Tales of Alidaire Discussion Thread

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Re: Tales of Alidaire Discussion Thread

Post by Zerifachias on Wed Nov 25, 2009 9:20 pm

Masquerade wrote:I know, I know.

The new battle has been added to the Colosseum. I decided to give the party their armor if they won. Along with a handsome reward in gold. ^ ^ Ritsuko could kick Tifa's ass~! XD
Auron could kill both of them at the same time, so HA! x3

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Re: Tales of Alidaire Discussion Thread

Post by Masquerade on Wed Nov 25, 2009 9:28 pm

Ritsuko Cauda, Lv. 100

Next Level: --

Job: Avenger
Weapon: Heaven's Justice (adds Light elemental)
Armor: Divine Gear (nullfies Dark; absorbs Light)
Accessory: Loyalty Pendant (affinity gained is tripled for all allies)
A-Ability: Divine Punishment:

+Blessed Surge: Punches out causing an enormous fist of light to fly across the battlefield and strike all enemies in its path. 300% Int Dmg. Range: Linear, 3 rows, all squares. 100 MP. Light elemental.

+Lawful Uprising: Flies at the enemy quickly creating a forcefield of light to surround the user and then strikes the enemy while making a 90 degree angle upwards. 350% Atk Dmg. Range: Linear, 3 squares. 115 MP. Light Elemental.

+Celestial Shooting Star: Causes a concentrated ball of light to strike the enemy. 275% Int Dmg. Range: One enemy. 90 MP. Blinds enemy. Light Elemental.

+Swarm of Angels: Summons angels from the heavens above to slash at the enemy mercilessly to punish the enemy for its sins. 120% Atk Dmg. Range: 2 squares in any direction. 460 MP. 18 hits.

+Meteor Drive: Leaps into the atmosphere and punches a meteor making sure the user's fist is embedded firmly in the rock. Then, the user falls back down to earth and slams the meteor into the enemy. 440% Atk Dmg. Range: One enemy, up to 3 squares away. 220 MP. 2 turns.

+Hell Firaja: The flames of hell themselves scorch the enemy beyond recognition while inflicting various status effects. 320% Int Dmg. Ranged. Hits all enemies adjacent to the target and all enemies adjacent to the enemies that are adjacent to the target. 380 MP. Poison. Severe Burn. Blind. Disable.

+Holy Output: Evokes the power of the heavens to bestow divine power upon the user. Increases Int and Spr by 60%. Range: Self only. 180 MP.

+Infernal Phoenix: Summons a flame that takes the shape of a mighty phoenix to assault the enemy. Revives all fallen allies. 560% Int Dmg. Range: All enemies. 1020 MP. Fire elemental.

+Deep Harmony: Scrutinizes the enemy with extreme focus in order to synchronize with its movements. Allows the user to counterattack for 100% of damage dealt when physical damage is dealt to the user. Range: Self only. 260 MP.

+Purgatory: Banishes the enemy to the realm of atonement where the enemy receives massive damage as punishment for its transgressions. 840% Int Dmg. Range: One enemy. 990 MP.

A-Ability: Item.
R-Ability: Controlled Vengeance- When all other characters have the KO status, the user
receives the berserk status, protect status, shell status, regen status, and haste status.
S-Ability: Universal Principle- All stats are increased by 20%.
D-Ability: Dominion's Final Calling (Light elemental)

Stats:

HP: 4560/4560 (+912 from Universal Principle)
MP: 4525/4525 (+905 from Universal Principle)
Atk: 101 (+95 from Heaven's Justice)(+20 from Universal Principle)
Def: 94 (+84 from Divine Gear)(+19 from Universal Principle)
Int: 92 (+72 from Heaven's Justice)(+18 from Universal Principle)
Spr: 95 (+98 from Divine Gear)(+19 from Universal Principle)
Skill Point(s): 192

I don't think so. ^ ^

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Re: Tales of Alidaire Discussion Thread

Post by Zerifachias on Wed Nov 25, 2009 9:31 pm

Auron could beat him, no problem. ^^

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Re: Tales of Alidaire Discussion Thread

Post by Masquerade on Wed Nov 25, 2009 9:33 pm

Her....> > And not in a million years. X3 Auron = DEAD

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Re: Tales of Alidaire Discussion Thread

Post by Durn on Wed Nov 25, 2009 9:41 pm

It looks like Luke decided to join in on the action. x3

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Re: Tales of Alidaire Discussion Thread

Post by Masquerade on Wed Nov 25, 2009 9:44 pm

Yeah....in the WRONG cell!! X_x I'm trying to get him straightened out so I can update and get in the shower...

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Re: Tales of Alidaire Discussion Thread

Post by Masquerade on Wed Nov 25, 2009 9:52 pm

Guys....seriously.....

*sigh*


Do you want to start this battle or not? Seriously. It's not everyone, but I just want some people to know that I cannot update until profiles have been updated and corrections of starting positions have been made.

I'm going to get in the shower now because that is what I have to do. I have been more than patient because I know you guys usually get pretty anxious. Well, don't be surprised if it's not updated until tomorrow.

And I'm not angry, by the way. ^ ^ I'm too lazy to be angry. XD I'm just trying to point out some injustices is all. =3

Thank you Xeno and Shadow--you guys are awesome!! X3

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Re: Tales of Alidaire Discussion Thread

Post by Zerifachias on Wed Nov 25, 2009 9:57 pm

Masquerade wrote:Her....> > And not in a million years. X3 Auron = DEAD
Don't mess with my Auron.

Name: Auron - lvl 100
Job: Unsent Warrior
Weapon: Muramasa (One MP Cost, Piercing, +100 Strength)
Armor: Ancient Warrior Suit (+200 DEF, +100 SPR)
Accessory: Bottle of Sake (+30 ATK, +30 MP)

A-Ability: Black Warrior

+Zombie Strike
Effect: Attacks with a blade infused with the energy of the dead. [200%] ATK DMG. May Zombify (Healing items do damage)
Range: Adjacent cell
Cost: 1 MP

+Armor Break
Effect: Nullifies Armored and cuts defense. [150%] ATK DMG
Range: Adjacent cell
Cost: 1 MP

+Heavy Render
Effect: Attacks the foe with an enormous amount of power. [300%] ATK DMG
Range: Adjacent cell
Cost: 1 MP

+Dragon Pulse
Effect: Launches a wave of fiery mana at the foe. [250%] INT DMG. Burn. Curse. Confuse. Darkness.
Range: 6 cells
Cost: 1 MP

+Photon Blast
Effect: Summons an enormous surge of energy into the sword and attacks the foe. Extension of Range. [400%] ATK DMG
Range: 10 cells
Cost: 1 MP

+Triple Foul
Effect: Inflicts Darkness, Poison, and Confusion on the foe. [150%] ATK DMG
Range: Adjacent cell
Cost: 1 MP

+Double Slash
Effect: Attacks the foe twice with a huge sword. [200%] ATK DMG. 2 hits.
Range: Adjacent Cell
Cost: 1 MP

+Shooting Star
Effect: Fires energy blasts from Muramasa. [300%] ATK DMG
Range: 8 cells
Cost: 1 MP

+Dragoon Annihilation
Effect: Launches a fury of attacks at the foe. [500%] ATK DMG. 5 hits. Darkness. Confusion.
Range: 2 cells
Cost: 1 MP

+Flametongue
Effect: Fires off a wave of heat at the foe. [400%] INT DMG. Burn. Darkness.
Range: 10 cells
Cost: 1 MP

A-Ability: Item

R-Ability: Full Counter - When attacked physically, deals the same amount of damage to the foe.

S-Ability: Menacing Demeanor - Decreases the attack and intelligence of any foe who attacks Auron from an adjacent cell.

D-Ability: Submission (Dark element)

Stats:
HP: 5000
MP: 2000 (+30 from Bottle of Sake)
ATK: 250 (+100 from Muramasa, +30 from Bottle of Sake)
DEF: 200 (+200 from Ancient Warrior Suit)
INT: 185
SPR: 100 (+100 from Ancient Warrior Suit)
Movement: 4 cells

Skill Points: 150

You might want to reconsider. ^^;


Last edited by Zeri~Zeri on Wed Nov 25, 2009 9:59 pm; edited 1 time in total

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Re: Tales of Alidaire Discussion Thread

Post by Kurio on Wed Nov 25, 2009 9:59 pm

...what are you talking about? ?.?

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Re: Tales of Alidaire Discussion Thread

Post by Masquerade on Wed Nov 25, 2009 10:02 pm

@Zeri: That's it?? There is nothing to reconsider~! X3

@Kuori: Don't ask. ^ ^;

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Re: Tales of Alidaire Discussion Thread

Post by Kurio on Wed Nov 25, 2009 10:03 pm

...Kuori will take your word for it...^^;

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Re: Tales of Alidaire Discussion Thread

Post by Zerifachias on Wed Nov 25, 2009 10:03 pm

Masquerade wrote:@Zeri: That's it?? There is nothing to reconsider~! X3

@Kuori: Don't ask. ^ ^;

Haha, stop lying :3

I'm done for the night. Bai gais. ^^;

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Re: Tales of Alidaire Discussion Thread

Post by Kurio on Wed Nov 25, 2009 10:05 pm

But this is so confusing watching you talk about this random thing... ?.?

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Re: Tales of Alidaire Discussion Thread

Post by Masquerade on Wed Nov 25, 2009 10:07 pm

Night, Zeri~

And don't worry Kuori. It's over now.

@Luke: If you persist to ignore me, then I will just have to change things on my own whether you like it or not. Insubordination and blatant disregard are not the way to start off this role play....> >

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Re: Tales of Alidaire Discussion Thread

Post by Kurio on Wed Nov 25, 2009 10:09 pm

Okay then...and Kuori didn't understand the big words you used... @.@

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Re: Tales of Alidaire Discussion Thread

Post by Masquerade on Wed Nov 25, 2009 10:16 pm

Good thing it wasn't directed at you then, right? X3 I only posted that because I knew he wouldn't see it. I just had to let out a bit of impatience. ^ ^ I know I'm happy all the time, but I'm still human. Wink

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Re: Tales of Alidaire Discussion Thread

Post by Kurio on Wed Nov 25, 2009 10:22 pm

Kuori sees...and here's something interesting...

Durn(Freeze) + Zero(HemoClipse) = 40 Piercing Dmg

And the overgrown insect in Corruption has 40 HP...that thing can get three-shotted...>.>

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Re: Tales of Alidaire Discussion Thread

Post by Durn on Wed Nov 25, 2009 10:34 pm

I'm impatient. I think Masq and a few others know that already, though. x3

Also, Masq, do you mind if the layout of my Stat-RP is similar to yours? Like the ATK/DEF/SPR/INT, A/S/R Abilities, and the field of play?

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Re: Tales of Alidaire Discussion Thread

Post by Masquerade on Wed Nov 25, 2009 10:47 pm

I don't particularly care. I say knock yourself out. ^ ^ I'm ready to be the player for once instead of having to update. You have no idea what you're getting yourself into Durn....>=3

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Re: Tales of Alidaire Discussion Thread

Post by Kurio on Wed Nov 25, 2009 10:57 pm

Durn wrote:I'm impatient. I think Masq and a few others know that already, though. x3

Also, Masq, do you mind if the layout of my Stat-RP is similar to yours? Like the ATK/DEF/SPR/INT, A/S/R Abilities, and the field of play?
If Masq still hasn't complained to Shadow about Shadow's Statistical RP having almost the exact same game mechanics compared to his, he shouldn't object with you using that too...>.>

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Re: Tales of Alidaire Discussion Thread

Post by Durn on Wed Nov 25, 2009 10:59 pm

KuoriBara wrote:
Durn wrote:I'm impatient. I think Masq and a few others know that already, though. x3

Also, Masq, do you mind if the layout of my Stat-RP is similar to yours? Like the ATK/DEF/SPR/INT, A/S/R Abilities, and the field of play?
If Masq still hasn't complained to Shadow about Shadow's Statistical RP having almost the exact same game mechanics compared to his, he shouldn't object with you using that too...>.>

I didn't know if Shadow had gotten permission or not, so why not ask Masq?

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Re: Tales of Alidaire Discussion Thread

Post by Masquerade on Wed Nov 25, 2009 11:01 pm

Yeah, Shadow asked me first. =3 That was a kind gesture there, Durn. Thank you. XD

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Re: Tales of Alidaire Discussion Thread

Post by Masquerade on Wed Nov 25, 2009 11:05 pm

Corruption UPDATED!

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Re: Tales of Alidaire Discussion Thread

Post by Durn on Wed Nov 25, 2009 11:22 pm

Initiate Plan:

Kick Trier's Ass.

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Re: Tales of Alidaire Discussion Thread

Post by Shadow on Thu Nov 26, 2009 5:38 am

They have such high DEF and SPR...!
I suggest using our D-Abilities for some unavoidable pwnage. The problem is, my D-Ability leaves me with 1 HP!

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Re: Tales of Alidaire Discussion Thread

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