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Oblivion Phantasy ~The Dark Void~ [Profile Thread]

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Post by Shadow Fri Mar 05, 2010 5:22 am

~I. Inventory~


Common Items
- Potion x4 [Heals 25 HP]
- Ether x3 [Recovers 10 TP]
- Soul Tonic x2 [Revives KO'ed Target with 20% Max HP]
- Antidote x2 [Cures Poison and Venom]
- Chest Key x1 [Opens Treasure Chest]
- Skill Scroll "Tentacle Spear" [120% ATK Damage. Affects Cell behind Target. Range: Adjacent Cell; Element: Neutral.]

Material Items
- Blue Tentacle

Equip Items
- Silver Blade [+1 ATK / Weapon / Equippable by Nika.]
- Leather Gloves [+2 ATK / Weapon / Equippable by Mei.]

Key Items
- Espada Tracendente Membership Card [Grants access to the Espada Tracendente Hunter's Guild and other normally-unaccessible areas]

Gold: 700


~II. World Maps~


The World of Neo Parma


The Land of Darmastia
Spoiler:


The World of Daemos


Quadrant Alpha
Spoiler:



~Enemy Profiles~

Name: Hazmounos
Gender: Unknown
Age: ??
Level: X
Next Level: --/--
Appearance:
Spoiler:
Profession: Mutant
Weapon: None
Armor: None
Accessory: None

A-Ability: Toxicity Claw

+ Sharp Combo: The Hazmounos unpredictably approaches its target, just to deliver a set of swiftly-placed slashes. 3 Hits. 100% ATK Damage (All Hits). Range: Adjacent Cell; Element: Neutral. 3 Uses.

+ Acid Jet: Launches a forceful jet of corroding acid from its mouth at the target that spills around in enormous quantities. 50% Piercing ATK Damage. Sets Acid Cells in Adjacent Cells of the Target, including the Cell it's currently in. Range: 3 Cells; Element: Neutral. 3 Uses.

A-Ability: None
R-Ability: None
S-Ability: Poisonous Touch: Causes Poison to Target upon executing an Skill or Basic Attack.
X-Ability: None

Stats:

HP: 30
TP: 0
ATK: 10
DEF: 5
INT: 0
SPR: 5
MVT: 2 (Mutant Job +1)

Skill Points: --

*See Above for Acid and Iguana*


~Neutral Profiles~

N/A


Last edited by Shadow on Sat Apr 17, 2010 3:15 pm; edited 22 times in total
Shadow
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Post by Shadow Fri Mar 05, 2010 5:23 am

~Inflictionary~

Ordered Alphabetically

Addle ~ Cannot use Skills for 3 Turns.

Berserk ~ ATK Stat is doubled, but DEF Stat is halved for 3 Turns. Only Basic Attacks are enabled.

Blind ~ Special Attacks/Basic Attacks have 50% Chance of Missing for 3 Turns.

Blood Loss ~ 25% Max HP Damage upon Damage taken. Damage Modifier.

Bravery ~ ATK Stat is doubled

Bubble ~ HP Doubles for 3 Turns, but halves after Status fades.

Burn ~ 1/8 Max HP Damage every Calculation Phase for 3 Turns. Damage is doubled if Afflicted has a Fire-Element Weakness. Cured via Water/Ice-Elemented Skills.

Cloak ~ Cannot be detected by Enemy Characters nor Neutral Characters.

Confusion ~ 50% Chance of Special Attack/Basic Attack hitting Player Characters if in Range for 5 Turns. Cured via Basic Attack.

Covered ~ Afflicted has Damage directed instead by a Covering Ally.

Covering ~ Afflicted takes Damage instead of an Ally.

Critical ~ Automatic Status placed when Afflicted has less than 25% Max HP.

Curse ~ 2 Random Stats (ATK, DEF, INT or SPR) are halved for 3 Turns.

Damper ~ Cannot Heal HP for 5 Turns.

Drown ~ Cannot Act and takes 25% Max HP Damage. If on a Water Cell, Status is cured by exiting the Water Cell(s).

Doom ~ Instant Death after 10 Turns.

Encroaching Doom ~ Instant Death after 5 Turns.

Faith ~ INT is Doubled for 3 Turns.

Float ~ Null Earth-Element, Weak Wind-Element for 3 Turns.

Freeze ~ Paralyze and Immobilize, and Damage taken is doubled for 3 Turns. Cured via Fire-Elemented Special Attacks.

Haste ~ Afflicted can execute 2 Move Actions and 2 Act Actions per Turn for 3 Turns.

Immobilize ~ Move Commands are restricted for 3 Turns.

Immune ~ Immune to Status Afflictions for 3 Turns.

Infatuate ~ Attacks Allies until Inflicter or Afflicted is KO'ed for 5 Turns. Opposite Gender only.

Instant Death ~ Immediate KO Status.

Intangible ~ Null ATK-Based Damage, Weak INT-Based Damage for 3 Turns.

Invincible ~ HP cannot be lowered for 1 Turn.

KO ~ Self Explanatory.

Mesmerize ~ Attacks Allies until Inflicter or Afflicted is KO'ed for 3 Turns.

Mighty ~ MP cannot be lowered for 1 Turns.

Oblivion ~ Immediately removed from the Battlefield.

Pain Share ~ Afflicted takes Damage equal to the Damage the Inflicter takes, and viceversa for 5 Turns.

Paralyze ~ Act Commands are restricted for 3 turns.

Petrify ~ Paralyze and Immobilize. Cured by a Critical Hit.

Poison ~ 1/6 Max HP Damage every Calculation Phase for 3 Turns.

Protect ~ Halves ATK-Based Damage taken for 3 Turns.

Quicken ~ MVT Stat is doubled for 3 Turns.

Regeneration ~ 15% Max HP Healing every Calculation Phase for 5 Turns.

Reverse ~ HP Damage is treated as HP Healing and viceversa for 3 Turns.

Sap ~ 15% Max HP Damage every Calculation Phase for 5 Turns.

Seize ~ Paralyze and Immobilize for 3 Turns.

Shell ~ Halves INT-Based Damage taken for 3 Turns.

Shrink ~ Damage done is set to 1, and Damage taken is doubled for 3 Turns.

Sleep ~ Paralyze and Immobilize for 3 Turns. Cured via ATK-Based Damage.

Slow ~ Afflicted can execute only 1 Action (Act, Move or Wait) per Turn and MVT Stat is halved. Lasts 3 Turns.

Venom ~ 1/4 HP Damage for 2 Turns.

Warp ~ Randomly Warps to an Empty Cell every Calculation Phase for 3 Turns.

Wet ~ Weak Thunder-Element for 3 Turns.

Wound ~ 10% Max HP Damage until HP is Healed to Max.

Zombie ~ Weak Holy-Element and HP Healing causes Damage instead for 3 Turns.


Last edited by Shadow on Sun Apr 18, 2010 3:22 pm; edited 14 times in total
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Post by Shadow Fri Mar 05, 2010 5:23 am

Reserved for my Profiles.
Shadow
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Post by Masquerade Fri Mar 05, 2010 9:59 am

Name: Nika "Heaven" Makari
Gender: Female
Age: 16
Level: 3
Next Level: 3/10
Appearance:
Spoiler:

Profession: Sky Pirate - The skies are her domain and she rules them with an iron fist and a sharp blade. The one who claims this profession pillages and destroys enemies from above.

Weapon: Aero Blade - A very lightweight blade that is extremely easy to handle and extremely capable of causing bloodshed.
Armor: Laced Vest - An elegantly laced vest to be worn by those who need a bit of extra protection.
Accessory: Trendy Heels (ATK+1)

A-Ability: Acrobatic Fencing:

+Obeisant Hope: Manipulates any form of wavelength in order to do anything from deviating the strings of sound to scarring the fabrics of energy. 120% Atk Dmg. Range: 4 cells. 2 Uses.

+Dance of the Sky: Does a short dance to evoke the powers of the sky in order to enhance speed, agility, and endurance. Increases Movement by 1 cell and the number of normal attacks by 1 while granting Haste status for 3 turns. Range: Self only. 1 Use.

+Yellow Butterfly: Creates a surge of lightning along the user's blade allowing for an electrified slash. 130% Atk Dmg. Range: Adjacent cell. Chance of Paralysis. 3 Uses.

R-Ability: Illusion Counter - When attacked physically, launches into a counterattack in which the user duplicates the user's self for dealing multiple hits. Counterattacks for 100% Atk Dmg. Number of hits is equal to the number of normal attacks the user can currently execute.

S-Ability: Added Touch - All normal attacks have a 50% chance to inflict Poison on the enemy.

X-Ability: Violet Butterfly (Dark) - Expels all mana in order to summon an enormous swarm of violet butterflies that shroud the user allowing the user to disappear in an encroaching darkness that descends upon the battlefield before slashing the enemy over and over again from the shadows while the butterflies glide gracefully through the area keeping the enemy mesmerized. Deals 200% Atk Dmg to one enemy on the battlefield that may be Mesmerized if it survives.

Stats:

HP: 30
TP: 0
Atk: 7 (+2 from Aero Blade)(+1 from Trendy Heels)
Def: 4 (+1 from Laced Vest)
Int: 2 (+0 from Aero Blade)
Spr: 2 (+0 from Laced Vest)
Movement: 2 cells (+2 from Sky Pirate job)

Skill Points: 2


Last edited by Masquerade on Sat Apr 03, 2010 7:54 pm; edited 9 times in total
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Post by Silver Fri Mar 05, 2010 1:13 pm

Name: Ryu
Age: 21
Gender: Male
Appearance:
Spoiler:
-------------------
Profession: Berserker- The one who claims this profession is the ultimate fighting machine, capable of using Animal Instincts to rip their foes apart. They are powered up dramatically by Survival Instinct. (Berserk Doesn't Lower Def) (Can use A-Abilities while Beserked)
Level: 1
Exp: 0/10
-------------------
Weapon: Clawed Bandages- White Bandages, stained with blood, they have the claws of a wolf attached to the knuckles. (Normal Attacks: 2)
Armor: Bloody Clothing- Clothing skinned from animals, they are bloody, dirty, and a little stinky.
Accessory: Wolf Fangs- A pair of Wolf Fangs attached by a string, made into a necklace.
-------------------
A-Ability: Animal Instinct

+ Berserk- Ryu clears his mind of all thoughts but survive, causing him to go into an angry frenzy.
(Damage: --/Effect: Berserk/Range: Self/Mp: 6/Element: --)

+ Cripple- Ryu rushes up to his foe and slams his fist into his head angrily.
(Damage: 100% Atk/Effect: Disable 50%/Range: 2 Cells/Mp: 8/Element: --)
-------------------
A-Ability: Item
-------------------
R-Ability: None.
-------------------
S-Ability:

+ Mad Rush- When under Berserk Status, Ren's Movement is Doubled.
-------------------
D-Ability: Tribal Instinct- Ren becomes the ancient tribal warrior, going into an even more insane rage for three turns.
(Damage: --/Effect: Insanity/Range: Self/Mp: --/Element: --)
-------------------
Stats:

Hp:
Mp:
Atk:
Def:
Int:
Spr:
Move:
-------------------
Skill Points: 0


Last edited by SilverStorm on Sun Apr 11, 2010 10:11 am; edited 6 times in total
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Post by Kurio Fri Mar 05, 2010 5:39 pm

Name: Mei Dao
Gender: Female
Age: 17
Level: 3
Next Level: 3/10
Appearance:
Spoiler:
Profession: Martial Artist – A type of fighter whos styles of attack represents different animals or forces of nature.
Weapon: Fingerless Gloves – Gloves that do not cover the wearer’s fingers, used for training.
Armor: Training Robes – A dress-like robe which is used in training of hand-to-hand combat.
Accessory: Reinforced Metal – small metal peices attached to the gloves, allows for more damaging punches. (+1 ATK)

A-Ability: Martial Arts

+ Tiger Charge – Mei charges toward the target at an amazing speed and delivers a painful strike to the target’s gut. Knocking the target off their feet and making sure that they stay down. [120% ATK Dmg. Range: 2 cells. Chance to Paralyze. 2 Uses]

+ Raging Whirlwind – Mei propels herself toward the target and hits the target with a roundhouse kick, the force able to knock the target away quite far. [110% Wind ATK Dmg. Range: 2 cells. Knocks target away 3 cells. 2 Uses.]

R-Ability: N/A

S-Ability: Releasing the Tigress - For 5 Turns, Mei does not need Use Counters to attack with her Skills but she takes 5% of her max HP as damage each turn until the effect wears off.

X-Ability: Queen of Beasts – A fast aerial attack which starts by sending the target airborne and using almost every skill of fighting that Mei had learned to make sure that the target doesn’t get back up. [200% Piercing Earth ATK Dmg. Range: Adjacent. Knocks the target away 3 cells. Chance to Stop]

HP: 40
TP: 0
ATK: 5 (Fingerless Gloves +1) (Reinforced Metal +1)
DEF: 5 (Training Robes +1)
INT: 0
SPR: 1
MOVE: 2 (Martial Artist Job +1)

Skill Points: 2

Affinity:

Nika: 0
Alice: 0
Gethren: 0
Taiga: 0


Last edited by Windy-tan on Sun Apr 04, 2010 9:00 pm; edited 4 times in total
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Post by Cerani Fri Mar 05, 2010 8:36 pm

Name: Gethren Armada
Age: 45
Gender: Male
Appearance:
Spoiler:
Level: 2
Experience: 8/10

Profession: High Judge

Weapon: Dusty Tome of Law
Armor: Judge’s Robes
Accessory: Coiled Staff (+1 Int)

A - Ability: Judicial Authority

+ Circumstantial Evidence - Though circumstantial evidence doesn’t prove anything, speculation can lead to the rightful sentencing. Removes any negative status effect from an ally. Range: 3 cells. 5 TP

+ Lawful Assertion - The court must be firm in its judgment. 120% Int (Neutral). Range: 4 cells. 7 TP

R - Ability: None.

S - Ability: Objectivity -A judge must remain objective in order to justify the correct sentence and make sure that justice is served. Immune to all negative status effects of the mind.

X - Ability: The Verdict - The judge passes judgment with all the authority he possesses, and none can oppose him. 200% Int to one foe. If foe survives, can cause Instant Death.

Stats:

HP: 15
TP: 30
ATK: 0
DEF: 2
INT: 8 (6 + 1 Dusty Tome of Law + 1 Coiled Staff)
SPR: 4
MVT: 2 (2 + 0 High Judge Job )

Skill Points: 1

Afinity:

Nika: 0
Mei: 0
Alice: 0


Last edited by Cerani Lieol on Fri May 14, 2010 2:26 pm; edited 6 times in total
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Post by Greycat Sat Mar 13, 2010 9:27 pm

Name: Taiga Yamaneko
Gender: Male
Age: 17
Level: 1
Next Level: 0/10
Appearance:
Spoiler:

Profession: Ninja A highly trained warrior capable of fighting both unarmed and armed. Swiftly destroys enemies using fast movements and evasive techniques. Also utilizes a wide assortment of attacking and supporting techniques
Weapon: Wooden Kunai (+1 ATK)
Armor: Old Leather Clothes (+1 DEF)
Accessory: Focus band (+5 TP)

A-Ability: Secret Art

+ Poison Coat Coats the edge of his weapon with a poison that damages target till cured. The effect is cumulative. - Damage%: 120% ATK. - Effect: Poison. - Range: 4 Cells. - Element: Neutral. - 2 Uses

+ Explosive Tag Charges a small tag with energy and throws it at one enemy. -Damage: 120% INT Damage -Effect: Burn. -Range: 4 Cells. -Element: Fire. -8 TP

+ Summoning: Greater Shuriken- Summons a large throwing star from an hidden arsenal. The summoned weapon stays for three turns before returning to storage. (Double ATK power, Half INT power; Weapon range- 4 cells; Duration- 3 turns)- 1 use

A-Ability: Item
R-Ability: None
S-Ability: Chemical Tolerance Able to resist chemical effects such as poison, paralyze and sleeping gas/powder etc. Passive.
X-Ability: Purge Rush: Channels electricity into hand, charges at the target then impales the target while pouring massive quantities of electricity into their body. 200% INT Damage Piercing. Range: Straight Line of 6 Cells. Element: Thunder

Stats:

HP: 20
TP: 20 (Focus Band +5)
ATK: 6 (Wooden Kunai +1)
DEF: 3 (Old Leather Clothes +1)
INT: 4
SPR: 2
MVT: 2 (Ninja Job +2)

Skill Points: 0


Affinity:
Nika: 0
Mei: 0
Alice: 0
Gethren: 0
Asa: 0


Last edited by Zaneko on Mon Apr 05, 2010 9:15 pm; edited 5 times in total
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Post by Durn Sat Mar 13, 2010 9:47 pm

Name: Asa Moria
Gender: Female
Age: 19
Level: 1
Appearance:
Spoiler:
Profession: Wind Rider - One who takes on this profession is a curious mechanic that has experimented with wood, rope, and cloth to create an intricate contraption that has given man the ability to fly without magic.
Weapon: Shoddy Glider
Armor: Worn Acrobatic Suit
Accessory: Wool Scarf

A-Ability: Gadgets of the Sky
+ Aero: Asa's glider is waved towards the target with great force, causing a massive orb of wind to blast towards the target and explode upon contact. 120% Int Dmg. Range: 5 Cells. 9 TP. Wind Element.
+ Modification: Asa's glider is hastily tinkered with, adjusting its form of attack for a short period of time. Potency of next ability is doubled. N/A Dmg. Range: Self. 7 TP. Wind Element.

A-Ability: Item

R-Ability: None

S-Ability:
+ Upping Technology: Whenever Asa casts a helpful ability upon herself, her Intellect is increased by 50% until the helpful ability is removed. This ability cannot stack.

X-Ability: Howling Gale - A massive, yet condensed windstorm is conjured up within the battlefield, striking all foes with immense winds. 100% Piercing Int Dmg. Range: Board. Wind Element.

HP: 20
TP: 30
Atk: 1 (+0 from Shoddy Glider)
Def: 2 (+0 from Worn Acrobatic Suit)
Int: 3 (+1 from Shoddy Glider) (+1 from Wool Scarf)
Spr: 2 (+1 from Worn Acrobatic Suit)
Move: 2 (+1 from Wind Rider Profession)

Skill Points: 0
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Post by destroyer Mon Mar 29, 2010 2:15 pm

Name: Romanov Molotov
Age: 26
Gender: Male
Appearence:
Spoiler:


Profession:Dimensional Soldier: The one who claims this Profession is a wandering soldier who travels between dimensions, having a special predilection for long-ranged weaponry.
Level: 1
Weapon: Rusty Handgun (+1 ATK)
Armor: Used Uniform (+1 DEF)
Accessory: Cracked Helmet (+1 DEF)

A-Abilty: Bullet Elimination:

+ Point-Blank Rampage: Romanov shoots like a crazy in a cone-shaped area with his current weapon, the chances of hitting more targets increase drastically, but the general accuracy is an epic fail. 120% ATK Damage. 25% Chance of Miss. Range: Fan-Shaped Area; Element: Neutral. 2 Uses.

+Blazing Molotov: Launches a Mana-charged Molotov Cocktail at the target, leaving a momentary iinfero that not only consumes the initial target in flames, but the surrounding area; the flames vanish soon after like if they never were there. 100% ATK Damage. Causes Burn. Range: 3 Cells, Surrounding Cells; Element: Fire. 2 Uses.

A-Ability: Item
R-Ability: None
S-Ability: Long Shot: Basic Attack Range is Set to "3 Cells".
X-ability: Call of the Army: Romanov call his entire squadron from a dimensional portal to eradicate all visible targets, leaving them with 9mm bullets distributed on their lifeless corpses. 100% Piercing ATK Damage. Causes Wound. Range: All Cells; Element: Neutral.

Stats:

HP:25
MP: 0
ATK: 4 (Rusty Handgun +1)
DEF: 2 (Used Uniform +1)(Cracked Helmet +1)
INT: 0
SPR: 2
MVT: 2 Cells (Dimensional Soldier Job +1)

Skill Points: 0
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