Masquerade's Character Chronicle

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Re: Masquerade's Character Chronicle

Post by Masquerade on Tue Jul 24, 2012 8:22 am

Name: Nyala Stratford
Gender: Male
Age: 21
Level: 1
Next Level: 0/10
Appearance:
Spoiler:

Profession: Reaper - Holding a high affinity with death while claiming power over unorthodox magics, the one who claims this profession harvests the souls of enemies while keeping allies safe from the icy grasp of death.

Weapon: Costume Scythe - Looks like a deadly weapon, but the only place it belongs in is the theater, for it is merely just a prop.
Armor: Flowing Robes - Robes that flow...but not much else.
Accessory: Crimson Jewel - Blood red, teardrop-shaped jewel that is kept in one's pocket. Out of sight, out of mind.

A-Ability: Death Essentials:

+Illusion - One Form: Steps forward and flashes out of existence only to reappear above an enemy to deal it a vicious blow. 120% Atk Dmg. Range: 4 cells. 6 MP.

+Deathward: Traces a violet rune in the air that replicates over the head of an ally to keep them away from the abyss of death. Bestows Deathward. [Deathward - Saves an HP Critical ally from KO for 2 turns. Cannot be used if ally is not HP Critical and effect fades if ally leaves HP Critical state.] Range: Single ally. 8 MP.

R-Ability: None.

S-Ability: Killing Edge - Innately boosts Critical and Evasion rates by 5%.

D-Ability: Night Sign: One Million Crescent Moons (Neutral) - Spins scythe overhead until it is nothing but a blur before tossing it into the air. As it disappears from sight, thousands and thousands of glowing blades shaped like crescent moons appear, overtaking the sky. At one's command, they all surge towards a single enemy, exploding upon contact. As the last one strikes, one catches one's scythe and prepares to fight once more. Deals 200% Piercing Atk damage to a single enemy up to 6 cells away.

Stats:

HP: 20 (+5 from Crimson Jewel)
MP: 20
DD: 0/10
Atk: 4 (+1 from Costume Scythe)
Def: 2 (+0 from Flowing Robes)
Int: 4 (+0 from Costume Scythe)
Spr: 2 (+1 from Flowing Robes)
Critical: 7% (+5% from Killing Edge)
Evasion: 3% (+5% from Kiling edge)
Movement: 2 cells (+0 from Reaper profession)

Skill Points: 0

_________________


*Thanks to Mayari for the wonderful avatar/signature combo

WhippedCreame wrote:oh god yes eat my spaghetti confetti

Masquerade
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Re: Masquerade's Character Chronicle

Post by Masquerade on Mon Aug 06, 2012 10:03 am

Name: Erin Alraune
Gender: Female
Age: 18
Level: 1
Next Level: 0/10
Appearance:
Spoiler:
Compared to Vincent, Erin is tall standing at 5'10" which puts her as being one of the tallest girls in her village.  She can often be seen wearing various sundresses, but her favorite is a forest green one with a vine patterns on the bottom part.  It has white frills on the short sleeves and at the bottom as well, and she wears a pink sash around her waist that is the same shade as the green part of her dress--a darker pink than usual.  She has dirty blond hair that is straight for the most part.  It's long and goes down to the middle of her back.  Some days, she has it tied into a single ponytail.  Her eyes are rather sharp and are hazel in hue which is a unique eye color in the area around Embrace.  Some say her face is somewhat sinister in appearance, but those who know her know differently.  Tied to her sash are several satchels containing various herbs, and she carries a small brown pouch on the back of her sash that holds vials and her mortar and pestle.  She also wears a hemp bracelet on her right wrist and has a necklace with a rose carved from red stone on it.

Profession: Herbalist - Possessing expansive knowledge of many plants and their properties, the one who claims this profession is able to treat wounds and remove curses with her herbs, along with creating poisons, paralytics, sedatives, and explosives.

Weapon: Rose Necklace - Necklace imbued with the power of nature itself, its magic has worn thin and can hardly be used for attacking. (Damage: INT)(Range: 3 cells)
Armor: Druid's Sundress - A forest green dress with vine patterns on the bottom.  It's nice for wearing on a sunny day stroll through the woods.
Accessory: Satchels - Several satchels filled to the brim with varying herbs.

A-Ability: Herb Knowledge:

+Treatment: Grinds herbs into a very mild potion designed to mend light wounds.  80% Int HP Recovery.  Range: 3 cells.  6 MP.

+Nightshade Cloud: Hurls vial filled with a poisonous concoction at a foe that releases a cloud of toxin upon breaking.  No damage.  Range: 3 cells.  Chance of Poison.  6 MP.

R-Ability: None.

S-Ability: Bravado - Takes a more active role in battle causing Evasion to be innately boosted by 5% and Move to be boosted by 1 cell.

D-Ability: Verdant Execution (Earth) - Harnessing one's power to control plants by sheer will, one causes a massive surge of thick vines to attack the enemy from below, lifting it up and twisting around it tightly.  The sky is painted crimson and all is tinted red.  From every surface, vines shoot out with sharp, pointed tips, impaling the enemy from every direction before quickly withdrawing, the vines holding it up receding such that the enemy's body falls back to the earth.  Deals 200% Piercing Int damage to a single enemy up to 6 cells away.

Stats:

HP: 15
MP: 25 (+5 from Satchels)
DD: 0/10
Atk: 1 (+0 from Rose Necklace)
Def: 2 (+0 from Druid's Sundress)
Int: 4 (+1 from Rose Necklace)
Spr: 3 (+1 from Druid's Sundress)
Evasion: 1% (+5% from Bravado)
Movement: 2 cells (+0 from Herbalist profession)(+1 from Bravado)

Skill Points: 0


Last edited by Masquerade on Tue Jul 02, 2013 1:45 am; edited 1 time in total

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Re: Masquerade's Character Chronicle

Post by Masquerade on Wed Aug 08, 2012 3:39 pm

Name: Vincent Raines
Gender: Male
Age: 19
Level: 1
Next Level: 0/10
Appearance:
Spoiler:
Being somewhat short for a young man of his age, Vincent stands at a height of only 5'6" and weighs 118 lbs. His body is lean and slightly muscled along with his arms. Around said body he wears a black traveler's cloak with a gold medallion brooch. A tight-fitting gray shirt clings to his torso and long black pants that are a bit tattered and frayed at the hems. He wears straw sandals with no socks or anything of the sort. A startling silver in color, his hair isn't too long, only going down to the middle of his neck; it tends to stay rather messy. His eyes are green in hue and his skin is slightly tanned, but only slightly. He has a black leather belt with a black sheathe attached to it which holds his sword which he uses to defend himself when traveling to other towns or going out into the forest to hunt. He has a black bag that he carries on his back as well which usually houses supplies he needs for traveling and/or hunting.

Profession: Dying Hunter - Infused with the essence of the Faltering Heart Syndrome, the one who claims this profession is doomed to die (or so he thinks), but granted mysterious powers unforeseen and can use those very powers to lay waste to any enemy who crosses his path.

Weapon: Prominence - A pair of twin swords with sleek, polished blades and black hilts. They're reserved for beginners that have decent potential. (2 hits)
Armor: Traveler's Cloak - Old, black cloak that has seen its fair share of land.
Accessory: Leather Belt - Black leather belt perfect for holding up pants along with holding other things like smaller pouches and weapon sheathes.

A-Ability: Faltering Heart:

+Heartbeat: Eyes blaze up in a heated light and one's heart begins to race faster and faster, blood circulating at a harried rate. Bestows Haste. Range: Self. 8 MP.

---Heartbreak: Dashes forward and delivers a devastating cross slash that completely shatters an enemies defenses. 120% Atk Dmg. Range: 3 cells. Destruct. 10 MP. Can be linked to a basic attack.

+Arrhythmia: Crouches low and slashes the ground in the direction of the enemy sending jagged lines of black energy surging along to strike any foe who gets in the way. 90% Atk Dmg. Range: Same row/column; one direction. 8 MP.

R-Ability: None.

S-Ability: Stabilize - Survives a fatal blow with 1 HP and bestows Regen at that point. Only works once per battle.

D-Ability: Aberrational Consequent (Dark) - The black vine markings on one's form pulse and begin to glow in a dark light. The area is voided of all radiance as the dark vines come to life, surging around one's body. The fabric of reality itself seems to tear, and one vanishes. The eternal darkness is lacerated by flashes of light, or are they naught but more tears in space-time? Slow at first, but they pick up pace until one appears before the enemy in one's true, nightmarish form--conquered by the Faltering Heart. A finishing lunging slash shall rend the enemy in twain and as such also shatter the entirety of existence which slowly pieces itself back together over time. Deals 200% Piercing Atk damage to a single enemy up to 3 cells away. Inflicts Stop on all other enemies. Inflicts Slow on enemies that evade Stop.

Stats:

HP: 25
MP: 15
DD: 0/10
Atk: 4 (+4 from Prominence)(+1 from Leather Belt)
Def: 3 (+2 from Traveler's Cloak)
Int: 1 (+0 from Prominence)
Spr: 2 (+2 from Traveler's Cloak)
Evasion: 5%
Movement: 2 cells (+2 from Dying Hunter profession)

Skill Points: 0

_________________


*Thanks to Mayari for the wonderful avatar/signature combo

WhippedCreame wrote:oh god yes eat my spaghetti confetti

Masquerade
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Re: Masquerade's Character Chronicle

Post by Masquerade on Fri Aug 24, 2012 8:54 am

Name: Lieutenant Step
Gender: Male
Age: 26
Level: 40
Next Level: --/--
Appearance:
Spoiler:
" One of the men looked up from the table. He had a lithe figure and short, messy, slightly curly silver hair. His light green eyes were radiant and his skin was beautifully fair. He was dressed in a fancy white dress shirt with tight pants that were of a similar hue as the tents. On his feet were black dress shoes instead of combat boots or something of the sort. On his back was a gorgeous, ivory lance embedded with gold for the lining of the handle and guard. Even with the weapon, he looked like he had no place in a war." ~excerpt from A Servant's Fate

Profession: Illusion Lancer - The one who claims this profession is so light on his feet that when he wields his lance, it's hard to keep up with him as he dashes about the ground and dances in the sky, lashing out with a variety of attacks while dodging the attacks of foes. (Basic Attacks +3)(Lightweight)(Lance Dance)(Effortless Eye)(Absorb Wind)(Absorb Holy)

*Lightweight: Movement is increased by 2 cells, and Evasion is boosted by 20%.
*Lance Dance: Number of basic attacks is doubled. User is allowed to take two move and act actions per turn.
*Effortless Eye: All basic attacks and skills are Sure Hit. Critical hit rate is boosted by 20%.

Weapon: Heaven's Tenant - Eloquent ivory lance with gilded lining of the handle and guard, it is said to have been forged in a paradise. (Range: 2 cells)(Retribution)
*Retribution: Increases basic attack damage output in relation to how much damage has been taken.
Armor: Aerial Gear - Fancy and tight-fitting clothes not meant to be worn on the fields of war except by a specialist. (Windproof)
*Windproof: Immune to negative effects dealt by wind-based attacks.
Accessory: Silver Ring - Simple silver ring that possesses no other purpose than to bolster one's spirit and ward away negative effects. (Immune Petrify)(Immune Paralysis)
Accessory: Silver Necklace - Hardly noticeable necklace that aids in cycling mana more effectively. (MP Regen)
Accessory: Pocket Watch - Golden pocket watch tucked perfectly into one's pocket. (Immune Slow)(Immune Stop)(Haste duration +1 turn)

A-Ability: Lance Tirade:

+Press Forward: Dives straight ahead for a blow from one's lance that skewers enemies in a row. 110% Atk Dmg. Range: 2 cells; hits up to 2 enemies directly behind target. 8 MP.

+Spiral Drain: Conjures wind around one's lance before firing it off towards a faraway foe after which one calls the wind back for rejuvenation of one's health. 140% Atk Dmg. Range: 4 cells. Absorbs 50% of the damage dealt as HP. 12 MP.

+Drill Run: Enhances size of lance before firing it forward to mow down every enemy that gets in the way. 180% Atk Dmg. Range: Same row/column; one direction; hits all enemies in the way. Chance of Bleeding. 24 MP.

+Ven Waltz: Conjures four lances embedded in the ground with which one utilizes to execute a powerful combination attack with an unpredictable pattern of assault. 90% Atk Dmg. Range: 2 cells. 5 hits. Chance of Confusion. 10 MP.

+Veil of Illusion: Hastens movements such that one becomes not but a string of afterimages, one's true form hidden in the actions of the past. Boosts Evasion by 15% and Move by 2 cells for 3 turns. Range: Self. 16 MP.

+Mass Elude: Fades from view and reappears in various spots around the area to execute dynamic attacks that can't be countered, for one is too quick to strike whilst leaping through the air with such speed that one is constantly on the move. 160% Atk Dmg. Range: 2 layers of surrounding cells. 8 randomized hits. Boosts Evade of all allies by 10% for 5 turns. 34 MP.

+Cardinal Lance: Conjures four large lances around oneself and fires them off in all directions to strike down more foes. 130% Atk Dmg. Range: Same row and column; all directions; hits all enemies in the way. Chance of Bleeding. 18 MP.

+Entanglement: Thrusts weapon into the air causing mass of lances to pierce out of the ground and into the legs of the foes making it difficult for them to move about. 150% Atk Dmg. Range: All enemies. Reduces target Move by 2 cells. 22 MP.

+Eternal Loyalty: Keeping one's allies in mind, one uses one's unbelievable speed to save the lives of one's allies again and again such that they may live to fight another day. User takes all fatal blows aimed at allies for 5 turns. Range: Self. 28 MP.

+Colossal Outbreak: Enhances size of lance to immense proportions and hurls it at the foe only to have a mass of other lances burst outwards from inside the foe moments later. 240% Atk Dmg. Range: 6 cells. Chance of Instant Death. Chance of Blood Loss. 52 MP.

R-Ability: Surreal Reaction - Whenever the user takes damage by any means, increase Evasion by 3%. Stacks up to 10 times.

S-Ability: Uplifting Tempo - Negative status effects inflicted upon the user have their durations lowered by 2 turns.

D-Ability: Last Step (Wind) - Taking one step forward, it shall be one's last...at least in this battle. Leaping into the air, one conjures a ring of lances around oneself before diving down into the opposition, unleashing combo upon combo with one's lances, devastating foes left and right. More and more lances are conjured into existence as one continues the onslaught eventually becoming naught but a blur as lances are impaled into unsuspecting foes while others are hurled over long distances. The shining pinnacle of one's true weapon shines as one thrusts it into the air to call from the air several massive lances that slowly descend upon the battlefield before striking it and unleashing a mighty maelstrom the likes of which have never been seen before. Deals 100% Piercing Atk damage to all enemies on the battlefield. 13 randomized hits. Final blow of attack hits all enemies regardless.

Stats:

HP: 185
MP: 145 (+20 from Silver Necklace)
DD: 0/50
Atk: 28 (+18 from Heaven's Tenant)(+2 from Pocket Watch)
Def: 19 (+10 from Aerial Gear)(+4 from Pocket Watch)
Int: 7 (+12 from Heaven's Tenant)
Spr: 24 (+15 from Aerial Gear)(+7 from Silver Ring)
Evasion: 29% (+20% from Lightweight)
Movement: 2 cells (+2 from Illusion Lancer profession)(+2 from Lightweight)

Skill Points: 0

_________________


*Thanks to Mayari for the wonderful avatar/signature combo

WhippedCreame wrote:oh god yes eat my spaghetti confetti

Masquerade
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Re: Masquerade's Character Chronicle

Post by Masquerade on Sat Aug 25, 2012 3:59 pm

Name: General Dobi Boshi
Gender: Male
Age: 32
Level: 45
Next Level: --/--
Appearance:
Spoiler:
"The glance from one man led to the distraction of the other who also looked up, fierce and almost wild crimson eyes piercing into what could have been their souls. His blond hair was about as wild as his eyes, being messier than that of the gentleman next to him. His skin was a bit tanned and as he stood up from his hunched over position, he proved to be rather tall and well-built, his body covered with an ordinary red t-shirt that was layered under an iron plate for armor and a black overcoat, the coattails of which traveled down to his ankles, tapering to a point there such that they looked like long pennants. His pants were black and he wore iron boots and greaves to protect his legs. On his back was a huge sword with a massive grip and a wide blade, crimson with a spiraling black design about it. The handle itself was black in hue and surrounded by what looked like a swirling black mist motif." ~excerpt from A Servant's Fate

Profession: Savage Fighter - With the power of chaos at hand and the ferocious savagery of a mighty beast, the one who claims this profession decimates all foes with immensely powerful and unpredictable attacks, at least all foes who are stupid enough not to run away at the mere sight of him. (Basic Attacks +3)(Chaos Conduction)(Malice Blade)(Brutal Nature)(Resist Fire)

*Chaos Conduction: Allows user to charge attacks increasing damage output of basic attacks and skills by 20% per turn charged for a maximum of a 3 turn charge. Maximally charged attacks inflict Confusion and Addle upon foes with a high chance.
*Malice Blade: Basic attacks and skills have a chance of triple attack. Basic attacks have a chance to inflict Berserk.
*Brutal Nature: Physical damage output is increased by 20%. Physical damage taken is decreased by 10%. Chances of becoming afflicted with negative status are decreased by 10%.

Weapon: Destruction Paradigm - Immense sword with a crimson blade and a black spiral design, it is the epitome of complete annihilation manifested into a single weapon. (20% chance of increasing physical damage output by 100% for 3 turns)
Armor: Hell-Forged Plate - With the appearance of a simple iron plate, enemies would not know that the armor was forged in the very flames of Hell. (Resist Fire)(Resist Earth)(Resist Dark)
Accessory: Abyss Overcoat - Deep black overcoat that was fished from the abyss of death itself. (Immune Doom)(Immune Instant Death)
Accessory: Runestone - Magical stone synthesized through alchemy, it has the power to effectively store mana. (Grants 5 Mana Substitutes)
Accessory: Heavy Boots - Thick black boots perfectly tailored to be able to walk through any terrain such that the environment doesn't inhibit the wearer's fighting style. (All Terrain Walker)

A-Ability: Wild Ravaging:

+Chaos Jazz: Slashes enemy with blade surging with a mass amount of chaotic energies. 120% Atk Dmg. Range: Adjacent cell. 5 hits. 14 MP.

+Entropic Spread: Swipes hand through the air generating pale purple portals that fire off a torrent of glowing violet bullets upon the opposition. 80% Atk Dmg. Range: All enemies. 16 randomized hits. 28 MP.

+Percussive Strike: A slash with one's blade that shatters skin, muscle, and bone with raw power. 170% Atk Dmg. Range: Adjacent cell. Chance of Immobilize. Chance of Disable. Reduces target ATK and DEF by 20% for 3 turns. 24 MP.

+Complete Dismissal: Leaps into the air and gathers energy into one's blade before slashing down upon the target with enough power to rend the life from the enemy's body. 220% Atk Dmg. Range: 3 cells. Chance of Instant Death. 40 MP.

+Unleash Malice: Gains a quick control over rampant malicious energy and sends it off in blazing streams throughout the enemy ranks to create mayhem. 150% Atk Dmg. Range: Random paths radiating outwards from user. Chance of Confusion. Lowers target DEF and SPR by 20% for 3 turns. 24 MP. Can be linked to Complete Dismissal.

+Stampede: Coats oneself in a bright crimson aura of malice and chaos that enables one to execute even more powerful attacks whilst never stopping the assault. Bestows Bubble. Boosts ATK and DEF by 20% for 3 turns. User is allowed two extra Act actions per turn for 3 turns. User gains Immunity to all negative status effects that would prevent movement or action for 3 turns. Range: Self. 26 MP.

+Affirmed Demise: Feints an attack, but the resulting wind generated from the sheer might of the possible attack remains to be a sure sign that the enemy's death is imminent. No damage. Range: Adjacent cell and all cells adjacent to target. Chance of Doom. Doom Counter is immediately set to 3. 18 MP.

+Ruthless Raze: Slams energy-coated blade down to unleash a surging blast of malice and chaos to incinerate enemies that get in the way, only to have blast after blast bear down upon them relentlessly. 140% Atk Dmg. Range: Straight line; one direction. Chance of Burn. 20 MP. Fire elemental.

+Mass Delude: Shreds the fabrics of reality to steep the minds of enemies into a delusional state, inhibiting all actions that require the use of the mind while just generally just disorienting the foes. No damage. Range: 2 layers of surrounding cells. All target's stats -10% for 5 turns. Chance of Confusion. Chance of Addle. Confusion or Addle inflicted by this attack lasts for 5 turns. 20 MP.

+Chaos Convergence: Flashes from existence, one's body melting in the massive condensed chaos in order to reform and strike an enemy from many different directions over and over and over again, finishing with a lunging slash that causes the surrounding chaos energy to combust. 300% Atk Dmg. Range: 4 cells. Chance of Severe Burn. Chance of Bleeding. 32 MP. Fire elemental.

R-Ability: Insatiable Bloodthirst - Whenever the user successfully deals physical damage to a target, increases physical damage output by 3%. Stacks up to 10 times.

S-Ability: Wild Side - Innate brute force leads to all basic attacks and skills having a chance of inflicting Blood Loss.

D-Ability: Incinerating Malice (Fire) - Expending all available energy that he has left, he manipulates the malice and chaos into an expansive blast that surges outwards, completely shattering the souls of those who have drawn too near while horridly scathing enemies that are farther away for an eternity--the scars on their souls will never fade. Deals 200% Atk Dmg to all enemies on the battlefield. MP is reduced to 0. Survivors within a 3 cell radius of the user have a chance of succumbing to Instant Death.

Stats:

HP: 215
MP: 85 (+75 from Runestone)
DD: 0/50
Atk: 35 (+21 from Destruction Paradigm)(+6 from Heavy Boots)
Def: 26 (+17 from Hell-Forged Plate)(+8 from Abyss Overcoat)(+6 from Heavy Boots)
Int: 18 (+10 from Destruction Paradigm)
Spr: 20 (+13 from Hell-Forged Plate)(+12 from Abyss Overcoat)
Evasion: 19% (+7 from Abyss Overcoat)
Movement: 2 cells (+1 from Savage Fighter profession)

Skill Points: 0

_________________


*Thanks to Mayari for the wonderful avatar/signature combo

WhippedCreame wrote:oh god yes eat my spaghetti confetti

Masquerade
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Eternal Dreamer

Posts : 16321
Join date : 2009-10-28
Age : 24
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Re: Masquerade's Character Chronicle

Post by Masquerade on Sun Oct 21, 2012 1:42 pm

Name: Nox Tellerin
Gender: Male
Age: ?
Level: 15
Next Level: --/--
Appearance:
Spoiler:
Taking on the appearance of a tall, dark-skinned gentleman, Nox possesses a true form that lies beneath. His human form is slightly muscled, and he has long, spiked darkly tinted silver hair that goes down to the middle of his back, tapering somewhat to a point. He wears an olive undershirt with a dark crimson vest over it with tight pants of the same hue. Spotless black boots adorn his feet which make no sounds when he walks, and even though he doesn't need it, he sports a black belt with a golden buckle that has a faint skull inscribed upon it. Two daggers hang sheathed off the belt, one on each side. Upon peeling back his human form, he becomes a spectral creature with a body that transitions from a solid humanoid form to that of a gaseous mist and back again. His face in this form is covered with a featureless white mask that only possesses two eye holes that allow his glowing eyes to show through, burning with the azure flames of the Abyss.

Profession: Night Specter - Being a creature conjured from the depths of the Abyss, the one who claims this profession harnesses the power of darkness and illusion in order to bolster his assassination and stealth capabilities to quickly dispose of pesky enemies while giving stronger foes a run for their money. (Basic Attacks +1)(Resist Dark)(Resist Ice)(Vulnerable Light)(Vulnerable Fire)(Corporeal)(Ethereal)

*Corporeal: Allows the user to enter Human form if not already in said form. Boosts ATK by 10% and reduces all damage taken by 10% passively only in Human form.
*Ethereal: Allows the user to enter Spectral form if not already in said form. Increases Move by 1 cell, Evasion by 5%, and number of basic attacks by 1 only in Spectral form. Also allows the user to faze through objects in Spectral form.

Weapon: Withering Dusk - Sleek dagger with a blade made masterfully out of obsidian, it is constantly coated in a dark aura. (Target DEF -2% per hit; [Max Stack: 5])
Weapon: Jagged Crimson - Rusted steel-bladed dagger with what appears to be crimson paint upon the blade and hilt, the latter possessing a yellow gem embedded in it that is reminiscent of an eye. (Critical Hit Rate +10%)
Armor: Abyss Garments - Flowing violet garments that are invisible when the wearer takes on a corporeal form. (Evasion +10%)
Accessory: Golden Amulet - Small bit of Abyssian gold tethered to string such that it becomes a necklace that can be worn. (Critical Hit Rate +5%)(Item drop rate +10%)

A-Ability: Fatal Abyss:

+Twilight Gleam: Coats blade in an orange aura and slashes at a foe brutally, marking the foe with the light of Abyss's setting sun. 90% Atk Dmg. Range: Adjacent cell. Marks target with Gleam status. Stacks up to 3 times. Target with Gleam takes 10% more damage from the user's Fatal Abyss skills per stack. 8 MP.

+Dripping Darkness: Blades begin to secrete black sludge straight from the Abyss that easily seeps into the wounds inflicted with the weapons, tainting the victim's bloodstream. Basic attacks gain Added Effect: Plague for 5 turns. If the initial roll fails for Plague, the user is allowed one additional roll. Range: Self. 10 MP.

+Baffled King: Rushes a target, blades twirling expertly, and launches a dazzling barrage of wicked blows meant to disorient those with even the fiercest of wit and sharpest of mind and focus. 70% Atk Dmg. Range: 3 cells. 5 hits. Chance of Confusion. 12 MP.

+Riot Ravager: Casts a surge of Abyss energy over oneself that enhances attacking motions and hones reflexes over time as one submerges oneself into the very heart of battle. Initially boosts Critical Hit Rate and Evasion by 5%. Boosts Critical Hit Rate and Evasion by 1% for each consecutive basic attack made on an enemy. 10 turn duration. Range: Self. 16 MP.

+Faded: One's body flickers and distorts until it becomes nonexistent in the eyes of the enemies allowing one to meander about the battlefield undetected until action is taken. User becomes Invisible. The first area of effect damage taken is nullified and fails to remove the user from stealth. Range: Self. 12 MP. Can only be used in Spectral form.

+Midnight Transit: Seeps into the ground through a puddle of shadows, the area growing dark while one sifts through the ground and lunges upwards to strike a target in a blinding flash of light after which everything remains dark, at least in the eyes of the victim. 150% Atk Dmg. Range: 6 cells. Removes all stacks of Gleam from target. Places one stack of Dusk on target. Targets with Dusk status can be attacked with a chance of remaining in stealth. Stacks up to 5 times. The higher the number of stacks, the higher the chance that the user will remain invisible after attacking the target. 14 MP.

+Encroaching Dusk: Lathers a thick layer of darkness over one's own weapons before slashing a foe, allowing the darkness to leap from one's weapons to the victim which obscures the foe's vision. 90% Atk Dmg. Range: Adjacent cell. Marks target with Dusk status. Stacks up to 5 times. 8 MP.

+Nightwing: Morphs the shadows in the area, drawing them towards oneself such that they form two magnificent wings upon one's back allowing greater movement whilst the shadows fuel one's need for more mana, extending the cycle and quickening it. User gains Flying. Bestows MP Regen. 5 turn duration. Range: Self. 14 MP.

+Silent Ambush: Under the cover of stealth, flashes out of existence and winds up right behind an unsuspecting foe after which one transitions one's body to mist allowing one to surge around the foe all of a sudden, slashing from all directions. 80% Atk Dmg. Range: 4 cells. 7 hits. +25% Critical Hit Chance for the duration of the attack. Can only be used under Invisible state. 12 MP.

+Destros Noctis: Consumes all darkness and channels it around oneself before jetting forwards like an unstoppable juggernaut, barreling into a foe causing an enormous explosion which sends shock waves of pure Abyss energy outwards to buffet the rest of the opposition. 200% Atk Dmg. Range: 8 cells, linear; one direction. Hits all other enemies for 100% Atk Dmg. All targets hit have all stacks of Dusk removed. This attack deals 10% more damage for each stack of Dusk upon a given target. 28 MP.

A-Ability: Twisted Zodiac:

+The Relentless (♈): Channels the power of the twisted ram in order to restlessly pursue foes without tiring or stopping. Renders the user immune to negative status and other effects that prevent movement or attacking. Range: Self. 10 MP.

+The Enraged (♉): Channels the anger of the twisted bull to fuel one's own strength, magnifying one's physical capabilities tenfold. Boosts ATK by 20%. The user's ATK cannot be lowered by any means. 3 turn duration. Range: Self. 12 MP.

+The Separated (♊): Channels the anguish of the twisted twins that were separated at birth and lost amidst the Abyss such that they send their power to the ambassadors of the realm in order to claim some sort of vicarious vengeance through the violence and pain they inflict. 180% Atk Dmg. Range: Adjacent cell. 2 hits. 18 MP.

R-Ability: Abyssal Rise - Whenever the user successfully lands a damaging Fatal Abyss skill on a target, increases damage dealt by Fatal Abyss skills by 1%. Stacks up to 30 times.

S-Ability: Effortless Shift - Switching between Human form and Spectral form doesn't require the use of an Act action.

D-Ability: Legendary Duskbringer (Dark) - The ground rumbles and the shadows quiver in fear. Whatever light remains glows more radiant in welcoming that which the Abyss begins to give birth. Behind the night specter, the form of a giant phoenix composed entirely of shadows rises slowly into the sky with magnificent wings outstretched. A mighty screech threatens to shake the foundations of the heavens as the sound waves ripple through the sky, distorting it. With the appearance of this being of the Abyss, all surrenders to eternal subjugation, minds lost to darkness--a slow and painless death. Deals 100% Piercing Atk damage to all enemies on the battlefield. Survivors are subject to Oblivion.

Stats:

HP: 75
MP: 55 (+5 from Golden Amulet)
DD: 0/10
Atk: 14 (+4 from Withering Dusk)(+2 from Jagged Crimson)
Def: 10 (+2 from Abyss Garments)
Int: 4 (+2 from Withering Dusk)(+0 from Jagged Crimson)
Spr: 10 (+5 from Abyss Garments)(+2 from Golden Amulet)
Evasion: 14% (+10% from Abyss Garments)
Movement: 2 cells (+2 from Night Specter profession)

Skill Points: 0


Last edited by Masquerade on Sat Jan 05, 2013 7:43 pm; edited 2 times in total

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Re: Masquerade's Character Chronicle

Post by Masquerade on Thu Oct 25, 2012 9:05 pm

Name: Amelia "Amy" Vivere
Gender: Female
Age: 11
Level: 15
Next Level: --/--
Appearance:
Spoiler:
Amelia is a rather short young girl with long, auburn hair that seems to shimmer in the light. Her eyes are a vibrant blue in color, and they seem to waver slightly like moving water. A stoic look constantly plagues her visage, her fair skin flawless--almost like porcelain, a light pink painting her cheeks during embarrassing moments. She wears a frilly white and maroon dress with white stockings and polished black dress shoes adorned with little silver buckles that make her even more doll-like. She carries a bestiary written in the ancient language on her back that was left to her by her deceased father.

Profession: The Friendless - The one who claims this profession has nothing in the real world: no parents, no friends, no identity. Lost in life, she meanders into the Abyss where she is faced with monstrosities the likes of which she has never seen before, and it is in the Abyss that she is rescued by he who would be her first true friend. (Basic Attacks +1)(Imperishable Bond)(Amplified Union)

*Imperishable Bond: As long as there is another unit on the field with Imperishable Bond, the user survives all fatal blows with 1 HP. Doesn't work if the user is at 1 HP. Doesn't apply to negative status damage.
*Amplified Union: As long as both units with Amplified Union are alive and of sound mind, all stats of both are increased by 10%.

Weapon: Ancient Bestiary - Faded, detailed book of monsters written in the ancient language such that scholars and Restocasians are able to read it and fully comprehend it. (Damage: INT)(Range: 4 cells)(Damage dealt to monsters +10%)
Armor: Subtle Maroon - Frilly white and maroon dress that mainly focuses on looks over practicality. Still emits an aura of innocence. (+10% chance of Hesitation in attackers)
Accessory: Ring of Abyss - Gold-banded ring with a beautiful, completely lucid diamond upon it. Rumored to allow the wearer to communicate with Abyss monsters. (Attacks deal 20% more damage if the target was attacked by an Abyss monster last turn)

A-Ability: Role Model:

+Kill Command: Marks an enemy with a glyph signifying one's partner to prioritize it as a target over any other foe. Inflicts Kill status. Targets with Kill take 20% more damage from Clamber's attacks. Range: 4 cells. 8 MP.

+Feral Nature: Evokes the inner killing instincts within one's partner in order to greatly increase the partner's damaging capabilities. Bestows Bravery. Range: Clamber. 8 MP.

+Eye of the Beast: Skillfully controls mana to sharpen one's partner's vision such that all of the partner's strikes land without fail. Bestows Sure Hit. Range: Clamber. 8 MP.

+Defender: Bolsters one's partner's defenses such that the attacks of the opposition hardly affect the partner. Boosts DEF and SPR by 20% for 3 turns. Range: Clamber. 12 MP.

+Hemorrhage: Utilizing Abyss magic, one enhances one's partner's claws such that the sharp appendages constantly yearn for blood, inflicting worse and worse wounds such that the enemy bleeds out. Target's basic attacks place enemies under Hemorrhage status. Targets under Hemorrhage are subject to Bleeding that worsens with each stack of Hemorrhage. Stacks up to 3 times. Range: Clamber. 14 MP.

+Critical Edge: Through mana, allows one's partner greater access to the enemy's vital points such that each strike is more effective than usual, the damage more efficient. Boosts Critical Hit Rate by 25% for 3 turns. Range: Clamber. 8 MP.

+Blurred Image: Heightens the movement of time around one's partner allowing for more attacks to be dished out per second while enhancing the partner's ability to dash about the battlefield, covering more ground in a more timely manner. Bestows Haste. Boosts Move by 2 cells for the duration of Haste. Range: Clamber. 10 MP.

+Vitalize: Enhances one's partner's natural recovery such that the partner's wounds noticeably heal over a certain amount of time. Bestows Regen. Range: Clamber. 8 MP.

+Perfected Reflex: A single shout of encouragement is enough for one's partner to redouble efforts in concentration and agility, making it easier to dodge incoming attacks. Bestows Veil. Range: Clamber. 8 MP.

+Unstoppable: Sends one's partner into a mighty rampage which cannot be halted by any means, such destructive power unleashed that all who remain in the line of fire should fear for their very lives. Bestows Immunity. Bestows Invincible. 2 turn duration. Range: Clamber. 24 MP.

A-Ability: Destructive Abyss:

+Dark Mine: Plants a sphere of Abyss energy and sets it to detonate after a certain amount of turns as decided by the user. Plants Dark Mine. Upon detonation, inflicts 140% Int Dmg. Range: Adjacent cell; detonation hurts all enemies surrounding the mine. 12 MP.

+Abyss Ray: Fires a large laser of Abyss energy that scathes all enemies in the line of fire. 170% Int Dmg. Range: Straight line; 4 cells; hits all in the way. Chance of Burn. 14 MP.

+Eminent Aura: Surrounds self with a cloak of dark mist that unleashes a blight upon enemies who are foolish enough to draw close to the user. Chance to inflict Plague on enemies in surrounding cells for 5 turns. Range: Self. 10 MP.

R-Ability: Vengeance - Whenever the user takes damage, doubles the effectiveness of Kill Command if the attacker is already afflicted. If not, the attacker is afflicted with Kill status which has double effectiveness.

S-Ability: Strategist - The duration of positive status effects bestowed by the user is increased by 2 turns.

D-Ability: Release Restraint (Neutral) - Go wild. Two words that have such weight...no one can even begin to imagine. With a single command, he who tasks himself with protecting his friend becomes supercharged with power via supersaturation of mana, unbelievably increasing his capabilities. Strength skyrockets, and durability reaches new heights as well. Those who proclaim to fear nothing had better start facing the music now. Increases all of Clamber's stats by 150% for 2 turns.

Stats:

HP: 45
MP: 75 (+10 from Ring of Abyss)
DD: 0/10
Atk: 3 (+2 from Ancient Bestiary)
Def: 9 (+2 from Subtle Maroon)
Int: 15 (+5 from Ancient Bestiary)(+2 from Ring of Abyss)
Spr: 12 (+4 from Subtle Maroon)
Evasion: 4%
Movement: 2 cells (+0 from The Friendless profession)

Skill Points: 0


Last edited by Masquerade on Fri Nov 23, 2012 5:51 pm; edited 1 time in total

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Re: Masquerade's Character Chronicle

Post by Masquerade on Sun Oct 28, 2012 8:05 pm

Name: Clamber
Gender: Male
Age: ?
Level: 15
Next Level: --/--
Appearance:
Spoiler:
Clamber is invisible, and therefore no one knows what he really looks like.

Profession: The Imaginary - Possessing no appearance, at least to anyone's knowledge, the one who claims this profession has an existence that is constantly put into question. Is he real, or is he simply the figment of someone's imagination? The devastating attacks executed with protective passion should be adequate evidence to prove the truth. (Basic Attacks +1)(Figment)(Imperishable Bond)(Amplified Union)

*Figment: The user is constantly Invisible. Repeated attacks on a target will bestow said target with Keen status which allows it to target the user like normal.
*Imperishable Bond: As long as there is another unit on the field with Imperishable Bond, the user survives all fatal blows with 1 HP. Doesn't work if the user is at 1 HP. Doesn't apply to negative status damage.
*Amplified Union: As long as both units with Amplified Union are alive and of sound mind, all stats of both are increased by 10%.

Weapon: Crush Claws - Long, powerful claws not only capable of slicing through targets, but completely destroying them with sheer force as well. (2 hits)(Added Effect: Weak)
Armor: Iron Plate - Rectangles of pure iron placed upon the body in order to bolster defensive capabilities and protect vulnerable spots. (Chance to receive critical hits -10%)
Accessory: Emblem of Friendship - An amulet given as a gift from a young girl with no place in the real world, it symbolizes the essence of her friendship. (Duration of positive status received +1 turn)

A-Ability: Instinctual Ferocity:

+Monstrous: Born a monster, one possesses certain capabilities that give one better chances to survive in a terrible wilderness where death is more common than it should be. Upon activation, increases damage output by 10% and reduces all damage taken by 10% for an indefinite duration. Range: Self. Can only be used on the first turn. 12 MP.

+Rush Claw: Rushes up to a target and deals a devastating slash. 130% Atk Dmg. Range: 3 cells. Moves user to a cell adjacent to the target. 10 MP.

+Body Slam: Crashes one's own body into the enemy with the intent of horribly disabling it under one's weight. 110% Atk Dmg. Range: Adjacent cell. Chance of Paralysis. 16 MP.

+Dual Rend: Two successive grazing slashes launched to draw blood from the enemy. 80% Atk Dmg. Range: Adjacent cell. Chance of Bleeding. If the first roll of Bleeding fails, one additional roll is made. 2 hits. 8 MP.

+Stinger: Releases a torrent of piercing needles from one's body in all directions, piercing nearby foes that might be attempted to surround the user. 120% Atk Dmg. Range: 3 cell radius. Chance of Poison. 12 MP.

+Knock Away: Back hands a target with tremendous force sending the recipient flying across the way. 160% Atk Dmg. Range: Adjacent cell. Knocks target back 3 cells. 10 MP.

+Rumble Quake: Jumps up and down, landing upon the ground with so much force as to get it shaking in one's immediate vicinity. 130% Atk Dmg. Range: 3 cells radius. Chance of Slow. 12 MP. Earth elemental.

+Idle Form: Sacrifices taking action in order to confuse foes such that those who have picked up on one's location lose the edge they hold over the user. Removes Keen status from all enemies who possess it. Range: Set. 8 MP.

+Surprise Strike: Stealthily maneuvers behind the foe and launches a faint attack focused on one of the enemy's vitals. 90% Atk Dmg. Range: Adjacent cell. User winds up behind the target. High critical hit chance. 6 MP.

+Dominate: Leers down at an enemy before completely mauling it with clawing and biting, blood flying in all directions with nothing but one's own bloodlust driving the massacre forward in an attempt to completely rule over the enemy, asserting that one's power is greater than that poor enemy that stands before one. 200% Atk Dmg. Range: Adjacent cell. Chance of Blood Loss. 18 MP.

A-Ability: Trained Killer:

+Abyss Edge: Sprouts two blade-like protrusions from one's arms that are coated completely in Abyssian energy, after which one slashes at a nearby foe with deadly force. 140% Atk Dmg. Range: Adjacent cell. 2 hits. 12 MP.

+Void Plunge: Creates a pool of liquid Void and seeps into it, the pool drying up instantly, only to lunge upwards from beneath a foe for a vicious strike a turn later. 100% Atk Dmg. Range: 3 cells. Chance of Oblivion. Disappears from the field on the first turn, attacks on the second. 16 MP.

+Trample: Grows in size before rushing nonstop in a straight line, completely demolishing both inanimate objects and enemies alike that happen to get in one's way. 170% Atk Dmg. Range: Straight line. User winds up at a cell at the end of the line of travel. Destroys all objects in the way. Damage after DEF is applied is doubled. 24 MP.

R-Ability: Blood Price - Whenever The Friendless takes direct damage, the next attack the user executes on that target is critical. Critical hit damage is increased by 100% for the duration of the attack.

S-Ability: Sole Protector - This unit has a chance of taking damage in place of The Friendless as long as it remains alive on the battlefield.

D-Ability: Utter Demolition (Neutral) - With strength beyond compare, he grows larger and prepares for an onslaught, towering over the foe who is nothing in his eyes. No mercy can be given; it is far too late to forgive. Crunching bones, horrid screams and wails, splashing blood, and the squishing of internal organs fill the air, the gory sounds not deterring his will to completely devastate the monstrosity before him, despite being a monster himself and not being afraid to show it. Deals 200% Piercing Atk damage to one enemy in an adjacent cell. Damage is doubled if The Friendless is KO'd when this ability is used.

Stats:

HP: 100
MP: 35 (+10 from Emblem of Friendship)
DD: 0/10
Atk: 16 (+7 from Crush Claws)
Def: 12 (+4 from Iron Plate)
Int: 2 (+0 from Crush Claws)
Spr: 6 (+0 from Iron Plate)(+2 from Emblem of Friendship)
Evasion: 9%
Movement: 2 cells (+1 from The Imaginary profession)

Skill Points: 0


Last edited by Masquerade on Wed May 01, 2013 3:49 pm; edited 1 time in total

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Masquerade
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Re: Masquerade's Character Chronicle

Post by Masquerade on Fri Nov 23, 2012 8:54 pm

Name: Waltz Farthorn
Gender: Male
Age: 21
Level: 15
Next Level: --/--
Appearance:
Spoiler:
With a height of over six feet, Waltz towers over most people, though most of his length can be found in his slender legs. Waltz has short, wavy blond hair and sharp, yet warm crimson eyes--warm like blood, one could say. His skin is a healthy white with a slight rose color in his cheeks, though only very slight. His teeth are straight and perfectly white, his canines a bit sharper than usual. He wears light armor over teal cloth wrapped around his lean and slightly muscular torso. Over that he wears a slightly tattered white cloak and brown pants with pointed black boots. On his back rests an enormous greatsword, while two sheathes, one on each side of his waist, contain a knife and a short sword. He also has a lance and a battleax upon his back as well, all five weapons waiting for use at all times.

Profession: Lord of Arms - Possessing vast knowledge of weaponry and battle techniques, the one who claims this profession takes advantage of his various arms in battle, constantly forcing the enemies to adapt to his ever-changing fighting tactics. (Penta-Wield)(Weapon Specialization)(Weapons In Hand)

*Penta-Wield: The user is allowed 5 weapon slots, but all weapons must be different from each other. The user's number of basic attacks does not increase with Job Promotion. The user's single basic attack has 5 hits, one for each weapon.
*Weapon Specialization: The user is able to choose a main weapon for a given battle which increases damage dealt by that weapon in basic attacks and skills by 20% along with enabling it's passive ability.
*Weapons In Hand: The user only gains ATK bonuses of weapons used in attacks.

Weapon: Unbeatable Tyrant - Enormous greatsword composed of a silver ore and inscribed with jade scrawls and jewels, it is said that whoever wields this blade cannot be bested in battle. (Slow Swing)(No Defeat)(Range: 2 cells)
---Slow Swing: If not used first in a combo, the combo is broken.
---No Defeat: The user survives all fatal blows with 1 HP. Doesn't work if the user is at 1 HP. Bypassed by negative status effects.
---Greatsword Passive: Melee damage +50%.
Weapon: Violet Specter - Sleek short sword made of an unknown material, it resonates in the presence of spirits and as such can act as a detector of souls. (Sight)
---Sight: The user can see Invisible units.
---Short Sword Passive: Attacks with a Short Sword can be chained twice for a total of 3 hits.
Weapon: Survivalist's Knife - Knife hexed by a dark shaman that hungers for the very life force of the enemies it strikes. (Drains 25% of the damage dealt as HP)
---Knife Passive: Basic attacks with the Knife have a chance of inflicting Blood Loss first, and if no Blood Loss, then there is a chance of Bleeding.
Weapon: Brutal - An axe that has a handle made from a gnarled ancient tree branch and has the power to protect one's spirit. (Magic dmg taken - 10%)
---Axe Passive: Basic attacks from the axe deal 80% more damage, but accuracy is reduced by 20%.
Weapon: Galaxy Fang - Long spear with an obsidian shaft and a blade crafted from fragments of meteorites. It is blessed by the power of the stars. (Range: 2 cells)(All dmg dealt at night +20%)
---Spear Passive: Boosts Critical Hit Rate by 15%.
Armor: Airy Mail - Lightweight mail that bestows greater flexibility upon the wearer while being infused with the power of the wind. (Move +1 cell)(Evade +10%)(Resist Air)(Vulnerable Earth)
Accessory: Clarity Cloak - Magnificent cloak housed in a cathedral for the longest time, it wound up soaking up holy magic to protect the wearer passively. (Immune all negative status effects)

A-Ability: Expert Triage:

+Horizon: Enormously wide cleaving attack that harnesses the immense power of the sun for a powerful blow. 160% Atk Dmg. Range: Fan shape; 2-3 cell proximity. Takes two turns to use. 8 MP.

+Thrice Stab: Quick trio of piercing stabs from the short sword leave the enemy bleeding. 90% Atk Dmg. Range: Adjacent cell. 3 hits. Chance of Bleeding. 8 MP.

+Ghost: Launches a quick slash with one's greatsword as a means to distract the enemy from a subtle knife toss that siphons away the enemy's movement. 140% Atk Dmg (1st hit.) 80% Atk Dmg (2nd hit.) Range: 2 cells (first); 4 cells (second.) 2 hits. Reduces target Move by 1 cell and increases the user's Move by 1 cell for 3 turns. 10 MP.

+Counter Form: Prepares to block attacks with one's greatsword while quickly counterattacking all failed attacks with one's short sword. 25% chance of complete block of physical attacks. If an attack is blocked, the user automatically counters for 10% of the damage dealt as piercing. 5 turn duration. Launching a basic attack or using a skill automatically ends the effect. Chances of block and counter damage double and stack upon themselves as the duration decreases. Max Block Chance: 100%. Max Counter Damage: 160%. Range: Self. 16 MP.

+Torment: Powerfully charged combo with the greatsword leaving the enemy weakened and bewildered from the attack. 130% Atk Dmg. Range: 2 cells. 3 hits. Chance of Weak. Chance of Confusion. 14 MP.

+Infinity Rush: Holds greatsword out in front of oneself and unleashes a short burst of energy before charging forward, impaling enemies only to vanish from existence and charge forth again and again. The leftover energies enhance one's movements and actions. 150% Atk Dmg. Range: Straight line; one direction. 3 hits. Bestows Haste once attack is finished. 26 MP.

+Encompass: Swirls greatsword around with enough momentum for it to self-sustain while one fazes into the ground and rises upon a nearby enemy, devastating it with a short slashing combo with one's short sword and knife. 190% Atk Dmg (greatsword.) 110%, 80%, 110%, 80% Atk Dmg (Short sword, knife, short sword, knife.) Range: All surrounding cells (greatsword); 3 cells (short sword and knife.) 5 hits max. 26 MP.

+Vigorous Wellspring: Channels energies of the earth and of light in order to surround oneself with a veil that blocks certain attacks while defending oneself against magic and recovering one's stamina. Bestows Regen. Grants Immunity to stuns, roots, disables, etc. Creates a shield [(50% User INT + User SPR + 10% User Max MP) x 2 HP] that absorbs all magic damage taken until it breaks or the duration runs out. 5 turn duration. Changing forms dispels the effect (i.e. Counter Form, Naught Form.) Range: Self. 24 MP.

+Naught Form: Hovers in the air with one's greatsword in front of oneself only to disappear from sight leaving the large weapon behind such that one, now hidden from sight, is free to stalk foes and destroy them with short sword and dagger combos. Grants Invisibility which cannot be broken by taking an Act action. Leaves Greatsword Decoy behind [(User HP/2) + User ATK + User DEF HP] which can be attacked, and when it reaches 0 HP, the user is forced out of this form. All hits become critical. Greatsword weapon bonus and added effects are lost. 3 turn duration. Range: Self. 18 MP.

+Master of Weapons: Plunges greatsword into the ground instantly detonating a huge tremor that stuns foes while one's knife levitates in the air, forming an arc of illusionary copies behind oneself, and with total command of weaponry, one directs the knives to stream towards various targets at will, striking in succession. 200% Atk Dmg (tremor.) 60% Atk Dmg (knives.) Range: All enemies (tremor); Infinite (knives.) 9 hits. First hit affects all, while subsequent hits can have targets designated by the user. Tremor stuns targets for 1 turn. 24 MP.

A-Ability: Quintessence of Force:

+Breaking Razor: Hurls axe with such force to shatter the foe's defenses as it passes through them, dealing even more damage as it returns to the one who threw it. 120% Atk Dmg (first pass.) 150% Atk Dmg (return pass.) Range: 6 cells; linear; one direction. 2 hits. Return pass doesn't harm foe at end of range line. 10 MP.

+Dragoon: Crouches down for a moment and leaps high into the air becoming untouchable for a short time before falling down and impaling a target. 170% Atk Dmg. Range: Single enemy. High critical hit rate. Takes two turns to use. 10 MP.

---Tri-Force: Leaps up and pulls the spear out of the foe, touching the ground in order to follow up with a sweeping smack with the spear followed by a slash from each the greatsword and the axe. 110% Atk Dmg (spear.) 190% Atk Dmg (greatsword.) 160 Atk Dmg (axe.) Range: Set. Chance of Slow. 16 MP.

+Guillotine: Impales target with spear and pulls them closer for a slash to the neck with one's axe with the intent of decapitation. 130% Atk Dmg. Range: 4 cells; linear; hits first target encountered. Pulls target to cell adjacent to user in the same line. 2 hits. Chance of Instant Death on second hit. If second hit fails to inflict Instant Death, the damage of the second hit is doubled. 24 MP.

R-Ability: Charge Stance - Whenever the user is attacked by any means, the user is allowed to prepare a [Form] skill (i.e. Counter Form, Naught Form) and the user shall enter that form automatically when next targeted (before the actual attack connects.) Upon shifting stance in this manner, MP is recovered by 10% of the user's Maximum MP.

S-Ability: Cycle Siphon - Basic attacks deal 10% Piercing Atk damage to the target's MP which is then absorbed by the user.

D-Ability: True Potential (Neutral) - Consecrating all of his knowledge of weapons and his weapon empathy, he brings out the true power that lies within the weapons that he holds allowing him to wreak havoc and unleash the utmost devastation upon those who would be foolish enough to stand in his way. Increases all weapon bonuses by 50% and doubles the effectiveness of all weapon passives. 3 turn duration.

Stats:

HP: 60 (+10 from Unbeatable Tyrant)(+5 from Survivalist's Knife)
MP: 45 (+15 from Brutal)
DD: 0/10
Atk: 8 (+10 from Unbeatable Tyrant)(+3 from Violet Specter)(+2 from Survivalist's Knife)(+7 from Brutal)(+5 from Galaxy Fang)
Def: 14 (+4 from Airy Mail)
Int: 8 (+0 from Unbeatable Tyrant)(+1 from Violet Specter)(+0 from Survivalist's Knife)(+3 from Brutal)(+4 from Galaxy Fang)
Spr: 12 (+3 from Airy Mail)
Evasion: 3% (+10% from Airy Mail)
Movement: 2 cells (+1 from Lord of Arms profession)(+1 from Airy Mail)

Skill Points: 0

_________________


*Thanks to Mayari for the wonderful avatar/signature combo

WhippedCreame wrote:oh god yes eat my spaghetti confetti

Masquerade
Eternal Dreamer
Eternal Dreamer

Posts : 16321
Join date : 2009-10-28
Age : 24
Location : Home or work. Or some post-apocalyptic dream.

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Re: Masquerade's Character Chronicle

Post by Masquerade on Sun Nov 25, 2012 5:41 pm

Name: Oliver Morte
Gender: Male
Age: ?
Level: 20
Next Level: 0/122
Appearance:
Spoiler:
"Valincar froze. He knew that voice from anywhere. As he turned, his fears were confirmed. Standing not too far away from him was a man. He was fairly tall with messy, jet black hair and piercing dark red eyes. He wore heavy armor which must have been ridiculously hot, for not only was it made of heavy steel, it was also mostly black in color with bits of red in different places. On the back of his left hand was a large, shield-like object. But it seemed as though he had no weapon."

Profession: Mana Disruptor - Holding a great burden upon his shoulders, the one who claims this profession wields untold power such that he can sever the stability of mana everywhere. Choosing the path of destruction, his heart is filled with hatred and dissonance which only serves to amplify his power. (Basic Attacks +2)(Devoted Destruction)(Thorough Disruption)

*Devoted Destruction: Increases the damage output of all skills by 20%.
*Thorough Disruption: The effects of Mana Resonance last 2 additional turns.

Weapon: Gaunt of Demons - Magnificent black and red shield-like object with a thick, retractable, silver blade that can harness the power of Malice in order to cause complete devastation. (Added Effect: Fear)(Added Effect: Weak)(Damage output +10%)(Damage taken -10%)
Armor: Demon Mail - Forged in the flames of Hell and cursed by demons, it only offers its evil protection to those with immense darkness lingering in their hearts. (Resist Dark)(Resist Fire)(Vulnerable Light)
Accessory:Jewel of Malice - Polished ruby infused with the power of Malice, it has the ability to transfuse Malice and mana. (Converts MP into Malice after MP reaches an unusable amount; Max Malice is equal to 4x the wearer's INT)(Skills used that consume Malice deal 50% more damage than normal)
Accessory: Devil's Claw - Sharp-nailed gauntlet with tips poisoned with a toxin unknown to the realm of mortals. (Added Effect: Plague)

A-Ability: Instability:

+Mana Resonance: Makes one's weapon vibrate with great force causing a screeching sound that instantly disrupts natural mana reservoirs along with the mana flow within living beings. Stuns all enemies for 1 turn, prevents the use of skill for 3 turns, and after the prior effects have faded, the MP costs of all affected are increased by 10% indefinitely. MP cost increase stacks up to 5 times. Range: All enemies. 24 MP.

+Mana Raze: Swings weapon unleashing a vicious blast of crimson energy that detonates upon crashing into the enemy. 130% Int Dmg. Range: 6 cells; straight line. Chance of Burn. 10 MP.

+Mana Arc: Swings weapon over head generated a large arrow of crimson energy that soars overhead and descends downward upon a target, impaling it. 160% Atk Dmg. Range: 4 cells. Chance of Blood Loss. 12 MP.

+Mana Surge: Calls upon a burst of crimson energy to blaze around oneself, granting one greater strength whilst bolstering one's magical capabilities. Boosts ATK and INT by 20% for 3 turns. Range: Self. 12 MP.

+Mana Quake: Plunges weapon into the ground in an effort to massively disrupt earth mana causing a terrible tremor that stuns enemies underground while slowing those who tread upon it. 120% Atk Dmg. Range: All enemies. Stuns underground foes for 1 turn. Chance of Slow for all other enemies. 20 MP.

+Mana Crash: Gathers crimson energy at the tip of one's weapon before bringing it down hard upon an unsuspecting foe. 180% Atk Dmg. Range: Adjacent cell. Chance of Addle. 14 MP.

+Mana Volley: Takes aim at a foe with one's weapon before firing blast after blast thick, arrow-shaped crimson energy that strikes the target again and again, lowering its drive to do battle. 90% Atk Dmg. Range: 4 cells. 4 hits. Chance of Apathy. 10 MP.

+Mana Vision: Eyes begin to glow dark red as mana infuses them, granting enhanced vision with which to better carry out one's task. Boosts Critical Hit Rate and Damage by 30% for 3 turns. Range: Self. 14 MP.

+Mana Serpent: Swings weapon downwards sending forth a massive representation of mana in the form of a vicious serpent that slithers along the ground scathing everything that it passes through. 170% Int Dmg. Range: Straight line; hits all in the way. Lowers the DEF of targets by 10%.

+Mana Descending: Two-turn attack where one fires a small sphere into the sky which promptly begins to grow larger and larger until the blazing mass slowly descends upon the intended target, massively exploding upon contact. 250% Int Dmg (target.) 150% Int Dmg (collateral.) Range: Single enemy (explosion); all other enemies (shock wave.) 34 MP.

R-Ability: Intent Disturbance - Whenever an enemy enters a cell within a 3 cell radius of the user, the next skill that particular enemy uses takes twice as long to execute.

S-Ability: Malice Drive - Restores 10% Max Malice per turn indefinitely. Only applicable as long as the user possesses the Malice stat.

D-Ability: Essence of Tragedy (Neutral) - With a single powerful yell, the whole of mana in the surrounding area is thrown into complete chaos, swirling and screeching and trembling and pressured. The mana is burned and set ablaze, becoming naught but a maelstrom of pure crimson energy that robs the life of all that is around, killing the foes and decaying inanimate objects. Deals 100% Piercing Atk damage to all enemies on the battlefield. All inanimate objects become decayed versions of the originals.

Stats:

HP: 95 (+10 from Gaunt of Demons)
MP: 65 (+10 from Gaunt of Demons)(+15 from Jewel of Malice)
Atk: 15 (+9 from Gaunt of Demons)(+4 from Devil's Claw)
Def: 18 (+4 from Gaunt of Demons)(+7 from Demon Mail)
Int: 6 (+6 from Gaunt of Demons)(+8 from Jewel of Malice)
Spr: 10 (+2 from Gaunt of Demons)(+3 from Demon Mail)
Movement: 2 cells (+1 from Mana Disruptor profession)

Skill Points: 0

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Re: Masquerade's Character Chronicle

Post by Masquerade on Sun Nov 25, 2012 5:44 pm

Name: Karmen Harrows
Gender: Male
Age: 21
Level: 2
Next Level: 0/10
Appearance:
Spoiler:
A rather tall and brooding young gentleman, Karmen walks with dignity and repose, his composure calm and calculating. Dark, abysmal black eyes gaze at everything with a sense of quiet defiance. His long, flowing black hair is soft and feathery in a way. Skin pale as a ghost from lack of sun exposure contrasts the darkness of his appearance. His face is hollow, features sharp and defined. His form is slender, his arms bony to an extent. Black robes comprised of black feathers, presumably from birds, is his typical choice of attire, a simple, old black sash tied around the waist and worn black boots to match adorning his feet. He carries around a simple fiction book, the first in a series about birds.

Profession: Ornithologist - Possessing a vast fascination with the grace and abilities of birds, the one who claims this profession seizes their power for his own, taking the best and worst features of them to compile a deadly array of spells from some, and a potent source of support from other traits. (Blackest Feather)(Whitest Down)

*Blackest Feather: Allows the user to enter Black Form which grants the user access to [Black] Abilities. Damage output is innately boosted by 10% in Black Form.
*Whitest Down: Allows the user to enter White Form which grants the user access to [White] Abilities. Increases duration of positive status bestowed by 1 turn in White Form.

Weapon: The Chronicle - The first book in a fantasy series about a group of birds and their flight across the different lands. (Damage: INT)(Range: 3 cells)
Armor: Feather Robe - Black robe made with a mix of cloth and feathers.
Accessory: Worn Sash - A sash worn around the waist that has seen better days.

A-Ability: The Liberated:

+Silent Gaze/Gift of Song: The raven's frightful eyes rest upon the unsuspecting soul and render words useless, each syllable catching in the throat. In the form of light, the dove's song coaxes words from others, essentially restoring their status. [Black] No damage. Range: 3 cells. Chance of Silence. 6 CE. [White] Removes one negative status effect. Range: 3 cells. 8 CE.

+Murder/Banner: Sends forth a murder of crows to ravage a faraway foe with vicious pecking and clawing. In the form of light, the doves of On High carry their banner and inspire courage in allies. [Black] 120% Int Dmg. Range: 3 cells. Chance of Bleeding. 8 CE. [White] Bestows Bravery. Range: Allies in 3 cell radius from user. 14 CE.

R-Ability: None.

S-Ability: Birds of a Feather - Allows the user to shift between Black Form and White Form without consuming an Act action.

Awakening: Feather Cascade (Wind) - The time has come to join his subjects in glorious flight. Taking to the skies, he loses his form to the wind, his body becoming naught but a whimsical rain of feathers. However, once the opposition has become entangled in the grace of the gentle flurry, the feathers grow taught and whirl about with a grand vengeance, faster and faster, slicing skin and spilling blood until the earth is drenched, its almighty thirst quenched. Deals 100% Piercing Int damage to all enemies on the battlefield. Chance of Blood Loss.

Stats:

HP: 20/20
CE: 30/30
Atk: 0 (+0 from The Chronicle)
Def: 2 (+0 from Feather Robe)(+1 from Worn Sash)
Int: 6 (+1 from The Chronicle)
Spr: 4 (+1 from Feather Robe)
Movement: 2 cells (+1 from Ornithologist profession)

Skill Points: 1

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Re: Masquerade's Character Chronicle

Post by Masquerade on Mon Nov 26, 2012 4:56 pm

Name: Shouta "Icarus" Makari
Gender: Male
Age: 16
Level: 5
Next Level: 0/10
Appearance:
Spoiler:

Profession: Vector Glider - Able to see the world as a system of vectors, the one who claims this profession uses his sight to pick out certain vectors and ride upon them while manipulating the other vectors in order to execute attacks. (Slide)

*Slide: The user is capable of hopping over single-cell terrain and enemies passively. When activated, it allows the user to execute a move action that can then be used to link another attack. 5 turn cooldown.

Weapon: Low-Charge Blades - Blades charged with a fractal energy, they can be conjured from surrounding static force, but are unable to be supersaturated. (2 hits)
Armor: Sky Coat - Simple beige coat built for protecting the wearer from the chill of high altitudes.
Accessory: Power Ring - Titanium ring capable of holding electrical charge in the form of mana.

A-Ability: Unreal Air:

+Charge: Draws in vicinal mana in order to supercharge one's weapon increasing one's damage capabilities somewhat. Enables Charged abilities. Boosts ATK by 10% for 5 turns. Duration ends if a Charged ability is used. Range: Self. 8 MP.

+Surge Rush: Rushes up to a target and slashes it viciously with a laser blade. 110% Atk Dmg. Range: 3 cells; linear. User is moved to a cell adjacent to the target. 8 MP.
---Charged: User slices through enemy completely with laser blade. Damage dealt +20%, and user appears in cell behind target.

+Strike As Lightning: Leaps upwards and disappears in a dark cloud before shooting downwards with immense speed to strike an enemy from above. 130% Atk Dmg. Range: 3 cells. Chance of Paralysis. 14 MP. Lightning elemental.
---Charged: The user branches off and strikes more enemies around the user. Targets all enemies in a 3 cell radius of the main target.

R-Ability: Inherent Counter - When attacked physically from an adjacent cell, counterattacks foe with a basic attack that has a chance to Poison and Burn the target.

S-Ability: Defunct System - Hacks the vector system in order to strengthen abilities at the cost of having it crash later on. Damage output of skills is increased by 20% upon activation for 5 turns. At the end of the duration, seals all A-Ability skills for 3 turns.

D-Ability: Green Eagle (Wind) - Rises into the sky on the wings of a giant eagle made of green swirling gales, the thing letting out a mighty screech as it climbs higher and higher. At the pinnacle of its ascent, it merges with Shouta and the two combined into one descend into a solitary foe, the impact unleashing a mighty maelstrom to buffet the rest of the opposition while speeding up allies. Deals 150% Piercing Atk damage to a single target and 100% Piercing Atk damage to all other enemies. The Ally party gains Haste.

Stats:

HP: 35
MP: 30
DD: 0/10
Atk: 7 (+1 from Low-Charge Blades)(+1 from Power Ring)
Def: 4 (+1 from Sky Coat)
Int: 3 (+0 from Low-Charge Blades)
Spr: 3 (+0 from Sky Coat)
Evade: 8%
Movement: 2 cells (+2 from Vector Glider profession)

Skill Points: 0


Last edited by Masquerade on Sun Dec 23, 2012 9:52 pm; edited 1 time in total

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Masquerade
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Re: Masquerade's Character Chronicle

Post by Masquerade on Sat Dec 22, 2012 4:47 pm

~A present from Silver. Many thanks. :3

Name: Justin Crimmes
Age: Appears 20
Gender: Male
Appearance:
Spoiler:
Full Image
-------------------
Profession: Light Keeper- Bathed in ethereal flame, the one who claims this profession guards the powers of light and utilizes them to banish the forces which seek to harm the innocent. (Ethereal Blaze) (Flight) (Equip: Scythes)
Ethereal Blaze: The user takes 10% less damage from Fire and Light Elemental attacks. Physical attacks made against the user have a 20% chance of inflicting Burn on the attacker.
Flight: The user has Float status and his movement is doubled.

Level: 5
Exp: 0/16
-------------------
Weapon: Eden's Slumber- Marvel of a scythe said to have been enchanted with a special magic that can make even the Gods themselves fall into a deep slumber. (Range: 2 Cells) (Added Effect: Sleep)
Armor: Defender of the Pure- Finely crafted white cloaks which seem to glow with a certain radiance. (Resist Light)
Accessory: Angel's Feather- He's got plenty more where that came from.
-------------------
A-Ability: Resplendence

+ Holy Blaze- With a swipe of the scythe, a ball of white flame is sent flashing at the target, moving so quickly that it is impossible to avoid. 110% Int Damage. Sure Hit. 50% Chance of Burn. Range: 3 Cells. 10 Mp. Fire Elemental.

+ Beacon- Conjures a relatively small sphere of light in one's hand before firing it off at the enemy in the form of a powerful lazer. 130% Int Damage. 50% Chance of Frail. Range: Straight Line; Hits All in the Way. 16 Mp. Light Elemental.

+ Shining- Swipes the scythe over the user's frame causing a small sphere of flame to emit a pulse of light energy which heals the user over time. No Damage. Bestows Regen. Range: Self. 10 Mp. Light Elemental.
-------------------
A-Ability: Item
-------------------
R-Ability:

+ Splendor- Whenever the user is attacked from an adjacent cell, the user releases a burst of fiery light that damages all enemies in surrounding cells for 80% Pierce Int Light Damage.
-------------------
S-Ability:

+ Illumination- The user recovers 5% Max Mp each player phase and the user acts as a torch in dark areas.
-------------------
D-Ability: Brilliant Nova- Flies high into the air and collects all the light in the surrounding area before releasing it in a fiery explosion from which nothing survives. 100% Pierce Int Damage. Destroys All Unoccupiable Cells. Range: All Enemies. 0 Mp. Light/Fire Elemental.

_________________


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Re: Masquerade's Character Chronicle

Post by Masquerade on Mon Dec 24, 2012 9:29 am

Name: Komodo (Komo, for short)
Gender: Male
Age: 20
Level: 5
Next Level: 0/10
Appearance:
Spoiler:
Tall, slender gentleman sporting white t-shirt with some fanciful graphic designs upon it and some dark beige cargo pants. A black overcoat with a folded collar and four big black buttons is worn atop his other clothes, and he wears a black bandana around his neck with a night sky motif. His eyes are a beautiful light blue, and his hair is decently long and feathery with long bangs and strands falling over his ears while being a bit shorter in the back. He wears black boots with several straps, and a black leather belt with several pouches and a couple of silly buttons pinned onto it. His skin is a deliciously creamy white in color, and flawless to boot. His face is slender with sharp features giving him a bit of a sinister appeal.

Profession: Vindicator - A defender of truth and justice, the one who claims this profession goes to all ends in order to see that punishment is properly dealt to those who break not only the laws of man, but the laws of nature as well. (Bounty)

*Bounty: Gold dropped by an enemy is increased by 1% for each attack they successfully land on the user or one of the user's allies.

Weapon: Lethal Spread - Well-honed set of throwing knives that are even more dangerous in skilled hands. (Range: 4 cells)(Critical hit rate +15%)
Armor: Reinforced Overcoat - Elegant overcoat of wonderful designed, it has steel incorporated into the interior to unsuspectingly deflect the attacks of foes. (10% chance of stunning attackers)
Accessory: Isis Earring - Small silver earring blessed by an unknown magic. (Elemental damage taken -10%)

A-Ability: Pursuit of Vengeance:

+Single Out: A single glance at an enemy is enough to earn itself a one-way ticket to demise, for one will not stop once one has you in one's sight. Marks target with Prey status. Targets with Prey status take 10% more damage from the user per turn as long as the user successively attacks the target. Attacking another enemy removes the status along with marking another target. Range: Single enemy. 10 MP.

+Second Sleight: With a mastery of hand movements and fake-out attacks, one sends more projectile weapons at a foe without their knowledge. Increases number of hits of basic attacks by 2. The two additional hits have Sure Hit. Range: Self. 10 MP.

+Coffin Nails: Hurls knife after knife at the foe, each one disabling the target in some way, for the knives embed themselves in vital parts of the body. 80% Atk Dmg. Range: 4 cells. 4 hits. [First] Chance of Immobilize. [Second] Chance of Bleeding. [Third] Chance of Disable. [Fourth] If all prior hits connect along with this one, Chance of Doom. 14 MP.

R-Ability: Retribution - Whenever the user takes direct damage from an enemy, increases all damage dealt by 1%. Stacks up to 30 times.

S-Ability: Adaptability - Quadruples Movement and casts Veil on the user when under Critical status.

D-Ability: The Execution (Darkness) - The black clouds signify the appearance of the hunter. Villain who hath committed the worst of crimes, prepare yourself. The angel of death itself has come for you. The ground ripples with waves of shadows, and from below, elegant and twisted spears of darkness arise, impaling enemies and trapping them in place as the hunter rises and dashes about the battlefield using the spears as pivots while unleashing a torrent of shadow-imbued knives upon all who are guilty of evil deeds. Deals 100% Piercing Atk damage to all enemies on the battlefield initially. Deals 100% Atk Dmg nine times randomly to all enemies on the battlefield.

Stats:

HP: 30
MP: 25
DD: 0/10
Atk: 7 (+2 from Lethal Spread)
Def: 4 (+2 from Reinforced Overcoat)
Int: 2 (+0 from Lethal Spread)
Spr: 6 (+1 from Reinforced Overcoat)(+1 from Isis Earring)
Evade: 8%
Movement: 2 cells (+2 from Vindicator profession)

Skill Points: 0

_________________


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WhippedCreame wrote:oh god yes eat my spaghetti confetti

Masquerade
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Re: Masquerade's Character Chronicle

Post by Masquerade on Mon Jan 28, 2013 9:45 pm

Name: Telvren Nas'thal-ix
Gender: Male
Age: 19
Level: 1
Next Level: 0/10
Appearance:
Spoiler:
Rather short for a guy only claiming a height of 5'7", Ixis is a rather lean fellow possessing long legs and surprising agility.  Possessing an olive complexion and flawless skin, painted with crimson markings--two blood red triangles beneath his eyes, a wavy line across his forehead, and two arcs marking the outer curves of his face--he wears a mask that he typically keeps pulled up out of his face, resting on his head at an angle, gently resting on his short, lustrous silver hair.  The mask is white in color and portrays the visage of an ancestral spirit with cut out eye sockets and more crimson markings on the cheeks and forehead.  His eyes are a creamy brown that seems to have a dull gleam in the light.  He never smiles, and his face is set in a permanent frown, or at least it's permanent as far as anyone else is concerned.  His clothes are a combination of different torn, dark green garments wrapped expertly around his thin torso and around his nice waist going down to his knees.  Over top that, he wears several scarves, silver in color, and many belts and straps holding vials and small booklets.  And over top all of that, he wears a cloak, earthen brown in hue and slightly frayed at the hem.  He typically goes around barefoot, not particularly caring for shoes at all.

Profession: Shaman - With a wealth of knowledge regarding the spirits of the past, the one who claims this profession gives his life to said spirits, allowing him to channel their power in order to achieve new heights of existence which threaten to devastate the opposition. (Life Exchange)

*Life Exchange: Offers one's own blood to one's familiar spirits to unleash new abilities.  Abilities vary depending on the user's current weapon.  Special abilities are used in place of a basic attack and consume an Act action.

Weapon: Playful Wisps - Essences of playful spirits that deign not exact too much violence on those undeserving of such pain. (Damage: INT)(Range: 3 cells)
---Innocent Dance: Flutters about an enemy's head to dazzle them.  No damage.  Range: 3 cells.  Chance of Confusion.  2 HP.
---Protection: Commands spirits to enter a defensive formation.  Bestows Protect.  Range: Self.  4 HP.
Armor: Terra Cloak - Old cloak said to be forged from the dirt of a faraway barren wasteland.
Accessory: Ancestral Mask - Strange mask passed down from generation to generation of shamans.  It is rumored to house a spirit guide to help young shamans on their paths to greatness.

A-Ability: Strength of Ages:

+Avatar State: Unleashes a mighty burst of mana around oneself in an attempt to break one's own body apart, readying it to be consumed and possessed by an ancient spirit.  Primes user for Channeling.  Range: Self.  6 MP.

+Channel - Vuur: Calls forth the blazing spirit of fury giving one the power to command the flames at will unleashing an inferno of rage upon the opposition.  Enters Vuur Avatar State.  While channeling Vuur, INT is increased by 10%.  Must be primed for Channeling.  Range: Self.  6 MP.

---Incant: Aansteek: Unleashes a torrent of embers that cling to foes to burn them while making them more susceptible to the heat of the flames.  No damage.  Range: 2 layers of surrounding cells.  Chance of Burn.  Target Fire Resist -50%.  18 MP.

---Unleash: Veldbrand: Sets the battlefield ablaze with a feral, all-consuming fire that doesn't cease until it has tasted the bones of the enemies and withered them all to ash.  140% Int Dmg.  Range: All enemies.  20 MP.  Chance of Severe Burn.  

R-Ability: None.

S-Ability: Writ of Blood - This unit recovers MP equal to double the amount of any self-inflicted HP damage taken.

D-Ability: Will of the Ancients (Earth) - From within the veins of the planet, the remnants of past life giving energy to our world erupt and hemorrhage, unleashing torrents of lost spirits into the skies, darkening it with a ghoulish canvas.  The spirits use their powers of the past to whip up the elements to sunder the earth creating a massive cataclysm which one can only pray to live through.  Deals 100% Piercing Int damage to all enemies on the battlefield.  Survivors are subject to Slow and Paralysis.

Stats:

HP: 15
MP: 25 (+5 from Ancestral Mask)
DD: 0/10
Atk: 1 (+0 from Playful Wisps)
Def: 2 (+0 from Terra Cloak)
Int: 4 (+1 from Playful Wisps)
Spr: 3 (+1 from Terra Cloak)
Evade: 3%
Movement: 2 cells (+0 from Shaman profession)

Skill Points: 0


Last edited by Masquerade on Sat Sep 28, 2013 9:08 pm; edited 2 times in total

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Re: Masquerade's Character Chronicle

Post by Masquerade on Sun Feb 10, 2013 9:37 pm

~The Core Somnambulist~

Name: Aaron "Era" Cadence
Gender: Male
Age: 17
Personality: Hard-working (only when he wants to be) and free-spirited, Era tends to be a bit of an introvert, avoiding social interactions in favor of remaining in isolation. His belief is that people restrict his freedom--makes it less likely for a person to be themselves in fear of what other people might think about them. He has a few friends, but outside of that, he doesn't make an effort to make any more, granted if someone deigns to speak to him, he's not a rude fellow by any means. Being quite clever and intelligent, some might classify him as a nerd, but he's more of a slacker than anything, doing what he wishes when he wishes. There's no doubt that if he had no morals, he'd be getting into some dangerous situations. Most of his free time is spent writing or gaming, mostly the latter. He takes particular interest in dreams, the spirit world, and other paranormal/otherwordly/unexplained situations/phenomena, though he tends to keep these occult/pseudo-scientific interests to himself. Outside of all of the above, he's a lighthearted individual with a rather realistic perception of things. He always tries to keep things in perspective--when things are likely to go right, they will, and when they are likely to go wrong, they will go wrong. Some people find him blunt, and others insensitive, but that couldn't be farther from the truth.
Appearance: Standing at a height of 5'7", Era has short hair dyed a light green color, though it was originally blond. His skin is a pasty white as if he was in desperate need of some sun. Upon his sharp-featured face, he wears silver-framed glasses with lenses that possess a very faint, light green gradient. He's very skinny, and typically wears cargo pants that are a couple of sizes too large for him, typically wearing at least two belts in conjunction with them to keep them up. His shirts are usually button-up, and on days he feels confident, he'll leave it unbuttoned and wear an undershirt beneath it, typically white or black. On his feet, he wears black and white Converses with little doodles scribbled on them in black sharpie. Sometimes he wears a black cap with a few buttons pinned on it, and on his back is a green backpack with more buttons, mostly portraying his favorite anime and his support for yaoi and yuri.

Aptitude: Lv. 7
REMs: None.
U-Sleight: Liberated Soul - This unit is immune to afflictions that alter the unit's Movement or inhibits how often the unit moves or prevents movement outright. Also ignores the effects of terrain that inhibit progress.

Stats:

Substance: 15/15
Focus: 0/25
Power: 2
Wisdom: 5
Fortitude: 2
Flexibility: 3
Fortune: 7%
Blink: 3%
Move: 2 cells



~Dream of Eternity~

I find myself lost most of the time. This expansive void of swirling violet energies, dotted with islands of rock, sometimes enlightened with skeletal trees--it is unsettling. The path I follow seems to go on forever, and I wonder if I'll ever find my way home. True may it be that I have perfect isolation here, but... N-no. I'm strong enough to make my way home. Alone. Time is on my side, and I can endure its changing, weathering ways until I can escape the void.

Level: 1
Next Level: 0/500
Physical Adaptation: To match the dreariness of the surroundings, all color is sapped from Era's form leaving him in complete grayscale.
I-Concept:

Stat Modifiers:

Substance: --
Focus: --
Power: --
Wisdom: --
Fortitude: --
Flexibility: --
Fortune: --
Blink: --
Move: +1

Elemental Affinities:

Light Resistance: +10%
Darkness Resistance: +10%

List of Inflictions:

Apathy - Makes it impossible for the afflicted to regain Focus by any means for the duration. (3 turns)
Haste - Allows the afflicted an extra Move and Act action for the duration. (3 turns)
Slow - Halves the movement of the afflicted and makes it more likely for the afflicted to miss with its attacks. (3 turns)
Stop - Completely freezes the afflicted in time making it incapable of performing any action. (3 turns)
Grief - Reduces the effects of Substance and Focus regeneration and recovery by any means by 50%. (3 turns)
Inflictionproof - Makes those afflicted completely immune to other inflictions for the duration. (3 turns)

Basic Attack: Wisdom-based. 4 cell range.

Innates:

Evened Out - Within the void, the balance of light and darkness is essential; only the soul at peace with itself can remain stable. Increases Light and Darkness Resistances by 10%.

O-Concept: Second's Essence - A second in this void means nothing, and as such, its manifestation possesses little to no strength. [+1 WIS]
D-Concept: Grayscale - Black and white and all the gray areas blended together to form garments capable of defending those who wear it. [+1 FLX]
X-Concept: Pocket Watch - An oddity in the void, it is a golden pocket watch that never dies. [+5 FOC]

B-Sleight: Passing the Time:

+Indolent Slug: Fires energy bullet that saps away a targets will to concentrate on a particular subject. 110% Wisdom Dmg. Range: 4 cells. Inflicts Apathy. Requires 7 Focus.

+Stolen Minute: The void looses a breeze, and for that moment of distraction, the target's time becomes the user's own. No damage. Range: Single enemy. Steals away the target's Act and Move action for this turn, and grants the user an extra Act and Move action the next. Requires 11 Focus.

Spoiler:
+Jaded Salvo: Unleashes a barrage of serrated energy bullets that distort and shred the time around the wounds inflicting causing them to heal more slowly. 80% Wisdom Dmg. Range: 6 cells. 5 hits. Inflicts Grief. Requires ? Focus.

+Fast Forward: Rapidly accelerates time around oneself making it so that more can be done in a second compared to everything else moving at regular speed. Bestows Haste. Range: Self. Requires ? Focus.

+Knight of Time: The void tasks the one who spends the most time within it with something that no mortal should be forced to carry as a burden. As a guardian of time, one shall take up arms and keep the flow stable with tremendous power, but one must be wary and not get carried away by the tides of strength. Basic attack range for this dream becomes adjacent cell. Incoming attacks have a 20% chance of being Blocked completely. Focus costs are reduced by 25%. Allows access to all sub-skills under this ability. Range: Self. Requires ? Focus. Lasts until Dispelled by the user which requires an Act action, but no Focus.

---Rush Hour: Lunges into an enemy with one's blade, grinding the force of time around oneself before dashing completely through the foe. 140% Wisdom Dmg. Range: 2 cells. User ends up 2 cells behind the target. Places the user in Haste if not already afflicted. Requires ? Focus.

---Moment's Notice: Adept swordplay finished by a spinning of the sword supported by the suspension of space allowing one to let go of the sword while it spins, only seizing it at the decline of its momentum. 70% Wisdom Dmg. Range: Adjacent cell. 10 hits. Requires ? Focus.

---Time Consecration: Spins one's gear causing time energy to fluctuate accordingly creating a large time distortion in the vicinity, harnessing that very energy as it charges up again and again, unleashing an awesome force upon the pinnacle of its power. Takes 2 turns to charge. Maximum charging allows for use of the sub-skills listed under this ability. Range: Special. Requires ? Focus.

>>>Eternal Array: Calls down blasts of divine lightning that shatters the existential fabric of reality, completely bringing time to a halt for those unworthy that are smitten. 200% Wisdom Dmg. Range: All enemies. Inflicts Stop. Requires ? Focus.

>>>Preservation of Memory: Allows a shroud of time to fall upon oneself and one's allies, gently wrapping their minds and bodies in a soothing embrace, for no testament of evil shall permeate their being for as long as time protects them. Grants Inflictionproof. Boosts Fortitude and Flexibility by 50% for 3 turns. Range: All allies. Requires ? Focus.

C-Sleight: None.

E-Figment: Time Mastery - Increases the chances of landing this dream's inflictions by 5%.

R-Sleight: None.
T-Sleight: None.

Z-Figment: Isolation - Allows this unit to pass through other units, ally and enemy alike, as if they did not exist.
L-Figment: None.

A-Sleight: None.

Skill Points: 0
Fantasy Points: 0


~Dream of Sanctuary~

Perched in the azure expanse of the blue sky surrounded by fluffy white clouds, there is a city unlike any other, untouched by the hand of sin. I have come to this place in search of something that I fear I'll never find. Is it peace? Or perhaps serenity? So touching is this place that I can feel the warmth of happiness manifest alight upon my skin. I'm trying so hard to not get lost in the sense of protection of this place, but I'm not sure if I'll ever escape.

Level: 1
Next Level: 0/500
Physical Adaptation: Everything from other worlds are banished here, leaving Era with the garments of those who dwell in the city in the sky--sparkling white robes and an aureate sash with simple sandals. He also gains large wings with ribbon-like feathers that are light green in hue, and his fingernails get a bit longer, resembling claws or talons almost. On his head, he wears a visor-like helmet, also tinted with a light green gradient.
I-Concept:

Stat Modifiers:

Substance: +5
Focus: --
Power: +1
Wisdom: --
Fortitude: --
Flexibility: --
Fortune: --
Blink: --
Move: --

Elemental Affinities:

Light Damage Output: +25%
Wind Resistance: +10%
Earth Resistance: -10%
Light Resistance: +10%
Dark Resistance: -10%

List of Inflictions:

Impurity - Decreases the Light resistance of the afflicted by 15%. (3 turns)

Basic Attack: Power-based. Range: Adjacent cell.

Innates:

Without Sin - Purged of evil and temptation, the soul is free to come and go as it pleases, praising the bliss of true happiness and delight forevermore. Increase Wind and Light Resistances by 10%. Decrease Earth and Dark Resistances by 10%.

Justification - The righteous doles out punishment onto those who try to corrupt the innocent souls, tainting them with the irremovable stain of evil. Increases Light damage output by 25%. When attacking those who are weak against the Light, the resistance is amplified twofold.


O-Concept: Sacred Saber - Hallowed blade only powerful in spirit; it's slicing capabilities leave a lot to be desired. [+1 POW]
D-Concept: Beautiful Gown - Flowing robes as white and pure as winter's snow. [+1 FLX]
X-Concept: Aureate Sash - Wondrous sash worn about the waist, it glows in the light of the sun. [+5 SUB]

B-Sleight: Burden of Judgment:

+None Righteous: A powerful sword stroke that rends the soul no matter how free of sin it might think itself. 150% Power Dmg. Range: Adjacent cell. Ignores positive Light Resistance. Requires ? Focus. Light elemental.

+Evil's Brand: Points out the imperfections flawing the souls of mortals causing them to cower before the true might of the light. 110% Wisdom Dmg. Range: 3 cells. Inflicts Impurity. Requires ? Focus. Light elemental.

C-Sleight: None.

E-Figment: Peace of Mind - Reduces all damage taken by 5%.

R-Sleight: None.
T-Sleight: None.

Z-Figment: Flight - Inherently doubles the user's Move stat.
L-Figment: None.

A-Sleight: None.

Skill Points: 0
Fantasy Points: 0


~Dream of Revelation~

A chamber. This is where I find myself, surrounded by sandstone and outer space. Standing before an altar with candles burning upon it, I feel myself in complete conflict. Is isolation the only way to preserve my freedom, or is staying on my own hindering my freedom more than anything? How bound has my soul been all this time? Embedded in the walls are tanks with hearts suspended in the bubbly, amber liquid contained within them. Are these the hearts of those whose acquaintances I've made? They surround me now, and instead of stealing away my liberation, they give me more power than I could have ever imagined.

Level: 1
Next Level: 0/500
Physical Adaptation: There is hardly any change to Era's normal appearance except he becomes coated in a luminous glow, and his eyes glow more brightly.
I-Concept:

Stat Modifiers:

Substance: --
Focus: +5
Power: --
Wisdom: +1
Fortitude: --
Flexibility: --
Fortune: --
Blink: --
Move: --

Elemental Affinities:

Fire Damage Output: +15%
Ice Damage Output: +15%
Lightning Damage Output: +15%
Wind Damage Output: +15%
Earth Daamge Output: +15%

List of Inflictions:

Burn - The afflicted takes 6% maximum Substance damage of the Fire element per turn. Can be removed via an attack of the Ice element. (3 turns)
Severe Burn - The afflicted takes 9% maximum Substance damage of the Fire element per turn. Can be downgraded to Burn via an attack of the Ice element. (3 turns)
Freeze - The afflicted is locked in place for the duration and can take no action until thawed. Can be removed via an attack of the Fire element. (3 turns)

Basic Attack: Wisdom-based. Range: 3 cells.

Innates:

Song of Storm and Fire - A melodic soul reverberates with the destructive power of fire, wind, and lightning. Increases Fire, Wind, and Lightning damage outputs by 15%.

Song of Crag and Ice - The bitterness of the earth and biting nature of the winter snows are harnessed only by those who can handle their fierce power. Increases Earth and Ice damage outputs by 15%.

O-Concept: Misty Energy - A very faint energy that forms into a sphere used to commandeer the power of dreams. [+1 WIS]
D-Concept: Serenity Shroud - Envelope of the very essence of serenity, it wards off dangerous magics and keeps one alert to changing conditions. [+1 FLX]
X-Concept: Heart Pendant - Simple silver chain with a heart charm at the end of it; it stands for more than what it might appear to. [+5 FOC]

B-Sleight: Until the End:

+Infernal Glare: Conjures a massive sphere of flame somewhere upon the battlefield and detonates it causing a massive outburst of fire. 130% Wisdom Dmg. Range: Infinite (placement); all surrounding cells (detonation.) Inflicts Burn. Requires ? Focus. Fire elemental.

+Glacial Rise: Calls forth ice to surge upwards from the ground, encasing the enemy in a frozen prison. 170% Wisdom Dmg. Range: 3 cells. Inflicts Freeze. Requires ? Focus. Ice elemental.

C-Sleight: None.

E-Figment: Elevated Mind - Increases Wisdom-based damage output by 5%.

R-Sleight: None.
T-Sleight: None.

Z-Figment: Heart Conjunction - Basic attacks deal 5% extra damage for each ally that is not KO'd on the battlefield.
L-Figment: None.

A-Sleight: None.

Skill Points: 0
Fantasy Points: 0

_________________


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Masquerade
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Re: Masquerade's Character Chronicle

Post by Masquerade on Wed May 01, 2013 7:19 pm

Name: Broken
Gender: Male
Age: ?
Level: 1
Next Level: 0/10
Appearance:
Spoiler:

Profession: The Lost - With no idea of who he is or where he came from, the one who claims this profession relies on help from a small creature he befriended and a nameless blade with hopes to become more adept in battle. (Acceptance)

*Acceptance: Coming to terms with Resentment, the bond allows for the user to merge with the creature at certain intervals based upon how powerful Resentment has grown.
---Form Zero: The most basic form. Shrouds user in dark energy granting a 10% increase in all damage output.
---*LOCKED*
---*LOCKED*
---*LOCKED*
---*LOCKED*

Weapon: Killer - A nameless blade that has unknown origins, it has the power to transform into different forms when upgraded.
Armor: Midnight Wolf - Dashing black waistcoat with matching black fur to complement its appearance.
Accessory: Forgotten Remnant - Old pendant that probably holds some memories, but they are just memories that cannot be recalled by the holder.

A-Ability: Rendering:

+Displace: A shattered existence has no physical form resulting in the allowance of shifting through space at incredible rates. Allows the user to Teleport to any given location for a 5 turn duration. Range: Self. 8 MP.

+Grief: Sword slash detrimental to the spirit, the lingering aura withers away the target's resolve while keeping its energy from replenishing. 110% Atk Dmg. Range: Adjacent cell. Chance of Apathy. Targets afflicted with Apathy have their Movement reduced by 1 cell. 10 MP. Can be linked to Displace teleportation.

R-Ability: None.

S-Ability: Growing Resentment - Makes it able for the user to summon Resentment to the field on any given turn at the cost of an Act action. Harvesting kills feeds Resentment allowing it to change form permanently at certain points.

D-Ability: SEALED.

Stats:

HP: 20 (+5 from Forgotten Remnant)
MP: 20
DD: 0/10
Atk: 4 (+1 from Killer)
Def: 2 (+0 from Midnight Wolf)
Int: 1 (+0 from Killer)
Spr: 3 (+1 from Midnight Wolf)
Evasion: 5%
Movement: 2 cells (+1 from The Lost profession)

Skill Points: 0


* * *

Name: Resentment
Gender: Male
Age: ?
Form: Zero
Kill Count: 0/25
Level: 1
Next Level: --/--
Appearance:
Spoiler:
In Form Zero, Resentment is a quadrupedal creature with soft, black down covering its entire body. It lacks claws, fangs, or a tail, and is pretty much defenseless in this state. Its glowing yellow eyes are cute instead of threatening, and it's small, slightly pointed ears just add on to the adorable.

Profession: Essence of Hatred - Despite being a small creature, it embodies the true meaning of resentment within it and grows via the bond between its chosen partner. The more hatred the partner feels, the stronger the creature becomes. (Form Basis)

*Form Basis: The user possesses a maximum of 5 A-Abilities, one for each of its varying forms, however, the amount of skills allowed in each is halved.

Weapon: None.
Armor: None.
Accessory: None.

A-Ability: Zero:

+Enrage: Ignites a spark of hatred in a foe causing it to be allowed to do nothing but attack like a wild beast. Target becomes Taunted. Range: 3 cells. 6 MP.

+Shadow Will: Endeavors the shadows to shroud the spirit of the one the user designates for protection. Bestows Shell. Range: 3 cells. 8 MP.

R-Ability: None.

S-Ability: Servant of Malice - The user recovers 10% Max HP each time the user's partner lands a kill on an enemy. The user also has the ability to give the HP Recovery to the user's partner instead.

D-Ability: None.

Stats:

HP: 10
MP: 15
DD: 0/10
Atk: 1
Def: 3
Int: 1
Spr: 3
Evasion: 1%
Movement: 2 cells (+0 from Essence of Hatred profession)

Skill Points: 0

_________________


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Masquerade
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Re: Masquerade's Character Chronicle

Post by Masquerade on Wed May 22, 2013 2:21 am

Name: Ereth Cantierre
Gender: Male
Age: 20
Level: 1
Next Level: 0/10
Appearance:
Spoiler:

Profession: Familiaris - Completely devoted to the forces of nature, the one who claims this profession is a servant and guardian to the remainder of The Wilds that remain.  Only through his protection do these sanctuaries even stand a chance at survival. (Wild Touch)(Nature's Blessing)

*Wild Touch: A gift of Mother Nature herself, grants the user to create life despite location.  Even in the most desolate and polluted of places, the plants brought into existence will strive and serve as a signal of hope.  Creating a nature cell does not consume an Act action.
*Nature's Blessing: Being so connected to the earth, the user becomes rejuvenated in the presence of nature gaining 1% of HP Regen for each nature cell on the battlefield.  Caps at 20% HP Regen.

Weapon: Fae Lantern - Old-style lantern that holds faeries behind its glass instead of flame, their ethereal light able to shine through magical darkness. (Damage: INT)(Range: 3 cells)(Light Source)
---Light Source: Acts as source of light in dark areas.  Sheds light on a 3 cells radius from holder.
Armor: Nature's Decor - Elegant robes crafted from materials harvested from nature by hand.  It is the epitome of the things that nature can grant us.
Accessory: Her Trust - Beautiful ring made of the smallest twigs woven together, it has an emerald embedded within it and is a gift granted by Mother Nature to her guardian.

A-Ability: Wrath an Domhain:

+Duilleoga ag Titim: The gentle breezes carries with it the peace of the leaves that fall so peacefully from the trees; their descent marks the start of a dream.  No damage.  Range: 4 cells radius.  Chance of Sleep.  10 MP.

True Sanctuary: Enemies afflicted with Sleep have their DEF and SPR lowered by 10% for the duration of Sleep.

+Fiacail Talamh: With great command over the earth, morphs rock into a jagged spike that bursts out of the ground to strike an unsuspecting enemy.  120% Int Dmg.  Range: 4 cells.  High critical hit ratio.  10 MP.  Earth elemental.

True Sanctuary: Causes spikes to rise beneath enemies adjacent to the target as well.

R-Ability: None.

S-Ability: True Sanctuary - By bringing forth nature to a given area, the true power of the Familiarus is unlocked granting him access to enhanced abilities.  Unlocks extra and enhanced effects of abilities as long as there are more than 10 nature cells on the battlefield.

D-Ability: Tiarnas Nadur (Neutral) - When all is finally reverted to its natural state, and the threat of mankind or the vestiges of its touch upon the world are eliminated, the final purge shall be initiated.  The constricting vines shall rise from the ground and descend from the trees, wrapping themselves around foes forming cocoons that grow tighter and tighter against their captives, slowly crushing their bodies, bones, and organs such that the pain of the pollution, desecration, and deforestation over the years can be exacted upon those who committed such terrible crimes.  Blood shall drench this earth.  Such a bountiful harvest we have to look forward too...  Deals 100% Piercing Int damage to all enemies on the battlefield.  Survivors are subject to Disable.  Also deals 50% more damage as long as there are 20 or more nature cells on the battlefield.

Stats:

HP: 15
MP: 25 (+5 from Her Trust)
DD: 0/10
Atk: 1 (+0 from Fae Lantern)
Def: 2 (+0 from Nature's Decor)
Int: 4 (+1 from Fae Lantern)
Spr: 3 (+1 from Nature's Decor)
Evasion: 1%
Movement: 2 cells (+0 from Familiaris profession)

Skill Points: 0


Last edited by Masquerade on Fri Jun 14, 2013 10:31 pm; edited 1 time in total

_________________


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WhippedCreame wrote:oh god yes eat my spaghetti confetti

Masquerade
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Re: Masquerade's Character Chronicle

Post by Masquerade on Wed Jun 12, 2013 9:17 pm

Name: Archer Red
Gender: Male
Age: 19
Level: 1
Next Level: 0/50
Appearance:
Spoiler:


Profession: Cadet - In training to become a great and legendary scout and master of reconnaissance, the one who claims this profession focuses on knowing the terrain and things about the enemy before rushing recklessly into an assault. (Knowledge)

*Knowledge: Facts learned through Analysis are reserved and can be recalled when Analysis is used once more.  Allows buffs already bestowed by Analysis to be regained during later uses of the skill.

Weapon: Ruby Naginata - An heirloom weapon with twin blades made of ruby.  In the right hands, this weapon has the capability to lay waste to legions of foes. (Range: 2 cells)(2 hits)
Armor: Foreign Uniform - Intriguing uniform that doesn't seem to belong to any of the local organizations.
Accessory: Charred Belt - Black leather belt that has obviously been put through some fire damage.

A-Ability: Expert Eye:

+Analysis: Kneeling down, one feels the earth.  Trusts one's senses.  Sight, smell, touch.  What does one feel?  Perceiving the world around oneself at a different level allows one to adapt extraordinarily to varying circumstances.  Bestows varying buffs in order based on times used.  Can only be used once every 5 turns.  Range: Self.  6 EN. EN cost increases by 2 for each use.

---1st Use: All basic attacks and skills gain Sure Hit for 3 turns.
---2nd Use: Critical Hit Rate is increased by 15% for 3 turns.
---3rd Use: User gains Haste for 3 turns.
---4th Use: Physical damage output is increased by 50% for 3 turns.
---5th Use: Evasion rate is increased by 75%.  All hits are critical hits.  Critical Hit Damage is increased by 100%.

+Twin Gambit: Lunges to an intended target dealing a sharp, quick slash followed by a much more powerful upper slash.  90% Atk Dmg.  130% Atk Dmg.  Range: 2 cells.  Rushes to target cell that is 1-2 cells away from target, linear movement.  8 EN.  Chance of Bleeding.

R-Ability: None.

S-Ability: Far-Seeing Eye - This unit cannot be Blinded or have its Accuracy reduced in any way.  This unit can see through Fog of War and has access to enemy trap locations and hidden chests.

D-Ability: Descent of the Valkyries (Fire) - The skies are set ablaze as the fabric between realms is torn, the friction creating an inferno.  As the divine light coats the world, winged warriors descend from the heavens to assault and wreak havoc upon the opposition, their cold-steeled blades focused on vanquishing the evil plaguing the mortal realm.  And when all is said and done, back they rise into the heavens leaving the ground nothing but a torrent of light, flame, and chaos.  There is no mercy for the wicked.  Deals 100% Piercing damage to all enemies on the battlefield.  Survivors are subject to Severe Burn, Blind, and Confusion.

Stats:

HP: 30/30
EN: 50/50
Atk: 4 (+1 from Ruby Naginata)(+1 from Charred Belt)
Def: 3 (+1 from Foreign Uniform)
Int: 1 (+0 from Ruby Naginata)
Spr: 2 (+0 from Foreign Uniform)
Movement: 2 (+2 from Cadet profession)
Critical: 3%
Evasion: 6%
Morale: (//////////)

Skill Points: 0


Last edited by Masquerade on Sun Jun 23, 2013 10:44 pm; edited 1 time in total

_________________


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Masquerade
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Re: Masquerade's Character Chronicle

Post by Masquerade on Fri Jun 14, 2013 11:07 pm

Name: Theztalt
Gender: Male
Age: 27
Level: 5

Profession: Word Reaver - The prayers are heard.  If silence is asked for, so shall it be given.  From false truths to heinous verbal assaults, all shall be rent from the tongues of those who would be hateful enough to speak them.  The one who claims this profession punishes those who would use words for catastrophe instead of peace. (Shred)

*Shred: All basic attacks have an exceedingly high chance to inflict Silence, and a normal chance at inflicting Bleeding.

Weapon: Steel Heaven - A pair of mechanized gauntlets with sharpened claws that gleam at each point.  They are said to be crafted from an ethereal metal ore. (2 hits)(Basic attacks deal 10% Piercing Int bonus damage per hit)
Armor: Reaper's Cloth - Extraordinary coat that seems to warp and twist around the wearer's form, it can make it rather difficult to strike the wearer. (Evade +10%)
Accessory: Servant's Ring - Golden ring engraved with an ellipse, it is worn by those who take part in a certain organization. (Increases chances of inflicting negative status by 10%)

A-Ability: Sound Devour:

+Ghastly Form: Sets the air to wavering, warping it and filling the area with nightmarish delusions while amplifying the one's own appearance into something more than frightening.  Inflicts Fear on all enemies for 1 turn.  When Fear expires, Accuracy and Evasion is reduced by 10% for 5 turns.  Accuracy and Evasion lost is absorbed by the user.  Range: Set.  28 MP.

+Gemini Slash: Twin clawing attack that severs bonds between the target and its allies.  90% Atk Dmg.  Range: 2 cells.  2 hits.  Renders enemy untargetable by its allies.  14 MP.

+Death Mark: Slaps a glyph upon the enemy while slashing it that, when triggered, explodes and essentially drags those affected into the abyss.  110% Atk Dmg.  Range: 2 cells.  Places Death Mark.  [Death Mark - Upon detonation triggered by physical damage, explodes for 150% of the user's Int damage and Dooms targets.]  24 MP.

R-Ability: Blood Siphon - When an enemy is successfully afflicted by Bleeding, the user then drains the damage dealt by Bleeding for each turn of its duration.

S-Ability: Kiss of Silence - Melee attacks (1-2 cell range) used against Silenced targets deal 10% more damage and have a chance of renewing the duration of the status.

D-Ability: Nightmare Rush (Darkness) - Shreds the fabrics of reality and lets in a torrent of nightmarish images that swirl about oneself before one dashes forth again and again, rending the both the body and the mind of the foe leaving it suffering in the silence resulting from the attack.  Deals 200% Piercing Atk damage to one enemy up to 6 cells away in a linear direction.  Survivors are subject to Silence, Fear, and Apathy.

Stats:

HP: 125
MP: 85 (+10 from Servant's Ring)
DD: 0/10
Atk: 7 (+3 from Steel Heaven)
Def: 4 (+1 from Reaper Cloth)
Int: 3 (+2 from Steel Heaven)(+2 from Servant's Ring)
Spr: 5 (+2 from Reaper Cloth)
Evasion: 8% (+10% from Reaper Cloth)
Movement: 2 cells (+2 from Word Reaver profession)

Skill Points: 0


Last edited by Masquerade on Thu May 28, 2015 8:09 pm; edited 2 times in total

_________________


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WhippedCreame wrote:oh god yes eat my spaghetti confetti

Masquerade
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Re: Masquerade's Character Chronicle

Post by Masquerade on Mon Jun 17, 2013 12:27 pm

Name: Galvius
Gender: Male
Age: 34
Level: 10

Profession: Scion of the Clouds - Perched in the heavens, the one who claims this profession keeps a watchful eye upon the realms below and ensures that there exists at least a single seed of harmony in order to fend off ensuing chaos. (Basic Attacks +1)(Keeper of Order)(Overcast)

*Keeper of Order: This unit can passively remove negative mental afflictions from enemies which lose 5% of their Max MP per affliction removed which is then absorbed by this unit.
*Overcast: Has the ability to shroud the area in clouds reducing enemy accuracy by 25% for 3 turns.  5 turn cooldown.

Weapon: Sanctuary - Enormous golden bell with intricate designs engraved upon it reflecting the visage of heaven, it is said that hearing its notes brings absolute tranquility to the mind of the person who hears it. (Damage: INT)(Range: 2 layers of surrounding cells)(Lowers target DEF and SPR by 10% for 5 turns)
Armor: Scion's Garments - White and gold outfit specifically tailored to match the spirit's wavelength of the wearer. (Magic damage taken -15%)
Accessory: Transcendia Hourglass - Ethereal hourglass attained from the Higher Realm, it does not keep time, but keeps balance between different affinities. (The elemental weaknesses and resistances of all units are nulled)

A-Ability: Sky Reach:

+Power Pull: Creates gravitational field around self that lures in faraway foes, placing them right next to the user.  Pulls targets into cells surrounding the user.  Range: All enemies.  12 MP.

+Rotary Whirl: Guides bell to circle around oneself multiple times, having it crash into surrounding enemies.  110% Atk Dmg.  Range: All surrounding cells.  4 hits.  16 MP.

+Excess Charge: Builds up a powerful amount of static energy that can be used to amplify other abilities.  Next attack deals double damage.  Range: Self.  0 MP.  Next attack costs 1.5x more MP (if skill.)

+Electron Pulse: Radiates a blast of electrical energy to fry the enemies and place them in a state of complete stasis.  150% Int Dmg.  Range: 4 cells radius.  Targets fall into Stasis for 2 turns.  28 MP.  Lightning elemental.

+Gravity Fall: Enhances the gravity of the area making it difficult for enemies to get around.  Lowers target Move by 2 cells and target Evasion by 10%.  5 turn duration.  Range: All enemies.  20 MP.

A-Ability: The Sound of Harmony:

+Excruciating Light: A charged move executed by rapidly vibrating sound within an instrument, then firing the stored sound energy off in the form of a giant ray of light that sears and deafens foes.  200% Int Dmg.  Range: Straight line, one direction.  Takes 3 turns to use.  10% chance of Interruption.  Chance of Burn.  Chance of Soundproof.  20 MP.  Light elemental.

+Death Toll: Casts a darkness over the area and raises the bell into the air to play a somber, ominous tone.  With each ring of the bell, the time of death draws nearer.  With each ring, the Reaper is beckoned.  Upon activation, the bell rings once per turn placing a Toll mark on all enemies who hear it.  Upon having 5 Toll marks, the target is instantly killed.  The bell rings for 10 turns unless interrupted.  30% chance of Interruption.  Moves relying on the bell for execution are disabled.  Range: 4 cells radius.  48 MP.

R-Ability: Unbound Chaos - Upon being attacked while charging a skill, releases a blast of rampant energy to punish foes dealing 120% of the user's INT as damage.

S-Ability: Firm Resolve - Reduces chance of skill interruption by 10%.

D-Ability: Vivid Thunderclap (Lightning) - The clouds descend from above and swarm about the battlefield growing darker and darker as time progresses, an electrical energy building up within them as they surge, being whipped about in a frenzy.  Deep within them all, the Scion spreads out his arms.  All seems to silently wait in suspense as he brings his hands together in a mighty clap emitting a giant wave of sound energy in the form of thunder to buffet enemies while the lightning of the clouds strikes in conjunction for massive damage.  Deals 200% Int damage to all enemies on the battlefield.  Survivors are subject to Paralysis and Soundproof.

Stats:

HP: 545
MP: 320
DD: 0/10
Atk: 9 (+6 from Sanctuary)
Def: 6 (+3 from Scion's Garments)
Int: 12 (+4 from Sanctuary)(+2 from Transcendia Hourglass)
Spr: 5 (+5 from Scion's Garments)(+2 from Transcendia Hourglass)
Evasion: 3%
Movement: 2 cells (+0 from Scion of the Clouds profession)

Skill Points: 0

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Re: Masquerade's Character Chronicle

Post by Masquerade on Fri Jun 21, 2013 4:46 pm

Name: Zantiel
Gender: Male
Age: 22
Level: 5
Next Level: --/--
Appearance:
Spoiler:
Dashingly tall gentleman donning a beautiful white overcoat with the edges splashed with crimson drops and stains like blood, unknown if they were a part of the design or a part of something far more gruesome.  His slacks and boots match his coat giving him an almost angelic visage.  A silver bracer rests on his left arm with three circles denoting the spots where the inner spikes emerge.  Zantiel's hair is a wild, long mess of blackness, falling over his forehead and into his eyes, draping down to barely caress his shoulders while the rest does whatever it wants.  His eyes are an alluring green in color, close to the hue of an olive, his skin of a slightly darkened complexion.  He lacks much muscle, and his hands are somewhat bony with slender fingers.  Both his arms and legs are long, his stature giving him somewhat of a creepy appearance despite the heavenly attire.  A smile from him reveals all of his teeth sharpened to points, his tongue long with the tip pointed.

Profession: Twisted - Pain and pleasure.  Infliction.  Affliction.  Death.  Desire.  To see them squirm and to squirm in return.  The one who claims this profession has a mind distorted by events unknown, and now he lives for nothing but to inflict pain upon others, and to take pleasure and delight in receiving it himself. (Torture)(Victim)

*Torture: Allows the user to enter [Sadist] Form which unlocks abilities focused on inflicting great pain upon the enemies.  Damage output is increased by 10% in this form.
*Victim: Allows the user to enter [Masochist] Form which unlocks abilities that allow the user to take as much damage as possible.  Absorbs 10% of damage taken as HP in this form.

Weapon: Lucid Being - A beautiful silver longsword that shines with an ethereal glow, it has the ability to turn transparent in certain light. (Sure Hit)
Armor: Clarity - Nearly spotless white overcoat with the edges painted with crimson drops like blood.
Accessory: Violent Bracer - Standard silver bracer fully equipped with retractable spikes and capable of firing poison darts. (Adds 4 cell range, Poison-inflicting basic attack to combo chain)

A-Ability: Delighted Paroxysm:

+Subjugate/Invitation: Imposes one's own will upon the target with a mighty blow.  In a passive stance, one makes one more vulnerable to pain, inviting foes to attack.  [Sadist] 130% Atk Dmg.  Range: Adjacent cell.  Inflicts Fear for 1 turn.  10 MP.  [Masochist] Bestows Center of Attention.  Range: Self.  Damage taken +10% for duration of Center of Attention.  6 MP.

+Bondage/Shudder: Retrieves chains and tosses them towards the target, wrapping them up and constricting them without hope of escape.  In a passive stance, the user shudders in delight upon receiving pain, easing the experience of taking the damage.  [Sadist] 90% Atk Dmg.  Range: 3 cells.  Chance of Immobilize.  Immobilized foes take persistent damage for the duration.  8 MP.  [Masochist] User heals 30% of whatever damage the user takes as HP for 5 turns.  Range: Self.  10 MP.

+Chaos Flay/World of Pleasure: Charges up a malicious aura about one's blade before laying into a foe making them bleed with every cut, drinking in the greatness of their pain.  In a passive stance, one's mind is lost due to the amount of pleasure one is deriving from the pain one is receiving.  [Sadist] 110% Atk Dmg.  Range: Adjacent cell.  4 hits.  Chance of Bleeding per hit.  14 MP.  [Masochist] Bestows HP Regen which lasts indefinitely until the user goes a turn without taking damage.  Range: Self.  12 MP.

R-Ability: Favored Balance - When HP reaches below the 50% Max HP mark, all HP regeneration effects on the user are amplified by 20%.  When HP reaches the 50% Max HP mark or higher, damage taken is increased by 20%.

S-Ability: Bipolarity - Allows the user to switch between Sadist Form and Masochist Form without consuming an Act action.

D-Ability: Nightmare Fuel (Darkness) - With his coming, he steals the light away leaving you shrouded in darkness.  Fearing what lingers behind every corner.  The rattling of chains, the cutting of flesh, the screams of the victims.  This place is a torture chamber, and the helpless foe is left to cower until his time as come, the blades close in around it from every direction, salt and alcohol dumped upon the lacerated body coating the wounds.  Set ablaze alive.  While running around on fire, the enemy falls into its own grave and it is buried, the last moments spent aching in fear until pain or lack of oxygen drains its life away...  Deals 200% Piercing damage to a single enemy on the battlefield.  There are no survivors.

Stats:

HP: 45
MP: 30
DD: 0/10
Atk: 7 (+3 from Lucid Being)(+1 from Violent Bracer)
Def: 4 (+1 from Clarity)(+1 from Violent Bracer)
Int: 1 (+1 from Lucid Being)
Spr: 3 (+2 from Clarity)
Evasion: 3%
Movement: 2 cells (+1 from Twisted profession)

Skill Points: 0


Last edited by Masquerade on Wed Jan 08, 2014 10:51 pm; edited 1 time in total

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WhippedCreame wrote:oh god yes eat my spaghetti confetti

Masquerade
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Re: Masquerade's Character Chronicle

Post by Masquerade on Mon Jul 08, 2013 3:39 pm

Name: Ruby Rose
Gender: Female
Age: ?
Level: 10
Next Level: --/--
Appearance:
Spoiler:

Profession: Wolf Hunter - A torrent of mystery surrounding one's past.  A silent stroll through the snow fallen upon the skeletal forest.  The one who claims this profession wanders the winter wastes in search of the furred abominations that she has designated as her sworn enemies.  Death to each and every one. (Basic Attacks +1)(Chain Master+)(Merciless)(End of Beasts)

*Chain Master+: Skills can be executed at the end of a basic attack chain.  All basic attack chains gain an added hit for every 2 hits dealing 80% Atk Dmg.
*Merciless: This unit is immune to Hesitation of any form, and is also rendered immune to all short-term stuns and disables.
*End of Beasts: All attacks dealt to Beast-type monsters are Critical hits with 25% more critical hit damage.

Weapon: Crescent Rose - Impressive and highly technological gunscythe with a red and black motif, its multiple functions allow for an amazing amount of versatility in battle. (Scythe Range: 2 cells)(Gun range: 4 cells)(Recoil)(Guillotine)
*Recoil: Gun shots repel the user back up to 6 cells, but the user can halt the knockback at any point below 4 cells.
*Guillotine: The user can initiate or end a combo with this basic attack hit substitute which offers a chance of Instant Death while dealing 20% more damage than a normal basic attack.
Armor: Blood Black - Elegant dress with a corset-like torso and a slightly frilly skirt, it not only allows for style and grace, but enhanced maneuverability in combat. (Move +1)
Accessory: Signature Cloak - The embodiment of what makes the wearer "Red Riding Hood", it is said to hold the magic of ancient tales within it. (Evasion +10%)(Grants 3 Teleport charges)

A-Ability: Rain of Blade and Bullets:

+Power Shot: More powerful blast than the normal gunshot, it has the ability to completely rend limbs from the bodies of the targets.  130% Atk Dmg.  Range: 4 cells.  Chance of Disable.  14 MP.

+Rose Rush: Engages a foe from a distance, dealing a curved slash upon reaching a space close enough to do so.  110% Atk Dmg.  Range: 6 cells.  Dashes to a cell 2 cells from the target.  8 MP.

+Petal Whirl: Triage of powerful slashes using the cover of rose petals to debilitate foes.  90% Atk Dmg.  Range: 2 cells.  3 hits.  Sure Hit.  Chance of Confusion.  10 MP.

+Crimson Horizon: Horizontal rotating slashes that forces the enemy back as the user continues to advance dealing more damage over a greater distance.  120% Atk Dmg.  Range: 2 cells.  Pushes enemy to far reaches of battlefield, or to closest obstacle.  Number of hits is equal to the number of cells traveled plus the initiation hit.  14 MP.

+The Sign: Locks an enemy in place with one's weapon and pausing if only for a moment before completely slicing the foe in half with the guillotine function on one's weapon.  200% Atk Dmg.  Range: 2 cells.  Chance of Instant Death.  User gains Center of Attention.  20 MP.

+Ascension Shot: Uses the blade of one's weapon to get above the enemy before firing downwards upon it sending the user flying high into the air, setting the user up for an aerial combination attack.  140% Atk Dmg.  Range: 2 cells.  8 MP.

R-Ability: Burst of Flora - Certain movements and skills release crimson rose petals into the air.  When the user manages to successfully stay active in combat for 3 consecutive turns, the user's attacks become augmented dealing an additional 120% Atk Dmg per combo while boosting Evasion by 10% with both effects lasting 3 turns.

S-Ability: Calm and Collected - This unit is immune to all mental negative status effects and recovers MP equal to 5% Max MP when a skill that attempts to inflict a mental negative status effect is used against the user.

D-Ability: Caution Magazine (Neutral) - Overwhelmed by a torrent of foes, she has no choice but to resort to something a little more...dangerous.  Dropping her current magazine, she reloads her weapon with a different magazine emblazoned with a caution symbol.  Activating the power within, she becomes more agile to the point where she is naught but a blur.  Executing axial attack patterns, she begins to decimate her foes, but the lasting effect of the magazine allows her onslaught to continue, a fiery incendiary being loosed with every slash of the blade.  Deals 100% Piercing Atk damage to all enemies on the battlefield.  Damage output is boosted by 20%, Movement becomes Infinite, and Evasion is boosted by 25%.  Every scythe hit is accompanied by a gunshot dealing extra damage.  3 turn duration.

Stats:

HP: 35
MP: 55
DD: 0/10
Atk: 14 (+7 from Crescent Rose)
Def: 5 (+3 from Blood Black)
Int: 1 (+2 from Crescent Rose)
Spr: 10 (+5 from Blood Black)
Evasion: 11% (+10% from Signature Cloak)
Movement: 2 cells (+2 from Wolf Hunter profession)(+1 from Black Rose)

Skill Points: 0

_________________


*Thanks to Mayari for the wonderful avatar/signature combo

WhippedCreame wrote:oh god yes eat my spaghetti confetti

Masquerade
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Age : 24
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Re: Masquerade's Character Chronicle

Post by Masquerade on Sun Aug 04, 2013 5:04 pm

Name: Wikefno Weokanogo
Gender: Male
Age: 20
Level: 1
Next Level:
Appearance:
Spoiler:
The epitome of oddity, Wikefno stands strong and tall at a height just capping six feet. His form is long and wiry, and he possesses an astonishing flexibility that is apt to freak someone out. His torso isn't toned in the least bit and actually looks as if he's malnourished, though the muscles in his legs are very well defined. Deigning to wear no shoes, he lets his feet breathe the air every minute of every day, and most of the time they are rather dirty because of this fact. It's also true that he can't afford keeping up with shoes, for he can hardly keep up the rest of his wardrobe, his rather baggy, dark green pants (or at least used to be) are not more than shorts now going down to his knees with rips and tears in other parts of them. A white shirt several sizes too large for him covers his torso and he wears a handcrafted yellow vest with plenty of pockets sewn into it along with places to hold vials and the like, different adornments like beads and patches of differently colored cloth decorating it with the main focal point being the dreamcatcher hanging from the bottom of the back. On one hand he wears a strange gauntlet made of an odd, rusted steel so one would assume he excelled at melee combat. Oh how one would be so wrong... Eyes as dark as pitch gaze out over the world he travels, his dark complexion making him stand out in most crowds. His hair is short and fuzzy, mostly covered by a black bandana tied in the back, the accessory covered with yellow markings that look like an animal slashed it. He wears a single, small golden earring in each ear, and parts of a strange tattoo can be seen around his neck and forearms...they all seem to be part of a larger tattoo... The smaller pieces are of chains, so what could the whole thing be?

Profession: Trapper - To subjugate and oppress. Those are the primary goals that the one who claims this profession aims to achieve in combat, utilizing strange magics to root foes in place while blasting them with an array of odd and arcane magic. (Alignment)

*Alignment: Allows the user to know Circumcentra, his ultimate skill, at Lv. 1 given its excessive usage requirements in addition to his primary starting skills.

Weapon: Rusted Gauntlet - Made of an unknown metal, this gauntlet's capabilities seem to align with the ethereal rather than being focused on physical damage output. (Damage: INT)(Range: 4 cells)
Armor: Traditional Vest - A vest made by hand, but by who? No one knows. It was designed to be able to store useful things such as vials of potion or satchels of ingredients.
Accessory: Golden Earrings - Fashionable accessories made of faux gold, they have the ability to store small amounts of extra mana.

A-Ability: No Escape:

+Tangle Rope: Shoots out a magical rope at a blinding speed aimed towards the target's legs, wrapping itself around them in an attempt to slow the target. No damage. Range: 6 cells. Target Move is reduced by 1 cell for 3 turns. 8 MP.

+Blazing Sear: Fires red laser at a foe with red hot intensity that burns away anything it touches. 120% Int Dmg. Range: 6 cells. Chance of Burn. Target DEF -10% for 5 turns. 10 MP. Fire elemental.

+Circumcentra: With perfect positioning of the enemies, one calls upon an ancient alignment-based magic capable of many things based on the specified arrangement of the enemies. Different effects occur as a result of different alignments.

---Five of Blades: Summons pillars of pure energy from beneath five foes that surges upwards rending the very skin from their bones and siphoning the very blood from their living bodies such that the user may use it to mend the user's own injuries. 500% Int Dmg. Range: Set. Enemies must be arranged like this or something similar (congruent and reverse positions all right.) Otherwise, the skill fails. User drains 75% of the total damage dealt as HP. 84 MP. Survivors are subject to Oblivion.

R-Ability: None.

S-Ability: Hopeless Ambush - All root and slow durations caused by the user have their durations innately extended by 1 turn.

D-Ability: Gravity Field (Neutral) - Surrounding the area in an ethereal cloak made out to look like the night sky, the enemies are suddenly crushed by an imposing forced, flattened and slowed, struggling to move from their spots. This makes them the perfect targets for the blistering rays of starlight fired from every direction aiming to riddle them with wounds against their wills before they finally succumb to the sweet relief of death. Two-stage D-Ability. First stage places all enemies under Slow, Stop, or Immobilize states with high chances of each. Second stage deals 20% Piercing Int damage to every enemy on the battlefield 5 times (total 100% Piercing Int damage.) Survivors to the attack have the duration of all slows and roots placed upon them refreshed and extended by 2 turns.

Stats:

HP: 15
MP: 25 (+5 from Golden Earrings)
HD: 0/10
Atk: 1 (+0 from Rusted Gauntlet)
Def: 2 (+0 from Traditional Vest)
Int: 4 (+1 from Rusted Gauntlet)
Spr: 3 (+1 from Traditional Vest)
Critical: 3%
Evasion: 2%
Movement: 2 cells (+1 from Trapper profession)

Skill Points: 0

_________________


*Thanks to Mayari for the wonderful avatar/signature combo

WhippedCreame wrote:oh god yes eat my spaghetti confetti

Masquerade
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Posts : 16321
Join date : 2009-10-28
Age : 24
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Re: Masquerade's Character Chronicle

Post by Masquerade on Sun Aug 04, 2013 8:55 pm

Name: Jackson Harrows
Gender: Male
Age: 19
Level: 1
Next Level: 0/12
Appearance:
Spoiler:
Jackson is only of average height for a guy, a modest 5 feet 10 inches, with his body being more on the scrawny side--a result of going days without eating very much. He has short, wavy brown hair and dull green eyes, listless most of the time and lacking aspirations. A permanent look of indifference is set upon his face, and when he isn't stoic, he's often grimacing in disgust and contempt for what goes on around him in the real world. His skin is typically pale or sallow depending on how much time he spends indoors consecutively. Dark rings can be seen under his eyes from lack of sleep. His typically outfit consists of dark clothing--black shirts with neon graphic designs and black jeans or cargos. He's often not seen without his black winter jacket with the sleeves just a tad bit too long, often covering his hands as he walks. He wears black and white Converses upon his feet when he deigns to put on shoes at all.

Profession: Mixer - Graced with strange turntables and discs of unknown origin, the one who claims this profession alters and remakes the previously made music on the discs to evoke an array of effects that both overwhelm the enemy while bolstering the position one's allies hold over the opposition. (Feel The Music)

*Feel The Music: Effects afflicted upon enemies or bestowed upon allies have their durations increased by 1 turn.  Said durations also are not reduced until the user switches tracks.

Weapon: Broken Turntables - Already at the most basic of the basic, these beginner turntables are already exhibiting technical difficulties. (Damage: INT)(Range: 2 layers of surrounding cells)
Armor: Winter Coat - Black winter's jacket meant for wear in cold environments...not in the middle of summer, for Christ's sake.
Accessory: Bead Bracelet - Small bracelet made of wooden beads, beige, brown and black in hue.

A-Ability: Debut Soundtrack:

+Progression of Life: Surprisingly soft melody that emits a healing entity through its sound waves that can literally mend the corporeal wounds of the living over time.  Bestows Regen.  Range: 2 layers of surrounding cells.  10 MP.  Continuing the melody after initial use costs 5 MP per tun.

---Withering Sky: Melancholy beat with some pretty wicked bass that darkness the area and makes all seem hopeless in the eyes of those who hear it.  120% Int Dmg.  Range: 2 layers of surrounding cells.  Chance of Sap.  10 MP.  Continuing the melody after initial use costs 5 MP per turn.

+Rainfall: Twinkling notes of beauty, the sound waves from this track seem to invigorate the soul over time making it easier to cast magic.  Bestows MP Regen.  Range: 2 layers of surrounding cells.  10 MP.  Continuing the melody after initial use costs 5 MP per turn.

---Deceit and Sorrow: Possessing such a depressing tone that it literally weighs down on the soul, the progression of this track drains the very spirit from those who are unfortunate enough to hear it.  80% Int Dmg to MP.  Range: 2 layers of surrounding cells.  Chance of Mana Drain.  12 MP.  Continuing the melody after initial use costs 6 MP per turn.

R-Ability: None.

S-Ability: Transit Mix - Progressing from one track into another evokes an added bonus effect based on which tracks were present in transition.

D-Ability: Ultimate Track: The Queen Is Dead (Darkness) - Alone in the world, lay waste to the defiled.  Their time is already over.  The survivors have no chance without their leader same as the body is dead without its head.  Withering and rotting away, fall to murder and starvation each day.  Tendrils from the skies wrap the souls in a gentle caress stealing them away from this realm of lost happiness.  This kingdom's crumbled, lost its prosperous sheen.  Bloodstained throne, say farewell to our queen.  Deals 30% Piercing Int Dmg each turn for 3 turns.  The melody can be Extended at the price of [User Level + 4] MP.  This cost increases at a rate of 20% per turn.  Max turns played continuously: 10.  Affects enemies in the two layers of cells that surround the user.  Survivors are subject to Apathy and Slow.

Stats:

HP: 15
MP: 25 (+5 from Bead Bracelet)
DD: 0/10
Atk: 1 (+0 from Broken Turntables)
Def: 2 (+0 from Winter Coat)
Int: 4 (+1 from Broken Turntables)
Spr: 3 (+1 from Winter Coat)
Evasion: 2%
Movement: 2 cells (+0 from Mixer profession)

Skill Points: 0

Transit Mix List:

Blank.


Last edited by Masquerade on Sun Aug 11, 2013 8:45 pm; edited 1 time in total

_________________


*Thanks to Mayari for the wonderful avatar/signature combo

WhippedCreame wrote:oh god yes eat my spaghetti confetti

Masquerade
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Join date : 2009-10-28
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Re: Masquerade's Character Chronicle

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