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Project dIsToRt Profiles

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Post by Masquerade Mon May 10, 2010 6:22 pm

Here's where my dIsToRt folks need to post their character profiles. That way, you can just update them here when you level up. The Current Inventory along with Enemy Profiles for each mission will be posted here as well.

Current Inventory

Syringe x3 (Recovers 10 HP upon use)

Materials

None.

Weapons/Armor/Accessories

None.

Key Items

Tattered Straightjacket (The last remaining reminder of the real world as the group travels through Terra Fantasmia)

Current Terr: 20


Last edited by Masquerade on Mon Sep 13, 2010 1:33 pm; edited 2 times in total
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Project dIsToRt Profiles Empty Re: Project dIsToRt Profiles

Post by Masquerade Mon May 10, 2010 6:22 pm

Chapter 00: Initiation

Enemy Profiles

[NOTE: All Skills are disabled because of a suppression mechanism inside The Institute.]

Katherine, Lv. 1

Profession: Nurse
Weapon: Syringe
Armor: Nurse's Outfit
Accessory: Earring

Technique: Soothing the Crazies:

+Tranquilize: Injects the target with a sedative via syringe. 100% Atk Dmg. Range: Adjacent cell. 12 uses.

Commands: Items

Feedback Skill: None

Support Skill: None

Execution: None

Stats:

HP: 5
MP: -
SP: 100
Atk: 2
Def: 0
Int: 6
Spr: 5
Evasion: 1%
Move: 2 cells

*See above for Yolanda

Jim, Lv. 1

Profession: Security Guard
Weapon: Stun Baton
Armor: Officer's Uniform
Accessory: Handcuffs

Technique: Arrest:

+Full Power: Charges stun baton to maximum level to put an end to the target's escape. 150% Atk Dmg. Range: Adjacent cell. Chance of Paralysis. 2 uses.

Commands: Items, Guard

Feedback Skill: None.

Support Skill: None.

Execution: None.

Stats:

HP: 10
MP: -
SP: 65
Atk: 3
Def: 2
Int: 5
Spr: 2
Evasion: 3%
Move: 2 cells

Neutral Profiles

None.


Last edited by Masquerade on Mon May 17, 2010 8:42 pm; edited 4 times in total
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Post by Masquerade Mon May 10, 2010 6:23 pm

Chronicle of Chapters

Chapter 00: Initiation

Musical Library

~Failed Plan~


Last edited by Masquerade on Mon May 17, 2010 8:43 pm; edited 4 times in total
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Post by Masquerade Mon May 10, 2010 6:24 pm

~ B E S T I A R Y ~

Humanoid

Nurse (Location: The Institute/Number Defeated: 2/Exp: 1/Terr: 5/Items: Syringe)
Security Guard (Location: The Institute/Number Defeated: 1/Exp: 1/Terr: 10/Items: None)

Beast

None.

Reptilian

None.

Insect

None.

Plant

None.

Aquatic

None.

Inorganic

None.

Machine

None.

Demon

None.

Undead

None.


Last edited by Masquerade on Mon Sep 13, 2010 1:35 pm; edited 2 times in total
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Post by Masquerade Mon May 10, 2010 6:24 pm

Name: Cynthia Leone
Gender: Female
Age: 21
Appearance:
Spoiler:

Mental Illness: Multiple Personality Disorder

Bio: From a very young age, Cynthia exhibited traits of her mental disorder. The psychologists determined it wasn't too severe and advised her parents to let her try to live a normal life. That proved impossible. At school, she was teased, for she talked to herself often. At home, her parents were troubled because her other personality was mischievous and often told her to do naughty things. At the end of their rope and with heavy hearts, Cynthia's parents were forced to admit her to The Institute, an ominous asylum on the outskirts of town. After that, she lived in peace until the experiments that would lead her to her new adventure.

Distorted Name: Cynthia Leone
Level: 2
Next Level: 0/10
Distorted Appearance:
Spoiler:

Profession: Puppet Mage - One who possesses the power to manipulate puppets and stuffed animals and utilizes them as mediums to unleash vast amounts of energy in the form of powerful spells. (Destiny Bond)(Puppetmaster)

Weapon: Dusty Tome - An ancient book covered in a thick layer of dust. It hasn't been read in centuries.
Armor: Silk Dress - A fine dress made of elegant silk that tears easily. Not meant to wear in battle.
Accessory: Chain Earring (INT+1)

Technique: Focused Magick:

+Negative Gate: Summons a sphere of gravity on the target that surges with electricity to shock the foe. 110% Int Dmg. Range: 3 cells. Creates Negative Gate cell for 5 turns. 12 MP.

+Bloody Howling: Unleashes numerous crimson blades of energy at an enemy. 30% Piercing Int Dmg. Range: 4 cells. 4 hits. 14 MP.

Commands: Items - Allows character to use items; Relent - Used when faced with a civilian in battle; Guard - Allows character to guard for one turn which cuts all damage taken by 50%.

Feedback Skill: None.

Support Skill: Sanity Sacrifice - Allows the user to substitute MP needed for a skill with SP, but only as long as SP is a positive value.

Execution: Fell Moon (Dark) - A blood red moon hangs overhead in the starless night sky. Crimson rain pelts the battlefield as the user unleashes the might of the shadows causing monsters born from darkness to emerge and massacre the opposition. Deals 100% Piercing Int damage to all enemies on the battlefield.

Stats:

HP: 15
MP: 25
SP: 5
Atk: 2 (+0 from Dusty Tome)
Def: 2 (+1 from Silk Dress)
Int: 5 (+1 from Dusty Tome)(+1 from Chain Earring)
Spr: 3 (+1 from Silk Dress)
Evasion: 0%
Movement: 2 cells (+0 from Puppet Mage profession)

Skill Points: 1

Puppet:

Name: Theodora Leone "Teddy"
Gender: Female
Age: 21
Appearance:
Spoiler:

Profession: Stuffed Animal - A vicious stuffed animal with the manifested soul of Cynthia's alternate personality inside of it. (Destiny Bond)(Puppet)

Weapon: Monster Claws - The sharp claws of a fearsome monster.
Armor: Comfortable Plush - A soft fabric that tears easily.
Accessory: Button Eye (ATK+1)

Technique: Master's Bidding:

+Swipe: A devastating attack with the user's claw. 120% Atk Dmg. Range: 3 adjacent cells (one cell must be adjacent to the user.) 8 MP.

+Heavy Blow: Slams a huge fist into the enemy causing significant damage should it the attack connect. 180% Atk Dmg. Range: Adjacent cell. Low hit rate. 8 MP.

Commands: Items - Allows character to use items; Relent - Used when faced with a civilian in battle; Guard - Allows character to guard for one turn which cuts all damage taken by 50%.

Feedback Skill: None.

Support Skill: Forfeit Life - Allows the user to sacrifice itself to bring back its master with 10% Max HP should its master take the killing blow. The user cannot be revived should this ability be used.

Execution: Tragic End (Neutral) - Unleashes a barrage of brutal blows that subdues any enemies that stand in the way. Deals 150% Piercing Atk damage to all enemies in a straight line.

Stats:

HP: 15
MP: 15
SP: 2
Atk: 6 (+1 from Monster Claws)(+1 from Button Eye)
Def: 4 (+1 from Comfortable Plush)
Int: 2 (+0 from Monster Claws)
Spr: 3 (+0 from Comfortable Plush)
Evasion: 0%
Movement: 2 cells (+1 from Stuffed Animal profession)

Skill Points: 1


Last edited by Masquerade on Mon Sep 13, 2010 4:20 pm; edited 4 times in total
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Post by Greycat Mon May 10, 2010 7:24 pm

Name: Leroy Karl
Gender: Male
Age: 17
Appearance:

Mental Illness: Kleptomania

Bio: He was eight when his Kleptomania became officially recognized. Before that, he was simply a kid believed to be a thief. He was often isolated from others, but he became known as the go-to-guy at his school if something needed retrieving (he was an exceptional thief when he put his mind to it, easily picking locks and breaking in to places) though he hated the title.
During his treatment, he would try to resist the urge, but would still walk down a road and end up with a handful of wallets and purses (he tries to return them too.) When he was twelve, , his doctor suggested that he be isolated from the general society, since he was having no progress and he started a five year long journey from institution to institution (he was often kicked out for snitching keys and other items from the workers) until he arrived at The Institute.

Distorted Name: Leroy
Level: 2
Next Level: 0/10
Distorted Appearance:

Profession: Chain Snatcher- accurately using his chains to strike out at his opponents,he hits from afar, often stealing items as well. [Sleight of Hand]

Weapon: Scratched Chain- a chain with several damaged links. (range- four cells)
Armor: Red hoodie- like the name suggests, it's a red hoodie
Accessory: Fighting Bandages- stylish and practical, he can protect his hands from the chain and strike harder. It also serves as a good place to slip items. [+1 ATK]

Technique: Arte of Snitching Chain-play

+ Chain Jail: Deals damage while entangling target (100% ATK, chance of immobilize) 5 MP

+ Chain Dart:Some how duplicating his chains, he launches the tips at high speed to impale target (120% ATK, three hits; range- four cells) 10 MP

Commands: Items - Allows character to use items; Relent - Used when faced with a civilian in battle; Guard - Allows character to guard for one turn which cuts all damage taken by 50%.

Feedback Skill: None.

Support Skill: Crazy Chain- wait, why is that I never seem to run out of chain? Weird... Ah well. [all attack ranges double]

Execution: Chain the heavens- Massive chains erupt from the ground, the ends tipped with clamps. After rising from miles at immense speed, the chains clamp on to the sky, pulling it down to strike all foes, [100% Piercing ATK damage]

Stats:

HP: 30
MP: 15
SP: 4
Atk: 5 (+1 from Scratched Chain)(+1 from Fighting Bandages)
Def: 3 (+1 from Red hoodie)
Int: 1
Spr: 2 (+1 from Red hoodie)
Evasion: 0%
Movement: 2 cells (+1 from Chain Snatcher profession)

Skill Points: 1


Last edited by Zaneko on Mon Sep 13, 2010 2:02 pm; edited 1 time in total
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Post by Cerani Mon May 10, 2010 9:27 pm

Name: Rachel Winston
Gender: Female
Age: 17
Appearance:
Spoiler:

Mental Illness: Permanent Delusional Disorder

Bio: Engineered from embryo to fetus in an attempt to create a psychic warrior, Rachel was one of the program’s first subjects. She was perfect for the Project needed: a soldier bred to fight, and with unique powers that would set the country first in military might. The experiment went well. Too well, in fact. Rachel’s distorted perception became irreversible, and she was deemed a failed experiment. As such, she was sent to the Institute as a high-security patient. After several escapes which resulted in several deaths and various other casualties to the locals, she was kept under the heaviest security the facility could afford, and she has yet to have seen daylight for quite some time . . .

Distorted Name: Chrael Tinsown (pronounced like ‘grail’)
Level: 2
Next Level: 0/10
Distorted Appearance:
Spoiler:

Profession: Witch - Know all those stories you read and all those movies you watched that show the witch to be evil, ugly, and probably green? Well, they couldn’t be farther from the truth. (Familiar Familiarity: Can cast support spells on Familiar from anywhere on the field)(Resist Reality)(Deluded Spiral)

Weapon: Warped Broomstick (+1 Int) - Yes, one could actually fly on it, assuming one is a witch.
Armor: Suggestive Witch’s Outfit (+1 Spr) - A bit low-cut, and enough material still left to make one imagine what lies beneath. Comes with a witch’s headgear as well.
Accessory: Candy Corn Charm(s) (+5 MP) - Several charms in the shape and color of candy corn, mainly for decoration, and flavor if one has enough imagination.

Technique: Halloween Witchcraft

+ Candy Rocket - Chrael conjures a sizeable piece of candy and fires it from her broomstick. 100% Int (Neutral) damage, increases by 10% each cell Rocket passes through. Range: Straight Line. Cost: 8 MP.

+ Strengthen Familiar - Exactly what it says. Increases Marshmallow’s stats by 50% for three rounds. Cost: 16 MP.

Commands: Items - Allows character to use items; Relent - Used when faced with a civilian in battle; Guard - Allows character to guard for one turn which cuts all damage taken by 50%.

Feedback Skill: None

Support Skill: Power Linkage - Chrael gains and loses HP and MP as Marshmallow does, meaning if he gets healed for 5 HP, so does Chrael. And if he takes damage, whether HP or MP, Chrael will take the same amount.


Execution: Reality Distort/Bad Candy Moon (Neutral) - Chrael rides her broomstick up into the sky, seemingly into the moon. After a couple seconds, it seems as if the moon is being eclipsed, and thousands of candy items rain down on the enemies heads. Except these candies are all the bad candies that all the perves and sickoes ‘messed with’, putting razor blades and poisons in them, the candies that killed the children. To anyone else who still experiences reality as it should be, they see everything suddenly distorted, like all of their nightmares coming to life, and it’s quite possible that their heads explode with the sheer power behind Rachel’s mental assault. 100% Int Piercing damage to all enemies

Stats:

HP: 20
MP: 30 (25 +5 from Candy Corn Charms)
SP: 1
Atk: 1 (1 +0 from Warped Broomstick)
Def: 3 (3 +0 from Suggestive Witch's Outfit)
Int: 6 (5 +1 from Warped Broomstick)
Spr: 4 (3 +1 from Suggestive Witch's Outfit)
Evasion: 0%
Move: 2 (2 +0 from Witch profession)

Skill Points: 1


Name: Marshmallow
Gender: Male
Age: ??
Level: *See below*
Appearance: See above, the cat.

Profession: Witch’s Familiar (Familiar Bond: Witch’s Familiar has same base stats and XP as Witch)

Weapon: Weak Bond (+1 Int) - Invisible bond between witch and familiar that the familiar draws power from, this one seems rather flimsy.
Armor: Soft Fur (+1 Spr) - Though soft and cuddly, doesn’t do much for protection. Pet clothes might even provide better mitigation.
Accessory: Orange-Colored Bow (+1 Int) - Used in place of a collar, it makes for a bold statement, for a cat. Though why it would be attractive to other cats is a mystery.

Technique: Powers of a Familiar

+ Candy Catnip - Finds a piece of catnip candy his master seems to have dropped and promptly eats it. Casts Haste status. Range: Self. Cost: 8 MP.

+ Cat Scratch Fever - Swipes and scratches at an opponent, causing them to catch the real cat-scrathc fever. 120% Int (Neutral) damage, inflicts Addle. Range: Adjacent Cell. Cost: 8 MP.

Commands: Items - Allows character to use items; Relent - Used when faced with a civilian in battle; Guard - Allows character to guard for one turn which cuts all damage taken by 50%.

Feedback Skill: None

Support Skill: Power Linkage - Marshmallow gains and loses HP and MP as Chrael does, meaning if she gets healed for 5 HP, so does Marshmallow. And if she takes damage, whether HP or MP, Marshmallow will take the same amount.

Execution: You Can’t Win a Staring Contest With a Sugar-Crazed Cat . . . aka Sugar-Crazed Kitty (Neutral) - Marshmallow unleashes his kitty-fury on an enemy. It would be best to pray for the poor person’s soul. 200% Int Piercing damage to a single target

Stats:

HP: 20
MP: 20
SP: 1
Atk: 1 (1 +0 from Weak Bond)
Def: 3 (3 +0 from Soft Fur)
Int: 7 (5 +1 from Weak Bond +1 from Orange-Colored Bow)
Spr: 4 (3 +1 from Soft Fur)
Evasion: 3%
Move: 3 (2 +1 from Witch's Familiar profession)

Skill Points: 1


Last edited by Cerani Lieol on Mon Sep 13, 2010 1:53 pm; edited 2 times in total
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Post by Nightwish Tue May 11, 2010 9:58 am

Name: Hayden Mark
Gender: Male
Age: 19
Appearance: Project dIsToRt Profiles Img-thing

Mental Illness: Antisocial personality disorder (Psychopath)

Bio: Hayden has what is called Antisocial personality disorder. This is a few notches harder from the usual anti-social that some people have from being shy. Hayden in fact, either runs away from the people or jumps to attack the person if they keep persisting. He grew up being anti-social in school and never made any friends. As he grew up with this anti-socialness(not a word I know.) he was never trained out of it properly and it grew so bad he never spent time with his parents. The doctors gave him pills he refused to take and a needle he merely smashed against the wall. Offering The Institute both parents being desperate sent him off hoping he would come back normal. Hayden though, had no intentions on coming back the same..

Distorted Name: Hayden Mark

Level: 2
Next Level: 0/10
Distorted Appearance: Project dIsToRt Profiles Bithday
Profession: Sightseer

Weapon: Worn out crystal ball-A very worn out crystal ball Hayden directs his attacks with.
Armor: Leather Coat-A leather coat that has poor defense but enough to hold its own in battle.
Accessory: Torn Scarf-A torn scarf Hayden wraps around his eyes. +5 MP

Technique: Blind Sight

+Minds Eye: Hayden enters the mind of an enemy and mentally attacks it with his mind bringing the target excruciating pain. 90% INT damage. Range: 3 cells. Chance of Paralyzing the enemy. 8 MP.

+Strangle: The enemy has gotten too close and Hayden begins growing uncomfortable with them closing in slowly. Scared he jumps the enemy and strangles them until death. 100% Physical Damage. Range: Adjacent Cell. Chance of Bleeding. 8 MP.

Commands: Items - Allows character to use items; Relent - Used when faced with a civilian in battle; Guard - Allows character to guard for one turn which cuts all damage taken by 50%.

Feedback Skill: None.

Support Skill: Foresight- Hayden with his keen ability can see into the future making him aware of enemy plans and how they will move. Hayden’s movement increases by 1.

Execution: No Hard Feelings (Neutral)- Hayden does not have any feelings for the target or anyone else and disposes of you by reaching into your mind and twisting your deepest and darkest thoughts into an eternal nightmare resulting the dream killing the target. 200% INT Damage.

Stats:

HP: 20
MP: 25 (+5 from Torn Scarf)
SP: 3
Atk: 2 (+0 from Crystal ball)
Def: 2 (+1 from Leather coat)
Int: 5 (+1 from Crystal ball)
Spr: 4 (+0 from Leather coat)
Evasion: 0%
Movement: 2 cells (+1 from Sightseer profession) (+1 from Support Skill)

Skill Points: 1


Last edited by Nightwish on Wed Sep 15, 2010 5:31 pm; edited 2 times in total
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Post by Xenosaga Tue May 11, 2010 3:55 pm

Name: Emi Alestor
Gender: Female
Age: 19
Appearance: A normal, everyday teenager you would see on the street. Emi has short dark hair fashioned into a bobcut and dark brown eyes. She wears thick pink rimmed glasses and twin ring like earrings. Emi wears a white blouse with a red ribbon and a knee length black skirt. She also wears black stockings and black dress shoes.

Mental Illness: Obsessive Compulsive Disorder (OCD)

Bio: It started out simple enough at first. Emi would be a little fussy about the details of things and sometimes redo things once or twice when something wasn't to her liking. To her parents, it had been a good thing. Emi would get extremely high grades in school and be very punctual when it came to time. It wasn't until her fourteenth birthday that they realized something was very, very wrong. Emi turned completely obsessive with perfection and absolutely despised it when even a single thing was out of order. She would go mad with rage if her brothers and sisters and even her parents weren't on time for something and even had multitudes of schedules written out for her family. Unable to take it anymore, Emi was sent to the closest institution possible by her family, in hopes that she would be set right.

Distorted Name: Morrow
Level: 2
Next Level: 0/10
Distorted Appearance: A mischievous looking girl with golden, cat-like eyes, Morrow has long white hair tied into a messy braid and white skin. She wears an outfit that consists entirely of white. A white blouse, a white ribbon around her neck, a white skirt, white stockings and white socks and shoes.

Profession: Symbologist – A drawer of intricate designs, the symbols that are drawn can cause strange things to happen. If drawn directly onto a person's skin, it can cause the affected to gain powers.

Weapon: Quill – A simple feather taken from a bird, people in the past would use these to write since they didn't have any pens or pencils. It seems to contain an unlimited amount of red liquid within.
Armor: Simple Outfit – A bland and simple outfit that isn't anything out of the ordinary.
Accessory: White Ribbon [+5 MP] – A simple white ribbon made out of silk, it is soft to the touch and can be worn almost anywhere.

Technique: Symbology

+Earth's Terror: Morrow begins to draw on the ground, starting with a circle and then creating different designs within it. Once done, the symbol begins to glow and the earth begins to shake. The ground cracks underneath her foes and causes them to fall. 100% INT DMG to all enemies. Earth Element. Chance of Immobilize. [+50% damage due to Perfection] 16 MP.

+Earth's Warmth: Morrow draws a small symbol on the ground before adding more and more designs to it, causing it to grow larger. Once done, the symbol begins to glow and emit a soft green light. Changes cell beneath Morrow into a Regen cell. Lasts 3 turns [Lasts 5 turns due to Perfection]. 8 MP.

+Earth's Blessing:

+Earth's Life:

Commands: Items - Allows character to use items; Relent - Used when faced with a civilian in battle; Guard - Allows character to guard for one turn which cuts all damage taken by 50%.

Feedback Skill: None.

Support Skill: Perfection – Unable to accept how her symbols look, Morrow is constantly trying to improve them. Forces Morrow to wait another turn before her symbols can activate but the effectiveness increases by 50%.

Execution: Broken Seal – Morrow begins to draw a large and intricate symbol in the air around her, using smooth and flowing motions. Once it is completed, the symbol begins to glow brightly, filling the field with an almost blinding light. The symbol then cracks and shatters. The shards freeze in the air and suddenly launch themselves at everyone that Morrow deems at enemies, piercing them. 100% INT Healing to all allies, 100% INT DMG to all enemies.

Stats:

HP: 15
MP: 30 (+5 from White Ribbon)
SP: 2
Atk: 1 (+0 from Quill)
Def: 2 (+1 from Simple Outfit)
Int: 6 (+1 from Quill)
Spr: 3 (+1 from Simple Outfit)
Evasion: 0%
Movement: 2 Cells (+0 from Symbologist profession)

Skill Points: 1
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