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Masquerade's Character Chronicle

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Post by Masquerade Fri Jan 22, 2010 4:01 pm

From: Tales of Alidaire: The Corruption

Name: K
Gender: Male
Age: 26
Level: 50
Appearance:
Spoiler:

Profession: Weapon Master - The one who claims this profession has gained an understanding of every possible weapon and utilizes that knowledge to devastate enemies and counter their own attacks. (Dual Wield)(Null Light)(Null Dark)(Number of Normal Attacks +3)

Weapon: Seraph's Blessing - A magnificent sword whose blade emanates a strange illumination that shines forth in the deepest darkness.
Weapon: Sequencer - A legendary sword that belonged to a systematic king who valued strategy over strength and thus triumphed in battle after battle.
Armor: Guildmaster's Uniform - Armor signifying rank as master of the guild, Luz Cascata.
Accessory 1: Interesse Bracer (Immune all physical negative status effects)
Accessory 2: Abyss Soul Pendant (Immune all mental negative status effects)

A-Ability: Improvisation Mastery:

+Fate's End: Summons an enormous blade of godly proportions and rushes through an enemy followed by myriad lasers of light mana. 170% Atk Dmg. 100% Int Dmg for lasers. Range: 3 cells. 8 hits (1 strike/7 lasers.) 42 MP.

+Ice Age: With a brandishing of a beautiful kris, covers the entire battlefield with ice, trapping all enemies in the unpredictable snow drifts that follow. 220% Int Dmg. Range: All enemies. Freezes target. 44 MP. Ice elemental.

+Silencing Squall: Starts off with a several strikes with a rapier followed by an immense flurry that increases momentum into a horrid piercing storm of thrusts. 100% Atk Dmg. Range: Adjacent cell. 50 hits. 75 MP.

+Creeping Darkness: With dagger at the ready, sneaks up upon an enemy and stabs at all vital spots finishing with a burst of pure darkness mana. 140% Atk Dmg. 160% Int Dmg from dark burst. Range: Adjacent cell. 2 hits. High critical hit chance for first strike. 26 MP. Dark elemental.

+Soul Splatter: Restricts the enemy's soul causing a proliferation of mana to accumulate and follows up with a blow from a sword that causes the soul to be rent from the enemy's body. 160% Int Dmg. Range: 2 cells. Inflicts Instant Death on the target. 52 MP.

+Shadow Chiasmata: Throws multiple slashers at the enemy while creating multiple copies of the user's self that dash to catch the slashers and hurl them again causing a rain of sharp blades to slash the enemy into submission. 130% Atk Dmg. Range: 3 cells. 15 hits. Disables enemy. 38 MP.

+Omega Paradox: Fires innumerable arrows imbued with mana that surge forth and pierce and graze the enemy causing almost unsustainable damage. 120% Atk Dmg. Range: 6 cells. 12 hits. 32 MP.

+Cerberus: The guardian of hell, surrounded by scorching flames, comes forth and shoots a barrage of fireballs at the opposition. 180% Int Dmg. Range: All enemies. Poisons target. 40 MP. Fire elemental.

R-Ability: Radiant Power- Unleashes a laser of charged light mana particles at an attacker that scathes all enemies in the way dealing 200% Int Dmg to the attacker and 100% Int Dmg to those who get in the way.

S-Ability: Divine Gift- All stats increase by 25% when HP reaches less than 25% Max HP and MP is restored by 50% Max MP.

D-Ability: Ultima Desecration (Neutral) - Calls upon fragments of all kinds of mana from the far reaches of the universe to gather above the battlefield and fire demolishing lasers down upon the opposition. Deals 100% Piercing Int Dmg on all enemies.

Stats:

HP: 1130 (+100 from Sequencer)
MP: 700 (+50 from Sequencer)
Atk: 165 (+85 from Seraph's Blessing)(+130 from Sequencer)
Def: 162 (+76 from Guildmaster's Uniform)(+35 from Sequencer)(+20 from Interesse Bracer)
Int: 138 (+42 from Seraph's Blessing)(+65 from Sequencer)
Spr: 138 (+58 from Guildmaster's Uniform)(+35 from Sequencer)(+20 from Abyss Soul Pendant)
Movement: 2 cells (+2 from Weapon Master job)


Last edited by Masquerade on Mon Feb 22, 2010 7:22 am; edited 1 time in total
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Post by Masquerade Fri Jan 22, 2010 4:04 pm

From: Tales of Alidaire: The Corruption

Ferria Morte, Lv. 9

Job: Serial Killer
Weapon: Gleaming Claymore (Added Effect: Blind)
Armor: Ethereal Kimono (Immune all negative mental status)
Accessory: Skull Pendant (Null Dark)
A-Ability: Brutal Murder:

+Claymore Shuriken: Swings weapon overhead at rapid speeds and lets it fly while using mana to make it hit all enemies. 120% Atk Dmg. Range: All enemies. 10 MP.

+Hazard Slash: Focuses with deadly intensity and slashes the enemy with a blade soaked in concentrated mana. 150% Int Dmg. Range: Adjacent cell. Poisons target. Causes Mana Leakage. 14 MP.

+Earth Render: Plunges blade into the earth and rushes at an enemy with the might of the blade ripping up the ground along the way and slashes the enemy with the blade covered in soil. 140% Atk Dmg on main target. 80% Atk Dmg for enemies caught along the way. Range: One enemy in a straight line, plus any other enemies in the target line. Earth elemental. 15 MP.

+Heavy Tempest: Leaps into the air and spins around rapidly with blade outstretched in order to hit an enemy and surrounding targets farther away. 120% Atk Dmg. Range: 3 cells, plus all enemies surrounding the target. 17 MP.

A-Ability: Item.
R-Ability: Dual Counter- When attacked physically from an adjacent cell, counterattacks the attacker twice for 100% Atk Dmg per hit.
S-Ability: Relentless- Releases what little sanity remains to mercilessly slaughter enemies. All attacks get Piercing effect for 2 turns.
D-Ability: Bloody Massacre (Neutral)

Stats:

HP: 65 (+10 from Skull Pendant)
MP: 55 (+5 from Skull Pendant)
Atk: 14 (+9 from Gleaming Claymore)
Def: 10 (+3 from Ethereal Kimono)
Int: 11 (+0 from Gleaming Claymore)
Spr: 8 (+5 from Ethereal Kimono)
Movement: 2 cells (+3 from Serial Killer job)

Skill Points: 0


Last edited by Masquerade on Fri Jan 22, 2010 4:11 pm; edited 1 time in total
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Post by Masquerade Fri Jan 22, 2010 4:05 pm

From: Tales of Alidaire: The Corruption

Edward Natura, Lv. 8

Job: Elementalist
Weapon: Thick Whip (Added Effect: Poison)(Range: 2 cells)
Armor: Jungle Robes
Accessory: Jade Amulet (Immune Poison)
A-Ability: Elemental Magick:

+Leaping Flame: Evokes fire mana to concentrate and scorch the enemy in a small column of flame. 120% Int Dmg. Range: 3 cells. Burns target. 8 MP. Fire elemental.

+Hazard Ice: Evokes ice mana to form a slippery patch under the enemy causing them to slip and fall. 120% Int Dmg. Range: 3 cells. Immobilizes target. 8 MP. Ice elemental.

+Flash Lightning: Evokes lightning mana to crawl across the sky and create extremely bright bolts to light up the area with its brilliant intensity. 120% Int Dmg. Range: All enemies. Blinds target. 14 MP. Thunder elemental.

+Burst Gale: Evokes wind mana to form a twister and turn the enemy about with intense speed. 130% Int Dmg. Range: 3 cells. Confuses target. 9 MP. Wind elemental.

+Toxic Torrent: Evokes water mana to mix with poison mana to crash down from the sky, drenching the enemy in a noxious waterfall. 130% Int Dmg. Range: 3 cells. Poisons target. 9 MP. Water elemental.

+Rumble Quake: Evokes earth mana to vibrate quickly causing an intense quake to devastate the area. 130% Int Dmg. Range: All enemies. Slows target. 20 MP. Earth elemental.

A-Ability: Item.
R-Ability: Elemental Drain- When attacked with elemental magic or attacks, absorbs 100% of the damage dealt as HP.
S-Ability: Elemental Recall- Converts a nature cell (i.e. tree, water, etc.) into mana equal to the nature cell's remaining HP.
D-Ability: Elemental Convergence (Neutral)

Stats:

HP: 55
MP: 80
Atk: 7 (+4 from Thick Whip)
Def: 8 (+2 from Jungle Robes)
Int: 15 (+2 from Thick Whip)
Spr: 12 (+4 from Jungle Robes)(+1 from Jade Amulet)
Movement: 2 cells (+0 from Elementalist job)

Skill Points: 0


Last edited by Masquerade on Fri Jan 22, 2010 4:11 pm; edited 1 time in total
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Post by Masquerade Fri Jan 22, 2010 4:08 pm

From: Tales of Alidaire: The Corruption

Zair Lorenthal, Lv. 8

Job: Dancer
Weapon: Silk Ribbons (Range: 2 cells)
Armor: Sunset Vest (Half Fire)
Accessory: Fingerless Gloves
A-Ability: Dance Steps:

+Slash Waltz: Dances with elegance unleashing blades of wind on all enemies. 120% Atk Dmg. Range: All enemies. 12 MP.

+Mana Minuet: Dances with precise movements that evoke mana to escape from the body. 60% Int Dmg to MP. Range: All enemies. Piercing. 15 MP.

+Techno Captivation: An interesting dance unknown to many that captivates opponents and forces them to dance along with the strange rhythm. 120% Atk Dmg. Range: All cells surrounding the user. Traps the enemy in a Dancing state. 12 MP.

+Sexy Salsa: A dreamy and provocative dance that causes enemies to fall in love. Range: All enemies of the opposite gender. Infatuates target. 8 MP.

+Staccato: Pierces the enemy a multitude of times with quick strikes with the tips of the user's weapon enforced with mana. 50% Atk Dmg. Range: 2 cells. Piercing. 6 hits. 14 MP.

A-Ability: Item.
R-Ability: Purge- When attacked normally, retaliates with a palm thrust that releases mana equal to 25% of the attacker's maximum.
S-Ability: Collect- Allows for the collection of purged mana in order restore the user's own MP.
D-Ability: Finale (Neutral)

Stats:

HP: 60
MP: 40
Atk: 11 (+4 from Silk Ribbons)(+3 from Fingerless Gloves)
Def: 9 (+2 from Sunset Vest)
Int: 8 (+1 from Silk Ribbons)
Spr: 10 (+2 from Sunset Vest)
Movement: 2 cells (+4 from Dancer job)

Skill Points: 0
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Post by Masquerade Fri Jan 22, 2010 4:19 pm

From: One Million Raindrops

Name: Kazu Gneiss
Age: 24
Gender: Male
Personality: Kazu is fairly light-hearted, but that nature is buried underneath a grave aura. He remains serious most of the time as if he's thinking about something...actually, more like reminiscing about something. He likes to tease and taunt his friends, but he has complete faith in them. In battle, he is deadly focused and never takes his eyes off of the prize.

Job: Assassin
Level: Lv. 1
Weapon: Rusted Crescent - A crescent shaped blade strapped onto the arm of the wielder. It has become tinged with rust over time.
Armor: Faded Cloak - A billowy cloak that has lost its vibrant black color over the years.
Accessory: Clawed Gauntlet (ATK+1)

A-Ability: Myriad Death:

+Tiger Claw: Slashes the enemy with a clawed gauntlet. 120% Atk Dmg. Range: Adjacent cell. 2 MP.

+Levi: Evokes the power of light and causes concentrated mana to surge into an ally to recover health. 50% Int HP Recovered. Range: 3 cells. 4 MP.

R-Ability: None.

S-Ability: Extreme Mobility- Increases Movement by 1. (Passive)

Overdrive: Ravaging Tragedy (Fire)

Stats:

HP: 20
MP: 15
ATK: 5 (+2 Rusted Crescent)(+1 Clawed Gauntlent)
DEF: 3 (+1 from Faded Cloak)
INT: 2 (+0 from Rusted Crescent)
SPR: 2 (+1 Faded Cloak)
MOVE: 4 cells (+1 Extreme Mobility)

Skill Points: 0
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Post by Masquerade Fri Jan 22, 2010 4:27 pm

From: Tales of Alidaire: The Corruption

Albere, Lv. 10

Job: Soul Scientist
Weapon: Horror Claw
Armor: Enforced Lab Coat (Reduces Physical damage by 20%)
Accessory: Ominous Spectacles
A-Ability: Soul Experimentation:

+Gore Claw: Thrusts weapon through the target and then rips the weapon out viciously. 100% Atk Dmg for both strikes. Chance of Blood Loss on second strike. Range: 2 cells. 2 hits. 8 MP.

+Soul Dissection: Many circular saws emerge from the device on the user's left hand and uses them to cut the enemy multiple times at critical points for focusing mana. 110% Atk Dmg. Range: Adjacent cell. 11 MP. 4 hits. Silences target.

+Disparage: Fires an enormous missile charged by mana at an enemy from far away. 150% Atk Dmg. Range: 5 cells. 13 MP.

+Chaos Matrix: Thrusts weapon through the target and leaps into the air, slinging the target off of the weapon followed by the user firing myriad lasers at the target. 120% Atk Dmg from initial thrust. 140% Int Dmg from laser attack. 20% Max HP Dmg from fall to the ground. Range: 3 cells. 17 MP. 3 hits.

+Overdrive: Disables safety lock from weapon which allows a massive flow of lightning mana to surge through the user's body. Increases all stats by 50%. Range: Self only. 9 MP.

A-Ability: Chemistry:

+Potion Mix: Allows for the instant creation of a potion. 5 MP.

+Antidote Mix: Allows for the instant creation of an antidote to cure poison. 5 MP.

+Grenade: Creates a grenade from scratch and hurls it at an enemy. 20 Piercing Dmg. Range: 3 cells. 7 MP.

+Fire Wall: Throws mines in surrounding cells and then detonates all of them which causes the mines to spew forth a great stream of flames. 120% Atk Dmg. Range: Surrounding cells. 15 MP. Fire elemental.

R-Ability: Mana Convergence- When any damage is taken, converts 20% of it to mana and uses it to recover MP.
S-Ability: Mana Disruption- All damage dealt by any attacks made by the user deal damage to the target's MP equal to 30% of the damage dealt to the target's HP.
D-Ability: Insanity Refrain (Dark)

Stats:

HP: 70
MP: 85
Atk: 13 (+6 from Horror Claw)
Def: 7 (+4 from Enforced Lab Coat)
Int: 16 (+0 from Horror Claw)(+4 from Ominous Spectacles)
Spr: 14 (+2 from Enforced Lab Coat)
Movement: 2 cells (+1 from Soul Scientist job)


Last edited by Masquerade on Tue Mar 02, 2010 8:13 pm; edited 1 time in total
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Post by Masquerade Fri Jan 22, 2010 4:37 pm

From: Tales of Alidaire: The Corruption

Aronia, Lv. 6

Job: Organist
Weapon: Symbole du Divin
Armor: Gothic Dress (Null Dark)(Immune Instant Death)
Accessory: Golden Pipes (Immune Petrify)(Immune Immobilize)(Immune Disable)
A-Ability: Musical Functionality:

+Activate Force Field: Plays a tune that creates a force field around the target that halves all damage. Range: One ally. 24 MP.

+Lasers - FIRE: Plays a tune that engages all lasers to fire at the opposition. 140% Int Dmg. Range: All enemies. Damage persists for 3 turns after initial use. 32 MP.

+Electrical Output: Plays a tune that causes electricity to surge out of the organ and strike all foes. 120% Int Dmg. Range: All enemies. Paralyzes target. 28 MP.

+Circular Saw Havoc: Plays a tune that causes myriad circular saws to appear from the walls to slice the opposition. 130% Atk Dmg. Range: All enemies. High critical hit rate. 24 MP.

A-Ability: Item.
R-Ability: Voltage Aura- When attacked physically, plays a tune that causes the organ to emit an electrical aura that repels the attacker to the far limits of the battlefield.
S-Ability: Harsh Dischord- All attacks deal 50% more damage when HP is 50% Max or less.
D-Ability: Final Melody (Dark)

Stats:

HP: 55
MP: 115
Atk: 8 (+3 from Symbole du Divin)
Def: 9 (+2 from Gothic Dress)
Int: 14 (+5 from Symbole du Divin)(+2 from Golden Pipes)
Spr: 12 (+6 from Gothic Dress)
Move: 2 cells (-2 from Organist job)


Last edited by Masquerade on Sun Dec 05, 2010 11:36 am; edited 3 times in total
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Post by Masquerade Sun Jan 31, 2010 1:06 pm

From: Tales of Alidaire: The Chase

Name: Alaster Klein
Gender: Male
Age: 17
Level: 22
Next Level: 103/183
Appearance:
Spoiler:

Profession: Apprentice Blademaster - Humbling himself before one more experienced at the blade than he, the one who claims this profession becomes a student in order to learn more in-depth usage of the blade for the purpose of becoming stronger. (Basic Attacks +2)(Dual Wield)(Power Stance)(Flowing Blade)

*Dual Wield: Allows for the equipping of a second weapon.
*Power Stance: At the start of each battle, boosts ATK and DEF by 10% for 5 turns.
*Flowing Blade: Allows linking of basic attacks and skills.

Spoiler:

Weapon: Harmonyx - Ultimate balance between light and darkness, this blade is the epitome of a soul in equilibrium.
Weapon: Hero's Blade - Righteous sword bestowed upon only those who are fit to be called a champion. (Physical damage output +10%)
Armor: Polished Mail - Armor made from some random sort of metal that's been polished to shine.
Accessory: Golden Ring - Wondrously crafted ring of gold, it possesses a magic that keeps the wearer moving and acting. (Immune Immobilize/Disable)
Accessory: Gauntlet - A simple gauntlet made of iron.

A-Ability: Flashing Star:

+Trick Blade: Delivers two quick strikes before switching the sword to the other hand to deliver a third and unexpected blow.  120% Atk Dmg.  Range: Adjacent cell.  3 hits.  High critical hit chance for final hit.  10 MP.

+Enthusiasm: Devastates the enemy with a multitude of energetic slashes ending with a final burst of pure mana.  100% Atk Dmg for strikes.  120% Int Dmg for burst.  Range: Adjacent cell.  5 hits (4 strikes/1 burst.)  14 MP.

+Burst Rush: Shrouds self in a dense sphere of light and charges madly at the enemy, crashing into them full force.  140% Atk Dmg.  Range: 3 cells.  10 MP.  Holy elemental.

---Sword Shower: Quickly recovers form the crash and leaps back to the user's original position after which the user then reforms any remaining light energy into myriad swords that descend swiftly, stabbing the enemy.  110% Int Dmg.  Range: Set.  6 hits.  14 MP.  Holy elemental.

+Z Variable: A three-hit combo in which the user slashes the target's legs, followed by their arms and torso, with the final hit landing on the target's throat.  100% Atk Dmg.  Range: Adjacent cell.  3 hits.  Chance of Immobilize on first hit.  Chance of Disable on second hit.  Chance of Silence on the last hit.  18 MP.

+Heartstring: Lunges at an enemy with an intent to drive one's weapon straight into the enemy's cold heart, only to rip out the weapon to worsen the wound.  140% Atk Dmg.  Range: 2 cells.  Chance of Blood Loss.  12 MP.

---Swift Harmony: Stabs at the victim several times, each stab accompanied by blades of light that mimic the action of the user with each strike aimed at the target's heart and surrounding organs.  70% Atk Dmg.  Range: Set.  9 hits.  16 MP.

---Eternal Peace: Leaps back and charges up light mana around one's blade to enlarge it before cleaving the target horizontally with a mighty swing of the empowered weapon.  190% Atk Dmg.  Range: Set.  Chance of Blind.  Chance of Weak.  20 MP.  Holy elemental.

+Sonic Strike: Moves with such energy that the enemy sees multiple copies of the user making it unable to dodge the right blow.  130% Atk Dmg.  Range: Adjacent cell.  Sure Hit.  10 MP.

---Symphonic Fury: Performs an agile flip over the target and lands perfectly, turning sharply to deal a small flurry of slashes to the target's back, catching the enemy unawares.  90% Atk Dmg.  Range: Set.  4 hits.  Lands in cell behind target; cell behind target must be unoccupied.  High critical hit chance.  18 MP.

+Radiance: Coats weapon in ethereal light and unleashes a brutal slash that dissipates the with a dazzling flash, leaving the enemy unable to see.  180% Atk Dmg.  Range: Adjacent cell.  Chance of Blind.  14 MP.  Holy elemental.

+Blazing Jet: Focuses light around one's weapon and on one's back forming makeshift wings, angled down and out focused not on flight, but on speeding oneself up momentously.  Basic Attacks become of the Holy element.  Increases number of hits of basic attacks and skills by 1.  Boosts Move by 4 cells.  Boosts Evade by 25%.  3 turn duration.  Range: Self.  20 MP.

+Dawn Thorn: Plunges one's weapon into the ground sending a stream of orange energy towards an enemy only to have it separate and rise in the form of multiple needles that pierce the target and those near it.  80% Int Dmg.  Range: 6 cells; linear, and all enemies surrounding target.  5 hits.  18 MP.  Holy elemental.

+Fell Light: Leaps into the air while drawing in light mana from any available source to coat one's weapon before reaching the pinnacle of one's ascent and starts to descend upon a foe, slicing it from above and causing the gathered light to splay outwards to scathe nearby enemies.  200% Atk Dmg.  Range: 3 cells; all enemies adjacent to target.  24 MP.  Holy elemental.

---Fated Ascension: Calls forth the splayed light and forces it to stop, and utilizing mana, commands the light to form into abstract shapes and shoot upwards multiple times to damage enemies, the forms of light appearing as souls longing to reach the heavens.  90% Atk Dmg.  Range: Set.  12 randomized hits.  26 MP.  Holy elemental.

---Converging Holy: Swarms of the lights gather together in an enormous mass forming a sphere that slowly descends upon the battlefield and, upon making contact with the enemies, spreads outward in a mighty wave to catch all the other foes in its scathing grasp.  250% Int Dmg.  Range: All enemies.  Purges the undead.  44 MP.  Holy elemental.

A-Ability: Valiant Arcana:

+Arcana - Rage: Activates rune beneath oneself or an ally that unleashes a blazing inferno of mana that strengthens the target's physical attacks.  Increases ATK by 20% for 5 turns.  Range: 3 cells.  12 MP.

+Arcana - Fortify: Activates rune above oneself or an ally that rains down heavy, translucent blocks that strengthen the target's physical defenses.  Increases DEF by 20% for 5 turns.  Range: 3 cells.  12 MP.

+Arcana - Sharpen: Activates rune in front of oneself or an ally that projects a clear aura to cling about the target to bolster assaults based upon mana.  Increases INT by 20% for 5 turns.  Range: 3 cells.  12 MP.

+Arcana - Believe: Activates a rune around oneself or an ally that emits a pulse which serves to amplify the target's faith making them more resistant to magical assaults.  Increases SPR by 20% for 5 turns.  Range: 3 cells.  12 MP.

A-Ability: Trained Blade:

+Focus: Clears the mind of extraneous thoughts in order to enhance battle potential. Boosts ATK and Critical Hit Rate by 10% for 5 turns. Range: Self. 10 MP.

+Serpent Fury: Piercing stabs aimed at the foe with blades coated in malicious energy.  70% Atk Dmg.  Range: Adjacent cell.  4 hits.  Chance of Poison.  10 MP.

+Soul-Eating Blade: Channels a powerful aura in one's blade that steals away all forms of the enemy's energy and keeps it for oneself.  Basic attacks heal the user for 3% of the raw damage dealt and deals 10% Piercing Atk Dmg to MP which the user drains for himself.  On-hit effect.  Range: Self.  14 MP.

+Crimson Edge: Sets one's heart and blade ablaze and charges through a foe leaving it to wither and die.  150% Atk Dmg.  Range: Adjacent.  Winds up in cell behind target.  Chance of Burn.  Reduces target Move by 1 cells per turn until it reaches 0 after which it takes 30% Current HP Dmg and it's Move returns to normal.  18 MP.

R-Ability: Haste Counter- When attacked physically, counterattacks the enemy once, followed by a second, swifter counterattack enhanced by time magic as long as the attacker is in range.

S-Ability: Adrenaline Surge- After being weakened significantly, the adrenal gland mass produces adrenaline allowing for increased energy used for executing two actions in one turn.  User gains Haste when Current HP is below 50% Max HP.

D-Ability: Celestial Impact (Holy) - Leaps high into the air and garners the power of the stars and all astral bodies to create an aura of light that blazes around the user's sword, after which the user plummets back down to earth and impacts one enemy only to create a surge of energy that scathes the other enemies.  Deals 200% Piercing Atk damage to one enemy up to 3 cells away and 100% Piercing Atk damage to all other enemies.

Stats:

HP: 105
MP: 55
Atk: 16 (+5 from Harmonyx)(+5 from Hero's Blade)(+2 from Golden Ring)(+1 from Gauntlet)
Def: 18 (+2 from Polished Mail)
Int: 10 (+3 from Harmonyx)(+2 from Golden Ring)
Spr: 13 (+0 from Polished Mail)(+2 from Harmonyx)
Movement: 2 cells (+1 from Apprentice Blademaster profession)

Skill Points: 0


Last edited by Masquerade on Fri Aug 25, 2017 10:43 pm; edited 3 times in total
Masquerade
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Post by Masquerade Sun Jan 31, 2010 2:12 pm

From: Tales of Alidaire: The Chase

Name: Desert Rose
Gender: Female
Age: 24
Level: 1
Appearance:
Spoiler:

Profession: Desert Fencer - The one who claims this profession wields a rapier used for piercing, but also manifests the power of the sacred sands to amplify attacks.

Weapon: Rose Rapier - An elegant rapier with an ornate handle with a flower motif and a light pink blade.
Armor: Desert Clothing - The perfect clothing for surviving the arid desert, it is just revealing enough to allow the winds to cool the skin.
Accessory: Golden Ring (Immune Immobilize)(Immune Disable)

A-Ability: Way of the Desert:

+Slicing Sands: Runs the enemy through and calls forth a stream of sand to harden and spiral around the enemy slashing it multiple times. 100% Piercing Atk Dmg for thrust. 120% Atk Dmg for sand attack. Range: Adjacent cell. 4 hits (1 thrust/3 sand attacks.) 16 MP.

+100 Needles: Manifests the power of cacti in order to, with a simple swing of the blade, send a barrage of needles flying at an enemy. 100 Piercing Dmg. Range: 4 cells. Extremely low hit rate. 24 MP.

R-Ability: None.

S-Ability: Sand Field- Blinds enemies that enter an adjacent cell to the user.

D-Ability: Desert's Wrath (Earth) - Whips up a devastating sandstorm that destroys obstacles in the area and ravages enemies with sharp, crystalline shards of hardened sand. Deals 100% Piercing Atk damage to all enemies and destroys most obstacles on the battlefield.

Stats:

HP: 30
MP: 25
Atk: 5 (+6 from Rose Rapier)(+2 from Golden Ring)
Def: 4 (+3 from Desert Clothing)
Int: 4 (+4 from Rose Rapier)(+2 from Golden Ring)
Spr: 3 (+3 from Desert Clothing)
Movement: 2 cells (+2 from Desert Fencer job)

Skill Points: 0


Last edited by Masquerade on Thu Jul 01, 2010 5:34 pm; edited 1 time in total
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Masquerade's Character Chronicle - Page 2 Empty Re: Masquerade's Character Chronicle

Post by Masquerade Sun Jan 31, 2010 3:41 pm

From: Tales of Alidaire: The Chase

Name: Henry Chaucer
Gender: Male
Age: 16
Level: 21
Next Level: 112/122
Appearance:
Spoiler:

Profession: Novelist - Going beyond simply relaying the stories of actual events, the one who claims this profession creates entire worlds purely from imagination, and the things that dwell within these worlds are not to be messed with. (Basic Attacks +2)(Tome Adept)(Avid Writer)(Words of Power)

*Tome Adept: Allows immediate action upon exiting the book to join the battle, and also enables immediate action for Vincent in the same manner.
*Avid Writer: Allows for two Literary Genius skills to be used on the same turn.
*Words of Power: Increases healing potential/damage output of all skills by 20%.

Spoiler:

Weapon: Snow Quill - Made of a feather as white as snow, this beautiful quill radiates a slightly cold aura. (Damage: INT)(Range: 3 cells)(Ice elemental)
Armor: Princely Coat - The coat of coats, this fine specimen is often purchased by the young royalty for casual occasions with the intent on still looking one's best. (All damage taken -5%)
Accessory: Cup of Ketchup - One of those little cups you get at a fast food joint filled with ketchup.
Accessory: Prophet's Blindfold - Crimson cloth used to obscure one's own vision, it strengthens the mind's eye which vastly bolsters magical capabilities while honing reflexes as well.  (Evade +10%)

A-Ability: Literary Genius:

+Brother: Writes the incantation that unseals the user's brother from the Book of Binding and summons him to do battle in place of the user.  Range: One surrounding cell (adjacent/diagonal.)  Summons Vincent.  User becomes trapped in the book and disappears from the battlefield.  User can trap Vincent back in the book at any time.  4 MP.

+Prelude: Prepares the target for a long story, one that may be fraught with much danger.  Range: One ally.  Casts Protect on target.  8 MP.

+Refreshing Start: Taking a deep breath, the target is plunged into the beginning of the story, characters introduced, all of which possess a certain vitality that can be felt in one's own heart.  140% Int HP Recovery.  Range: 3 cells.  12 MP.

+Enlightening Tale: As the story progresses, it appears to be one filled with happiness, friends getting together and everything working out--a truly peaceful read.  Removes one negative status effect.  Range: 3 cells.  8 MP.

+Troubling Turn: In a rather sad twist of fate, our characters are plagued by some horrid events, but it is in times like these that they must have great faith to surpass.  All stats +10% for 5 turns.  Range: 3 cells.  12 MP.

+Rising Tension: The plot progresses, and all the action seems to be leading up to a certain point; it's almost as if anything could happen now.  Boosts Critical Hit Rate by 25%.  Range: 3 cells.  12 MP.

+Explosive Climax: It is here.  The action has reached the peak, and all hell breaks loose at last!  All who read are enthralled by the turn of events.  Bestows Haste.  Boosts Critical Hit Damage by 25%.  Range: 3 cells.  16 MP.

+Facts Come Together: As the action fades, everything told before pieces together, the plot put into true perspective causing the reader to feel a great understanding of the tale that has been told.  Bestows Doublecast.  Range: 3 cells.  8 MP.

+Peaceful Resolution: And so the story comes to a wondrous end, the characters never forgetting the momentous journey that they had together.  It is one that will live on in the hearts of the readers...forever.  Doubles the duration of all positive status effects cast by the user.  Range: Self.  12 MP.

+Epilogue: Now that the story's over, time to sit back and get rich off of it...wait, I wasn't supposed to put that in the book itself.  ...  Increases amount of gold gained at the end of battle by 10%.  Increases item drop rate by 25%.  Increases chance of double drop by 50%.  Range: Set.  16 MP.

A-Ability: True Story:

+The Corruption: Relates a story that tells of a powerful group of people setting out to get rid of those who would awaken and manipulate the gods to use them for their own evil purposes.  110% Int Dmg.  Range: 2 layers of surrounding cells.  Lowers target DEF and SPR by 10%.  16 MP.

+Heart of the World: Speaks of a tale involving the fate of many worlds in the universe, their very own hearts at risk of being devoured by a scourge of darkness.  No damage.  Range: 2 layers of surrounding cells.  Chance of Fear.  Chance of Apathy.  12 MP.

+The Tragedy: Tells of an era where a vicious queen has taken the throne and a force of rebels that was formed to take her out before she could destroy the country with her evil intents.  140% Int Dmg.  Range: Straight line; one direction.  Any allies in the line of fire take no damage and get ATK and INT boosted by 10% for 5 turns.  24 MP.

+The Betrayal: The jealousy of a major deity gets the best of him, and he turns his back on he who created him in the first place; a vicious story of those who must rise up against this renegade god to save their homeland is told.  No damage.  Range: 2 layers of surrounding cells.  Chance of Mesmerize.  Chance of Berserk.  12 MP.

+The Ravaged: Speaks out about the tale of a land turned barren by the gods as punishment for some unknown crime, though it seems there is more to this land than meets the eye, and it will be up to a select few to find out the secrets that lie just beneath the surface.  170% Int Dmg.  Range: 6 cells radius.  Chance of Severe Burn.  Chance of Frail.  22 MP.

+The Chase: Tells the tale of a new found land under the threat of involuntary colonization, the informal ruler going as far as increasing demonic activity in the land for some greater purpose, while a select few scour this very land in an attempt to find and stop her.  140% Int Dmg.  Range: 2 layers of surrounding cells.  Bestows Haste to allies within range.  34 MP.

+War of the Moons: A brother and sister turned against each other, competing for the throne of their kingdom; it is a tale of a full force struggle to claim power, and nothing but exile awaits the loser of this fight...  190% Int Dmg.  Range: Single enemy.  Chance of Oblivion.  48 MP.

A-Ability: Faraway Worlds:

+Taint of Decay: Conjures forth a horrid disease that drains away the color and mana of living things, something not seen upon this world and praise the many gods for that...  Target loses 10% Max MP per turn for 3 turns.  Range: 4 cells.  14 MP.

+Eye of the Rune: A power the likes of which have never been seen, the almighty rune grants an unrivaled vision and frightening power to those that receive its blessing.  Bestows Sure Hit.  Targets are able to see Invisible units, chests, and traps and can also see through Fog of War.  Target's Evasion is increased by 10%.  3 turn duration.  Range: 6 cells.  14 MP.

+The Expanse: Fills the air with a large force of pure Mana that suffuses the body and rejuvenates one's capability to cast spells and use skills.  Regenerates 10% Max MP per turn.  5 turn duration.  Range: Ally party.  26 MP.

+Crisis Calling: Calls upon a power hidden away in the core of one's being specifically designed for handling creatures the likes of which have not been seen before and wields this power to save the world from demise.  Bestows Bravery.  Bestows Faith.  If the target is in Critical condition, the effects of Bravery and Faith are doubled.  Range: 3 cells.  16 MP.

+Cataclysm: The sequence of unknown events causes a disaster of unparalleled proportions causing the land to shift and quake and the very climate to change.  250% Int Dmg.  Range: All enemies.  Changes the geography of the battlefield and may inflict varying status effects on foes.  48 MP.

R-Ability: Sequel - Upon being revived by any means, the user gains Regen and MP Regen status for 5 turns.

S-Ability: Hidden Chapter - Revives user with 20% Max HP upon KO.  Only works once per battle.

D-Ability: Miserable Ending (Neutral) - With solemn atmosphere, the user writes down the final moments of the targets life putting a complete end to its story.  Deals 200% Piercing Int damage to one enemy.

Stats:

HP: 60
MP: 105
Atk: 3 (+0 from Snow Quill)
Def: 16 (+4 from Princely Coat)
Int: 22 (+4 from Snow Quill)(+3 from Cup of Ketchup)(+3 from Prophet's Blindfold)
Spr: 11 (+6 from Princely Coat)(+3 from Prophet's Blindfold)
Movement: 2 cells (+1 from Storyteller profession)

Skill Points: 0


Last edited by Masquerade on Fri Aug 25, 2017 11:04 pm; edited 5 times in total
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Masquerade's Character Chronicle - Page 2 Empty Re: Masquerade's Character Chronicle

Post by Masquerade Thu Feb 04, 2010 3:49 pm

From: Tales of Alidaire: The Corruption

Name: The Elder
Gender: Male
Age: 96
Level: 60
Next Level: 0/23674
Appearance:
Spoiler:

Profession: Jungle Overlord - Though not in his prime, the one who claims this profession rules over the jungle with immense power over nature. (Number of Normal Attacks +3)(Null Earth)(Vulnerable Wind)(Immune Poison)(Immune Immobilize)(Immune Disable)

Weapon: Coracao - Said to be the most powerful staff in the world, it manifests the very essence of the jungle into pure strength.
Armor: Gaia Robes - Robes blessed by Gaia, the Goddess of the Earth, that protect the wearer with the vastness of nature.
Accessory 1: Zephyr Pendant (Null Wind)
Accessory 2: Chaos Brooch (Immune all negative mental status effects)

A-Ability: Earthbound Might:

+Earth Shaker: Slams staff into the ground to create a mighty quake that shakes the very foundations of the planet. 250% Atk Dmg. Range: All enemies. 54 MP. Earth elemental.

+Jungle's Wrath: Summons tropical trees, if none are present, and fills them with the breath of life so that may unleash their anguish and frustrations upon the opposition. 250% Atk Dmg. Range: All enemies. 42 MP.

+Earth Spire: Slams the enemy into the air and summons a spear of earth and rock to emerge from the ground to skewer the enemy. 120% Atk Dmg for slam. 150% Piercing Atk Dmg for skewer. Range: Adjacent cell. 2 hits. 60 MP. Earth elemental for skewer.

+Earthen Liberation: Deals a devastating combo of blows from the user's staff to the enemy before leaping back and stomping on the ground at a slight angle to cause spikes of earth to emerge from the impact point to stab the enemy and any nearby enemies. 100% Atk Dmg from combo. 170% Atk Dmg from earth spikes. Range: Adjacent cell; upon last hit, 3 cells and cells adjacent to the target. 7 hits (6 strikes/1 spikes). 56 MP. Earth elemental for earth spikes.

A-Ability: Geomancy:

+Solar Flare: Calls upon the power of the sun to unleash a ray of intense heat at the enemy. 160% Int Dmg. Range: 6 cells, straight line; hits all in the line of fire. Burns target. Only available in clear weather. 36 MP. Fire elemental.

+Torrential Downpour: Directs the rain to pour towards one enemy in particular with raindrops as sharp as needles. 220% Int Dmg. Range: One enemy. Disables target. Only available in rainy weather. 40 MP. Water elemental.

+Snowstorm: Evokes the might of the cold to summon a flurry of horrid snow to ravage the battlefield. Range: All. Creates snowy weather. 16 MP.

+Frozen Twister: Utilizes the power of the wind to gather snow in a tornado that slams into and picks up an enemy, twirling it about in the air before letting it drop violently to the ground. 180% Int Dmg. Range: 4 cells. Freezes target. Only available in snowy weather. 18 MP. Ice elemental.

+Ominous Fog: Calls forth an dense, encroaching fog to briskly sweep into the area. Range: All. Creates foggy weather. 16 MP.

+Sanity Dispersal: Ravages the mind of the enemy due to the aimless wandering through thick fog causing the enemy to quickly lose its senses. 150% Int Dmg. Range: All enemies. Blinds target. Confuses target. Only available in foggy weather. 26 MP.

+Verdant Grasp: Raises the grasses under the enemy causing the individual blades wrapping around the enemy and squeezing the very life from it. 170% Int Dmg. Range: 3 cells. Immobilizes target. Only available if area is grassy. 17 MP.

+Artificial Embrace: Raises spikes constructed of stone or metal from the area beneath the enemy in order to pierce that enemy. 120% Int Dmg. Range: 3 cells. Piercing. Only available on manmade terrain. 14 MP.

+Ravaged Wrath: Evokes a dust cloud to rise from the arid ground and suffocate an enemy. 140% Int Dmg. Range: 3 cells. Inflicts Instant Death on the target. Only available on dry soil. 42 MP.

R-Ability: Dual Element- When a D-Ability is used, the user chooses which element the attack will be out of the given elements.
S-Ability: Terrain Master- Allows the user to walk across any terrain and occupy any space on the battlefield that may be otherwise unable to be occupied.
D-Ability: From the Depths (Fire/Earth) - Shakes the very foundations of the planet causing a massive pillar of thick magma to spout forth from across the battlefield scorching the opposition. Deals 100% Piercing Int damage to all enemies.

Stats:

HP: 790
MP: 1215 (+55 from Zephyr Pendant)
ATK: 155 (+62 from Coracao)(+15 from Chaos Brooch)
DEF: 150 (+87 from Gaia Robes)(+25 from Zephyr Pendant)
INT: 190 (+126 from Coracao)(+20 from Chaos Brooch)
SPR: 180 (+104 from Gaia Robes)(+25 from Zephyr Pendant)
Movement: 2 cells (+1 from Jungle Overlord job)

Skill Points: 0


Last edited by Masquerade on Sat Feb 06, 2010 9:37 pm; edited 1 time in total
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Masquerade's Character Chronicle - Page 2 Empty Re: Masquerade's Character Chronicle

Post by Masquerade Sat Feb 06, 2010 9:37 pm

From: Seed of Evil: The Unknown

Name: Altima Esquecido
Gender: Female
Age: Appears 19
Level: 1
Appearance:
Spoiler:

Profession: Forgotten One - The one who claims this profession wanders aimlessly through a void in which nobody remembers her or acknowledges her existence causing her to fall into the grasp of insanity.

Weapon: Dim Light - A small sphere of dim light that barely illuminates anything. (INT damage)(Range: 3 cells)
Armor: Royal Dress - A beautiful dress of regality designed for displaying one's status, not for defending one in battle.
Accessory: Ruby Choker (INT+1)

A-Ability: Nothing But A Memory:

+Lost: Casts the enemy into a realm of darkness, left alone to forever to wander the expanse of eternity when in reality, it has never left the battlefield. 110% Int Dmg. Range: One enemy. Disables target. 14 MP.

+Scatter: Ravages the enemy's mind causing memories of how to execute special moves to disappear and be lost in chaos. 120% Int Dmg. Range: 3 cells. Addles target. 8 MP.

R-Ability: None.

S-Ability: What Was Once Lost- Restores HP and MP to full and returns stats to their original values. Can only be used once per battle. The user is Addled.

D-Ability: Shattered Into Oblivion (Neutral) - Raises a solemn hand and shatters the foe's very existence into nothingness, even going as far as to wipe the memories of its life from the minds of every person or conscious thing that had come into contact with it. Deals 200% Piercing Int damage to one enemy up to 5 cells away.

Stats:

HP: 15
MP: 25
Atk: 3 (+1 from Dim Light)
Def: 2 (+0 from Royal Dress)
Int: 4 (+1 from Dim Light)(+1 from Ruby Choker)
Spr: 3 (+1 from Royal Dress
Movement: 2 cells (+1 from Forgotten job)

Skill Points: 0


Last edited by Masquerade on Thu Mar 25, 2010 7:51 pm; edited 6 times in total
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Post by Masquerade Sun Feb 07, 2010 2:48 pm

From: Normality, Shattered

Name: Marya Liddell
Gender: Female
Age: 14
Level: 1
Appearance:
Spoiler:

Profession: Nekomata - The one who claims this profession is cursed, having a human form with catlike traits such as cat ears and a tail.

Weapon: Dull Claws - Clawed gauntlets with blades that are rather dull.
Armor: Simple Clothing - Clothes that denote simplicity along with tranquility in mundane life.
Accessory: Silver Bell (ATK+1)

A-Ability: Cat's Play:

+Adept Claw: Increases the speed of strikes allowing for more strikes to be dealt. Range: Self only. Increases number of normal attacks by 1. Can be stacked. Maximum number of normal attacks is set at 5. 8 MP.

+Cat Scratch: Viciously scratches a nearby enemy with a claw with unknown bacteria on it. 120% Atk Dmg. Range: Adjacent cell. Inflicts Frailty on the target. 8 MP.

R-Ability: None.

S-Ability: Quickness- Increases evasion rate by 25%.

D-Ability: Astronomical Drive (Earth) - Leaps high into the air and plucks an enormous meteor from the heavens, then descends from the sky to smash it into the enemy. Deals 200% Piercing Atk damage to one enemy up to 4 cells away.

Stats:

HP: 25
MP: 15
Atk: 5 (+1 from Dull Claws)(+1 from Silver Bell)
Def: 2 (+1 from Simple Clothing)
Int: 3 (+0 from Dull Claws)
Spr: 2 (+1 from Simple Clothing)
Movement: 2 cells (+2 from Nekomata job)

Skill Points: 0


Last edited by Masquerade on Fri Feb 19, 2010 4:36 pm; edited 1 time in total
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Post by Masquerade Mon Feb 08, 2010 3:51 pm

From: Tales of Alidaire: The Betrayal

Name: Grey Vorlaccio
Gender: Male
Age: 20
Level: 1
Appearance:
Spoiler:

Profession: Harmonizer - The one who claims this profession has a soul that resonates with the souls of monsters allowing him to fuse with the very enemies that he defeats. (Number of Normal Attacks +1)

Weapon: Rusty Fangs - A pair of clawed gauntlets with blades covered in dust.
Armor: Black Coat - A fairly stylish black coat. Merely this and nothing more.
Accessory: Midnight Ring (INT+1)

A-Ability: Soul Fusion:

+Adranus: Takes the souls of monsters who have allegiance to the scorching flames and merges them with the user's own soul to transform into a beast of flame. Range: Self only. Fuses into Adranus. Number of normal attacks increases by 1. 5 MP. Level 1. Soul Charge: 0/20.

---Anger: Focuses the scathing anger of the hottest flames to increase ATK power. Range: One ally. Increases ATK by 40%. 8 MP.

---Blaze: Ignites an intense fire beneath the enemy. 120% Int Dmg. Range: 3 cells. Burns enemy. 12 MP. Fire elemental.

+Tiamat: Takes the souls of monsters who have allegiance to the unpredictable waters and merges them with the user's own soul to transform into a beast of water. Range: Self only. Fuses into Tiamat. Number of normal attacks increases by 1. 5 MP. Level 1. Soul Charge: 0/20.

---Illusion: Uses the refractive and reflective properties of water to bend and twist reality making it harder for the enemy to land a hit. Range: One ally. Increases evasion rate by 50%. 8 MP.

---Splash: Sends spheres of water hurtling at the enemy from the sky. 110% Int Dmg. Range: 4 cells. 4 hits. 12 MP. Water elemental.

R-Ability: None.

S-Ability: Might of Abominations- As long as the user is Fused with monster souls, all stats are increased by 20%.

D-Ability: King of Beasts - Completely absorbs all available monster souls to create the ultimate monster soul that allows the user to fuse into the King of Beasts. The user Fuses into the King of Beasts and the number of normal attacks is increased by 2. The fusion only lasts for 4 turns. Level MAX. Soul Charge: --/--.

---For Tomorrow: Unleashes a mighty roar that echoes over the very tunnels of time; when the roar is heard again in the future, the user receives great strength. Range: Self only. All stats are increased by 150% in 2 turns. 6 MP.

---Radiant Present: Blinds all enemies to the dark deeds that occur in the present time with an ethereal light. 100% Piercing Int Dmg. Range: All enemies. Blinds target. 12 MP. Light elemental.

---Obscured Past: Sends an otherworldly cloud of darkness into the recesses of the enemies mind to completely ravage its memories causing its past to be practically nonexistent. 200% Piercing Int Dmg. Range: One enemy. Addles target. 16 MP. Dark elemental.


Stats:

HP: 25
MP: 15
Atk: 4 (+1 from Rusty Fangs)
Def: 3 (+1 from Black Coat)
Int: 4 (+0 from Rusty Fangs)(+1 from Midnight Ring)
Spr: 3 (+1 from Black Coat)
Movement: 2 cells (+1 from Harmonizer job)

Skill Points: 0


Last edited by Masquerade on Wed Apr 07, 2010 4:39 pm; edited 4 times in total
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Post by Masquerade Mon Feb 08, 2010 5:23 pm

From: Tales of Alidaire: The Corruption

Name: Angelo
Gender: Male
Age: 124
Level: 1
Appearance:
Spoiler:

Profession: Fallen Angel - Refused by the God of All Gods and ejected from Amoria, the one who claims this profession bears the eternal stigma of one who rebelled against the forces of good and light that govern the planet. (Quad Wield)

Weapon: Simple Sword - A fairly lightweight sword that is easy to use.
Weapon: Training Sword - A sword given to apprentice knights who need it for training.
Weapon: Brass Sword - A sword made of brass that is fairly sturdy, but could definitely use some more reinforcing.
Weapon: Dull Sword - The edge of this sword is no longer sharp and can barely deal damage.
Armor: Winter Sky - A coat that embodies the winter sky which is often covered in dark gray clouds which happens to be the color of this very coat.
Accessory: Helm of the Ashamed (DEF+1)

A-Ability: Disgrace to Heaven:

+Nightmare Edge: Summons a large demonic sword from the underworld to fall down and impale the enemy from the sky. 120% Atk Dmg. Range: 3 cells. 8 MP. Dark elemental.

+Holy Lance: Calls forth spears of light to impale the enemy from above. 110% Int Dmg. Range: 3 cells. 6 hits. 14 MP. Light elemental.

R-Ability: None.

S-Ability: Flight- The user remains in constant flight with the help of the angel wings upon his back. User has Float active at all times and Movement is doubled.

D-Ability: Unforgivable Crime (Dark) - Creates a storm from the malicious mana that causes people to transgress against all that is good to sweep through and ravage the area, but not before bringing forth an enormous sphere of astronomical darkness to descend upon the battlefield crushing all enemies. Deals 100% Piercing Int damage to all enemies on the battlefield.

Stats:

HP: 25
MP: 20
Atk: 3 (+1 from Simple Sword)(+1 from Training Sword)(+1 from Brass Sword)(+1 from Dull Sword)
Def: 2 (+1 from Winter Coat)(+1 from Helm of the Ashamed)
Int: 4 (+0 from Simple Sword)(+0 from Training Sword)(+0 from Brass Sword)(+0 from Dull Sword)
Spr: 3 (+1 from Winter Coat)
Movement: 2 cells (+2 from Fallen Angel job)(x2 from Flight)

Skill Points: 0


Last edited by Masquerade on Sat Apr 03, 2010 1:36 pm; edited 4 times in total
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Post by Masquerade Mon Feb 08, 2010 6:53 pm

Name: Kalvin Morteille
Gender: Male
Age: 24
Level: 1
Appearance:
Spoiler:

Profession: Gravedigger - A solemn burden befalls the one who claims this profession, for he must dig the graves of many people, constantly surrounded by death and despair.

Weapon: Worn Coffin - A coffin with its woodwork slowly falling apart.
Armor: Dark Overcoat - A long black overcoat fit for staying unseen in the depths of night.
Accessory: Black Glove (ATK+1)

A-Ability: Embodiment of Despair:

+Earth Crush: Leaps up slightly and slams coffin into the enemy, smashing it into the ground. 140% Atk Dmg. Range: 2 cells. 12 MP. Earth elemental.

+Dark: Assaults the enemy with the seething powers of darkness. 160% Int Dmg. Range: 3 cells. 14 MP. Dark elemental.

R-Ability: None.

S-Ability: Understanding of the Dead- INT is boosted by 50% each time an enemy is defeated.

D-Ability: Ultimate Grievance (Dark) - Opens coffin to reveal a mass of swarming spirits that surround and assault an enemy leaving its soul along with its body in horrid condition. Deals 200% Piercing Atk damage to an enemy up to 4 cells away.

Stats:

HP: 25
MP: 15
Atk: 4 (+1 from Worn Coffin)(+1 from Black Glove)
Def: 3 (+1 from Dark Overcoat)
Int: 3 (+0 from Worn Coffin)
Spr: 2 (+1 from Dark Overcoat)
Movement: 2 cells (+1 from Gravedigger job)

Skill Points: 0
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Post by Masquerade Tue Feb 09, 2010 8:55 pm

From: Tales of Alidaire: The Betrayal

Name: Vayne Borealis
Gender: Male
Age: 21
Level: 8
Appearance:
Spoiler:

Profession: Observer - Ever watching, the one who claims this profession is forced to keep an eye on humanity and observe their strengths and weaknesses. But one cannot help but wonder, what exactly will come of this?

Weapon: Glacial Partisan - An elaborate weapon blessed by the to God of Ice that is said to freeze any enemy that comes into contact with it. (Added Effect: Freeze)(Range: 2 cells)
Armor: Observer's Long Coat - A long blue coat gifted to one who must stay perched in the heavens to watch people for eternity. (Immune Ice)
Accessory: Jewel of Roezus (Immune Freeze)(Half Fire)

A-Ability: Attentive Eye:

+Watch: The waits and watches the goings-on of the enemies' next turn in battle along with allies' moves and actions as well. Range: Self only. User waits. User is able to make an Observation on the next turn. 6 MP.

+Observation: Uses attacks that have been notified by the user by past observations that came about from cautious watching. Range: Varying. Varying MP. Maximum Observations: 4. Number of A-Abilities allowed reduced by 4.

+Heaven Stance: Receives the gift of light from the heavens in order to power up the user's next attack. Next attack deals 400% more damage. Range: Self only. 48 MP.

+All-Seeing Eye: Utilizes the skillfulness of the eyes to foretell all attacks coming at the user. Dodges all attacks for the next 2 turns. Range: Self only. 36 MP.

+Gore: Thrusts weapon through an enemy without mercy. 140% Atk Dmg. Range: 2 cells. 8 MP.

---Slam: Picks the skewered enemy up and slams it into the ground. 140% Atk Dmg. Range: 2 cells. Disables enemy. 14 MP. Earth elemental.
---Rip: Tears weapon out of the enemy violently causing blood and entrails to scatter about the area. 180% Atk Dmg. Range: 2 cells. Inflicts Blood Loss on the target. 24 MP.
---Ice Pummel: Slams ice-covered weapon down on the enemy. 140% Atk Dmg. Range: 2 cells. 12 MP. Ice elemental.
---Arctic Helix: Calls forth two streams of concentrated ice mana to emerge from the ground and slice the enemy several times while spiraling around it. 220% Int Dmg. Range: 2 cells. Freezes target. 32 MP. Ice elemental.

R-Ability: Twice Frozen- When attacked physically, Freezes the enemy with icy air. If Frozen, the enemy has a chance of Instant Death from the sheer cold.

S-Ability: Wisdom of Humanity- Uses wisdom gained from watching humanity for millennia to cut down the cost of mana for observed moves. MP cost for Observations is reduced by 50%.

D-Ability: Deletion of Vanity (Ice) - Ascends back to the heavens upon the Northern Winds and relates all that has been seen to the God of All Gods, but only the negative things causing the God of All Gods to punish humanity by wiping out those who commit the sin of vanity, freezing them and their materialistic ways in a coffin of ice. Deals 100% Piercing Int damage to all enemies on the battlefield. The attack may Freeze any survivors.

Stats:

HP: 70 (+15 from Jewel of Roezus)
MP: 155
Atk: 11 (+12 from Glacial Partisan)
Def: 8 (+4 from Observer's Long Coat)
Int: 14 (+5 from Glacial Partisan)
Spr: 12 (+4 from Observer's Long Coat)
Movement: 2 cells (+1 from Observer job)

Skill Points: 0


Last edited by Masquerade on Fri Feb 12, 2010 2:05 pm; edited 2 times in total
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Masquerade's Character Chronicle - Page 2 Empty Re: Masquerade's Character Chronicle

Post by Masquerade Thu Feb 11, 2010 9:05 pm

From: Tales of Alidaire: The Betrayal

Name: Aurora Borealis
Gender: Female
Age: 20
Level: 7
Appearance:
Spoiler:

Profession: Northern Light - A mere glimpse at the one who claims this profession gives one hope, for her light is the most beautiful of them all. (Dual Wield)(Dual Element)(Immune Ice)(Resist Light)(Vulnerable Dark)

Weapon: Angel Wing - A pure white tambourine with a single angel wing attached to it. (Range: 3 cells)
Weapon: Demon Wing - A pitch black tambourine with violet swirls on the body and a membranous demon wing attached to it. (Range: 3 cells)
Armor: Silken Gown - A beautiful gown made of the finest silk with a texture so decadent, it is hard to believe that it was even made by mortals...if it was made by mortals.
Accessory: Rainbow Scarf (HP+5)(MP+5)(All Stats+1)

A-Ability: Guidance in the Dead of Night:

+Enigmatic Ringing: Shakes tambourines gently to emit a sound that attracts foes, luring them closer. Range: Self only. User becomes Center of Attention for 2 turns. 6 MP.

+Frozen Pirouette: Turns around in quick circles in place, slicing nearby enemies attempting to surround the user with frozen jingles. 120% Atk Dmg. Range: Adjacent cells. 8 MP. Ice elemental.

+Rising Dawn: Spins one tambourine rapidly until it's covered in pure light mana and then releases it, hitting the enemy with an upward blow, sometimes making the enemy airborne. 120% Atk Dmg. Range: 3 cells. May cause the enemy to become airborne. 8 MP. Light elemental.

---Falling Dusk: Spins the other tambourine rapidly until it's covered in pure darkness mana and hurls it at an upwards angle into the air causing it to knock the enemy with a downward blow. 140% Atk Dmg. Range: 3 cells. Deals double damage to airborne enemies. 10 MP. Dark elemental.
---Twilit Laser: Combines the proliferation of light and darkness mana in order to blast the enemy with a devastating laser. 180% Int Dmg. Range: Straight line. 24 MP. Light/Dark elemental.

+Reverse Blizzard: Causes icicles to burst out of the enemy from the inside. 160% Int Dmg. Range: 3 cells. Inflicts Blood Loss on the target. 18 MP. Ice elemental.

R-Ability: Razing Snow- When attacked from an adjacent cell, causes a small snowstorm with razor sharp snowflakes to slash enemies in surrounding cells. Deals 80% Piercing Int damage to enemies in all surrounding cells upon attack from an adjacent cell.

S-Ability: Shifting Sound- All enemies entering into an adjacent cell or a cell adjacent to an adjacent cell has a 25% chance of becoming Confused.

D-Ability: Spirited Away (Ice) - Causes an aurora to appear in the sky that slithers down from its celestial perch to wrap itself around the enemy and whisk it away to regions unknown. Deals 200% Piercing Int damage to one enemy up to 5 cells away. The attack may inflict Oblivion.

Stats:

HP: 75 (+5 from Rainbow Scarf)
MP: 90 (+5 from Rainbow Scarf)
Atk: 13 (+4 from Angel Tambourine)(+4 from Demon Tambourine)(+1 from Rainbow Scarf)
Def: 10 (+3 from Silken Gown)(+1 from Rainbow Scarf)
Int: 12 (+2 from Angel Tambourine)(+0 from Demon Tambourine)(+1 from Rainbow Scarf)
Spr: 10 (+6 from Silken Gown)(+1 from Rainbow Scarf)
Movement: 2 cells (+1 from Northern Light job)

Skill Points: 0


Last edited by Masquerade on Sun Nov 06, 2011 8:06 pm; edited 1 time in total
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Post by Masquerade Fri Feb 12, 2010 3:20 pm

From: Tales of Alidaire: The Betrayal

Name: Samuel Ravencroft
Gender: Male
Age: 26
Level: 12
Appearance:
Spoiler:

Profession: Gentleman - A jolly sort o' fellow who enjoys a spot of tea and a brutal massacre in the afternoon. The one who claims this profession has great manners and he will be glad to say "thank you" when he runs you through with his greatsword. (Number of Normal Attacks+1)(Null Dark)

Weapon: Writhing Madness - With crimson streaks on the blade, this black and violet greatsword is shrouded in an aura of insanity that infects the victim. (Added Effect: Confusion)
Armor: Manteau de Royaume - A coat fashioned by a royal tailor that offers adequate protection along with looking stylish.
Accessory: Top Hat (HP+25)

A-Ability: Polite Slaughter:

+Merci: Two devastating slashes followed by a quick and powerful thrust. 100% Atk Dmg for slashes. 140% Atk Dmg for thrust. Range: Adjacent cell. 3 hits. 12 MP.

+S'il Vous Plait: Two chained combos followed by a horribly powerful upwards slash. 100% Atk Dmg for combo attacks. 180% Atk Dmg for upward slash. Range: Adjacent cell. 10 hits. 25 MP.

+De Rien: Slashes upwards causing a blade of Void energy to traverse the battlefield to cut the enemy and possibly cause it to completely vanish from the battlefield. 150% Int Dmg. Range: 6 cells. Inflicts Oblivion on the target. 34 MP.

+Obeissez-Vous: Lets out a burst of sound that echoes across the battlefield damaging all enemies and possibly making them submit to the user's authority. 120% Atk Dmg. Range: All enemies. Charms target. 24 MP.

+Je Tombe, Tu Tombes: Grapples the enemy and leaps into the air after which the user performs a freefall and dodges out of the way just as the user and the grappled enemy get closer to the ground making the enemy the only one to crash into the earth. 170% Atk Dmg. Range: Adjacent cell. Disables target. 22 MP. Earth elemental.

R-Ability: Attaque Retourner- Manifests damage taken from any attack into a sphere and launches it back at the enemy with double the power. Deals 200% of the damage dealt back at the enemy.

S-Ability: Je Vais Attendre- Increases ATK and INT by 500% for two turns. Can only be activated if the user takes Waiting actions only for 5 consecutive turns.

D-Ability: Ion Gravi-Ray (Neutral) - Brings down the full wrath of gravity onto nearby enemies by controlling the gravitational energies to repeatedly smash the enemies into the ground. Deals damage equal to the user's INT as a percentage of the targets' Max HP to all surrounding enemies. Value cannot exceed 99%.

Stats:

HP: 115 (+25 from Top Hat)
MP: 100
Atk: 16 (+8 from Writhing Madness)
Def: 11 (+3 from Manteau de Royaume)
Int: 14 (+2 from Writhing Madness)
Spr: 12 (+6 from Manteau de Royaume)
Movement: 2 cells (+2 from Gentleman job)

Skill Points: 0


Last edited by Masquerade on Sun Mar 28, 2010 8:41 am; edited 2 times in total
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Post by Masquerade Fri Feb 12, 2010 7:01 pm

From: Tales of Alidaire: The Betrayal

Name: Michelle LaFayette
Gender: Female
Age: 19
Level: 10
Appearance:
Spoiler:

Profession: Northern Wind - The one who claims this profession is blessed with the power of the freezing winds of the northern regions and can utilize them for extremely quick movements and devastating attacks. (Dual Element)(Float)(Resist Wind)(Resist Light)(Vulnerable Dark)(Number of Normal Attacks+1)

Weapon: Gothic Scarf - A solid black scarf adorned with small, pink bows with long tails that flutter in the breeze. (Range: 2 cells)
Armor: Gothic Dress - A soft, black dress with white, frilled trims and several pink bows placed here and there.
Accessory: Pure Bow (HP+20)

A-Ability: Obstacle on the Path to the Top of the World:

+Fiercest Storm: Summons an incredibly powerful wind that blows in whichever direction one tries to travel. Range: All enemies. Halts the movement of all enemies for 3 turns. 32 MP.

+Illusion in the Blinding Snow: Confuses the enemy by making them think that the user has remained in the same position, but quickly follows up with a critical attack to the target's back. 140% Atk Dmg. Range: 3 cells. High critical hit rate. 10 MP.

+Violet Aero: Causes a light purple wind to surge around the enemy knocking it about in the fierce gale. 210% Int Dmg. Range: 3 cells. 28 MP. Wind elemental.

+Graceful Spin: Wraps scarf around the enemy tightly and pulls hard causing the enemy to spin in place uncontrollably. 110% Atk Dmg. Range: 2 cells. Confuses target. 8 MP.

---Gut Wrenching: While the enemy is confused, rushes up to it and slams a fist into its stomach with the incredible force of the wind strengthening the blow. 170% Atk Dmg. Range: 2 cells. Inflicts Blood Loss on the target. 22 MP.
---Wall of Ice: Causes several thick icicles to burst from the ground to form a wall that the enemy crashes into after being dealt a devastating blow. Deals damage equal to 20% of the enemy's Max HP. 10 MP.
---Freezing Aeroga: Evokes fierce wind to shatter the icicles into sharp shards that swirl about in the air with the enemy causing numerous lacerations. 360% Int Dmg. Range: 2 cells. Freezes target. 56 MP. Ice/Wind elemental.

+Heaven Step: Prays to the heavens to bestow amazing speed to the party. Casts Haste. Range: All allies. 24 MP.

R-Ability: Tickling Tassels- When struck from a cell at most 2 cells away, sends out scarf to tickle the opponent relentlessly with the tassels at the ends of it preventing the enemy from moving or acting during the next turn.

S-Ability: Mobility Gale- A constant breeze sweeps across the battlefield increasing the Movement of all allies by 2 cells.

D-Ability: Degrees of Severity (Wind) - Screams which shakes the air and causes blades of wind to slash the enemy from below, knocking it into the air where innumerable other blades of wind massacre it. Deals 200% Piercing Int damage to one enemy up to 6 cells away.

Stats:

HP: 65 (+20 from Pure Bow)
MP: 130
Atk: 13 (+2 from Gothic Scarf)
Def: 10 (+3 from Gothic Dress)
Int: 18 (+4 from Gothic Scarf)
Spr: 12 (+5 from Gothic Dress)
Movement: 2 cells (+6 from Northern Wind job)

Skill Points: 0


Last edited by Masquerade on Fri Jun 15, 2012 1:30 pm; edited 3 times in total
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Post by Masquerade Fri Feb 12, 2010 9:41 pm

Name: Alexander Heaven
Gender: Male
Age: 16
Level: 18
Appearance:
Spoiler:

Profession: Prisoner - What did I ever do wrong? Why? I don't understand why I am bound like this! I don't WANT to destroy everything! I just...want to be free again...for things to be as they used to be... (Auto Guard)(Number of Normal Attacks+1)(Null Light)

Weapon: Midnight Bandage - An extremely long, dark black bandage that surrounds the user, ready to defend or attack if need be. (Range: 4 cells)
Armor: Divine Coat - The white of this coat is pure and innocent and protects the wearer from the forces of darkness. (Null Dark)
Accessory: Silver Orbs (Sets 7 Mana Substitutes)

A-Ability: Unjust Punishment:

+Violence Without Mercy: Wraps an enemy in a bandage and slams it multiple times into the ground and other obstacles on the battlefield. 120% Atk Dmg. Range: 4 cells. 10 hits. 16 MP.

---Shooting Star: Slings the enemy overhead and tosses it far off into the distance, hopefully never to return again. Range: 4 cells. Inflicts Oblivion on the target. 24 MP.

+Mummify: Fires several bandages at an enemy that constrict it and prevent it from moving or acting. Range: 6 cells. Immobilizes target. Disables target. 24 MP.

+Twin Thrust: Delivers a devastating double pierce attack with two bandages. 180% Piercing Atk Dmg. Range: 6 cells. 32 MP. Linkable to a successful block by Auto Guard.

---Suffering: Launches a barrage of bandages to execute myriad piercing attacks on the target. 20% Piercing Atk Dmg. Range: 6 cells. 12 hits. 21 MP.
---Life Sentence: Has a bandage draw a glyph in the air that seals an enemy's fate. 130% Int Dmg. Range: 6 cells. Dooms target. 18 MP.

+Holy: Surrounds the enemy with a sphere of concentrated light mana that gives way to an enormous explosion upon detonation by the user. 320% Int Dmg. Range: 4 cells. 48 MP. Light elemental.

---Meteor: Summons a meteor from beyond the planet's atmosphere to crash down into the enemy. 480% Int Dmg. Range: 4 cells. 72 MP.

+Strangulation: Sends a bandage at an enemy that wraps around its neck and chokes it until all life has vanished from it. Range: 4 cells. Inflicts Instant Death on the target. 24 MP.

+Death Row: Warps the user to a hall made of white marble where the user rises into the air and rushes the enemy slashing it nearly uncountable times after which the user leaps back and raises the user's hand to call forth a swarm of bandages to rise from beneath the enemy, slashing it even more times, but the user finishes everything up by leaping into the air and torpedoing into the enemy causing a massive explosion that shatters everything back into reality. 120% Atk Dmg for slashes. 180% Atk Dmg for explosion. Range: 6 cells. 42 hits. 144 MP.

R-Ability: Break- When an enemy's attack is successfully blocked, bandages react suddenly grabbing all of the enemy's limbs, snapping them all with painful constrictions. Disables enemies that have their attacks blocked through Auto Guard.

S-Ability: Mana Resonance- Every time an enemy's attack is successfully blocked through Auto Guard, MP is restored equal to 50% Max MP.

D-Ability: Death Remonstrance (Neutral) - The enemy's mind fades into the darkness of an unknown void where thought after thought floats by serenely until the realization of death occurs and the enemy awakens from its slumber only to have multiple bandages pierce through it from the inside out. Deals 200% Piercing Atk damage to one enemy up to 6 cells away.

Stats:

HP: 185
MP: 240 (+15 from Silver Orbs)
Atk: 22 (+12 from Midnight Bandage)
Def: 18 (+6 from Divine Coat)
Int: 19 (+4 from Midnight Bandage)(+4 from Silver Orbs)
Spr: 15 (+8 from Divine Coat)
Movement: 2 cells (+2 from Prisoner job)

Skill Points: 0


Last edited by Masquerade on Thu Jan 20, 2011 3:55 pm; edited 2 times in total
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Post by Masquerade Thu Feb 18, 2010 5:06 pm

From: Tales of Alidaire: The Tragedy

Name: Charles Renoir
Gender: Male
Age: 17
Level: 1
Appearance:
Spoiler:

Profession: Hypochondriac - The one who claims this profession constantly believes he is afflicted with one ailment or another and uses mana to spread these ailments that he gains to his allies. (When receiving status, all party members receive the status as well)

Weapon: Used Tissue - You might not want to touch that....
Armor: Priest's Robes - Robes worn by religious priests that value virtue at the utmost.
Accessory: Crimson Coat (SPR+1)

A-Ability: Psychological Sickness:

+Toxic Thoughts: The user deeply believes that a dangerous poison courses through his veins and his mind reacts making the thoughts into reality. Range: Self. Poisons target. 4 MP.

+Frail Thoughts: The user deeply believes that his body is not capable of handling the normal stresses of life and the mind reacts to make the thoughts into reality. Range: Self. Inflicts Frail on the target. 4 MP.

R-Ability: None.

S-Ability: New Affliction- A new negative status effect is gained at the end of every turned.

D-Ability: Divine Cleanse (Neutral) - Shrouds the party in heavenly light that relieves them of their negative ailments after which the light becomes hostile and bathes the enemy in damaging radiance with boosted power depending on how many ailments were relieved. Deals 100% Piercing Int damage to all enemies, but damage output is increased by 10% for each status ailment that was cleansed.

Stats:

HP: 10
MP: 0
Atk: 2 (+0 from Used Tissue)
Def: 0 (+1 from Priest's Robes)
Int: 3 (+0 from Used Tissue)
Spr: 1 (+1 from Priest's Robes)(+1 from Crimson Coat)
Movement: 2 cells (-1 from Hypochondriac job)

Skill Points: 0
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Post by Masquerade Fri Feb 19, 2010 10:05 pm

From: Tales of Alidaire: The Chase

Name: Cursed Seraph
Gender: Male
Age: ???
Level: 60
Appearance:
Spoiler:

Profession: Cursed Seraph - A seraph that was banished from the heavens and cursed to live in a dimension of isolation where nothing but an everlasting expanse of space remained, the one who claims this profession seeks vengeance on those that punished him. (Null Dark)(Null Light)(Number of Normal Attacks +3)(Immune Instant Death)(Immune Oblivion)

Weapon: Pulsating Vengeance - Razor sharp claws that are said to have the ability to rip an enemy's very soul to shreds by utilizing the user's intense wrath.
Armor: Transmogrifying Cloak - A cloak that shifts as often as the shadows, it makes it more difficult to assault the enemy. (Evasion Rate +50%)
Accessory: Curse Mark (MP+70)(Immune all negative status effects)

A-Ability: Seraphic Divinity:

+Hallowed Ascension: Gores the enemy with a single claw. 120% Atk Dmg. Range: Adjacent cell. Inflicts Blood Loss on the target. 8 MP.

---Judgement: Raises the enemy into the air, with the user's arm still thrust through the target, and calls upon the heavens to smite the foe with divine lightning. 180% Int Dmg. Range: Adjacent cell. High critical hit rate. 20 MP. Lightning elemental.
---Fallen Angel: Slams the enemy into the ground after it has been judged and deemed unworthy to join the ranks of angels that await in the heavens. 160% Atk Dmg. Range: Adjacent cell. 10 MP.

+Radiant Combo: Summons an orb of light and controls it to slam into the enemy multiple times. 120% Int Dmg. Range: 3 cells. 5 hits. 12 MP. Light elemental.

---Divine Ring: Orders the orbs of light to form two rings around the enemy that spin rapidly and eventually explode, pushing the enemy back. 150% Int Dmg. Range: 3 cells. Pushes target back 3 cells. 12 MP.
---Descending Holy: Causes the orbs of light to combine into a giant sphere of light mana that crashes down upon the enemy from above. 270% Int Dmg. Range: 3 cells. 48 MP.

+Holy Lance: Calls forth spears of light to impale the enemy from above. 110% Int Dmg. Range: 3 cells. 6 hits. 14 MP. Light elemental.

+Celestial Augury: Receives divine visions in order to predict and dodge enemy attacks more efficiently. Range: Self only. Increases Evasion Rate by 75% for 2 turns. 12 MP.

+Eternal Tranquility: Bestows a calming atmosphere upon the area luring the enemies to lower their guard considerably. 120% Int Dmg. Range: All enemies. Reduces the DEF and SPR of all enemies to 0 for the rest of the current Enemy Phase. 28 MP.

---Paradise Lost: Rips the settling tranquility away from the enemies causing their minds to fall into immediate chaos. 160% Int Dmg. Range: All enemies. Confuses target. 32 MP.
---End of Days: Forces the enemy to wander an expanse of wasteland for an eternity with no rest, their minds wearing away slowly. 120% Int Dmg. Range: All enemies. Damage persists for 3 turns after the attack. 26 Dmg.

A-Ability: Curse Rending:

+Cursed Slashing: Covers claws in a dark cloud of cursed mana and delivers a devastating combo to the enemy. 130% Atk Dmg. Range: Adjacent cell. 5 hits. Silences target. 14 MP.

+Illusion Rend: Strikes the enemy multiple times with incredible speed making it seem as though copies of the user are assaulting the target. 120% Atk Dmg. Range: 2 cells. 5 hits. High critical hit rate. 16 MP.

---Cursed Shot: Pummels the enemy and finishes with a powerful burst of energy that strikes the enemy in the face. 100% Atk Dmg for the strikes. 140% Int Dmg for the burst. Range: 2 cells. 4 hits (3 strikes/1 burst.) Silences target. 22 MP.
---Ancient Seal: Carves a seal in midair and pours mana into it to put a stop to the enemy's actions and movements. 180% Int Dmg. Range: 2 cells. Seals enemy. 36 MP.

+Skull Crush: Grasps the enemy by the neck and slams its head into the ground, crushing its skull. 170% Atk Dmg. Range: Adjacent cell. Confuses target. Addles target. Disables target. Immobilizes target. Inflicts Frailty on the target. 42 MP.

R-Ability: Forbidden Radiance- Upon receiving damage, blinds all enemies with an ethereal light from the heavens that is not meant for mortal eyes.

S-Ability: Chronologic Theorem- User receives Haste status for 3 turns. Can only be activated if HP and MP are 50% or less of their maximum values.

D-Ability: Fall of the Arrogant (Dark) - Manifests the intense hatred dwelling in the hearts of those reduced to nothing by condescending bastards in order to form a giant sphere of malice that falls onto the battlefield covering everything in sheer resentment that rends the souls of the enemies to naught. Deals 100% Piercing Int damage to all enemies.

Stats:

HP: 490
MP: 305 (+70 from Curse Mark)
Atk: 72 (+34 from Pulsating Vengeance)
Def: 71 (+26 from Transmogrifying Cloak)
Int: 60 (+12 from Pulsating Vengeance)
Spr: 60 (+28 from Transmogrifying Cloak)
Movement: 2 cells (+4 from Cursed Seraph job)

Skill Points: 0
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Post by Masquerade Sat Feb 20, 2010 8:27 pm

From: Normality, Shattered

Name: Reynal Tier
Gender: Male
Age: 23
Level: 6
Appearance:
Spoiler:

Profession: Trickster - The one who claims this profession delights himself with confusing enemies with various card tricks.

Weapon: Gothic Cards - Dark cards with melancholy hues used to depress all who play with them. (Added Effect: Apathy)(Range: Infinite)
Armor: Professional Attire - Clean and formal clothing designed to make the wearer more professional.
Accessory: Peridot Ring (Immune Slow)(Immune Stop)

A-Ability: Trickery:

+Deal: Deals out cards to all enemies that ends up with the cards slicing their targets. 120% Atk Dmg. Range: All enemies. 9 MP.

---Second Hand: Quickly deals out more cards that seek out the enemy's vital spots while they're still recovering from the previous attack. 120% Atk Dmg. Range: All enemies. High critical hit chance. 18 MP.
---52 Card Pick-Up: Sprays an innumerable amount of cards into the sky only to have them fall down upon the opposition, slicing every enemy. 120% Atk Dmg. Range: All enemies. 52 randomized hits. 64 MP.

+Slice and Pull: Sprays a constant stream of cards at an enemy causing them to slice right through the target, but then pulls them back out of the enemy using invisible strings. 160% Atk Dmg. Range: 5 cells. Chance of Blood Loss. 16 MP.

+Card House: Enlarges several cards and orders them to construct a house over an enemy only to have it fall down, crushing the enemy. 130% Atk Dmg. Range: 3 cells. Chance of Disable. 14 MP.

R-Ability: Card Shield- When attacked, summons a giant card to take 25% of the damage dealt.

S-Ability: Eccentric Playing- All Trickery A-Abilities have a chance of Confusing the enemy.

D-Ability: Card Prison (Neutral) - Traps an enemy into an enlarged card before slicing it in half, trapping the enemy in an alternate dimension for eternity. Deals 200% Piercing Atk damage to one enemy on the battlefield with a chance of dealing the Oblivion status.

Stats:

HP: 90
MP: 55 (+15 from Peridot Ring)
Atk: 9 (+4 from Gothic Cards)
Def: 7 (+3 from Professional Attire)
Int: 7 (+3 from Gothic Cards)(+4 from Peridot Ring)
Spr: 6 (+3 from Professional Attire)(+2 from Peridot Ring)
Movement: 2 cells (+2 from Trickster job)

Skill Points: 0


Axelias, Lv. 1

Job: Shadow Performer (Normal Attacks+1)
Weapon: Shadow Blade (Darkness elemental)
Armor: Midnight Garments (Resist Dark)
Accessory: New Moon Earring (MP+10)
A-Ability: Slip into Darkness:

+Lagging Slash: Slashes the enemy once before dealing a surprisingly powerful blow after waiting for quite a bit of time. 120% Atk Dmg for first hit. 180% Atk Dmg for second hit. Range: Adjacent cell. 2 hits. Second hit has a low hit rate. 12 MP.

+Dark Juggling: Summons three orbs of darkness with which the user juggles, captivating the enemy, before hurling the orbs at the target. 130% Int Dmg. Range: 4 cells. 3 hits. Chance of Mesmerize. 14 MP.

A-Ability: Item.
R-Ability: None.
S-Ability: Lazy Blade- All skills and normal attacks have a chance of inflicting Apathy on the target.
D-Ability: Epiphany of Motivation (Neutral)

Stats:

HP: 45
MP: 35 (+10 from New Moon Earring)
Atk: 4 (+3 from Shadow Blade)
Def: 3 (+1 from Midnight Garments)
Int: 4 (+0 from Shadow Blade)
Spr: 0 (+3 from Midnight Garments)
Move: 3 cells

Ziryu, Lv. 1

Job: Shadow Performer
Weapon: Nightmare Chakram (2 hits)(Range: 4 cells)(Darkness elemental)
Armor: Midnight Garments (Resist Dark)
Accessory: Concealed Pendant (INT+2)
A-Ability: Respect for Time:

+Chrono Break: Hurls chakram at the enemy and manipulates them to fly around the enemy while firing lasers composed of time mana at the enemy. 110% Int Dmg. Range: 4 cells. 8 hits. 14 MP.

+Slow: Warps the time mana surrounding an enemy causing their movements and actions to be delayed. Range: 3 cells. Chance of Slow. 10 MP.

A-Ability: Item.
R-Ability: None.
S-Ability: A Minute Too Fast- User receives Haste status for 3 turns.
D-Ability: Time Implosion (Neutral)

Stats:

HP: 40
MP: 40
Atk: 4 (+4 from Nightmare Chakram)
Def: 2 (+1 from Midnight Garments)
Int: 3 (+2 from Nightmare Chakram)(+2 from Concealed Pendant)
Spr: 2 (+3 from Midnight Garments)
Move: 4 cells


Last edited by Masquerade on Sun Apr 11, 2010 11:04 am; edited 6 times in total
Masquerade
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Masquerade's Character Chronicle - Page 2 Empty Re: Masquerade's Character Chronicle

Post by Masquerade Sun Feb 21, 2010 8:02 pm

From: Normality, Shattered

Name: Aaron Nordstrom
Gender: Male
Age: 26
Level: 8
Appearance:
Spoiler:

Profession: Puppetmaster - With strings surging with mana, the one who claims this profession controls others against their will.

Weapon: Kite String - Reliable strings used for flying kites.
Armor: Spider Cloak - A cloak of a magnificent violet with a black web design on it that is worn to make a fashion statement.
Accessory: Golden Ring (Immune Disable)(Immune Immobilize)(Immune Petrify)(Immune Freeze)(Immune Paralysis)

A-Ability: Manipulation:

+Thread Net: Unleashes many threads at the enemy in order to wrap it up preventing movement. 110% Atk Dmg. Range: 4 cells. Immobilizes target. 10 MP.

+Dance, Puppet: Manipulates the enemy through strings and makes it dance, ending with a violent spin that makes the enemy dizzy. 120% Atk Dmg. Range: 4 cells. Chance of Confusion. 8 MP.

---Flying Leap: Throws the spinning enemy into the air, watching as it eventually hits the ground with a thud. 150% Atk Dmg. Range: 4 cells. Chance of Disable. 17 MP.

+Assaulting Obstacle: Manipulates an inanimate object on the field causing it to fly through the air to strike the enemy unexpectedly. 140% Atk Dmg. Range: One enemy. High critical hit chance. 22 MP.

+Raining Threads: Shoots myriad threads into the air and watches as the fall down upon the opposition, piercing every enemy. 80% Piercing Atk Dmg. Range: All enemies. 21 randomized hits. 48 MP.

R-Ability: Wicked Web- When attacked physically, tosses a net of strings upon the enemy, immobilizing it.

S-Ability: Grudge- All normal attacks have a chance of inflicting Severe Poison on the target.

D-Ability: Threadbare (Neutral) - Attaches millions upon millions of miniscule threads to the enemy's skin and rips it off with great force unveiling everything that lies beneath to the world. Deals 200% Piercing Atk damage to one enemy up to 6 cells away.

Stats:

HP: 80
MP: 105 (+10 from Golden Ring)
Atk: 10 (+5 from Kite String)
Def: 7 (+2 from Spider Cloak)
Int: 9 (+3 from Kite String)(+3 from Golden Ring)
Spr: 9 (+4 from Spider Cloak)(+4 from Golden Ring)
Movement: 2 cells (+2 from Puppetmaster job)

Skill Points: 0


Last edited by Masquerade on Tue Mar 23, 2010 6:22 pm; edited 1 time in total
Masquerade
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Posts : 16380
Join date : 2009-10-28
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