::Feign of Paradise:: (Profile Thread)

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::Feign of Paradise:: (Profile Thread)

Post by crazE on Tue Jul 09, 2013 9:27 pm

"It will be mine..."

Standing in a stone clearing, a figure stood in awe of the massive structure before them. A large statue of stone depicting a massive snake lithely swooped and twisted up the large stone wall that held it in place. Roots and other vegetation had since been able to sneak their way through some of the cracks of the ruin walls around the figure, giving a faded, forgotten look to the massive lobby-like clearing in which the figure stood. The ceiling had held its own, fortunately, rendering the stone floor's beautiful aesthetic design of differently colored stones and designs. Massive pillars held up the remnant of a place, keeping the ancient space practically untouched.

Two figures approached the first. One of them spoke up.

"Sire, we know where the Goddess' artifact lies.  She couldn't have hid herself forever. You were right in coming to this place."

The first figure slowly turned, a smile on their face. "I know I was," the figure confidently replied. "Soon we will have it in our possession and set our plans in motion..."

The third figure spoke up this time. "If we sap her power... will it be just you who obtains it?"

The first figure chuckled. "Of course it will be me. However, I will choose not to kill both of you, since both of you are my most vital assets."

The second figure took a step forward. "We will accomplish our goal, sire. Even while you are away, we will make sure the plans will fall into place. No doubt the Goddess will reach out for aid."

"Of course she will; don't you doubt that for a second!" the first figure chastised the second. "The question is, who will she call? And what will become of this group?"

The two other figures remained silent.

"... Ah. I will see to it myself then." The first figure looked back up at the serpentine statue, into its gaping mouth. With a smile the first figure then turned and walked through the other two. The other two figures looked to one another before quickly following.

"She plans to recreate herself, but I plan to do the same for myself. Neither of us can fulfill one another's purpose without one goal falling. And I won't fall. We will strike the location with great might and see what this Goddess can do from her cage."

The three figures gave small chuckles as they left the ruins.


---------------------------------
Code:

[b]Name:[/b]
[b]Age:[/b]
[b]Gender:[/b]
[b]Level:[/b] 1
[b]Next Level:[/b] 0/10
[b]Appearance:[/b]
[b]Profession:[/b] (I've had quite a few people not know that their first profession can have one to two Innate Abilities, and thus when other, more experienced players have Innate Abilities, they really feel that they missed out. Innate Abilities are pre-set properties of a character based on a profession.

Ex: A dual swordsman will have the Innate "Dual-wield", which applies a second Weapon Slot. A protective character would have "Shield" Innate, which would apply a "Shield" equipment slot to Equipment. Other Equipment options are applicable, but Innates can also work with stats. An Assassin could have a natural boost in Critical Strike Chance, or in Evasion.

The point about Innate Abilities is that it is to apply bonuses for having a certain profession. If having a certain profession didn't have some sort of special advantage, why would one choose it? Be creative here, but know that starting Innate Abilities will be strictly looked over. One Ability is normally maximum; however, there are some exceptions to the rule for starting Innate Abilities.)

[b]Weapon:[/b]
[b]Armor:[/b]
[b]Accessory:[/b]

[b]Charm-Ability:[/b] ([i]Leave blank. Charm Abilities are abilities granted by carrying a Charm on your character. Charms are items that carry certain abilities, active or passive, that improve the overall performance of a character in battle. They are dissimilar to Accessories in which that Charms work like S-abilities or R-abilities. Charms can be bought or found on maps and given or taken depending on circumstances. They can be melded with other Charms or other items and even infused with your Weapons, Armor, and Accessories to create stronger tools![/i])

[b]A-Ability:[/b]

+

+

[b]R-Ability:[/b] None.
[b]S-Ability:[/b]
[b]E-Ability:[/b] ([i]Ultimate ability in similar ratio to Shadow's X- or Masquerade's D-Ability.[/i])

[b]E-Trigger:[/b] ([i]E-triggers are a design made by Shadow, in which one can set one's E-Gauge off early in order to perform a special move. E-triggers can range from a small group heal ability to a partial resupply of mana to a brutal true damage strike. E-triggers are more powerful than normal skills considering more leeway and run on the E-gauge, but are not to be taken far. However, this should not prohibit creative thinking![/i])

[b]G-Ability:[/b] ([i]G-abilities are abilities usable by a certain party of people available on a map during a battle. G-Abilities are activated by each character providing their E-trigger or their E-gauge to deal fatal/massively helpful abilities as a group no normal E-trigger or E-ability could ever do on a singular character. G-abilities can be obtained throughout the game by completing certain tasks. G-abilities can also be secretly obtained by other certain methods, so keep an eye out![/i])

~Stats~
[b]HP:[/b]
[b]EP:[/b]
[b]SHD:[/b]
[b]ATK:[/b]
[b]DEF:[/b]
[b]INT:[/b]
[b]SPR:[/b]
[b]EVA:[/b]
[b]CRIT:[/b]
[b]MOVE:[/b]

[b]LFSTL:[/b]
[b]SPLVP:[/b]

[b]~E-Gauge~[/b] {/////}{/////}

[b]Upgrade Points:[/b]
[b]Skill Points:[/b]

New Fun things to work with (WILL DE UPDATED AS NEW MECHANICS ARE APPLIED):
Spoiler:


+++Passive Essence Cycling Many of you might know Shadow's always-available trigger command: Cycle Mana, in which a character gives up an act command in order to regenerate 5% Maximum Mana. I figured that was a neat system.... except it was pretty futile when wanting to get to more expensive spells when your mana drained. In fact, it was pretty risky just trying to get a normal spell up when time starts running out! So, I've added something known as Passive Mana Cycle, where every player passively gains 1 mana per player phase. Effectively, it is to keep characters from ultimately being taken from the fight just because they expended all their mana.

Although Mana is supposed to be a "limit to an extent" use, it does not mean it's "use what you can and that's it!" For skill spammers, you know what I'm talking about. You have to go through all this frustration of having everything based around MP regen and stuff just to perform a few skills effectively. It's draining and, although it usually keeps some things in check, it ultimately holds the character behind in some cases. Passive Cycle Mana is to passively continue a cycle of mana throughout the game, even if it is a low amount for a start; people don't just stop receiving mana, after all!

Of course, in the Armonia series, Mana is known as Essence (In-character thing; it's just part of Armonia history). So it'll be known as "Cycle Essence". You can perform the action ability "cycle essence" even if you have a passive cycle going, which means, if you think smartly about this, you can gain 2 EP per turn early in instead of 1 if you take the time to sacrifice an Act command.

As another note: Every job promotion the Passive Cycle Essence will change quantity of Essence gained per turn to match the players, effectively. this will keep things at a good pace, but not ultimately let people spam skills as effectively. This will hopefully provide a different feel to the game, since now more spells can be used more often to stay in the game, but also keep things in check!

+++SHD is the Shield stat (Dissimilar from the Shield Equipment Slot), a special stat in which a character gains, essentially, extra health with more durability (1 SHD per 1.5 DMG). This means that, in concurrence with DEF and SPR, SHD is a third defense system against damage that can preserve a character much longer. SHD can also be given special properties in certain cases (deal damage back to attacker, regen mana, etc.), whether by natural ability or by activated ability, or even by atmospheric effects.

The SHD Stat in your profile is for Passive SHD, which can be obtained via S-Abilities, Armor properties, Innate Abilities, etc. Passive SHD applies a set amount of SHD per game. Temporal SHD is SHD stat applied in-game and will not apply to every game. If Temporal SHD is given to characters with Passive SHD, the numbers stack but the effects don't. Temporal SHD effects will override Passive SHD effects until the Temporal SHD number added is subtracted off, of which the Passive SHD effects will return. Temporal SHD will always be subtracted first before Passive SHD is subtracted.

+++The E-gauge in your profile thread is to keep record of how many E-levels you've had stored after each battle in order to transfer the levels to the next battle. it is also to keep track on how many E Gauges you have gained.

+++Lifesteal and Spellvamp are two new properties added to the game that give a set attribute with an actual name. (I stole it from a famous RTS game :x)

Lifesteal is the percentage of HP returned by ratio of damage output of basic attacks.

Spellvamp is the percentage of HP returned by ratio of damage output of skills.

Lifesteal and Spellvamp are independent of one another. Skills that apply to basic attacks cannot give Spellvamp for the duration of the spell and basic attacks that proc skills will not apply Lifesteal. however, skills can give Lifesteal and Spellvamp (damage or percentages) as a temporary buff. Lifesteal and Spellvamp are affected by total damage received by the target, meaning DEF and SPR are applied before amount of HP received in return is applied (excluding Piercing

Lifesteal and Spellvamp you won't have to worry about for awhile. It is an in-game stat that will not have any real siginificance until after your first Job Promotion. Any skills below the first Job Promotion involving Lifesteal or Spellvamp will have to be discussed with me.

+++Upgrade Points are points distributed every level-up of a character that grants the action to edit a previous skill to alter it in some way for improvement. This, effectively, will prevent Skill Points from being depleted to remake a mess-up skill or to waste away on another skill that is just like one of your previous skills except with an added effect. Not only will they let you do this, but they can actually be used to improve skills that you can't do whilst editing.

1 Upgrade point will allow you to:
-add a simple effect (Daze, Immobilize, Silence, etc.)
-Reduce EP cost by 10% (cap 50%)
-add 10% damage boost to an ability (one that already has a damage percentage)
-Remove anything unwanted (one thing must still be in place to keep it a skill)

The more Upgrade points you get, the more you can do. As such:

2 Upgrade points can allow you to place more advanced effects, either a cell-affecting effect or something like Stasis.

3 Upgrade points can allow you to add something like Invincible. You can also make a basic follow-up skill.

4 Upgrade points, make a follow-up skill!

The list is so open, might as well try what you can!

You can upgrade other Abilities than just skills. However, one thing I can tell you: Upgrading S-Abilities, R-Abilities, E-triggers, E-abilities and even Innate Abilities will cost you TONS of upgrade cash.

Just a note: Adding an effect isn't exactly adding an effect for /free/. EP costs will still be applied to the total EP. Also, since this hasn't been used that often at all by me, this will be updated with what I've been able to deduce what cost of a certain action goes where (essentially meaning I will add solid amounts for certain actions (altering a skill, etc.) on here so it can be used for reference).

PM me with your profiles and I will hook you up! :D

EDITLOG: Check frequently
Spoiler:

EDIT: I'd like to make a big note here.

Lately I've just been seeing that nobody fills out the stat bonuses of their equipment. Gist told me it's because Masq doesn't like it when she did it. But I'm here to tell you guys something:

I'm not Masq. This is /your/ equipment guys; you provide the bonuses that your character would have from /their/ equipment. It would be unfair to plop bonuses down on characters that wouldn't carry certain bonuses. I'd really appreciate that you fill out what bonuses you'd like from your equipment (specifically accessory- i can probably guess the armor and weapon since there's only two to choose from, but accessory is entirely open).

Thank you.

EDITEDIT: Mechanic Added: Passive Essence Cycling!

EDIT: Changed Cycle Essence to 5% instead of just 1. Passive still grants 1, though.


Last edited by crazE on Wed Jul 10, 2013 6:37 pm; edited 5 times in total

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Re: ::Feign of Paradise:: (Profile Thread)

Post by crazE on Tue Jul 09, 2013 9:28 pm

~Ally Characters~

None yet.

~Enemy Characters~

None yet.

~Neutral Characters~

None yet.

----------------------

::Map::

Coming soon!

::Inventory::

None yet.

Gold: 0

---------------------------------------
Reserved for Players:

crazE
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Re: ::Feign of Paradise:: (Profile Thread)

Post by crazE on Wed Jul 10, 2013 4:21 pm


Name: Valencion
Age: 19
Gender: Male
Level: 1
Next Level: 0/10
Appearance:
Spoiler:
Profession: Symbol Scribe- The one who claims this profession experiments with the uses of symbol magic. [Symbol Binder I] [BA: INT]

*Symbol Binder I- When casting Symbol Spell skill, Valencion may chain a second skill for 10% less EP cost in one Act Command.

Weapon: Dusty Tome- a worn-out tome with pages about basic uses of symbol magic. [+1 INT]
Armor: Protect Scarf- a scarf with a basic symbol of protection. [+1 DEF]
Accessory: Channeling gloves- ruby-colored gloves that stretch past the wrist, they have a magical property to copy symbols onto themselves for efficient symbol spellcasting. [+1 INT]

Charm-Ability: None.

A-Ability: Symbolism-

+SYMBOL: Push- Valencion summons a forceful symbol for "Push", launching it at an opponent and knocking them back. 120% INT Damage. Knockback: 1 cell. Range: 3 cells. Element: Neutral. 7 EP

+SYMBOL: Return- Valencion casts a regenerating symbol on himself, returning essence to himself. Bestows Essence Restoration. Range: Self. Element: Neutral. 6 EP

R-Ability: None.
S-Ability: SYMBOL: Recycle- after any spell is cast, any basic attack dealt next player phase will deal 10% more INT damage based on how many spells cast by the user (cap: 20%).
E-Ability: SYMBOL: Death- Valencion marks all enemies on the field with the Symbol of deah, immediately casting the powerful energy from the symbol and ultimately shortening the lifespan of all opponents. 100% Piercing INT damage. High chance of Enroaching Doom. Range: All opponents. Element: Neutral.

E-Trigger: SYMBOL: Protect- Valencion summons a protective symbol and casts it on either himself or an ally. Bestows 8 SHD. Range: Self or ally of 3 cell distance.

G-Ability: None.

~Stats~
HP: 15
EP: 25
SHD: 0
ATK: 1
DEF: 2 (+1 Protect Scarf)
INT: 4 (+1 Dusty Tome) (+1 Channeling Gloves)
SPR: 3
EVA: 3%
CRIT: 4%
MOVE: 2 cells (+1 Symbol Scribe Profession)

LFSTL:
SPLVP:

~E-Gauge~ {/////}{/////}[/b]

crazE
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Re: ::Feign of Paradise:: (Profile Thread)

Post by Zerifachias on Wed Jul 10, 2013 5:17 pm

Misaki Megumi
Female, 19 (January 1)

Appearance:
Spoiler:
Full Image

Profession: Myrmidon - A talented being who uses only the sword as her weapon of choice. They are usually very agile and have a strong swinging arm. (Swordmaster)

Swordmaster - Increases stat bonus given from swords by 2.

Weapon: Wooden Longsword - A thin and long wooden blade that can still cut, despite the material it is made of. (+1 Atk)(+2 Atk from Swordmaster)
Armor: Wanderer's Cloak - A light cloak with a hood to obscure part of the wearer's face. Great for traveling. (+1 Def)
Accessory: Wood Sheath - A sheath that prevents the wearer's sword from dulling too quickly. (+1 Def)

Charm-Ability: N/A

A-Ability:

Two-Step Strike - The user advances forward and slashes at the target with the user's sword, dealing a heavy blow while moving closer to the enemy. 120% Atk DMG. Advances user up to two cells to attack (adjacent cell target). Cannot be used if a Move Action is not possible (Immobilized, Rooted, etc). 100% Hit Rate. Instant cast. 8 EP. Neutral element.

Weapon Breaker - The user advances towards the user's target, delivering a precise and heavy strike, aiming for the target's weapon in an attempt to break it. It may not break the target's weapon on the first attempt, but the time will come where this blow crushes the target's weapon. 40% Atk DMG. Adjacent cell range. Chance of Weapon Break. Chance increases each time this ability is used against the same target. 100% Hit Rate. Instant cast. 8 EP. Neutral element.

Spoiler:
Flash Step - The user uses her superior agility to jump towards her enemy at such incredible speed that she disappears from sight, becoming nothing but a blur of white. The user reappears behind the target, scoring a critical blow on the target while increasing her resilience temporarily. 100% Atk DMG. High Critical Hit Chance. 3 cell range. Appears on the cell behind the target. Reduces damage taken from next attack in the next enemy phase by 20%. 100% Hit Rate. Instant cast. ? EP. Neutral element.

Armor Slayer - The user wields her blade with both hands, dealing a devastating blow to her target with the intent to tear through or pierce the target's armor. 140% Atk DMG. Ignores 20% of target's Def stat. Shreds target Def by 15% for 3 turns. Adjacent cell range. 100% Hit Rate. Instant cast. ? EP. Neutral element.

Fracture Barrage - The user assaults a target with strong attacks at increasing speeds, slowly destroying the target's ability to defend from the onslaught. Adjacent cell range. 100% Atk DMG. 5 hits. 100% Hit Rate. Shreds 5% of target's Def with each hit. Instant cast. ? EP. Neutral element.

Focus - The user readies herself for battle, allowing her instincts to overcome her doubts and dramatically increasing her significance in battle for a short time. Increases Atk by 30%. Grants Haste. Self cast only. 100% Hit Rate. ? EP. Neutral element.

Sword of Akasha

Ragnarok

R-Ability:
Spoiler:
Discipline - When the target of an attack, immediately reacts into a defensive stance, increasing resilience but reducing damage from her next attack. After becoming the target of an attack, reduces damage from all sources by 10%. Also reduces damage dealt from this unit by 10%. Discipline lasts for 2 turns and has a 3 turn cooldown.

S-Ability: Wanderer - Passively boosts Evade stat by 10% and Move stat by 1.

E-Ability: Swordmaster's Final Dance - With great speed and power, the user launches herself at the enemy, blade flashing through the air almost blindly. The performance is so beautiful and terrible that many have called it the Swordmaster's Final Dance, for this was an amazing display of agility and power. 200% Piercing Atk DMG to a single target. Adjacent cell range. Boosts Evade by 25%. Infinite duration.

E-Trigger: Myrmidon's Shadow Dance - Though not as fast or as powerful as the Final Dance, this particular dance was not meant to be the finale of the Myrmidon's performance, but just the beginning. Boosts Evade by 25% and grants Haste for 3 turns.

G-Ability: N/A

Level: 1
Next Level: 0/10

Stats

HP: 25
EP: 15
SHD: 0
ATK: 4 (+3 from Wooden Longsword)
DEF: 3 (+1 from Wanderer's Cloak)(+1 from Wood Sheath)
INT: 1
SPR: 2
EVA: 3% (+10% from Wanderer)
CRIT: 4%
MOVE: 2 (+1 from Myrmidon Profession) (+1 from Wanderer)

LFSTL:
SPLVP:

~E-Gauge~ {/////}{/////}

Upgrade Points: 0
Skill Points: 0


Last edited by Zerifachias on Mon Jul 15, 2013 3:07 pm; edited 4 times in total

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Re: ::Feign of Paradise:: (Profile Thread)

Post by Gist on Wed Jul 10, 2013 9:11 pm

Data Expunged.


Last edited by Gist on Tue Oct 22, 2013 8:28 pm; edited 1 time in total

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Re: ::Feign of Paradise:: (Profile Thread)

Post by Silver on Thu Jul 11, 2013 10:01 pm

Name: Tara Lynn March
Age: 18
Gender: Female
Appearance:
Spoiler:
-------------------
Profession: Adept Blade- Wielding the blade with the skill just a notch above that of a novice, the one who claims this profession utilizes several techniques known to many basic swordsmen, but takes them a step further. (Definitive Stroke) (Equip: Blades/Katanas)
Definitive Stroke: Makes each stroke of the blade more precise than the last. Increases damage output of skills by 1% after each damage instance on the target made by the user. Chains do not stack. Stacks 35 times.
Level: 1
Exp: 0/10
-------------------
Weapon: Iron Blade- Heavy blade made of low-grade iron.
Armor: Drop of Sunset- Standard uniform for female militia only with a orange coat added for a little extra protection.
Accessory: Red Ribbon- Normally worn to keep the hair out of one's face.
-------------------
Charm Ability:
-------------------
A-Ability: Rigorous Blade

+ Concentration- Closes the eyes and breathes deeply to calm oneself and focus solely on the battle at hand. No Damage. +10% Damage Output for Five Turns. Delivery Sequence: I. Range: Self. 6 EP.

+ Leading Thrust- Readies the blade in both hands before thrusting forward to create a deep wound. 110% Atk Damage. Chance of Bleeding. Delivery Sequence: I. Range: Adjacent Cell. 8 EP.

Spoiler:
+ Cross-Slash- Slashes twice, once in the diagonal direction from the upper left and once again in a horizontal direction from the right. 100% Atk Damage. 2 Hits. Delivery Sequence: I, II. Range: Adjacent Cell. 8 EP.

+ Rounding Cleave- Spins around counter-clockwise with blade outstretched to make a swift cut. 130% Atk Damage. High Chance of Critical Hit. Delivery Sequence: I, III. Range: Adjacent Cell. 12 EP.

+ Zephyr Screen- Cuts the air using mana to disrupt the natural flow so that it forms a tightly woven veil around the user that can knock projectiles off-course. No Damage. Reduces Hit Rate of Projectile-based attacks by 50% for Three Turns. Delivery Sequence: II [Support Only]. Range: Self. 10 EP. Wind Elemental.

+ Redirect Flow- Makes a negligible slash so as to use it as a medium to siphon power from the target and make it the user's own. 50% Atk Damage. -10% Def and Spr for Five Turns [Target]; +10% Def and Spr for Five Turns [Self]. Non-stackable. Delivery Sequence: I, II, III. Range: Adjacent Cell. 10 EP.
-------------------
A-Ability: Item
-------------------
R-Ability:

+ Tempo Boost- Draws energy from the thrill of battle to boost one's own capabilities. Recovers Mp equal to 50% of the damage dealt by the user (Includes DEF/SPR reduction) (multiple targeting skills/abilities 20%).
-------------------
S-Ability:

+ Delivery Sequence- The user has practiced each strike of the blade so that it can flow into another, allowing for skills to fall certain places in new combos. Max Chain: 3.
-------------------
E-Trigger:

+ Intensity Boost- Forces the user's mana system into overdrive to bolster the intensity of the user's swordplay. Bestows Haste and increases Damage Output by 20% for Three Turns.
-------------------
G-Ability:
-------------------
E-Ability: Flash Tremor- Braces oneself whilst pouring every ounce of strength the user holds into the blade before shooting off at lightning speed to create an immensely powerful assault which causes every fiber of the target's being to tremble. 200% Pierce Atk. High Chance of Weak; High Chance of Frail. Range: 6 Cells.
-------------------
Stats:

HP: 25
EP: 15
SHD: 0
Atk: 4 (+1 from Iron Blade) (+1 from Red Ribbon)
Def: 3 (+1 from Drops of Sunset)
Int: 1 (+0 from Iron Blade)
Spr: 2 (+0 from Drops of Sunset)
Evade: 4%
Crit: 3%
Move: 2 Cells (+1 from Adept Blade Profession)

LFSTL:
SPLVP:

~E-Gauge~ {/////}{/////}
-------------------
Skill Points: 0
Upgrade Points: 0

_________________

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Re: ::Feign of Paradise:: (Profile Thread)

Post by Kurio on Sat Jul 20, 2013 7:07 pm

Name: Cordelia
Age: 19
Gender: Female
Level: 1
Next Level: 0/10
Appearance:
Spoiler:
Profession: Sword Maiden - Female swordfighters who wield their blades in the name of light, justice, and all that is holy. While their mindset is heavily dependent on calling for the aid of deities, one must not underestimate their skill with both sword and magic. [Enchanted Blade]

*Enchanted Blade - Cordelia gains an INT bonus equal to 50% the amount of ATK her weapons give.

Weapon: Decorative Rapier - A rapier made of pure silver with the hilt adorned with various jewels and gemstones. [+1 ATK]
Armor: Court Regalia - Padded cloth with golden trimming to make it appear much more high-class. [+1 DEF]
Accessory: Null Talisman - A diamond-shaped silver necklace used to ward off evil. [+1 SPR]

Charm-Ability: N/A

A-Ability: Divine Retribution

+ Angelic Flight - A fairly normal lunge-style attack meant mostly to close distances. [110% ATK Dmg. Range: 3 cells. Places Cordelia in an adjacent cell of the target. 6 EP]

+ Spiritsurge - Cordelia conjures a small sphere of light at the tip of her rapier, then directs it toward her target. [120% Holy INT Dmg. Range: 3 cells. Reduces target DEF by 10%. 8 EP]

R-Ability: N/A

S-Ability: Mark of the Sinner - Cordelia's attacks and abilities apply Mark of the Sinner on the target, reducing the damage they inflict and increases the damage they take by 10% whenever they are within a 3 cell radius of Aurelia, stacks up to 3 times. Only one enemy may be marked at a time.

E-Ability: Crusade - Cordelia becomes so fixated on defeating her enemy that she becomes imbued with divine light, granting her the power to take out her target with a single strike. [200% Piercing Holy ATK Dmg. Range: One Opponent. Chance of Oblivion]

E-Trigger: Ascension - Cordelia infuses herself with holy energies to grant herself the strength to both strike through any foe and to withstand any assault. [Range: Self. Increases damage output and decreases damage taken by 20% for 3 turns]

G-Ability: N/A

~Stats~
HP: 20
EP: 20
SHD: 0
ATK: 3 (+1 Decorative Rapier)
DEF: 2 (+1 Court Regalia)
INT: 3 (+1 Enchanted Sword)
SPR: 2 (+1 Null Talisman)
EVA: 3%
CRIT: 3%
MOVE: 2 cells (+ 1 Sword Maiden Profession)

LFSTL:
SPLVP:

~E-Gauge~ {/////}{/////}

Upgrade Points: 0
Skill Points: 0

Kurio
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Re: ::Feign of Paradise:: (Profile Thread)

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