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ReCreation Profiles

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ReCreation Profiles Empty ReCreation Profiles

Post by Masquerade Thu Dec 04, 2014 1:43 pm

Current Inventory

Lo-Potion x2 (Recovers 5 HP upon use)

Mana Shard x2 (Recovers 5 MP upon use)

Tonic x4 (Recovers 20 HP and 10 MP upon use)

Life Crystal x1 (Revives fallen character with 25% Max HP)

Chest Key x5 (Unlocks target chest or door)

Vial of Acid x1 (Removes Petrify upon use or deals 8% Max HP Dmg to an adjacent target; Uses Remaining: 3/3)

White Lily x1 (Grants Immunity for 3 turns upon use)

Green Tea x1 (Removes all negative status effects upon use)

Hunter's Talisman x1 (Reduces aggression garnered by foes if worn; charm wears off after 3 turns)

Cosmos Delight x0 (Recovers 35 HP upon use)

Materials

Potent Acid x1 (If you touch it, you'll lose your finger.  CORROSIVE.)

Spare Parts x1 (Small collection of mechanical parts)

Deity's Tear x1 (Extremely rare flower gathered from a spot where a god or goddess's tears have hit the earth)

Cracked Beaker x1 (Chemical beaker not exactly in its prime)

Spectacle Frame x1 (A pair of glasses without the lenses.  How useless.)

Pool Ball x3 (Ball taken from the popular table game)

Grotesque Tentacle x1 (Slimy piece of flesh attached to a mutant...or at least it was attached)

Bone Club x2 (Thick calcium-rich bone used as a weapon)

Scrap Metal x1 (Crumpled up metal that can be recycled)

Weapons/Armor/Accessories

Gauntlet (A lone gauntlet.  Increases ATK by 1; equippable by Alessia) [Accessory]

Buckler (Small and round, this shield is meant for fending off some attack. Increases DEF by 1; equippable by Alessia; 5% Block Chance) [Shield]

Arrowhead Necklace (Rough piece of sinewy string with a single arrowhead as the defining element of this accessory. Increases Atk by 1; equippable by Elisia) [Accessory]

Leather Gloves (A set of black leather. Increases Atk by 1; equippable by Xylia) [Weapon]

Key Items

Guild Identification (Personal badges assigned to the members of the guild, Heart of Mana, they allow for the holders to take on tasks and gain access to certain areas blocked off to normal civilians)

Skeleton Key Card (Specialized key card made to gain access to general use areas of the abandoned laboratory in the Cosmos District)

Lab Photo (Odd photograph of an older gentleman and a beaming young girl, both ecstatic to be in the lab; the true context of the photo is unknown)

Sealed Locket (Golden locket found in some rubble in the abandoned lab in the Cosmos District, it is completely sealed shut from age.  There must be some way to get it open...)

Current Gold: 0

Achievement Points: 26


Last edited by Masquerade on Mon Jun 06, 2016 4:06 pm; edited 27 times in total
Masquerade
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Post by Masquerade Thu Dec 04, 2014 2:04 pm

Guild

Guild Name: Heart of Mana
Guild Level: 1
Guild Experience: 35/80
Power Gauge: 0/10
Active Power: None.

Current Tasklist:

None.

Guild Bonuses:

None.

Guild Powers:

None.

Factions

The Holy Might:

Faction Leader: Saint Nerra
Accessibility: None.
Affinity Level: 1
Faction Affinity: 20/100

Faction Bonuses:

None.

The Night Shroud:

Faction Leader: Venase
Accessibility: None.
Affinity Level: 1
Faction Affinity: 24/100

Faction Bonuses:

None.

The Lion's Roar:

Faction Leader: King Edwin
Accessibility: None.
Affinity Level: 1
Faction Affinity: 0/100

Faction Bonuses:

None.

The Height of Power:

Faction Leader: Knight of Knights
Accessibility: None.
Affinity Level: 1
Faction Affinity: 0/100

Faction Bonuses:

None.

???:

Faction Leader: ???
Accessibility: None.
Affinity Level: ?
Faction Affinity: ???

Faction Bonuses:

???


Last edited by Masquerade on Fri Jan 01, 2016 8:57 pm; edited 3 times in total
Masquerade
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Post by Masquerade Thu Dec 04, 2014 2:13 pm

Request 04-A: Barbarian Raid

Enemy Profiles

1, Lv. 5

Profession: Barbarian
Type: Humanoid

A-Ability: Basic Might:

+Axe Smash: Brings down axe with great force. 160% Atk Dmg. Range: Adjacent. User cannot act next turn. 10 MP.

+Pillage: Grapples with a foe forcefully, rattling them enough to take their goods. 120% Atk Dmg. Range: Adjacent. Steals item. 8 MP.

+Bum Rush: Dashes to target with a powerful slam. 130% Atk Dmg. Range: 6 cells, linear. Winds up in cell adjacent to target. Dash is blocked by obstacles. If max dash is achieved, target is Stunned for 1 turn. 10 MP.

R-Ability: Blinding Rage – Upon reaching HP Critical levels, ATK is boosted by 40% but Hit Rate is reduced by 20%.
S-Ability: Go Big or Go Home – All boosts to ATK are doubled.
D-Ability: None.

Stats:

HP: 70
MP: 30
DD: --/--
Atk: 12
Def: 5
Int: 0
Spr: 4
Evade: 7%
Move: 3 cells

*See above for 2, 3, and 4

5, Lv. 5

Profession: Gunslinger
Type: Humanoid

A-Ability: Sharpeye:

+Dead Aim: Lines up the shot to make it hurt. No action this turn. Next attack or skill is Critical. Range: Self. 6 MP.

+Sandstone Slug: Fires a bullet infused with the power of stone. 100% Atk Dmg. Range: 4 cells. Targets hit by this skill twice are Petrified. 8 MP. Earth elemental.

+Slipsand: Slides along the cell firing bullets determined by how long one slides along. Travels up to 4 cells in one direction firing a bullet for each cell traveled dealing 90% Atk Dmg per hit. If a point blank shot is fired, it is a critical hit. Range: 8 cells. Movement is linear and in one direction. 8 MP.

+Duel Stance: Freezes time for oneself and one’s target, and when time gets rolling once more, it is a draw to the death. 170% Atk Dmg. Range: 4 cells. If the target can launch a basic attack from the same range as this skill, there is a chance that they might shoot first dealing the same damage percentage based on their own Atk stat. If Dead Aim is used before this skill, this skill has a chance of Instant Death. 12 MP.

R-Ability: None.
S-Ability: Tactical Mindset / Power Trigger – The unit may toggle between these two effects: 1) Double the range of basic attacks and skills (except Duel Stance) or 2) Critical Hit Damage is increased by 30%.
D-Ability: None.

Stats:

HP: 55
MP: 45
DD: --/--
Atk: 10
Def: 3
Int: 2
Spr: 7
Evade: 10%
Move: 4 cells

*See above for 6

Neutral Profiles

None.


Last edited by Masquerade on Mon May 16, 2016 5:36 pm; edited 18 times in total
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Post by Masquerade Thu Dec 04, 2014 2:14 pm



Last edited by Masquerade on Mon Mar 28, 2016 5:00 pm; edited 8 times in total
Masquerade
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Join date : 2009-10-28
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ReCreation Profiles Empty Re: ReCreation Profiles

Post by Masquerade Thu Dec 04, 2014 2:14 pm

~ B E S T I A R Y ~

Humanoid

Alchemist (Location: Irysium/Defeated: 1/Exp: 2/Gold: 12/Items: Potent Acid)
Bandit (Location: Abandoned Laboratory/Defeated: 6/Exp: 1/Gold: 6/Items: None)
Thug (Location: Abandoned Laboratory/Defeated: 4/Exp: 3/Gold: 9/Items: None)
Failed Experiment (Location: Abandoned Laboratory/Defeated: 1/Exp: 4/Gold: 13/Items: Grotesque Tentacle, ???????? ?????)
Hiroshi (Location: Abandoned Laboratory/Defeated: 1/Exp: 20/Gold: 50/Items: Steel Hazard)

Beast

None.

Reptilian

None.

Insect

None.

Plant

None.

Aquatic

None.

Inorganic

Hanging Lantern (Location: Virahein Woods/Defeated: 2/Exp: 2/Gold: 16/Items: Scrap Metal, ????? ???????)

Machine

Tinkerer (Location: Irysium/Defeated: 2/Exp: 1/Gold: 4/Items: Spare Parts)

Demon

None.

Undead

Skeleton (Location: Virahein Woods/Defeated: 3/Exp: 3/Gold: 10/Items: Bone Club)


* * *

For the positive and negative statuses, see here: ~Inflictionary~


Last edited by Masquerade on Mon Mar 28, 2016 5:04 pm; edited 7 times in total
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Post by Masquerade Thu Dec 04, 2014 2:15 pm

Reserved for...things...
Masquerade
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Post by Silver Sat Dec 06, 2014 1:42 pm

Name: Elisia Fairchild
Faction: The Night Shroud

Age: 16

Gender: Female

Appearance:
Spoiler:
Profession: Sharpshooter – With a keen eye and bow in hand, the one who claims this professions looses a volley of attacks against the opposition from a distance to keep herself out of harm's way. (Quick Shot) (Equip: Bows)

Quick Shot: Fires arrows with impressive speed, allowing for the user to quickly chain certain bow-based attacks together. Allows for chaining of certain skills based purely on range. Max Chain: 3.

Spoiler:

Level: 5
Exp: 19/48

Weapon: Father's Bow – Older bow made by a master marksman which has seen many battles; the original wielder passed away leaving this as the only memento. (Range: 4 Cells)
Armor: Black Vest – Black vest that fits the wearer nicely.
Accessory: Warrior's Seal – Shimmering silver medallion with two swords crossed engraved into it. Merely looking at it grants one power.

A-Ability: Swift Barrage

+The ChaseLocks onto the target and bolsters mana to the user's legs in order to swiftly and effectively close the distance between the user and her target. No Damage. User moves up to [User's Move] x2 Cells away; Counts as a Move Action. Range: Set. 8 MP.

+HummingbirdSwiftly knocks an arrow and fires it with surprising force, enough so to hit a far off target. 120% Atk Damage. Range: 6 Cells. 6 MP.

+FireboltCharges an arrow with fire mana before loosing it upon the target, upon which the arrow bursts into three and collides at the same time in a fiery explosion. 100% Atk Damage. 3 Hits. Chance of Burn. Range: 4 Cells. 12 MP. Fire Elemental.

Spoiler:

A-Ability: Lock-On Assault *LOCKED*

Spoiler:

A-Ability: Illusion of Death *LOCKED*

Spoiler:

A-Ability: Genesis of Distortion *LOCKED*

Spoiler:

R-Ability:

+Shell ShockKnocks attackers who try to get up close and personal away with a deliberately aimed strike at their vitals. When attacked from an adjacent cell, knocks the attacker 4 Cells away with a chance of stunning the attacker.

Spoiler:

S-Ability:

+Continuous AssaultRelentless, the user moves into position as she attacks to ensure the target's demise. Allows the user to move into the proper range during attack chains.

Spoiler:

D-Ability:

+Mirrored AssaultUtilizes the full extent of one's mana to distort light around the battlefield in order to create illusory copies of the user's self. With the copies armed and at the ready, the user releases a single arrow into the sky which falls back to earth; the second the arrow hits the ground an innumerable amount of arrows fly leaving no one safe from harm. 100% Pierce Atk Damage. High Chance of Doom. High Chance of Stasis. Range: All Enemies. 0 MP.

Stats:

HP: 25
MP: 40
DD: 0/10
Atk: 8 (+1 from Father's Bow) (+2 from Warrior's Seal)
Def: 4 (+0 from Black Vest)
Int: 1 (+0 from Father's Bow)
Spr: 4 (+1 from Black Vest)
Evade: 8%
Move: 2 Cells (+2 from Sharpshooter Profession)

Skill Points: 0


Last edited by Silver on Sun Jun 05, 2016 8:56 am; edited 25 times in total
Silver
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Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

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Post by Silver Sat Dec 06, 2014 1:43 pm

Name: Alessia the Azure Star
Faction: The Holy Might

Age: 28

Gender: Female

Appearance:
Spoiler:
Profession: Magic Knight – Having surpassed years of training with both scholars and the royal knights, the one who claims this profession takes up both blade and spell to combat the enemies of her charges. (Magic Circle I) (Shieldbearer) (Equip: Swords, Greatswords, Hammers, Axes)

Magic Circle I: Evokes the power of mystical symbols to enhance one's weaponry. Allows the user to equip Magic Circles to her weaponry in order to give them new effects.

Shieldbearer: Wields a shield in the free hand. Allows the user to equip a shield if the user has a one-handed weapon equipped.

Spoiler:

Level: 5
Exp: 31/48

Weapon: Dreamchaser – Lightweight steel blade with a keen edge and filled with the power of ambition. (Passive: Overachiever - If the wielder attacks a target that is felled in the same turn, the incapacitation is counted as an Overkill regardless of damage dealt)
---Magic Circle: Blade Beam – Mystic rune depicting a sword with a burst of aura extending from it. (Passive: Enables the user to use an alternative basic attack for 100% Int Damage with the range of a 3 Cell Line)
---Magic Circle: *LOCKED*
Shield: Steel Hazard – Medium-sized metal shield with jagged spikes of steel sticking out of it. (5% Block Chance) (Deals 10% Piercing DEF damage to melee attackers)
Armor: Knight's Mail – Standard issue plate mail given to all newcomer knights.
---Magic Circle: *LOCKED*
---Magic Circle: *LOCKED*
Accessory: Magic 8 Ball – Ordinary pool ball in appearance, it actually possesses an enchantment to bolster luck and guide the holder through ordeals. (+10% CHR)

A-Ability: Mystical Knighthood

+ReversalDelivers a quick slash before ducking expertly around the enemy to land another, heavier, strike from behind. 90% Atk Damage. 120% Atk Damage. User lands behind target. Range: Adjacent Cell. 8 MP.

+Empower"Seal of power: Open!" Evokes the power of a magic symbol to bolster the will to fight within the target. No Damage. Increases target's primary offensive stat by 30% for Three Turns. Range: 3 Cells. 10 MP.

+Healing"Forget the scars of war and let go of your pain! Healing!" Concentrates one's energy into a passive shroud which seeks to knit together the wounds of the harmed. 120% Int HP Recovery. Range: 3 Cells. 8 MP.

Spoiler:

A-Ability: Assault of the Magi *LOCKED*

Spoiler:

A-Ability: Power of Mana *LOCKED*

Spoiler:

A-Ability: The Ancient Queen's Gambit *LOCKED*

Spoiler:

R-Ability:

+Indomitable AuraOverpowers foes that draw too near with one's sheer presence, forcing them to draw away. Whenever a foe is positioned in an adjacent cell of the user, their Def and Spr are lowered by 10% until they move out of an adjacent cell. Foes that continue to stay in an adjacent cell of the user following the activation of this ability have their Damage Input increased by 2% for every turn they remain in an adjacent cell. The secondary effect stacks 25 times and lasts for the duration of the battle. The secondary effect can be dispelled, but the primary effect cannot.

Spoiler:

S-Ability:

+Magic of Might IDraws upon magical power from the sheer force within one's body. Increases Int by 20% of the user's Atk stat.

Spoiler:

D-Ability:

+Return from GraceUtilizes every shred of mana within one's self to surge high into the air on the form of an earthen dragon which soars upwards until it hits the brink of the heavens themselves. Once there, the user directs the myriad of heavenly manas to overwhelm the dragon, sending its form crashing from the highest heights of the heavens down to the earth below from whence it came. 150% Pierce Int Damage. User chooses the Elemental. User's MP is reduced to 0. Cannot be used if the user's MP is already at 0. Range: All Enemies. 0 MP. Fire/Light/Earth Elemental.

Stats:

HP: 30
MP: 35
DD: 10/10
Atk: 6 (+3 from Dreamchaser)
Def: 4 (+1 from Knight Mail) (+3 from Steel Hazard)
Int: 4 (+0 from Dreamchaser) (+1 from Magic Circle: Blade Beam) (+1 from Magic of Might)
Spr: 3 (+0 from Knight Mail) (+0 from Steel Hazard) (+3 from Magic 8 Ball) (+2 from Dreamchaser)
Evade: 5%
Move: 2 Cells (+1 from Magic Knight Profession)

Skill Points: 0


Last edited by Silver on Sun Jun 05, 2016 9:24 am; edited 39 times in total
Silver
Silver
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Posts : 9517
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Post by Zerifachias Sat Dec 06, 2014 1:45 pm

Wisteria Varshtig-Night
Female, 16 (December 31)

Appearance:
Spoiler:

Faction: The Night Shroud
Level: 5
Progress: 31/48

Profession: Void Magi - One who specializes in controlling her enemies and her surroundings. By using magic, she can change the flow of battle with a simple whisper of a word. Careless words are more dangerous than swords. (Breathe)(Equips: Tomes; Grimoires)

Breathe - This unit's heritage allows her to be both calm and decisive. Every breath is deliberate. This unit restores 1% Max MP per turn.

Spoiler:

Weapon: Grimoire - A book filled with complex writing that most people cannot understand.
Light Armor: Winter Blouse - Warm and resistant to cold.
Accessory: Cotton Gloves - She never takes these off for some reason.

A-Ability: Void Magic

Winter's Embrace - With a flourish of magic, the user quickly chills the air surrounding her target, wrapping the target in a casing of ice, possibly freezing them in place. 130% Int DMG. 3 cell range. May cause Freeze. 14 MP. Ice Elemental.

Demon Grasp - A single motion upwards summons a brutal hand to claw and grab at the target's legs, possibly rooting them in place and making them more susceptible to critical hits. Deals 60% Int DMG over three turns. May cause Immobilize on any turn this spell is active. If rooted, critical hit chance increases by 20% for all units against the afflicted. 3 cell range. 6 MP. Non-Elemental.

Glyph of Purification - Wisteria draws forth magic from her reserves and uses the essence to paint a glyph on her body. The magic ink seeps back into her skin and hardens there, drying out until the ink cannot be wiped away. The tattoo inscriptions prevent harmful afflictions from reaching her, granting Wisteria Immunity for three turns. At any point while this effect is active, Wisteria can cleanse afflictions from others by touching them from an adjacent cell. 8 MP.

Fire Mine - Wisteria channels her power and creates a rune that she places in a small area. After the mine is set and charged, it waits for an unsuspecting enemy to walk over it. Sets a mine that deals 140% Int DMG in a small blast radius (surrounding cells to the mine) to any enemies caught in the area. 5 cell placement range. May cause Burn. 10 MP. Fire Elemental.

Spoiler:

R-Ability: Eldritch Catalysts - After casting a spell, an Eldrich Battery forms over this unit's head and an Eldrich Portal forms over the cell that the spell was cast on. Consuming an Eldrich Battery allows this unit to make a connection with the portal, using it as a base to cast spells from, increasing the potential range of spells. This unit cannot hold more than two Eldrich Batteries at a time and inactive Eldrich Portals last for only three turns. Activating a portal will extend the duration back to a full three turns again.

S-Ability: White Chains - An invisible link connects this unit to her allies. At any point during the battle, she can send energy down the chains to an ally to bolster their raw power or restore a portion of their reserves. Applies one stack of White Chain to all allies at the beginning of the battle. This unit may consume the stacks on an ally to boost their Atk or Int by 50% for two turns or immediately restore 40% of their Max HP and MP. These stacks cannot be refreshed by any means.

D-Ability: Snowfall - Her dance is like a thousand flakes of snow, scattered to the wind. One glance and you are enraptured. The way she moves with the light in her eyes, there is nothing else in this world so beautiful. 100% Int Ice DMG to all enemies. Covers the battlefield in Snowy Cells.

Stats:

HP: 20/20
MP: 40/40
DD: 10/10
Atk: 1
Def: 3
Int: 9 (+1 from Grimoire)(+1 from Cotton Gloves)
Spr: 5 (+1 from Winter Blouse)
Move: 2 cells (+0 from Void Magi profession)
Evade: 2%

Stat Points: 2


Last edited by Zerifachias on Sat Jun 04, 2016 10:05 pm; edited 24 times in total
Zerifachias
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Join date : 2009-11-01
Age : 31
Location : Naletia

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Post by Zerifachias Sat Dec 06, 2014 1:46 pm

Xylia Black
Female, 22 (December 6)

Appearance:
Spoiler:

Faction: The Height of Power
Level: 5
Progress: 31/48

Profession: Brawler - One who uses heavy hits to knock out targets or wrestle them to the ground in order to rip off a few limbs. (Brutality)

Brutality - Beating enemies into submission is an art. Enjoying it is just a perk. 10% Chance to Stun enemies with basic attacks.

Spoiler:

Weapon: Dread Knuckles - Strange glove-like objects constructed from the bones of those who have fallen in the forest. Added Effect: Fear (Low)
Armor: Blurred Out - A custom suit made for the purpose of flexibility.
Accessory: Grey Scarf - She doesn't like people touching it, for some reason.

A-Ability: Reaver

Iron Dragon - With the weight of iron, this unit slams her forehead into her target. The force behind the attack is enough to make any man or beast stagger. It can also crush solid rock. 100% Atk DMG. Ignores 50% of target's Defense. Shatters Frozen or Petrified targets. Adjacent cell range. 8 MP.

Opportunist - This unit takes full advantage of weaknesses or exploits and deals swift and heavy blows against her target. Deals 150% Atk DMG to an Incapacitated foe. May cause Disable. This ability cannot be used on a healthy enemy. 2 cell range. 10 MP.

Charging Bull - This unit charges a target, hitting them and knocking them flat on the ground. If the target was already knocked to the ground, she tramples them, doing extra damage. 120% Atk DMG. Knocks target down for 1 turn. 5 cell range charge. Deals 20% Bonus DMG if the target was already knocked down. 8 MP.

Spoiler:

Spoiler:

A-Ability: Item

R-Ability: Unbowed and Enraged - Upon reaching Critical levels of HP, this unit explodes with a massive amount of force, becoming rage incarnate and frightening enemy in range of her mighty aura. When this unit is under Critical status, Masochist reaches 100% potential and reaches 5/5 stacks. In addition, any enemy within three cells of this unit are Feared and will actively attempt to run from this unit. This mode is permanent until this unit is KO'd or healed above Critical levels. Enemies that were once feared cannot be feared again if this unit falls to Critical status again.

S-Ability: Masochist - This unit gets stronger the less health she has and grows more uncontrollable the more she hits something. 1% Bonus DMG for every 1% Missing HP. Every 5 basic attacks, this unit's next basic attack is empowered to do 75% more damage.

D-Ability: Flurry - Just one second is enough for this unit to tear apart her enemy. On top of insane damage, the enemy is knocked out for a good three turns. 200% Atk DMG.

Stats:
HP: 40/40 (+5 from Grey Scarf)
MP: 20/20
DD: 6/10
Atk: 9 (+3 from Dread Knuckles)
Def: 5 (+1 from Custom Suit)
Int: 1
Spr: 3
Move: 2 (+1 from Brawler Profession)
Evade: 5%

Stat Points: 0


Last edited by Zerifachias on Sun Jun 05, 2016 8:05 am; edited 11 times in total
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Post by Masquerade Thu Apr 23, 2015 2:31 pm

Side Quest Log

The Scientist's Locket

-A beautiful golden locket is found at the bottom of a pile of rubble in the abandoned laboratory in the Cosmos District.  It sounds like there is something loose inside but the locket is sealed tight.  There must be a way to get what's inside...

Current Objective: Investigate ways to open the locket.

Devolving a Bioweapon

-The group met a scientist by the name of Hiroshi in an abandoned lab who told them the tragic story of how a girl he had been taken care of at the lab became subject to experimental testing with an energy called Shade.  As a result she was turned into a bioweapon, and now Hiroshi aims to find a way to turn her back.

-The group decided to consult Albert the Alchemist on the way to restore Natalie and were pleased to hear it was possible. First, Albert needs to craft a Goblet of Life in order to purify Natalie's body aspect.

Current Objective: Collect (3) Midas's Ingot, (2) Moon's Shadow, and (1) Water of Eternity in order to help Albert make a Goblet of Life.
Masquerade
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