Tales of Alidaire Discussion Thread V.2

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Re: Tales of Alidaire Discussion Thread V.2

Post by Plattack on Mon Nov 30, 2009 8:55 pm

Kuori's character's rival is... DUN DUN DUN!
Herself.
That's right. I think kuori's character is an emo. :/

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Re: Tales of Alidaire Discussion Thread V.2

Post by Xenosaga on Tue Dec 01, 2009 4:51 pm

I've noticed this thing about rivals. Why's that?

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Re: Tales of Alidaire Discussion Thread V.2

Post by Masquerade on Tue Dec 01, 2009 4:58 pm

Rivals are special characters designed based on each player character's class. Their purpose is to present knowledge to the player character, usually in the form of a new and mostly powerful A-Ability.

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Re: Tales of Alidaire Discussion Thread V.2

Post by Zerifachias on Tue Dec 01, 2009 5:03 pm

Masquerade wrote:Rivals are special characters designed based on each player character's class. Their purpose is to present knowledge to the player character, usually in the form of a new and mostly powerful A-Ability.
Do you still have Aster somewhere in your databanks? Or do I have to make another profile.

I still remember most of his attacks, like Venom Shot and Feint.

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Re: Tales of Alidaire Discussion Thread V.2

Post by Masquerade on Tue Dec 01, 2009 8:37 pm

I don't have the profile, I'm afraid. ^ ^; It must have gotten eaten in my Inbox like Durn's music.....>.<

Here's Almair's other rival for anyone interested at seeing it:

Tamashi, Lv. 10

Job: Soul Blade
Weapon: Kyomei
Armor: Midnight Yukata (absorbs Dark; nulls Holy)
Accessory: Angelic Proof (Int+4)
A-Ability: One Circle:

+Shuhari - Yield to Darkness: The enemy's soul succumbs to the overwhelming power of the shadows which banishes the light half of their soul. Lowers target's SPR by 50%. Range: 2 cells. 5 MP.

+Shuhari - Relent to Light: Causes weapon to gleam with an ethereal light that causes the dark half of the enemy's soul to pulse in fear causing slight damage. 120% Int Dmg. Range: Adjacent cell. 6 MP. Holy element.

+Shuhari - Savage Burst: Focuses the power of darkness in the soul to unleash a devastating combo fueled by the shadows that linger in the furthest reaches of the heart. 120% Atk Dmg. Range: Adjacent cell. 7 MP. Dark elemental.

+Shuhari - Harmonic Order: Balances the light and darkness within the soul through intense meditation. Increases INT and SPR by 100% for 2 turns. Range: Self only. 8 MP. Takes one turn of meditating to activate.

+Shuhari - Chaotic Resonance: Causes the user's soul to resonate violently with the enemy's resulting in massive damage to the target's body and mind. 160% Int Dmg. Range: 2 cells. Confuses target. 13 MP.

+Shuhari - Wish: Releases the soul into the form of mana allowing the user to bend reality to the user's will; slashes the enemy four times and causes four blades of light to slash the enemy immediately after with the finishing blow being a meteor called down from the heavens to smite the enemy. 140% Atk Dmg from first four hits. 140% Int Dmg from second four hits. 190% Int Dmg from the meteor. Range: 4 cells. 9 hits. 32 MP.

A-Ability: Lost Grace:

+Banish: Releases feelings of wrath to envelop an enemy and banish it from the battlefield completely just as the Fallen Angel was banished from the heavens. Range: 3 cells. Banishes target. 16 MP.

+Sword Wall: Causes a myriad of sacred swords to strike the enemy from below. 150% Atk Dmg. Range: 2 cells. Pushes enemy back 1 cell. 11 MP.

R-Ability: Pulsating Soul- When attacked physically from an adjacent cell, pushes the attacking enemy back 3 cells with a mighty force of aura that warps the soul reducing Movement by 2 cells.
S-Ability: Patto- Increases movement by 1 cell.
D-Ability: Shuhari - One Circle - Soul Shatter (Neutral)

Stats:

HP: 75
MP: 65
Atk: 14 (+7 from Kyomei)
Def: 12 (+3 from Midnight Yukata)
Int: 14 (+3 from Kyomei)(+4 from Angelic Proof)
Spr: 16 (+6 from Midnight Yukata)
Movement: 2 cells (+1 from Soul Blade job)(+1 from Patto)

Skill Points: 0

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Re: Tales of Alidaire Discussion Thread V.2

Post by Zerifachias on Tue Dec 01, 2009 8:39 pm

Then I'll have to remake Aster soon

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Re: Tales of Alidaire Discussion Thread V.2

Post by Zerifachias on Tue Dec 01, 2009 8:56 pm

Name: Aster Katane - Level 10
Job: Apprentice Archer
Weapon: Hickory Bow (+3 ATK)
*7 cell Range*
Armor: Apprentice's Vest
Accessory: Seeker's Brace (+10 MP; +5 HP)

A-Ability: Bow Shot

+Venom Shot - Shoots a poison-soaked arrow at a foe. High chance of poison. [120%] ATK DMG
Range: 8 cells *Range is affected by weapon, if it was Lily, the Range would be 5*

+Double Shot - Fires off two arrows at the same time. Hits two different targets, if not in range, it hits one twice. [120%] for each. [150%] if only one enemy.
Range: 9 cells

+Feint - Fires off an arrow, missing deliberately to throw the foe off guard, then quickly fires a second arrow at a revealed weak spot. [190%] ATK DMG. Piercing may be an added effect.
Range: 7 cells

+Apprentice's Arrow Thrust - A much stronger version of Arrow Thrust. [150%] ATK Piercing DMG.
Range: 10

+Fire Arrow - Fires off a burning arrow at the foe. [120%] INT DMG. May cause the Burn status.
Range: 8 cells

A-Ability: Round Shooter

+First Round - Fires off a flurry of arrows at the foe at high speeds. [150%] ATK DMG

+Second Round - Fires off a mass of arrows at the foe with incredible power. [200%] ATK DMG

+End Round - Headshot. Poor accuracy. INSTA KILL is a given if the arrow hits. (Note: This only works on non-boss characters)

R-Ability: Survival-Potion: When hurt below 50% of health, automatically uses a potion to heal himself. Aster will sometimes choose not to bother with this.
S-Ability: Point Blank - The closer Aster is to the enemy, the more powerful his attacks. 3 cells closer than needed = +3 ATK bonus.
D-Ability: Arrowhead Striker (Fire)

Stats:
Whatever you would make a level 10 Archer.

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Re: Tales of Alidaire Discussion Thread V.2

Post by Masquerade on Wed Dec 02, 2009 5:47 pm

Question for Durn and Kuori: Have you two chosen to skip your turns in Corruption this round? If so: *thumbs down* Not a good idea...

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Re: Tales of Alidaire Discussion Thread V.2

Post by Durn on Wed Dec 02, 2009 5:53 pm

Masquerade wrote:Question for Durn and Kuori: Have you two chosen to skip your turns in Corruption this round? If so: *thumbs down* Not a good idea...
There was another turn? Woops. X3

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Re: Tales of Alidaire Discussion Thread V.2

Post by Masquerade on Wed Dec 02, 2009 5:53 pm

*facepalm* Go...look. ^ ^

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Re: Tales of Alidaire Discussion Thread V.2

Post by Durn on Wed Dec 02, 2009 5:56 pm

Masquerade wrote:*facepalm* Go...look. ^ ^

Posted.

There's nothing I can really do, especially when I have 3 mana. :3

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Re: Tales of Alidaire Discussion Thread V.2

Post by Masquerade on Wed Dec 02, 2009 6:22 pm

Corruption UPDATED!

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Re: Tales of Alidaire Discussion Thread V.2

Post by Xenosaga on Wed Dec 02, 2009 6:55 pm

I'm going to just spam Swarmstrike until I have no more MP.

After this, can we FINALLY leave this forest? Please? Pretty please?

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Re: Tales of Alidaire Discussion Thread V.2

Post by Masquerade on Wed Dec 02, 2009 7:16 pm

Jungle. ^ ^; And you'll see. The answer is kinda yes/kind no. You are aware that Selva is nicknamed "The Jungle Continent" for a reason right? XD

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Re: Tales of Alidaire Discussion Thread V.2

Post by Xenosaga on Wed Dec 02, 2009 7:36 pm

Jungle, forest, there's no difference to me.

And have I mentioned how much I hate you right now? Haaaaaaaaaaaaaaaaaaaaate you.

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Re: Tales of Alidaire Discussion Thread V.2

Post by Shadow on Wed Dec 02, 2009 7:40 pm

In fact, Selva means Jungle in Spanish XD.

...I hate to be dead.

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Re: Tales of Alidaire Discussion Thread V.2

Post by Xenosaga on Wed Dec 02, 2009 7:43 pm

No Spanish! No Spanish! I hate Spanish.

-goes to hide under covers, muttering curses-

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Re: Tales of Alidaire Discussion Thread V.2

Post by Shadow on Wed Dec 02, 2009 7:56 pm

Well, I like Spanish... my native language, after all.

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Re: Tales of Alidaire Discussion Thread V.2

Post by Xenosaga on Wed Dec 02, 2009 8:01 pm

Spanish gave me nightmares. I switched out to Japanese as soon as I could.

I can't wait until this battle is over. Those trees were so annoying.

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Re: Tales of Alidaire Discussion Thread V.2

Post by Shadow on Wed Dec 02, 2009 8:06 pm

I agree... they killed me so fast, my fun was over in seconds.

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Re: Tales of Alidaire Discussion Thread V.2

Post by Plattack on Wed Dec 02, 2009 9:06 pm

Andrew says:
http://www.youtube.com/watch?v=DWaB4PXCwFU
There should be an enemy we fight named jane.
And this should be the song.
^_^
Masquerade says:
Bad news for the Corruption folks, but that music video inspired me to create a new powerful enemy. ^ ^

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Re: Tales of Alidaire Discussion Thread V.2

Post by Xenosaga on Fri Dec 04, 2009 9:55 pm

Do the remaining survivors not want to post?

And damn it, Plattack!

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Re: Tales of Alidaire Discussion Thread V.2

Post by Masquerade on Fri Dec 04, 2009 9:57 pm

Don't worry; they've had plenty of time to post so I'm going to update tonight before I go to bed. =3

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Re: Tales of Alidaire Discussion Thread V.2

Post by Xenosaga on Fri Dec 04, 2009 9:58 pm

Masq, stop talking to people. You're going to kill us. Seriously.

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Re: Tales of Alidaire Discussion Thread V.2

Post by Masquerade on Fri Dec 04, 2009 10:01 pm

Sorry, Xeno, but everything gives me ideas for enemies. Today I created one because I had a pen and a couple of ribbons. XD

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Re: Tales of Alidaire Discussion Thread V.2

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