Zeri's Motley Crew of Characters

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Re: Zeri's Motley Crew of Characters

Post by Zerifachias on Thu Feb 11, 2016 9:38 pm

Vensi Lanadie
Female, 27? (April 3)

Appearance:
Spoiler:

Profession: Invocation - All elves are born with magic in their blood. It goes without saying that talent will always lie with the elves concerning magic, and this one is no different. By using a variety of spells, this unit is able to invoke the elements to do her will. (Ancestor's Magic)

Ancestor's Magic - This unit's ancient blood grants a slight advantage against enemy mages. This unit slightly resists all Elements. (10% Resist All)

Weapon: Vocal Gem - A gem that sits on a black leather choker around her neck. It glows purple and acts as a catalyst for casting spells.
Armor: Shimmering Barrier - A closely tied barrier that surrounds the unit.
Accessory: Fashionable Trinkets - A collection of jewelry that serves no other purpose than aesthetics.

A-Ability: Chanting

Pyra Mysteris - This unit conjures three lines of magic fire that swirl around her arm for a moment before being released into the battle. The bolts seek out the target and strike it down, burning it. 120% Int DMG. Chance of Burn. 3 cell range. Fire Elemental. 6 EN. 8 MP.

Levinstrike - A bolt of concentrated magic fires from this unit's hand, striking a target with enough energy and power to make their heart stop beating. 130% Int DMG. May cause Shock. Small chance of Paralysis. 3 cell range. Lightning Elemental. 8 EN. 12 MP.

A-Ability: Item

R-Ability: Adaptable Resistance - While under the effects of Elemental Convergence, this unit gains resistance to that element tree. Resistances gained last for 3 turns and if an ally is the target of an elemental attack, this unit is able to share her resistances with that ally.

S-Ability: Elemental Convergence - This unit has access to a great deal of magical energy and different elements. By using multiple elements, this unit can gain special powers that allow her to continue an onslaught of magic or empower herself or allies.

Fire - Increases Int and Burn chance by 10% for three turns. Stacks up to 2 times. No cooldown.

Lightning - Quickens the caster, granting Doublecast for two turns. 4 turn cooldown.

Water - Heals this unit for 20% of the damage dealt. The heal can be transferred to an ally, but if transferred this goes on a 2 turn cooldown.

Wind - Knockbacks the targeted enemy or enemies up to 3 cells away. Enemies that collide with obstacles take % Max HP DMG dependent on the hardness of the obstacle. Medium speed. 3 turn cooldown.

Earth - Bestows Protect and Shell on this and adjacent allied units. 6 turn cooldown.

Ice - Leaves a mist in the air that interferes with many things, including one's resistance to magic. Reduces Spr of enemies within 3 cells of the ability's final location by 20%. 3 turn cooldown.

Light - Burns all enemies for 10% Piercing Int DMG. No cooldown.

Dark - The next attack or ability used does double damage. 2 turn cooldown.

Final Judgement: Era of the Changeling - As one of the Elvennahn, this unit is able to take on most any form. With that, she is able to change her abilities and powers at a moments notice, turning weaknesses into strengths and strengths into weaknesses. When assuming a powerful form, this unit unleashes a myriad of elemental energies that assault the battlefield, destroying anything it comes in contact with. 150% Piercing Elemental Int DMG to any unit within 3 cells. The Element chosen coincides with each individual enemy's weakness. Allows the changing into Forms and Powerful Forms. (Changeling)

Stats:

Level: 1
Progress: 0/30

HP: 30/30
EN: 50/50
MP: 35/35
Atk: 1
Def: 2
Int: 5 (+1 from Vocal Gem) (+1 from Fashionable Trinkets)
Spr: 4 (+1 from Shimmering Barrier)
Crit: 4%
Evade: 2%
Move: 2 (+0 from Invoker Profession)

Skill Points: 0

~

Changeling - This unit is capable of changing into many forms, gaining powers and losing others with every shape shift. Basic Forms are limitless and have little effect on the battlefield, but Powerful Forms allow this unit to erase weaknesses and unleash destructive magic. To gate early power, only basic forms are allowed at the moment, with chances to unlock more powerful forms later. Basic Forms will be recorded as they show in battle and in regular play.

Basic Forms: None Yet.

Powerful Forms: N/A
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Re: Zeri's Motley Crew of Characters

Post by Zerifachias on Fri Mar 25, 2016 5:39 pm

Angie Turner
Female, 21 (September 10)

Appearance:
Spoiler:

Profession: Mechanic - One who knows her way around gears, switches and a whole slew of mechanical constructs. She can create constructs in the middle of a battle with great speed thanks to her strong connection to ore. (Lucky Find)

Lucky Find - When digging up ore and materials, this unit can sometimes find valuables and bring them to the surface.

Weapon: Golem's Gloves - Hard, leather gloves that are resistant to wear and tear.
Armor: Mechanic's Jeans - Heavy pants that keep the wearer protected...sorta.
Accessory: Heavy Goggles - Wear these whenever you're dealing with material! (Immune Blind)

A-Ability: Hard Material

Grenade - Using her own energy, the user digs material from underground and crafts a bomb from it, throwing it at an enemy shortly after. 120% Atk DMG. Fire Elemental. 3 cell range. 5 EN.

Scattershot - Using her own energy, the user digs material from underground and creates a makeshift shotgun. She can fire immediately after making it. 140% Atk DMG. May cause Bleeding. After using this move once, the user can craft bullets and fire those for half the energy cost. 3 cell range. 8 EN.

Construct: Mini-Turret - Constructs a small turret that can fly and follows this unit around, shooting idly at any enemy that is within range. The construct can be programmed to follow another unit. Turret deals 60% of this unit's Atk DMG. Turret has an HP value of 5 and no defensive stats.

R-Ability: Reactor Core Meltdown - When one of this unit's constructs is destroyed, the construct latches onto the enemy and detonates on them, leaving significant burns behind. Deals 50% Piercing Atk DMG to enemies that destroy a construct.

S-Ability: Efficient Production Value - Great things come when this unit constructs a mechanism, even when using spare parts. All Constructs gain +10 HP and work immediately upon construction.

Final Judgment: Tri-Turret Trigonomics - Lays down three large turrets in a triangular fashion that fire at anything unsavvy enough to walk within their range, riddling enemies with lead bullets. 150% Piercing Atk DMG each. Only affects enemies that are within range of the turrets. The turrets last for 3 turns. Turrets see in a wide 3-cell-length cone directly in front of them.

Stats:

Level: 4
Progress: 0/30

HP: 55/55
EN: 50/50
Atk: 6 (+2 from Golem's Gloves)
Def: 8 (+1 from Mechanic's Jeans)(+1 from Heavy Goggles)
Int: 1
Spr: 4
Move: 2 (+1 from Mechanic Profession)
Crit: 2%
Evade: 3%

Skill Points: 0
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Re: Zeri's Motley Crew of Characters

Post by Zerifachias on Sun May 15, 2016 4:29 pm

Eustace Kafkason
Female, 28 (May 15)

Appearance:
Spoiler:
Full Image

Profession: Purifier - Magic, the natural forces of nature, turns men and women into weapons that can cause great amounts of destruction. Through a holy ritual, there are those who are born capable of dealing with these threats. A single shout can dispel any magic and a blade of silver cuts through barriers as if they did not exist. (Silver Blade)(Equips: Silver-craft Swords)

Silver Blade - Increases damage output against mages and magical enemies by 10%.

Weapon: Silver Dual-Blade - The silver blade can cut through mage barriers and armor alike.
Armor: Silver Breastplate - The silver grants extra resilience against magical attacks.
Accessory: Hook Supports - A strong support on the back of the boots that helps keep one's place.

A-Ability: Trained Warrior

Hoodwink - Throws the unit's own cape over the target's eyes before stepping behind and thrusting the unit's sword through the target's back. This ability does Critical damage but fails if the target avoids the cape. 120% Atk DMG. Cape-Blind must be applied first and has a higher hit chance against immobile foes. Adjacent cell range.

Cut Above - Jumps up and forward, weaving the sword dangerously through the air and slicing down upon the enemy. This unit jumps up to three cells in any straight direction (not diagonal). Any enemies this unit jumps over takes 80% Atk DMG. This ability refunds part of the energy used if there are no enemies to attack and is counted as a move action. Otherwise this ability is considered a move and act action.

Spoiler:
A-Ability: The Vigil's Test

A-Ability: Magebane

A-Ability: Purifier's Might

R-Ability: Reflect - If this unit is able to see a magical attack going in her direction, she can cut through it and send the projectile back at its source. The countered projectile can be aimed at other enemy units (user input).

S-Ability: Purifier's Shout - She shouts, her voice carrying the might of her powers that destroy the flow of magic in the vicinity. When this ability is cast, any magic being channeled or affecting a unit is immediately dispelled. This ability affects a 3-wide radius around this unit. This ability then goes on cooldown for 2 turns.

Final Judgment: Ragnarock - This unit drops her weapon, spreads her legs wide and holds her arms out, her entire body nearly lined up with the ground. Summoning power to her arms, she collects light particles from the world around her to form a giant sword made entirely of light energy. When the sword is ready, she flips and throws her sword into the ground, causing a giant explosion of light and fire. 150% Piercing Atk DMG. 5 cell range; 3 cell explosion radius. All units hit are Silenced.

Stats:

Level: 1
Progress: --/--

HP: 35/35
EN: 50/50
Atk: 5 (+1 from Silver Dual-Blade)
Def: 4
Int: 1
Spr: 2 (+1 from Silver Breastplate)(+1 from Hook Supports)
Crit: 3%
Move: 2 (+1 from Purifier Profession)
Evade: 3%

Skill Points: 0
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Re: Zeri's Motley Crew of Characters

Post by Zerifachias on Sun May 15, 2016 7:59 pm

Amaranth Postello
Female, 25 (May 15)

Appearance:
Spoiler:

Profession: Imka Vestalis - "The Oasis of the Sun" in a foreign tongue. With powerful magic and the light of the sun as a guide, she provides a gentle calm before a battle and brings forth the eye of the storm with a word. She is a shining beacon of hope in the midst of despair. (Dawn)(Equips: Sun Staves)

Dawn - Standing near this unit has a chance to remove status ailments. Effective range: 2 surrounding cells.

Weapon: Sun Staff - A staff with a catalyst in the shape of a sun.
Armor: Summer Armor - Hard, yet light armor protecting the chest. Effective against physical attacks.
Accessory: Daylight Bow - A tie in the hair. It glows a little.

A-Ability: Bubbling Springs

Harmony Bubble - Surrounds an ally with a protective bubble, comprised entirely of light energy, granting them modicums of refreshment throughout the durations. Grants HP Regen to an ally within 4 spaces. ? MP.

Caduceus Blast - Weaves the staff through the air, creating a large burst of light around oneself. Nearby enemies caught in the blast are Stunned. No Damage. 2 cell block radius. ? MP.

Rayjuvenation - Opens the clouds and shines down a warm ray of light on her target ally, restoring their spirits. Cures 1 status ailment. 4 cell range. ? MP.

R-Ability: Eye of the Storm - After being attacked, this unit creates an area around herself that rapidly restores HP. Restores 100% of this unit's lost HP to all allies within 2 cells over two turns. If this ability is still active, it cannot be triggered again until the original effects fade.

S-Ability: Ray of Light - Use of this ability causes rays of light to shine down from the sky and from this unit, touching all allies. Restores all allies HP by 50% of this unit's Int. This ability goes on cooldown for 2 turns after use.

Stats:

Level: 1
Progress: --/--

HP:
MP:
Atk:
Def:
Int:
Spr:
Crit:
Move:
Evade:

Skill Points: 0
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Re: Zeri's Motley Crew of Characters

Post by Zerifachias on Sun Sep 18, 2016 11:30 am

#ff6800

Ieta Azysx
Female, 24 (August 30)

Appearance:
Spoiler:
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Profession: Sand Scourge - One who controls the earth and sands to her whim, blinding and tearing enemies apart with harsh storms. (Lamia Blood)(Rock Thrower)

Lamia Blood - Her blood is infused with a sand snakes blood. +10% Damage in sunny/hot weather. -10% Damage in cold. Slightly boosts heat resistance.
Rock Thrower - Int-based physical basic attacks.


Weapon: Staff of Heavy Rock - A long staff made purely from rock.
Armor: Desert Mage Armor - Fitted to her proportions.
Accessory: Gold Medallion - A solitary earpiece. (+1 Int)

A-Ability: Dehydration

Sandstorm - She whisks the wind to her will, summoning sand and blistering sun to scorch the earth and skies. Starts a Sandstorm. Sandstorms change how some of this unit's abilities work. It also reduces the effectiveness of Water-based spells and abilities by 20%. Lasts 3 turns. 12 EN; 16 MP.

Whirling Sands - She summons the wind and sand to wrap around her target, the sand becoming like blades and slicing a myriad of minor injuries. 120% Int DMG. 3 cell range. Earth Elemental. 2 EN; 4 MP
Sandstorm Effect: Blistering Sands - The amound of sand is endless and burns the air as it spins. 140% Int DMG. 4 cell range. Chance of Burn.

R-Ability: Mirage - When Sandstorm is active and the enemy comes into sight of this unit they will see four copies of this unit instead of one, resulting in a 1/4 chance of ever hitting the right unit. Mirages are restored after two turns of being out of sight radius.

S-Ability: Everlasting Storms - Sandstorm's duration is doubled. While Sandstorm is active, this unit is significantly more difficult to find (3 cell sight range).

Stats:

Level: 1
Progress: 0/30

HP: 30/30
EN: 50/50
MP: 40/40
Atk: 1
Def: 2
Int: 5 (+1 from Staff of Heavy Rock) (+1 from Gold Medallion)
Spr: 4 (+1 from Desert Mage Armor)
Crit: 1
Evade: 5%
Move: 2 (+1 from Sand Scourge Profession)
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Re: Zeri's Motley Crew of Characters

Post by Zerifachias on Wed Dec 07, 2016 7:59 am

Sariska Eternal
Female, 27 (August 30)

Spoiler:
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Profession: Actress - Through song and dance, one can create beauty and inspire others. But beware the Bard, for a dagger hides beneath those manners and frilly dresses. (Acrobatic)

Acrobatic - Chains of 3 or more cards have a much higher chance of success.

Weapon: Hidden Blades - A dagger beneath the sleeve, a knife under the dress. Who knows what else lurks under veil and lace?
Armor: Lovely Leather - It's the latest fashion.
Accessory: Summer Hat - A wide hat meant for beaches, not cities.

Style-1: Lovely Voice

Away from Harm - An urging, confident and compelling, draws allies towards safety. On the following turn, restores all allies' HP based on how many cells they traveled to get closer to this unit. 1 cell = 10% Max HP Healing. 2 cell = 15% HP Max Healing. 3 cells = 20% Max HP Healing. Range: All Allies. Cost: ?

Allegro - Quickly, we must all move quickly, she hums. Evasion of allies, including this unit, within 3 cells is increased by 20% passively until the song ends in three turns. Units who leave the sphere of influence lose the bonus evasion. Range: 3 cell radius. Cost: ?

Style Passive: Sphere of Influence - While under this style, units within 3 cells of this unit, including this unit, have their Preview Sight increased by 1.

Style-2: Hidden Blades

Sweeping Cut - She grabs the attacker, avoiding its attack and using their own body to swing around the attacker, cutting a thin hole through their neck. 100% Atk DMG. Avoids the next attack made by the target. Chance of Bleeding. Consecutive use increases chances of failure exponentially. Does not stack with Slippery Target. Range: Adjacent. Cost: ?

Cut Through - She dashes through a target, cutting and stabbing with enough speed to confuse the target. How DID those wounds get there? 100% Atk DMG. 3 hits. Chance of Confusion. Range: 4 cell dash; target must be at least 1-3 cells away. Cost: ?

Style Passive: Slippery Target - No longer just an actress, every bit as flexible as one, and a knack for evasion. While under this style, passively increase evasion by 15%. Evade increases by 5% for every attack dodged. Evasion is reset to the initial bonus if hit.

R-Ability: The Bard's Switch - If this unit is in Lovely Voice Style and is hit by an attack from an adjacent cell, switch this unit to the Hidden Blade style and use Sweeping Cut. The initial attack is dodged instead of the target's next attack.

Card 10: Beautiful Song/Terrible Fate - The song becomes all they hear. It calms, soothes, and refreshes the mind as a gentle warmth comes over them. All allies receive 50% Max HP Healing and all negative status are healed. / The three blades become a hundred, and as she spins and dances about the battlefield, enemies find their bodies riddled with holes made by these hidden blades. 100% Piercing Atk DMG to all enemies. Chance of Bleeding. Style affects which Card 10 is used.

Stats:

HP:
STN:
Atk:
Def:
Int:
Spr:
Crit:
Evade:
Move:

Skill Points: 0

Deck Stats:

Size: 20
Hand: 5
Preview: 1
Discard: 1

Card Deck:
Basic Attack (1) - x4
Basic Attack (2) - x5
Basic Attack (3) - x6
Ability I (1) - x1
Ability I (4) - x1
Ability II (5) - x1
Style-Change L (4) - x1
Style-Change R (4) -x1
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Re: Zeri's Motley Crew of Characters

Post by Zerifachias on Thu Mar 30, 2017 2:11 pm

Juliet Autrey
Female, 16 (July 30)

Appearance:
Spoiler:
Full Image

Profession: High School Student (Full Time); Waitress at Al's Greasy Big Burgers (Part Time)

Background: Juliet Autrey is the second child and daughter of Sariska and Zeto Autrey. While her parents have been open about their past, Juliet does not share much of her own life with the people she meets. To be quite honest, there is not much to tell. She was a born prodigy from two immensely talented and skilled professionals. Much of her time is spent learning the traits she was born with and developing skills both in and out of combat.

Out of everything she has learned so far, both about her parents and her own skills, Juliet finds relaxation in many forms of art. She sings, she dances, but most of all she paints. From a very young age she loved to dip her fingers in colors. Her mother quickly adapted and did everything she could to help nurture and grow this foreign talent. Because of the lack of jobs, however, art is a lost cause for getting money. So she spends four evenings a week as a waitress at a local grease shop.

Personality: Juliet is much like her Aunt Chloe. She is bubbly and energetic despite her typically solemn appearance. She does not know shame well, even in front of her teenage brothers. She loves to wear dresses and short skirts and though her fashion sense may be somewhat lacking, what she wears she looks really good in. And she knows it.

Despite her fascination with art, Juliet isn't much of a reader or writer. Her focus is more on painting, drawing, and dancing. Her ability to solve complicated math problems is a bit questionable but otherwise she is more than capable of handling the school's focus on science and engineering.
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Re: Zeri's Motley Crew of Characters

Post by Zerifachias on Thu Mar 30, 2017 3:58 pm

Felix Autrey
Male, 15 (August 14)

Appearance:
Spoiler:
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Profession: High School Student (Full Time); Unemployed

Backstory: The third child of Sariska and Zeto Autrey, and the first son. Growing up in a large family has been a complicated experience for many of the Autrey children, but for Felix most of all. He was the only child to inherit traits only from his mother. Her brown hair and green eyes, skill with knives, talent with music and instruments all passed to Felix. Out of the children, Felix is the most talented singer, which has garnered his siblings' envy.

From a young age, Felix was attached to his mother and was frightened of his father. As a result, he grew up somewhat disconnected from his father, while becoming his mother's precious little boy. This lead to consistent bullying problems with kids from school, who viewed Felix as a weak and pathetic person for relying on his mother. There could be nothing further from the truth. Felix simply loves his mother, would do anything for her, and never lets his classmate's words bother him.

Felix is currently unemployed and instead helps his mother take care of the house whenever he is not busy helping tutor Juliet in math or doing his own schoolwork. He has a particular interest in a girl at school, but won't tell anyone about her. Especially Caroline.

Personality: Felix is passionate about his singing voice and unafraid to use it no matter the crowd. Like Sariska, he never once experienced stage fright. He does not seem interested in the career of an actor, though he is still young yet, and passions may change with age. Even to Caroline and Cornelia, the siblings who cause him trouble, he is kind. There is a sweet maturity about him, naive in nature and taken for granted by most people who meet him. There will one day be a time where everyone he meets would find it simple and relaxing to become Felix's friend. But that day is still some time away.


Last edited by Zerifachias on Fri Mar 31, 2017 5:36 pm; edited 1 time in total
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Re: Zeri's Motley Crew of Characters

Post by Zerifachias on Thu Mar 30, 2017 6:58 pm

Caroline Autrey
Female, 14 (October 31)

Appearance:
Spoiler:
Full Image (Left)

Profession: High School Student (Full Time); Busgirl at Al's Greasy Big Burgers (Part time)

Backstory: Born just minutes after her twin, Caroline Autrey is the fifth child of Sariska and Zeto Autrey. The two sisters were identical at birth, but after a few late experiences they've started to grow apart in little ways, like how they present themselves, what they wear, how they talk, and though both have short hair, Caroline parts her bangs. She works part-time at the same place Juliet works as a busgirl and is often seen chatting aimlessly with her sister on breaks.

Caroline never thought herself to be the same as her older twin. Though the two have much in common, Caroline still felt like she was her own person. Her mother was especially good at addressing her needs as an individual, rather than just being the second pea in a pod. She's very skilled with her mother's knives, like Felix, but most of her skill with a blade came from her father, though his shadow powers passed to her older twin and not her.

Caroline once brought home a girl and presented the poor thing to her father, saying she was her new girlfriend. Zeto's reaction, or lack of one, scared the poor girl so bad she ran out and never spoke to any of the Autreys again. Caroline quickly became known as a prankster in her school, and soon will unleash her reign of terror upon her high school.

Personality: First and foremost, Caroline is a troublemaker. The twin often made her mother's job a handful in their younger years. These kinks eventually worked themselves out and made Caroline into a respectable teenager, for the most part. She no longer causes trouble for her parents, but there is no end to her amusement when poking fun at her other siblings. She loves playing with knives but always hates having to actually 'practice' fighting, even though she's really good at it.
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Re: Zeri's Motley Crew of Characters

Post by Zerifachias on Fri Mar 31, 2017 7:32 pm

Sariska Autrey
Female, 45 (July 30)

Appearance:
Spoiler:
Full Image

Profession: Retired Actress/Singer/Songwriter; Full-time Mother

Background: Which AU are we talking about here? Oh, right. Masq go read Heritage you fuck.

After the events of Heritage, Sariska became attached to Zeto Autrey, and eventually they married. Sariska knew exactly what she wanted in life: the comfort of family, the joy of motherhood, and a simple life away from all the fighting and wars she grew up in. The name that belonged to her family was only a painful reminder of her own past, the avarice and arrogance of her grandfather, and a great family that was once as numerous as it was powerful. Now reduced to two. Sariska abandoned all of it, save for her sister, who would also come to abandon it in time.

Personality: Even before her first child, Sariska knew what kind of mother she wanted to be. She would do anything to keep her kids safe and healthy, she would make her family bright, and she would help foster the peace her husband found in fatherhood. She is kind but firm, and has little tolerance for lying children. Her punishments are harsh but always equal to the crime. But when everyone behaves, she is the most generous creature in the household. She sometimes sternly reminds Zeto that his children's training must be for self-defense only and, no matter what, they must not kill anymore. The last thing Sariska wants is to see her children follow in their parent's footsteps.
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Re: Zeri's Motley Crew of Characters

Post by Zerifachias on Wed Jul 05, 2017 8:13 pm

Lucille Lehtonen
Female, 20 (Birthdate Unknown)

Appearance:
Spoiler:
Soundtrack: Like Snowflakes
Host: Ilona Coreth

Backstory:

After being sent to Yildricht Professor Emurhalzen, Anya spent only a year in an orphanage before she was picked up by an old warrior Reginald Beaumont. The man had no family, but he took her to Saikuo, deep into the mountains to raise Anya in solitude. Growing up Anya had few friends, only one girl, Hotaru, who also lived with the old warrior. The two adopted girls quickly formed a friendship and spent much of their time together.

It became clear from an early age that Anya was incredibly talented with magic, particularly healing magic. Broken bones reset with barely an effort made, wounds closed up without anyone noticing they were made to begin with, and even Reginald himself seemed not to age quite as quickly.

Personality: Energetic and bubbly, Anya is the light on a rainy day. She is always eager to meet someone new, despite having few experiences to do so, and is not shy around strangers. She is trusting - perhaps overly so - and is more than willing to help someone in need. However, Anya is pretty oblivious to some things and can quickly become the butt of a joke she doesn't understand. She hates frogs, for some reason.




Hotaru Nakajima
Female, 22 (August 9)

Appearance:
Spoiler:
Soundtrack: House of Honor

Background:

Hotaru grew up initially in a small town/village just south of the border. She was the third daughter of a blademaster's family, who had only daughters. Sickened at the sight of his third daughter and no sign of a son to come yet, it took only two years for Hotaru's father to throw her out into the streets. The streets are no place for a toddler, thought a much older and much wiser man. Reginald Beaumont took Hotaru up and brought her home with him.

The girl grew up mostly without supervision and quickly became friends with her adoptive father. A few years after living under his home, he brought back Anya - and the two were fast friends. Later, Hotaru picked up the sword and asked to be trained. She learned quickly - far quicker than any boy from the nearby village and repeatedly would beat them down whenever she was challenged. She took up the mantle of samurai and all the responsibilities that followed it.

Personality: She's a bit quiet, but only because her friend Anya does most of the talking anyway. Otherwise Hotaru is friendly and usually willing to extend a helping hand when it is needed. She has a sharp mind and adapts quickly to changes in the atmosphere and people. She knows how to spot a traitor or a ne'er-do-well and will remain on high alert until the danger passes. This, of course, won't stop her from enjoying the tasty treats Anya sometimes feeds her.




Reginald Beaumont
Male, 75 (February 23)

Appearance:
Spoiler:
Soundtrack: Old Heroes

Backstory:

Not much is known about the old warrior, except that he used to be a Republic knight of no small regard. He was held in high esteem by many members of the noble court and when he finally retired, it was with fanfare. Still, not many remember Ser Reginald Beaumont, only that he was once a renowned warrior and a peerless commander. But, as with all things, age catches up and dulls the life and memory. Not many still live today who remember Reginald in the flesh.

After retirement, Ser Reginald sought peace in the Saikuo mountains, where he built his home by himself within just a few months. He spent his time idle, painting the mountain range or camping out in the woods. He hunted his own food and spent little time in the nearby village, not wanting to bother the townsfolk. One occasion where he did go down, he found Hotaru, and seeing the girl out on the streets was all he needed to do the right thing. He took her in.

Reginald soon began to worry his age was catching up to him quicker than he thought, and he worried for Hotaru. With new purpose, he set out into Yildricht in search of another young one to adopt, and found Anya. He worried the two might be at odds, but that worry was quickly relieved when the two immediately became friends.

Personality: Rough and elderly, Ser Reginald is a host to many old regrets, but few of them ring louder than the pride he has for his decision to adopt. The two girls he brought into his home brought joy and light to his life. He is firm and strict when needed, but will give in to the girl's cravings more often than not.




Eris Lund
Female, 16 (December 21)
Rokko the Snowfox
Male, 3 (December 1)

Appearance:
Spoiler:
Full Image
Eris:

Rokko:
Soundtrack: Home is at My Side

Background:

Eris was picked off the streets just as Hotaru was, only this girl was already fully prepared to live in the open. She was found because of Anya - who spotted Eris sporting a heavy wound in her leg and limping badly. When confronted, Eris couldn't run away or else she might have - and she told Anya she had been bitten by a bear and the only reason she got away was because of Rokko, a wild snow fox who happened across her and, for some reason, decided to help.

Anya healed Eris's wounds so well the girl was enraptured by the golden light coming from her leg. She had nowhere else to go after that and returning to the place where the bear was wasn't on her list of things to do, so Eris asked if she could stay by Anya. Of course, Anya was more than happy to take in the young girl and her fox, since it still would not leave. Eris named him Rokko, and the two were inseparable.

Personality: Eris was very closed off at the beginning and would rarely speak, especially to Reginald, whom would be very troubled anytime he had to speak with her. Eris can be standoff-ish and blunt, or sometimes blatantly rude to people. Except for Anya and Hotaru. She is angelic whenever one of those two girls talks to Eris. Rokko can get feisty, but is otherwise as tame and happy as a dog.
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