Tales of Alidaire: The Chase

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Re: Tales of Alidaire: The Chase

Post by Masquerade on Sun Mar 20, 2016 1:45 pm

Ember takes 208 Dmg!

HP: 782/990

Ember takes 24 MP Dmg!

MP: 1251/1275

Ember is Sealed!

Ashes takes 30 Dmg!

HP: 960/990

Ashes is Sealed!

Ashes is in for a terrible time! [Deathfire Chain]

Chapter 03-C: Black Magic Ball

Location: Moraka'el Castle - Grand Ballroom

Objective: Defeat all enemies to remove the Devourer's Blockade!

{ } { } { } { } { } { } { } { } { } { } A
{ } {w} {w} {w} {w} {w} {w} {w} {w} { } B
{ } {w} { } { } { } { } { } { } {w} { } C
{ } {w} { } {2} { } { } {3} { } {w} { } D
{ } {w} { } { } { } { } { } { } {w} { } E
{ } {w} { } { } { } { } { } { } {w} { } F
{ } {w} {K} {E} { } { } { } { } {w} { } G
{ } {w} { } { } {H} { } { } { } {w} { } H
{ } {w} { } { } { } { } { } {A} {w} { } I
{X} {w} { } { } { } { } {A} {M} {w} {w} J
{ } { } { } {1} { } { } { } { } { } { } K
-1---2---3---4---5---6---7---8---9---10


Auza's Doublecast has 1 turn left.

Macha is in Zephyr State for 1 more turn.

Klein's Seal Release has 2 more turns.

Macha's Seal Release has 2 more turns.

Klein's Immunity has 2 more turns.

Macha's Immunity has 2 more turns.

The Party's Expanse has 7 turns left.

Klein's Soul-Eating Blade fades.

Auza's MP Regen has 3 turns left.

Henry's MP Regen has 3 turns left.

Auza's Seal Release has 1 turn left.

Henry's Seal Release has 1 turn left.

Macha's Otherworld Sign has 2 more turns.

Enemy Phase.

Ember is Sealed!

Ashes is Sealed!

{ } { } { } { } { } { } { } { } { } { } A
{ } {w} {w} {w} {w} {w} {w} {w} {w} { } B
{ } {w} { } { } { } { } { } { } {w} { } C
{ } {w} { } {2} { } { } {3} { } {w} { } D
{ } {w} { } { } { } { } { } { } {w} { } E
{ } {w} { } { } { } { } { } { } {w} { } F
{ } {w} {K} {E} { } { } { } { } {w} { } G
{ } {w} { } { } {H} { } { } { } {w} { } H
{ } {w} { } { } { } { } { } {A} {w} { } I
{X} {w} { } { } { } { } {A} {M} {w} {w} J
{ } { } { } {1} { } { } { } { } { } { } K
-1---2---3---4---5---6---7---8---9---10


Ember is Sealed for 2 more turns.

Ashes is Sealed for 2 more turns.

Ashes is afflicted with Deathfire Chain for 2 turns.

Player Phase 6!

Klein (Apprentice Blademaster) *POWER STANCE* *PDO +10%* *CHR +15%* *EXPANSE [6]*
HP: 75/105
MP: 55/55
Atk: 29 ---38
Def: 20
Int: 15
Spr: 15
Move: 3 cells

Henry (Novelist) *HP/SDO +20%* *DMG TAKEN -5%* *EVADE +10%* *EXPANSE [11]* *MP REGEN [5]* *CHR +15%*
HP: 60/60
MP: 34/105
Atk: 3
Def: 20
Int: 32 --- 42
Spr: 20
Move: 3 cells

Vincent (Necromancer) *BOOK*
Spoiler:
HP: 55/55
MP: 90/90
Atk: 11
Def: 9
Int: 23
Spr: 11
Move: 2 cells

Macha (Blademaster) *CHR +65%* *DDO +25%* *EVADE +45%* *BA SURE HIT* *SK HIT RATE +50%* *IMMUNITY* *EXPANSE [8]* *MP COST -50%*
HP: 50/100
MP: 16/80
Atk: 29 --- 38
Def: 18
Int: 8
Spr: 18
Move: 6 cells

Auza (Oblivion Witch) *EVADE +10%* *DOUBLECAST* *EXPANSE [13]* *MP REGEN [6]* *CHR +15%*
HP: 56/70
MP: 69/125
Atk: 3
Def: 15
Int: 24 --- 31
Spr: 25
Move: 2 cells

Vurlin (Devourer Cultist) *KO*

Connor (Devourer Cultist) *KO*

Ember (Black Lantern) *SEALED*
HP: 782/990
MP: 1251/1275
Atk: 10
Def: 19
Int: 32
Spr: 28
Move: 4 cells

Ashes (Black Lantern) *SEALED* *DEATHFIRE CHAIN*
HP: 960/990
MP: 1275/1275
Atk: 10
Def: 19
Int: 32
Spr: 28
Move: 4 cells

{X} - Devourer's Blockade
[No Occupy]
[No Pass]

1 - Dark Tendril
[Attack Count: 2/3]
[Can be destroyed via Light element attack or skill]
[No Occupy]

2 - Dark Tendril
[Attack Count: 2/3]
[Can be destroyed via Light element attack or skill]
[No Occupy]

3 - Dark Tendril
[Attack Count: 1/3]
[Can be destroyed via Light element attack or skill]
[No Occupy]

{w} - Wall
[No Occupy]
[No Pass]


* * *

Klein uses Crimson Edge on Ember!  86 Dmg! CRITICAL!! [Ember evades Burn][Ember's Move is reduced over time][Klein winds up in G5]

MP: 37/55

"Coursing red hot flames, deteriorate!" Klein shouted as a bright red light shone forth from his chest where his heart would be beating, and his blades began to glow with the same energy.  Shouting loudly, he charged the energy rapidly, the air filling with a passionate heat.  The red grew deeper and deeper, and when the energy reached the pinnacle of its charge, Klein directed his blades at the nearby creature and dashed through it leaving a trail of fire in his wake that dissipated almost as quickly as it had been set alight.  A dark energy had been left hovering over the helpless fireball.  It could not move now, but soon the energy would sap away its physical ability to do so, and when it managed to do that...well, there was more to that curse, that was for sure.  It was inspired by a certain witch who had a habit of making things stop moving.  

Klein waits.

* * *

Henry moves to H8.

Henry uses Crisis Calling on Macha! [Bestows Bravery][Bestows Faith]

MP: 18/105

Henry walked calmly across the room to where the women were.  Klein would be okay now that Auza had sealed them effectively.  Their lack of movements and struggling against their bonds was all the confirmation he needed that it had worked.  He smiled as he began writing on his parchment.  "Miss Macha, open yourself up to the power of another world--a hidden power held deep within you, right within your grasp for whenever you need it.  Use it to fight these beasts and many more.  I know you can do it," Henry said cheerily, pen scribbling and scratching away.  Yes, this power so unfamiliar--useful in a great time of need.

* * *

"Oh I believe anything that comes out of your knowledgeable mouth, Henry," Macha replied warmly as she easily embraced this new power that Henry had granted her, and what power it was, at that!

Macha attacks Ashes!  3 hits!  54 Dark Dmg! RESIST! CRITICAL!!  36 Dark Dmg! RESIST!  54 Dark Dmg! RESIST! CRITICAL!! (ATK)

Macha lashed away at the creature next to her.  Her mana was slowly regenerating but she did not have enough to stray away from the simple strokes of her dark blade.  Against any other enemy she would be a great threat, but against these creatures born of shadows, she was not as effective.

Macha waits.


Last edited by Masquerade on Sun May 15, 2016 3:55 pm; edited 1 time in total

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Re: Tales of Alidaire: The Chase

Post by Zerifachias on Sun Mar 20, 2016 2:38 pm

Auza raises her hands and focuses in on her magic, bringing it up to the surface to weigh on her fingers. When the full power of her magic is ready, she snaps her fingers to conjure forth tiny, invisible needles to pierce into the body of the lantern, the spirit sealed within suffering great agony from the raw power of her magic. When her onslaught completes, the witch returns to her previous form, standing still with her arms crossed. There is no need for her to be wary about these creatures, not any longer at least. With them sealed away, they could not possibly act or react.

Her power is far too great to allow such simple things to fight back.

Auza casts two rounds of Magic Needles on Ashes! 59 Int DMG! 14 hits! Chance of Silence!

MP: 39/125

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Re: Tales of Alidaire: The Chase

Post by Masquerade on Sun May 15, 2016 6:59 pm

Ember takes 67 Dmg!

HP: 715/990

Ember's Move is being reduced over time!

Ashes takes 521 Dmg!

HP: 439/990

Ashes evades Silence!

Chapter 03-C: Black Magic Ball

Location: Moraka'el Castle - Grand Ballroom

Objective: Defeat all enemies to remove the Devourer's Blockade!

{ } { } { } { } { } { } { } { } { } { } A
{ } {w} {w} {w} {w} {w} {w} {w} {w} { } B
{ } {w} { } { } { } { } { } { } {w} { } C
{ } {w} { } {2} { } { } {3} { } {w} { } D
{ } {w} { } { } { } { } { } { } {w} { } E
{ } {w} { } { } { } { } { } { } {w} { } F
{ } {w} { } {E} {K} { } { } { } {w} { } G
{ } {w} { } { } { } { } { } {H} {w} { } H
{ } {w} { } { } { } { } { } {A} {w} { } I
{X} {w} { } { } { } { } {A} {M} {w} {w} J
{ } { } { } {1} { } { } { } { } { } { } K
-1---2---3---4---5---6---7---8---9---10


Auza's Doublecast fades.

Macha is in Zephyr State no longer.

Klein's Seal Release has 1 turn left.

Macha's Seal Release has 1 more turn.

Klein's Immunity has 1 more turn.

Macha's Immunity has 1 more turn.

The Party's Expanse has 6 turns left.

Auza's MP Regen has 2 turns left.

Henry's MP Regen has 2 turns left.

Auza's Seal Release fades.

Henry's Seal Release fades.

Macha's Otherworld Sign has 1 turn left.

Macha's Bravery has 2 turns left.

Macha's Faith has 2 turns left.

Enemy Phase.

Ember is Sealed!

Ashes is Sealed!

{ } { } { } { } { } { } { } { } { } { } A
{ } {w} {w} {w} {w} {w} {w} {w} {w} { } B
{ } {w} { } { } { } { } { } { } {w} { } C
{ } {w} { } {2} { } { } {3} { } {w} { } D
{ } {w} { } { } { } { } { } { } {w} { } E
{ } {w} { } { } { } { } { } { } {w} { } F
{ } {w} { } {E} {K} { } { } { } {w} { } G
{ } {w} { } { } { } { } { } {H} {w} { } H
{ } {w} { } { } { } { } { } {A} {w} { } I
{X} {w} { } { } { } { } {A} {M} {w} {w} J
{ } { } { } {1} { } { } { } { } { } { } K
-1---2---3---4---5---6---7---8---9---10


Ember is Sealed for 1 more turn.

Ashes is Sealed for 1 more turn.

Ashes is afflicted with Deathfire Chain for 1 more turn.

Player Phase 7!

Klein (Apprentice Blademaster) *PDO +10%* *CHR +15%* *EXPANSE [6]*
HP: 75/105
MP: 43/55
Atk: 29 ---38
Def: 20
Int: 15
Spr: 15
Move: 3 cells

Henry (Novelist) *HP/SDO +20%* *DMG TAKEN -5%* *EVADE +10%* *EXPANSE [11]* *MP REGEN [5]*
HP: 60/60
MP: 34/105
Atk: 3
Def: 20
Int: 32
Spr: 20
Move: 3 cells

Vincent (Necromancer) *BOOK*
Spoiler:
HP: 55/55
MP: 90/90
Atk: 11
Def: 9
Int: 23
Spr: 11
Move: 2 cells

Macha (Blademaster) *CHR +35%* *DDO +25%* *EVADE +25%* *IMMUNITY* *EXPANSE [8]* *MP COST -50%* *BRAVERY* *FAITH*
HP: 50/100
MP: 24/80
Atk: 29 --- 38 --- 57
Def: 18
Int: 8 --- 12
Spr: 18
Move: 6 cells

Auza (Oblivion Witch) *EVADE +10%* *EXPANSE [13]* *MP REGEN [6]*
HP: 56/70
MP: 58/125
Atk: 3
Def: 15
Int: 24
Spr: 25
Move: 2 cells

Vurlin (Devourer Cultist) *KO*

Connor (Devourer Cultist) *KO*

Ember (Black Lantern) *SEALED* *CRIMSON CURSE*
HP: 715/990
MP: 1251/1275
Atk: 10
Def: 19
Int: 32
Spr: 28
Move: 4 cells --- 3 cells

Ashes (Black Lantern) *SEALED* *DEATHFIRE CHAIN*
HP: 439/990
MP: 1275/1275
Atk: 10
Def: 19
Int: 32
Spr: 28
Move: 4 cells

{X} - Devourer's Blockade
[No Occupy]
[No Pass]

1 - Dark Tendril
[Attack Count: 2/3]
[Can be destroyed via Light element attack or skill]
[No Occupy]

2 - Dark Tendril
[Attack Count: 2/3]
[Can be destroyed via Light element attack or skill]
[No Occupy]

3 - Dark Tendril
[Attack Count: 1/3]
[Can be destroyed via Light element attack or skill]
[No Occupy]

{w} - Wall
[No Occupy]
[No Pass]


* * *

Klein uses Blazing Jet! [BA = Holy][BA and SK Hits +1][Move +4][Evade +25%]

MP: 23/55

Klein's swords burst to life with a brilliant energy, and wings sprouted forth filling the ballroom with radiance. It would be necessary if he were to rid this dark fireball from their presence once and for all. A little extra help wouldn't hurt either. "Hey Henry, mind pumping up with whatever you just gave to Macha?" he called out to the boy. With that extra strength backing him, he might just be able to dispatch this thing on his own seeing as how Auza had the other under control--which seemed to be her specialty.

Klein waits.

* * *

Henry moves to G8.

Henry uses Crisis Calling on Klein! [Bestows Bravery][Bestows Faith]

MP: 18/105

"Most definitely, Mister Klein!" Henry exclaimed back cheerily, happy that Klein was calling on him. He moved a bit closer so his magic would reach, and began to write about the hidden power that Klein surely had inside. "Remember, Mister Klein, search deep within yourself and pull that power out. My magic alone will not bring it to you. If you believe, then you will receive, so to say," he reiterated with a giggle.

* * *

Macha attacks Ashes! 3 hits! 54 Dark Dmg! RESIST! CRITICAL!! 36 Dark Dmg! RESIST! CRITICAL!! 54 Dark Dmg! RESIST! CRITICAL!! (ATK)
---Macha links Bloody Gale! 6 hits! 46 Dmg! 69 Dmg! CRITICAL!! 46 Dmg! 46 Dmg! 46 Dmg! 46 Dmg! (ATK) [Chance of Bleeding]

MP: 17/80

"I think it's about time we wrapped this up for good. We're wasting too much time," Macha said with a seriousness that could not be told from the carefree smile on her face. Her form began to solidify and she was no longer one with the wind which was somewhat of a blessing because it grew tiring trying to keep oneself together in that maelstrom. It was a dangerous ability only able to be executed by masters of the blade, for anyone less trained would lose themselves to the wind or whatever element they were trying to become.

Pushing that thought from her mind, Macha slashed out with a triage of blows towards the fireball in front of her before disappearing in a blistering gale that swirled around the creature with her blade striking out from within the gale. Macha was standing in her spot moments later as if she had never disappeared. Time was ticking.

Macha waits.

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Re: Tales of Alidaire: The Chase

Post by Zerifachias on Sun May 15, 2016 7:18 pm

"I agree with Macha," Auza murmurs, glancing over the remaining two lanterns. This really was so much easier than dealing with them earlier while they were protected. What an annoying skill, and on top of that these things really could take quite a beating. The witch could not imagine having to fight these things without her magic keeping them locked down. While she only recently started focusing more on damage, Auza knew how incredibly valuable her spells really are. If only she were this strong before. After what happened, she locked away that power. It was too frightening to use.

Auza refocuses, snapping her fingers to create more needles to sew the lantern's magic, but more to deal it a significant blow rather than keep it from casting. The chains binding the magical fiend are enough to stop it completely. Hopefully the throne room is not too far off.

Auza casts Magic Needles on Ashes! 46 Int DMG! 7 hits! Chance of Silence!

MP: 46/125

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Re: Tales of Alidaire: The Chase

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