DURUNU PUROJEKUTO

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DURUNU PUROJEKUTO

Post by Durn on Fri Sep 19, 2014 2:53 am

Numbers and shit idgaf.

Durn
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Re: DURUNU PUROJEKUTO

Post by Durn on Fri Sep 19, 2014 2:53 am

Name: 12
Gender: Female
Age: Unknown
Appearance:
Spoiler:
Profession: Kill Tracer [Dual Wield] [Imbalance] - The Kill Tracer wields two blades: one designed to locate and mark weaknesses with light slashes; the other, to trace said instances with deeper, deadlier strikes.

Imbalance - The Kill Tracer's primary weapon deals 80% ATK damage, while their secondary weapon deals 120% ATK damage.

Weapon: Aiusaj - A glassy and light blade enchanted with the keen ability to always strike the target's weakest point when swung. [If equipped as a primary weapon, the wielder's secondary weapon gains an additional 30% critical strike chance.]
Weapon: Shaiathusa - Weighing nearly one-thousand pounds, this blade's unrealistically thin, yet durable and sharp edge can penetrate any exposed weaknesses. [Bypasses target's ability-granted DEF bonuses.]
Armor: Worn Coat - A simple coat that protects the wearer from moderate physical damage.
Accessory: Knee Guard - Dusty knees are a surefire way to get oneself killed.

A-Ability: Aiusaj Manipulation 

+ Pinpoint Weakness: 12 swiftly glazes Aiusaj along the target's body, allowing it to quickly bend in a trajectory that accurately strikes the target's weakest point, illuminating said point with a bright-red aura visible only to 12. This sets a "Pinpointed Weakness" on the target. 12 may consume a stack of "Pinpointed Weakness" to deal 25% additional, multiplicative physical damage on her next strike.

(D: 80% ATK / A: Pinpointed Weakness / R: Adjacent / MP: 10 / E: Neutral)

+ Yjenta Aiusaj: 12 sweeps her finger across the flat side of Aiusaj, coating it in a purple veil of magical aura that enchants all physical attacks that involve Aiusaj with a 20% chance to apply Burn to the target.

(D: -- / A: Aiusaj 20% Burn / R: Self / MP: 6 / E: Fire)

R-Ability: N/A

S-Ability:

+ Outline: Upon striking a foe with her primary weapon, 12's target receives a stack of Exposed Weakness. 12's next strike against a target with Exposed Weakness will deal 30% additional, additive physical damage and reduce their DEF by 10% for 5 turns.

D-Ability:

+ Strife: Preemptively enchanting her blades with a ferocious magic capable of existing beyond the grave, 12's blades carry out a final, mortal strike against the unit responsible for the fatal damage dealt to 12. If the user is KO'd in the turn following this ability's activation, deal 350% piercing ATK damage to the appropriate unit. If the user survives the following turn, this skill does nothing.

(D: 350% P ATK / A: -- / R: Any / MP: 0 / E: Neutral)

LVL: 2
EXP: 7 / 16
SP: 1

HP: 25 / 25
MP: 20 / 20
ATK: 6 (+1 from Aiusaj)(+1 from Shaiathusa)
DEF: 3 (+1 from Worn Coat)
INT: 0
SPR: 3 (+1 from Knee Guard)
CRIT: 5%
EVADE: 5%
MOVE: 2 (+1 from Kill Tracer Profession)

Affinity:
N [1] #09
N [0] #13
N [0] #17
N [0] #26
N [0] #35
N [0] #42
N [0] #69

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Re: DURUNU PUROJEKUTO

Post by Durn on Fri Sep 19, 2014 2:53 am

Name: 02
Gender: Female
Age: Unknown
Appearance:
Spoiler:
Profession: Saboteur [Basic: 3 Cell] [Unpredictability] - The Saboteur lives for her explosions. One might say that she holds her bombs closer to her heart than her own limbs. Heh. Heh heh.

Unpredictability - The Saboteur's basic attacks deal damage to all units in cells adjacent to the target, regardless of their affiliation. In addition, all basic attacks deal damage ranging from 70%-130% ATK. This value is decided randomly whenever a unit takes damage from one of her attacks.

Weapon: Shanty Grenades [+1 ATK] - A raggedy pouch filled to the brim with cheap grenades. There seems to be a hole near the bag's bottom side, but 02 hasn't noticed.
Armor: Worn Coat [+1 DEF] - A simple coat that protects the wearer from moderate physical damage.
Accessory: Crutch [+5 MP] - In the words of 02, "When ya'r only missing one leg, ya only need one crutch!"

A-Ability: Cheeky Traps 

+ Motion Sensor Whaling Harpoon: 02 plants a deceptively complex, yet tiny gadget beneath a pile of upturned dirt. When a unit, regardless of affiliation, walks over the trapped cell, the gadget will trigger a tiny spring, causing it to jet out from the ground in the form of a massive spear. Due to its quirky nature and awkward size, it may not hit the mark quite as well as it should. Damage varies from 20% to 200% physical damage.

(D: -- / A: Sets Whaling Harpoon Trap / R: Adjacent / MP: 10 / E: Neutral)

+ Jeffrey the Bear: 02 tosses a raggedy, stuffed bear at the target unit. Due to her extremely poor aim, the bear will land on any unit on the map other than her initial target, regardless of sight and affiliation. When Jeffrey has reached a destination, he will push the target out of their current cell and occupy it. After taking a single hit, Jeffrey is destroyed. Upon destruction, Jeffrey unleashes an infernal explosion of fiery doom, dealing massive damage to all units, regardless of affiliation, within 2 layers of surrounding cells. 160% ATK damage. Chance of Instant Death. Chance of Blind. Chance of Burn.

(D: -- / A: Sets Jeffrey the Bear Trap / R: 3 / MP: 20 / E: Neutral)

R-Ability: N/A

S-Ability:

+ Intentionally Strategic Bombings: Due to her extremely poor planning and positioning, 02 will often be caught within the striking range of her own attacks and abilities. Whenever 02 deals damage to herself, an entirely planned, definitely-not-a-malfunction secondary explosion will occur directly on top of the initial target of her previous attack or ability. This secondary explosion deals 120% ATK damage, and will damage any unit within surrounding cells of the target location, excluding 02.

D-Ability:

+ Good-and-Evil Big Boom Explosion: 02 pulls an always-prepared string that dangles from the roof of her mouth with her tongue, thus setting off a complex series of explosions carefully planted within her own body, dealing 300% piercing ATK damage to all foes and healing all allies for 100% of her current MP as long as they are within line of sight. This kills 02.

(D: 300% P ATK / A: 100% Current MP Healing / R: Line of Sight - All / MP: 0 / E: Neutral)

LVL: 1
EXP: 11 / 12
SP: 0

HP: 15 / 15
MP: 25 / 25 (+5 from Crutch)
ATK: 5 (+1 from Shanty Grenades)
DEF: 3 (+1 from Worn Coat)
INT: 0
SPR: 2
CRIT: 14%
EVADE: 0%
MOVE: 2 (+0 from Saboteur Profession)

Affinity:
N [0] #09
N [0] #13
N [0] #17
N [0] #26
N [0] #35
N [0] #42
N [0] #69

Durn
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Re: DURUNU PUROJEKUTO

Post by Durn on Fri Sep 19, 2014 2:54 am

Name: 57
Gender: Male
Age: Unknown
Appearance:
Spoiler:
Profession: Lightbender [Absorb Light] [Basic: INT] - Blessed with the unique ability to give physical form to rays of light, 57 thrives in areas with any sort of luminescence.

Weapon: Golden Hilt [+1 INT] - What remains of an ancient sword. Fortunately, the hilt is all the Lightbender needs to conjure an entirely new, yet ethereal blade for temporary usage in combat.
Armor: Intricate Garb [+1 SPR] - A fantastic array of blue and white silk, masterfully crafted into a comfy, battle-ready set of clothes.
Accessory: Sun-Touched Brooch [Absorb Light / If the user is already under the effect of Absorb Light without the usage of this accessory, the amount of HP restored by Absorb Light is increased by 50%] - A perfectly spherical gem enchanted with the ability to redirect all forms of luminescence to its wearer.

A-Ability: Unyielding Light 

+ Prismatic Slash: 57 harnesses the power of nearby light and unleashes it with a swift slash of his blade. Upon slicing through its target, tiny particles of light jet outward from the blade and litter the air in the surrounding area. Turns cells surrounding the target into shining cells.

- Radiance I: Deals +10% INT damage.

- Radiance II: Deals +10% INT damage. Chance of burn.

- Radiance III: Deals +20% INT damage. Instead of spawning shining cells, spawns prismatic walls. These walls cannot be destroyed and last three turns. 57 may pass through the walls freely. Upon passing through a prismatic wall, 57 gains a stack of Radiance. Each wall may only provide 1 stack of Radiance apiece.

(D: 130% INT / A: Creates shining cells / R: Adjacent / MP: 9 / E: Light)

+ Energy Spotlight: 57 blesses a target with a refreshing luminescence, healing them for 80% of 57's INT. Turns cells surrounding the target into shining cells.

- Radiance I: Heals for an additional amount equal to 10% of the target's maximum HP.

- Radiance II: Heals for an additional amount equal to 20% of the target's maximum HP.

- Radiance III: Heals for an additional amount equal to 20% of the target's maximum HP, and transfers one status effect from the target onto any cell within 3 of the initial target. This cell turns into a clouded cell of the provided status. For instance, if burn is removed, the cell turns into a burn cell, and burns the first unit to walk into the cell. Positive statuses may also be removed.

(D: -- / A: 80% INT Heal / R: 3 / MP: 8 / E: Light)

R-Ability: N/A

S-Ability:

+ Radiance: When 57 is exposed to a shining cell, he consumes it and gains a stack of Radiance. Radiance can stack up to three times, and can be expended in addition to mana at various intervals to give A-Abilities additional effects.

D-Ability:

+ Solar Gate: 57 unlocks the key to an alternate dimension, unleashing a relentless blast of shining energy onto the battlefield.

(D: 100% P INT / A: 75% Burn + 75% Blind / R: All / MP: 0 / E: Light)

LVL: 1
EXP: 11 / 12
SP: 0

HP: 20 / 20
MP: 20 / 20
ATK: 1
DEF: 3
INT: 4 (+1 from Golden Hilt)
SPR: 2 (+1 from Intricate Garb)
CRIT: 3%
EVADE: 5%
MOVE: 2 (+1 from Lightbender Profession)

Affinity:
N [1] #09
N [0] #13
N [0] #17
N [0] #26
N [0] #35
N [0] #42
N [0] #69

Durn
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Re: DURUNU PUROJEKUTO

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