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Night and Shadows

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Silver
Kurio
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Post by Greycat Sat May 15, 2010 3:46 pm

Since one side was filled in Karn, I post the update a bit early. Battle away~
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Post by Greycat Tue May 18, 2010 9:03 pm

Silver, I need you in both Karn and Life.
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Post by Greycat Thu May 20, 2010 7:37 pm

Karn and Life updated.
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Post by Masquerade Thu May 20, 2010 7:42 pm

I think you made those freakin' birds a bit OP'd for lv. 1....honestly.
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Post by Greycat Thu May 20, 2010 7:46 pm

... Maybe. I don't think we'll die though... I hope. I figured five players could handle them, but Silver won't post. But they are attacking Kaja next turn though, so there is hope for us yet.
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Post by Greycat Sun May 23, 2010 6:11 pm

Life updated
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Post by Greycat Wed Jun 16, 2010 6:29 pm

New enemy profiles for life are up and I need Silver in Karn.
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Post by Masquerade Thu Jun 17, 2010 11:12 pm

I need some MP costs for some more of Altima's future moves:

+Elapsed Melody: A dark tune from the planet's past emanates throughout the air while streams of darkness surge through the air, dancing to the haunting melody while slowly taking over the minds of the enemies. 130% INT Dmg. Range: All enemies. Chance of Addle. ?? MP.

---Oblivion Dance: Captivated by the most tantalizing of songs, the enemies start to dance a dance that has only been danced in the earliest eons of the history of humanity; it is a dance condemned to the realm of the forgotten, and the enemies are forced to perform this dance as they themselves head mindlessly into the Void. Causes all enemies with the Addled status to succumb to the Oblivion status. Range: All enemies. ?? MP.

+Martyrs of the Void: The spirits of those lost to the Void rise up and assault the target, their jealously of the remembered and the living released in the form of a violent explosion that could rend the very skin from the target's body. 150% Int Dmg. Range: 4 cells. Damage output increases by 10% for each unit that has Addled or Oblivion status. ?? MP.


Oh, and I hope you are all seeing why you shouldn't fuck around with Altima~~ <3
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Post by Greycat Fri Jun 18, 2010 8:04 am

Masquerade wrote:I need some MP costs for some more of Altima's future moves:

+Elapsed Melody: A dark tune from the planet's past emanates throughout the air while streams of darkness surge through the air, dancing to the haunting melody while slowly taking over the minds of the enemies. 130% INT Dmg. Range: All enemies. Chance of Addle. 20 MP.

---Oblivion Dance: Captivated by the most tantalizing of songs, the enemies start to dance a dance that has only been danced in the earliest eons of the history of humanity; it is a dance condemned to the realm of the forgotten, and the enemies are forced to perform this dance as they themselves head mindlessly into the Void. Causes all enemies with the Addled status to succumb to the Oblivion status. Range: All enemies. 10 MP.

+Martyrs of the Void: The spirits of those lost to the Void rise up and assault the target, their jealously of the remembered and the living released in the form of a violent explosion that could rend the very skin from the target's body. 150% Int Dmg. Range: 4 cells. Damage output increases by 10% for each unit that has Addled or Oblivion status. 11 MP.


Oh, and I hope you are all seeing why you shouldn't fuck around with Altima~~ <3

... Indeed
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Post by Masquerade Fri Jun 18, 2010 10:25 am

Thank you very much, but I have some more moves for her future A-Abilities~~

Void Production:

+Silent Consumption: Summons the power of the Void to eat away at the fringes of the battlefield for several turns. Causes cells at the edge of the battlefield to become Void cells for 5 turns. Range: Set. ?? MP.

+Expel: Blasts the area surrounding the user with Void energy. All cells surrounding the user become Void cells. Range: All surrounding cells. ?? MP.

Undying Aspiration:

+Smite: Smashes the enemy with a ball of divine light. 320% Int Dmg. Range: 4 cells. ?? MP. Light elemental.

+Incinerating Farewell: An ethereal stream of fire surges up from the ground and spirals around the enemy before turning into a column of flame that scorches the enemy's body into ashes after which a slight breeze carries those ashes away. 160% Int Dmg. Range: 3 cells. Chance of Severe Burn. If target becomes Severely Burned, there is a high chance of Oblivion. ?? MP. Fire elemental.

+Reminisce: Calls forth myriad balls of light to batter the enemy knocking it into the air before unleashing a fearsome combo upon it. 140% Int Dmg. Range: 4 cells. 15 hits. ?? MP.

+Holy Circle: Commands balls of light to form a circle around the enemy and resonate causing a fierce explosion. 180% Int Dmg. Range: One enemy. ?? MP. Light elemental.

+Void: Creates a sphere of nothingness mana around the enemy causing their existence to be lost forever. Range: 4 cells. Inflicts Oblivion upon the target. ?? MP.

---Void Clash: Slams two Void spheres together to create a resonance that increases the chances of the enemy being lost forever. 120% Int Dmg. Range: 4 cells. Inflicts Oblivion upon the target. ?? MP.
---Cataclysm: Creates a disaster by accumulating Void energy causing a rift to open in the dimension sucking in everything and literally ripping apart the universe. 360% Int Dmg. Range: All enemies. Inflicts Oblivion upon the target. ?? MP.


Beautiful. Just beautiful~~


Last edited by Masquerade on Tue Jun 22, 2010 1:07 pm; edited 1 time in total
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Post by Shadow Fri Jun 18, 2010 3:09 pm

Altima is just pure win ^^.
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Post by Masquerade Tue Jun 22, 2010 1:05 pm

Awww.... D: Zaneko hasn't done the MP costs for those moves though. v.v
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Post by Greycat Tue Jun 22, 2010 1:17 pm

Sorry. The greatness had me stunned...

Masquerade wrote:Thank you very much, but I have some more moves for her future A-Abilities~~

Void Production:

+Silent Consumption: Summons the power of the Void to eat away at the fringes of the battlefield for several turns. Causes cells at the edge of the battlefield to become Void cells for 5 turns. Range: Set. 16 MP.

+Expel: Blasts the area surrounding the user with Void energy. All cells surrounding the user become Void cells. Range: All surrounding cells. 10 MP.
I take it that Altima will be able to traverse these rather risky cells?

Undying Aspiration:

+Smite: Smashes the enemy with a ball of divine light. 320% Int Dmg. Range: 4 cells. 28 MP. Light elemental.

+Incinerating Farewell: An ethereal stream of fire surges up from the ground and spirals around the enemy before turning into a column of flame that scorches the enemy's body into ashes after which a slight breeze carries those ashes away. 160% Int Dmg. Range: 3 cells. Chance of Severe Burn. If target becomes Severely Burned, there is a high chance (40%) of Oblivion. 18 MP. Fire elemental.

+Reminisce: Calls forth myriad balls of light to batter the enemy knocking it into the air before unleashing a fearsome combo upon it. 140% Int Dmg. Range: 4 cells. 15 hits. 34 MP.

+Holy Circle: Commands balls of light to form a circle around the enemy and resonate causing a fierce explosion. 180% Int Dmg. Range: One enemy. 14 MP. Light elemental.

+Void: Creates a sphere of nothingness mana around the enemy causing their existence to be lost forever. Range: 4 cells. Inflicts Oblivion upon the target. 12 MP.

---Void Clash: Slams two Void spheres together to create a resonance that increases the chances of the enemy being lost forever. 120% Int Dmg. Range: 4 cells. Inflicts Oblivion upon the target. 16 MP.
---Cataclysm: Creates a disaster by accumulating Void energy causing a rift to open in the dimension sucking in everything and literally ripping apart the universe. 360% Int Dmg. Range: All enemies. Inflicts Oblivion upon the target. 48 MP.


Beautiful. Just beautiful~~
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Post by Masquerade Tue Jun 22, 2010 1:52 pm

Thank you, thank you. And yes; Altima will definitely be able to traverse Void cells without any harm falling upon her. :3

EDIT: And Corruption folks, you will be fighting Altima at some point (even though it's supposed to be optional), so this is just a glimpse into your dreadful future~~
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Post by Greycat Tue Jun 22, 2010 1:59 pm

I pity them...

We might need some knock-back attacks in or team to make best use of her voids cells though.
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Post by Kurio Tue Jun 22, 2010 2:11 pm

Chillwhisper will be getting one pretty soon...ara...^^
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Post by Greycat Tue Jun 22, 2010 2:26 pm

Kai too.
Developing moves to compliment comrades is what teamwork is all about/sage
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Post by Greycat Wed Jul 28, 2010 10:10 am

Karn is updated (finally) and Silver needs to post in Life.
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Post by Greycat Sun Sep 19, 2010 6:15 pm

For know, this thread's reformatted for Night and Shadows.
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Post by Masquerade Sun Sep 19, 2010 6:26 pm

Ah, perfect. I am planning on making a friend for you guys for the Presence, but I think I'll use him in an actual role play, too. Sooo, I'll make it this one. [NOTE: And by friend, I mean horrible, most dangerous enemy. >=3]
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Post by Zerifachias Sun Sep 19, 2010 6:27 pm

I also have someone I would like to use for this...

Mind if I send her to you now Zaneko?
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Post by Masquerade Sun Sep 19, 2010 6:30 pm

The friend is a MELEE character, btw!! >< Just so you guys know and we can actually be balanced unlike the Tragedy. ^ ^;;
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Post by Zerifachias Sun Sep 19, 2010 6:38 pm

My character is also melee-based...

But she's also a plant, so it works out.
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Post by Greycat Sun Sep 19, 2010 6:44 pm

Send away.
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Post by Silver Sun Sep 19, 2010 7:50 pm

Aqua is a balance... sorta. I made her more melee based... Think of her like Rayne Masq... not ability wise, but Stat wise....

Edit: Of course I can make a character change, Verity is my back up character, and she is totally 100% Int based.

Edit 2: I decided to go with Verity, we need an all on Int based character. If I go with Aqua, I know I will end up regretting it.
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