Shadow's Grimoire of Creation

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Shadow's Grimoire of Creation

Post by Shadow on Fri Jan 22, 2010 1:42 pm

~ Index ~

Archive I ~ Statistical Characters

000 Shadow Version 27 (Fugitive - Level 1)

001 Espira Xirro (Trained Assassin - Level 1)

002 Sharra Xirro (Trained Sniper - Level 1)

003 Tamaya Grave (Arcane Channeler - Level 1)

004 Shekai Grave (??? - Level ??)

005 Rineai Scudo (Barrier Master - Level 1)

006 Heaven Onkyou (Sound Enchantress - Level 1)

007 Chiasma (Mortal Slasher - Level 5)

008 Anima Dellaline (Pulse Tapper - Level 5)

009 The Commander (??? - Level ??)

010 Grid Escraia (Mana Master - Level 13)

011 Kisara Seithe (Dual Elementalist - Level 1)

012 ??? (Fluid Blade - Level 1)

013 Creissene "Crissie" Rouxburne (Flare Warrior - Level 1)

014 Halleri Scudo (Excel Blade - Level 1)

015 Grimoire Cruz (Fallen Shade - Level 5)

016 Mya Vertgrand (PARA-Summoner - Level 1)

--- PARA-Portal Summons ---




~ Profile Template ~


Code:
[font=Trebuchet MS][size=18][b][i][color=character]Class:[/color][/i][/b][/size]

[color=character][b]Roleplay:[/b]

[size=18][b]-----~---~---~-----[/b][/size]


[b]Name:[/b]
[b]Gender:[/b]
[b]Age:[/b]
[b]Level:[/b]
[b]Next Level:[/b] 0/10
[b]Appearance:[/b]

[b]Job Promotion:[/b]

[b]Profession:[/b]
[b]Weapon:[/b]
[b]Armor:[/b]
[b]Accessory:[/b]

[b]A-Ability:[/b]

[b]+ Skill #1:[/b]

[b]+ Skill #2:[/b]


[b]R-Ability:[/b]
[b]S-Ability:[/b]
[b]X-Ability:[/b]


[b]~ Stats ~[/b]

[b]HP:[/b] Hit Points
[b]MP:[/b] Mana Points
[b]Atk:[/b] Attack Points
[b]Def:[/b] Defense Points
[b]Int:[/b] Intellect (Magic Attack) Points
[b]Spr:[/b] Spirit (Magic Defense) Points
[b]Critical:[/b] Critical Ratio Percentage
[b]Evasion:[/b] Evasion Ratio Percentage
[b]Movement:[/b] Movement Points
[b]X Gauge:[/b][/color][/font] [font=Segoe UI][size=11][b]{[color=red]/////[/color]}{[color=#5C5C5C]/////[/color]}{[color=#5C5C5C]/////[/color]}[/b][/size][/font]

[font=Trebuchet MS][color=character][b]Skill Points:[/b] 0
[b]Upgrade Points:[/b] 0[/color][/font]


Last edited by Shadow on Sat Feb 11, 2012 1:13 pm; edited 41 times in total

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Re: Shadow's Grimoire of Creation

Post by Shadow on Fri Jan 22, 2010 2:05 pm

Class: Player Character

Roleplay: Oblivion Phantasy ~ Forsaken Malign

-----~---~---~-----


Name: Shadow
Gender: Male
Age: 18
Level: 1
Next Level: 0/10
Appearance:
Spoiler:
Shadow has messy, obsidian black hair, and piercing blue eyes which seem to stare directly at your soul. He has a preference for black clothing--evidenced by an extremely torn scarf which is often seen circling his neck and black gloves with an unknown symbol of dried blood crudely painted on their palms. His clothing are the ragged, unkept remains of an extensive technological armor that used to cover his entire body and restrain him whenever needed as means of security... which were ultimately in vain. A crimson birthmark rests on his left shoulder, shaped like a kind of miniature "Omega" symbol enclosed from the left and right by small arcs, also crimson in color.

Job Promotion: Fugitive --- ??? --- ??? --- ???

Profession: Fugitive: An experiment. Once trapped inside a high security complex, the one who claims this Profession used extentions of his amped mind as lethal weapons to shred everything in the way out, ultimately escaping. [Basic Attack: Physical (Attack)] [Innate Weapon] [Auto-Guard I]

*Innate Weapon: Shadow has an unequippable Weapon which cannot be afflicted by Weapon Break or similar effects by any means unless directly specified on said Basic Attack or Ability.
*Auto-Guard I: Shadow has a 10% Chance of Blocking any Basic Attack or Ability (Except X-Abilities and Overdrive Mode Abilities), which reduces the Total Damage received of the current Hit by 99%, automatically evades Added Effects and causes an immediate Combo Break.


Weapon: Psychokinetic Limbs: Otherwise known as "Vectors", Shadow has access to ethereal, transparent limbs made entirely of psychokinetic power which are used as extremely deadly weapons.
[+1 Atk / Range: 3 Cells / Weapon Growth]
Armor: Broken Facility Armor: The remains of a highly protective suit melded with super lightweight armor backed up with an active Mana Core... everything now reduced to uselessness. Yay.
[+1 Def]
Accessory: Obsidian Dagger: Despite him not being able to efficiently handle it and instead resorting to his natural weapons, this is a very important item to Shadow for reasons unknown, having a rough symbol of dried blood on the blade.
[+1 Atk]

A-Ability: Psycho Command

+ Sixth Sense: Closes the user's eyes to access and open up mental capabilities beyond even the grasp of the user's comprehension temporarily. Expands User's Critical and Evasion Ratios to 33%. Basic Attacks and Abilities acquire Hit Rate: Sure Hit for 3 Turns. Use Time: Charge (1 Turn). Hit Rate: None. Variance: None. Range: Self. Element: Neutral. 1 Use Counter.

+ Progression: Commands for the user's vectors to lash out at the target to hit it repeatedly in retaliation with every subsequent attack gaining more and more speed. 3 Hits. 110% Atk Damage (Every Hit). Link-Only. Next Use: +1 Hit. Chain Auto-Guard (Link 2). Use Time: Instant. Hit Rate: 100%. Variance: 10%. Range: 3 Cells. Element: Neutral. 5 MP.


R-Ability: None.
S-Ability:
--- Unit Scan I: Determines 3/3 of the Target's Attributes, which are Enemy Type, Weaknesses / Resistances / Immunities, and Item Drops. In addition, Increases the Chance of Rare Drops and Double Drops by 1 Chance Modifier for the Unit, and Increases Critical Ratio Percentage for it by 10%. This S-Ability has a Range of 3 Cells, can only be Activated once per Turn by using both an Act and Move Command, and has 3 Use Counters. Unit Scan I does not work on Boss Characters.
X-Ability: Terminum Vitae: Unleashes a brutal flurry of hard blows, deep slashes and piercing thrusts with the user's psychokinetic limbs at impossible speeds before mercilessly impaling the target by two sharpened vectors and proceeding to lift it high into the air after which it is massacred once again while the user materializes a cannon-like weapon--the Photon Eraser--and proceeds to blast a concentrated ray of obliteration at the airborne target, hopefully erasing it from the face of the world. 200% Piercing Atk Damage. Chance of Blood Loss. Built-In X-Ability "Sure Instant Death" is "Sure Oblivion". Use Time: Instant. Hit Rate: 100%. Variance: 0%. Range: 5 Cells. Element: Neutral. 10 X Levels. 1 Use Counter.


~ Stats ~

HP: 25
MP: 15
Atk: 4 (Psychokinetic Limbs +1)(Obsidian Dagger +1)
Def: 3 (Broken Facility Armor +1)
Int: 2
Spr: 2
Critical: 6%
Evasion: 3%
Movement: 2 Cells (Fugitive Job +1)
X Gauge:
{/////}{/////}{/////}

Skill Points: 0
Upgrade Points: 0


Last edited by Shadow on Sat Feb 11, 2012 12:12 pm; edited 48 times in total

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Re: Shadow's Grimoire of Creation

Post by Shadow on Fri Jan 22, 2010 2:33 pm

Class: Player Character

Roleplay: Oblivion Phantasy ~ Forsaken Malign

-----~---~---~-----


Name: Espira Xirro
Gender: Female
Age: 18
Level: 1
Next Level: 10
Appearance:
Spoiler:

Job Promotion: Trained Assassin --- Crimson Meister --- Laceration Artist --- Silent Executioner

Profession: Trained Assassin: The one who claims this Profession is an expert in the arts of murder, executing swift and lethal attacks whilst using Mana to reinforce her brutal offense. [Basic Attack: Physical (Attack)] [Vital Target I]

*Vital Target I: Espira's Critical Ratio Percentage is Increased by 10%

Weapon: Cracked Knife: Simple cutting edge with a wide crack in the steel blade.
[+1 Atk / Range: Adjacent Cell]
Armor: Used Outfit: Used outfit featuring a predominant black scheme, but it unfortunately offers almost no protection.
[+1 Def]
Accessory: Crystal Mana: Fragment of crystallized Mana which acts as an extension of the wielder's body Mana.
[+5 Max MP]

A-Ability: Tactical Murder

+ Fade Out: Utilizes Mana around oneself to deviate light itself and create a veil of flawless concealment from opposition gaining the upper hand in combat. Bestows Cloak for Infinite Turns until User's next Act Command. Use Time: Instant. Hit Rate: None. Variance: None. Range: Self. Element: Neutral. 8 MP.

+ Crucial Focus: Focuses on opposition to analyze and discover their battle patterns to then create countermeasures against them by exposing combat flaws and available openings in the user's attacks. Current Int is Reduced to 0 and Atk is Increased by Total Int for 3 Turns. Basic Attacks and Abilities gain Hit Rate: Sure Hit for 3 Turns. Increases User's Chance Modifiers by 1 for 3 Turns. Compatible Fade Out. Use Time: Instant. Hit Rate: None. Variance: None. Range: Self. Element: Neutral. [#Level x1.5] MP.

A-Ability: Blood Performance *LOCKED*

A-Ability: Graceful Massacre *LOCKED*

A-Ability: Perpetual Slaughter *LOCKED*


R-Ability: None
S-Ability:
--- Spawn Blade: During a Basic Attack Command, the User can spend 4 MP to add a extra Hit to the Basic Attack Combo. This S-Ability can be used indefinitely on available, in-Range Targets until the User's MP reaches an unusable value or the User is afflicted with the Unconscious Status Condition.
X-Ability: Vault Fade "Jugular Slicer": Vanishes from view as the user dashes at a target--any target--with unmatched speed to reappearing just above the target before delivering a devastating slash aimed at the target's jugular vein as the user disappears once again with scarlet fountaining around the target... the first out of opposition. 100% Piercing Atk Damage. Extremely High Chance of Blood Loss. Use Time: Instant. Hit Rate: 100%. Variance: 0%. Range: All Enemies. Element: Neutral. 10 X Levels. 1 Use Counter.


~Stats~

HP: 25
MP: 15 (Crystal Mana +5)
Atk: 4 (Cracked Knife +1)
Def: 3 (Used Outfit +1)
Int: 2
Spr: 2
Critical: 7% (Vital Target I +10%)
Evasion: 5%
Movement: 2 Cells (Trained Assassin Job +1)
X Gauge:
{/////}{/////}{/////}

Skill Points: 0
Upgrade Points: 0


Last edited by Shadow on Sat Feb 11, 2012 12:16 pm; edited 20 times in total

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Re: Shadow's Grimoire of Creation

Post by Shadow on Fri Jan 22, 2010 4:19 pm

Class: Player Character

Roleplay: ???

-----~---~---~-----


Name: Sharra Xirro
Gender: Female
Age: 21
Level: 1
Next Level: 0/10
Appearance:
Spoiler:
Full Image

Job Promotion: Trained Sniper --- Mana Weapon --- Drive Sharpshooter --- Ranged Executioner

Profession: Trained Sniper: The one who claims this Profession is an expert in handling long ranged weaponry, specializing in chaining attack after attack to overwhelm the target from afar. [Basic Attack: Physical (Attack) / Range: +1 Cell] [Vital Target I]

*Vital Target I: Sharra's Critical Ratio Percentage is Increased by 10%

Weapon: Old Revolver: Particularly normal revolver with extremely low efficiency due to being used too much.
[+1 Atk / 5 Rounds / Range: 2 Cells]
Armor: Used Outfit: Used outfit featuring contrasting black and white designs, but it unfortunately offers almost no protection.
[+1 Def]
Accessory: Custom Scope: A customized scope Sharra designed, it is adaptable to any type of gun.
[+1 Atk]

A-Ability: Tactical Chain

+ Fade Out: Utilizes Mana around oneself to deviate light itself and create a veil of flawless concealment from opposition gaining the upper hand in combat. Bestows Cloak for Infinite Turns until User's next Act Command. Use Time: Instant. Hit Rate: None. Variance: None. Range: Self. Element: Neutral. 8 MP.

+ Crucial Focus: Focuses on opposition to analyze and discover their battle patterns to then create countermeasures against them by exposing combat flaws and available openings in the user's attacks. Current Int is Reduced to 0 and Atk is Increased by Total Int for 3 Turns. Basic Attacks and Abilities gain Hit Rate: Sure Hit for 3 Turns. Increases User's Chance Modifiers by 1 for 3 Turns. Compatible Fade Out. Use Time: Instant. Hit Rate: None. Variance: None. Range: Self. Element: Neutral. [#Level x1.5] MP.

A-Ability: Mana Performance *LOCKED*

A-Ability: Harmony of Energy *LOCKED*

A-Ability: Infinite Limit *LOCKED*


R-Ability: None.
S-Ability:
--- Close Range Efficiency: Sharra has her Accuracy Increased by 3% and Damage Output Increased by 5% for every Cell a Target is close to her, factoring on her Basic Attack Range.
X-Ability: The Final Bullet: Completely overloads the current weapon with all energies available and, with a single pull of the trigger, blasts a single, polychrome pellet that rips through spacetime, sending circular waves of distortion as it travels through space like nothing, finally reaching the intended target. Flesh, bone, and soul are torn apart and sent to immediate oblivion as the projectile--the final bullet delivered to the victim--explodes with pulsating devastation. 150% Piercing Atk Damage. Built-In X-Ability "Sure Instant Death" is "Sure Oblivion" to a SINGLE Target. Use Time: Instant. Hit Rate: 100%. Variance: 0%. Range: Straight Line. Element: Neutral. 10 X Levels. 1 Use Counter.


~Stats~

HP: 25
MP: 15
Atk: 4 (Old Revolver +1) (Custom Scope +1)
Def: 3 (Used Outift +1)
Int: 2
Spr: 2
Critical: 6% (Vital Target I +10%)
Evasion: 4%
Movement: 2 Cells (Trained Sniper Job +2)
X Gauge:
{/////}{/////}{/////}

Skill Points: 0
Upgrade Points: 0


Last edited by Shadow on Sat Feb 11, 2012 12:37 pm; edited 37 times in total

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Re: Shadow's Grimoire of Creation

Post by Shadow on Sun Jan 24, 2010 10:58 am

Class: Player Character

Roleplay: Oblivion Phantasy ~ World for Two

-----~---~---~-----


Name: Tamaya Grave
Gender: Female
Age: Unknown
Level: 1
Next Level: 0/10
Appearance:
Spoiler:
Full Image

Job Promotion: Arcane Channeler --- Esoteric Invocator --- Higher Ritualist --- Divine Avatar

Profession: Arcane Channeler: The one who claims this Profession has the power to tap into the Higher Divine Realm and perform quick and simple ritualistic arts that allow her to form an equitative pact with a God in order to borrow his or her abilities for a short period of time. [Basic Attack: Magical (Intellect) / Range: 3 Cells] [Ritual Counter / 3 Max]

*Ritual Counter: Tamaya has an extra Stat called Ritual Counters, shortened as RC, which represents the ritualistic output and available power to tap into the Higher Divine Realm. Ritual Counters can be "exchanged" for 5 MP or viceversa in a single Act Command and they cannot be Increased by Stat Points.

Weapon: Wilted Offering: A small floral offering with yellow blossoms that symbolize happiness, but they are unfortunately wilted.
[+1 Int]
Armor: Faded Dress: Black and orange dress that Tamaya always uses, its coloration has faded drastically.
[+1 Spr]
Accessory: Golden Collar: Overly-adorned collar of pure gold that is used for strange ceremonies and occult rituals.
[+5 Max MP]

A-Ability: The Arts of Channeling

+ Ritual Familiar: Draws a colorless pentagram in the air with a finger from which a small humanoid figure with the head of an orange, oriental dragon with golden hair emerges, a Ritual Familiar. Summons Ritual Familiar [Maximum 3 / 1 RP Substitute / No Stats / Destroyed by Hit]. Use Time: Instant. Hit Rate: None. Variance: None. Range: Self. Element: Neutral. 4 MP.

+ Borrow Pact -Inti-: Performs a simple ritual that consists in the lighting and setting of five wax candles positioned equitatively around the user with a small pyre in the exact center, the embers then turning a spiritual blue. The Inca God of Sun, Inti, then allows the user to borrow his power. 1 RP every 3 Turns.

--- Intensified Conflagration: Extends hand towards the target, creating a red and orange ethereal glyph that immediately blasts it with several aimed scorching lasers composed of Fire Mana. 100% Int Damage. Chance of Burn. Damage Output and Burn Chance Increases by 20% and +1 Chance Modifier, respectively, on Chained or Consecutive Uses (Max +40% / +2 Mod.). Chain Self (Max. 3). Cast Time: Instant. Hit Rate: 100%. Variance: 0%. Range: 3 Cells. Element: Fire. 10 MP.

--- Solar Rending: Creates a tiny sphere of polychrome flames that proportionally increases in size until it completely engulfs the target, the divine embers rendering its physical and magical defenses against fire useless. Causes [Vulnerable Fire]. Cast Time: Normal (1 Turn). Hit Rate: 100%. Variance: None. Range: 4 Cells. Element: Fire. 8 MP.


R-Ability: None.
S-Ability:
--- Familiar Guard: Decreases the Total Damage the User receives by 10% per available Ritual Familiar.
X-Ability: Divine Virtue of Outer Gods: Performs an arcane, forbidden ritual with bizarre performance before a titanic extradimensional gate phases into existence above her, churning with bizarre organic mechanisms that reveal a realm of perpetual darkness in which shifting, writhing and coiling shapes can be perceived, a myriad of glimmering red eyes carefully analyzing opposition from beyond before mesmerizing patterns of foreign energies form around the ominous gate, unfolding into a nightmare rapture from beyond that seems to only damage opposition. 100% Piercing Int Damage. Chance of a Myriad of Minor Status Effects. Cast Time: Instant. Hit Rate: 100%. Variance: 0%. Range: All Enemies. Element: Dark. 10 X Levels. 1 Use Counter.


~ Stats ~

HP: 15
MP: 25 (Golden Collar +5)
RC: 3
Atk: 2
Def: 2
Int: 4 (Wilted Offering +1)
Spr: 3 (Faded Dress +1)
Critical: 4%
Evasion: 3%
Movement: 2 Cells (Arcane Channeler Job +0)
X Gauge:
{/////}{/////}{/////}

Skill Points: 0
Upgrade Points: 0


Last edited by Shadow on Sat Feb 11, 2012 12:38 pm; edited 27 times in total

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Re: Shadow's Grimoire of Creation

Post by Shadow on Mon Feb 22, 2010 1:06 pm

--- Reserved for 004 Shekai Grave ---


Last edited by Shadow on Sat Feb 11, 2012 12:20 pm; edited 27 times in total

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Re: Shadow's Grimoire of Creation

Post by Shadow on Thu Feb 25, 2010 9:26 pm

Class: Player Character

Roleplay: Oblivion Phantasy ~ Chain of Dreams / Durasken Uprising ~ Secret of the High Circle

-----~---~---~-----


Name: Rineai Scudo
Gender: Female
Age: 14
Level: 1
Next Level: 0/10
Appearance:
Spoiler:
Full Image

Job Promotion: Barrier Master --- Aegis Breaker --- Limit Creator --- Boundary Maiden

Profession: Barrier Master: The one who claims this Profession utilizes a vast knowledge of spells and incantations specifically designed to create barriers in order to provide an ample variety of supporting effects for oneself and his or her allies. [Basic Attack: Physical (Defense)] [Shield Bearer] [Command: Defend]

*Shield Bearer: An extra Equipment slot called "Shield" is added, making available the use of Shield-type Equipment.
*Command: Defend: Rineai has access to an extra Act Command named "Defend", which Increases the Chance of Shield Guard by 30% for the turn "Defend" is used, but disallows the usage of any other Commands (Except Wait).


Weapon: None
Shield: Wooden Shield: Simple, nearly useless shield made of old wood which is barely durable.
[+1 Def / Shield Guard (3% Chance)]
Armor: Battle Dress: Peculiar combat outfit which is colored a pale pink, it exhibits no other important traits.
[+1 Spr]
Accessory: Favorite Ribbon: Rineai's favorite ribbon with a magenta-colored gem of concentrated Mana which increases one's body Mana capacity slightly. Looks cute.
[+5 Max MP]

A-Ability: Barrier: Protection

[Major Reworking]

A-Ability: Barrier: Aggression *LOCKED*

A-Ability: Limit: Generation *LOCKED*

A-Ability: Boundary: Dominion *LOCKED*


R-Ability: None
S-Ability:
--- Barrier Synchronization (I): Skills under the "Barrier: Protection" A-Ability have the option of being added an enhanced Range of "- 1 Adjacent Cell" upon being successfully cast on a Target. This S-Ability does not apply for Area of Effect Ranges.
X-Ability: Arcana, Barrera, Corporea, Divina, Esoterica: Focuses completely on casting an arcane, forbidden incantation without name, drawing all of the user's available power pushing her to the edge of complete exhaustion before expelling a massive wave of Arcane Mana which creates a polychrome barrier around the user and her allies that radiates an aura so heavenly it might as well be called a temporary paradise. Bestows Invincible and Infinite for 2 Turns. Reduces User's HP and MP to 1%. Cast Time: Charge (1 Turn). Hit Rate: 100%. Variance: None. Range: Self and All Allies. Element: Arcane. 10 X Levels. 1 Use Counter.


~ Stats ~

HP: 5
MP: 25 (Favorite Ribbon +5)
Atk: 2
Def: 3 (Wooden Shield +1)
Int: 2
Spr: 4 (Battle Dress +1)
Critical: 3%
Evasion: 1%
Movement: 2 Cells (Barrier Master Job +0)
X Gauge:
{/////}{/////}{/////}

Skill Points: 0
Upgrade Points: 0


Last edited by Shadow on Sat Feb 11, 2012 12:24 pm; edited 25 times in total

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Re: Shadow's Grimoire of Creation

Post by Shadow on Thu Mar 18, 2010 7:47 pm

Class: Player Character

Roleplay: ???

-----~---~---~-----


Name: Heaven Onkyou
Gender: Female
Age: 17
Level: 1
Next Level: 0/10
Appearance:
Spoiler:
Full Image

Job Promotion: Sound Enchantress --- Acoustic Magus --- Melody Composer --- Symphony Maiden

Profession: Sound Enchantress: The one who claims this Profession... [Basic Attack: Magical (Intellect)] [Extra Element: Sound] [Noise Meter] [Chain Sheet]

*Extra Element: Sound: An extra Element, Sound, directly affects Basic Attacks or Abilities involving its concept in any way, shape or form by adding it to the "Element" field, but not replacing original Element (Unless it was Neutral). Heaven is able to manually select this Element, applying it to Weapons, or Abilities.
*Noise Meter: Heaven has an extra Stat called the Noise Meter, shortened as Noise, which determines the amount of acoustical interference which gradually increases as Heaven performs Basic Attack Combos or Abilities in the form of a percentage which ranges from 0% to 100%. In addition to a decreased MP Cost, a Skill will have a Noise Value which is to be added to her Current Noise Meter after it is executed.
*Chain Sheet: Heaven has her Basic Attack visualized as an elaborate Combo Tree with different Combo Branches which are learned from the Weapon she is equipping. Her "Simple Tune" Combo Branch is her starting one which cannot be replaced or deleted by Weapons.


Weapon: Basic Universal Tone: Heaven's signature Universal Tone, shaped as an immense rectangular device showcasing instrumental installments. It takes the form of her MP4 Player when not in combat.
[+1 Int / 3 Note Slots / Combo Branch: "Triple Tension" / Range: 3 Cells / Element: Sound]

Combo Tree:
{i}={v}-{v} Simple Tune    (8% Noise)
{ }={i}={i} Triple Tension (9% Noise)
-1---2---3-


{i} - Intro Note
--- 20% Piercing Int Damage.
--- Variance: 10%

{v} - Verse Note
--- 100% Int Damage
--- Damage Output +10% for Different Targets ONLY
Armor: Winter Match: Themed with white as pure as the snow and frozen, cold shades of blue, this is one of Heaven's favorites.
[+1 Spr]
Accessory: Blue Headphones: Set of headphones always worn by Heaven, they seem to increase her magical power somehow...
[+1 Int]

A-Ability: Instrumental Array

+ Paced Piano: Performs the Piano Installment of the user's weapon to play an energetic piece with an increasing tempo which causes sound to take shape into blades before slashing the target repeatedly from invisible angles. 3 Hits. 110% Int Damage (Every Hit). Increases Number of Hits by 1 on Consecutive Uses (Max. 5 Hits). Chain Self (Max. 3). Use Time: Normal (1 Turn). Hit Rate: 100%. Variance: 0%. Range: 3 Cells. Element: Sound. 8 MP. 10% Noise.

+ Ominous Organ: Performs the Organ Installment of the user's weapon to play an ominous choir with an aura of mystery that manifests around a target as a somber veil of Dark Mana to increase evasiveness temporarily. Grants (or Upgrades) "Dark Affinity I" on the Target. Increases Target's Evasion Ratio by 20%. Effect Lasts 3 Turns. Use Time: Normal (1 Turn). Hit Rate: 100%. Variance: None. Range: Self or 3 Cells. Element: Sound. 12 MP. 15% Noise.


R-Ability: None.
S-Ability:
--- Synchro Aria: Allows for the User to execute a Basic Attack Command directly after the usage of an A-Ability and continue the performance of a Combo Branch without it being Broken. If no A-Ability was used, the User can execute an extra Basic Attack Command.
--- Tune Harnessing: Successful execution of a Combo Branch will grant the User immediate MP Restoration of a percentage equal to 50% of the Noise Value for that Combo Branch.
X-Ability: Heaven Maestra: ???


~Stats~

HP: 15
MP: 25
Noise: 0%
Atk: 2
Def: 2
Int: 4 (Basic Universal Tone +1)(Blue Headphones +1)
Spr: 3 (Winter Match +1)
Critical: 4%
Evasion: 2%
Movement: 2 Cells (Sound Enchantress Job +0)
X Gauge:
{/////}{/////}{/////}

Skill Points: 0
Upgrade Points: 0


Last edited by Shadow on Sat Feb 11, 2012 12:38 pm; edited 25 times in total

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Re: Shadow's Grimoire of Creation

Post by Shadow on Thu Mar 18, 2010 8:51 pm

Class: Player Character

Roleplay: Oblivion Phantasy ~ A Decaying Flux

-----~---~---~-----



Name: Chiasma
Gender: Male
Age: 23
Level: 5
Next Level: 0/10
Appearance:
Spoiler:

Job Promotion: Mortal Slasher --- ??? --- ??? --- ???

Profession: Mortal Slasher: With innate talent in the arts of tactical combat, the one who claims this Profession has completely mastered the complex arts of maneuvering the aerodynamic bladed weapons known as slashers, executing even the most advanced techniques with brilliant ease. [Basic Attack: Physical (Attack)] [Dual Wield] [Critical Mortality]

*Dual Wield: Chiasma can have a maximum of 2 Weapons equipped at a time, however, they must use only 1 "Free Hand" Slot each.
*Critical Mortality: Universally applies an Added Effect: Instant Death for 5% Chance to all Basic Attacks and Abilities when Chiasma reaches less than 50% Max HP, and Increases this Chance by 10% at Critical State.


Weapon:
- Viral Slasher: Sharp weapon which is designed for throwing, the blade seems to have a faint trace of a sickening green color. A single slice with this slasher will infect the target with an unknown debilitating bacteria.
[+2 Atk / Range: 3 Cells / Added Effect: Frail (Mod. 0)]
- Iron Slasher: With a blade of refined iron, this weapon proves to be quite sharp but it is unable to reach any further than several meters away.
[+3 Atk / Range: 2 Cells]
Armor: Shade Overcoat: Coat colored a blue so shaded it might as well be black, it appears to have been enhanced slightly by Dark Mana.
[+2 Def / +1 Spr / Dark Affinity I]
Accessory: Glider Charm: Empowered with strength to those who hold it, this is a petite fragment of a Sand Glider's crystalline wings.
[+5 Max HP / +5 Max MP / +3% Critical]

A-Ability: Soaring Blade

+ Chiasmic Edge: Ethereal lines spanning unknown lengths materialize with all of them intersecting on the user to draw in an arcane, mysterious energy. Decreases User's Target's Def by 5% for every Physical Hit and Spr by 5% for every Magical Hit for 3 Turns. Increases User's X Gauge by 1 X Level. Use Time: Charge (1 Turn). Hit Rate: None. Variance: None. Range: Self. Element: Arcane. 1 Use Counter.

+ Double Radius: Coats a slasher with Mana to strengthen it then throws it in a direction to slice everything along the trajectory before it turns to slice everything in the way back. 2 Hits. 120% Atk Damage (Every Hit). Obstructed by Obstacle Cells. Use Time: Instant. Hit Rate: 100%. Variance: 0%. Range: Straight Line. Element: Neutral. 8 MP.

+ Slice Vortex: Sends forth a slasher which rotates harmlessly in a perfect circle around the target multiple times before returning to the user after which blades of air detach from the surrounding area to slice at the original target and the immediate vicinity. 4 Hits. 80% Atk Damage (Every Hit). Chance of Wound. Use Time: Instant. Hit Rate: 100%. Variance: 0%. Range: 3 Cells - Surrounding Cells (Target). Element: Wind. 12 MP.


R-Ability: Shatter Limit I: When Targeted directly or indirectly by an Enemy Character from 3 Cells or less, Counters for Weapon Hits for 70% Atk Damage before the execution of the Basic Attack or Ability (Except X-Abilities and Overdrive Mode Abilities) with an Added Effect: Chain Break (Mod. -1).
S-Ability:
--- Point of Collection: Negative Effects of Energy Condition are nullified when the User executes a Cycle Mana! Special Command.
X-Ability: *LOCKED*


~ Stats ~

HP: 35 (Glider Charm +5)
MP: 25 (Glider Charm +5)
Atk: 8 (Viral Slasher +2)(Iron Slasher +3)
Def: 5 (Shade Coat +2)
Int: 2
Spr: 4 (Shade Coat +1)
Critical: 9% (Glider Charm +3%)
Evasion: 4%
Movement: 2 Cells (Mortal Slasher Job +1)
X Gauge:
{/////}{/////}{/////}

Skill Points: 0
Upgrade Points: 8


Last edited by Shadow on Sat Feb 11, 2012 10:19 pm; edited 50 times in total

Shadow
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Re: Shadow's Grimoire of Creation

Post by Shadow on Thu Mar 18, 2010 9:12 pm

Class: Player Character

Roleplay: Oblivion Phantasy ~ A Decaying Flux

-----~---~---~-----


Name: Anima Dellaline
Gender: Female
Age: 20
Level: 5
Next Level: 0/16
Appearance:
Spoiler:
Full Image

Job Promotion: Pulse Tapper --- Soul Synchronist --- Elite Spiritualist --- ?????? ?? ??? ?????? ?????

Profession: Pulse Tapper: The one who claims this Profession is able to tap into the souls of beings to evoke diverse pulsations which the user can use in terms of offense, defense, or support. [Basic Attack: Spiritual / 3 Cells] [Trance Mode]
Weapon: Flower Fan: Ordinary-looking folding fan decorated with blue and red floral patterns which appear to shift mesmerizingly as one gazes at them.
[+3 Psy / Added Effect: Confusion (Mod. 0)]
Armor: Serene Kimono: Calming kimono with the prevailing colors of white and yellow, representing the serenity of a meditating mind, and a soothing spirit.
[+1 Def / +2 Fai / Mental Status Resistance +15%]
Accessory: Kitsune Headband: Peculiar kitsune mask which emanates Spirit Energy, attached to a black headband decorated with white floral patterns. It seems to slightly increase the sense of awareness of the wearer.
[+10 Max SE / +3% Evasion]

A-Ability: Spiritual Pulse

+ Primordial Tap: Evokes pulsations of energy by tapping into an unknown source causing Arcane Spirit Energy to gather around the target and allow for its Energy Cycle to flow more intensely. Increases the Effectiveness of Ally's next "Cycle Mana!" Special Command by 20%. Cast Time: Instant. Hit Rate: None. Variance: None. Range: 3 Cells. Element: Arcane. 10 SE.

+ Sei: Evokes faint pulsations of purity by tapping into the target's soul and converts them into an ethereal clump of Light Spirit Energy which is then sent forth to slightly revitalize the soul of an ally. 80% Psy HP Recovery. Increases the HP Recovered by the Target's Spr (Or Fai). Cast Time: Normal (1 Turn). Hit Rate: 100%. Variance: 10%. Range: Self or 3 Cells. Element: Light. 8 SE.

+ Adverse Wave: Evokes pulsations of adversity by tapping into the user's soul and then channels them to rapidly course outward to expel an expanding wave of Dark Spirit Energy that causes physical, mental and spiritual afflictions. Chance of Pain, Chance of Slow, Chance of Dearth. Collective Chance. Cast Time: Instant. Hit Rate: 100%. Variance: None. Range: Area of 2 Cells. Element: Dark. 16 SE.


R-Ability: Alma Regulation I: When inflicting Spiritual Damage, or recieving Magical Damage, at the cost of the +25%/-25% Damage Modifier (Psy - Spr / Int - Fai), Absorbs 20% of the Base Damage as SE.
S-Ability:
--- Dying Dream: After KO, the User enters Trance Mode, evading the X Level Reduction and is allowed to perform Commands. After Trance Mode fades, KO is treated normally.
X-Ability: Soul Annihilation: Extends one's hand, touching lightly the target with a single finger, tapping into its soul and evoking pulsations of extinction before the target violently explodes into absolute darkness, black Spirit Energy swirling around the surrounding area before being pulled back into it as the victim's soul is immediately consumed violently. Reduces Target's HP to 1. Cast Time: Instant. Hit Rate: 100%. Variance: None. Range: Adjacent Cell. Element: Neutral. 10 X Levels. 1 Use Counter.


~ Stats ~

HP: 25
SE: 35 (Kitsune Headband +10)
Atk: 2
Def: 4 (Serene Kimono +1)
Psy: 8 (Flower Fan +3)
Fai: 5 (Serene Kimono +2)
Critical: 6%
Evasion: 3% (Kitsune Headband +3%)
Movement: 2 Cells (Pulse Tapper Job +0)
X Gauge:
{/////}{/////}{/////}

Skill Points: 0
Upgrade Points: 8


Last edited by Shadow on Sat Feb 11, 2012 12:43 pm; edited 24 times in total

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Re: Shadow's Grimoire of Creation

Post by Shadow on Fri Mar 19, 2010 7:02 pm

--- Reserved for 009 The Commander ---


Last edited by Shadow on Sat Feb 11, 2012 12:44 pm; edited 14 times in total

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Re: Shadow's Grimoire of Creation

Post by Shadow on Fri Mar 26, 2010 5:30 am

--- Reserved for 010 Grid Escraia ---


Last edited by Shadow on Sat Feb 11, 2012 12:44 pm; edited 11 times in total

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Re: Shadow's Grimoire of Creation

Post by Shadow on Sun Jun 06, 2010 8:31 pm

Class: Player Character

Roleplay: Serendipus Analogues ~ Nightfall

-----~---~---~-----


Name: Kisara Seithe
Gender: Female
Age: 20
Level: 1
Next Level: 0/10
Appearance:
Spoiler:
Full Image

Job Promotion: Dual Elementalist --- ??? --- ??? --- ???

Profession: Dual Elementalist: The one who claims this Profession has dedicated his or her studies in focusing on two contrasting Elements to execute a variety of techniques with an added surprise factor. [Basic Attack: Magical (Intellect)] [Affinity Switch I]

*Affinity Switch I: Kisara is able to switch, by the usage of her Act or Move Command, between the Light Affinity and Dark Affinity Innate Properties, which grant her a 20% Light or Dark Elemental Resistance and a +10% Light or Dark Elemental Damage Output bonus, depending on the Affinity type.

Weapon: Basic Tome: Clearly the wielder was in a hurry. Dusty, ancient tome which covers only the basics of Mana Theory.
[+1 Int / Range: 3 Cells]
Armor: Worn Outfit: Rather distinguishable set of clothes which immediately label the wearer as a witch. They appear to be rather worn out.
[+1 Spr]
Accessory: Crystal Mana: A fragment of crystallized Mana which acts as an extension of the wielder's body Mana.
[+5 Max MP]

A-Ability: Ray of Light, Veil of Shadow

+ Amplify Affinity: Charges the user's body Mana with Elemental properties in order to achieve higher Elemental efficiency in the user's techniques. Increases Elemental Affinity Damage Output by 10% every 2 Turns for 5 Turns. Resets Elemental Affinity Damage Output when "Amplify Affinity" fades. Current Elemental Affinity must be kept for the Duration of "Amplify Affinity". Cast Time: Normal (1 Turn). Hit Rate: None. Variance: None. Range: Self. Element: Light or Dark. 10 MP.

+ Thu: Concentrates Light Mana particles on the tip of the user's finger before pointing it at the target to fire a concentrated ray of light in a certain direction. 80% Int Damage. Decreases Target's Spr by 10% for 3 Turns. Cast Time: Instant. Hit Rate: 100%. Variance: 0%. Range: Straight Line. Element: Light. 8 MP.


R-Ability: None.
S-Ability:
--- Body Mana (I): Increases the user's Max MP by 30% before Equipment Calculations. There is a 30% Chance the user's Special Command: Cycle Mana! will have its Effectiveness Increased by 3%.
X-Ability: Twin Arcana "Absolute End": Myriad lasers of Light Mana particles shoot out from the ground around the user as butterflies made entirely from shadows rise and soar through the air to rend everything apart before they both conglomerate into a gargantuan pillar of surging Arcane Elemental power to put an end to those caught in the effect radius. 150% Piercing Int Damage. Chance of DeShell. Chance of Mana Leak. Cast Time: Instant. Hit Rate: Sure Hit. Variance: 0%. Range: 2 Layers of Surrounding Cells. Element: Arcane. 10 X Levels. 1 Use Counter.
C-Ability: None.


~ Stats ~

HP: 15
MP: 25 (Body Mana +8)(Crystal Mana +5)
Atk: 2
Def: 2
Int: 4 (Basic Tome +1)
Spr: 3 (Worn Outfit +1)
Critical: 4%
Evasion: 5%
Movement: 2 Cells (Dual Elementalist Job +0)
X Gauge:
{/////}{/////}{/////}

Skill Points: 0
Upgrade Points: 0


Last edited by Shadow on Sat Feb 11, 2012 12:46 pm; edited 3 times in total

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Re: Shadow's Grimoire of Creation

Post by Shadow on Wed Jun 23, 2010 9:45 pm

--- Reserved for 012 The Fluid Blade ---


Last edited by Shadow on Sat Feb 11, 2012 12:47 pm; edited 4 times in total

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Re: Shadow's Grimoire of Creation

Post by Shadow on Sat Sep 11, 2010 2:55 pm

Class: Player Character

Roleplay: ???

-----~---~---~-----


Name: Creissene "Crissie" Rouxburne
Gender: Female
Age: 15
Level: 1
Next Level: 0/10
Appearance:
Spoiler:
Full Image

Job Promotion: Flare Warrior --- Ignis Samurai --- Excess Crusader --- The Bladed Phoenix

Profession: Flare Warrior: The one who claims this Profession uses an innate control over the Fire Element to reinforce her rather lacking knowledge of the arts of refined swordsmanship by performing intimidating techniques. [Basic Attack: Physical (Attack)] [Fire Affinity I] [Dual Wield]

*Fire Affinity I: User acquires permanent "Fire Affinity" Properties. Increases the Damage Output of Fire Elemental Basic Attacks or Abilities by 10% (Excluding Piercing Flurry Skills). In addition, Decreases the Total Damage received by the Fire Element by 20%.
*Dual Wield: Crissie can have a maximum of 2 Weapons equipped at a time, however, they must use only 1 "Free Hand" Slot each.


Job Line:
Profession: Ignis Samurai: Having acquired a deep affinity with the Fire Element through training, the one who claims this Profession harmonizes the balance between excelling swordmastery and intimidating techniques to overwhelm her enemies. [Basic Attack: Physical (Attack)] [Basic Attacks +1] [Fire Affinity II] [Burn Boost Minus] [Dual Wield]

*Fire Affinity II: User acquires permanent "Fire Affinity" Properties which take a Priority Value of +1. Increases the Damage Output of Fire Elemental Basic Attacks or Abilities by 15% (Excluding Piercing Flurry Skills). In addition, the User acquires the Resistant Fire and Vulnerable Water Innate Properties.
*Burn Boost Minus: Increases the Calculated Chances of Burn-Type Negative Status Conditions inflicted by Crissie by 10%.
*Dual Wield: Crissie can have a maximum of 2 Weapons equipped at a time, however, they must use only 1 "Free Hand" Slot each.

Weapon:
- Dull Katana: Normal katana with a very dull edge, slashing with this weapon is more of a chore than anything else.
[+1 Atk / Range: Adjacent Cell]
- Dull Katana: Normal katana with a very dull edge, slashing with this weapon is more of a chore than anything else.
[+1 Atk / Range: Adjacent Cell]
Armor: Burnt Coat: Brown coat charred to a point of uselessness from Crissie's careless usage of fire.
[+1 Def]
Accessory: Carnelian Pendant: Interesting piece of jewelry, the carnelian gem seems to be imbued with a strange power. It was passed down to her--a Rouxburne treasure.
[+5 Max MP]

A-Ability: Red Intimidation

+ Fueled Edge: Wraps the user's weapons in Fire Mana which adheres to the blades granting them temporary Fire Elemental properties. Sets Basic Attack Element as Fire for 3 Turns. Use Time: Instant. Hit Rate: None. Variance: None. Range: Self. Element: Fire. 5 MP.

+ Wisp: Sends forth a small wisp towards a target with the sole intent of causing a burn to it. Chance of Burn. Use Time: Instant. Hit Rate: 100%. Variance: None. Range: 3 Cells. Element: Fire. 5 MP.

Locked Skills:
--- Two, Three: Sends forth two more wisps in quick succession to ensure the target will be burned. Increases Wisp's Burn Chance by 1 Chance Modifier. Upgrades Burn to Severe Burn. Use Time: Instant. Hit Rate: 100%. Variance: None. Range: Set. Element: Fire. 8 MP.

--- Diagonal Mark: Slashes diagonally as the target is distracted in an an attempt to deteriorate its defenses. Decreases Target's Current Def by 25% for 3 Turns. Use Time: Instant. Hit Rate: 100%. Variance: None. Range: Set. Element: Neutral. 9 MP.

+ Mana Oxidation: Leaps forward while focusing Fire Mana at the finest point in the user's blade before slicing the target causing its Body Mana to be burnt and drawn to the user. 30% Piercing Atk MP Damage. Absorbs 100% Total Damage as MP. Use Time: Instant. Hit Rate: 100%. Variance: 0%. Range: 3 Cells. Element: Fire. 0 MP.

+ Ember Trail: Rotates once slashing the user's vicinity with a trail of flames following the blade to further burn the targets. 5 Hits. 80% Atk Damage (First Hit). 110% Atk Damage (Second-Fifth Hits). Use Time: Instant. Hit Rate: 100%. Variance: 20%. Range: Surrounding Cells. Element: Neutral, Fire. 12 MP.

--- Reverse Way: Readies the other weapon and rotates in the opposite direction to catch the affected targets off-guard with a heated blade. 130% Atk Damage. Chance of Burn. High Critical Hit Ratio. Use Time: Instant. Hit Rate: 100%. Variance: 0%. Range: Set. Element: Fire. 12 MP.

+ Strategic Firewall: Creates a small pyre of pure Fire Mana in front, behind, to the left and right of the user which follow her movements and ensure that those who get close receive painful burns. Sets 4 Firewall Cells ((Denoted {-} / Sync User Movement / Inflicts Burn (and Upgrades Burn to Severe Burn) if Landed or Passed)) for 3 Turns. Use Time: Normal (1 Turn). Hit Rate: None. Variance: None. Range: Adjacent Cells. Element: Fire. 14 MP.

--- Flames Afar, Foes Aflame: Stabs the ground with a single weapon causing the surrounding fires to rapidly flow outward in a spiral with vicious flames taking form of blades to mercilessly slash at the targets as the user does with the other sword. Requires Strategic Firewall. 3 Hits. 120% Atk Damage (Every Hit). High Chance of Burn. Upgrades Burn to Severe Burn. Dispels Strategic Firewall. Use Time: Instant. Hit Rate: 100%. Variance: 20%. Range: Area of 2 Cells. Element: Fire. 18 MP

+ Roux Slash: Fiercest Butterfly: Coats the user's weapons in a polychrome blaze to greatly amplify their strength before slashing the target from awkward angles causing an iridescent blast in the shape of a butterfly. 2 Hits. 150% Atk Damage (Both Hits). Chance of Frail. Use Time: Instant. Hit Rate: 100%. Variance: 0%. Range: 2 Cells. Element: Fire. 17 MP

+ Roux Slash: Volatile Moment: Performs an extremely wide and swift slash across the target leaving a faint trail of Fire Mana after which the user activates it causing a sequenced array of explosions to devastate it. 2 Hits. 70% Atk Damage (First Hit). 170% Atk Damage (Second Hit). Chance of Burn. Chance of Blood Loss. Use Time: Instant. Hit Rate: 100%. Variance: 0%. Range: Frontal 5 Cells. Element: Neutral, Fire. 16 MP

+ Roux Slash: Ignition Limit: Relentlessly hacks at the target from multiple directions, the user's weapon igniting the energies in the air, leaving no chance for it to defend itself with the hits aimed so carelessly even the user is unsure where they will land. 15 Hits. 80% Atk Damage (Every Hit). Use Time: Instant. Hit Rate: 100%. Variance: 60%. Range: 2 Cells. Element: Fire. 15 MP

+ Cauterization: With fearless determination, the user experiences excruciating pain as flames are manipulated to sear fatal wounds and lead the user further away from the grasp of death... should it be done right. Requires Critical Status. 70% Max HP Recovery. Alleviates Wound and related Status Conditions. Chance of Pain. Chance of Instant Death. Use Time: Instant. Hit Rate: 100%. Variance: None. Range: Self. Element: Fire. 22 MP

+ Final Pyre, All Expired: Slashes a rough glyph into existence causing a massive surge of azure flames to manifest around the user, fountaining and spiraling into intricate patterns as the user wildly slashes the blue pyre encasing her to unleash a cascade of destruction upon opposition. 4 Hits. 190% Atk Damage (First Hit), 130% Atk Damage (Second-Fourth Hits). Chance of Severe Burn. Bypasses Elemental Affinities. Use Time: Charge (1 Turn). Hit Rate: 100%. Variance: 10%. Range: Area of 2 Cells (First Hit), All Enemies (Second-Fourth Hits). Element: Fire. 32 MP

A-Ability: Inner Blaze *LOCKED*

+ Heated Blade: Infuses Fire Mana directly into the user's weapons' blades to heat them considerably causing every slash to burn the target's skin. Sets Added Effect: Chance of Burn (Mod. 0) for the User's Basic Attacks and Increases the User's Chance Modifiers for Burn-Type Status Conditions by 1. Effect Lasts 3 Turns. Chain Fueled Edge (Link 2). Use Time: Instant. Hit Rate: None. Variance: None. Range: Self. Element: Fire. 8 MP

+ Flare Bomb: Enlarges a petite wisp into a sizable sphere of roaring flames which is then launched at the target to cause the most lethal of burns. Upgrades Burn and Severe Burn into Grave Burn ((Grave Burn ~ 12% Max HP Damage every Turn for Infinite Turns. Effect Damage is Increased by 5% Every Turn. Damage is Increased by 100% if Vulnerable Fire. Instantly Downgraded to Severe Burn with Water or Ice Elemental Basic Attacks or Abilities. Alleviated by Effect Downgrade ONLY)). Chain Wisp (Link 2). Use Time: Instant. Hit Rate: 100%. Variance: 0%. Range: 3 Cells - Adjacent Cells. Element: Fire. 12 MP.

--- Blazing Fury: Approaches the damaged target and proceeds to cut focal points with the blade injecting blood red Mana which both hijacks the target's mind into berserk and turns it susceptible against the Fire Element. Sets Vulnerable Fire. Chance of Berserk. Fails if Target is not Burned (Including Upgrades). Chain Two, Three (Link 2). Use Time: Instant. Hit Rate: 100%. Variance: None. Range: Set. Element: Neutral. ? MP.

--- Skill Siphon: Gathers heat around the target to form a tunnel of high temperatures between it and the user that siphons away the former's offensive capabilities and grants them to the latter. Decreases Target's Current Atk or Int by 20% and Increases User's Current Atk by Decreased Values. Effect Lasts 3 Turns. Chain Diagonal Mark (Link 2). Use Time: Instant. Hit Rate: 100%. Variance: None. Range: Set. Element: Fire. ? MP

+ Energy Phlogiston: Allows for the target's Body Mana to burn in a specific way so that the resulting energy grants him or her an impressive increase in speed. 12% Max MP Damage. Bestows Haste for 5 Turns. Use Time: Instant. Hit Rate: 100%. Variance: 0%. Range: Self or 2 Cells. Element: Fire. 5 MP

+ Ghost Crescent: Slashes the air in an upwards motion to generate ethereal crescent-shaped flames which are sent forth in a general direction, fazing through solid objects but still damaging them. 150% Atk Damage. Bypasses Special / Nature / Obstacle Cells. Ignores Damage Reductions. Use Time: Instant. Hit Rate: 80%. Variance: 10%. Range: Straight Line. Element: Neutral. ? MP

--- Arc Path: Leaps agilely from target to target, blades creating traces of Fire Mana as they slash forming arc patterns before the user reappears in her original spot activating the lines and unfolding upon the targets. 2 Hits. 90% Atk Damage (First Hit), 130% Atk Damage (Second Hit). Chance of Burn. Use Time: Instant. Hit Rate: Sure Hit. Variance: 0%. Range: Straight Line of 3 Cells. Element: Neutral, Fire. ? MP

+ Strategic Burncage: Creates small crisscrossing pillars forming a massive cage surrounding the user and burning with an ominous flame that will dissipate only after the user or her target is defeated. Sets 16 Burncage Cells ((Denoted {-} / Duel Effect for Units inside Burncage Area (3x3 Cell Space) / Inflicts Doom (Counter: 3 Turns) if Landed or Passed / Fades upon Enemy or Crissie KO)) for Infinite Turns. Use Time: Normal (1 Turn). Hit Rate: None. Variance: None. Range: Second Layer of Surrounding Cells. Element: Fire. ? MP.

--- Bivius Fatum: Stabs the ground with both weapons causing the entire structure to instantly contract and fall apart upon those who were inside, purple embers sealing the fates of the user, her allies, and her enemies. Requires Strategic Burncage. Inflicts Doom which Bypasses Immunities and Sets the Doom Counter to 3 Turns. Dispels Strategic Burncage. Use Time: Instant. Hit Rate: 100%. Variance: None. Range: Burncage Area (3x3 Cell Space). Element: Fire. 18 MP.

+ Roux Modus: Radiant Phoenix: Coats the user's weapons in a green blaze and rushes up to the target before slicing harmlessly around it to form a rune which activates directly after, detonating into an emerald phoenix which utterly ravages the target's Body Mana. 170% Atk MP Damage. Chance of Mana Leak. Use Time: Instant. Hit Rate: 100%. Variance: 0%. Range: 2 Cells - Surrounding Cells (Final Hit). Element: Fire. ? MP.

+ Roux Modus: Volcano Fountain: Merciless flurry of stabs with the user's weapon from all directions which sets the very air ablaze to create a scorching fountain of embers which cascades upon the area to incinerate anything. 6 Hits. 15% Piercing Atk Damage (Every Hit). Randomly Sets 6 Fire Cells on Empty Cells in an Area of 2 Cells (Target). Chance of Burn (3 Times). Destroys Nature Cells. Use Time: Instant. Hit Rate: 100%. Variance: 0%. Range: 2 Cells - Area of 2 Cells (Target/Added Effects). Element: Fire. ? MP.

+ Roux Modus: Widespread Ruin: Blurs out of existence, myriad slashes overflowing with Fire Mana appearing in a wide area centered on the user who reappears on her spot, snapping her fingers causing a gargantuan eruption that consumes everything caught in it--reducing the strongest enemies to charred corpses. Chance of Instant Death. Upgrades Burn and Severe Burn to Grave Burn. Increases Instant Death Chance by 1 Chance Modifier if Target is Severe Burned, and by 2 if Target is Grave Burned. Use Time: Charge (1 Turn). Hit Rate: 100%. Variance: None. Range: 2 Layers of Surrounding Cells. Element: Fire. ? MP.

+ Spectrum Benefit: Polychrome flames surround the user, their power allowing for her Energy Cycle to be more conservative along with those of allies who are nearby enough. Decreases Target's Base MP Costs by 25% for 3 Turns (Excluding for "Spectrum Benefit"). Overdrive Mode Abilities' MP Costs are NOT Affected. 3 Stack Limit. Chain Self (3 Max.) Use Time: Instant. Hit Rate: 100%. Variance: None. Range: Self and Adjacent Cells. Element: Fire. 10 MP.

+ Inferno Judgement:

A-Ability: Excess, Primal Fuel *LOCKED*

A-Ability: Legacy Forever *LOCKED*


R-Ability: Fiery Spirit, Spirited Fire: When Hit by a Basic Attack or Ability from 2 Cells or less, Counters with a Basic Attack Command with a Chance of Burn which Bypasses Elemental Affinities.
S-Ability:
--- Mana Combustion: Duration of a Burn-Type Negative Status Condition inflicted by the User is increased by 2 Turns. In addition, Burn, Severe Burn and Grave Burn inflict MP Damage equal to the Status Condition's Effect Damage (with +3% / +5% Effect Damage every Turn for Severe Burn / Grave Burn, respectively).
--- Third Cycle: Burn Cycle: Absorbs 50% of Burn-Type Damage throughout the Battlefield as MP for the User.
X-Ability: Ignis Animus: EXS Phoenix: One step... one mere step and it will all roar in synchronized harmony with the sound of the fiercest blazes. There is no stopping now. Allow for your soul to ignite into a pyre of infinite potential fueled by the most overwhelming of forces, and all limits shall bend and break. The user experiences a massive surge of strength as Excess is rapidly combusted, radiant azure flames forming intricate wings around the user. It is not over yet. Reduces User's Current MP to 0%. User Enters EXS Phoenix State for 3 Turns. Reduces User's Current HP to 1% the Turn "EXS Phoenix" State fades. Use Time: Charge (1 Turn). Hit Rate: None. Variance: None. Element: Fire. 10 X Levels. 1 Use Counter.

*EXS Phoenix: Sets 12 Azure Pyre Cells in an Area of 2 Cells (Centered on the User) with Sync Movement Properties. Increases the Number of Basic Attacks by 2 and Sets their Element to Fire which Bypasses the Target's Elemental Affinities. Expands Critical Ratio to 33% and Increases Critical Hit Damage by 30%.


~ Stats ~

HP: 25
MP: 15 (Carnelian Pendant +5)
Atk: 4 (Dull Katana +1)(Dull Katana +1)
Def: 3 (Burnt Coat +1)
Int: 2
Spr: 2
Critical: 5%
Evasion: 2%
Movement: 2 Cells (Flare Warrior +1)
X Gauge:
{/////}{/////}{/////}

Skill Points: 0
Upgrade Points: 0


Last edited by Shadow on Sat Feb 11, 2012 12:56 pm; edited 3 times in total

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Re: Shadow's Grimoire of Creation

Post by Shadow on Mon Sep 13, 2010 10:07 pm

Class: Neutral Character

Roleplay: Oblivion Phantasy ~ Chain of Dreams

-----~---~---~-----


Name: Halleri Scudo
Gender: Female
Age: 22
Level: 1
Next Level: 0/10
Appearance:
Spoiler:
Full Image

Job Promotion: Excel Blade --- Rune Knight --- Entropic Templar --- Savior of Order

Profession: Excel Blade: Surpassing common swordsmanship abilities after officially acquiring a title, the one who claims this Profession wields a blade with incredible talent to create openings in enemies that are then exploited with magical proficiency. [Basic Attack: Physical (Attack)] [Monkey Grip] [Shield Bearer]

*Monkey Grip: Weapons which require of 2 "Free Hand" Slots can now be Equipped to Halleri by using up only 1 "Free Hand" Slot.
*Shield Bearer: An extra Equipment slot called "Shield" is added, making available the use of Shield-type Equipment.


Weapon: Weak Claymore: Large and heavy sword capable of being properly wielded by only skilled fighters. Its blade is fragile from continuous use over the years.
[+1 Atk / Range: 2 Cells]
Shield: Old Shield: Forgotten shield of nearly useless metal which has succumbed to the elements.
[+1 Spr / Shield Guard (3% Chance)]
Armor: Tattered Attire: Combination of a body armor concealed beneath flamboyant clothing with a night purple cape. It is in a rather bad condition.
[+1 Def]
Accessory: Cherry Blossom: Single cherry blossom kept alive with Mana, a gift from Halleri's younger sister.
[+1 Int]

A-Ability: Adept Body and Mind

+ Guard Down: Skillful display with the user's claymore which is not intended to hit--but to rather intimidate. Decreases Target's Def by 15% for 3 Turns. 2 Stack Limit. Use Time: Instant. Hit Rate: 100%. Variance: 0%. Range: Adjacent Cell. Element: Neutral. 5 MP.

+ Zan: Channels Wind Mana to create a gust of razor breezes to calmly circle around the user before dispersing. 3 Hits. 110% Int Damage (Every Hit). Cast Time: Normal (1 Turn). Hit Rate: 100%. Variance: 0%. Range: Adjacent Cells. Element: Wind. 6 MP.


R-Ability: None
S-Ability:
--- Excess Victory: Acquires a Mana Substitute for every 5 X Levels Increased on the User's X Gauge by Enemy Defeat. The Mana Substitutes acquired through this S-Ability carry over battles. X Levels: 0/5. Mana Substitutes: 0/3.
X-Ability: Aria of Order: Twists the world into a mirage of swirling, macabre hues of red, nightmare visages soaring across the landscape which has been altered into a bizarre machination of flesh and metal meshed together, grey blades of grass and writhing trees with no life left on them frozen with the horrified expressions of people trapped forever in a world which history has long forgotten. An insanely devastating laceration ripples across reality, shattering it into a myriad pieces the user arranges with a godly flurry of slashes to impose a definite ultimatum for Phantasia--one of eternal order. 100% Piercing Atk Damage. Reduces and Seals Target's X Gauge to 0 and Increases Allies' X Gauge by 50% of the Target's X Levels. Use Time: Instant. Hit Rate: Sure Hit. Variance: 0%. Range: All Enemies. Element: Neutral. 10 X Levels. 1 Use Counter.


~ Stats ~

HP: 25
MP: 15
Atk: 4 (Weak Claymore +1)
Def: 2 (Tattered Attire +1)
Int: 3 (Cherry Blossom +1)
Spr: 2 (Old Shield +1)
Critical: 5%
Evasion: 2%
Movement: 2 Cells (Excel Blade Job +1)
X Gauge:
{/////}{/////}{/////}

Skill Points: 0
Upgrade Points: 0

Shadow
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Join date : 2009-10-30
Age : 21
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Re: Shadow's Grimoire of Creation

Post by Shadow on Sat Feb 11, 2012 1:08 pm

Class: Player Character

Roleplay: Oblivion Phantasy ~ Grimoire of Fate

-----~---~---~-----


Name: Grimoire Cruz
Gender: Male
Age: 13
Level: 5
Next Level: 0/16
Appearance:
Spoiler:
Full Image

Job Promotion: Fallen Shade --- Soul Harvester --- Edge Reaper --- Void Legionnaire

Profession: Fallen Shade: Drained of the superhuman abilities and traits granted to his or her soul, the one who claims this Profession is no longer a warrior from The Edge, having lost the title of Soul Harvester for one reason or another. [Basic Attack: Physical (Attack)] [Soul Stock] [Natural Levitation]

*Soul Stock: Grimoire has an extra Stat called Soul Stock, shortened as SS, which represents the extracted fragments of the primordial essence of a creature--the soul, that are stored independently in his body like Mana. Current Soul Stock is Increased by 50% of the Total Damage Grimoire has inflicted using a Skill or Basic Attack of his own. Max SS can be Increased by 5 by the usage of a Stat Point like other Stats.
*Natural Levitation: Grimoire has permanent Airborne Properties which grant him the ability to ignore the effects of certain Obstacle, Special or Nature Cells given the proper context, but no Immunity or Vulnerability to the Earth and Wind Elements, respectively. However, this Innate Property can be nullified with certain Status Conditions or even specific Skills, either temporarily or permanently for the duration of the Battle.


Weapon: Neutral Maw: Symbolizes the transcendent light and darkness that balance one's soul in perfect harmony, portraying it as an intricate scythe forged with unknown black and white metals.
[+3 Atk / Basic Attack Hits +1 / Range: 2 Cells / Element: Light, Dark]
Armor: Harvester Robes: Piece of clothing worn by Soul Harvesters. It provides moderate protection while increasing wearer agility.
[+2 Def / +1 Spr / +7% Evasion]
Accessory: Blue Orb: Small orb of transparent glass with a blurry, dark blue power inside. It seems to directly draw power from the Sea of Lost Souls
[+10 Max MP / +5 Max SS]

A-Ability: Scythe to Ascend Back

+ False Tear: Coats the user's scythe in a ethereal Mana before approaching and swiftly slicing at the target to inflict direct damage to the soul. 30% Piercing Atk Damage. Absorbs 100% Total Damage as SS. Use Time: Instant. Hit Rate: 100%. Variance: 0%. Range: 3 Cells. Element: Neutral. 0 MP or 0 SS.

+ Double Cross: Slashes the target twice with just the tip of the user's scythe in opposing diagonal motions. 2 Hits. 110% Atk Damage (Every Hit). Use Time: Instant. Hit Rate: 100%. Variance: 20%. Range: Adjacent Cell. Element: Neutral. 8 MP or 5 SS.

--- Quadruple Pierce: Forces fragments of the target's soul out of the gashes and shapes them into jagged edges which are then hurled at the target from the surrounding area. 4 Hits. 20% Piercing Atk Damage (Every Hit). Chance of Wound (Three Times). Use Time: Instant. Hit Rate: 100%. Variance: 10%. Range: Set - Adjacent Cells. Element: Neutral. 21 MP or 16 SS.

>>> Octuple Merge: Condenses the dissolving shrapnel into eight spheres which pulse erratically that circle quickly and mesmerizingly around the area before colliding with the original target and cause an explosion. 180% Atk Damage. Chance of Blood Loss. Use Time: Instant. Hit Rate: 100%. Variance: 40%. Range: Set - Area of 2 Cells. Element: Neutral. 32 MP or 25 SS.


+ Soul Art: Fury Trigger -Red-: Manifests idling fragments of souls into an artificial red soul portraying human recklessness and physical strength. Increases Target's Current Atk by 25% and Increases Act Commands by 1, but Decreases Base Def by 25%. Effect Lasts 3 Turns. 2 Stack Limit. Use Time: Instant. Hit Rate: 100%. Variance: None. Range: Self or 2 Cells. Element: Neutral. 12 SS.

A-Ability: Scythe to Harvest Souls *LOCKED*

A-Ability: Scythe to Aid The One *LOCKED*

A-Ability: Scythe to Clear Reality *LOCKED*


R-Ability: Variance Reversal: When the User executes a Basic Attack or Ability with a Variance greater than 0% and the Variance Result is negative OR when the User is Hit by a Basic Attack or Ability with a Variance greater than 0% and the Variance Result is positive, there is a 25% Chance of the Variance Result switching to a positive or negative value, respectively.
S-Ability:
--- X Minor Cycle: Increases the Effectiveness of the Cycle Mana! Special Command by 1.5% for every X Level in the User's X Gauge. In addition, the Cycle Mana! Special Command will Generate 5% Max SS per execution.
X-Ability: Verdict Death "Paradox Guillotine": Cold metal bends against the weapon itself, sharp blades twist inwards and outwards, handle flowing and patterns unfolding simultaneously as the user transforms his scythe into a gargantuan weapon beyond mortal comprehension--an impossible slayer of the laws of the universe defying even reality which is then smashed against the target brutally, myriad overlapping blades triggering a paradox mechanism which has the power to even shatter the bounds of existence temporarily. 200% Piercing Atk Damage. Sets 4 Temporal Void Cells in the Target's Adjacent Cells ((Denoted {v} / Inflicts Oblivion for Cell's Duration if Landed or Passed / Fades in 3 Turns)). Use Time: Instant. Hit Rate: 100%. Variance: 0%. Range: 3 Cells - Adjacent Cells. Element: Neutral. 10 X Levels. 1 Use Counter.


~Stats~

HP: 35
MP: 20 (Blue Orb +10)
SS: 0/15 (Blue Orb +5)
Atk: 8 (Neutral Maw +3)
Def: 5 (Harvester Robes +2)
Int: 2
Spr: 3 (Harvester Robes +1)
Critical: 6%
Evasion: 7% (Harvester Robes +7%)
Movement: 2 Cells (Fallen Shade Job +1)
X Gauge:
{/////}{/////}{/////}

Skill Points: 0
Upgrade Points: 8

Shadow
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Join date : 2009-10-30
Age : 21
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Re: Shadow's Grimoire of Creation

Post by Shadow on Sat Feb 11, 2012 1:10 pm

Class: Player Character

Roleplay: ???

-----~---~---~-----


Name: Mya Vertgrand
Gender: Female
Age: 16
Level: 1
Next Level: 0/10
Appearance:
Spoiler:
Full Image

Job Promotion: PARA-Summoner --- ??? --- ??? --- Gate of Worlds

Profession: PARA-Summoner: The one who claims this Profession has formed a pact to access the alternate dimension of PARA-Portal from which she calls upon Familiars to aid her in battle. [Basic Attack: Magical (Intellect)] [Summon Counter / 1 Max] [Nature Affinity I]

*Summon Counter: Mya has an extra Stat called Summon Counters, shortened as SC, which represent the strength of the transcendent bond between her and the Familiars she is able to call upon in battle. Summon Counters cannot be Increased by Stat Points.
*Nature Affinity I: User acquires permanent "Nature Affinity" Properties. Increases the Damage Output of Nature Elemental Basic Attacks or Abilities by 10%. In addition, Decreases the Total Damage received by the Nature Element by 20%.


Weapon: Rotten Staff: Simple staff made from cheap wood which appears to be in an intermediate state of decay.
[+1 Int / Range: 3 Cells]
Armor: Torn Dress: Carelessly torn white dress bordered with verdant patterns of various hues of green.
[+1 Spr]
Accessory: Coiled Vine: Vine from an unknown species of plant which emanates Mana. It is wrapped tightly around Mya's hair.
[+5 MP]

A-Ability: Warped Nature

+ Grass Whisper: Channels Nature Mana to replicate the soothing sound of a gentle breeze caressing the blades of grass only heard by the target's soul. 110% Int HP Recovery. Cast Time: Instant. Hit Rate: 100%. Variance: 0%. Range: 2 Cells. Element: Nature. 6 MP.

+ Death of Technology: Within black and white ripples, corpse and machine mesh together to form an animated skeleton protected with a heavy body armor and wielding deathly artillery. Summons Revenant. Cast Time: Instant. Hit Rate: None. Variance: None. Range: Surrounding Cell. Element: Neutral. 8 MP. 1 SC.


R-Ability: None
S-Ability:
--- Portal Bond: Renew Mana: Upon Activation, the User is Set with Mana Substitutes equal to the amount of SC that has been spent on KO'd Summons for the current Battle. The Mana Substitutes granted through this S-Ability carry over Battles, but they cannot Stack and they must be spent before this S-Ability can be Activated again. One-Use.
X-Ability: Realm Collision: Using the power of Excess, the user calls upon the Realm of PARA-Portal to merge with battlefield causing the continuum of existence to twist and distort erratically, nightmare creatures from the different dimension warping around the area to assault opposition until the user closes the hypercharged link to put an end to the spreading insanity. Sets Atmosphere to "Merged Worlds - PARA-Portal" for 3 Turns. 33% Piercing Int Damage. Damage Persist for 3 Turns. Cast Time: Instant. Hit Rate: 100%. Variance: 0%. Range: All Enemies. Element: Neutral. 10 X Levels. 1 Use Counter.

*Merged Worlds - PARA-Portal: Increases the Damage Output of all PARA-Portal Summons by 20% and their Current and Max HP and MP by 50%. Every Enemy Phase, all Enemy Units suffer a Chance of Health Sap and Mana Leak.


~ Stats ~

HP: 15
MP: 25 (Coiled Vine +5)
SC: 1
Atk: 2
Def: 2
Int: 4 (Rotten Staff +1)
Spr: 3 (Torn Dress +1)
Critical: 3%
Evasion: 2%
Movement: 2 Cells (PARA-Summoner Job +0)
X Gauge:
{/////}{/////}{/////}

Skill Points: 0
Upgrade Points: 0

Shadow
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Re: Shadow's Grimoire of Creation

Post by Shadow on Sat Feb 11, 2012 1:11 pm

Name: Esquelo
Level: 1
Appearance: TBA

Monster: Revenant: A creature native of the alternate dimension of PARA-Portal that possesses immense physical offensive and defensive potential which is used to protect its Summoner. [Basic Attack: Physical (Attack)] [No Life]

*No Life: Esquelo is unaffected by Status Conditions, Basic Attacks or Abilities which imply the target (In this case, Esquelo) being alive; this includes the concept of Life Energy as well. As such, it is unaffected by most physical ailments such as Wound, and certain instances of Poison.

Weapon: Mounted Launchers: Firmly-attached cannons of advanced warfare technology which are an extension of the main armor. They appear to channel the Revenant's Mana.
[+1 Atk / Basic Attack Hits +1 (3-Cell Range ONLY) / Range: 3 Cells / Weapon Growth]
Armor: Body Armor: Strong armor protecting the chest area made from unknown, very resistant metals. It seems to be surgically attached to the Revenant's skeletal body.
[+1 Def / Armor Growth]
Accessory: None

A-Ability:

+ Solid Blow: Delivers a powerful blow at the target with the user's arm. 120% Atk Damage. Use Time: Instant. Hit Rate: 100%. Variance: 0%. Range: Adjacent Cell. Element: Neutral. 6 MP.

+ Force Round: Concentrates Mana into a single bullet before firing it in a general direction to pierce everything in the way. 90% Atk Damage. Chance of Wound. Use Time: Instant. Hit Rate: 100%. Variance: 20%. Range: Straight Line. Element: Neutral. 8 MP.

R-Ability: None
S-Ability:
--- Melee Tank: Increases Damage Output and Decreases Damage Input by 20% for Basic Attacks or Abilities with a Range of "Adjacent Cell".
X-Ability: None


~ Stats ~

HP: 25
MP: 15
Atk: 4 (Mounted Launchers +1)
Def: 3 (Body Armor +1)
Int: 2
Spr: 2
Critical: 5%
Evasion: 1%
Movement: 2 Cells (Revenant Monster +1)
X Gauge:
{/////}{/////}{/////}


-----~---~---~-----


--- Reserved for Caieros ---


-----~---~---~-----


--- Reserved for Bruiser ---


-----~---~---~-----


--- Reserved for Ignatus ---


-----~---~---~-----


--- Reserved for VOID ---

Shadow
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Join date : 2009-10-30
Age : 21
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Re: Shadow's Grimoire of Creation

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