Pursuit of Happiness - Profiles
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Pursuit of Happiness - Profiles
Inventory
+ Herb x15 (Recovers 10 Hp upon use.)
+ Spice x2 (Recovers 10 Mp upon use.)
+ Potion x5 (Recovers 20 Hp upon use.)
+ Forest Potion x2 (Recovers 15 Hp and 10 Mp upon use.)
+ Forest Herb x2 (Recovers 5 Hp and Mp upon use.)
Materials
+ White Fur x2 (The white fur taken from a large animal.)
+ Sharpened Fang x0 (A fang taken from the mouth of a predatory animal.)
+ Decorative Leaves x0 (Several leaves similar to the ones in the Forsaken Forest, however these come in every color imaginable!)
+ Nature Essence x0 (Nature condensed into a vibrant, glowing, clear liquid.)
+ Shadow Remnants x1 (A curious collection of salvaged shadow energy that has composed itself into a small sphere.)
+ Forsaken Bark x1 (Bark stripped from the Guardians of the Forsaken Forest)
+ Heart's Shard *Unique* (A brilliant rose petal that glows with a certain radiance akin to the glow of the Heart of the Forsaken Forest.)
+ Signet Remnant x1 (Just a broken piece of a larger signet. Maybe the symbol could be used in an incantation?)
+ Truth Shard x1 (A mere fragment of a monocle which was charmed to show the truth and nothing less to the one who wore it.)
Weapons/Armor/Accessories
+ Walking Stick (Not necessarily meant for casting magic... +1 Int; Equippable by: Alexandria)
+ Broken Spirit Tag (Broken from misuse. +1 Int; Equippable by: Zhaoyang)
+ Forsaken Staff (A staff made from a strange tree within the Forsaken Forest that radiates with a strange energy. +1 Int/+1 Atk; Added Effect: Confusion; Equippable by: Alexandria)
- - - - -
+ Fancy Dress (Why wear or even own something so fancy if you are just going to get dirty? +1 Spr; Equippable by: Alexandria)
- - - - -
+ Gold Earring (Large enough for a tiger's ear. +5 Mp; Equippable by: Anyone who's ear is the size of a Tiger's)
Key Items
+ Faded Map (It's pretty worn down, and it's missing a lot of things... but it's all we have so we might as well use it.)
+ Forest Sphere (Glowing sphere colored a deep, mystifying green filled with mana which allows those who hold it to enter the Forsaken Forest.)
Gold: 650
Map of Ethernia
Namara
+ Andor Mountains
--- Namara Village
> Inn
> Village Square
> Village Gate
+ Forsaken Forest
--- Outer Forest
> Cliffside Clearing
> Deep Forest I
> Dead Clearing
--- Middle Forest
> Deep Forest II
> Unsettling Grove
> Deep Forest III
--- Inner Forest
> Nelyk's Shrine
> Heart of the Forest
+ Serashe Plains
--- Traversia
> Inn
> Request Board/World Map
> Passerby Market
+ Namara-Glaythian Border
Glaythia
+ Namara-Glaythian Border
+ Herb x15 (Recovers 10 Hp upon use.)
+ Spice x2 (Recovers 10 Mp upon use.)
+ Potion x5 (Recovers 20 Hp upon use.)
+ Forest Potion x2 (Recovers 15 Hp and 10 Mp upon use.)
+ Forest Herb x2 (Recovers 5 Hp and Mp upon use.)
Materials
+ White Fur x2 (The white fur taken from a large animal.)
+ Shadow Remnants x1 (A curious collection of salvaged shadow energy that has composed itself into a small sphere.)
+ Forsaken Bark x1 (Bark stripped from the Guardians of the Forsaken Forest)
+ Heart's Shard *Unique* (A brilliant rose petal that glows with a certain radiance akin to the glow of the Heart of the Forsaken Forest.)
+ Signet Remnant x1 (Just a broken piece of a larger signet. Maybe the symbol could be used in an incantation?)
+ Truth Shard x1 (A mere fragment of a monocle which was charmed to show the truth and nothing less to the one who wore it.)
Weapons/Armor/Accessories
+ Walking Stick (Not necessarily meant for casting magic... +1 Int; Equippable by: Alexandria)
+ Broken Spirit Tag (Broken from misuse. +1 Int; Equippable by: Zhaoyang)
+ Forsaken Staff (A staff made from a strange tree within the Forsaken Forest that radiates with a strange energy. +1 Int/+1 Atk; Added Effect: Confusion; Equippable by: Alexandria)
- - - - -
+ Fancy Dress (Why wear or even own something so fancy if you are just going to get dirty? +1 Spr; Equippable by: Alexandria)
- - - - -
+ Gold Earring (Large enough for a tiger's ear. +5 Mp; Equippable by: Anyone who's ear is the size of a Tiger's)
Key Items
+ Faded Map (It's pretty worn down, and it's missing a lot of things... but it's all we have so we might as well use it.)
+ Forest Sphere (Glowing sphere colored a deep, mystifying green filled with mana which allows those who hold it to enter the Forsaken Forest.)
Gold: 650
Map of Ethernia
Namara
+ Andor Mountains
--- Namara Village
> Inn
> Village Square
> Village Gate
+ Forsaken Forest
--- Outer Forest
> Cliffside Clearing
> Deep Forest I
> Dead Clearing
--- Middle Forest
> Deep Forest II
> Unsettling Grove
> Deep Forest III
--- Inner Forest
> Nelyk's Shrine
> Heart of the Forest
+ Serashe Plains
--- Traversia
> Inn
> Request Board/World Map
> Passerby Market
+ Namara-Glaythian Border
Glaythia
+ Namara-Glaythian Border
Last edited by Silver on Tue Dec 18, 2012 7:52 pm; edited 33 times in total
Re: Pursuit of Happiness - Profiles
Chapter II: Where the Wind Blows...
Chapter II-II: Getaway
Enemy Profiles
Name: Alec DelAccore
Age: 17
Gender: Male
Appearance:
Profession: Scholar- The one who claims this profession toils away buried in books all day and night so that he may gather knowledge on a multitude of subjects. One would not expect such bookworms to be experienced in the way of battle, but then again such people would be very mistaken. (Equip: Tomes)
Level: 9
-------------------
Weapon: The Sisters Red- Marvelous work of fiction which details the lives of two sisters who defend their town from an evil race of werewolf-like creatures.
Armor: Council Uniform- Elite uniform denoting one's status as a Council Member.
Accessory: Lens of Truth- Enchanted glass lens now worn as a monocle which bestows perfect accuracy upon the wearer. (Sure Hit)
-------------------
A-Ability: Wealth of Knowledge
+ Integument- "Spirits, arise! Shadows converge and divide!" The user forces darkness mana to swell around him and form a shell before bursting outward in the form of a powerful wave. 80% Int Damage. Pushes Targets 2 Cells Away. Range: Surrounding Cells. 10 Mp. Darkness Elemental.
+ Tempest Swirl- "Endless uncertainty! Winds blow and dazzle!" The user throws his hand in the direction of his target, causing a powerful surge of wind to collide with his target. 120% Int Damage. Range: 6 Cells. 10 Mp. Wind Elemental.
+ Liquescence- "Sorrows flow! Lamenting skies unleash your fury!" The user causes water mana to collect in the skies above before releasing it down on the opposition relentlessly. 100% Int Damage. 50% Chance of Wet. Range: All Enemies. 14 Mp. Water Elemental.
+ Spirit Flicker- "Perilous flames, arise! Fires of hell release the shrieks of the damned!" The user rips open the earth below and forces fire mana into the realm causing the denizens of hell to shriek and release a fiery torrent upon the user's target. 110% Int Damage. -10% Spr for Five Turns. Range: 4 Cells. 12 Mp. Fire Elemental.
+ Nature Spread- "Circle of Life! Earth bestow your mercy upon me!" The user creates a connection with the earth and begs for its restorative powers to bless the user or one of his allies. 100% Int Healing. Range: 3 Cells. 6 Mp. Earth Elemental.
-------------------
A-Ability: Item
-------------------
R-Ability:
+ Protection Veil- Whenever the user is attacked, converts knowledge into a shield that reduces the amount of damage taken by 1%. Stacks. Maximum at 30%.
-------------------
S-Ability:
+ Mark of Mastery- The user's Mp costs are decreased by 50% passively.
-------------------
D-Ability: Punishment- "Gods unleash your judgement! Skies catch fire and earth freeze beneath us! Make life an unbearable torture!" The user unleashes the ultimate knowledge within himself which causes what can only be described as pandemonium. The apocalypse draws near. 100% Pierce Int Damage. 50% Chance of Misfortune. Range: All Enemies. 0 Mp. Darkness Elemental.
-------------------
Stats:
Hp: 115
Mp: 140
IP: 0/10
Atk: 5 (+2 from The Sisters Red)
Def: 6 (+2 from Council Uniform)
Int: 9 (+3 from The Sisters Red) (+2 from Lens of Truth)
Spr: 8 (+3 from Council Uniform)
Crit: 5%
Evade: 6%
Move: 2 Cells (+0 from Scholar Profession)
Name: Erwin
Age: 30
Gender: Male
-------------------
Profession: Border Guard- The one who claims this profession works under the Glaythian crown as a guard to defend Glaythia from the neighboring nations.
Level: 7
-------------------
Weapon: Steel Lance (Range: 2 Cells)
Armor: Steel Plates
Accessory: Small Shield
-------------------
A-Ability: Guarding
+ Cover- Defends an ally from damage. No Damage. Bestows Covering. Range: 3 Cells. 8 Mp.
+ Stab- Channels mana to the tip of one's weapon before making a sharp stabbing motion. 90% Pierce Atk Damage. Range: 2 Cells. 8 Mp.
+ Javelin Toss- Launches the lance at the target from afar. 110% Atk Damage. Range: 3 Cells. 6 Mp.
-------------------
A-Ability: Item
-------------------
R-Ability:
+ Double Counter- When attacked counters twice for 100% Atk Damage per hit.
-------------------
S-Ability:
+ Unyielding- All chances of being inflicted with negative statuses are lowered by 10% passively.
-------------------
D-Ability: None.
-------------------
Stats:
Hp: 40
Mp: 30
IP: 0/10
Atk: 7 (+2 from Steel Lance)
Def: 6 (+3 from Steel Plates) (+1 from Small Shield)
Int: 1
Spr: 5 (+0 from Steel Plates)
Crit: 5%
Evade: 4%
Move: 2 Cells (+1 from Border Guard Profession)
*See for Benjamin, Joshua, and Liam
Neutral Profiles
None.
Temporary Allies
None.
Chapter II-II: Getaway
Enemy Profiles
Name: Alec DelAccore
Age: 17
Gender: Male
Appearance:
- Spoiler:
Profession: Scholar- The one who claims this profession toils away buried in books all day and night so that he may gather knowledge on a multitude of subjects. One would not expect such bookworms to be experienced in the way of battle, but then again such people would be very mistaken. (Equip: Tomes)
Level: 9
-------------------
Weapon: The Sisters Red- Marvelous work of fiction which details the lives of two sisters who defend their town from an evil race of werewolf-like creatures.
Armor: Council Uniform- Elite uniform denoting one's status as a Council Member.
Accessory: Lens of Truth- Enchanted glass lens now worn as a monocle which bestows perfect accuracy upon the wearer. (Sure Hit)
-------------------
A-Ability: Wealth of Knowledge
+ Integument- "Spirits, arise! Shadows converge and divide!" The user forces darkness mana to swell around him and form a shell before bursting outward in the form of a powerful wave. 80% Int Damage. Pushes Targets 2 Cells Away. Range: Surrounding Cells. 10 Mp. Darkness Elemental.
+ Tempest Swirl- "Endless uncertainty! Winds blow and dazzle!" The user throws his hand in the direction of his target, causing a powerful surge of wind to collide with his target. 120% Int Damage. Range: 6 Cells. 10 Mp. Wind Elemental.
+ Liquescence- "Sorrows flow! Lamenting skies unleash your fury!" The user causes water mana to collect in the skies above before releasing it down on the opposition relentlessly. 100% Int Damage. 50% Chance of Wet. Range: All Enemies. 14 Mp. Water Elemental.
+ Spirit Flicker- "Perilous flames, arise! Fires of hell release the shrieks of the damned!" The user rips open the earth below and forces fire mana into the realm causing the denizens of hell to shriek and release a fiery torrent upon the user's target. 110% Int Damage. -10% Spr for Five Turns. Range: 4 Cells. 12 Mp. Fire Elemental.
+ Nature Spread- "Circle of Life! Earth bestow your mercy upon me!" The user creates a connection with the earth and begs for its restorative powers to bless the user or one of his allies. 100% Int Healing. Range: 3 Cells. 6 Mp. Earth Elemental.
-------------------
A-Ability: Item
-------------------
R-Ability:
+ Protection Veil- Whenever the user is attacked, converts knowledge into a shield that reduces the amount of damage taken by 1%. Stacks. Maximum at 30%.
-------------------
S-Ability:
+ Mark of Mastery- The user's Mp costs are decreased by 50% passively.
-------------------
D-Ability: Punishment- "Gods unleash your judgement! Skies catch fire and earth freeze beneath us! Make life an unbearable torture!" The user unleashes the ultimate knowledge within himself which causes what can only be described as pandemonium. The apocalypse draws near. 100% Pierce Int Damage. 50% Chance of Misfortune. Range: All Enemies. 0 Mp. Darkness Elemental.
-------------------
Stats:
Hp: 115
Mp: 140
IP: 0/10
Atk: 5 (+2 from The Sisters Red)
Def: 6 (+2 from Council Uniform)
Int: 9 (+3 from The Sisters Red) (+2 from Lens of Truth)
Spr: 8 (+3 from Council Uniform)
Crit: 5%
Evade: 6%
Move: 2 Cells (+0 from Scholar Profession)
Name: Erwin
Age: 30
Gender: Male
-------------------
Profession: Border Guard- The one who claims this profession works under the Glaythian crown as a guard to defend Glaythia from the neighboring nations.
Level: 7
-------------------
Weapon: Steel Lance (Range: 2 Cells)
Armor: Steel Plates
Accessory: Small Shield
-------------------
A-Ability: Guarding
+ Cover- Defends an ally from damage. No Damage. Bestows Covering. Range: 3 Cells. 8 Mp.
+ Stab- Channels mana to the tip of one's weapon before making a sharp stabbing motion. 90% Pierce Atk Damage. Range: 2 Cells. 8 Mp.
+ Javelin Toss- Launches the lance at the target from afar. 110% Atk Damage. Range: 3 Cells. 6 Mp.
-------------------
A-Ability: Item
-------------------
R-Ability:
+ Double Counter- When attacked counters twice for 100% Atk Damage per hit.
-------------------
S-Ability:
+ Unyielding- All chances of being inflicted with negative statuses are lowered by 10% passively.
-------------------
D-Ability: None.
-------------------
Stats:
Hp: 40
Mp: 30
IP: 0/10
Atk: 7 (+2 from Steel Lance)
Def: 6 (+3 from Steel Plates) (+1 from Small Shield)
Int: 1
Spr: 5 (+0 from Steel Plates)
Crit: 5%
Evade: 4%
Move: 2 Cells (+1 from Border Guard Profession)
*See for Benjamin, Joshua, and Liam
Neutral Profiles
None.
Temporary Allies
None.
Last edited by Silver on Wed Dec 12, 2012 7:00 pm; edited 45 times in total
Re: Pursuit of Happiness - Profiles
Bestiary
Humanoid
Soldier (Location: Namara Village Square/Number Defeated: 8/Exp: 1/Gold: 10/Items: Herb)
Corrupted Sprite (Location: Dead Clearing/Deep Forest II/Number Defeated: 4/Exp: 3/Gold: 25/Items: Forest Herb/Decorative Leaves)
Flora (Location: Unsettling Grove/Number Defeated: Unique/Exp: 8/Gold: 150/Items: Forest Blossom/Shadow Remnants)
Nelyk (Assumed Form) (Location: Heart of the Forest/Number Defeated: Unique/Exp: 9/Gold: 300/Items: Forsaken Heart)
Commander (Location: Namara-Glaythian Border/Number Defeated: 1/Exp: 5/Gold: 100/Items: Potion, Signet Remnant)
Border Guard (Location: Namara-Glaythian Border/Number Defeated: 4/Exp: 4/Gold: 50/Items: Potion, Herb)
Alec DelAccore (1) (Location: Namara-Glaythian Border/Number Defeated: 1/Exp: 9/Gold: 200/Items: Truth Shard, ???? ?? ?????)
Beast
Wolf (Location: Cliffside Clearing/Deep Forest I/Number Defeated: 7/Exp: 2/Gold: 10/Items: White Fur/Sharpened Fang)
Nelyk (True Form) (Location: Heart of the Forest/Number Defeated: Unique/Exp: 12/Gold: 350/Items: Heart's Shard)
Reptilian
None.
Insect
None.
Plant
Corrupted Spirit (Location: Deep Forest II/Deep Forest III/Number Defeated: 3/Exp: 4/Gold: 30/Items: Forest Herb/Nature Essence)
Corrupted Guardian (Location: Deep Forest III/Number Defeated: 1/Exp: 6/Gold: 20/Items: Forsaken Bark)
Aquatic
None.
Inorganic
None.
Machine
None.
Demon
None.
Undead
None.
Soundtrack
1) Endless Journey
2) The Forsaken Forest
3) Inexplicable Miracle
Humanoid
Soldier (Location: Namara Village Square/Number Defeated: 8/Exp: 1/Gold: 10/Items: Herb)
Corrupted Sprite (Location: Dead Clearing/Deep Forest II/Number Defeated: 4/Exp: 3/Gold: 25/Items: Forest Herb/Decorative Leaves)
Flora (Location: Unsettling Grove/Number Defeated: Unique/Exp: 8/Gold: 150/Items: Forest Blossom/Shadow Remnants)
Nelyk (Assumed Form) (Location: Heart of the Forest/Number Defeated: Unique/Exp: 9/Gold: 300/Items: Forsaken Heart)
Commander (Location: Namara-Glaythian Border/Number Defeated: 1/Exp: 5/Gold: 100/Items: Potion, Signet Remnant)
Border Guard (Location: Namara-Glaythian Border/Number Defeated: 4/Exp: 4/Gold: 50/Items: Potion, Herb)
Alec DelAccore (1) (Location: Namara-Glaythian Border/Number Defeated: 1/Exp: 9/Gold: 200/Items: Truth Shard, ???? ?? ?????)
Beast
Wolf (Location: Cliffside Clearing/Deep Forest I/Number Defeated: 7/Exp: 2/Gold: 10/Items: White Fur/Sharpened Fang)
Nelyk (True Form) (Location: Heart of the Forest/Number Defeated: Unique/Exp: 12/Gold: 350/Items: Heart's Shard)
Reptilian
None.
Insect
None.
Plant
Corrupted Spirit (Location: Deep Forest II/Deep Forest III/Number Defeated: 3/Exp: 4/Gold: 30/Items: Forest Herb/Nature Essence)
Corrupted Guardian (Location: Deep Forest III/Number Defeated: 1/Exp: 6/Gold: 20/Items: Forsaken Bark)
Aquatic
None.
Inorganic
None.
Machine
None.
Demon
None.
Undead
None.
Soundtrack
1) Endless Journey
2) The Forsaken Forest
3) Inexplicable Miracle
Last edited by Silver on Sun Jan 19, 2014 7:23 pm; edited 15 times in total
Re: Pursuit of Happiness - Profiles
Name: Alexandria Montgomery
Age: 17
Gender: Female
Appearance:
Level: 10
Exp: 27/36
Weapon: Forsaken Heart- A replica of the weapon wielded by the Goddess of the Forsaken Forest, it too radiates with the very essence of nature. (+5% Earth Damage) (Earth Elemental)
Weapon: Rusty Pistol- Where'd you find this thing? A junkyard? (Range: 4 Cells)
Armor: Call of the Wild- An amazon-esque dress made from white wolf pelts and beast fangs.
Accessory: Velvet Headband- A nice touch, but is it really necessary?
Heat of the Moment: Saving Grace- Alexandria throws caution to the wind in order to protect what matters most. Trigger: Alexandria has less than 50% Max Mp and an ally takes damage that puts them in Critical or Peril condition. Effect: Alexandria's Mp is restored to Maximum; Alexandria gains access to both weapons for Five Turns; she has one act action for each weapon.
A-Ability: Natural Talents
+Cure / +Potshot – "Be relieved! Feel the burdens you bear lifted from your shoulders." The user shrouds a target in a small amount of green colored mana that heals their wounds slightly. / "Careful, I don't miss." The user focuses in on her target and releases a single round that is destined to hit her target. Staff: 100% Int Healing. Range: 3 Cells. 6 MP. Gun: 120% Atk Damage. Sure Hit. Range: 4 Cells. 8 MP.
+Esuna / +Blindside – "Find tranquility! You're free from the chains that bind you." The user covers a target in a warm orange mana that removes their ailments. / "Goodbye." Taking her target by surprise, the user sneaks around her target and fires on them without them realizing. Staff: No Damage. Cures 1 Negative Status Effect. Range: 3 Cells. 6 MP. Gun: 100% Atk Damage. 75% Chance of Critical Hit. Range: 4 Cells. 8 MP.
+Protect / +Enchant Ammo – "Relax! I've got you covered." The user covers a target in a strong barrier of mana that stands up against a good deal of physical might. / "Prepare yourself!" The user sends a rush of mana over her gun, allowing the next bullet fired to burst forth with such power that it breaks through her target's defenses. Staff: No Damage. Bestows Protect. Range: 3 Cells. 8 MP. Gun: No Damage. Next Attack is Piercing. Range: Self. Level MP.
+Shell / +Scattershot – "Don't worry! You're safe now." The user covers a target in a thick veil of mana that resists magical might. / "You're all next!" The user pulls out a second gun and fires rapidly into the opposition. Staff: No Damage. Bestows Shell. Range: 3 Cells. 8 MP. Gun: 100% Atk Damage. Range: All Enemies. 12 MP.
+Cura / +Long Shot – "Total release! You're burdens are not yours to bear any longer!" The user shrouds a target in green colored mana that heals their wounds. / "Just because you're far away doesn't mean you're safe." The user readies her gun and takes aim at a faraway target. With mana aiding her bullet, she fires, reaching her target easily. Staff: 150% Int Healing. Range: 3 Cells. 12 MP. Gun: 100% Atk Damage. +10% Damage for Each Cell Traveled. Range: Straight Line. 14 MP.
+Dispel / +Reflex – "Superior? No longer! Feel your advantages taken from you!" The user coats her target in a dark purple mana that strips them of beneficial statuses. / "I'm too quick for you!" The user speeds adrenaline production through the use of mana allowing her to quickly escape harm's way. Staff: No Damage. Removes 1 Positive Status Effect. Range: 3 Cells. 6 MP. Gun: No Damage. +1 Move; +25% Evasion [Usable once per Battle]. Range: Self. 10 MP.
+Reflect / +Focus – "No fear! They'll only be hurting themselves." The user covers her target in a silvery mana that causes all magic thrown at her target to be repelled back at them. / "Get ready!" The user focuses mana to her gun allowing her next shot to do a superior amount of damage. Staff: No Damage. Bestows Reflect. Range: 3 Cells. 8 MP. Gun: No Damage. +100% Damage Output for the Next Attack made by the User. Range: Self. Level MP.
A-Ability: Embracing Destiny *LOCKED*
R-Ability:
+Blessing of the Stars – Beings that live above in the heavens silently watch over the user, providing her with their protection when she needs it most. Whenever the user hits critical condition, she gains either Shell or Protect for Five Turns dependent on which type of damage she took.
S-Ability:
+Survivor – "I'm a survivor, takes a lot to take me out." Years of living with nothing has taught the user to do what she has to in order to survive. Boosts the user's Def and Spr by 30% passively.
D-Ability:
+Salvation – "I've been led here for a reason; you won't stop me from finding what I need to." The user readies her current weapon, letting go of it in midair only to have it remain suspended. Taking a stance of prayer, the weapon suddenly stabilizes itself before a large surge of mana flies through it. The mana becomes supercharged by the weapon, which is acting as a conductor, and then flies at all targets who oppose the user. 100% Pierce Int Damage. 50% Chance of Stop. Range: All Enemies. 0 MP.
---Convergence – "Our paths have converged for a reason: show me the tapestry of our fates!" Sends out another surge of mana conducted through the user's weapon, this time directing it to spread out and converge on a single target to wipe them from the world. 215% Pierce Int Damage. 20% Chance of Oblivion. Range: 6 Cells. 0 MP.
Stats:
Next Level: Hp, Def, Spr
Hp: 40
Mp: 60
IP: 4/25
Atk: 9 (+1 from Rusty Pistol) (+1 from Forsaken Heart) (+1 from Call of the Wild)
Def: 5 (+1 from Velvet Headband) (+2 from Call of the Wild) (+2 from Survivor)
Int: 9 (+2 from Forsaken Heart)
Spr: 5 (+2 from Survivor)
Crit: 5%
Evade: 7%
Move: 2 Cells (+1 from Refugee Profession)
Skill Points: 0
Age: 17
Gender: Female
Appearance:
- Spoiler:
- Practically malnourished, Alexandria is incredibly thin and pale; she looks like a walking corpse amidst the cold gales and icy flurries that conquer much of Namara. The sparkle in her gray eyes and brilliant rouge of her lips, however, prove to any who gaze upon her that she is, indeed, quite alive. There is a certain aura of hope and fiery determination that surrounds her short 5'2" stature; a surprising amount of force behind her beliefs that make her seem much stronger than she actually is.
- Spoiler:
- Refugee- "Though my body is broken and my spirit is weary, I move onward. Into the great unknown I seek a place I can truly call my own; I shall find it one day... someday... maybe soon." The one who claims this profession has spent much of her short life looking for a place she can call her own; A place where she can feel safe. Though her search has been fruitless, she has been led around the world and knows much. (Marksman) (Healer) (Weapon Swap) (+1 Basic Attack) (Equip: Staves/Guns)
Marksman: Wields a gun with surprising accuracy. The user's Hit Rate is boosted by 10% when equipped with a Gun.
Healer: Proficient beyond normal levels with a staff. The user's Healing Output is boosted by 10% when equipped with a Staff.
Weapon Swap: Quickly interchanges weapons during battle. Enables the user to swap between weapons without using an Act Action.
- - - - -Fated Guardian- "Trial after trial has presented itself to me, and though fear has me caught in its powerful grip, I know this is my place. I will rise to the occasion; I will be the Guardian." The one who claims this profession has struggled in hardship in a search for happiness of her own only to find her destined place as a champion for the people. May she pave the road to peace. (Resist Light) (Resist Dark) (Guardian's Gambit) (Shieldbearer) (+2 Basic Attacks) (Equip: Gunblades/Staves)
Guardian's Gambit: Wields both the might of warriors and the compassion of healers with unparalleled prowess. Enables the user to swap between gunblade and staff without wasting an act action; when equipped with a gunblade, the user's physical damage output is increased by 20% whereas when equipped with a staff, the user's healing output is increased by 20% passively.
Shieldbearer: Holds a shield in the free hand. Enables the user to equip shields.Goddess of the Heart and Home- "I have found my place amidst the stars." The one who claims this profession has accepted the offerings laid before her by the stars and arisen from the rank of a mere mortal to the patron Goddess of everything she spent her whole life looking for. (Null Light) (Null Dark) (Ethereal Grasp) (Goddess' Gambit) (Shieldbearer) (Deity Aura) (+3 Basic Attacks)
Ethereal Grasp: Wields both weapons with an intangible grip, enabling all abilities to be executed. The user equips both weapons at once.
Goddess' Gambit: Houses the spirit of champions to perform her duties as not one, but thousands. Boosts the user's physical damage output and healing output by 30% and decreases all damage taken by 10% passively.
Shieldbearer: Holds a shield in the free hand. Enables the user to equip shields.
Deity Aura: Constantly replenished by a natural protective aura. The user constantly recovers HP and MP equal to 5% of their maximum each turn. This effect cannot be dispelled or diminished by any means.
Level: 10
Exp: 27/36
Weapon: Forsaken Heart- A replica of the weapon wielded by the Goddess of the Forsaken Forest, it too radiates with the very essence of nature. (+5% Earth Damage) (Earth Elemental)
Weapon: Rusty Pistol- Where'd you find this thing? A junkyard? (Range: 4 Cells)
Armor: Call of the Wild- An amazon-esque dress made from white wolf pelts and beast fangs.
Accessory: Velvet Headband- A nice touch, but is it really necessary?
Heat of the Moment: Saving Grace- Alexandria throws caution to the wind in order to protect what matters most. Trigger: Alexandria has less than 50% Max Mp and an ally takes damage that puts them in Critical or Peril condition. Effect: Alexandria's Mp is restored to Maximum; Alexandria gains access to both weapons for Five Turns; she has one act action for each weapon.
A-Ability: Natural Talents
+Cure / +Potshot – "Be relieved! Feel the burdens you bear lifted from your shoulders." The user shrouds a target in a small amount of green colored mana that heals their wounds slightly. / "Careful, I don't miss." The user focuses in on her target and releases a single round that is destined to hit her target. Staff: 100% Int Healing. Range: 3 Cells. 6 MP. Gun: 120% Atk Damage. Sure Hit. Range: 4 Cells. 8 MP.
+Esuna / +Blindside – "Find tranquility! You're free from the chains that bind you." The user covers a target in a warm orange mana that removes their ailments. / "Goodbye." Taking her target by surprise, the user sneaks around her target and fires on them without them realizing. Staff: No Damage. Cures 1 Negative Status Effect. Range: 3 Cells. 6 MP. Gun: 100% Atk Damage. 75% Chance of Critical Hit. Range: 4 Cells. 8 MP.
+Protect / +Enchant Ammo – "Relax! I've got you covered." The user covers a target in a strong barrier of mana that stands up against a good deal of physical might. / "Prepare yourself!" The user sends a rush of mana over her gun, allowing the next bullet fired to burst forth with such power that it breaks through her target's defenses. Staff: No Damage. Bestows Protect. Range: 3 Cells. 8 MP. Gun: No Damage. Next Attack is Piercing. Range: Self. Level MP.
+Shell / +Scattershot – "Don't worry! You're safe now." The user covers a target in a thick veil of mana that resists magical might. / "You're all next!" The user pulls out a second gun and fires rapidly into the opposition. Staff: No Damage. Bestows Shell. Range: 3 Cells. 8 MP. Gun: 100% Atk Damage. Range: All Enemies. 12 MP.
+Cura / +Long Shot – "Total release! You're burdens are not yours to bear any longer!" The user shrouds a target in green colored mana that heals their wounds. / "Just because you're far away doesn't mean you're safe." The user readies her gun and takes aim at a faraway target. With mana aiding her bullet, she fires, reaching her target easily. Staff: 150% Int Healing. Range: 3 Cells. 12 MP. Gun: 100% Atk Damage. +10% Damage for Each Cell Traveled. Range: Straight Line. 14 MP.
+Dispel / +Reflex – "Superior? No longer! Feel your advantages taken from you!" The user coats her target in a dark purple mana that strips them of beneficial statuses. / "I'm too quick for you!" The user speeds adrenaline production through the use of mana allowing her to quickly escape harm's way. Staff: No Damage. Removes 1 Positive Status Effect. Range: 3 Cells. 6 MP. Gun: No Damage. +1 Move; +25% Evasion [Usable once per Battle]. Range: Self. 10 MP.
+Reflect / +Focus – "No fear! They'll only be hurting themselves." The user covers her target in a silvery mana that causes all magic thrown at her target to be repelled back at them. / "Get ready!" The user focuses mana to her gun allowing her next shot to do a superior amount of damage. Staff: No Damage. Bestows Reflect. Range: 3 Cells. 8 MP. Gun: No Damage. +100% Damage Output for the Next Attack made by the User. Range: Self. Level MP.
- Spoiler:
- +Curaga / +Rapid Fire – "Total alleviation! Your burdens never existed, nor shall you feel the effects of any more!" The user shrouds a target in a large amount of green colored mana that heals their wounds greatly. / "You can't run or hide, so why bother?" The user releases a myriad of bullets one after another against her target. Staff: 200% Int Healing. Range: 3 Cells. 18 MP. Gun: 50% Atk Damage. 10 Hits. Range: 4 Cells. 16 MP.
+Holy / +Point Blank – "O perfect light! I want to end this!" The user calls down a large array of holy lights that surround her briefly before she sends them into the air. One after another they rain down on her target, exploding in a brilliant radiance. / "Perish!" The user, as close as she can possibly be to her target raises her gun, shaking slightly. Taking a single breath, her hand steadies and she pulls the trigger. Staff: 140% Int Damage. 6 Hits. Range: 5 Cells. 36 MP. Light Elemental. Gun: 300% Atk Damage. Sure Hit. 15% Chance of Instant Death. Requires Gun. Range: Adjacent Cell. 48 MP.
A-Ability: Embracing Destiny *LOCKED*
- Spoiler:
- +Shimmering Blade / +Assurance – "With this blade I accept my fate!" The user embraces her newfound fate and unleashes a radiant power upon her weapon / "None shall fall if I can help it!" The user unleashes a brilliant healing resonance around herself which ensures those nearby will not fall. Gunblade: No Damage. Boosts Critical Hit Rate by 20% for Five Turns; Boosts Critical Hit Damage by 15% for Five Turns. Range: Self. 14 MP. Staff: No Damage. Allies in range recover HP equal to 100% of the user's Int for Three Turns. Range: Surrounding Cells. 18 MP.
+Guardian Stance / +Protection Veil – "Fight me if you must!" The user shifts her stance and evokes a powerful magic to ensure greater defenses for the battle to come. / "Come at us with all your maladies; we shall not fall!" Bathes the target in a protective bubble which guards against all inflictions. Gunblade: No Damage. Reduces Damage taken by 15% for Three Turns. Range: Self. 10 MP. Staff: No Damage. Bestows Immunity. Range: 3 Cells. 8 MP.
R-Ability:
+Blessing of the Stars – Beings that live above in the heavens silently watch over the user, providing her with their protection when she needs it most. Whenever the user hits critical condition, she gains either Shell or Protect for Five Turns dependent on which type of damage she took.
S-Ability:
+Survivor – "I'm a survivor, takes a lot to take me out." Years of living with nothing has taught the user to do what she has to in order to survive. Boosts the user's Def and Spr by 30% passively.
D-Ability:
+Salvation – "I've been led here for a reason; you won't stop me from finding what I need to." The user readies her current weapon, letting go of it in midair only to have it remain suspended. Taking a stance of prayer, the weapon suddenly stabilizes itself before a large surge of mana flies through it. The mana becomes supercharged by the weapon, which is acting as a conductor, and then flies at all targets who oppose the user. 100% Pierce Int Damage. 50% Chance of Stop. Range: All Enemies. 0 MP.
---Convergence – "Our paths have converged for a reason: show me the tapestry of our fates!" Sends out another surge of mana conducted through the user's weapon, this time directing it to spread out and converge on a single target to wipe them from the world. 215% Pierce Int Damage. 20% Chance of Oblivion. Range: 6 Cells. 0 MP.
Stats:
Next Level: Hp, Def, Spr
Hp: 40
Mp: 60
IP: 4/25
Atk: 9 (+1 from Rusty Pistol) (+1 from Forsaken Heart) (+1 from Call of the Wild)
Def: 5 (+1 from Velvet Headband) (+2 from Call of the Wild) (+2 from Survivor)
Int: 9 (+2 from Forsaken Heart)
Spr: 5 (+2 from Survivor)
Crit: 5%
Evade: 7%
Move: 2 Cells (+1 from Refugee Profession)
Skill Points: 0
Last edited by Silver on Sun Jan 12, 2014 7:16 am; edited 27 times in total
Re: Pursuit of Happiness - Profiles
Name: Zhaoyang AKA Lǎohǔ cóng Tiāntáng
Age: ????
Gender: Male
Level: 11
Experience: 11/36
Appearance:
Profession: Fallen One - This is one who has fallen from its place in the skies and now may never find its way back. [Resist Dark][Resist Light][+1 Basic Attack]
Weapon: Nature Power - A large leaf comprised of the power of nature itself, a strange marking is written on it. [Damage: Int][Range: 3 Cells][Earth Element]
Armor: Blue Cowl - Once unneeded, now used for minimal protection.
Accessory: Forest Blossom - A beautiful blossom that is filled with life and the energy of the Forsaken Forest. [+5 MP][+1 Int]
Heat of the Moment: Star's Revenge - All in all, it has never been a good idea to incur the vengeance of the Star. Activates if one of Zhaoyang's allies has been KO'd, and if he has been the direct target of at least three consecutive enemy attacks. When activated, Zhaoyang gains MP Regen for five turns and his damage output is increased by 20%.
A-Ability: Retroflexion
+ Impulse - A small pulse of pyrokinetic energy is fired at an enemy. 110% Int (Fire) damage. Range: 4 cells. Cost: 6 MP.
+ Alignment - The stars align for one who longs for them. Increases Int and Evasion by 20% for the remainder of the battle. Usable Once per Battle. Range: Self. Cost: 10 MP.
+ Burst - A beam of light is called to a spot on the battlefield, scorching any within. 130% Int (Light) damage. Range: 5 cells. Cost: 10 MP.
+ Dim Star - Drops a small orb of bright light on the battlefield that eventually explodes. 100% + (10% for every round undetonated) Int (Light) damage. Range: Cells surrounding the cell the orb is dropped in. Cost: 12 MP.
+ Thunder Blast - Zhaoyang stomps a paw on the ground with a clap of thunder, and lightning strikes an opponent. 130% Int (Thunder) damage. 60% Chance of Paralysis. Range: 3 cells. Cost: 12 MP.
+ Burning Gaze - An incensing glare is cast straight through an enemy. 140% Int (Fire) damage. Range: Straight Line. Cost: 12 MP.
+ Steel - Zhaoyang infuses his body with mana, hardening it and his soul against assault. Increases Zhaoyang's Def and Spr by 30% for 3 rounds. Range: Self. Cost: 10 MP.
+ Flare - A bright flare of light pervades the battlefield, bathing enemies in an impressive display of supernatural might. 130% Int (Light) damage. Range: All Enemies. Cost: 15 MP.
A-Ability: Ascension *LOCKED*
R-Ability: Heavenly Body- "Fallen I may be, but my soul still belongs to the heavens above." Any enemy that attacks Zhaoyang from a surrounding cell are met with a strange pulse of unnatural energy. 50% Int damage to all enemies in surrounding cells and a 75% chance of Confusion as long as there is no immunity.
S-Ability: King's Wrath - Having lost patience for the fight, Zhaoyang goes into a terrifying rage. Gives Fallen One Doublecast and refills MP by 50%. Usable after 5 rounds.
D-Ability: Soul Shatter - Zhaoyang and his victim are temporarily transported to a separate dimension where the Fallen One is his true size, regal and all-powerful. Zhaoyang stares into his victim's soul and, finding it unworthy, lets out a mighty soul-shattering roar! Instant Death or 200% Piercing Int (Light) damage. Range: One Enemy.
Stats:
HP: 40
MP: 55 (50 +5 Forest Blossom)
IP: 0/25
Atk: 1
Def: 9
Int: 15 (12 +2 Nature power +1 Forest Blossom)
Spr: 9 (8 +1 Blue Cowl)
Crit: 5%
Evade: 5%
Move: 3 Cells (2 +1 Fallen One)
Skill Points: 1
Age: ????
Gender: Male
Level: 11
Experience: 11/36
Appearance:
- Spoiler:
Profession: Fallen One - This is one who has fallen from its place in the skies and now may never find its way back. [Resist Dark][Resist Light][+1 Basic Attack]
Weapon: Nature Power - A large leaf comprised of the power of nature itself, a strange marking is written on it. [Damage: Int][Range: 3 Cells][Earth Element]
Armor: Blue Cowl - Once unneeded, now used for minimal protection.
Accessory: Forest Blossom - A beautiful blossom that is filled with life and the energy of the Forsaken Forest. [+5 MP][+1 Int]
Heat of the Moment: Star's Revenge - All in all, it has never been a good idea to incur the vengeance of the Star. Activates if one of Zhaoyang's allies has been KO'd, and if he has been the direct target of at least three consecutive enemy attacks. When activated, Zhaoyang gains MP Regen for five turns and his damage output is increased by 20%.
A-Ability: Retroflexion
+ Impulse - A small pulse of pyrokinetic energy is fired at an enemy. 110% Int (Fire) damage. Range: 4 cells. Cost: 6 MP.
+ Alignment - The stars align for one who longs for them. Increases Int and Evasion by 20% for the remainder of the battle. Usable Once per Battle. Range: Self. Cost: 10 MP.
+ Burst - A beam of light is called to a spot on the battlefield, scorching any within. 130% Int (Light) damage. Range: 5 cells. Cost: 10 MP.
+ Dim Star - Drops a small orb of bright light on the battlefield that eventually explodes. 100% + (10% for every round undetonated) Int (Light) damage. Range: Cells surrounding the cell the orb is dropped in. Cost: 12 MP.
+ Thunder Blast - Zhaoyang stomps a paw on the ground with a clap of thunder, and lightning strikes an opponent. 130% Int (Thunder) damage. 60% Chance of Paralysis. Range: 3 cells. Cost: 12 MP.
+ Burning Gaze - An incensing glare is cast straight through an enemy. 140% Int (Fire) damage. Range: Straight Line. Cost: 12 MP.
+ Steel - Zhaoyang infuses his body with mana, hardening it and his soul against assault. Increases Zhaoyang's Def and Spr by 30% for 3 rounds. Range: Self. Cost: 10 MP.
+ Flare - A bright flare of light pervades the battlefield, bathing enemies in an impressive display of supernatural might. 130% Int (Light) damage. Range: All Enemies. Cost: 15 MP.
A-Ability: Ascension *LOCKED*
R-Ability: Heavenly Body- "Fallen I may be, but my soul still belongs to the heavens above." Any enemy that attacks Zhaoyang from a surrounding cell are met with a strange pulse of unnatural energy. 50% Int damage to all enemies in surrounding cells and a 75% chance of Confusion as long as there is no immunity.
S-Ability: King's Wrath - Having lost patience for the fight, Zhaoyang goes into a terrifying rage. Gives Fallen One Doublecast and refills MP by 50%. Usable after 5 rounds.
D-Ability: Soul Shatter - Zhaoyang and his victim are temporarily transported to a separate dimension where the Fallen One is his true size, regal and all-powerful. Zhaoyang stares into his victim's soul and, finding it unworthy, lets out a mighty soul-shattering roar! Instant Death or 200% Piercing Int (Light) damage. Range: One Enemy.
Stats:
HP: 40
MP: 55 (50 +5 Forest Blossom)
IP: 0/25
Atk: 1
Def: 9
Int: 15 (12 +2 Nature power +1 Forest Blossom)
Spr: 9 (8 +1 Blue Cowl)
Crit: 5%
Evade: 5%
Move: 3 Cells (2 +1 Fallen One)
Skill Points: 1
Last edited by Cerani on Fri Jan 03, 2014 10:46 pm; edited 6 times in total
Cerani- Right Hand of Destruction
- Posts : 5479
Join date : 2009-10-29
Age : 31
Re: Pursuit of Happiness - Profiles
Name: Darragh Loxley (dammit!)
'That's pronounced DARE-uh, for those of you unfamiliar with the Gaelic silent w sound.'
Age: 25
Gender: Male
Level: 8
Experience: 16/24
Appearance:
Profession: Lancer - Though this is technically what he is, this one has been stripped of his wealth and limited title, left with nothing but the lance and armor on his back. [Lancebearer]
*Lancebearer: Wield weapons with reach (2+ cells).
Weapon: That Lance - An older lance that seems to have been passed down, loosely wrapped with a red sash. [Weapon Reach]
Armor: 2nd Lieutenant's Plate - Battleworn armor in some disrepair.
Accessory: Officer's Feather - Beautiful white feather, I think it's fake though. [+5 MP]
Heat of the Moment: True Bravery - The good and the valiant need not die. Activates when an ally dies and the others have 50% Max HP or less. When activated, Darragh gains the ability to raise someone one time, and he takes 25% less damage than he normally would from Covering someone.
A-Ability: Knightly Or Some Such
+ Guard - Loxley sets his stance, ready to take a fall for an ally. Covers one ally. Range: One Ally. Cost: 5 MP
+ Courtesy - The knight gifts a bit of his own health to an ally. Range: One Ally. Cost: --
+ Lance Fall - Displaying a remarkably slow movement, the knight basically lets his heavy lance fall on an enemy, gravity doing the work for him. 140% Atk damage. 90% chance to hit. Range: 2 cells. Cost: 8 MP
+ Grant - Casts Protect. Range: Self or 3 cells. Cost: 8 MP
+ Relax - Loxley stops doing anything and takes out his pipe, lighting up for a quick smoke of the old bluebrush. Recovers 10% Max HP and casts Shell. Range: Self and surrounding cells (allies). Cost: 12 MP
A-Ability: Let's Step It Up **LOCKED**
A-Ability: Take This! **LOCKED**
A-Ability: Ah, Good **LOCKED**
R-Ability: This Only Gets Harder, You Know - Every turn Darragh takes damage, his stats increase by 5% (minus HP and MP, yeah).
S-Ability: Yes, I'm Valiant - Darragh's HP and Def are increased by 25%.
D-Ability: Titan Crash - 200% Piercing Atk damage.
Stats"
HP: 50 (40 +10 Yes, I'm Valiant)
MP: 45 (40 +5 Officer's Feather)
IP: -2/10
Atk: 9 (8 +1 That Lance)
Def: 10 (7 +1 2nd Lieutenant's Plate +2 Yes, I'm Valiant)
Int: 1
Spr: 8
Crit: 5%
Evade: 4%
Move: 3 (2 +1 Lancer)
Skill Points: 1
'That's pronounced DARE-uh, for those of you unfamiliar with the Gaelic silent w sound.'
Age: 25
Gender: Male
Level: 8
Experience: 16/24
Appearance:
- Spoiler:
Profession: Lancer - Though this is technically what he is, this one has been stripped of his wealth and limited title, left with nothing but the lance and armor on his back. [Lancebearer]
*Lancebearer: Wield weapons with reach (2+ cells).
- Spoiler:
- Lancer > Heavy Lancer > Hussar > Dragoon
Heavy Lancer - Still rather titleless but coming up in the world, this type of lancer is more heavily armored than others and is often among the last to fall. [Stalwart][Unbreakable][+1 Basic Attack]
*Stalwart: Physical damage taken -20%.
*Unbreakable: Defensive stats cannot be lowered by any means.
Hussar - By now, the lancer is much more than he used to be, far more experienced in battle than before and and a sight to behold. [True Strike][Shieldbearer][+2 Basic Attacks]
*True Strike: Attacks cannot miss.
*Shieldbearer: Really? You don't know what this means?
Dragoon - If you don't have that knight title by now, you sure as hell deserve it. [Dragon Step][Saturnite][+3 Basic Attacks]
*Dragon Step: Move +1 and can walk on water and air cells.
*Saturnite: Physical damage taken -50%.
Weapon: That Lance - An older lance that seems to have been passed down, loosely wrapped with a red sash. [Weapon Reach]
Armor: 2nd Lieutenant's Plate - Battleworn armor in some disrepair.
Accessory: Officer's Feather - Beautiful white feather, I think it's fake though. [+5 MP]
Heat of the Moment: True Bravery - The good and the valiant need not die. Activates when an ally dies and the others have 50% Max HP or less. When activated, Darragh gains the ability to raise someone one time, and he takes 25% less damage than he normally would from Covering someone.
A-Ability: Knightly Or Some Such
+ Guard - Loxley sets his stance, ready to take a fall for an ally. Covers one ally. Range: One Ally. Cost: 5 MP
+ Courtesy - The knight gifts a bit of his own health to an ally. Range: One Ally. Cost: --
+ Lance Fall - Displaying a remarkably slow movement, the knight basically lets his heavy lance fall on an enemy, gravity doing the work for him. 140% Atk damage. 90% chance to hit. Range: 2 cells. Cost: 8 MP
+ Grant - Casts Protect. Range: Self or 3 cells. Cost: 8 MP
+ Relax - Loxley stops doing anything and takes out his pipe, lighting up for a quick smoke of the old bluebrush. Recovers 10% Max HP and casts Shell. Range: Self and surrounding cells (allies). Cost: 12 MP
A-Ability: Let's Step It Up **LOCKED**
A-Ability: Take This! **LOCKED**
A-Ability: Ah, Good **LOCKED**
R-Ability: This Only Gets Harder, You Know - Every turn Darragh takes damage, his stats increase by 5% (minus HP and MP, yeah).
S-Ability: Yes, I'm Valiant - Darragh's HP and Def are increased by 25%.
D-Ability: Titan Crash - 200% Piercing Atk damage.
Stats"
HP: 50 (40 +10 Yes, I'm Valiant)
MP: 45 (40 +5 Officer's Feather)
IP: -2/10
Atk: 9 (8 +1 That Lance)
Def: 10 (7 +1 2nd Lieutenant's Plate +2 Yes, I'm Valiant)
Int: 1
Spr: 8
Crit: 5%
Evade: 4%
Move: 3 (2 +1 Lancer)
Skill Points: 1
Cerani- Right Hand of Destruction
- Posts : 5479
Join date : 2009-10-29
Age : 31
Similar topics
» The Bookbinder Profiles
» TS:WZ Profiles
» Profiles from beyond.
» Unforgivable Sin Profiles
» Reversed Hereafter [Profiles]
» TS:WZ Profiles
» Profiles from beyond.
» Unforgivable Sin Profiles
» Reversed Hereafter [Profiles]
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