Crystal Realm Residents

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Re: Crystal Realm Residents

Post by Xenosaga on Fri Feb 10, 2012 2:44 pm

Name: Alice Riddells
Age: 19
Gender: Female
Appearance:
Spoiler:
Once silky dark blue hair now short, rough and coarse. It reaches low enough to lightly brush her shoulders whenever she moves her head. Her eyes are a cold, uncaring green, the shade pale without warmth. Her skin is a light tan, revealing the time spent out under the sun instead of in the shade. Her nails are short and blunt and her hands rough from handling heavy weaponry. Muscles can be clearly defined under her clothing and her features are sharp with no hint of a woman underneath it all.

Level:
Next Level:

Profession: Maiden - The holder of this profession is thought to be a delicate young lady who spends most of her time indoors and has never touched a weapon before. But not all maidens are satisfied with such lifestyles. This one is one such 'maiden'.

Weapon: Broken Claymore - This would be impossible to lift for a normal person if it weren't broken in half. But some people would find it as light as a feather either way.
Armor: Light Chainmail - A protective mail made of chains, it is very capable in protecting against physical attacks but not magical ones.
Accessory: Gold Earring - A single gold circular earring, its pair has been lost in time.

A-Ability: Maiden's Wrath

+Mega Slash: A powerful slash that can cleave a boulder in two. 150% ATK DMG. Range: Adjacent.

+Bash: Rams the enemy and sends the target flying with a single, powerful swing. 130% ATK DMG, 160% ATK DMG. Knockback across the field. Moves to the closest adjacent cell to the target's previous position. Range: 3 Cells.

+Blood Rush: Blood rushes through the body, muscles bulge and tighten as oxygen makes it to the cells and the strength of each blow is increased. Increases ATK by 20%. Increases Critical Hit Rate by 20%. Range: Self.

R-Ability: Last Stand - When Alice's health reaches 1 HP, her ATK is increased by 200%.

S-Ability: Endure - If the attack is a finishing blow, Alice will endure the hit and be left with 1 HP.

D-Ability: No Mercy - Alice attacks the enemy with devastating blows, hits hard enough to smash and break bones with a single strike. She holds nothing back and leaves her target in pieces before her, her eyes cold and without sympathy. None shall stand in her path. 200% Piercing ATK DMG. Range: Adjacent

Stats:

HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:

Skill Points: 0


Last edited by Xenosaga on Mon Feb 13, 2012 8:33 am; edited 2 times in total

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Re: Crystal Realm Residents

Post by Xenosaga on Sat Feb 11, 2012 9:27 pm

Name: Xenosaga
Age: 18
Gender: Female
Appearance:
Spoiler:
No.

Level: 1
Next Level: 0/10

Profession: Not Even A Novice - So far down the character ladder, the holder of this profession can't even be given the decency of a suitable title.

Weapon: Battered Book - A beaten and battered book, it's a miracle it's still intact. If you ignore the several missing pages, anyway.
Armor: Purple Sweater - Purple and light, it has a hoodie that is practically useless and not something one would wear for protection against attacks.
Accessory: Jade Necklace - Held around the neck by a red string, its color is so faded, it looks to be fake. Maybe it is. Increases INT by 1.

A-Ability: By the Books

+Aduro: "Okay, here's the first spell. . . ." The user conjures up an almost tiny ball of fire. It suddenly releases a stream of fire, burning everything in its path. 100% Fire INT DMG. chance of Burn. Range: 3 Straight Cells. Hits everything in its path.

+Pluvia: "What the hell. . . ? The user calls up a small volume of water that swirls and curls like jelly. It is directed over the target's head before raining down on them. 110% Water INT DMG each turn. Lasts 3 Turns. Chance of Wet each turn. Range: 4 Cells.

+Aeris: "Why does this name look familiar?" The user launches a blast of slicing winds at the target, encasing them in the harmful magic and shredding their body. 140% Wind INT DMG. 3 hits. Range: 3 Cells.

+Chasmatias: "I have absolutely no idea what I'm doing." A great quake cracks the earth around the user, breaking the ground underneath the enemies nearby. 120% Earth INT DMG. Chance of Immobilize. Range: All Enemies Within 3 Cells of the User.

+Fulgur: "Okay, maybe I do." With a single word, lightning sparks out like a chain, striking the nearest enemy before lashing out toward any other enemy near the first one. 90% Lightning INT DMG. Chance of Paralyze. Range: Nearest targetable enemy. Also hits all enemies within 3 cells of the target.

R-Ability: Reroute - When targeted by a ranged INT based skill, it is absorbed into the character's book and returned as 100% INT DMG with an equal amount of hits as the skill.

S-Ability: Protection - Not everybody likes to get hurt. DEF/SPR is passively increased by 20%.

D-Ability: Blah, Blah, Blah - "Okay, fuck this, let's get to the damn good stuff. . . . Oooooo, what's thi-? Aw, crap." There's a reason people level up and then learn spells. When you can't control something, it always has to go BOOM. Range: All Enemies. 100% Piercing INT DMG.

Stats:

HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:

Skill Points: 0


Last edited by Xenosaga on Fri Aug 31, 2012 7:27 am; edited 5 times in total

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Re: Crystal Realm Residents

Post by Xenosaga on Fri Apr 06, 2012 5:59 pm

Name: Evelyn
Age: Appears to be in her 20's.
Gender: Female
Appearance:
Spoiler:
Please do not use this image without asking, it was drawn by my cousin so I would appreciate it if you asked for permission first.

Level: 1
Next Level: 0/10

Profession: Woodland Pixie - Woodland Pixies live in large forests and most can be found in the deepest parts. They are mischievous by nature and live as long as their homes do. [No Armor] [Nature's Blessing] [Float] [Resist Earth] [Resist Wind] [Weak Fire]

*Nature's Blessing: This character is affected by the field. If in a place filled with greenery, DEF/SPR is increased by 50% and character gains Continuous Regen that cannot be dispelled.

Weapon: Lovely Wreath - A beautifully crafted wreath consisting of flowers and leaves, it looks quite delicate and a terrible waste to leave in the back of one's closet.
Accessory: Tangled Vines - Thorny vines slither up Evelyn's thighs and up her arms, roses and other flowers blooming along its path. Cannot be unequipped. Increases ATK/DEF/INT/SPR by 1. Upgradable every 5 levels.

A-Ability: Pixie Magic

+Pixie Dust: Blasts an enemy with a handful of pixie dust. The closer the enemy, the greater chance of the enemy being affected by the dust which confuses the mind. 70% INT DMG. Range: 3 Cells. Chance of Confusion. [Base: 50%; -1 Cell = +10%]

+Blastfire: Adds an explosive effect to the user's attacks, allowing them to knockback their target and keep them from getting close. Adds Knockback to basic attacks. Lasts 3 Turns. Range: Self. 2 Cell Knockback Effect.

R-Ability: Essence Theft - With every basic attack, Evelyn drains 5% of the target's Max MP. Does not stack with number of hits, only number of basic attacks.

S-Ability: Pixie Barrier - Upon reaching critical health, Evelyn gains a shield that absorbs twice her HP in damage.

D-Ability: Wrath of the Forest - 100% Earth INT DMG to all Enemies.

Stats:

HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:

Skill Points: 0

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Re: Crystal Realm Residents

Post by Xenosaga on Fri Jun 15, 2012 8:05 pm

Name: Raven
Age: Over 400
Gender: Male
Appearance:
Spoiler:

Level:
Next Level:

Profession: Demon => Hell's Commander => Devil Overseer => Son of Sin

Weapon: White Gloves - Clean, fresh white gloves that are easily stained. They looked like they came right out of the wash.
Armor: Black Tuxedo - Clean and stylish with long coattails that trail down the back, anyone would look spiffy in a suit like this.
Accessory: Emerald Brooch - A faintly glowing green brooch that is set at the neck of wearer. It's nothing more than decoration. Increases DEF by 1.

A-Ability: Demon Arts

+Hell Pyre: Calling upon the flames of Hell, a blaze of fire blasts the target and burns even the surrounding area. 110% Fire INT DMG. Chance of Burn to main target. Range: 4 Cells. Adjacent Enemies take 80% Fire INT DMG.

+Nightmare Haze: A dark curling mist emits from his hand before he sends it trailing toward his target. It curls around the target's head, sneaking into any opening it can find and travels up into the brain to seep into it. 30% Piercing INT DMG. Damage persists for 3 turns. Range: 4 Cells.

+Black Taint: Lobes a black orb with a green liquid inside at the target, rupturing on impact and covering the target in an acidic green goo. It would be terrible if some of it got into the target's mouth as well. 130% INT DMG. Chance of Poison. Chance of Severe Poison. Range: 3 Cells.

+Dark Flare: Black fire gathers in the sky and upon reaching its maximum mass, bursts apart, raining stone flames down upon the enemies. 180% Fire INT DMG. Range: All Enemies. Chance of Severe Burn.

R-Ability: Flames of Hell - When attacked, Raven will retaliate with a blaze of fire, burning all those that harm him. Has a 50% chance of burning any enemy attacking Raven.

S-Ability: Black Air - Raven is constantly surrounded by a black mist that is barely visible to the naked human eye. It plagues all those who enter into it except for those he chooses to spare. Decreases the DEF/SPR of all Enemies within 3 Cells of Raven by 20%.

D-Ability: Demonic Rage - 50% Piercing ATK DMG, 2 hits. 50% INT DMG, 2 hits. Range: 3 Cells.

Stats:

HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:

Skill Points: 0

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Re: Crystal Realm Residents

Post by Xenosaga on Sat Nov 10, 2012 9:12 pm

Name: Lillian Guardia
Gender: Female
Age: 17
Level: 1
Progress: 0/10
Appearance:
Spoiler:
With dark brown eyes and hair the color of hot chocolate, Lillian is just another human face in the crowd. She doesn't stand out with her ponytail, which hangs over her right shoulder to lie on her breast, and peach skin. A pair of blue studded earrings pierce her ears, the material molded into the shape of twin stars. She wears a plain white blouse under a tan colored, knitted sweater and a thin silver chain rests around her neck. Her skirt is a dark blue, almost black, which reaches her knees, and her socks are white and reach halfway to her knees. Her dress shoes are a common black with half an inch thick soles. Encircling her right pinky finger is a slim gold band with stars engraved along its outer ring and hanging from her left wrist is a charm bracelet holding all the planets in the solar system.

Profession: Star Child - Heed their call, listener, and be granted the powers of the celestial sky. Thy life now rests amongst the stars. [Basic Attack: INT-Based] [Star Affinity I]

*Star Affinity I: When under the light of the stars, Lillian gains a 20% boost in Fnt. The stars must be bright enough to shine down on Lillian for this to activate.

Weapon: Star Rod - A basic short rod with a blue wooden handle and a yellow star shaped objected attached to the tip. [Increases INT by 1] [Range: 3 Cells]
Armor: Light Robe - Though not very durable, it is comfortable and easy to move in. [Increases DEF by 1]
Accessory: Crescent Tiara - A golden tiara, it is thin and rests upon the head. Etched into the center is the shape of a crescent moon resting on its back. [Increases SPR by 1]

A-Ability: Starcall

+Starfall: Call upon the stars to fall from the sky and strike the enemies down, reducing their protection against similar attacks. 70% INT Damage. Lowers Targets' SPR by 10%. 3 Stack Limit. Range: 3 Cell Radius. Element: Neutral.

+Astral Blessing: Blesses the target with the power of the stars, restoring their health and granting them protection from further attacks. 130% INT Healing. Increases DEF by 10%. Range: 3 Cells. Element: Neutral.

+Infuse: Empowers the weakened so they may fight strongly once more. Restores the target's MP by 50% of caster's INT. Range: 3 Cells.

+Star Binding: Orbs of light flicker into existence, all of them connected by thin strands of yellow light. They wrap around the target, locking them in place. Inflicts Seal. Range: 4 Cells. If the target is afflicted with Star Mark, they will take continuous damage equal to 110% of the user's INT regardless if the target is sealed.

R-Ability: Celestial Body - As a child of the stars, Lillian is granted a dormant protection that awakens the moment danger is sensed. When Lillian is attacked via physical damage, her DEF will increase by 10%. When she is attacked via magic, her SPR will be increased by 10%. Three Stack Limit.

S-Ability: Starlight - Each time Lillian uses one of her skills, a small shining star is created that floats around her body. When Lillian attacks with a basic attack, she uses the stars she's created to act as extra basic hits. Max: 2.

D-Ability: Star Break - Lillian jumps back and begins to call forth the star's powers, gathering it into a giant orb of light above her head. It then changes shape, turning into a giant lance. She unleashes it on her target, destroying any sort of magic which would otherwise prevent damage. Shatters all protective shields on Target. 200% Piercing INT Damage. Range: 5 Cells.

Stats:
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:

Skill Points: 0


Last edited by Xenosaga on Sat Feb 23, 2013 2:39 pm; edited 2 times in total

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Re: Crystal Realm Residents

Post by Xenosaga on Sat Nov 17, 2012 12:01 pm

Name: Xenosaga "Tsun-Tsun"
Age: 19
Gender: Female
Appearance:
Spoiler:
Long black hair and dull onyx eyes hidden behind a pair of purple framed glasses, Xeno looks like your average girl of Chinese descent. Reaching a height of almost 5'4", it doesn't look like she'll be growing any taller. Her outfit doesn't consist of much, usually shirt, a sweater, a pair of jeans, some socks and a pair of sneakers. And of course there is a bra under all that, what kind of girl wouldn't wear one? Unless you're flat. Really flat.

Level: 1
Next Level: 0/10

Profession: Assailant - 'Don't like it then hit it' is an assailant's motto. Quick and agile, they'll smack you round the head and are gone before you know it. [Blend] [Dual Wield]

*Blend: It's actually pretty easy to make yourself part of your surroundings. Evasion is increased by 10%.
*Dual Wield: User is capable of wielding two weapons at once.

Weapon: Rusty Dagger - An old dagger covered in rust, it can barely cut anything but you still don't want to be hit by it. [Increases ATK by 1]
Weapon: Rusty Dagger - An old dagger covered in rust, it can barely cut anything but you still don't want to be hit by it. [Increases ATK by 1]
Armor: Leather Vest - Made of sleek brown leather, it's used as protection against physical attacks. [Increases DEF by 1]
Accessory: Bangle - A cheap accessory with faded colors, it is, nonetheless, useful in providing some support. [Increases SPR by 1]

A-Ability: Swift Killing

+Sneak: Quickly and quietly, the user makes their way towards the enemy camp unnoticed. Bestows Invisible. Range: Self.

+Swift Attack: Rushing forward, the user cuts into the target once, twice, three times and is back in place before the target even realizes. 110% ATK DMG. 3 hits. Range: 2 Cells. High Chance of Critical.

+Shallow Cuts: With blades in hands, the user etches into the target several cuts that are weak in damage but with lasting effects. 60% ATK DMG. 4 hits. Range: Adjacent. Increases target's susceptibility to status ailments by 25%.

+Dagger Toss: The user throws a single dagger at the target. If hit, the target is inflicted with [Stabbed]. 80% ATK DMG. Stackable. Range: Straight Line; First Enemy. When the user strikes with a basic attack, the number of hits is increased for each dagger upon the target. Status is removed after attack.

R-Ability: Ambush - With the element of surprise, the user is capable of dishing out more damage than usual. When Invisible is dispelled, the user gains a 20% increase in Critical Hit Rate and Critical Hit Damage. Lasts indefinitely but cannot be stacked.

S-Ability: Hidden Blades - Don't think the ones being held are the only weapons there. The user has multiple daggers stuffed under their clothing and won't hesitate to use them. Increases the user's number of normal attacks by 1.

Hidden - Out of sight, out of mind. User begins the battle with the Invisible status. Lasts for 3 Turns or until dispelled.

D-Ability: Merciless Stabbing - Blades whirling, the user unleashes an endless assault upon the target, stabbing and stabbing until the user tires of it all. And if the target so much as twitches, the stabbing just begins all over again. 200% Piercing ATK DMG. Chance of Bleeding. Range: Adjacent.

Stats:
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:

Skill Points: 0


Last edited by Xenosaga on Mon Apr 29, 2013 8:05 pm; edited 4 times in total

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Re: Crystal Realm Residents

Post by Xenosaga on Mon Nov 26, 2012 7:41 pm

Name: Lucifer "Lucy" Cross
Age: 20
Gender: Male
Appearance:
Spoiler:
Dark is the only way to describe this man. His eyes like the endless Abyss and his medium length hair like darkness itself. His pale skin, which is covered as much as possible, only serves to enhance the darkness that seems to lurk within his very being. Bangs hang around his face and a slender fuchsia crystal hangs from his right ear by a thin strand of gold. He wears a comfortable blue jacket with a hoodie over a black shirt and a pair of baggy black pants. He also wears black shoes and has a black scarf wrapped around his neck. One end hangs against his back and the other hangs against his front. Marking his face are two bold black lines, one on each each. They lie about two inches below his eyes and are shaped as two obtuse triangles, the edge with the greatest angle pointing downward. He wears a thin purple ring around his right thumb with the words 'Blessed Being' etched into it.

Level: 1
Next Level: 0/10

Profession: Apprentice - Magic isn't as easy to learn as some people think it is. For some, it takes time. For others, the magic comes to them. But all have to start at the most basic level. [Basic Attack: INT-based]

Weapon: Silver Band - A slim silver ring that rests around the right middle finger, it is slowly losing its color. [Increases INT by 1] [Range: 4 Cells]
Armor: Blue Jacket - A comfortable article of clothing, it comes with a hoodie. [Increases DEF and SPR by 1]
Accessory: Black Threaded Scarf - Handmade and long enough to be wrapped around the wearer's neck twice, some like to leave the ends hanging from the front and the back. [Increases DEF by 1]

A-Ability: Support Spells

+Agni's Fire: Let the fire from within blaze. Imaginary flames gather and engulf the target, burning trails through the body. Bestows Bravery. Range: 4 Cells.

+Zephyr's Wind: Let the winds blow and guide you. A gust of wind swirls around the target and disperses, leaving only a gentle, lingering breeze. Grants Target an extra Act Turn. Last 5 Turns. Range: 4 Cells.

+Matthew's Wisdom: Knowledge is power. A glowing ring appears above the target's head and enhances their thought process. Bestows Faith. Range: 4 Cells.

+Luna's Light: There is always a light at the end of the tunnel. A sparkling orb of light appears beside the target and guides their attacks to strike down their adversary. Bestows Sure Hit. Range: 4 Cells.

+Gaia's Life: Everything is born from the land. The earth glows with a loving warmth and reinvigorates their child. Bestows Regen. Range: 4 Cells.

R-Ability: Helping Hand - When the user casts a non-damaging skill, the user can cast another non-damaging skill for 50% of its original cost.

S-Ability: Conserve - The costs of the user's non-damaging skills are decreased by 50%.

D-Ability: Into the Abyss - "Do not. Call me. Lucy. I will send you, into the Abyss." 100% Piercing Dark INT DMG. Range: All Enemies. Chance of Oblivion.

Stats:
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:

Skill Points: 0


Last edited by Xenosaga on Sun Dec 02, 2012 1:52 pm; edited 1 time in total

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Re: Crystal Realm Residents

Post by Xenosaga on Fri Nov 30, 2012 4:56 pm

Name: Richard Carren
Age: 23
Gender: Male
Appearance:
Spoiler:
Richard was born with dark hair, the hue close to an indigo color. He has never bothered to cut it, causing it to lengthen, and keeps it held together in a low ponytail to keep it out of the way. His eyes are a misty grey and he wears a pair of silver rimmed glasses. His skin is pale white due to spending almost his entire lifetime holed up inside, reading and writing books. He keeps a silver pocket watch hanging from his side by a silver chain at all times, despite the fact it was no longer working. Also around his waist is a brown belt with a bag to keep his book in strapped to it.

Level: 1
Next Level: 0/10

Profession: Bookworm - The holder of this profession has somehow figured out how to make things happen just by reading a book. [Imprint]

*Imprint: Duration of all effects inflicted by this user is increased by 1.

Weapon: Worn Book - A book that has obviously been read many times over, judging by its fraying pages. [Increases INT by 1]
Armor: Heavy Cloak - It's thick, it's heavy and it's the perfect thing to wear on a cold winter night. [Increases DEF and SPR by 1]
Accessory: Silver Pocket Watch - It's broken but what really matters is the sentimental value. [Increases MP by 5]

A-Ability: Words of Power

+Analysis: A record of the target's data appears above their head, revealing their weaknesses, resistances and other interesting notes. Libra Effect. Range: 5 Cells.

+Whirl of Words: The target is surrounded by letters and they then begin to assault the being. 100% INT DMG. Lasts 3 Turns. Range: 5 Cells.

+Venifirous: Engulfs the target in a sickly green cloud of miasma. Inflicts Poison. Range: 5 Cells.

+Signum: Binds the target with a chain of words that encircles the body in three separate rings and locks it in place. Inflicts Seal. Range: 5 Cells.

+Somnus: Sinks the target in a foggy haze, leaving behind soft whispers of a lullaby. Inflicts Sleep. Range: 5 Cells.

+Bardus: Covers the target in a thick white cloud. In it, time seems to come to a crawl and every movement made becomes sluggish. Inflicts Slow. Range: 5 Cells.

+Macero: Compresses the target, shrinking them in size until they are no bigger than a thumb. Inflicts Shrink. Range: 5 Cells.

+Silentium: Gags the target and imprints a seal upon their skin, effectively cutting them off from their magical power. Inflicts Silence. Range: 5 Cells.

R-Ability: Reread - When using the same spell the next turn, the mana cost of the spell is reduced by 75%.

S-Ability: Reader - The user can easily get through a number of books in a day. Doubles Max MP. Is applied after bonuses.

D-Ability: The End - 100% Piercing INT DMG. Range: All Enemies. Chance of Oblivion.

Stats:
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:

Skill Points: 0

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Re: Crystal Realm Residents

Post by Xenosaga on Sun May 05, 2013 10:02 pm

Name: Lucian Baria
Age: 19
Gender: Male
Level: 1
Next Level: 0/10
Appearance:
Spoiler:
Handsome and suave, Lucian stands at a good six feet and seven inches tall. He weighs a possible one hundred-sixty pounds with clearly defined muscles that are usually hidden by his strangely baggy clothing. He wears a white shirt and a green bandana around his neck. A single silver stud piercing adorns his right earlobe and the right side of his temple has a vine-like tattoo that runs down to the base of his chin. He also has a small ball piercing at the end of his right eyebrow. Lucian wears a pair of dark blue jeans that are a size too small and a silver chain hangs along the left side of his hip. Blue and white sneakers are worn over white socks, rings adorn his left middle finger and thumb. Lucian's hair is short and black with blue highlights and his eyes are an emerald green.

Profession: Earth's Child - With a greater connection to the earth than most humans, Earth Children gain the ability to call forth the powers of Mother Nature. [Earth Affinity I]

*Earth's Affinity I: May Mother Nature bless you with her protection. Grants permanent Protect status while on fertile land.

Weapon: Wooden Shield - A small, wooden shield. [Increases DEF by 1] [Block +10%]
Armor: Aura Ring - A small band embedded with a worn stone, it emits a weak aura. [Increases SPR by 1]
Accessory: Green Bandana - A green bandana, wear it on your head or around your neck. [Increases DEF by 1]

A-Ability: Earth's Guidance

+Earthen Shield: Calling on the guidance of the earth, a protective barrier is created, invisible to the naked eye. It provides an extra set of defenses against the physical elements of an enemy's attack. Increases DEF by 20%. Range: Self.

+Boulder Smash: A large boulder is formed before being thrown at the enemy, crashing down on their skull. 130% ATK DMG. Earth Element. Chance of Addle. Range: 3 Cells.

R-Ability: Stone Shards - Upon being attacked, Lucian will deal 70% Piercing Earth ATK DMG to all surrounding enemies.

S-Ability: Aura of the Land - Grants the Ally Party a boost of 10% in their DEF stat.

D-Ability: Gaia's Fist - 150% Piercing ATK DMG. Range: Adjacent Enemies. After 2 Turns, all enemies takes 50% Piercing Earth ATK DMG.

Stats:
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:

Skill Points: 0

Xenosaga
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Re: Crystal Realm Residents

Post by Xenosaga on Mon May 06, 2013 8:23 pm

Name: Ayano, Mikaga
Age: 19
Gender: Male
Appearance:
Spoiler:
Blond and blue eyed, this is your typical knightly character. Minus the twin tails that trailed down his chest, stopping just past his breast, which gave him a softer, more feminine appearance and the eternal spiral of guilt in his eyes. It was hard to look into them without the gazer feeling guilty as well. He stands at a height of six feet and five inches. His skin is peach white with not a hint of a tan and his lips are a flush red and plump. He has long eyelashes and a set of sapphire studded earrings on each earlobe. A white military uniform hugs his slim figure with a white lily pinned above his heart. A blue robe is worn over all this, the hem settling itself right at his ankles when it's not swaying because of some invisible wind. He wears a pair of untarnished white platform boots with two inch high soles.

Level: 1
Next Level: 0/10

Profession: Magic Swordsman - With blade in hand, they do not cleave through their foes with just their physical power but also with their magical prowess. [Weapon Upgrade] [Follow-up]

*Weapon Upgrade: Mikaga will always only have one weapon, the Magic Sword. It can be enhanced by placing spells on it. These spells can be purchased at a local Magic Shop. By enchanting it, the weapon gains special effects and gains a new spell. When enchanting another spell on it, the previous spell will be erased.
*Follow-up: Basic attacks can be linked to a skill for a 10% increased mana cost.

Weapon: Magic Sword - A double edged sword, it has a string of illegible runes carved onto its surfaces. [Increases ATK by 1]
---Enchantment: None.
Armor: Light Clothing - A set of comfortable and light clothing. [Increases DEF by 1]
Accessory: Chain Necklace - A simple silver chain worn around the neck. [Increases SPR by 1]

A-Abillity: Spell Arts

+Blast Pulse: Forms a ball of energy at the palm of the user's hand. The user thrusts it towards an enemy and the condensed sphere explodes, blasting the target with a blinding light. 110% Light ATK DMG. Chance of Blind. Range: Adjacent.

+Fire Wisp: Conjures up a ball of blue fire and launches it at the enemy. The ball of fire burns the target upon impact before hopping away and evaporating. 80% Fire INT DMG. Range: 3 Cells. Chance of Burn.

+Force Wave: The user slams their weapon into the ground and a giant white symbol appears. It flashes a bright light before an invisible force impacts all nearby foes and slams them backwards. 90% ATK DMG. 3 Cell Knockback. Range: All Adjacent Cells.

R-Ability: Spell Strike - When struck, retaliates with an attack that deals 100% ATK DMG and siphons 10% of the damage as health and mana.

S-Ability: Power Boost - Gains ATK equal to 10% INT. Gains INT equal to 10% ATK. Does not stack with each other. Applied before bonuses.

D-Ability: All-Out Assult - 100% Piercing ATK DMG. 100% Piercing INT DMG. Range: Adjacent.

Stats:
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:

Skill Points: 0

Xenosaga
Never Awaken
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Join date : 2009-10-30
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Re: Crystal Realm Residents

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