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Chronicles of B.A.B.Y.L.O.N: Locked Inside 【Profile Thread】

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Chronicles of B.A.B.Y.L.O.N: Locked Inside 【Profile Thread】 Empty Chronicles of B.A.B.Y.L.O.N: Locked Inside 【Profile Thread】

Post by Gist Sat Jun 07, 2014 7:54 pm

~ Plot ~


B.A.B.Y.L.O.N...

An institution which once had good intentions for the benediction of all, now corrupted into a twisted version of itself, only existing to fulfill its selfish desires and to make sure that they come over top of all, to dominate each and every form of life until all is consumed.

There were four who selected to fall within the company's black web of influence. Lured by hints of excitement and an escape from the grasp of reality, these four proceeded to go to the Tower, none of them having any clue what they were in store for. All they had received prior to the day of judgment was a stiff paper card, which only had two sentences written upon its face:

Will you explore lands untold, ready to live through an adventure, with only yourself as your guide?
Come, to the Tower, your adventure awaits.


That was only the beginning. These four have been missing from society for some untold time, no one knowing their whereabouts. To the outside world it would seem as if they had never existed. Only those still caught in the trap are aware that something might not be right, that this world they have come to know is only their imagination, that there is only so much that can be seen as true before it all becomes a lie. It is up to these four to put the pieces together and break out of this cruel prison... before it is too late.


Chronicles of B.A.B.Y.L.O.N

Locked Inside


-----~---~---~-----


~ Profile Template ~


Code:
[b]Name:[/b]
[b]Gender:[/b]
[b]Age:[/b]
[b]Level:[/b]
[b]Next Level:[/b]
[b]Appearance:[/b]

[b]Profession:[/b]
[b]Weapon:[/b]
[b]Armor:[/b]
[b]Accessory:[/b]

[b]A-Ability:[/b]

[b]+ Skill #1:[/b]

[b]+ Skill #2:[/b]


[b]R-Ability:[/b]
[b]B-Ability:[/b]
[b]S-Ability:[/b]
[b]E-Trigger:[/b]
[b]X-Ability:[/b]


[b]~ Stats ~[/b]

[b]HP:[/b]
[b]MP:[/b]
[b]Atk:[/b]
[b]Def:[/b]
[b]Int:[/b]
[b]Spr:[/b]
[b]Critical:[/b]
[b]Evasion:[/b]
[b]Movement:[/b]
[b]X Gauge:[/b]

[b]Skill Points:[/b]
[b]Upgrade Points:[/b]


Last edited by Gist on Sat Jun 07, 2014 8:33 pm; edited 1 time in total
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Post by Gist Sat Jun 07, 2014 8:06 pm

~ Chapter Chronicle ~

Chapter I ~ I S: Fractured

~ Soundtrack Library ~

Journey »


Last edited by Gist on Thu Jun 12, 2014 1:00 am; edited 8 times in total
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Post by Gist Sat Jun 07, 2014 8:22 pm

~ Inventory ~

Consumable Items

?????? ???????? 12x - Heals 10 HP upon use. Range: Self or Adjacent Cell.

???????? ??? 4x - Heals 5 MP upon use. Range: Self or Adjacent Cell.

???????? ??? 1x - Opens a targed Locked Container, Door, or Passageway. Range: Adjacent Cell.

Equipment Items

None.

Material Items

None.

Key Items

Map of Lakeview Fairground (Silver Only) - A brochure displaying a happy family in front of a Ferris wheel, lit up bright as day. Inside, it has a directory giving guests ease of access to all parts of the fairground. The writing inside looks like gibberish, but it still could help nonetheless...

Currency: 0 ???

-----~---~---~-----

~ World Map ~

Lakeview

+ Fairground

> Concession Alley


Last edited by Gist on Wed Jun 11, 2014 12:46 pm; edited 2 times in total
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Post by Gist Sat Jun 07, 2014 8:28 pm

Enemy Profiles

Name: Scruffy, Walter
Level: 1
Monster: Sadistic Clown

A-Ability: Simple Circus Acts

+ Juggle Knives: With a wide smile, sharpened steel flies through the air first up, then towards the target of choice. 75% ATK Damage. 3 Hits. Range: 3 Cells. Element: Dark. 10 MP.

+ Feral Chomp: Pointed teeth whiter than a moon slink by and simply slice suddenly through the thin skin of a target. 120% ATK Damage. Range: Adjacent Cell. Element: Neutral. 6 MP.

R-Ability: No.

S-Ability: + Foolish Jesters: If the Unit is within 3 Cells of an Ally Unit, that Unit has a 10% chance of not activating a skill.

HP: 15
MP: 20
Atk: 6
Def: 3
Int: 2
Spr: 3
Critical: 1%
Evasion: 2%
Movement: 3 Cells


-----~---~---~-----


Neutral Profiles

None yet.

-----~---~---~-----


Temporary Ally Profiles

None yet.


Last edited by Gist on Wed Jun 11, 2014 4:17 pm; edited 1 time in total
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Post by Gist Sat Jun 07, 2014 8:30 pm

~ Inflictionary ~

((As of ShadowSystem v2.2.5, this is subject to change with further updates.))

((All credit goes to Shadow; the reason I didn't link it to the post on ZEJ is because of convenience. Used by permission of Shadow))

Addle ~ Cannot use Abilities for 3 Turns.

Apathy ~ MP cannot be Restored for 3 Turns.

Armor Break ~ Armor Equipment is Nullified for the duration of the Battle.

Airborne ~ Passes through Special Cells and Nature Cells, it is also Set with Null Earth and Vulnerable Wind for 3 Turns.

Berserk ~ Atk Stat is Increased by 100%, but Def Stat is Decreased by 50% for 3 Turns. Only Basic Attacks are enabled.

Blind ~ Abilities and Basic Attacks have 50% Chance of Missing for 3 Turns.

Blood Loss ~ 25% Max HP Damage is added to the Base Damage taken. Damage Modifier.

Burn ~ 12% Max HP Damage every Turn for 3 Turns. Damage is Increased by 100% if Vulnerable Fire. Instantly Alleviated with Water or Ice Elemental Basic Attacks or Abilities.

--- Severe Burn ~ 12% Max HP Damage every Turn for 5 Turns. Effect Damage is Increased by 3% Every Turn. Damage is Increased by 100% if Vulnerable Fire. Instantly Downgraded to Burn with Water or Ice Elemental Basic Attacks or Abilities.

Center of Attention ~ Enemy / Neutral Characters can only Target the Afflicted for 3 Turns with Damaging/Status Abilities or Basic Attacks.

Cloak ~ Cannot be detected by Enemy / Neutral Characters for 3 Turns.

Confusion ~ 33.33% Chance of hitting Self/Ally/Enemy for 3 Turns. Alleviated with Physical Damage.

Covered ~ Damage is directed to a Covering Ally within an Area of "X" Cells, where "X" is equal to the Movement Stat of the Covering Character.

Covering ~ Takes Damage for a Covered Ally within an Area of "X" Cells, where "X" is equal to the Movement Stat of the Covering Character.

Critical ~ Automatic Status triggered by having 25% Max HP or less.

DeProtect ~ Physical Total Damage received is Increased by 100% for 3 Turns.

DeShell ~ Magical Total Damage received is Increased by 100% 3 Turns.

Drown ~ Cannot Act and receives 33% Max HP Damage per Turn. If on a Water Cell, Status is alleviated by exiting the Water Cell(s). Trigger Command: Help Him/Her Out! is available.

Doom ~ Instant Death after 5 Turns.

Frail ~ HP cannot be Recovered for 3 Turns.

Freeze ~ Cannot execute Act Commands or Move Commands, and Damage received is Increased by 100% for 3 Turns. Duration is Increased by 2 Turns if Vulnerable Ice. Alleviated with Fire-Elemental Hits.

Haste ~ Available Act Actions and Move Actions per Turn are Increased by 1 for 3 Turns.

Health Regeneration ~ 15% Max HP Recovery every Turn for 5 Turns.

Health Sap ~ 15% Max HP Damage every Turn for 5 Turns.

Hustle ~ Available Act or Move Commands per Turn are Increased by 1 for 3 Turns.

Immobilize ~ Move Commands are restricted for 3 Turns.

Immune ~ Immune to Status Conditions for 3 Turns.

Infatuate ~ Treats Allies as Enemies and Attacks them until Inflicter or Afflicted is KO'ed for 3 Turns. Opposite Gender only.

Instant Death ~ Immediate KO Status. Bypasses Abilities, Effects and Bonuses involving HP reaching 0.

Intangible ~ Physical Abilities and Basic Attacks have 100% Chance of Missing (Overrides Sure Hits), but Magical Abilities and Basic Attacks have their Total Damage Increased by 100% for 3 Turns.

Invincible ~ HP cannot be Decreased by any means for 2 Turns.

KO ~ Self Explanatory.

Magic Loss ~ 25% Max MP Damage is added to the Base Damage taken. Damage Modifier.

Mana Flow ~ Doubles the Effectiveness of Cycle Mana for 3 Turns.

Mana Leak ~ 10% Max MP Damage every Turn for 5 Turns.

Mana Regeneration ~ 10% Max MP Recovery every Turn for 5 Turns.

Oblivion ~ Immediately Removed from the Battlefield.

Pain ~ Physical OR Magical Abilities have a Charge Use/Cast Time of +1 Turn, depending on the type of the afflicted Target.

Paralyze ~ Cannot execute Act Commands for 3 Turns.

Petrify ~ Cannot Act or Move for 3 Turns, but Total Damage received is Decreased by 50%. Instant Death by Critical Hit.

Poison ~ 12% Max HP Damage every Turn for 3 Turns.

--- Severe Poison ~ 16% Max HP Damage every Turn for 3 Turns.

Protect ~ Physical Total Damage received is Decreased by 50% for 3 Turns.

Purification ~ Total Damage received is Increased by 100%, Damage inflicted is converted to HP Recovery, and the Effectiveness of HP / MP Recovery is Increased by 100% for 3 Turns. Can only Target Enemies.

Rage ~ Int Stat is Increased by 100%, but Spr Stat is Decreased by 50% for 3 Turns. Only Basic Attacks are enabled.

Reciprocation ~ Afflicted receives 50% Total Damage the Inflicter receives, and viceversa for 3 Turns. Effect does not include itself.

Reverse ~ Damage dealt and received is converted to Recovery and viceversa for 3 Turns.

Scramble ~ Available Act Commands (Except S and X-Abilities) are randomized for 3 Turns.

Seal ~ Prevents the execution of any Command for 3 Turns. Alleviated ONLY by specialized Items and Abilities, or a Trigger Command.

Shell ~ Magical Total Damage received is Decreased by 50% for 3 Turns.

Sleep ~ Cannot Act or Move for 3 Turns, and every Hit is a Sure Critical Hit. Alleviated with Physical Damage.

Slow ~ Can execute only 1 Command (Act / Move / Wait) per Turn for 3 Turns.

Spasm ~ 50% Chance of an Act Command being Cancelled.

Stasis ~ Cannot execute Act or Move Commands for 3 Turns.

Stop ~ Turns are Skipped for 3 Turns.

Taint ~ 12% Max MP Damage every Turn for 3 Turns.

Unconscious ~ Automatic Status triggered by having less than 0% Max MP, it is treated like KO. Recovers 5% Max MP per Turn. Alleviated by Current MP > 0.

Weapon Break ~ Weapon Equipment is Nullified for the duration of the Battle.

Warp ~ Can Warp to Any Cell instead of conducting a Movement Action for 3 Turns.

Weak ~ Max HP and MP are Decreased by 15% for 3 Turns. Can Stack up to 3 Times.

Wither ~ 2 Random Stats (Physical / Magical) are Decreased by 50% for 3 Turns.

Wound ~ 10% Max HP Damage for 3 Turns. Can Stack up to 3 Times. Alleviated with HP Recovery.

Zombie ~ Afflicted gains [Vulnerable Light] and HP Recovery is converted to HP Damage for 3 Turns.
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Post by Gist Sat Jun 07, 2014 8:32 pm

~ Bestiary ~

No entries have been recorded...
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Post by Gist Sat Jun 07, 2014 8:41 pm

This will be reserved for my character if I choose to make one. Those who have been accepted may now post their profiles.
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Post by Silver Sun Jun 08, 2014 5:58 pm

Name: Ashe Valentine

Age: 19

Gender: Female

Appearance:
Spoiler:

Profession:
Spoiler:

Level: 1
Exp: 0/10

Weapon: ????? (Relic)- Ancient spellblade discovered in the midst of an ancient tomb that harnesses remnants of elemental power.
Armor: ??????? ????? ??? (Barrier Spell Lv1)- Basic spell that conjures a weak protective shield around the caster.
Accessory: ???? ??????? (Onyx Headband)- Somewhat showy headband with onyx gemstones.

A-Ability: Enchant Blade ((GM Note: All subskills in this section cannot be activated until corresponding A-Skill has been activated in A-Ability 2))

+FlametoungeEvokes the raw power of fire upon the user's blade, causing flame to dance along the edge of the blade while also enabling an arsenal of fiery swordplay techniques. No Damage. The user's basic attacks gain the Fire Elemental and have a Low chance of Burn, also grants the ability to act as a Fire Source in certain situations. Range: Self. 6 MP. Fire Elemental.
---FireballDraws from the fiery power of the user's blade and reforms the flames into a sphere of fire before launching it off at the user's target. 110% Int Damage. Chance of Burn. Range: 4 Cells. 9 MP. Fire Elemental.
---Passionate PlungeRaises the blade to draw in some fiery energy before thrusting forward at the target's stomach. 100% Atk Damage. Chance of Blood Loss. Range: Adjacent Cell. 10 MP. Fire Elemental.
---Rising PyreStabs the blade into the ground, evoking the power of flame to rise up in a circular formation around the user. 130% Int Damage. Range: Surrounding Cells. 11 MP. Fire Elemental.

+IcebrandEvokes the harsh power of ice upon the user's blade, causing the blade's temperature to drop to subzero levels while also enabling an arsenal of icy swordplay techniques. No Damage. The user's basic attacks gain the Ice Elemental and have a Low chance of Freeze, also grants the ability to freeze applicable cells. Range: Self. 10 MP. Ice Elemental.
---Ice SpikeDraws from the icy power of the user's blade and reforms it into a spike of ice that the user fires off at her target. 50% Pierce Int Damage. Range: 3 Cells; Linear. 10 MP. Ice Elemental.
---EntrapmentPulls the icy power from the blade momentarily to wrap it around the target in an attempt to freeze them in place. No Damage. High Chance of Freeze. Range: 3 Cells. (tier 3) 22 MP. Ice Elemental.
---Shattering BlowDelivers a powerful blow with an ice covered blade that causes razor shards to fly everywhere. 120% Atk Damage. Creates Ice Shards in Adjacent Cells for Five Turns. Range: Adjacent Cell. 11 MP. Ice Elemental.
IIce Shards: Passing through or occupying cells with Ice Shards (Denoted { }) causes 5% Max Hp Ice Damage, negated by Fire affinities.

Spoiler:

A-Ability: Release Power *LOCKED*

Spoiler:

A-Ability: Dance of the Elements *LOCKED*

Spoiler:

A-Ability: Powers Interlaced *LOCKED*

Spoiler:

R-Ability:

+Elemental AggressionWhenever the user is attacked by an elemental attack, a bit of the element's aura collects around her to empower her. Whenever the user is successfully hit by any elemental attack, the user's damage output is increased by 1%. Stack Limit: 100%.

B-Ability:

+Elemental ProtectionThe user conjures a thick veil of elemental magic to protect the user and her allies from a specific element. When activated, grants the Ally Party Resist [Insert Elemental] for Three Turns.

S-Ability:

+Might of the ElementsThe blessings of the elements inscribe their power in the form of runes upon the user's body, releasing their true power for her. The user's Int is increased by 20% of her base Atk passively.

E-Trigger:

+Rush of the ElementsCalls upon the strength of all of the elements, wrapping them in a protective formation around the user before releasing them in a whirling cloak of energy. When activated, the user takes 20% less damage for the duration of this ability; in addition to this effect, enemies in surrounding cells suffer from Elemental Pressure. Three Turn Duration. Elemental Pressure: The afflicted expends 15% more MP to utilize elemental attacks.

X-Ability:

+Element's EndUnleashes the user's full prowess over the elements to barrage the user's target in an all-out assault which temporarily seals their ability to conjure the elements to their aid. 200% Pierce Atk/Int Damage. Seals the target's ability to use elemental attacks for three turns. Range: 6 Cells. 0 MP. 10 X-Levels. Chosen Elemental.

O-Ability:

None.

Stats:

HP: 25
MP: 15 (+5 from Onyx Headband)
Atk: 5 (+1 from Relic)
Def: 3 (+0 from Barrier Spell Lv1)
Int: 2 (+0 from Relic) (+1 from Might of the Elements)
Spr: 2 (+1 from Barrier Spell Lv1)
Critical: 4%
Evade: 2%
Move: 2 Cells (+1 from Spellblade Profession)

Skill Points: 0
Upgrade Points: 0


Last edited by Silver on Wed Jun 25, 2014 9:04 pm; edited 1 time in total
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Post by Masquerade Mon Jun 23, 2014 3:05 am

Name: Chroma Ateri
Gender: Male
Age: 14
Level: 1
Next Level: 0/10
Appearance:
Spoiler:

Profession: Wandering Artist - No home to go back to, the one who claims this profession embraces a lonely life, living off of commissioned work and selling portraits of nature, but little do the commoners know that his power over art goes much farther than being able to conjure masterpieces made of pencil or paint. (Drawn Strength)

*Drawn Strength: The user's basic attacks deal 10% more damage when using a weapon conjured by an A-Skill.
   
Weapon: ????????'? ?????????? (Beginner's Paintbrush) - For the rising artist, a giant form of the standard paintbrush meant to be used for practice pieces. (Damage: INT)(Range: 3 cells)
Armor: ????? ????? (Baggy Shirt) - Free-flowing plain beige shirt too large for those of a smaller body type.
Accessory: ?????? ??????? (Wooden Palette) - Aged palette meant to the hold the paints of a master artist.

A-Ability: Luminous Limit:

+Exploding Light: Consecrates light in the vicinity of a foe and detonates it causing an isolated explosion.  100% Int Dmg. Range: 4 cells. Chance of Stasis (Mod. +0) for 1 turn. 8 MP.  Light elemental.

+Prism Blade: Calls down a magnificent blade composed of all wavelengths of visible light to strike down a foe before taking the blade into one's own hand as a new weapon.  130% Int Dmg.  Range: 4 cells.  Taking the Prism Blade into one's own hand increases basic attack damage by 10% but reduces basic attack range to adjacent cell. 9 MP.

R-Ability: None.

B-Ability: None.

S-Ability: Lingering Dust - Skills leave the target coated in a glowing dust that causes them to act as a light source while being unable to become Stealthed or hidden in any way.  Enemies that have become Dusted take 10% more damage from a skill used on them while the effect is still in place.  If a skill is used on the target, the status dissipates and is not replaced.  If no skill is used, the status has a 3 turn duration.

E-Trigger: Million Blades/Million Arrows - Paints into existence a myriad of blades and looses them towards a single unfortunate target, two blades returning to one's hands for temporary use in battle as new weapons.  Or, the user may paint a giant bow with several arrows nocked sending them flying into the sky to rain down upon the opposition.  The bow continues to exist afterwards allowing for rapid-firing of arrows until it dissipates.  [Million Blades] 70% Int Dmg.  Range: 6 cells.  5 hits.  User dual wields two Infinite Blades that boost basic attack damage and critical hit rate by 20% but reduces the range to adjacent cell.  3 turn duration.  [Million Arrows] 140% Int Dmg.  Range: All enemies.  User wields Infinite Bow that fires 3 arrows per basic attack instead of one and extends basic attack range by 1 cell.  3 turn duration.
   
X-Ability: Fill The World With Art (Neutral) - "...and it shall become as a paradise."  Freezes time and unlatches the large palette from one's back, lacing it with a plethora of paints and giving it a mighty spin, watching as it spins and rises into the sky, the world rendered colorless as time continues to remain motionless.  A sudden stop in the spinning and powerful streams of color burst from the splotches on the palette like a broken dam releasing the reservoir's waters.  In a chromatic tide, time begins to flow once more and the enemies are left to drown in the river of paint that brings life into this world and makes it into the paradise it was meant to be.  Deals 100% Piercing Int damage to all enemies.  Total damage dealt to the opposition is divided amongst allies as HP Recovery.

~ Stats ~

HP: 15
MP: 25 (+5 from Wooden Palette)
Atk: 2 (+0 from Beginner's Paintbrush)
Def: 2 (+0 from Baggy Shirt)
Int: 5 (+1 from Beginner's Paintbrush)
Spr: 3 (+1 from Baggy Shirt)
Critical: 4%
Evasion: 3%
Movement: 2 Cells (+0 from Wandering Artist Profession)
X Gauge: 0/5

Skill Points: 0
Upgrade Points: 0
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