Durn's Book of Characters

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Durn's Book of Characters

Post by Durn on Fri Jan 22, 2010 4:11 pm



Last edited by Durn on Wed Nov 10, 2010 5:32 pm; edited 53 times in total

Durn
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Re: Durn's Book of Characters

Post by Durn on Fri Jan 22, 2010 4:23 pm

Northern Priest > Boreas Acolyte > Frost Cleric > Glacian Scholar

Roleplay: Tales of Alidaire: The Corruption
Name: Czeslaw "Czes" Caldwell
Gender: Male
Age: 16
Level: 10
Next Level: 10/36
Appearance:
Spoiler:

Profession: Boreas Acolyte - Being a follower of The God of Ice, a Boreas Acolyte has dedicated its life to the Holy Parish of Glaciar. Such priests also major in the studies of supporting prayers and spells. [Resist Ice][Resist Water][Vulnerable Fire][+1 Basic Attack]
Weapon: Iron Kris - An impressive iron dagger-like weapon that has slight power added to magical properties.
Armor: Priest's Robes - Robes worn by religious priests that value virtue at the utmost.
Accessory: Freedom Chain - A lightweight chain that dangles freely in the breeze and represents liberation. [Null Immobilization]

A-Ability: Frost Arts
+ Arctic Blast: The user hurls a small, frozen bolt of energy at the target. 100% Int Dmg. Range: 3 Cells. 5 MP. Ice Element.
+ Blizzaga: Fires a dangerously large amount of Ice-Based Mana at the target causing a massive amount of damage. 150% Int Dmg. Range: 4 Cells. 12 MP. Ice Element.
+ Frozen Snare: Czeslaw impales his kris into the ground below him, causing a massive force of ice based mana to flow throughout the ground and rise up around the target. Can cause Freeze [75%]. Foes surrounding the target can also be affected by Freeze [50%]. N/A Dmg. Range: 4 Cells. 12 MP. Ice Element.
+ Glacial Wave: Sends a wave of frozen mana towards the target, damaging both the target and any foe in between the target and the user. 110% Int Dmg. Range: 4 Cells. 7 MP. Ice Element.
+ Razor Hail: Causes a rain of extremely sharp icicles to fall from above, impaling the enemy. Adjacent foes to the target are also damaged for piercing damage equal to half of the damage caused to the original target (After calculation). Might cause Blood Loss to the original target. 120% Int Dmg. Range: 4 Cells. 18 MP. Ice Element.
+ Glacian Zone: Czeslaw creates a cyan glyph that hovers over the ground, increasing his potency in battle drastically. During this time, he quickly ambushes the target with a barrage of deadly spells aimed at vital organs. After the first few attacks are dealt, Czeslaw quickly conjures up a spear created from the finest ice, which is hurled at the target, piercing through its chest. 4 Hits. 130% Int Dmg (First Hit). 110% Int Dmg (Second Hit). 110% Int Dmg (Third Hit). 120% Piercing Int Dmg (Fourth Hit). Range: 4 Cells. 25 MP. Ice Element.
+ Replenishing Gale: A large gust of nourishing energy is blown towards the target, healing it for 150% of the user's Intellect. N/A Dmg. Range: 3 Cells. 9 MP. Wind Element.

A-Ability: Hallowed Endowment
+ Divine Aegis: An illuminating, holy orb forms around the target, using its stalwart defenses to repel enemy attacks from the target. Increases target's Defense by 50% and gives the target immunity to negative status effects for 3 turns. N/A Dmg. Range: 4 Cells. 12 MP. Holy Element.
+ Rejuvenating Glyph: A large, circular, white glyph appears below the target and begins to emit a glowing, pure aura that coats the target in a veil of mana. Increases target's Spirit by 50% [only once] and restores 20% Max HP [each turn] for 3 turns. N/A Dmg. Range: 4 Cells. 12 MP. Holy Element.

R-Ability:
+ Magic Proof: Reduces all magical damage done to Czeslaw by 50%. If Czeslaw is attacked by more than 1 magic-based attack in a turn, only the first attack's damage is decreased.

S-Ability:
+ Northern Prayer - Sacrifice: Heals a target for an amount of damage equal to 50% of the target's maximum health, but, the user also takes damage equal to 30% of his/her maximum health. 0 Dmg. Range: 3 Cells. 0 MP. Holy Element.
+ Northern Prayer - Safeguard: The user channels a powerful support spell, increasing the Defense and Spirit of all allies by 50% for 2 turns. 0 Dmg. Range: All Cells. 0 MP. Holy Element.

D-Ability: Boreal Malediction - Haunts the foe with the forgotten spirits of the North. Range: 5 Cells. Ice Element.

HP: 35
MP: 60
Atk: 3 (+1 from Iron Kris)
Def: 4 (+2 from Priest's Robes)
Int: 10 (+3 from Iron Kris)
Spr: 8 (+4 from Priest's Robes)(+3 from Freedom Chain)
Move: 2 cells (+1 from Northern Priest Job)

Skill Points: 0


Last edited by Durn on Thu Feb 18, 2010 11:02 pm; edited 6 times in total

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Re: Durn's Book of Characters

Post by Durn on Fri Jan 22, 2010 4:26 pm

Game Master > Chess Queen > Sentinel of Humanity > Ethereal Watcher

Roleplay: Chronicles of Advena: 35 Hours
Name: Marie Laforet
Gender: Female
Age: 24
Level: 6
Next Level: 21/24
Appearance:
Spoiler:

Profession: Game Master - A rare, unusual magician that attacks using odd, chess-based abilities. Their strategies usually consist of trapping the foe into a corner and protecting themselves.
Weapon: Metallic Chess Set
Armor: Gothic Gown
Accessory: Black Stilettos

A-Ability: Piece Control
+ Skewer: A chess move in which two pieces are effected, one piece moves while the other piece is captured. A ray of holy energy is pushed towards the foe causing damage to all foes between the target and the caster. All targets that are hit in the crossfire are moved one Cell to the right. 110% Int Dmg (Target). 80% Int Dmg (Other Foes Hit). Range: 4 Cells. 8 MP. Holy Element.
+ Back Rank Mate: A checkmate in which a bishop captures the king. The user fires a golden beam of energy at the target through a diagonal line of sight, causing a massive amount of intense damage. 120% Piercing Int Dmg. Range: 4 Diagonal Cells. 12 MP. Holy Element.
+ King Safety: A chess move in which the king is fortified by surrounding pieces. 3 Holy Pawns are summoned in front of and next to the target, increasing the target's Defense and Spirit by 15% for each Holy Pawn within 5 Cells of the target. Holy Pawns cannot be passed through by enemies; they are also destroyed by a single attack. Only one copy of this ability may be active at one time. N/A Dmg. Range: 4 Cells. 6 MP. Holy Element.
+ Endgame Prevention: Prevents a player from losing the game, reviving the fallen target back into play with 20% Maximum Health and 50% Maximum Mana. N/A Dmg. Range: 4 Cells. 14 MP. Holy Element.

A-Ability: Item

R-Ability:
+ Promotion: Marie, in this case, a useless pawn, gains power equal to that of a queen. Promotion activates whenever Marie is attacked directly from a length of 3 cells or greater. This buff increases Marie's Int and Def by 10%. Promotion lasts for 10 turns and can stack up to 5 times, renewing this buff's time in play whenever a new stack is added.

S-Ability:
+ Harrwitz Bishop: This unit may move diagonally at a cost of only one Movement. (Passive)

Awakening: Fool's Mate - The quickest method of a checkmate which can be executed in only two turns of play. The target's king is then captured, destroying the target. One chess piece in play can be sacrificed to damage foes adjacent to the target. Range: 5 Cells. Holy Element.

HP: 25
MP: 40 (+5 from Black Stilettos)
Atk: 0 (+0 from Metallic Chess Set)
Def: 5 (+1 from Gothic Gown)
Int: 8 (+4 from Metallic Chess Set)
Spr: 6 (+3 from Gothic Gown)
Move: 2 cells (+0 from Game Master Profession)

Skill Points: 0


Last edited by Durn on Sun Feb 14, 2010 10:39 pm; edited 1 time in total

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Re: Durn's Book of Characters

Post by Durn on Fri Jan 22, 2010 4:29 pm

Roleplay: Unforgivable Sin
Name: Elliot Halstein
Gender: Male
Age: 28
Level: 7
Next Level: 21/24
Appearance:
Spoiler:

Profession: Death Scientist - A man that studies the means of life and death through the examination of souls. These men usually have close to zero sanity due to their profession, for it takes up most of their time and consumes their life.
Weapon: Slim Scythe
Armor: LCL Lab Coat
Accessory: Soul Container

A-Ability: Soul Examination
+ Reap: Quickly buries the user's scythe into the target's chest, removing the soul from the target's body. The soul is then syphoned into the Soul Container that rests on a chain connected to Elliot's waist. Elliot gains the Extra Soul Buff for 3 turns. The Extra Soul Buff can stack up to 3 times. Please refer to S-Ability "Soul Collecting" for info on the Extra Soul Buff. 110% Atk Dmg. Range: 2 Cells. 7 MP. Dark Element.
+ Dark: Fires a blast of dark mana at the target causing a massive amount of damage. 120% Int Dmg. Range: 5 Cells. 8 MP. Dark Element.
+ Blue Soul: Mana Coating: The scythe's blade is covered in an eerie, mana-like substance, enchanting the weapon with the ability to pass through its next target's armor. Next attack becomes piercing. N/A Dmg. Range: Self. (Level of User) MP. Water Element.

A-Ability: Item

R-Ability:
+ Soul Counter: Whenever Elliot is attacked, the attacker is damaged for 50% of the damage done to Elliot. Only active if Elliot is affected by Extra Soul.

S-Ability:
+ Soul Collecting: Whenever Elliot is affected by the Extra Soul Buff, the damage output of his attacks are increased by 10%. If 2 stacks of the Extra Soul Buff are on Elliot, then his damage output is increased by 20%; if 3, then 30%. (Passive)

Finishing: Scythe Mastery - Elliot rushes up to his target and unleashes a flurry of attacks conducted by his scythe. Range: 5 Cells. Dark Element.

HP: 40 (+5 from Soul Container)
MP: 30
Atk: 6 (+3 from Slim Scythe)
Def: 5 (+2 from LCL Lab Coat)
Int: 4 (+0 from Slim Scythe)
Spr: 5 (+1 from LCL Lab Coat)
Move: 2 (+1 from Death Scientist Profession)

Skill Points: 2


Last edited by Durn on Fri Jan 22, 2010 4:32 pm; edited 2 times in total

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Re: Durn's Book of Characters

Post by Durn on Fri Jan 22, 2010 4:31 pm

Naturalist > Botanist > Natura Witch > Verdant Keeper

Roleplay: ???
Name: Jacqueline Candolle
Gender: Female
Age: 17
Level: 1
Appearance:
Spoiler:

Profession: Naturalist - One who takes on this profession majors in the study of botany. Using their skill, one may bend the will of nature to do their bidding.
Weapon: Pink Rose
Armor: Mossy Dress
Accessory: Silk Anklet

A-Ability: Bonds of Nature
+ Mushroom Intoxication: A large, red and white specked mushroom grows between the caster and the target. Once the mushroom grows to a large enough size, it bursts into a flurry of poisonous gas. Poisons both target and caster. N/A Dmg. Range: 5 Cells. ? MP. Earth Element.
+ Rosefire: A gargantuan rose is fired out of the target's palm, bursting into a flare of blazing energy the second it makes contact with the target. Can cause burn. 130% Int Dmg. Range: 5 Cells. ? MP. Fire Element.

A-Ability: Item

R-Ability: None

S-Ability:
+ Toxin Absorption: Instead of dealing damage, the poison status heals Jacqueline.

Awakening: Thornspire - A large tower of black thorns jets up around the target and encircles it, blocking out all light. The tower then releases a flurry of pricks and needles that pierce the target's skin, causing a massive amount of damage. Range: 5 Cells. Earth Element.

HP:
MP:
Atk:
Def:
Int:
Spr:
Move:

Skill Points: 0


Last edited by Durn on Mon Feb 15, 2010 2:34 am; edited 1 time in total

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Re: Durn's Book of Characters

Post by Durn on Fri Jan 22, 2010 4:38 pm

Roleplay: Tales of Alidaire: The Tragedy
Name: Soren Abedneum
Gender: Female
Age: 17
Level: 4
Next Level: 6/16
Appearance:
Spoiler:

Profession: Astral Mage - A magician that spends most of its days studying the outside galaxies. A mage of this kind can summon the powers of the stars, sun, and moon to do its bidding.
Weapon: Stained Tome
Armor: Frilled Dress
Accessory: Platinum Crown

A-Ability: Spacial Sorcery
+ Arcane Star: A sparkling, magenta bolt of mana is quickly fired at the target with immense force. 120% Int Dmg. Range: 5 Cells. 7 MP. Lightning Element.
+ Ascension: The stars are forced into a certain position, increasing the power capacity of the mana that flows within Soren's veins. Soren's next attack deals double damage. N/A Dmg. Range: Self. 8 MP. Lightning Element.
+ Burning Sun: The power of the sun is called upon, severely burning the landscape and foes that surround Soren. Chance of Burn. 80% Int Dmg. Range: Surrounding Cells. 8 MP. Fire Element.
+ Moon's Breath: The powers of the moon are called upon, releasing an extremely large amount of mist into the air. Any creature that inhales the mist is instantly frozen from the inside of its body. 80% Int Dmg. Range: Surrounding Cells. 6 MP. Ice Element.

A-Ability: Item

R-Ability: N/A

S-Ability:
+ Moon Guard: The Goddess of the Moon provides Soren with a healthy shield created from the finest of mana, reducing all magic-based damage Soren takes by 20%.

D-Ability: Celestial Tempest - A star-shaped blast of arcane energy is hurled towards the foe at mach speed, causing a massive amount of magic-based damage. Range: 5. Lightning Element.

HP: 15
MP: 35
Atk: 2 (+1 from Stained Tome)
Def: 3 (+0 from Frilled Dress)
Int: 6 (+1 from Stained Tome)(+1 from Platinum Crown)
Spr: 5 (+1 from Frilled Dress)
Move: 2 cells (+0 from Astral Mage job)

Skill Points: 1

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Re: Durn's Book of Characters

Post by Durn on Fri Jan 22, 2010 4:40 pm

Roleplay: Tales of Alidaire: The Betrayal
Name: Apollo Chronos
Gender: Male
Age: 26
Level: 1
Appearance:
Spoiler:

Profession: Clockmaker - A special magician that conceals its artificially created magic behind the power of clocks, altering the very fabric of time using said clocks to inflict negative status effects and cause dangerous amounts of mental damage to its foes.
Weapon: Copper Stopwatch
Armor: Expensive Coat
Accessory: Slim Glasses

A-Ability: Epoch Ascendancy
+ Grinding Flicker: Apollo's stopwatch is carelessly snapped towards the target, causing it to malfunction for mere seconds. The dysfunctional clock then emits sparks of a dangerously high voltage. Can cause paralyzation. 140% Int Dmg. Range: 3 Cells. 14 MP. Lightning Element.
+ Stop: Apollo summons an azure glyph that floats high in the air, only to break in mere seconds, causing it to emit a dangerous aura that defects the flow of time. Can cause stop. Could possibly affect foes surrounding the target (20% Chance). N/A Dmg. Range: 3 Cells. 10 MP. Dark Element.

A-Ability: Item

R-Ability: None

S-Ability:
+ Continuous Mana: Every turn, after he acts, Apollo regenerates 50% of the mana he used in his previous turn.

Awakening: Infinity Splinter - Lightning Element

HP: 15
MP: 25
Atk: 2 (+0 from Copper Stopwatch)
Def: 3 (+1 from Expensive Coat)
Int: 4 (+1 from Copper Stopwatch)(+1 from Slim Glasses)
Spr: 3 (+1 from Expensive Coat)
Move: 2 cells (+1 from Clockmaker job)

Skill Points: 0


Last edited by Durn on Mon Feb 15, 2010 1:07 pm; edited 2 times in total

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Re: Durn's Book of Characters

Post by Durn on Fri Jan 22, 2010 5:32 pm

Name: Luos Der Castanatos
Gender: Male
Age: 22
Level: 8
Appearance:
Spoiler:

Profession: Combat Artist - A sly, offensive-based character that is usually seen in extremely long clothing. By using this clothing to their advantage, Combat Artists can conceal weapons within their sleeves for easy access. [Linkable Skills]
Weapon: Concealed Blades
Armor: Midnight Cloak [Half Dark]
Accessory: Loosened Bandages [Immune to Bleed]

A-Ability: Acts of Crime
+ Moon's Crescent: Quickly creates an illusion of the user, only to strike from the opposite side of the target seconds later with both blades. 140% Atk Dmg. 2 Hits. Range: 2 Cells. 16 MP. Dark Element.
--- Third Blow: Quickly strikes the target between the third and fourth ribs, causing a great amount of pain. 140% Atk Dmg. Range: Adjacent Cell. 8 MP. Neutral Element.
+ Descending Darkness: Chants a quick, yet ominous hymn that fills the battlefield with darkness. Inflicts Dark Room upon the battlefield for 5 turns. N/A Dmg. Range: Board. 28 MP. Dark Element.
+ Unexpected Slash: Quickly slashes his blade across the target's chest, creating a wide opening for another attack. 120% Atk Dmg. Range: Adjacent Cell. 6 MP. Neutral Element.
--- Strike: Stabs the target in the chest with immense power and dexterity. 110% Atk Dmg. Range: Adjacent Cell. 5 MP. Neutral Element.
--- Dark: Blasts the target with empowered, dark energy. 150% Int Dmg. Range: 3 Cells. 11 MP. Dark Element.
+ Hell's Blade: Strikes the target in the back with a blade empowered by the depths of Hell. 170% Atk Dmg. Range: Adjacent Cell. 17 MP. Fire Element.
--- Searing Blade: Strikes the target once more, causing a somewhat large amount of burning damage to the body. Can cause burn. 130% Atk Dmg. Range: Adjacent Cell. 9 MP. Fire Element.

A-Ability: Item

R-Ability:
+ Quick Feet: Whenever Luos is attacked by a basic attack, he instantly dodges.

S-Ability:
+ Heightened Reflexes: Due to his great ability to evade attacks, Luos cannot be affected by status caused by physical attacks.

Awakening: Inevitable Demise - Dark Element

HP: 125
MP: 110
Atk: 9 (+4 from Concealed Blades)(+1 from Loosened Bandages)
Def: 9 (+2 from Midnight Cloak)
Int: 7 (+0 from Concealed Blades)
Spr: 7 (+2 from Midnight Cloak)(+3 from Loosened Bandages)
Move: 2 (+2 from Combat Artist Profession)

Skill Points: --


Last edited by Durn on Wed Feb 17, 2010 9:09 pm; edited 3 times in total

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Re: Durn's Book of Characters

Post by Durn on Fri Jan 22, 2010 6:08 pm

Roleplay: Chronicles of Advena: 35 Hours
Name: Ferine Kalafina
Gender: Female
Age: 24
Level: 8
Appearance:
Spoiler:

Profession: Rose Maiden - A somewhat balanced caster that has the ability to fire off a large variety of spells. One who takes on this profession even has the ability to bend the fabric of life and death.
Weapon: Elegant Rapier
Armor: Diamond's Dress [Resistant Water][Resistant Fire][Resistant Earth][Resistant Ice][Resistant Lightning][Resistant Wind][Resistant Holy][Resistant Dark]
Accessory: Crimson Rose

A-Ability: Bloody Elegance
+ Ice: A flicker of icy shards are flung at the foe, puncturing many parts of the body. Can cause freeze. 110% Int Dmg. 5 Hits. Range: 5 Cells. 14 MP. Ice Element.
+ Thorn: A chain crafted of deadly, poisonous thorns is thrust at the enemy, pricking the target's skin multiple times. Can cause poison. 80% Atk Dmg. 10 Hits. Range: 5 Cells. 18 MP. Earth Element.
+ Mind Rend: Distorts the space that travels around the target's mind, causing severe brain damage. Can cause confusion. 190% Int Dmg. Range: 5 Cells. 21 MP. Dark Element.
+ Petal Circle: A circle of pink blossoms fall from the sky. Any ally that stands within a Blossom Cell during a Calculation Phase is healed for 10% Max HP. Lasts for 5 turns. N/A Dmg. Range: All Cells (Range of 3). 10 MP. Earth Element.

A-Ability: Item

R-Ability:
+ Unholy Thorn: Whenever Ferine is attacked magically, a black thorn is hurled at the attacker, causing 80% Piercing Atk Dmg.

S-Ability:
+ Aura of Flourishing Roses: Increases the Spirit of all allies within 3 cells by 50% until moved out of range.

Awakening: Dying Flower - Earth Element

HP: 60
MP: 160 (+20 from Crimson Rose)
Atk: 6 (+3 from Elegant Rapier)
Def: 6 (+1 from Diamond's Dress)
Int: 10 (+1 from Elegant Rapier)
Spr: 14 (+1 from Diamond's Dress)
Move: 2 (+0 from Rose Maiden Profession)

Skill Points: --


Last edited by Durn on Fri Jan 22, 2010 10:10 pm; edited 1 time in total

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Re: Durn's Book of Characters

Post by Durn on Sat Jan 23, 2010 6:08 pm

Roleplay: Tales of a Dreamer: The New Era
Name: Luck Clöver
Gender: Male
Age: 20
Level: 1
Appearance:
Spoiler:

Profession: Gambler - A mystical being that uses an extremely odd type of magic that revolves around cards, dice, and poker chips. A Gambler is one of the richest jobs in existence, yet, it can also be one of the poorest.
Weapon: Ripped Deck of Cards
Armor: Faded Bartender's Suit
Accessory: Cigarette

A-Ability: Prosperous Fortune
+ Slicing Seven: A card is drawn, the seven of clubs, to be exact, and thrown at the target at a speed strong enough to cut skin. 70% Piercing Atk Dmg. Range: 5 Cells. 10 MP. Wind Element.
+ Lucky Draw: Luck focuses his energy into a single card, increasing the damage done by his next attack by 100%. N/A Dmg. Range: 5 Cells. 8 MP. Wind Element.

A-Ability: Item

R-Ability: None

S-Ability:
+ Promising Future: Luck's splendid karma has graced him with the ability to be able to strike a foe in its weak spot without preparation. All basic attacks become Critical Hits.

Final Judgement: Ace of Spades - Wind Element

HP: 20
MP: 20
Atk: 4 (+2 from Ripped Deck of Cards)(+1 from Cigarette)
Def: 3 (+1 from Faded Bartender's Suit)
Int: 3 (+0 from Ripped Deck of Cards)
Spr: 2 (+1 from Faded Bartender's Suit)
Move: 2 (+1 from Gambler Job)

Skill Points: 0

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Re: Durn's Book of Characters

Post by Durn on Mon Feb 01, 2010 11:34 pm

Roleplay: Chronicles of Advena: 35 Hours
Name: Queliq
Gender: N/A
Age: ?
Level: 17
Appearance:
Spoiler:

*Credit for pic goes to designerkratos of DeviantArt

Profession: Liquidia Being - A creature created from the element of water; it lives with no soul, nor true form, and only through the power of mana. [Immune to Drown][+1 Basic Attack]
Weapon: N/A
Armor: Sequatus's Veil of Water [Null Water][Half Ice]
Accessory: N/A

A-Ability: Aqua Forming
+ Water: A drop of condensed water is hurled onto the target. Can cause wet. 110% Int Dmg. Range: 5 Cells. 8 MP. Water Element.
+ Wave Chain: A bolt of water is fired at the target. The user then bends the water to its will, allowing it to hit multiple targets. If another foe is within 2 cells of the target, the attack also damages a second foe for 20% less damage; if another foe is within 2 cells of the second target, then the next foe is also damaged for 40% less damage. Can cause wet. 140% Int Dmg. Range: 3 Cells. 18 MP. Water Element.
+ Shackles of the Sea: Water bends around the target's lower body, binding it in place. Can cause immobilization. 120% Int Dmg. Range: 3 Cells. 8 MP. Water Element.
+ Crush: Water continues to rise up around the target, only to condense and squeeze around the targets body, shattering the target's bones and crushing their internal organs. Only works on targets affected by Shackles of the Sea. Can cause Instant Death. 180% Int Dmg. Range: 3 Cells. 17 MP. Water Element.
+ Salt Spray: A mixture of salty water ejects from Queliq's body, blinding whoever allows the water to enter their eyes. Can cause blind. 60% Int Dmg. Range: All foes within 2 Cells. 12 MP. Water Element.

A-Ability: Arctic Forming
+ Ice: A drop of condensed snow is hurled onto the target. 130% Int Dmg. Range: 5 Cells. 9 MP. Ice Element.
+ Borea Blade: A blade of water is molded onto Queliq's left hand. The tip of the blade is the frozen into ice and swung against the target's skin. 170% Int Dmg. Range: Adjacent Cell. 13 MP. Ice Element.
+ Celsius Zero: The water in the battlefield instantly freezes, changing all Water Cells into Frost Cells. Atmosphere is changed to Blizzard. Can cause freeze to those wet. If freeze is successful, wet is removed. N/A Dmg. Range: Board. 25 MP. Ice Element.

R-Ability:
+ Rushing Water: When attacked either physically or magically, increases Movement by 1 Cell.

S-Ability:
+ Northern Sight: The downside of the Blizzard Atmosphere does not affect one who bears this ability.

Awakening: Final Flood - Water Element

HP:
MP:
Atk:
Def:
Int:
Spr:
Move:

Skill Points: --


Last edited by Durn on Sun Feb 07, 2010 4:16 pm; edited 1 time in total

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Re: Durn's Book of Characters

Post by Durn on Sat Feb 06, 2010 2:13 pm

Roleplay: Chronicles of Advena: 35 Hours
Name: Queen Acanthine Saronia
Gender: Female
Age: 34
Level: 20
Appearance:
Spoiler:

Profession: Violet Witch - One who takes on this profession is skilled in most, if not all, magical abilities. A Violet Witch uses these abilities to inflict deadly status problems upon their opponent. Violet Witches have also been known to create syringes for dubious purposes. [+1 Basic Attack]
Weapon: Golden Wand
Armor: Butterfly Dress [Null Earth][Null Poison]
Accessory: Brooch of Spider's Poison [Physical Attackers may be Poisoned]

A-Ability: Black Magic
+ Biora: A deadly blast of poisonous energy is brought down upon the target. Damages foes surrounding the target as well. May cause poison. 190% Int Dmg. Range: 5 Cells. 20 MP. Earth Element.
+ Fira: A deadly blast of blazing energy is brought down upon the target. Damages foes surrounding the target as well. May cause burn. 190% Int Dmg. Range: 5 Cells. 20 MP. Fire Element.
+ Blizzara: A deadly blast of chilling energy is brought down upon the target. Damages foes surrounding the target as well. May cause freeze. 190% Int Dmg. Range: 5 Cells. 20 MP. Ice Element.
+ Thundara: A deadly blast of electrifying energy is brought down upon the target. Damages foes surrounding the target as well. May cause paralyzation. 190% Int Dmg. Range: 5 Cells. 20 MP. Lightning Element.
+ Gravity: An invisible force is brought down upon the target. Damages foes surrounding the target as well. Only works on the same target once. 25% Max HP Dmg. Range: 5 Cells. 15 MP. Dark Element.
+ Holy: A deadly blast of bright energy is brought down upon the target. Damages foes surrounding the target as well. May cause blind. 190% Int Dmg. Range: 5 Cells. 20 MP. Holy Element.

A-Ability: Wizardly Infection
+ Syringe: Infatuation: A syringe filled with a pink liquid is hurled at the target, piercing the skin. Can cause charm. 110% Atk Dmg. Range: 5 Cells. 9 MP. Neutral Element.
+ Syringe: Vaccine: A syringe filled with a dark orange liquid is hurled at the target, piercing the skin. Target becomes immune to disease for 5 turns. 110% Atk Dmg. Range: 5 Cells. 6 MP. Neutral Element.
+ Syringe: Esuna: A syringe filled with a clear liquid is hurled at the target, piercing the skin. Removes 1 negative status effect form the target. 110% Atk Dmg. Range: 5 Cells. 7 MP. Neutral Element.
+ Syringe: Assassination: A syringe filled with a red liquid is hurled at the target, piercing the skin. Can cause poison. 110% Atk Dmg. Range: 5 Cells. 9 MP. Neutral Element.

R-Ability:
+ Syringe: Death: When attacked from a distance of 5 Cells, there is a 50% chance that Acanthine will hurl a syringe filled with a black liquid at the target, puncturing the skin. Reduces target's remaining HP to 1.

S-Ability:
+ Surgical Mastery: The damage caused by Acanthine's helpful skills under the Wizardly Infection A-Ability is reduced to 0%.

Awakening: Elemental Mixture - Neutral Element

HP:
MP:
Atk:
Def:
Int:
Spr:
Move:

Skill Points: --


Last edited by Durn on Sun Feb 07, 2010 4:16 pm; edited 2 times in total

Durn
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Re: Durn's Book of Characters

Post by Durn on Sat Feb 06, 2010 3:46 pm

Roleplay: Chronicles of Advena: 35 Hours
Name: Eulia Zi Lumiere
Gender: Female
Age: 26
Level: 12
Appearance:
Spoiler:

The one in the front.

Profession: Paladin - Being a divine follower of the light, a Paladin would give her life in order to save a loved one or an important person. One who takes on this profession is likely a royal guard as well. [+1 Basic Attack]
Weapon: Hand of Justice
Armor: Royal Coat [Null Immobilization]
Accessory: Holy Cap [Half Holy][Resistant Dark]

A-Ability: Divine Retribution
+ Chastise: A sudden swoop of bright energy impales the target in the chest, causing a somewhat deadly amount of damage. Can cause immobilization. 140% Int Dmg. Range: 3 Cells. 10 MP. Holy Element.
+ Seraph Strike: Eulia's fist is enchanted with the power of the High Seraph. She then jabs the target in the chest multiples times, in hope of causing a great amount of damage. 4 Hits. 130% Atk Dmg. Range: Adjacent Cell. 11 MP. Holy Element.
+ Tranquilization: The target is encased in a clear box of magical energy. While trapped within said box, the evil within the target is drained from its body, leaving only a hollow shell of what used to be a person. Can cause purification. N/A Dmg. Range: 3 Cells. 16 MP. Holy Element.
+ Enragement: The target is encased in a shadowy box of hellish energy. While trapped within said box, the good within the target is drained from its body, leaving only an enraged embodiment of what used to be a full person. Can cause doom and berserk. N/A Dmg. Range: 3 Cells. 14 MP. Dark Element.

A-Ability: Amelioration
+ Enforce Mana: Reduces the mana cost of the target's next ability by 50%. N/A Dmg. Range: 3 Cells. 5 MP. Holy Element.
+ Flash of Light: A flicker of light sparks above the target, blessing it with holy energy. 130% Int HP Recovered. Range: 5 Cells. 5 MP. Holy Element.
+ Circle of Light: A ring of holy energy is emitted around the caster, healing all allies, and damaging all foes, within 3 Cells of the caster. 100% Int HP Recovered / 100% Int Dmg. Range: Nearby Cells. 12 MP. Holy Element.

R-Ability:
+ Holy Response: Whenever Eulia is attacked, she may cast another Flash of Light or Circle of Light in her next acting Phase, along with her first act.

S-Ability:
+ Mana Consecration: The mana costs of Eulia's abilities under the Amelioration A-Ability are halved.

Awakening: Aegis of Righteousness - Holy Element

HP:
MP:
Atk:
Def:
Int:
Spr:
Move:

Skill Points: --


Last edited by Durn on Sun Feb 07, 2010 4:16 pm; edited 1 time in total

Durn
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Re: Durn's Book of Characters

Post by Durn on Sat Feb 06, 2010 4:04 pm

Roleplay: Chronicles of Advena: 35 Hours
Name: Ophelia Verial
Gender: Female
Age: 25
Level: 12
Appearance:
Spoiler:

The one in the back.

Profession: Confessor - A priest whom listens to the plights of others in order to help them through their daily lives. [+1 Basic Attack]
Weapon: Staff of Fortitude
Armor: Royal Dress [Null Blind]
Accessory: Holy Bonnet [Half Dark][Resistant Holy]

A-Ability: Graceful Support
+ Aegis: The power of the Holy Aegis is called upon. Increases the Defense of one ally by 50% for 2 turns. N/A Dmg. Range: 5 Cells. 6 MP. Holy Elemental.
+ Claymore: The power of the Holy Claymore is called upon. Increases the Attack of one ally by 50% for 2 turns. N/A Dmg. Range: 5 Cells. 6 MP. Holy Elemental.
+ Wanderer: The power of the Holy Wanderer is called upon. Increases the Spirit of one ally by 50% for 2 turns. N/A Dmg. Range: 5 Cells. 6 MP. Holy Elemental.
+ Tome: The power of the Holy Tome is called upon. Increases the Intellect of one ally by 50% for 2 turns. N/A Dmg. Range: 5 Cells. 6 MP. Holy Elemental.

A-Ability: Gray Magic
+ Holy Fira: An orb of blazing, white energy is dropped upon the target. Foes surrounding the target are also damaged. Can cause burn. 190% Int Dmg. Range: 5 Cells. 20 MP. Holy Elemental.
+ Holy Blizzara: An orb of chilling, white energy is dropped upon the target. Foes surrounding the target are also damaged. Can cause freeze. 190% Int Dmg. Range: 5 Cells. 20 MP. Holy Elemental.
+ Holy Thundara: An orb of electrifying, white energy is dropped upon the target. Foes surrounding the target are also damaged. Can cause paralyzation. 190% Int Dmg. Range: 5 Cells. 20 MP. Holy Elemental.

R-Ability:
+ Soothing Voice: Whenever Ophelia is attacked physically, she murmurs a calming, yet inaudible phrase, decreasing the target's Attack by 50% for 2 turns.

S-Ability:
+ Gray Shield: Reduces the damage taken by magic-based attacks by 25%.

Awakening: Holy Graviga - Holy Element

HP:
MP:
Atk:
Def:
Int:
Spr:
Move:

Skill Points: --


Last edited by Durn on Sun Feb 07, 2010 4:16 pm; edited 1 time in total

Durn
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Re: Durn's Book of Characters

Post by Durn on Sat Feb 06, 2010 7:25 pm

Roleplay: Chronicles of Advena: 35 Hours
Name: Edmond Rutherford
Gender: Male
Age: 27
Level: 15
Appearance:
Spoiler:

The one in the front.

Profession: Boreas Knight - Being a follower of the Northern God, a Boreas Knight specializes in arts based around ice damage and spells. [+1 Basic Attack]
Weapon: Blackfrost Rapier
Armor: Northern Suit [Null Freeze]
Accessory: White Glove [Half Ice][Resistant Wind]

A-Ability: Chivalry
+ Riposte: After being stricken by an attack, Edmond fires back with a quick lunge of his rapier, puncturing the target's chest. 120% Atk Dmg (Not attacked previous turn) / 180% Atk Dmg (Was attacked previous turn). Range: Adjacent Cell. 8 MP. Neutral Element.
+ Indirect Slash: Edmond swings his blade in a crescent motion, cutting all targets in front of him. Can cause bleeding. 140% Atk Dmg. Range: Adjacent/Frontal Cells. 13 MP. Neutral Element.
+ Attaque au Fer: Edmond slashes his rapier across the target's hand, making it difficult for it to hold its weapon. Can cause disarm. 90% Atk Dmg. Range: Adjacent Cell. 6 MP. Neutral Element.
+ Sharpen: Edmond cleans and sharpens his rapier's point, giving the next blow he strikes a lethal touch. Next attack becomes piercing. N/A Dmg. Range: Self. 15 MP. Neutral Element.
+ Fourthpierce: Edmond hastily unleashes a flurry of lethal blows upon his opponent's chest in a thrusting motion. 4 Hits. 120% Atk Dmg. Range: Adjacent Cell. 10 MP. Wind Element.
+ Haste: Edmond enchants his own blade with the spell "Haste". Casts haste upon self for 3 turns. N/A Dmg. Range: Self. 14 MP. Wind Element.

A-Ability: Northern Arts
+ Blizzaga: Unleashes a deadly blast of chilling energy upon the target's body. Damages foes surrounding the target as well. Can cause freeze. 240% Int Dmg. Range: 5 Cells. 25 MP. Ice Element.
+ Aeroga: Unleashes a wave of sharp winds upon the target's body. Damages foes surrounding the target as well. Can cause bleeding. 240% Int Dmg. Range: 5 Cells. 25 MP. Wind Element.

R-Ability:
+ Parry: All normal attacks are instantly dodged.

S-Ability:
+ Hasten: When health falls below 50%, Edmond instantly has Haste cast upon himself.

Awakening: Frostfire Flurry - Ice Element

HP:
MP:
Atk:
Def:
Int:
Spr:
Move:

Skill Points: --


Last edited by Durn on Wed Mar 03, 2010 7:59 pm; edited 2 times in total

Durn
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