Tales of Alidaire: Armageddon Character Profiles

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Tales of Alidaire: Armageddon Character Profiles

Post by Masquerade on Sat Apr 03, 2010 5:15 pm

This will be where you can find your own Character Profiles for easy editing along with other aspects of the game such as Inventory, Enemy Profiles, and records of past battles.

Current Inventory

Herb x6 (Recovers 10 HP upon use)

Potion x1 (Recovers 20 HP upon use)

Mana Shard x5 (Recovers 5 MP upon use)

Antidote x3 (Removes Poison and Severe Poison upon use)

Life Crystal x4 (Revives fallen character with 20% Max HP)

Chest Key x4 (Unlocks treasure chests)

Materials

Angel Feather x2 (The beautiful, white feather that once was attached to an angel's wing)

Time Shard x3 (An interesting shard of a once beautiful round, violet gem)

Decision Shard x0 (Rather intriguing shard of a jewel, black and white mists can be seen intertwining within)

Iron Plate x2 (Scrap metal rent from an automaton)

Mana Core x0 (Common device for keeping an automaton fueled with mana, this one seems to be empty)

Marble Bark x3 (The bark stripped with great effort from a treant composed of marble)

Rusted Sword x0 (Scrapwork sword made of a metal that is in poor condition)

Broken Glasses x1 (Horribly broken pair of spectacles that seems to be in even worse condition than they were before)

Overheated Core x0 (Melted energy sphere supersaturated in molten mana)

Spectrum Crystal x4 (Clear, translucent crystal that shines with different colored light from within)

Weapons/Armor/Accessories

Hunting Knife (A knife that Lightning got for her birthday. Increases ATK by 1; equippable by Lightning) [Accessory]

Angel Feather (Ominous feather of one who is truly an angel. Increases ATK by 1; equippable by Alyssia) [Accessory]

Blazefire Saber (A gunblade made for elite soilders, hard to master but this is one of the basic models. Increases ATK by 1; equippable by Lightning) [Weapon]

Soldier's Jacket (A jacket belonging to a soilder, why Lightning, an ex-soilder, wears one is unknown. Increases DEF and SPR by 1; equippable by Lightning) [Armor]

Spotlight (A smaller, slender saber that shines light on one who is meant to be the center of attention. Increases ATK by 1; equippable by Terra) [Weapon]

Fancy Costume (A set of garments that are vibrant and bright, so that the wearer draws attention to themselves when it is needed. Increases DEF and SPR by 1; equippable by Terra) [Armor]

Bloody Rose (A beautiful sword with a blood red blade gifted to one who serves Hell's master. Increases ATK by 1; equippable by Alyssia) [Weapon]

Keeper's Dress (A fine dress to protect the guardian of Hell's gates. Increases DEF and SPR by 1; equippable by Alyssia) [Armor]

Brutal Fangs (Very sharp fangs used to bite the enemy. Increases ATK by 1; equippable by Cerberus) [Weapon]

Thick Hide (The hide of a true monster. Increases DEF by 1; equippable by Cerberus) [Armor]

Curtain (A black cloak that covers the wearer's visage for whatever need they may have. Increases INT by 1; equippable by Terra) [Accessory]

Key Items

Heaven Sphere (A white jewel that emits waves that configure into a map of Amoria)

Current Gold: 391

Heaven Sphere

+Marble Forest
---Machine Wreckage
---Midway
---Resting Place

+Diasen
>Town
---Item Shop
---Weapon Shop
---Armor Shop
---Synthesis Lab
---Inn
---Fountain Intersection

+Heaven's Tower
---Entrance
---Ground Floor


Last edited by Masquerade on Fri May 04, 2012 10:43 am; edited 27 times in total

_________________


~ This World Is Too Much For Us ~

Dwaggy-sama rulez. He makea da siggy. :3

"The only ones after Sariska happen to be us, and we don't mean her any harm."
"You don't mean any harm, Arkham. You."

"And then she died."

Masquerade
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Re: Tales of Alidaire: Armageddon Character Profiles

Post by Masquerade on Sat Apr 03, 2010 5:19 pm

Chapter 03-B: The Second Trial

Enemy Profiles

Pester, Lv. 10

Monster: Ancient Harrier
Type: Beast

A-Ability: Distraction:

+Provoke: Forces target to attack user with taunts and slurs. Target must attack user for 3 turns. Range: 3 cells. 6 MP.

+Wing Beat: Slaps target with both wings at the same time. 130% Atk Dmg. Range: Adjacent cell. Chance of Addle. 8 MP.

+Wind Spread: Fires spray of bullets infused with the power of the wind. 80% Atk Dmg. Range: Semicircle; short-mid proximity, about 3-4 cells distance. 10 randomized hits. 16 MP. Wind elemental.

+Grand Laser: Draws in large amount of wind mana, converts it into a plasma state of matter, then fires it as a laser to scathe foes. 200% Int Dmg. Range: Straight line; one direction. Takes two turns to use. Chance of Severe Burn. 24 MP. Wind elemental.

R-Ability: Return Fire - When attacked from a range, unleashes a projectile attack dealing 100% Int damage of the wind element regardless of range.
S-Ability: Weakened Rage - Provoked units deal 20% less damage as long as this unit is on the field.
D-Ability: None.

Stats:

HP: 145
MP: 100
DD: --/--
Atk: 17
Def: 12
Int: 10
Spr: 10
Evade: 11%
Move: 6 cells

*See above for Annoy, Irritate, and Bug

Neutral Profiles

None.

~ | ~ | ~

Map Exploration:

To be determined...


Last edited by Masquerade on Sun Apr 29, 2012 10:09 am; edited 42 times in total

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Re: Tales of Alidaire: Armageddon Character Profiles

Post by Masquerade on Sat Apr 03, 2010 5:22 pm



Last edited by Masquerade on Sun Apr 29, 2012 10:09 am; edited 22 times in total

_________________


~ This World Is Too Much For Us ~

Dwaggy-sama rulez. He makea da siggy. :3

"The only ones after Sariska happen to be us, and we don't mean her any harm."
"You don't mean any harm, Arkham. You."

"And then she died."

Masquerade
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Posts: 13839
Join date: 2009-10-28
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Location: Pie in real life.

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Re: Tales of Alidaire: Armageddon Character Profiles

Post by Masquerade on Sat Apr 03, 2010 5:23 pm

~ B E S T I A R Y ~

Humanoid

Alyssia (Location: Hell/Number Defeated: 1/Exp: 3/Gold: 75/Items: None)
Angel (Location: Heavenspace/Number Defeated: 4/Exp: 1/Gold: 15/Items: Angel Feather)
Archangel (Location: Heavenspace/Number Defeated: 3/Exp: 3/Gold: 22/Items: Time Shard)
Principality (Location: Heavenspace/Number Defeated: 1/Exp: 4/Gold: 28/Items: Decision Shard)
The Diviner (Location: Heavenspace/Number Defeated: 1/Exp: 8/Gold: 150/Items: Autumn's Wind, Seer's Shard)
Constantine (Location: Marble Forest/Number Defeated: 1/Exp: 16/Gold: 380/Items: Summer's Blaze, Broken Glasses)
Tower Guard (Location: Heaven's Tower/Number Defeated: 1/Exp: 8/Gold: 56/Items: Potion, Guard Chain)

Beast

None.

Reptilian

None.

Insect

None.

Plant

Marble Treant (Location: Marble Forest/Number Defeated: 5/Exp: 6/Gold: 39/Items: Marble Bark)

Aquatic

None.

Inorganic

Awoken Relic (Location: Marble Forest/Number Defeated: 8/Exp: 5/Gold: 36/Items: Iron Plate, Mana Core)
Auxiliary Defense Unit (Location: Marble Forest/Number Defeated: 4/Exp: 6/Gold: 42/Items: Rusted Sword, Mana Core)
Main Activation Unit (Location: Marble Forest/Number Defeated: 5/Exp: 7/Gold: 50/Items: ?????????? ????)

Machine

None.

Demon

None.

Undead

None.


Last edited by Masquerade on Sat Apr 28, 2012 5:09 pm; edited 13 times in total

_________________


~ This World Is Too Much For Us ~

Dwaggy-sama rulez. He makea da siggy. :3

"The only ones after Sariska happen to be us, and we don't mean her any harm."
"You don't mean any harm, Arkham. You."

"And then she died."

Masquerade
Eternal Dreamer
Eternal Dreamer

Posts: 13839
Join date: 2009-10-28
Age: 19
Location: Pie in real life.

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Re: Tales of Alidaire: Armageddon Character Profiles

Post by Masquerade on Sat Apr 03, 2010 5:24 pm

Name: Alyssia Infernae
Gender: Female
Age: 76
Level: 13
Next Level: 45/54
Appearance:
Spoiler:


Profession: Bringer of Tragedy - The one who claims this profession gives anguish new life in the form of relating the horrors of Hell to the enemies in the form of fatal attacks aimed to punish the wicked and give them a glimpse of their impending eternal torture. (Basic Attacks +1)(Resist Dark)(Vulnerable Light)(Auto-Summon)(Wicked)

*Auto-Summon: Calls forth one's pet at the very beginning of battle for no MP cost.
*Wicked: Increases chances of inflicting negative status effects by 10%.

Spoiler:
Gatekeeper - The one who claims this profession watches over the gates of Hell alongside her trusted pet, Cerberus, and has the unique ability to unleash the powers of Hell to wreak havoc on those who oppose her. (Not in use)


Weapon: Chaos Pulse - Constructed from netherworld knowledge and mechanics, it allows the wielder to manipulate chaos with moderate ease. (Enables Chaos Pulse)
---Chaos Pulse: Charges up a swirling mass of chaos energy before firing it at a foe after which it has adverse effects on the mind. 100% Int Dmg. Range: 6 cells. Chance of Confusion. Darkness elemental.
Armor: Faith Dress - Attire typical of female denizens of Diasen.
Accessory: Seer's Shard - A slim fragment of some sort of lucid crystal or jewel; slight glimpses of the future can be seen within.

A-Ability: Open The Gates Of Hell:

+Cerberus: Evokes a first-level seal that opens the gates enough to allow the user's faithful pet, Cerberus, to emerge and enter the battle. Summons Cerberus. Range: Surrounding cell. 6 MP.

+Bleed For Me: Evokes a second-level seal that opens the gates allowing a mass of the blood of the damned to escape and drench the user's blade that draws the enemy's own blood from their body. 110% Atk Dmg. Range: Adjacent cell. 4 hits. Chance of Bleeding. 12 MP.

+Eternal Flame: Evokes a third-level seal that opens the gates allowing a surge of hellfire to shroud one's blade in blazing splendor before bringing it down causing columns of the flame to spew upwards from below, enveloping enemies in a straight line. 140% Atk Dmg. Range: Straight line; one direction. Chance of Burn. Chance of Poison. 20 MP. Fire elemental.

+The Lovely Bones: Evokes a fourth-level seal that opens the gates allowing a volley of pointed bones to arise and circle the user, augmenting the user's sword slashes by attacking at the same time forming a chain. Increases number of basic attacks by 4. 4 turn duration. Loses one basic attack for each turn until the effect fades. Range: Self. 10 MP.

+Styx and Stones: Evokes a fifth-level seal that opens the gates allowing a massive downpour of putrid water from the very river of the dead to crash down on an enemy from above, carrying with it boulders of brimstone to grind the enemy into dust. 160% Int Dmg. Range: 4 cells. Chance of Paralysis. 28 MP. Water elemental.

+Dance of the Dead: Evokes a sixth-level seal that opens the gates releasing the anguished wails of the damned which serves as background music for the user's wicked dance, a flurry of vicious slashing to shake the soul. 80% Atk Dmg. Range: Adjacent cell. 6 hits. Reduces target's SPR by 20%. Chance of Apathy. 16 MP.

+Illusion Mist: Evokes a seventh-level seal that opens the gates releasing a potent mist that obscures the vision of foes and messes with their mental states, throwing the opposition into disarray and weakening their abilities. No damage. Range: All enemies. Target Hit Rate -30%. Target INT -20%. Chance of inflicting one random negative mental status effect. 20 MP.

+Gate Breaker: Charges blade with ethereal energy enlarging it to the point where the power it contains is so great that one can slash the gates of Hell, destroying them and unleashing Hell's full fury upon the battlefield. Boosts ATK by 20%. Increases basic attack range by 2 cells. All enemies afflicted with Fear for 1 turn on the turn this move is used. Enemies take 10% Max HP damage per turn. 5 turn duration. Range: Special. 24 MP.

A-Ability: The Nine Circles:

+Limbo's Rest: Calls upon the power of the first circle as a place of rest before unleashing the intensity of the true Hell that lie beyond the beautiful meadows. All damage taken -20% for 5 turns. Range: Self. 8 MP.

+Lust's Storm: Calls upon the power of the second circle to unleash a mighty wind that shifts the enemies aimlessly, as lust often shifts the mind from its perch of reason. 140% Int Dmg. Range: All enemies. Moves targets randomly 2 cells from their original position. 16 MP. Wind elemental.

+Gluttony's Hail: Calls upon the power of the third circle to unleash a torrent of foul sleet and hail to bear down heavily on the foes, forcing them to lie in the resulting slush as overindulgence without restraint leads to naught but becoming stuck in empty sensuality. 140% Int Dmg. Range: All enemies. Reduces target Move by 2 cells. Chance of Weak. 20 MP. Ice elemental.

+Greed's Grasp: Calls upon the power of the fourth circle to spread a seed of avarice amongst the foes to stir their inner desire to hoard and plunder, the very essence of sin turning them against each other causing them to fight for their gold. No damage. Range: All enemies. Chance of Confusion. 12 MP.

A-Ability: The Seven Trumpets *LOCKED*

A-Ability: Approaching Millenium *LOCKED*

R-Ability: Force to Longevity - When attacking an opponent with a basic attack, absorbs 20% of the total base damage dealt as HP.

S-Ability: Flight - The user remains in constant flight with the help of the angel wings upon her back. User has Float active at all times and Movement is doubled.

D-Ability: Hell On Earth (Fire) - The user destroys the gates of Hell, releasing all of its chaos, mayhem, and evil allowing it to roam across the planet causing devastation to all who stand in the way. Deals 100% Piercing Atk damage to all enemies on the battlefield.

Stats:

HP: 65
MP: 45
DD: 10/10
Atk: 13 (+5 from Chaos Pulse)
Def: 10 (+2 from Faith Dress)
Int: 8 (+2 from Chaos Pulse)
Spr: 7 (+2 from Faith Dress)
Evasion: 8% (+5% from Seer's Shard)
Movement: 2 cells (+1 from Bringer of Tragedy profession)(x2 from Flight)

Skill Points: 0


~ | ~ | ~

Name: Cerberus
Gender: Male
Age: ???
Level: 13
Next Level: 30/54
Appearance:
Spoiler:


Profession: Tragedy's Omen - Showing up alongside the Bringer of Tragedy, the one who claims this profession is a symbol of horrid things to come, and through the powers of darkness, unleashes devastation at the command of his master. (Basic Attacks +3)(Resist Dark)(Resist Fire)(Vulnerable Light)(Dark Boost)(Tragic Bond)

*Dark Boost: Innately increases damage output of basic attacks and skills of the Darkness element by 10%.
*Tragic Bond: Increases all stats by 10% as long as the Bringer of Tragedy is present on the field in a state of consciousness.

Spoiler:
Hell's Guardian - The one who claims this profession exists solely to guard the fiery expanse of Hell. (Basic Attacks +2)(Not in use)


Weapon: Bear Trap - Enhancements made to the fangs of a beast to make snapping attacks more painful.
Armor: Copper Plates - Heavy plates constructed to armor a large beast, they are made of the not-very-durable copper.
Accessory: Vicious Claws (ATK+1)

A-Ability: Enemy Repulsion:

+Lunging Spin: Lunges at a group of enemies and spins quickly, damaging them greatly. 120% Atk Dmg. Range: 3 cells and all cells surrounding the target. 14 MP.

+Tri-Fireball: Spits three fireballs at an enemy, one fireball for each head of the user. 100% Int Dmg. Range: 3 cells. 3 hits. Chance of Burn. 10 MP. Fire elemental.

+Crush Claw: Swipes at an enemy with tremendous force once with a sharp claw. 150% Atk Dmg. Range: Adjacent cell. Chance of Weak. 12 MP.

+Viral Breath: Breathes out a horrid cloud of black smoke that weakens the bodies condition considerably and sets it into imminent decay. 130% Int Dmg. Range: Adjacent cell and all enemies adjacent to the target. Chance of Frail. Chance of Poison. 16 MP.

+Darkra: Manipulates the shadows to ravage the foe. 180% Int Dmg. Range: 3 cells and all cells adjacent to the target. 14 MP. Dark elemental.

+Stare: Gives the enemy a daunting glare, freezing them in place before turning them completely into stone. No damage. Range: 3 cells. Chance of Petrify. 8 MP.

+Hind Kick: Turns and delivers a mighty blow with one's hind legs to knock the wind out of the enemy along with knocking them back a few yards or so. 180% Atk Dmg. Range: Adjacent cell. Knocks enemy back 6 cells. 14 MP.

+Shadow Taint: Creates a pool of liquid darkness beneath an enemy causing them to stumble and slosh around in it, their soul becoming tainted with the very essence of evil. 120% Int Dmg. Range: 4 cells. Chance of Poison. Chance of Mesmerize. 12 MP. Darkness elemental.

+Curseja: The pain inflicted upon one and one's allies shall be returned upon the attacker in kind with a blasting wave of the darkest magic. No damage. Range: All enemies. Chance of Curse. 18 MP.

+Hell Firaja: From above, opens a vortex in which black flames could be seen building and burning until those very flames are unleashed from their prison pouring downwards to consume the opposition with an intense and plagued inferno. 240% Int Dmg. Range: All enemies. Chance of Plague. Chance of Burn. Chance of Sap. 44 MP. Fire elemental.

A-Ability: Catastrophe:

+Dark Fortress: Unleashes a howl to stir up the powers of darkness causing a large column of dark mana to flood upwards around oneself, the thick veil boosting one's own defenses against all else. Increases DEF and SPR by 30%. Lowers hit of attacking enemies by 10% for the duration of their attacks. User Move -2 cells. 3 turn duration. Range: Self. 20 MP.

+Eclipse: Shrouds all light in the sky with a veil of ethereal shadows, turning the battlefield into a more comfortable place for oneself...and not so much for the enemies. Boosts damage output of Dark elemental skills by 20% for 5 turns. Reduces all Light damage to 0. Range: All. 28 MP.

+Deadly Nocturne: Summons a pool of shadows beneath oneself and allows it to expand outwards before sending a pulse rippling through it that causes the very darkness itself to consolidate and form large spikes that shoot upwards, randomly striking out at nearby foes. 70% Atk Dmg. Range: 2 layers of surrounding cells. 10 randomized hits. 22 MP. Darkness elemental.

R-Ability: Shade Reflex - Whenever the user is attacked physically, all damage taken is reduced by 1%. Stacks. Maximum stack is set at 30% damage reduction.

S-Ability: Hellfire - All of the user's Fire and Dark elemental attacks deal 50% more damage.

D-Ability: Evil's Martyrdom (Dark) - Unleashes a devastating roar that shakes the very foundations of Heaven and Hell as the user's body disintegrates into a giant mass of surging black energy that explodes releasing its stored power in order to deal massive damage to the opposition. Deals 100% Piercing Atk damage to all enemies on the battlefield.

Stats:

HP: 80
MP: 35
DD: 10/10
Atk: 12 (+3 from Bear Trap)(+1 from Vicious Claws)
Def: 9 (+3 from Thick Hide)
Int: 9 (+0 from Bear Trap)
Spr: 6 (+0 from Thick Hide)
Evasion: 3%
Movement: 2 cells (+1 from Tragedy's Omen job)

Skill Points: 0


Last edited by Masquerade on Sun Apr 29, 2012 12:07 am; edited 23 times in total

_________________


~ This World Is Too Much For Us ~

Dwaggy-sama rulez. He makea da siggy. :3

"The only ones after Sariska happen to be us, and we don't mean her any harm."
"You don't mean any harm, Arkham. You."

"And then she died."

Masquerade
Eternal Dreamer
Eternal Dreamer

Posts: 13839
Join date: 2009-10-28
Age: 19
Location: Pie in real life.

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Re: Tales of Alidaire: Armageddon Character Profiles

Post by Terra on Sat Apr 03, 2010 5:31 pm

Name: Lightning
Age: 21
Gender: Female
Appearance:
Spoiler:

-------------------
Profession: Paradigm Shifter- The one who claims this profession uses the power of the Crystarium to shift forms to adapt to battle. (Resist Lightning) (Swift-Shift) (+1 Basic Attack) (Equip: Gunblades)
Swift-Shift: The user is able to take a second act action after shifting forms.
Level: 13
Exp: 39/54
-------------------
Weapon: Mana Drive- Technological marvel of a weapon gifted with a blade that is superconductive of mana to allow greater usage of said energy. (-10% Mp Cost) (Range: 4 Cells)
Armor: Casual Jacket- Perfect for wearing when hanging out with friends.
Accessory: Marble Bell- Small bell carved out of marble, it looks nice fixated into a girl's hair. (Female Equip) (Immune Gradual Petrify/Petrify)
-------------------
A-Ability: Paradigm Shift

+ Commando- Lightning transforms into a quick and hard hitting fighter, who's main purpose is to deal physical damage.
(Damage: --/Effect: Commando/Range: Self/Mp: --/Element: --)

+ Ravager- Lightning transforms into a magic casting and multiple hitting fighter, who's main purpose is to deal magical damage.
(Damage: --/Effect: Ravager/Range: Self/Mp: --/Element: --)

+ Medic- Lightning transforms into a magic casting healer, who's main purpose is to heal and cure the statuses of others.
(Damage: --/Effect: Medic/Range: Self/Mp: --/Element: --)

+ Sentinel- Lightning transforms into an all out defense unit, who's main purpose is to take and evade damage so others aren't harmed.
(Damage: --/Effect: Sentinel/Range: Self/Mp: --/Element: --)

+ Synergist- Lightning transforms into a magic casting supporter, who's main purpose is to keep allies from taking as much damage and help them dish out more damage.
(Damage: --/Effect: Synergist/Range: Self/Mp: --/Element: --)

+ Saboteur- Lightning transforms into a magic casting afflicter, who's main purpose is to hinder enemies and keep them from bothering others.
(Damage: --/Effect: Saboteur/Range: Self/Mp: --/Element: --)

Spoiler:
+ Odin- "By grace of Etro, let thunder herald your arrival. Come forth, sunderer of falsehood.
A name in blood, a pact of truth. Odin shall rise his bond eternal and unyielding." A mark that Lightning bears glows a bright pink color, a slight pain causing her to fall to the ground on one knee. Another pulse of pain causes a similar colored glyph to appear and stretch out far underneath her, Lightning dashes from the glyph just in time as Odin appears in a flash.

(Damage: --/Effect: Summons Odin/Range: Surrounding Cell/Mp: /Element: --)

- Activate: Gestalt Mode- Odin thrusts his blade into the ground and jumps into the air and slowly rotates around, his body shifting into that of Sleipnir. Lightning grabs the blade and separates it into two, allowing her to use several skills only available to the two of them in this mode.
(Damage: --/Effect: Odin Disappears [3 Turns]/+25% Atk/Def/Int/Spr [Lightning]/+1 Move [Lightning]/Range: Set/Mp: /Element: --)

--- Lightning Strike- Lightning rides forth, dragging both blades along the ground, slashing up her foe, knocking them high into the air.
(Damage: 140% Atk/Effect: Knock Foe into the Air/Range: Straight Line [Single Enemy]/Mp: /Element: --)

--- Thunderfall- Lightning jumps from Sleipnir, dragging both blades into the air, a large surge of electricity zapping all foes, Lightning continues by slashing downward on any airborne foes.
(Damage: 130% Int/150% Atk/Effect: Second Hit only Affects Foes in the Air/Range: All Enemies [First Hit Only]/Mp: /Element: Lightning)

--- Zantetsuken- In one final attack, Sleipnir transforms both blades Lightning wields as well as himself into one enormous blade that she takes in hand. In a single slash, All enemies fall to her power.
(Damage: 180% Atk/Effect: --/Range: All Enemies/Mp: /Element: --)

-------------------
R-Ability:

+ Power-Shift- When Lightning switches roles through one of her abilities, her Atk and Int are increased by 50%. This effect lasts for 3 turns.
-------------------
S-Ability:

+ Auto-Shift- If one of Lightning's roles is better suited for the current turn, she automatically shifts to the better form.
-------------------
Stats:
Next Level: Mp, Int, Spr

Hp: 55
Mp: 45
DD: 10/10
Atk: 11 (+4 from Mana Drive)
Def: 10 (+2 from Casual Jacket) (+1 from Marble Bell)
Int: 8 (+3 from Mana Drive)
Spr: 7 (+1 from Casual Jacket) (+2 from Marble Bell)
Evasion: 7%
Move: 2 cells (+1 from Paradigm Shifter Profession)
--------------------
Skill Points: 0


Last edited by Terra on Sun Apr 29, 2012 10:48 am; edited 37 times in total

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Because I like my dreams so much more than reality.

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Age: 16
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Re: Tales of Alidaire: Armageddon Character Profiles

Post by Terra on Sat Apr 03, 2010 5:35 pm

Lightning's Forms:


Profession: Commando- The one who claims this Profession acts as a quick and heavy hitting unit who's main purpose is to deal as much damage as possible.
-------------------
A-Ability: Commando Strikes

+ Ruin- Lightning fires of off a bolt of magic to strike her foe.
(Damage: 120% Int/Effect: --/Range: 3 Cells/Mp: 6/Element: --)

+ Blitz- Lightning rushes forwards and strikes the foes surrounding her.
(Damage: 100% Atk/Effect: --/Range: Surrounding Cells/Mp: 8/Element: --)

Spoiler:
+ Adrenaline- A surge of energy rushes through Lightning, a red colored aura taking over, causing her to move faster and hit harder.
(Damage: --/Effect: Haste/Atk x 1.5 [3 Turns]/Range: Self/Mp: /Element: --)

+ Blindside- Lightning slips around an enemy and slashes at them from a point where they can see her coming.
(Damage: 120% Atk/Effect: High Chance of Critical Hit/Range: Adjacent Cell/Mp: /Element: --)

+ Ravage- Lightning performs a flurry of flips and spins, adding a strike every time she finishes one of her several moves.
(Damage: 100% Atk x 5/Effect: --/Range: Adjacent Cell/Mp: /Element: --)

+ Smite- Lightning thrusts her blade up into the air and then slams it down on her foe, possibly breaking bone and disallowing movement or action.
(Damage: 140% Atk/Effect: Immobilize 50%/Disable 50%/Range: Adjacent Cell/Mp: /Element: --)

+ Ruinga- Lightning thrusts her blade into the ground, energy and mana rushing to her hand as she thrusts it forward, a large bolt of magic flies at her foe.
(Damage: 150% Int/Effect: --/Range: 3 Cells/Mp: /Element: --)

+ Deathblow- Lightning shoves her blade into her foe's chest, rotating it exactly 90 degrees before firing a single bullet that pierces through their muscles and flies out on the other side.
(Damage: 180% Atk/Effect: Instant Death 10%/Range: Adjacent Cell/Mp: /Element: --)

-------------------
R-Ability:

+ Launch- Whenever attacked from an adjacent cell, Lightning dashes forward and slashes upward at her foe, dealing 100% Atk damage, knocking them into the air for the next turn. While airborne, their Def and Spr are decreased by 10% and upon falling back to the ground they take 5% Max Hp Damage.
-------------------
S-Ability:

+ Lifesiphon- Whenever Lightning is attacked, she gains another attack next turn, this stacks until an attack is used.
-------------------
D-Ability: Ruthless Commandeering- Lightning springs forth, knocking the foe into the air before jumping up after them and slashing them ruthlessly.
(Damage: 200% Pierce Atk/Effect: --/Range: Single Foe/Mp: --/Element: --)


------------------------------------------------------------------------------------------

Profession: Ravager- The one who claims this Profession uses their weapon along with their ability to channel Mana to deal Magical Damage to their foes from afar.
-------------------
A-Ability: Ravager's Blasts

+ Thunder- Lightning fires of off an electric bolt to harm her foe.
(Damage: 120% Int/Effect: Paralyze 50%/Range: 3 Cells/Mp: 10/Element: Lightning)

+ Sparkstrike- Lightning rushes forwards and strikes her foe with a Lightning powered strike.
(Damage: 120% Atk/Effect: --/Range: Adjacent Cell/Mp: 6/Element: Lightning)

+ Water- Lightning creates a ball of water over her foe's head and drops it on top of them.
(Damage: 80% Int/Effect: Wet 50%/Range: 5 Cells/Mp: 6/Element: Water)

Spoiler:
+ Aquastrike- Lightning rushes forwards and strikes her foe with a Water powered strike.
(Damage: 120% Atk/Effect: --/Range: Adjacent Cell/Mp: /Element: Water)

+ Fire- Lightning creates a burst of flame that flies at her foe and burns them fiercely.
(Damage: 100% Int/Effect: --/Range: 4 Cells/Mp: /Element: Fire)

+ Flamestrike- Lightning rushes forwards and strikes her foe with a Fire powered strike.
(Damage: 120% Atk/Effect: --/Range: Adjacent Cell/Mp: /Element: Fire)

+ Blizzard- Lightning creates a sharp icicle that fires off and explodes in her foe's face, trapping them in an icy sheen.
(Damage: 90% Pierce Int/Effect: Freeze 50%/Range: Straight Line/Mp: /Element: Ice)

+ Froststrike- Lightning rushes forwards and strikes her foe with a Ice powered strike.
(Damage: 120% Atk/Effect: --/Range: Adjacent Cell/Mp: /Element: Ice)

+ Aero- Lightning creates a small gust of wind that tears at a foe and knocks them away from her.
(Damage: 110% Int/Effect: Knocks Foe 3 Cells Back/Range: 4 Cells/Mp: /Element: Wind)

+ Army of One- Lighting flashes forward delivering a bunch of non-elemental magical bursts and slashes at her foe finishing it with one final magical surge.
(Damage: 120% Int x 2/120% Atk x 2/150% Int/Effect: --/Range: 3 Cells/Mp: /Element: --)

-------------------
R-Ability:

+ Manasiphon- Whenever Lightning attacks a foe with a Ravager's Blasts A-Ability, she absorbs half of the damage she deals as Mp.
-------------------
S-Ability:

+ Overwhelm- Whenever one or more allies attack Lightning's same Target, the Total Damage is increased by 10% per attacker.
-------------------
D-Ability: Chained Blasts- Lightning raises her blade causing a random element Mana strike her foe over and over.
(Damage: 200% Pierce Int/Effect: --/Range: Single Foe/Mp: --/Element: Random)


------------------------------------------------------------------------------------------

Profession: Medic- The one who claims this Profession uses their weapon along with their ability to channel Mana to heal the wounds and alleviate the afflictions of their allies.
-------------------
A-Ability: Medic's Blessings

+ Cure- Lightning touches her hand to her heart before sending a small array of light at her injured ally.
(Heal: 100% Int/Effect: --/Range: 3 Cells/Mp: 6/Element: --)

+ Esuna- Lightning raises her hand to the air before pushing it in the direction of her ally, light washing over them and healing their afflictions.
(Damage: --/Effect: Heals 1 Negative Status Effect/Range: 3 Cells/Mp: 8/Element: --)

+ Cura- Lightning touches her hand to her heart before sending an array of light at her injured ally.
(Heal: 150% Int/Effect: --/Range: 3 Cells/Mp: /Element: --)


+ Rise- Lightning clasps her hands together before sending forward a rain of light that causes a fallen ally to return to their realm.
(Damage: --/Effect: Revives Target with 25% Max Hp/Range: 3 Cells/Mp: 16/Element: --)

Spoiler:
+ Curasa- Lightning touches her hand to her heart before sending several arrays of light at her injured ally.
(Heal: 120% Int/Effect: Heals 10% more Damage for every 10% Hp Lost/Range: 3 Cells/Mp: /Element: --)

+ Esunaga- Lightning raises her hand to the air before pushing it in the direction of her ally, large amounts of light washing over them and healing their afflictions.
(Damage: --/Effect: Heals All Negative Status Effect/Range: 3 Cells/Mp: /Element: --)

+ Curaga- Lightning touches her hand to her heart before sending a large array of light at her injured ally.
(Heal: 200% Int/Effect: --/Range: 3 Cells/Mp: /Element: --)

+ Arise- Lightning clasps her hands together before sending forward a large downpour of light that causes a fallen ally to return to their realm fully refreshed.
(Damage: --/Effect: Revives Target with 100% Max Hp/Range: 3 Cells/Mp: /Element: --)

+ Curaja- Lightning touches her hand to her heart before sending a large array of light at her injured ally, excess light washing over the rest of her allies.
(Heal: 300% Int [Target]/150% Int [Others]/Effect: --/Range: 3 Cells + All Allies/Mp: /Element: --)

-------------------
R-Ability:

+ Heaven's Touch- Whenever Lightning heals an ally, all other allies including herself are healed 15% of damage healed.
-------------------
S-Ability:

+ Forgiveness- Any ability that targets allies but doesn't heal damage now heals 100% Int.
-------------------
D-Ability: Holyagun- Lighting creates an orb of light that grows larger with each passing moment before it detonates releasing a large surge of light upon the battlefield.
(Damage: 100% Pierce Int/Effect: --/Range: All Enemies/Mp: --/Element: Light)


------------------------------------------------------------------------------------------

Profession: Sentinel- The one who claims this Profession becomes a solid wall of defense for which others can hide behind no matter what may happen.
-------------------
A-Ability: Sentinel's Guard

+ Provoke- Lighting creates an aura of agression around herself that causes all who oppose her to focus their malice on her.
(Damage: --/Effect: Center of Attention/Range: Self/Mp: 6/Element: --)

+ Elude- Lightning readies her reflexes for the coming attacks, allowing her to possibly dodge attacks before they connect.
(Damage: --/Effect: Veil/+20% Def [3 Turns]/Range: Self/Mp: 12/Element: --)

Spoiler:
+ Fringeward- Lighting prepares herself and her allies for incoming attacks so that they all take less damage.
(Damage: --/Effect: Reduces Damage to Other Allies by 25% when Lightning is the main target of an incoming attack [3 Turns]/Range: Self/Mp: /Element: --)

+ Mediguard- Lightning prepares herself for what is to come by sending mana through her system in such a way that she slowly heals her wounds over time.
(Damage: --/Effect: Regen/+20% Spr [3 Turns]/Range: Self/Mp: /Element: --)

+ Steelguard- Lightning bolsters her defenses immensely for the coming attacks.
(Damage: --/Effect: +50% Def/Spr [3 Turns]/Range: Self/Mp: /Element: --)

+ Cover- Lightning bolsters her protection mana so that it covers her an ally of hers completely.
(Damage: --/Effect: Cover/Range: Self + Target/Mp: /Element: --)

+ Vendetta- Lightning readies supplies of mana and adrenaline so that she has the energy to counter foes after incoming attacks.
(Damage: --/Effect: Counter/+15% Def/Spr/Range: Self/Mp: /Element: --)

-------------------
R-Ability:

+ Counter- When Lightning successfully evades an incoming attack, she counters the attacker for 100% Atk damage.
-------------------
S-Ability:

+ Evade- Lightning has her evasion increased by 20% passively.
-------------------
D-Ability: Impenetrable Force- Lightning sacrifices all of her physical and mental might to make herself into an almost invincible guardian.
(Damage: --/Effect: Center of Attention/-100% Atk/Int/+100% Def/Spr/Range: Self/Mp: --/Element: --)


------------------------------------------------------------------------------------------

Profession: Synergist- The one who claims this Profession bolsters the defenses and offenses of her allies so that they may be better prepared for battle.
-------------------
A-Ability: Synergist's Gifts

+ Bravery- Lightning bolsters adrenaline production allowing an ally of hers to deal greater physical damage.
(Damage: --/Effect: +50% Atk [3 Turns]/Range: 3 Cells/Mp: 10/Element: --)

+ Faith- Lightning bolsters mana production allowing an ally of hers to deal greater magical damage.
(Damage: --/Effect: +50% Int [3 Turns]/Range: 3 Cells/Mp: 10/Element: --)

Spoiler:
+ Protect- Lightning bolsters mana that guards against physical attacks.
(Damage: --/Effect: Protect/Range: 3 Cells/Mp: /Element: --)

+ Shell- Lightning bolsters mana that guards against magical attacks.
(Damage: --/Effect: Shell/Range: 3 Cells/Mp: /Element: --)

+ Haste- Lightning bolsters mana flow allowing one's reflexes to move at double speed.
(Damage: --/Effect: Haste/Range: 3 Cells/Mp: /Element: --)

+ Vigilance- Lightning bolsters mana flow to one's immune system to allow them to easily shrug off afflictions.
(Damage: --/Effect: Immunity/Range: 3 Cells/Mp: /Element: --)

+ Doublecast- Lightning bolsters mana flow through one's system that it overflows and allows them to use double the amount easily.
(Damage: --/Effect: Doublecast/Range: 3 Cells/Mp: /Element: --)

-------------------
R-Ability:

+ Boon- Whenever Lightning supplies an ally a new buff directly, the counter on previous buffs are increased by 1 turn.
-------------------
S-Ability:

+ Natural Synergy- Any time Lightning receives a buff through one of her abilities, place the same buff on a random Ally. If the random Ally already has the same buff, put it on another random Ally.
-------------------
D-Ability: Super Soldier- Lightning transfers all of her defenses to her offensive abilities allowing her to become one of the most powerful beings alive.
(Damage: --/Effect: -100% Def/Spr/+100% Atk/Int/Range: Self/Mp: --/Element: --)


------------------------------------------------------------------------------------------

Profession: Saboteur- The one who claims this Profession hinders enemies in many different ways with deadly magic.
-------------------
A-Ability: Deadly Sabotage

+ Deprotect- Lightning sends a magic bolt that causes her target's armor to become easier to cut through.
(Damage: --/Effect: Deprotect 75%/Range: 3 Cells/Mp: 8/Element: --)

+ Deshell- Lightning sends a magic bolt that causes her target's resistance to magic to deteriorate making them weak to all incoming magical attacks.
(Damage: --/Effect: Deshell 75%/Range: 3 Cells/Mp: 8/Element: --)

Spoiler:
+ Poison- Lightning sends a magic bolt of poisonous mana at a target to send the deadly poison through their system and cripple them over time.
(Damage: --/Effect: Poison 75%/Range: 3 Cells/Mp: /Element: --)

+ Slow- Lightning sends a magic bolt of time warping mana at a target to cause time around them to move slower than normal.
(Damage: --/Effect: Slow 75%/Range: 3 Cells/Mp: /Element: --)

+ Silence- Lightning sends a magic seal over a target that prevents them from casting spells.
(Damage: --/Effect: Silence 75%/Range: 3 Cells/Mp: /Element: --)

+ Disable- Lightning sends numbing mana at a target that prevents them from taking any action.
(Damage: --/Effect: Disable 75%/Range: 3 Cells/Mp: /Element: --)

+ Curse- Lightning sends dark, seemingly deadly mana at a target that puts a deadly curse upon the target.
(Damage: --/Effect: Curse 75%/Range: 3 Cells/Mp: /Element: --)

+ Dispel- Lightning sends an array of mana at a target that neutralizes whatever buffs or positive effects they may be experiencing.
(Damage: --/Effect: Dispels All Positive Status Effects/Range: 3 Cells/Mp: /Element: --)

-------------------
R-Ability:

+ Jinx- Whenever Lightning supplies an enemy a new debuff directly, the counter on previous debuffs are increased by 1 turn.
-------------------
S-Ability:

+ Malice- Any ability that targets enemies but doesn't deal damage now deals 100% Int damage.
-------------------
D-Ability: Unnatural Disease- Lightning fires off a large array of negative mana that causes all caught in its storm to feel a series of negative afflictions placed upon them.
(Damage: 100% Pierce Int/Effect: 3 Random Debuffs/Range: All Enemies/Mp: --/Element: --)


------------------------------------------------------------------------------------------

Name: Odin
Age: ???
Gender: Male
Appearance:
Spoiler:

-------------------
Profession: Storm Champion- The one who claims this profession takes up steel to fight with the powers of pure energy to defend his master and those she holds dear. (Resist Lightning) (Shieldbearer) (+ Basic Attacks)
Level:
Exp: /
-------------------
Weapon: Gungnir- A regal looking weapon charged with the powers of electricity that shifts between the form of both sword and lance. (Range: 2 Cells)
Shield: Divine Etro- A large shield that is capable of blocking most any attack and warding off dark forces. (Resist Dark)
Armor: Valhalla Mail- A set of armor found in the realm of chaos that easily shrugs off both physical and magical attacks.
Accessory: Fleeting Flash- Electrical surges that constantly run up and down the user's body at extreme speeds.
-------------------
A-Ability: Boltning

+ Flourish of Steel- Odin spins his weapon at break neck speeds causing blow after blow to be landed on his target.
(Damage: 100% Atk x 8/Effect: --/Range: Adjacent Cell/Mp: /Element: --)

+ Thundaga- Odin calls down a large array of electrical surges that calls only death for those it strikes.
(Damage: 180% Int/Effect: --/Range: 4 Cells + Surrounding Cells/Mp: /Element: Lightning)

+ Ullr's Shield- Odin raises his shield and powers it with electricity that creates a barrier of energy.
(Damage: --/Effect: +20% Def and Spr [5 Turns]/Range: Self/Mp: /Element: --)
-------------------
R-Ability:

+ Sacrifice- If Lightning has been KOed and Odin is still alive, he may choose to give up his ability to battle so that she may live to fight.
-------------------
S-Ability:

+ Challenge- All enemies are more likely to attack Odin rather than his allies despite any actions made by his allies.
-------------------
D-Ability: Razor Gale- Odin spins both wind and lightning mana in such ways that it forms arcs of near steel cutting proportions which are then directed at his foe.
(Damage: 200% Pierce Int/Effect: --/Range: Single Enemy/Mp: --/Element: Lightning)
-------------------
Stats:

Hp:
Mp:
Atk:
Def:
Int:
Spr:
Move: 2 Cells (+1 from Storm Champion Profession)


Last edited by Terra on Sun Apr 15, 2012 8:36 pm; edited 22 times in total

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Re: Tales of Alidaire: Armageddon Character Profiles

Post by Terra on Sat Apr 03, 2010 5:36 pm

Name: Terra
Age: 15
Gender: Male
Appearance:
Spoiler:
"What had started off as disagreement between two similar souls had erupted into a full blown battle. Several people, friend and enemy alike to both sides striking each other as though they were in the midst of war. Bodies falling to the ground only to be replaced by more fighters, it seemed there would be no end in sight. Amongst the chaos, however, there stood the two souls, man and woman alike in every classification of persona. They stood, blades drawn in different hands; the woman's held in the right, the man in the left. On her face, a smirk, a sense of strange satisfaction from the apocalyptic insanity around them. On his, a look of pure dread, a definite frown unusually engraved on normally bright visage.

They turned, her sharp brown-green eyes meeting his soft hazel hues, her smirk transforming into a frown. A fell wind blew past at that moment, her eyes sharpening on his slender figure. Her dark brown, almost midnight color hair blew towards him, into her face. She fixed it with a simple head movement, watching as the wind blew back his reddish brown tousled 'do. The frown remained on her face long after the wind had faded, only to later be accompanied by a slight nod. He nodded too, looking away for the slightest moment in disgust, as though he didn't wish to see through the following moments. As he looked back over however, he was ready to see it through, watching as the woman charged at him.

Blade imbued in his breast, he staggered forward, falling to one knee. His breath caught in his throat, and his heart seemed to beat faster. She removed the weapon as his final breath collected in his mouth, barely escaping his lips. His once stylish outfit was left with the single cut, blood spilling from the wound, covering the fair fabric in a coat of crimson. His eyes crept to the top of his head, almost questioning her cruel gaze as he spent his final moments here. But he did not receive an answer, and the woman turned, taking a rag to the blood stained blade. He fell forward, dead, and the woman began to walk away. The curtain fell." - Excerpt from And so the Curtain Falls

-------------------
Profession: Actor- I am here to entertain, to pleasure, to thrill. While I may come off as just some run of the mill performer, I am anything but. You'd be surprised what I'm capable of accomplishing, be it with a specially crafted phrase or otherwise. (+1 Basic Attack) (Equip: Sabers, Rapiers)
Level: 11
Exp: 26/36
-------------------
Weapon: Brisk Point- Common rapier used among angels for practice fighting.
Armor: Angel Costume- Perfect portrayal of the normal angel's style of dress: spotless white gowns, sandals, and even a halo to complete the outfit. (Resist Holy)
Accessory: Guard Chain- Cool-looking chain worn by standard guards for stamina and vitality boosting effects.
-------------------
A-Ability: Extraordinary Forte

+ Regalo di Sunrise- "Free yourself from the shackles that bind you!" The user makes a diagonal slash causes a sphere of light to burst whilst surrounding the user's target.
(Damage: 120% Atk/Effect: --/Range: Adjacent Cell/Mp: 6/Element: Light)

+ Eden- "Heaven isn't as far away as it seems." The user directs light from the heavens to himself causing him to be surrounded in a faint glow that protects him from harm.
(Damage: --/Effect: +15% Def and Spr/User heals 5% Max Hp for Five Turns/Range: Self/Mp: 10/Element: --)

+ Furia senza Fine- "Death is sweet, you should embrace it; No one can live forever!" The user thrusts his blade forward several times, moving so quickly it is impossible to dodge even a single strike.
(Damage: 100% Atk x 8/Effect: Sure Hit/Range: Adjacent Cell/Mp: 18/Element: --)

+ Arcadia- "I am sorry, but I do what I must! I refuse to let anyone down, I can't afford to!" The user raises his saber into the air, allowing a strange light to shine down on it and engulf it. As he pulls it back to his side, the radiance the light had on it remains even as the light fades.
(Damage: --/Effect: +15% Atk and Int/User recovers 5% Max Mp for Five Turns/Range: Self/Mp: 10/Element: --)

+ Torrente- "Tainted soul, let the light in! Take unto thee my healing ways and be cleansed!" The user directs a large rush of water to fly forward at near light speeds.
(Damage: 140% Int/Effect: Knocks Foe 3 Cells Back/Range: Straight Line/Mp: 12/Element: Water)

+ Ice Grilli- "Evil inhabits us all, spirit be forever locked within the icy grip you use against us." The user causes water vapor in the air to condense around a foe and then freeze altogether, locking them into place.
(Damage: --/Effect: Freeze 75% [Target]/Freeze 50% [Surrounding Cells]/Range: 5 Cells/Mp: 16/Element: Ice)

+ Ascendere al Cielo- "You refuse to find the light? Poor soul, thy spirit is tainted beyond mending, but thy body can move on. Take flight and find paradise amongst others like you." The user disappears in a flash only to reappear behind his foe and strike him with such a force that he is sent flying, possibly into the next dimension.
(Damage: 180% Atk/Effect: Oblivion 15%/Range: Single Enemy/Mp: 24/Element: Light)

+ Fortificazione di Luce- "The light seeks to protect us all, as its vessel I shall not lose anymore to the darkness!" The user calls down Heaven's light to fortify the spirit of the weakened so that it can stand up against the darkness that seeks it.
(Heal: 100% Int/Effect: Immune/Regen/Range: Single Ally/Mp: 14/Element: Light)

+ Tormento non Perdona- "My body may be weary, but my spirit is strong. Be banished cruel spirits! Away to the void with you!" The user thrusts his blade forward creating a strong gale that causes water vapor to condense and freeze before being whipped around wildly.
(Damage: 160% Int/Effect: Blood Loss 50%/Range: All Enemies/Mp: 36/Element: Ice)

Spoiler:
+ Serafino, Proteggici!- "Light strengthen before me! Keep us standing so we may still be of use to you!" The user orders the Heavens to create a barrier of distilled light around him and his allies so they may better prepare for the dangers ahead.
(Damage: --/Effect: Shell/Protect/Range: All Allies/Mp: 36/Element: Light)

+ La Strada Lunga e Tortuosa- "I won't leave you waiting here! Follow the road to my door and embrace what you will find!" The user convinces his foe to follow his path and embrace whatever may happen to him along the way.
(Damage: --/Effect: Brainwash/Range: 3 Cells/Mp: Level x 1.5/Element: --)

+ Diluvio in Aumento- "Lose yourself, disappear into the waters and be forgiven!" The user slashes vertically twice before delivering a quick thrust that causes unforgiving waters to surge forward and up.
(Damage: 120% Atk x 3/Effect: Wet 50%/Range: Adjacent Cell/Mp: 16/Element: Water)

+ Rinascita della Luce- "Beaten soul who has unrightfully fallen, find your way back to the light. Stand once more so you may continue to combat the darkness that felled you!" The user directs Heaven's light to envelop a fallen target and return them to their normal glory.
(Heal: 20% Max Hp/Effect: Revives Target/Range: 4 Cells/Mp: 16/Element: Light)

+ Emozione Vera- "You can't hide the truth from me! Your true intentions shine bright even in your darkest of hours." The user stabs his blade into the ground, causing any and all water sources to rise into the air a drop at a time. Creating a wonderland of light reflecting spheres, the user with a flick of his wrists causes all of the water to spin rapidly before releasing his blade from the ground. At which point the water droplets run together and freeze creating a myriad of icicles that are then flung at his opponents full force.
(Damage: 150% Int/180% Atk/Effect: Wet 50% [First Hit]/Bleeding 50% [Second Hit]/Range: All Enemies/Mp: 38/Element: Water [First Hit]/Ice [Second Hit])

+ Memoria Rotto- "You were once aligned with the light, but now you are tainted. What happened to change you? Speak, tell me your story!" The user disappears and reappears around his foe several times delivering several devastating slashes before reappearing in his original position.
(Damage: 130% Atk x 4/Effect: Confusion 50%/Range: 4 Cells/Mp: 18/Element: --)

+ Luminescenza- "It had to come to this? Why? In moments so bleak one should accept the things that give them hope... why do you refuse?" The user creates a giant orb of light collected from both the heavens and the user's heart and launches it at his foe.
(Damage: 240% Int/Effect: --/Range: 5 Cells + 2 Cell Radius of Target/Mp: 26/Element: Light)

+ Giudizio- "The end is nigh, if you can not be healed than away from this world shall you go. Never shall your corruption, your malice, your faults trouble us ever again!" The user delivers both user and foe to another dimension in which a higher power determines whether or not the foe may stay in the realm of the living.
(Damage: --/Effect: Oblivion 50%/Range: 5 Cells/Mp: 72/Element: --)

-------------------
R-Ability:

+ Surprise Fortune- Whenever Unknown Gift activates, the user also gains 3 Mana Substitutes.
-------------------
S-Ability:

+ Unknown Gift- Whenever the user reaches an unusable amount of Mp, the user's Mp is restored to max. Only works once per battle.
-------------------
D-Ability: Resplendence- "The gray moments in my life have been filled with color. Can't you see the brilliance that surrounds us? Can you not feel the wonders in the world around us?" The user directs Heaven's light to rain down upon the battlefield and form many thousand spheres of light. With a single flick of the wrist, the spheres freeze to the core only to be followed by another movement causing the spheres to burst releasing large amounts of light and ice that ravage said battlefield.
(Damage: 100% Pierce Int/Effect: --/Range: All Enemies/Mp: --/Element: Light)
-------------------
Stats:
Next Level: Mp, Int, Spr

Hp: 50 (+10 from Guard Chain)
Mp: 50
DD: 3/10
Atk: 9 (+2 from Brisk Point)
Def: 7 (+2 from Angel Costume) (+1 from Guard Chain)
Int: 10 (+1 from Brisk Point)
Spr: 8 (+4 from Angel Costume)
Evade: 7%
Move: 2 Cells (+1 from Actor profession)
-------------------
Skill Points: 0


Last edited by Terra on Sun Apr 29, 2012 11:56 am; edited 38 times in total

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Re: Tales of Alidaire: Armageddon Character Profiles

Post by Masquerade on Fri Oct 28, 2011 6:40 pm

Bump it like it's hot.

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