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Marks of Eternia [Character Profiles]

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Marks of Eternia [Character Profiles] Empty Marks of Eternia [Character Profiles]

Post by Silver Sat Jan 03, 2015 6:49 pm

Inventory

Medicinal Herb x3 (Restores 10 HP upon use.)

Mana Shard x2 (Restores 5 MP upon use.)

Poisona Herb x2 (Removes Poison upon use.)

Chest Key x2 (Opens target Treasure Chest upon use.)

Life Fragment x1 (Revives fallen character with 10% Max HP upon use.)

Materials

Wooden Plank x2 (Somewhat sturdy plank made of wood.)

Decaying Petal x1 (Withered and browning, this large petal is barely worth keeping.)

Equipment

Training Vest (Lightweight and easy to move in vest tailored for training matches. Increases Def by 1; equippable by Jace)

Training Mail (Standard issue mail used in the training of new recruits. Increases Def by 1; equippable by Ali)

Training Sword (Fairly average short sword used for training. Increases Atk by 1; equippable by Ali)

Training Sword (Fairly average short sword used for training. Increases Atk by 1; equippable by Ali)

Key Items

First Rank Initiate's License (Special permit issued to students of the Academy for Future Guardians of Volentia; signifies the owner's level as a First Rank initiate.)

World Map (Slightly outdated and hard to fold up, this map details the islands of the Volentia and Livadi.)

Current Gold: 512

Achievement Points: 3

World Map

Paterra:
+Priam
>Academy for Future Guardians of Volentia
---Dormitory
---Dining Hall
---Training Grounds
---Classrooms
---Library
---Assignment Board

+Decen
>Town
---Fountain
>Nature Trails
---Entrance


Last edited by Silver on Sun May 03, 2015 7:55 pm; edited 9 times in total
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

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Marks of Eternia [Character Profiles] Empty Re: Marks of Eternia [Character Profiles]

Post by Silver Sat Jan 03, 2015 6:52 pm

Chapter I: The First Mission
Chapter I-B – Rescue


Enemy Profiles

Orchid, Lv. 3

Profession: Living Fauna
Type: Plant

A-Ability: Nature Artes

+Whiplash – Smacks the target a few times with vines. 60% Atk Damage. 3 Hits. Range: Adjacent Cell. 6 MP.

+Pollen Powder – Spits a myriad of pollen spores onto the target. No Damage. Chance of Stun. Range: 2 Cells. 6 MP.

R-Ability: None.
S-Ability: Lots of Spores – Increases the range of Spore-based abilities to include a single adjacent cell.
D-Ability: None.

Stats:

HP: 30
MP: 20
DD: --/--
Atk: 6
Def: 2
Int: 1
Spr: 4
Evade: 2%
Move: 3 Cells

*See above for Rose and Lily

Feathers, Lv. 3

Profession: Diving Beak
Type: Beast

A-Ability: Aerial Assault

+Divebomb – Swoops in low and collides with the target head on. 120% Atk Damage. Range: 3 Cells; Linear. 8 MP.

+Peck – Precisely aimed attack with beak at the target's eyes. 100% Atk Damage. Chance of Blind. Range: Adjacent Cell. 6 MP.

R-Ability: None.
S-Ability: Flying – Doubles movement and increases Evade by 5%
D-Ability: None.

Stats:

HP: 25
MP: 25
DD: --/--
Atk: 8
Def: 3
Int: 1
Spr: 2
Evade: 10%
Move: 6 Cells

*See above for Chirpy

Neutral Profiles

Adrian, Lv. 1

Profession: Civilian
Type: Humanoid

A-Ability: None.

R-Ability: None.
S-Ability: None.
D-Ability: None.

Stats:

HP: 15
MP: 5
DD: --/--
Atk: 4
Def: 2
Int: 2
Spr: 3
Evade: 1%
Move: 2 Cells


Last edited by Silver on Mon May 04, 2015 1:22 pm; edited 6 times in total
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

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Marks of Eternia [Character Profiles] Empty Re: Marks of Eternia [Character Profiles]

Post by Silver Sat Jan 03, 2015 6:56 pm

~ B E S T I A R Y ~

Humanoid

Trial Proctor (Location: Academy for Future Guardians – Training Grounds/Number Defeated: 1/Gold: 0/Items: First Rank Initiate's License)

Beast

None.

Reptilian

None.

Insect

None.

Plant

Living Fauna (Location: Decen – Nature Trail Entrance/Number Defeated: 4/Gold: 3/Items: Decaying Petal, ?????? ????)

Aquatic

None.

Inorganic

None.

Machine

None.

Demon

None.

Undead

None.


- - - - -

Spoiler:


Last edited by Silver on Sun May 03, 2015 8:58 pm; edited 3 times in total
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

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Marks of Eternia [Character Profiles] Empty Re: Marks of Eternia [Character Profiles]

Post by Silver Sat Jan 03, 2015 6:58 pm

Name: Jace (Jason McConnell)

Age: 19

Gender: Male

Appearance:
Spoiler:
Profession: Twin Blade- Brandishing twin blades as he rushes into battle, the one who claims this profession is relentless in the assault of his enemies. (Slaughter) (Equip: Twin Blades)

Slaughter: Attacks are made so surely and swiftly that the damage caused can be called nothing else. Pure slaughter. Increases the user's Atk and Critical Hit Rate by 10% passively.

Level: 3
Exp: 2/24

Weapon: Twin Fangs- Identical pair of short swords bearing a fang motif which were made to be an extension of one another. (2 Hits)
Armor: Leather Vest- Formfitting vest made out of pure leather.
Accessory: Headband- Red cloth that wraps around the head.

A-Ability: Flurry

+FlourishPuts one's own mark on a standard attack maneuver that surprises the target and makes them unable to retaliate. 110% Atk Damage. Does not activate the Target's R-Ability. Range: 2 Cells. 8 MP.

+BrandedUtilizes a small amount of mana to inscribe a scarlet symbol on the target's body which effectively marks them for death. No Damage. Target becomes afflicted with Branded for Five Turns. Branded: The target takes 10% more damage from the user and the user's move is increased by 1 cell as long as he is approaching the afflicted. Range: Single Enemy. 10 MP.

Spoiler:

A-Ability: Item

R-Ability:

+Vital WoundLands a particularly powerful attack upon the target after successfully shredding them to ribbons. Upon reaching the optimum stacks of Shredding the target's status is replaced with Vital Wound instead. Vital Wound provides the same effect as the max stack of Shredding, but the user's next attack against the target is also automatically a Critical Hit which carries a chance of Blood Loss. Vital Wound is removed from the target after this attack and they cannot suffer from Shredding for Two Turns following the removal of this effect.

S-Ability:

+ShreddingRips through the enemy's defenses with each stroke of the blade. The user's basic attacks reduce the target's Def by 5% per hit. Stacks up to 4 times. This effect lasts for Three turns. Does not refresh.

D-Ability:

+RagnarokLeaps into the air and manipulates both wind mana and light mana to surge toward the target and a lightning-fast pace in order to land hit after gracefully bloody hit on the target. 75% Piercing Atk Damage. 4 Hits. Chance of Bleeding. Range: 6 Cells. 0 MP. Light Elemental.

Stats:

HP: 25
MP: 25
DD: 6/10
Atk: 6 (+1 from Twin Fangs) (+1 from Slaughter)
Def: 4 (+1 from Leather Vest)
Int: 1 (+0 from Twin Fangs)
Spr: 3 (+0 from Leather Vest) (+1 from Headband)
Evade: 3%
Move: 2 Cells (+1 from Twin Blade Profession)

Skill Points: 2


Last edited by Silver on Sun May 10, 2015 7:14 pm; edited 9 times in total
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

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Post by Silver Sat Jan 03, 2015 6:58 pm

Name: Parks (Peter Simmons)

Age: 18

Gender: Male

Appearance:
Spoiler:
Profession: Magus Initiate- Calling upon the powers bestowed upon him by the Magic Council, the one who claims this profession utilizes his basic control of magic to smite foes. (Gift of the Magi) (Damage: Int) (Equip: Crossbows)

Gift of the Magi: Increases the user's Magic Damage Output by 10% and reduces incoming Magic Damage by 10% passively.

Level: 3
Exp: 2/24

Weapon: Initiate's Crossbow- Simple crossbow issued to newcomers. (Range: 4 Cells)
Armor: Council's Coat- Standard issue coat given to members of the Magic Council.
Accessory: Armband- Piece of green cloth that is wrapped around the arm.

A-Ability: Initial Spellcraft

+Bolt: ShockCalls upon the power of lightning to send a bolt made of pure electricity flying at the target. 110% Int Damage. Range: 6 Cells. 6 MP. Lightning Elemental.

+Weaving DartSends out a myriad of bolts of pure mana which hover around the target and weave their way in and out of their mana stream over time. 60% Int Damage. Damage persists for Three Turns. Range: 4 Cells. 8 MP.

A-Ability: Item

R-Ability: None.

S-Ability:

+Draining BoltA basic enchantment on the user's bolts draws in foreign mana and converts it into friendly mana. The user's basic attacks deal an additional 20% Piercing Int Damage to the target's MP; this damage is returned to the user as MP.

D-Ability:

+Bolt: Soul's True EssencePours all the user is an ever will be into a single bolt of magic which fires off like a thundering dart of pure life mana, exploding in a stupendous display of light upon contact with the target. 200% Piercing Int Damage. Half Damage to Similar Targets in Adjacent Cells. Chance of Oblivion. Range: 6 Cells. 0 MP. Light Elemental.

Stats:

HP: 20
MP: 30
DD: 5/10
Atk: 1 (+0 from Initiate's Crossbow)
Def: 4 (+0 from Council Coat) (+1 from Armband)
Int: 6 (+1 from Initiate's Crossbow)
Spr: 3 (+1 from Council's Coat)
Evade: 2%
Move: 2 Cells (+0 from Magus Initiate Profession)

Skill Points: 2


Last edited by Silver on Sun May 03, 2015 7:34 pm; edited 4 times in total
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
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Marks of Eternia [Character Profiles] Empty Re: Marks of Eternia [Character Profiles]

Post by Masquerade Sat Jan 03, 2015 8:45 pm

Name: Sophia Arlette
Gender: Female
Age: 19
Level: 3
Next Level: 2/24
Appearance:
Spoiler:

Profession: Stargazer - Dreams of stars and the power of the cosmos reflected in the eyes like a flash, soaring by like a comet.  What will the one who claims this profession attain in her endless watch? (Astral Gift)(Equips: Star Globes)

*Astral Gift: Successfully executing skills grants the user one Star Counter.  Once the user has accumulated 3 Star Counters, the user can expend them all to either heal one ally for 10% Max HP or remove ONE negative status effect.  Stacks up to 12 times.  If the user reaches max stacks, they are all automatically expended to restore HP and MP to full and boost INT and SPR by 80% for 2 turns.  The expenditure of max stacks can only occur once per battle.

Weapon: Starless Night - Strange globe composed of a golden skeleton and a strange sphere of light in the center as black as night. (Damage: INT)(Range: 3 cells)
Armor: Bountiful Robes - Frilled and very full robes designed to ensure attackers cut cloth and not skin.
Accessory: Divining Card - Lone tarot card faded and unreadable.

A-Ability: Star Light:

+Harrowing Star: Swirls light around and hurls a sphere of it towards an enemy like a blazing comet.  120% Int Dmg.  Range: 6 cells.  Expend 2 Star Counters to make it Sure Hit.  6 MP.

+Astral Delight: Harness the power of the stars to magically sear up any wounds sustained by allies.  100% Int HP Recovery.  Range: 3 cells.  Expend 5 Star Counters to grant Regen to the target.  8 MP.

+Galactic Raze: Fires a violet laser forward, disintegrating foes in the line of fire.  140% Int Dmg.  Range: 8 cells, linear, one direction.  Expend 2 Star Counters to inflict Burn.  Expend 4 Star Counters to inflict Severe Burn instead.  12 MP.

+Celestial Circle: Conjures spheres of starlight from within oneself, granting great protection and sending the spheres outward to touch nearby allies so that they may know calm in the storm of battle.  Bestows Protect.  Range: Self, surrounding allies.  Expend 3 Star Counters to bestow Shell as well.  14 MP.

Spoiler:

R-Ability: Astral Pain - Upon receiving damage of any sort from an enemy, the user may expend 2 Star Counters to inflict a random negative status effect on the attacker.  The user may expend 4 extra Star Counters to deal 120% Int Dmg to the attacker as well.

S-Ability: Astral Heart - Every third spell cast by the user grants the user an extra Star Counter.

D-Ability: Deliverance and Abolition (Holy) - The stars quake and descend to bless the chosen of the astral spirits and her allies, granting them long-lasting health and boons the likes of which mortals are scarce to enjoy.  They who oppose the blessed one, however, are to be met with great demise.  May they be the ones to shiver in fear at the coming of the celestial spirits, and may they vacate their mortal bodies for the preparation of obliteration, though not even their souls are safe from the great dispersal.  Deals 100% Piercing Int damage to all enemies.  Restores 50% Max HP to all allies and grants Protect, Shell, and Veil for 3 turns.  Enemy survivors are subject to Oblivion.

Stats:

HP: 15
MP: 35
DD: 1/10
Atk: 1 (+0 from Starless Night)
Def: 3 (+0 from Bountiful Robes)
Int: 6 (+1 from Starless Night)(+1 from Divining Card)
Spr: 4 (+1 from Bountiful Robes)
Evasion: 1%
Movement: 2 cells (+0 from Stargazer Profession)

Skill Points: 0


Last edited by Masquerade on Thu Jul 23, 2015 2:00 pm; edited 12 times in total
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Marks of Eternia [Character Profiles] Empty Re: Marks of Eternia [Character Profiles]

Post by Zerifachias Sun Jan 04, 2015 8:43 am

Alisentra "Ali" Nylund
Female, 21 (July 26)

Appearance:
Spoiler:

Profession: Fencer - One skilled with the blade, preferring to use rapiers or short swords for quick jabs and thrusts rather than the bulky swings of a long sword. (Dancer)

Dancer - Every movement is a dance, every jab is a thousand. +1 Hit to Basic Attacks. +1 Move.

Weapon: Lightning Steel - A blade made of steel, it is both light and sharp.
Armor: Fencer's Mail - Light protection against blades.
Accessory: Charm - A little luck never hurt. (+1 Spr)

A-Ability: Dance Water, Dance

Furious Jabs - Quickly, like lightning she strikes. The number of jabs is impossible to count, it only appears as one strong thrust, but in that moment, several holes appear in armor and flesh alike. 80% Atk DMG. 5 hits. Adjacent cell range. 10 MP.

Fluid Striking - There is no water here, but that does not seem to matter. She her dance is elegant and deliberate, as if she were moving through water. Even her attacks, quick as they are, have a certain intent. Boosts Atk by 20%. Grants Water Element to Basic Attacks and A-Abilities. A-Abilities that already have an element change to the Water Element. Self only. 10 MP.

Spoiler:

A-Ability: Item

R-Ability: Grand Duel - When this unit has the attention of a single enemy, both units are put under a Duel status. While under this condition, neither opponent can switch targets or escape from the duel. Attacks from outside sources become Sure Hit and disrupt the duel. This unit gains a 35% chance to Counter her opponent's basic attacks during the Grand Duel.

S-Ability: Internal Bleeding - Even if she doesn't pierce the flesh, no man can survive the force of her jab. Basic attacks have a 20% chance to cause Bleeding. This unit has a 20% damage bonus against Bleeding enemies.

Blade of Wind - This unit's basic attacks become a blur, becoming twice as effective and twice as powerful. Basic attacks deal 150% Atk DMG instead of 100%. Grants an additional hit to every Basic Attack combo.

Judgement: Thousand Cuts - In a single moment, a flash of her sword closes even the largest distance to her enemy and a blur remains. The enemy is rent with cuts and jabs, becoming nothing more than a pincushion by the end of it. 200% Piercing Atk DMG. This ability has a 99% Critical Strike Chance. Chance of Blood Loss.

Level: 3
Progress: 2/24

Stats:

HP: 30/30
MP: 20/20
DD: 6/10
Atk: 7 (+1 from Lightning Steel)
Def: 3 (+1 from Fencer's Mail)
Int: 1
Spr: 3 (+1 from Charm)
Evade: 4%
Move: 2 (+1 from Fencer Profession)(+1 from Dancer)

Skill Points: 2


Last edited by Zerifachias on Thu Aug 13, 2015 8:45 pm; edited 6 times in total
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Marks of Eternia [Character Profiles] Empty Re: Marks of Eternia [Character Profiles]

Post by Kurio Sun Jan 04, 2015 12:30 pm

Name: Tonelli Fairfield
Gender: Female
Age: 18
Appearance:
Spoiler:

Profession: Tech Scout - Quick and clever the Tech Scout serves her purpose through reconnaissance and disrupting the enemy. In doing so she is usually the first to jump into the enemy formation and relies on little more than her agility and wit to get herself out. [Int-Based Basic Attacks] [Coordination] [Fleet of Foot] [Equip: Sonic Knife]

*Coordination - The user’s eyes and body are very well-coordinated, allowing her to perform complex actions while running at full speed. Whenever Tonelli ends her movement while she still has Movement points remaining for that turn, she may preserve those Movement points and resume movement anytime during that turn.
*Fleet of Foot - Increases Evasion by 5% and Movement by 1.

Weapon: SVK 1.0 - A small blade built into a gauntlet that uses rapid vibrations to cut through most materials.
Armor: Black Jacket - A jacket far too large for Tonelli given to her as a gift from a friend who had since graduated.
Accessory: Tiny Locket - A short chain with a small, circular locket dangling from it. Tonelli doesn’t wear it anymore, instead always keeping it in her pocket. [+5 MP]

A-Ability: Speed of Sound

+ Acceleration - Tonelli dashes forward with her blade extended, slicing through enemies in her way. [The user travels up to 3 cells. Enemies in the user’s path take 120% INT Dmg. The user may travel through Warp Gates with Acceleration. 8 MP]

+ Sonic Boom - Tonelli slams her gauntlet into the ground with all the momentum she has gained, creating a shockwave that damage and disorientates enemies. [100% INT Dmg. Range: Surrounding cells. Chance of Stun. For every two cells the user has displaced this turn, the range increases by one layer and damage and Stun chance increases by 10%. The Stun chance cannot exceed 99%. 20 MP]

R-Ability: N/A

S-Ability: Warp Gate - As a free action Tonelli may place down a Warp Gate tile anywhere within 2 cells as well as another Warp Gate tile up to 3 cells from the first. The path between the two Warp Gate tiles must be specified when they are placed. Warp Gate tiles disappear at the end of the turn. Tonelli may travel between the two Warp Gate tiles using only 1 Movement point, passing through any obstacles in her way. If Tonelli travels through an enemy, she may make a free Basic Attack to that enemy with an added chance of Slow. Placing a Warp Gate costs one charge. Tonelli starts the battle with one charge and gains a charge every two turns however she may only retain three charges at a time.

D-Ability: Faster than Sound - Tonelli dashes across the battlefield so quickly that she becomes only a blur leaving behind myriads of cuts in her wake and feeling the rush of adrenaline even long after her wild spree. [50% Piercing ATK Dmg per hit, 6 hits. Range: Enemy Party. Hits are randomly distributed among all enemies. Removes any movement impairing effects. If the user is not suffering from any movement impairing effects, the user is granted Haste. If the user is not suffering from any movement impairing effects and is already benefitting from Haste, the duration of Haste is refreshed and 2 additional hits are added]

Level: 3
EXP: 2/24
HP: 25
MP: 30 (+5 from Tiny Locket)
DD: 10/10
ATK: 1 (+0 from SVK 1.0)
DEF: 3 (+0 from Black Jacket)
INT: 6 (+1 from SVK 1.0)
SPR: 3 (+1 from Black Jacket)
Evade: 5% (+5% from Fleet of Foot)
Move: 2 Cells (+2 from Tech Scout Profession) (+1 from Fleet of Foot)

Skill Points: 2
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