50% more damage when HP is 50% Max or less.
D-Ability: Final Melody (Dark)

Stats:

HP: 55
MP: 115
Atk: 8 (+3 from Symbole du Divin)
Def: 9 (+2 from Gothic Dress)
Int: 14 (+5 from Symbole du Divin)(+2 from Golden Pipes)
Spr: 12 (+6 from Gothic Dress)
Move: 2 cells (-2 from Organist job)
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Post by Masquerade Thu Nov 22, 2012 10:42 pm

Nazrea, Lv. 12

Job: Psycho Claw (Basic Attacks+2)(Added Effect: Confusion)
Weapon: Conflict Claws (2 hits)(Darkness elemental)
Armor: Cloak of Ages (Immune Slow/Stop)
Accessory: Liberation Pendant (Immune Immobilize/Disable)

A-Ability: Unknown Havoc:

+Flash Strikes: A myriad of amazingly fast swipes from the user's claws. 110% Atk Dmg. Range: Adjacent cell. 6 hits. 10 SE.

+Behind You: Feigns a frontal assault only to flip over the enemy and deal a powerful blow to the enemies back. 150% Atk Dmg. Range: Adjacent cell. User appears behind the target. Chance of Confusion. 10 SE.

+Quick: Lunges through the enemy leaving it vulnerable to further damage. 120% Atk Dmg. Range: 3 cells. User appears behind the target. Chance of Bleeding. 10 SE.

---Doppelganger: Shadow forms of the user leap out from the user's original position and perform their own lunging attacks on the enemy. 140% Atk Dmg. Range: 3 cells. If target is Bleeding, has a chance of increasing damage dealt from Bleeding by 10%. 4 hits. 18 SE.

+Awful Dance: Performs a psychotic dance that pumps up the user while causing the enemy to lose its mind. Bestows Bravery and Haste upon the user. Inflicts Deprotect, Confusion, and Addle on the target. Range: 3 cells. 36 SE.

R-Ability: Psychotic Advantage - When the user attacks an enemy that is Confused, the attack is critical.
S-Ability: Sanity Drain - Recovers 10% Max SE per enemy confused each turn.
D-Ability: Fatal Reverie Break (Darkness)

Stats:

HP: 95
SE: 85
Atk: 18 (+5 from Conflict Claws)
Def: 11 (+2 from Cloak of Ages)
Psy: 6 (+0 from Conflict Claws)
Fai: 16 (+6 from Cloak of Ages)(+4 from Liberation Pendant)
Move: 2 cells (+4 from Psycho Claw profession)
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Post by Masquerade Thu Nov 22, 2012 10:46 pm

Clerys, Lv. 12

Job: Tranquil Claw (Basic Attacks+2)(Added Effect: Relaxation)
Weapon: Peace and Resolution (2 hits)(Holy elemental)
Armor: Cloak of Ages (Immune Slow/Stop)
Accessory: Liberation Pendant (Immune Immobilize/Disable)

A-Ability: Quiet Comfort:

+One Touch: Slams a palm into the enemy, sending a shock wave of energy into the target in order to fatally damage the target's internal organs. 280% Atk Dmg. Range: Adjacent cell. Chance of Disable. 28 SE.

+Pivotal Strike: Pinpoints the enemy's vital points and focuses a flurry of blows to those points. 150% Atk Dmg. Range: Adjacent cell. 6 hits. 16 SE.

+Toss: Grips the enemy by the throat and hurls it into the air. 120% Atk Dmg. Range: Adjacent cell. Chance of Airborne. 8 SE.

---Phantom Edge: Winged copies of the user slice away at the enemy mercilessly. 100% Atk Dmg. Range: Adjacent cell. Damage output increases by 40% if target is Airborne. 5 hits. 12 SE.

+Ebb and Flow: Performs a tantalizing dance that lowers the enemy's guard and causes the enemy to fall into a false sense of security. Bestows Regen and SE Regen to the user. Inflicts Deshell, Sleep, and Apathy on the target. Range: 3 cells. 36 SE.

R-Ability: Caught You - When the user attacks an enemy that is Relaxed, the attack becomes a critical hit.
S-Ability: Peace Feeding - Recovers 10% Max SE per enemy relaxed each turn.
D-Ability: Tranquility's Fatal Caress (Holy)

Stats:

HP: 85
SE: 115
Atk: 14 (+4 from Peace and Resolution)
Def: 18 (+2 from Cloak of Ages)
Psy: 10 (+4 from Peace and Resolution)
Fai: 2 (+6 from Cloak of Ages)(+4 from Liberation Pendant)
Move: 2 cells (+2 from Tranquil Claw profession)
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Post by Masquerade Thu Nov 22, 2012 10:50 pm

Karyx, Lv. 10

Job: Psycho Ward (No Basic Attack)(Absorb Darkness)(Immune Confusion)(Float)
Weapon: None.
Armor: Violet Crystal
Accessory: Paper Seal (Actions can be performed regardless of negative status effects)

A-Ability: Psycho Impulse:

+Psycho Boost: Increases the influence of insanity in the air which gives strength to those who harness it. Increases all stats by 10%. Range: All Psycho Claws. 16 SE.

R-Ability: Central Synch - When the user receives a negative status, inflicts the same status on the attacker.
S-Ability: Desperation - The effectiveness of Psycho Boost increases by 50% whenever a Psycho Claw becomes incapacitated.
D-Ability: None.

Stats:

HP: 45
SE: 160
Atk: 0
Def: 12 (+0 from Violet Crystal)
Psy: 0
Fai: 12 (x2 from Violet Crystal)
Move: 2 cells (-2 from Psycho Ward profession)
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Post by Masquerade Thu Nov 22, 2012 10:50 pm

Xyro, Lv. 10

Job: Tranquil Ward (No Basic Attack)(Absorb Holy)(Immune Relaxation)(Float)
Weapon: None.
Armor: Onyx Jewel
Accessory: Paper Seal (Actions can be performed regardless of negative status effects)

A-Ability: Tranquil Impulse:

+Tranquil Boost: Increases the influence of insanity in the air which gives strength to those who harness it. Increases all stats by 10%. Range: All Psycho Claws. 16 SE.

R-Ability: Central Synch - When the user receives a negative status, inflicts the same status on the attacker.
S-Ability: Threatened Sanctuary - The effectiveness of Tranquil Boost increases by 50% whenever a Tranquil Claw becomes incapacitated.
D-Ability: None.

Stats:

HP: 45
SE: 160
Atk: 0
Def: 12 (x2 from Onyx Jewel)
Psy: 0
Fai: 12 (+0 from Onyx Jewel)
Move: 2 cells (-2 from Tranquil Ward profession)
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Post by Masquerade Thu Nov 22, 2012 10:55 pm

Pandora, Lv. 13

Job: Curiosity Manifest (Spirit Dome)
Weapon: Entity Fangs (4 hits)(10% of dmg/hit is dealt to target's MP)
Armor: Paranormal Scales (Immune all negative mental status effects)
Accessory: Sealed Pandora's Box (Negative status effects inflicted on the opposition have unlimited durations)

A-Ability: Injustice:

+Perpetual Mastication: With fangs as sharp as needles, the user munches down on a target and continues chewing it to bits. 100% Atk Dmg. Range: Single enemy. Damage persists for 2 turns. Damage doubles with each turn. 34 SE. To make damage persist, the user must give up the use of an Act action for the given turn.

+Anti-Gravity Surge: Hovers into the air and then crashes into an enemy. 150% Atk Dmg. Range: Same row/column. 18 SE.

---Anti-Matter Continuum: Rips apart matter with its opposite leaving nothing in its wake. 999% Psy Dmg. Range: Set. All SE. Extremely high chance of Oblivion.

+Psycho Spin: Swirls around the opposition causing them to become dizzy. 110% Atk Dmg. Range: All enemies. Chance of Confusion. 16 SE.

---Celestial Circuit: Leaps high into the air and crashes down while writhing about, damaging the opposition and possibly disabling them. 170% Atk Dmg. Range: Set. Chance of Disable. Doesn't snap targets out of Confusion. 24 SE.

+Tail Stab: Pierces the enemy with a surprisingly pointy tail several times. 60% Piercing Atk Dmg. Range: 8 cells. 3 hits. 18 SE.

A-Ability: Dimension Shifting:

Empty.

A-Ability: Opening Pandora's Box *LOCKED*

R-Ability: Spirit Taint - When attacked physically, reduces the attacker's ATK by 10% for the rest of the battle.
S-Ability: Spirit Amp - As long as Spirit Dome is in effect, Psy-based attacks deal 30% more damage than usual.
D-Ability: SEALED.

Stats:

HP: 320 (+32 from Sealed Pandora's Box)
SE: 175 (+18 from Sealed Pandora's Box)
Atk: 12 (+12 from Entity Fangs)
Def: 10 (+4 from Paranormal Scales)
Psy: 24 (+0 from Entity Fangs)
Fai: 15 (+4 from Paranormal Scales)
Move: 2 cells (+4 from Curiosity Manifest job)
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Post by Masquerade Thu Nov 22, 2012 10:55 pm

Corael, Lv. 14

Job: Dragon Zombie (Basic Attacks +1)(Immune Instant Death)(Immune Doom)(Immune Shrink)(Immune Toad)(Immune Manipulate)(Immune Confusion)(Flying)(Null Magic)
Weapon: Undead Fangs (Added Effect: Zombie)(Added Effect: Frail)(Added Effect: Weak)
Armor: Bones of the Dead (Dark damage taken is doubled)
Accesssory: Cartilage (Phys Dmg taken -10%)

A-Ability: Beyond the Living:

+Poison Fang: A devastating bite that leaves the victim filled with a deadly poison. 130% Atk Dmg. Range: Adjacent cell. Chance of Severe Poison. Chance of Venom. 30 MP.

+Body Tail: Unleashes blow after blow with the bony spines extending from the user's body. 110% Atk Dmg. Range: 2 cells. 6 hits. 12 MP.

+Abnormal Breath: Shrouds nearby foes in a disgusting fog emitted from the user's mouth that plagues the enemies with a myriad of adverse effects. Chance of Misfortune. Chance of Mana Drain. Chance of Silence. Chance of Confusion. Chance of Sleep. Chance of Petrify. Range: All surrounding cells and all cells surrounding the surrounding cells. 42 MP.

+Shadow Flare: Blasts the opposition away with a mass of dark flames that scathes and scours the battlefield. 250% Int Dmg. Range: All enemies. 28 MP.

+Pandora's Box: A surge of strange magical power named after the actual box of Pandora because of its interesting and unpredictable abilities is sent rushing through the area striking random targets. 100% Piercing Int Dmg. Range: 4 random targets. 35 MP. Can only be cast once.

R-Ability: Infection Spread - When attacked by an enemy with negative status effects, the user may duplicate those effects onto another enemy.

S-Ability: Planet's Light - Cannot be hurt by healing moves and nullifies the Light element.

D-Ability: Nightfall Ravaging (Dark)

Stats:

HP: 290
MP: 225
Atk: 18 (+7 from Undead Fangs)
Def: 12 (+4 from Bones of the Dead)(+2 from Cartilage)
Int: 14 (+0 from Undead Fangs)
Spr: 0 (+0 from Bones of the Dead)
Move: 6 cells
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Post by Masquerade Thu Nov 22, 2012 10:55 pm

Zortek, Lv. 14

Job: Armored Golem (Basic Attacks +1)
Weapon: Heavy Armored Fist (Added Effect: Disable)
Armor: Extremely Thick Iron Plating (Phys Dmg taken -40%)(Null Pierce)
Accessory: Laser Gun

A-Ability: Slow, but Steady:

+Snap: Unleashes a rain of blue lightning to ravage the foes. 120% Atk Dmg. Range: All enemies. Chance of Paralysis. 32 MP.

+Golem Laser: Fires a large laser beam making it hit every enemy. 150% Int Dmg. Range: All enemies. 18 MP.

+Megaton Punch: A hefty punch leaving the enemy smashed into the ground. 220% Atk Dmg. Range: Adjacent cell. Chance of Weak. 20 MP.

+Advance: Allows for the user to move closer to the target. Moves forward one cell. Range: Set. 4 MP.

+Retreat: Allows for the user to move away from the target. Moves back one cell. Range: Set. 4 MP.

R-Ability: Mana Battery Charge - Whenever the user is hit with an elemental attack, the user's Move increases by 2 cells for three turns. Cannot be stacked. Cannot be activated again until effect wears off.

S-Ability: Advanced Far-Range Tactics - All skills that do not have a range of adjacent cell deal 20% more damage than usual.

D-Ability: Fallen Mech (Earth)

Stats:

HP: 675
MP: 145
Atk: 21 (+9 from Heavy Armored Fist)(+2 from Laser Gun)
Def: 36 (+16 from Extremely Thick Iron Plating)
Int: 14 (+0 from Heavy Armored Fist)(+2 from Laser Gun)
Spr: 12 (+0 from Extremely Thick Iron Plating)
Move: 1 cell
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Post by Masquerade Thu Nov 22, 2012 10:58 pm

Name: Jenova
Gender: Female
Age: ???
Level: 15
Next Level: --/--
Appearance:
Spoiler:

Profession: Calamity from the Skies - She who travels through the universe upon planets that she has destroyed, the one who claims this profession descends from the heavens to infect and destroy the worlds of different beings. (Number of Normal Attacks +2)(Resist Dark)

Weapon: Planetbane - A lightweight, long sword that is capable of slicing through almost any substance. It is so versatile, many different combos can be executed with it. (Added Effect: Airborne/Upper combo only)(Deals 15% Max HP Dmg [20% if target is Airborne]/Slam down combo only)(High critical hit rate and pushes enemy back 6 cells/Hard hit combo only)
Armor: Fractal Jenova Doll - The remnants of a creepy casing which used to hold Jenova but now serves as amazingly durable armor. (Immune Immobilize)(Immune Disable)(Immune Freeze)(Immune Petrify)
Accessory: Meteorite Fragment (HP+25)(MP+45)(Spr+6)

A-Ability: Universal Edge:

+Ancient Secret: Recalls all the knowledge the user has gained in order to rapidly adapt to any situations that may arise. Bestows Haste. Increases Evasion Rate by 25%. Range: Self only. 16 MP.

+Syphon Blade: Deals a quick blow to the enemy that drains it of mana. 120% Atk Dmg. Range: Adjacent cell. Absorbs 75% of the damage dealt as MP. 12 MP.

+Calamitous Axle: Leaps up into the air and spins rapidly with sword outstretched which allows the user to slash random enemies that have surrounded the user. 130% Atk Dmg. Range: All surrounding cells (9 randomized hits.) 28 MP.

+Arc of Destruction: Hurls sword through the air, the weapon sailing in an arc towards its target and leaving destruction in its wake in the form of explosions of foreign energies. 170% Atk Dmg for main target. 120% Int Dmg for all who get in the way. Range: 6 cells. 40 MP.

+Death and Rebirth: Robs the life of the enemy with a single slash--only to bring the enemy back into the realm of the living with another, but under the control of the user. 200% Atk Dmg. Range: Adjacent cell. 2 hits. Chance of Instant Death. If target falls at the hands of this attack, there is a chance for the target to be revived under the control of the user. 144 MP.

A-Ability: Artes of the Ancients:

+Ultima: Unleashes a vast amount of lifestream energy that consumes the opposition and severely damages them. 220% Int Dmg. Range: All enemies. 86 MP.

+Meteor: Calls forth a meteor from the heavens to crash into the battlefield. 240% Int Dmg. Range: 4 cells and all cells in a 5x5 square around the target. 144 MP.

R-Ability: Adverse Rejection - When an attacker uses a skill, the user automatically seals that skill from further use.

S-Ability: Planet Syphon - Recovers 30% Max MP every turn.

D-Ability: World Annihilation (Neutral) - In a single moment, our world is gone. Who is left to lament? Who's tears shall saturate the scorched earth? None shall. This world is empty. An empty world...Farewell, our planet. Deals 100% Piercing Int damage to all enemies on the battlefield with a chance of Oblivion for those killed and any survivors.

HP: 980 (+25 from Meteorite Fragment)
MP: 675 (+45 from Meteorite Fragment)
Atk: 15 (+8 from Planetbane)
Def: 13 (+6 from Fractal Jenova Doll)
Int: 18 (+2 from Meteorite Fragment)
Spr: 12 (+0 from Fractal Jenova Doll)(+6 from Meteorite Fragment)
Movement: 2 cells (+2 from Calamity from the Skies profession)

Skill Points: 0
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Post by Masquerade Thu Nov 22, 2012 11:05 pm

Egorge, Lv. 11

Job: Death Claw (Weak Light)(Null Dark)(Immune Doom)(Immune Instant Death)
Weapon: Bloody Fangs (Added Effect: Frailty)
Armor: Midnight Cloak (Half Dark)
Accessory: Steel Bracers
A-Ability: Fatal Shredding:

+Toxic Lunge: Rushes forth and impales the enemy with a claw soaked in poison. 120% Atk Dmg. Range: 2 cells. Poisons target. 9 MP.

+Doom: Marks the target with the symbol of impending death to call forth the reaper to claim the target’s life in 5 turns. Range: 3 cells. Dooms target. 8 MP.

A-Ability: Quickened Strike:

+Rotation Claw: Turns around quickly slashing all surrounding enemies with clawed gauntlets. 100% Atk Dmg. Range: Surrounding enemies. 5 MP.

+Extension Claw: Impales an enemy with an extendable clawed gauntlet. 100% Atk Dmg. Range: 2 cells. 5 MP.

+Havoc Claw: Leaps into the air and dives down at an enemy, striking it with a clawed gauntlet. 120% Atk Dmg. Range: 3 cells. 8 MP.

+Fury Claw: Slashes the enemy multiple times with immense fury. 120% Atk Dmg. Range: Adjacent cell. 3 hits. 8 MP.

+Dissection Claw: Thrusts a clawed gauntlet right through an enemy and rips it out with equal force. 140% Atk Dmg. Range: Adjacent cell. 2 hits. Chance of Blood Loss upon second hit. 12 MP.

R-Ability: Paralytic Counter- When attacked physically, rushes up to the enemy and strikes vital points causing the attacker to become immobilized and disabled.
S-Ability: Critical Limit- All attacks become critical hits when HP is less than 50%.
D-Ability: Fatal Fang (Dark)

Stats:

HP: 140
MP: 75
Atk: 19 (+5 from Bloody Fangs)
Def: 18 (+3 from Midnight Cloak)(+3 from Steel Bracers)
Int: 14
Spr: 14
Move: 2 cells (+2 from Death Claw job)
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Post by Masquerade Thu Nov 22, 2012 11:06 pm

Bark, Lv. 12

Job: Infected Treant
A-Ability: Rotting Onslaught:

+Dead Leaves: A rain of dead leaves falls upon the battlefield that are covered in the Malvine virus. Range: All enemies. Infects target. Inflicts Frailty upon the target. 16 MP.

+Termite Swarm: Bends over an enemy and rips open any remaining bark to allow tons of carnivorous termites to cascade upon the enemy and tear at its flesh. 140% Atk Dmg. Range: Adjacent cell. Infects target. 12 MP.

+Broken Strike: Punches the enemy with a fist at the end of a broken tree limb that utterly devastates the enemy if the attack connects. 240% Atk Dmg. Range: Adjacent cell. Low hit rate. 18 MP.

+Wail of Pain: Sends out a horrid wail embodying all the pain the user has to endure causing foes to cringe in fright. Range: All enemies. Frightens target. 12 MP.

A-Ability: None
R-Ability: Root Tangle- When attacked physically, sends roots up out of the ground to wrap around and constrain the foe, preventing them from moving.
S-Ability: Contagious- There is a 50% chance that an attacking enemy using a physical attack shall become Infected.
D-Ability: Malvine Burst (Neutral)(Infects target)

Stats:

HP: 145 (-20 from Malvine)
MP: 80 (-20 from Malvine)
Atk: 20 (-2 from Malvine)
Def: 19 (-5 from Malvine)
Int: 15 (-2 from Malvine)
Spr: 15 (-5 from Malvine)
Move: 2 cells (+0 from Infected Treant job)
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Post by Masquerade Thu Nov 22, 2012 11:06 pm

Cristobel, Lv. 12

Job: Infected Soldier
Weapon: Clouded Blade (Added Effect: Blind)
Armor: Misty Mail (Null Water)(Increases chances of inflicting Blind status)
Accessory: Clear Glasses (Immune Blind)
A-Ability: Withering Strike:

+Weakening: Slashes the enemy multiple times with a blade coated in the Malvine virus. Range: Adjacent cell. Infects target. 8 MP.

+Glancing Blow: Slashes an enemy, but barely hits the target which isn't the main part of the attack because the user sends a wave of energy surging through the enemy with that slight contact. 160% Atk Dmg. Range: Adjacent cell. Infects target. Disables target. 20 MP.

+Viral Flurry: Thrusts the enemy multiple times with a blade coated in the Malvine virus. 70% Atk Dmg. Range: Adjacent cell. 7 hits. Infects target. 26 MP.

+Hazard Guard: Fortifies the immune system using as much mana as possible to prevent any other status ailments for 5 turns. Range: Self only. Grants Immunity to the user. 40 MP.

+Z Variable: Slashes the enemy in a Z pattern with each slash dealing more and more damage. 100% Atk Dmg on first hit. 140% Atk Dmg on second hit. 280% Atk Dmg on final hit. Range: Adjacent cell. Infects target. 38 MP.

A-Ability: None.
R-Ability: Final Retaliation- When attacked physically, retaliates dealing current HP damage, but reduces HP to 1 afterwards.
S-Ability: Threatened Malvine- When HP is reduced to 1, the Malvine virus becomes threatened since its host is near death and boosts the user’s HP back to full. Can only be used once per battle.
D-Ability: Power Slice (Neutral)

Stats:

HP: 145 (-20 from Malvine)
MP: 80 (-20 from Malvine)
Atk: 18 (+8 from Clouded Sword)(-2 from Malvine)
Def: 14 (+6 from Misty Mail)(-5 from Malvine)
Int: 7 (+0 from Clouded Sword)(+3 from Clear Glasses)(-2 from Malvine)
Spr: 10 (+0 from Misty Mail)(-5 from Malvine)
Move: 2 cells (+1 from Infected Soldier job)
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Post by Masquerade Thu Nov 22, 2012 11:07 pm

Buck, Lv. 13

Monster: Infected Stag
Type: Beast

A-Ability: Natural Nobility:

+Antler Twitch: Gets close to the enemy and smacks it around with hard antlers. 120% Atk Dmg. Range: Adjacent cell. 3 hits. Infects target. 14 MP.

+Trample: Knocks the enemy to the ground and repeatedly stomps upon it. 180% Atk Dmg. Range: Adjacent cell. Disables target. 18 MP.

+Adrenaline: Increases Movement by 4 cells for 2 turns. Range: Self only. 12 MP.

+Hind Kick: Turns around and delivers a powerful kick to the enemy with hind legs sending the enemy flying. 220% Atk Dmg. Range: Adjacent cell. Sends the enemy back 3 cells. 20 MP.

A-Ability: None.
R-Ability: Infectious Bite- When attacked physically from an adjacent cell, the user bites the attacker transmitting the Malvine virus to the attacker.
S-Ability: Malvine Release- Upon death, the user may choose to explode causing the enemies in surrounding cells to become infected with the Malvine virus.
D-Ability: Neverending Gallop (Earth)

Stats:

HP: 150 (-20 from Malvine)
MP: 90 (-20 from Malvine)
Atk: 21 (-2 from Malvine)
Def: 20 (-5 from Malvine)
Int: 16 (-2 from Malvine)
Spr: 16 (-5 from Malvine)
Move: 2 cells (+2 from Infected Stag job)
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Post by Masquerade Thu Nov 22, 2012 11:08 pm

Maxwell, Lv. 14

Job: Malvine Swordsman
Weapon: Infected Blade (Added Effect: Infection)
Armor: Infected Mail (Infection Body)
Accessory: Jade Amulet (Immune Poison)
A-Ability: Malvine Strike:

+Illusory Barrage: Creates copies of a sword and fires them all at a faraway enemy. 110% Atk Dmg. Range: 6 cells. 5 hits. 26 MP.

+Brutal Slashing: Concentrates Malvine viral cells into the muscles and hacks away at the enemy with powerful slashes. 150% Atk Dmg. Range: Adjacent cells. 15 MP.

+Completion: Stabs the enemy in the chest, leaps up and lands on its shoulders, pulls out the sword, and then finishes with a stab in the back. 140% Atk Dmg. Range: Adjacent cell. 2 hits. Chance of Blood Loss upon second hit. User lands behind the enemy after the attack. Cannot be used if the cell behind the target is occupied. 20 MP.

+Malvine Raise: Calls upon the Malvine viral cells to boost all stats to their maximum output for 2 turns, but reduces HP and MP by half after those 2 turns. Range: Self only. 18 MP.

+Malvine Shot: Fires a ball of contaminated mana at a nearby enemy. 140% Int Dmg. Range: 3 cells. Infects target. 12 MP.

A-Ability: Item.
R-Ability: Malvine Burst- When attacked either physically or magically, fires a burst of mana at the attacker causing the attacker to be pushed back to the far limits of the battlefield and take 100% Piercing Int Dmg.
S-Ability: Malvine Blessing- Causes the Malvine viral cells in the body to aid with healing injuries which allows the user to regenerate 20% Max HP for 3 turns.
D-Ability: Malvine Spiral (Earth)

Stats:

HP: 160 (+20 from Malvine)
MP: 95 (+20 from Malvine)
Atk: 15 (+7 from Infected Blade)(+2 from Malvine)
Def: 11 (+6 from Infected Mail)(+5 from Malvine)
Int: 5 (+0 from Infected Blade)(+2 from Malvine)
Spr: 10 (+0 from Infected Mail)(+2 from Jade Amulet)(+5 from Malvine)
Move: 2 cells (+2 from Malvine Swordsman profession)
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Post by Masquerade Thu Nov 22, 2012 11:08 pm

Dranz, Lv. 14

Job: Malvine Thief
Weapon: Infected Dagger (Added Effect: Infection)
Armor: Infected Cloak (Infection Body)
Accessory: Golden Ring (Immune Petrify)(Immune Immobilize)(Immune Disable)
A-Ability: Malvine Stealth:

+Eternity Ripper: Rushes at an enemy from nearby and delivers a horrific massacre of slashes to it only to kick into the air from there and deliver even more slashes. 80% Atk Dmg. Range: 3 cells. 15 hits. 30 MP.

+Malvine Rush: Concentrates Malvine viral cells into the legs causing Movement to become infinite for 2 turns. Range: Self only. 25 MP.

+Mana Darts: Shoots off several darts composed of contaminated mana at a faraway enemy. 120% Int Dmg. Range: 5 cells. 4 hits. Infects target. 20 MP.

+Axle Carving: Leaps into the air and spins around with incredible speed and then dives down to an enemy and slashes it repeatedly. 160% Atk Dmg. Range: 3 cells. 12 MP.

A-Ability: Item.
R-Ability: Malvine Limiter- When attacked either physically or magically, fires a glob of sticky mana at the attacker causing the attacker to become immobilized.
S-Ability: Malvine Release- The user becomes Berserk when HP is less than 25% of the maximum.
D-Ability: Malvine Shower (Neutral)

Stats:

HP: 120 (+20 from Malvine)
MP: 120 (+20 from Malvine)
Atk: 16 (+5 from Infected Dagger)(+2 from Malvine)
Def: 8 (+3 from Infected Cloak)(+3 from Golden Ring)(+5 from Malvine)
Int: 7 (+0 from Infected Dagger)(+2 from Malvine)
Spr: 10 (+4 from Infected Cloak)(+3 from Golden Ring)(+5 from Malvine)
Move: 2 cells (+3 from Malvine Thief profession)
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Post by Masquerade Thu Nov 22, 2012 11:08 pm

Arta, Lv. 14

Job: Malvine Mage
Weapon: Infected Rod (Added Effect: Infection)
Armor: Infected Robes (Infection Body)
Accessory: Echo Jewel (Immune Seal)(Immune Silence)(Immune Addle)
A-Ability: Malvine Magick:

+Malvine Fire: Conjures a ball of green flames and hurls it at an enemy. 145% Int Dmg. Range: 4 cells. Chance of Infection. 14 MP. Fire elemental.

+Malvine Blizzard: Conjures a block of green ice that crashes into an enemy's head from above. 145% Int Dmg. Range: 4 cells. Chance of Infection. 14 MP. Ice elemental.

+Malvine Thunder: Strikes the enemy with a bolt of green lightning. 145% Int Dmg. Range: 4 cells. Chance of Infection. 14 MP. Lightning elemental.

+Malvine Aero: Evokes a gale of green wind to swirl about an enemy. 165% Int Dmg. Range: 4 cells. Chance of Infection. 18 MP. Wind elemental.

+Malvine Water: Forms a sphere of green water above an enemy which drops down upon it. 165% Int Dmg. Range: 4 cells. Chance of Infection. 18 MP. Water elemental.

+Malvine Light: Fires a ray of green light at an enemy. 190% Int Dmg. Range: 6 cells. Chance of Infection. 26 MP. Light elemental.

+Malvine Dark: Commands several orbs of green shadows to bombard the enemy. 190% Int Dmg. Range: 6 cells. Chance of Infection. 26 MP. Dark elemental.

A-Ability: Item.
R-Ability:
S-Ability: Malvine Mana Zone - As long as the user is alive, only Infected characters can use INT-based attacks.
D-Ability: Malvine Ardor (Fire)

Stats:

HP: 100 (+20 from Malvine)
MP: 145 (+20 from Mavline)
Atk: 5 (+3 from Infected Rod)(+2 from Malvine)
Def: 8 (+2 from Infected Robes)(+5 from Malvine)
Int: 17 (+6 from Infected Rod)(+2 from Echo Jewel)(+2 from Malvine)
Spr: 11 (+5 from Infected Robes)(+4 from Echo Jewel)(+5 from Malvine)
Move: 2 cells (+0 from Malvine Mage profession)
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Post by Masquerade Thu Nov 22, 2012 11:09 pm

Core, Lv. 16

Monster: Viral Core
Type: Inorganic

A-Ability: Survivability:

+Phantom: Bolsters the strength of the manifestation of the virus the user generates. Boosts all stats by 10% for three turns. Range: Malvine only. 8 MP.

+Paling: Generates magical paling to severely decrease damage taken. Reduces all damage taken by 90%. Lasts until the Viral Manifestation is destroyed. Falters every now and then while the Viral Manifestation is still alive. Range: Self. 24 MP.

+Regenerate: Quickly makes copies of viral cells to repair one's form and structure. Bestows Regen for 10 turns. Range: Self. 16 MP.

+Bio: Assaults target by casting a toxic substance at it. 140% Int Dmg. Range: 4 cells. Chance of Poison. 12 MP. Can only be used when Paling is not active.

+Scourge: Unleashes a major blight on the battlefield causing massive devastation through means of infection. 220% Int Dmg. Range: All enemies. Chance of Frail. Chance of Poison. 34 MP. Can only be used when Paling is not active.

R-Ability: Hostile Reflex - When this unit becomes the only unit on the battlefield, its INT and SPR stats are switched.
S-Ability: Representative - At the start of battle, the user deploys a Viral Manifestation to fight for it.
D-Ability: None.

Stats:

HP: 800
MP: 725
Atk: 0
Def: 24
Int: 12
Spr: 24
Move: 0 cells
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Post by Masquerade Thu Nov 22, 2012 11:10 pm

Malvine, Lv. 15

Monster: Viral Manifestation
Type: Inorganic

A-Ability: Source Defense:

+Pain: Wavers the energy around a target putting it into a state of tremendous pain. 150% Int Dmg. Range: 3 cells. Chance of Silence. 12 MP.

+Suffering: Beats away at an enemy with thick vines. 90% Atk Dmg. Range: 2 cells. 3 hits. 8 MP.

+Spite: Smacks target with vine eliciting a large shock that inhibits the target's ability to use skills. 130% Atk Dmg. Range: 2 cells. Indefinitely seals one of the target's A-Ability skills; skill must have been used in the current battle on the user. 14 MP.

+Grudge: Casts curse on oneself that sharpens reflexes to counter attacks of foes while reducing overall movement. Counters all physical attacks made against the user as long as the target is within range of a basic attack. Move -1 cell. 5 turn duration. Range: Self. 10 MP.

+Viral Spore: Unleashes a large spherical vessel carrying a mixture of vile substances and launches it at a foe. No damage. Range: 6 cells. Chance of Poison. Chance of Addle. Chance of Weak. Chance of Paralysis. 26 MP.

---Propagation: Divides negative status effects and lifts them out of the afflicted as an aura only to dump it onto another enemy. Copies any negative status effects on the target to another enemy. Range: Set. 14 MP.

+Spore of the Dead: Quickly fires small spherical vessel containing ill-fated energy that sentences the target to death. No damage. Range: 6 cells. Chance of Sleep. Chance of Curse. Chance of Misfortune. Chance of Doom. 34 MP.

---Chain Sentence: Divides negative status effects and lifts them out of the afflicted as an aura only to dump it onto another enemy. Copies any negative status effects on the target to another enemy. Range: Set. 18 MP.

R-Ability: Spread Plague - Whenever dealt direct damage by an enemy afflicted with a status effect, the user's basic attacks then inflict whatever negative status the enemy was afflicted with until this ability is activated again. Multiple negative status can be stacked together for this ability.
S-Ability: Infection Magnification - At any point in the battle, the user may activate this ability which will decrease the stats of Infected characters by an additional 5-5-1-2-1-2 scheme.
D-Ability: [Classic] Particle Beam (Neutral)

Stats:

HP: 2750
MP: 1375
Atk: 26
Def: 18
Int: 22
Spr: 20
Move: 6 cells
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