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Gist's Library of Players Empty Gist's Library of Players

Post by Gist Sun Jun 02, 2013 3:37 pm



Last edited by gistofeverything on Fri Jun 28, 2013 11:08 pm; edited 6 times in total (Reason for editing : Adding more to my Library. :3)
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Post by Gist Sun Jun 02, 2013 3:40 pm

001: Thage Ehrenphreis

Name: Thage Ehrenphreis
Gender: Female
Age: 19
Level: 7
Progress: 0/24
Appearance:
Spoiler:

Profession: Arcane Mistress: A witch who masters a strange, ancient magic that isn't always predictable. The one who claims this profession is a beginning mistress of magic.
Weapon: Ancient Tome: A tome that has survived the ages. It its said that the medium used was the blood of a harlot. [+4 INT]
Armor:  Velvet Sundress: An article of clothing that feels so good to wear that one would now want to wear anything underneath. Said to boost confidence. [+3 SPR, +1 DEF]
Accessory: Cat's Eye: A mysterious jewel that brightly glints whn the going gets tough... [+15 MP]

A-Ability: Double-Edged Support

+ Adsorption My gift to you... User chooses an amount of HP that isn't total, takes that as piercing magic damage, and heals target ally for the amount paid. Range: 5 cells. Accuracy: 100%. Use Time: Instant. Element: Arcane. 3 Use Counters.

+ Float: You've always believed... Now you can fly! Target ally(allies) float(s) about 6 inches off the ground, making them able to traverse over any ground-based terrain for 3 turns. Target(s) also gain an emblem with [+2 MVT] for three turns. Range: 3 cells. Splash: 1 adjacent cell. Accuracy: 100% Use Time: Instant. Element: Arcane. 9 MP. As an additional cost to activate this ability, the user gains an emblem with [-1 MVT] for its duration.

+ Berserk: Lose yourself in the madness... Chance of bestowing Berserk on target character for 3 turns. Range: 3 cells. Accuracy: 75% Use Time: Instant. Element: Arcane. 8 MP. As an additional cost to cast this spell, the user's ATK is halved for the duration of the spell.

+ Pain Split: You won't be the only one to suffer. User chooses a target ally that is taking damage. She waggles a finger, and gives a target ally an emblem with [Decoy]. Any basic attack target ally suffers is Arcane in addition to its other elements is redirected back to its originator. Range: 5 cells. Accuracy: 100% Use Time: Instant. Element: Arcane. 14 MP. As an additional cost to cast this spell, the user takes 50% of all damage redirected this way.

+ Rally Wink: I know you can do it~! User chooses an adjacent target ally, and winks at them using an ancient power. If the target is of the opposite gender of the user, they gain an emblem with [+20% ATK] for 2 turns. If the target is of the same gender, the accuracy of the move is halved, and the target gains an emblem with [+2 MVT] for 2 turns. Range: Adjacent. Accuracy: 100% Use Time: Instant. Element: Arcane. 6 MP.

R-Ability: + Synchronize: When attacked, the user may take immediate action afterwards. The action taken must be a Basic Command. This ability can only be activated after the first attack in a round.

S-Ability: + Martyr: User recovers 15% of all damage taken as MP.

X-Ability: + Shattered Heart Forgiveness has no place in my mind. Or my soul. You must die. When the user is at critical HP, and is outnumbered, she may activate this skill. An overwhelming blast of nothingness consumes the area, deadening all sensation. All enemies take 40% of their max HP as piercing Arcane INT damage, no matter their position, and afflicts them with Confusion. Range: All enemies. Accuracy: 100% Use Time: Instant. Element: Arcane. As an additional cost to activate this ability, the user sacrifices all MP and all but 1 HP.

~ Stats ~

Spoiler:


Last edited by gistofeverything on Tue Jun 04, 2013 8:25 pm; edited 1 time in total
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Post by Gist Sun Jun 02, 2013 3:43 pm

002: Laura Gilcrest

Name: Laura Gilcrest
Gender: Female
Age: 20
Level: 7
Progress: 0/24
Appearance:
Spoiler:


Profession: Blossoming Cleric: A glorified healer wanting to become divine. The one who claims this profession is at the beginning of the path of divinity.
Weapon: Wand of Elysion: A wand that is said to be made of a maiden's dreams. Said to increase intellect. [-5% MP cost]
Armor: Spiderweave Silks: Mystic robes said to cling to the wearer like a spider's silk. Said to increase night vision, though no one knows exactly how... [+2 DEF, +2 SPR]
Accessory: Pewter Cross: A cross crafted out of soft metal that gives the wearer a sense of exaltation and confidence. [+10% effectiveness of all Healing Commands]



A-Ability: String of Pearls

+ Pray: Please... help us! The user gets on her knees and begins to pray to her divinity. All Ally characters are healed for 25% of their Maximum HP. Range: -- Use Time: Charge 1 Element: Light 12 MP.

+ Enlighten: So let there be light! The user points her wand at an Ally Character, shoots a burst of light at them, and all abilities are Light in addition to other elements. In addition, they are healed for 5% of their maximum HP. Range: -- Use Time: Instant Element: Light 8 MP.

+ Flash: Cover your eyes! The user unleashes a large bolt of light at an enemy, making them blind and causing insecurity. Target enemy gains an emblem with [-20% ACC] for 2 Turns and has a chance of also acquiring 1 random ailment for the same duration. Range: 3 Cells Accuracy: 100%. Use Time: Instant Element: Light 10 MP.

+ Unexpected Results: Whoops... That wasn't supposed to happen... The user creates a small rift in space, and unleashes an odd, grey orb from her wand. Random Character is afflicted with a random status for 1 turn, not including the turn it was implemented. Accuracy: 100% Range: -- Use Time: Instant Element: Arcane 8 MP.


+ Wall of Light: Burn. The user unleashes her pent-up angst as a wall of hot, solid light at target enemy. This attack deals 150% Light damage to target enemy. Chance of Burn, Blind and Confusion for 1 turn. Accuracy: 100% Range: 5 cells Use Time: Charge 1 Element: Light 12 MP.


R-Ability: + Unbecoming Flail: If damage from any one source would put the user in Critical, the user has a chance of negating all other damage from that phase. All damage negated this way is reflected back to its source (exactly as it was dealt).


S-Ability: + Heaven's Blessing: At the beginning of the Ally Phase, any Ally Character other than the user has a chance of being granted a random status buff or being healed for 10% of their maximum HP/MP (this is not modulated by any equipment).


X-Ability: +Healing Heaven: Please, O Powers that Be! I will give you anything you wish! Just save them! The user makes the ultimate sacrifice, bringing a second wind to her party. Target Ally Character healed of any status ailments, is brought back to full HP/MP, and is granted Reraise 50%/50%. If the target is KO'd, they are brought back to life with 100% HP and MP, but is not granted Reraise. Range: --. Use Time: Instant. Element: Light. As an additional cost to activate this ability, the user sacrifices all HP and all MP. *If the target was KO'd, the user may forsake the additional cost.
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Post by Gist Tue Jun 04, 2013 8:12 pm

003: Dharc Johansen

Name: Dharc Johansen
Gender: Male
Age: 23
Level: 7
Progress 0/24
Appearance:
Spoiler:
Weapon: Lunar Scythe: They say that sometimes it isn't the moon you see in the sky. That's your imminent death. [+3 ATK, +1 INT]
Armor: Rawhide Jacket: The one article of clothing anyone could wear and look a bit creepy. Said to have been stitched with golden fleece. [+10 HP, +1 DEF, +1 SPR]
Accessory: Jet Medallion: While looking into the centerpiece of this medallion, they say one could lose their soul in its depths. [-10% MP Cost for Dark Element Abilities.]
A-Ability: Statustician

+ Swallow Waltz: A dance of flurried sweeps, constantly shifting and changing... Why, it's almost as if birds are singing! The user ferociously swings his weapon at a godlike speed, making chirping sounds vibrate through the air. 30-50% Piercing ATK DMG to target Enemy Unit. Chance of Confusion or Blindness for 2 turns. Range: 2 cells. Splash: 1 adjacent enemy unit, if there is one present. Accuracy: 90%. Use Time: Charge 1. Element: Dark. 9 MP.

+ Juxtaposition: I think I'll put you... here. User chooses any target unit and places them in any space on the current Map. Range: -- Accuracy: -- Use Time: Instant. Element: Arcane. As an additional cost to activate this skill, the user cannot act for one turn after its casting. 5 MP.

+ Temptations: I'll make you mine, slave. User unleashes his unholy charisma against one Enemy Unit. Target becomes mesmerized, and will repeat one target Ally Action during the Enemy Phase against an Enemy Unit for one Enemy Phase. Range: 4 cells. Accuracy: 75%. Use Time: Instant. Element: Dark. 6 MP.

+ Necromancy: Rise, my slave. You shall perform nothing except my every whim. User slices open his left palm, spilling his virgin blood over the soil near him. Target KO'd Enemy Unit is revived with 25% Max HP/MP and is Warped to an Adjacent Cell. The target dies after three turns or if its HP is reduced to 0. Range: Infinite, Adjacent. Use Time: Normal 2. Element: Dark. 12 MP.

+ Ancient Power: Lose yourself in your ancestry. Draw from that untapped power! User gains an emblem with [+50% ATK, +1 MVT, -30% DEF, -30% SPR] for two turns. Range: Self Use Time: Normal. Element: Dark. 10 MP.

R-Ability: + Synchronize: If a Status is inflicted upon the user along with damage, there is a chance that the status is reciprocated to the source of the damage as well for the same duration of time.

S-Ability: + Tactician: If a Status is upon any Unit, the User gains +10% Damage Output against that Unit for as long as the Status holds.

X-Ability: + Clone: The User recites an ancient Dark text and brings about the Rite of Replication. The User then chooses a random Target Unit and replicates it every turn for three turns. These tokens are destroyed three turns after their creation, and are exactly akin to their Original, save for the fact that any Action Command they perform is [Dark] in addition to their other types and abilities. Range: Any Unit. Use Time: Instant, Normal 1. Element: Dark. 10 X-Levels.
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Post by Gist Tue Jun 04, 2013 8:17 pm

004: Alla Marcia

Name: Alla Marcia
Gender: Female
Age: 26
Level: 1
Progress: 0/10
Appearance:
Spoiler:
Weapon: Silver Staff: [i]A staff purely amde of argentum. Said to be blessed by many deities and can boost the user's intelligence.
[+1 INT]
Armor: Linen Skirts: Clothing that smells like a home once known long ago. Said to boost the user's stability. [+1 DEF]
Accessory: Circlet: Just a ring. That's all. [+5 MP]
A-Ability: Light and Dark

+ Cure: Get better, okay? The user sends a wave of emotion at a target ally, healing them for 10% of their max HP.Range: 3 cells. Accuracy: 100% Element: Light.

+ Bloodlet: Time and time again, I see you get sick. Let's get you better! Through a twist of fate, what was meant to be a healing spell goes horribly wrong. The user sends an ethereal blade at a target enemy and lets out their lifeblood. 120% Dark INT damage. Chance of removing all ailments. Range: 3 cells. Accuracy: 90%. Element: Dark

S-Ability: Salvation: Any Light or Dark spells the user casts this turn have a chance of having their MP costs reduced by 25% for the remainder of the Ally Phase.

D-Ability: Broken Schema: The user feels the peril that the party has fallen under. The user then looks inside her very soul to find assistance. The user heals all Ally Units for 40% of their Max HP and grants them an emblem with [Elementstrike]* for five turns.

*Elementstrike: This status makes all attacks and skills endowed unit performs a randomized element in addition to its other types and elements.
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Post by Gist Fri Jun 28, 2013 11:07 pm

005: Tiffany Lorewhy

Name: Tiffany Lorewhy
Gender: Female
Age: 25
Appearance:
Spoiler:
Level: 1
Progress: 0/10
Profession: Mana Scavenger The one who embodies this profession can begin learning how to reuse spent Mana and knowing how to efficiently recycle spent energy. [Toxemia Residua]
Toxemia Residua: - In addition to MP, Tiffany can use RP, Residue Points, that are applied to the same skills. Skills that target MP also affect RP at no cost to the skill's originator. Stat points allocated to MP also increase RP capacity by the same amount. Recoil: 25% Current HP. When RP is used to cast a skill, the User is granted a Toxemia counter and after 5 is attained, the User is damaged for 50% Max HP removing all Toxemia Counters.
Weapon: Orb of Quartz - A seemingly ordinary crystal ball. Who knows what energies it holds? [Basic Attack: Int based, Range 2][+1 INT]
Armor: Flimsy Skirt - A drape of cloth that doesn't really protect anything. [+1 SPR]
Accessory: Satin Sash - A piece of fabric tied tightly to accentuate a slim waistline. [+5 MP]
A-Ability: Ally Support
+ Healing Light: A cold light that passes over an injured body, repairing any wounds it finds. 100% INT healing. Range: 3 cells. Element: Light. MP: 6. RP: 9.
+ Benevolence: A gesture of goodwill granting confidence to allies. Grants either Protect or Shell to target ally. Range: 3 cells. Element: Light. MP: 14. RP: 21.
R-Ability: + Frenetic Conversion: If directly damaged, 10% of current RP is converted to MP.
S-Ability: + Constant Recycle: The user gains 25% of all MP paid by any Unit within a range of 3 cells as RP. 
E-Trigger: + Clean Conversion: The user converts all current RP into MP and gains an emblem with [-10% MP Cost] for two turns.
D-Ability: + Higher Process: The user sees into the Manastream, learning what there is to know about energy as a being. Grants the party [Half MP Cost] and [Haste] for 3 turns. During this time, any Recoil Damage that would be received from using RP becomes zero. All Toxemia is relieved from the user.

~Stats~
HP: 15/15
MP: 25/25 [+5 Satin Sash]
RP: 0/25
AP: 0/10
Atk: 1
Def: 3
Int: 4 [+1 Orb of Quartz]
Spr: 3 [+1 Flimsy Skirt]
Evade 2%
Movement: 2 cells [Mana Scavenger Profession +0][/b]


((May be tweaked as I poke the mechanics of RP. I eventually want to be able to have this as a widespread mechanic in my systems, but the journey of 1000 miles begins with a single step.
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Post by Gist Thu Oct 24, 2013 11:45 pm

Name: Velma Shaw
Gender: Female
Age: 24
Level: 1
Progress: 0/10
Appearance:
Spoiler:

Profession: Desperate Protector: The one who claims this Profession has had to watch her closest relations perish before her eyes, and she is ready to.viciously guard what is left... [Basic Attack: Corporeal] [Silent Adaptor] [Return Postage]

[size=x-small]*Silent Adaptor: Velma can always activate the Free Act Command: Paradigm Shift, free of any MP cost.
*Return Postage: Whenever Velma takes direct damage, she is granted a proportional amount of Charge Counters (3 HP = 1 CC = 2 MP). Charge Counters are used to cast upgraded versions of selected skills.[/size]

--- + Paradigm Shift - Velma focuses her inner self and refocuses different parts of his body to change the way he attacks. ATK/INT and DEF/SPR are switched. All instances of "ATK" in any Skill are replaced with INT. The inverse is true upon another activation. 0 MP.

Weapon: Rusted Sword: Glorified knife.
Armor: Chiffon Skirt: Flimsy skirt meant to show more than hide.
Accessory: Ornate Ring: Gold ring presenting a fleur-de-lis. Does it mean anything? [+5 HP]

A-Ability: Damage Magnet

+ Provoke: The user distracts the enemies from harming her allies. Increases Atk and Def by 10%. Bestows Center of Attention. 3 Turn Duration. Range: Self. Element: Neutral. 6 MP

~Upgrade: Charge The above bonus is tripled for double the duration. 12 CC.

+ Vendetta: The user permits herself to be lost in rage and raves on her enemies. Returns all direct damage while under Center of Attention to a target Enemy Unit. The damage is spread out over three separate hits. 3 Hits. ?% Atk Damage. Accuracy: 100%. Range: 3 Cells. Element: Neutral. 8 MP.

~Upgrade: Charge The skill above is copied for no additional MP cost. The user may choose new targets for the copy. 4 CC.


R-Ability: None
S-Ability:  Sign in Blood: The user may pay an amount of HP that is not total to receive an appropriate amount of Charge Counters. This is treated as Direct Damage.
D-Ability: Aura Sphere: The user unleashes her primal protective instinct. An explosion of energy covers the area, leaving the ally party feeling safe and serene. Grants the Ally Party Invincibility for the duration of the next Enemy Phase. Bestows Covering on the User and Covered on all ally units for three turns. 10 DD.    

~ Stats ~

HP: 25 (+5 from Ornate Ring)
MP: 15
DD: 0/10
Atk: 4 (+1 from Rusted Sword)
Def: 3 (+0 from Chiffon Skirt)
Int: 1  (+0 from Rusted Sword)
Spr: 2 (+1 from Chiffon Skirt)
Evasion: 3%
Movement: 2 cells (+1 from Desperate Protector)

Skill Points: 0
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Post by Gist Mon May 12, 2014 10:25 pm

Name: Simon Chorus
Gender: Male
Age: 19

Appearance:

Profession: Rising Chemist - The one who claims this Profession knows how to meddle with the physical forms of objects and can use them to their advantage. [BA: Magickal, Range: 3 Cells] [Scavenger]

*Scavenger - When Simon enters the battlefield, he has a chance of finding up to three (3) Materials which are immediately put into the Party Inventory if found. Every turn after that, if Simon does not execute an A-Skill, he has a chance of finding a Material every turn.

Weapon: Empty Syringes - Needled phials that are meant for healing rather than pain, though they can administer both equally well. (+1 INT)
Armor: Gauze - A bandage worn on the outside to keep one healed on the inside. (+1 SPR)
Accessory: Silver Button - A single button crafted by a person faintly remembered from long, long ago. (+5 HP)

A-Ability: Innovation

- + Mindless Concotion: Throwing things together without a care in the world, there are not too many things that can be correctly produced without the loss of hairs or lives. Combines Grade D or F Materials in order to produce various items or effects. If a new Recipe is discovered and the current Lexicon is full, a current Recipe must be forgotten in order to make room for the new one. Range: Variable.  Element: Variable.  LP Variable.

--- Recipe Slot 1

--- Recipe Slot 2

--- Recipe Slot 3

--- Recipe Slot 4

--- Recipe Slot 5

--- Recipe Slot 6

R-Ability: None yet.

S-Ability: Path of Least Resistance - Items created through Alchemy have their universal cost reduced by 25% if the skill has been cast at least once during the current Battle. If a Material has been used at least once during a battle, its Grade is increased by one Rank.

D-Ability: Utter Failure - The Ally Party becomes immune to all status ailments for three turns. This also applies to guaranteed chances. If the Party would take more than 50% Max HP Damage combined in a turn during this safeguard, that damage would be ignored. All Materials are consumed as an additional cost, at least 3 of which must be at least Grade C. No Damage. Range: All Allies.

Stats:

HP: 20 (+5 from Silver Button)
LP: 20
DD: 0/10
Atk: 1
Def: 2
Int: 4 (+1 from Empty Syringes)
Spr: 3 (+1 from Gauze)
Evade: 1%
Move: 2 cells (+0 from Rising Chemist)
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Post by Gist Sun Sep 14, 2014 10:05 pm

Name: Gist
Gender: Female
Age: 18 (November 20)
Level: 1
Progress: 0/12
Appearance:
Spoiler:

Profession: Timid Lifeguard - The one who claims this profession does not speak very much, and has a quiet voice. Their demeanor always seems to be more introverted than most, but no one knows why. [Outspoken Intentions] [Equip: Staves, Books, Polearms] [INT BA]
*Outspoken Intentions: The User has 15% increased Healing Output towards all Allied Units except herself.
Job Progression: Timid Lifeguard - ????

Weapon: Gnarled Rod - A dark, gnarled wood carved into a long staff. When held, there is a certain thrum that courses through the body of the holder, almost as if it were charged. [BA Range: 2]
Armor: Small T-shirt - A printed t-shirt that is comfortable to wear. Nothing more.
Accessory: Studded Belt - A leather belt that has metallic studs stuck all through the surface. Makes the user feel tough, in a way. [+5 MP]

A-Ability: Dedicated Support

+ Safeguard - Makes sure that the weak parts are covered. Grants a Paling to an ally that is not the User that shields for 5 + 10% ATK Damage. The Paling lasts for 3 Turns or until broken. The Target gains 2 HP per turn while the Paling is active. Range: 3 Cells. Element: Light. ? MP.

+ Vigor - Bring them back from harm. Heals target Allied Unit other than the User for 120% INT. The target's next action has 10% increased effectiveness. Range: 4 Cells. Element: Light. ? MP.

R-Ability: Locked.

B-Ability: Locked.

S-Ability: True Calling - A-Skills that do not deal damage have their MP costs reduced by 20%.

D-Ability: The Best Intentions - Heals 50% Max HP and MP of all Allied Units other than the user. Prevents all Status Ailments for 1 Turn. 0 MP.
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