Northern Winds Profiles

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Northern Winds Profiles

Post by Kurio on Tue Jun 11, 2013 11:55 am

Items

N/A

Weapons

N/A

Armor

N/A

Accessories

N/A

Materials

N/A

Key Items

N/A

Gold:

Kurio
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Re: Northern Winds Profiles

Post by Kurio on Tue Jun 11, 2013 11:56 am

Enemy Profiles

Tundra Wolf x4

Level: 1

Profession: Tundra Wolf

A-Ability: Hunt

+ Rend - The tundra wolf bites the target, leaving a large bleeding gap. [120% ATK Dmg. Range: Adjacent. Chance of Bleeding. 8 MP]

+ Tear - The tundra wolf takes a greedy bite out of the target. [110% ATK Dmg. Range: Adjacent. Restores damage dealt as HP. 7 MP]

R-Ability: N/A

S-Ability: Unseen Predator - The Tundra Wolf's snow white pelt allows it to blend in with its surroundings, making it harder to hit. Increases Evasion by 25%.

D-Ability: N/A

Stats
HP: 15
MP: 15
ATK: 5
DEF: 3
INT: 0
SPR: 3
Crit: 3%
Evd: 3% (+25% from Unseen Predator)
Move: 2 (+2 from Tundra Wolf profession)


Last edited by Kurio on Tue Jun 11, 2013 4:04 pm; edited 1 time in total

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Re: Northern Winds Profiles

Post by Kurio on Tue Jun 11, 2013 11:57 am

Neutral Profiles

N/A

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Re: Northern Winds Profiles

Post by Kurio on Tue Jun 11, 2013 11:57 am

Reserved for other stuff

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Re: Northern Winds Profiles

Post by Kurio on Tue Jun 11, 2013 11:57 am

Reserved for my character. And you may now post your approved profiles

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Re: Northern Winds Profiles

Post by Zerifachias on Tue Jun 11, 2013 11:57 am

Elizabeth "Liz" Dione
Female, 19 (June 26)

Appearance:
Spoiler:
Full Image

Profession: Witch - Can such an adorable figure be an evil, cruel mistress? Well, yes, but that's not the point. Witches are more than just evil mages, some of them are pure, with magic much more powerful than those who succumb to corruption. (Absolve)

Absolve - Grants a passive MP regen equal to 10% Max MP that cannot be dispelled.

Weapon: Bejeweled Ring - A ring with random gems surrounding it.
Armor: Simple Gown - A very simple gown.
Accessory: Hair Ribbons - Two of them! (+1 Int)

A-Ability: Catalyst

Dragon Flame - A stream of fire shoots out of the user's weapon, streaming like an unstoppable wave until it hits the enemy, where it explodes in a fury of flame and power. 130% Int Fire DMG. Also hits enemies in adjacent cells for 70% Int DMG. 5 cell range. 12 MP. Fire Elemental.

Serpentine Pool - A pool of noxious gas arises in a target area, burning enemies that stand in it and poisoning them. 50% Int DMG. Deals damage to any living unit within an adjacent cell of the target cell. Lasts for 3 turns. 5 cell range. 7 MP.

Spoiler:
Backforce Gale - A crafty magic that assaults a target from behind, using wind to strike at a foe's back, but instead of pushing the target forward, the target is sucked back, as if a hand had grabbed the target and pulled it back. 140% Int DMG. 5 cell range. Sure hit. Knocks target back 2 cells. ? MP. Wind Elemental.

Psychokinetic Blast - A powerful magic that shoots out of the user's body and strikes down a target from the sky. The magic has a seemingly physical force that bears down on body and mind of the target. The force creates a small blast radius that damages and throws other enemies back from the target. 140% Int DMG. Chance of Addle. Deals an additional 80% Int DMG to all surrounding enemies and knockbacks 1 cell. 5 cell range. ? MP.

Discharged Ion - Magic that controls the lightning element immediately surrounding the user, causing the ions to spark and discharge a high voltage. Within a large radius of the user's body, lightning sparks up from the ground and in the air, destroying the nervous systems of any enemy in range. When the lightning ends, any enemy caught is launched. 120% Int DMG. 3 cell radius. Chance of Paralyze. Knockbacks enemies in range to the outer perimeter of the blast radius. ? MP. Lightning Elemental.

Frozen Domain - Despite what the atmosphere might be, the ring on the user's finger glows a blue hue, and the temperature drops drastically. The frost soon turns bitter, and begins to grow on the flesh of enemies, burning them with icy hands. 110% Int DMG. Affects all enemies. Damage persists for 3 turns. Chance of Freeze. ? MP. Ice Elemental.

R-Ability: Starlight Domain - All hostile units within a 2 cell radius have their Spr reduced by a static amount equal to 30% of the witch's base Int.

S-Ability: Astral Halidome - Doubles the effectiveness of Regen and MP Regen.

D-Ability: Tomb of Fire (Fire) - The user cloaks the user's self in a torrent of flame that quickly spreads from the user's being, engulfing enemies in a powerful fire storm that burns them alive. 100% Piercing Int Fire DMG. For two turns, the user is also invulnerable to physical attacks and deals 50% Piercing Int Fire DMG to any hostile unit in a surrounding cell.

Level: 1
Progress: 0/10

Stats:
HP: 15
MP: 25
Atk:  1 (+0 from Bejeweled Ring)
Def:  2 (+0 from Simple Gown)
Int:  5 (+1 from Bejeweled Ring)(+1 from Hair Ribbon)
Spr:  4 (+1 from Simple Gown)
Move: 2 (+0 from Witch Profession)
Crit: 5%
Evade: 3%
MP Regen: 10% (+10% from Astral Halidome)


Last edited by Zerifachias on Wed Jun 26, 2013 6:07 pm; edited 2 times in total

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Re: Northern Winds Profiles

Post by Cerani on Tue Jun 11, 2013 12:15 pm

Name: Kailara Brightley aka "Whatever my name is today."
Age: 26
Gender: Female
Level: 1
Experience: 0/10
Appearance:
Spoiler:

Profession: Assassin [Dual Wield][Shadow Affinity]

Spoiler:
Assassin >
Spoiler:
Dual Wield - May wield two sword-type weapons.
Shadow Affinity - Resist Dark element and Blind status.

Weapon: Tarnished Sword - An old, beaten up sword.
Weapon: Tarnished Sword - An old, beaten up sword.
Armor: Black Assassin Garb - Black leather, big hood, fingerless gloves? Not avoiding any stereotypes here, are we.
Accessory: Mark of the Assassin - A necklace bearing the symbol of some dark and forgotten guild. [+1 Atk]

A-Ability: Darkness Calls

+ Sly Flourish - 110% Atk damage. Adds 1 Stealth Charge. May link basic attack combo. Range: Adjacent cell. Cost: 8 MP, +4 MP when linked with basic attack combo.

+ Shadow Strike - A stunning strike from the shadows. 120% Atk damage, stuns target for a turn. Will not break Invisibility. Range: 4 cells. Cost: 10 MP

+ Cloud of Steel - Ranged attack made by flinging knives. 110% Atk damage, 4 hits. Range: 5 cells. Cost:

+ Stealth - Shrouds oneself in the space between dark and light. Grants Invisibility. Range: Self. Cost:

+ Bait and Switch - Leaps away from danger and leaves a decoy in the user's previous location. When activated, moves the user three cells away and leaves a shadowy decoy in the cell previously occupied. Decoy forces nearby enemies to attack it instead of the user, decoy has the same defensive stats and resistances as the user and half the user's Max HP. Will not break Invisibility. Adds 1 Stealth Charge. Range: read the damn description. Cost:

+ Quicken - Grants Haste status. Range: Self. Cost:

+ Bloodbath - Teleports from target to target, dealing some damage to each. 130% Atk damage, 8 randomized hits. Range: Any enemy within a 3 cell range. Cost:


R-Ability:

+ Vanish - Disappear when/if discovered. Whenever the user takes direct damage, puts the user under a shortened Invisibility status.

S-Ability:

+ Lurker's Assault - User may spend 2 Stealth Charges at any time to use the skill Stealth at no MP Cost, or 1 Stealth Charge to use the skill Quicken at no MP Cost.

D-Ability: Assassinate - A flash of blade, and a quick and silent kill. 200% Piercing Atk damage. Range: 8 cells.

Stats:

HP: 20
MP: 20
Atk: 8 (5 +1 Tarnished Sword +1 Tarnished Sword +1 Mark of the Assassin)
Def: 3 (2 +1 Black Assassin Garb)
Int: 2
Spr: 3
Movement: 4 (2 +2 Assassin Profession)

_________________



     "We must no more ask whether the soul and body are one than ask whether the wax
       and the figure impressed on it are one."

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Re: Northern Winds Profiles

Post by Durn on Tue Jun 11, 2013 6:07 pm

Name: Lance Ellis
Gender: Male
Age: 19
Appearance:
Spoiler:
Profession: Sonic Blade [Soundless] - Deafened at birth, a Sonic Blade can only hear the resonance between himself and his weapon, a relationship that has unlocked the ultimate fighting spirit within his body.

Soundless - Lance is deaf. Any skills or statuses involving the manipulation of sound cannot affect him.

Weapon: Iron Blade [+1 ATK] - A simple, one-handed blade unaccompanied by any sort of offhand weaponry.
Armor: Priest's Robe [+1 DEF] - A black priest's outfit fettered by countless battles.
Accessory: Golden Cross [+1 ATK] - A simple, metallic piece of jewelry that hangs from the wearer's neck.

---------~---------

A-Ability: Whispers of Iron 

+ Howling Blade: Lance invigorates his blade with rumbling energy that seethes through its iron uncontrollably. While his blade remains enchanted, it garners 5 Runes which are individually consumed as Lance causes any instance of damage unto a foe. As a Rune is consumed, an additional strike dealing 60% ATK is dealt against the target affected by the initial instance of damage.

(D: -- / A: 5 Runes / R: Self / MP: 8 / E: Wind)

+ Echo Cyclone: Lance pierces his foe with a whistling onslaught of strikes that puncture the target's flesh with utmost ease.

(D: 30% ATK x5 / A: -- / R: 1 / MP: 10 / E: Wind)

---------~---------

S-Ability:

+ Artful Resonance: Upon inflicting any instance of damage to an enemy, Lance restores HP equal to 5% of his Max HP. Can be activated multiple times during a single turn.

---------~---------

Awakening:

+ Atmospheric Crush: As Lance channels uncontrollable amounts of energy into his blade, it triples in both size and weight. Charging at his target with unforeseen speed, his next attack will most certainly hurt.

(D: 200% P ATK/ A: Self - +30% ATK for 2 turns / R: 1 / MP: 0 / E: Wind)

---------~---------

LVL: 1
EXP: 0 / 10
SP: 0

HP: 20
MP: 20
ATK: 5 (+1 from Iron Blade) (+1 from Golden Cross)
DEF: 3
INT: 2
SPR: 2 (+1 from Priest's Robe)
MOVE: 2 (+1 from Sonic Blade Profession)

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Re: Northern Winds Profiles

Post by Gist on Tue Jun 11, 2013 7:19 pm

Name: Alla Marcia
Gender: Female
Age: 26
Level: 1
Progress: 0/10
Appearance:
Spoiler:

Profession: Twisted Cleric - The one who personifies this profession has beautiful intentions. But their magic is completely skewed and transversed.
Weapon: Silver Staff: A staff purely amde of argentum. Said to be blessed by many deities and can boost the user's intelligence. [+1 INT]

Armor: Linen Skirts: Clothing that smells like a home once known long ago. Said to boost the user's stability. [+1 DEF]
Accessory: Circlet: Just a ring. That's all. [+5 MP]
A-Ability: Light and Dark

+ Cure: Get better, okay? The user sends a wave of emotion at a target ally, healing them for 10% of their max HP.Range: 3 cells. Accuracy: 100% Element: Light. 5 MP (4 with Salvation)
[size=small] [/size]

[size=small]+ Bloodlet: Time and time again, I see you get sick. Let's get you better! Through a twist of fate, what was meant to be a healing spell goes horribly wrong. The user sends an ethereal blade at a target enemy and lets out their lifeblood. 120% Dark INT damage. Chance of removing all ailments. Range: 3 cells. Accuracy: 90%. Element: Dark. 8 MP (6 with Salvation)[/size]

[size=small]S-Ability: Salvation: MP costs of the user's Light and Dark abilities are reduced by 25%.[/size]

[size=small]D-Ability: Broken Schema: The user feels the peril that the party has fallen under. The user then looks inside her very soul to find assistance. The user heals all Ally Units for 40% of their Max HP and grants them a buff that adds a random element to their attacks and skills for five turns.[/size]

Stats:
HP: 15
MP: 25 (+5 from Circlet)
ATK: 1
DEF: 3 (+1 from Linen Skirts)
INT: 4 (+1 from Silver Staff)
SPR: 4
Crit: 2%
Evd: 5%
Movement: 2 (+0 from Twisted Cleric Profession)

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Re: Northern Winds Profiles

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