The Bookbinder Profiles

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The Bookbinder Profiles

Post by Silver on Sun May 30, 2010 10:15 am

Completed Chapters

None.

------------------------------------------------------------------------------------------

Current Items

Potion x3 - Restores 20 HP upon use.
Life Crystal x1 - Revives a fallen character with 20% HP.
Brass Key x2 - Unlocks locked chests upon use.

Equipment

None.

Key Items

None.

------------------------------------------------------------------------------------------

Bestiary

Humanoid

None.

Beast

None.

Insect

None.

Plant

None.

Inorganic

None.

Undead

None.

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Inflictionary

Positive

Regen - The target heals for 5% of their MAX HP for 5 turns while under Regen.

MP Regen - The target heals for 5% of their MAX MP for 5 turns while under Regen.

Hidden - The target cannot be attacked until after the target attacks.

Invisible - The target cannot be attacked by lower-level or same-level enemies for 3 turns.

Protect - The target has a spell cast on them that reduces all physical attacks by 50%

Shell - The target has a spell cast on them that reduces all magical attacks by 50%

Bravery - The target has a spell cast on them that doubles all physical damage dealt by the target.

Faith - The target has a spell cast on them that doubles all magical damage dealt by the target.

NulBlaze - The target is able to become immune to 1 Fire-based attack.

NulShock - The target is able to become immune to 1 Lightning-based attack.

NulFreeze - The target is able to become immune to 1 Ice-based attack.

NulTide - The target is able to become immune to 1 Water-based attack.

NulGale - The target is able to become immune to 1 Wind-based attack.

NulRock - The target is able to become immune to 1 Earth-based attack.

NulHoly - The target is able to become immune to 1 Light-based attack.

NulDark - The target is able to become immune to 1 Dark-based attack.

NulNorm - The target is able to become immune to 1 Neutral-based attack.

Mighty Guard - The target has NulAll (1) cast on them as well as Shell and Protect. This lasts until the caster dies.

Float - The target is allowed to pass over any nature cells, and even Void cells, for 3 turns. During this time they are immune to Earth-based attacks and have a weakness to Wind-based attacks.

Haste - The target is allowed to take 2 actions per turn instead of one.

Hastega - The entire party of the caster is allowed to take 2 actions per turn instead of one.

Negative

Absolute Zero - Afflicted is frozen through and through and takes triple damage. Lasts until cured by high leveled Fire Magic/Skills or Esunagle Magic.

Addled - Afflicted cannot use any skills for 3 turns. Cannot be cured.

Apathy - Afflicted is unable to recover MP by any means for 3 turns. Cannot be cured.

Berserk - ATK is doubled, but DEF is halved. Only normal attacks can be executed while Berserk. Can be cured by Esuna magic or a status-removal item.

Blind - Attacks have a 50% chance of missing for 3 turns. Can be cured by Esuna magic or Eye Drops.

Blood Loss - Afflicted loses 25% Max HP in addition to damage dealt by an enemy's attack. Only occurs upon enemy attack. Only occurs once. Acts as a damage modifier. Can be cured by restoring the afflicted's health to it's maximum before the afflicted takes damage.

Burn - The afflicted loses 8% MAX HP each turn for 3 turns. The afflicted also has their Movement and their Attack cut in half. Can be cured by Water or Ice attacks or Esuna magic.

Charm - Afflicted falls in love or becomes intrigued by the enemy and aids them in their endeavours which causes the afflicted to attack allies. Cannot be cured.

Confused - The afflicted has a chance of attacking itself, allies, or enemies for 3 turns. Can be cured by Esuna magic or a slap in the face.

Curse - Afflicted becomes the victim of a curse and cannot use any A-,S-,R-,or D-Ability for 3 turns. (If the S-Ability is passive, Curse will still stop it.)

Crazed - Main Attacking Stat is doubled, Hp is doubled, but Def and Spr is halved and Mp is dropped to Zero. Only normal attacks can be executed while Crazed. Can be cured by High level Esunagle Magic or by waiting 5 Turns.

Disable - Afflicted can no longer take action for 3 turns. Can be cured by Esuna magic.

Doom - Afflicted experiences Instant Death after 5 turns. Can be cured by highly advanced Esunagle magic.

Frail - Afflicted is unable to recover HP by any means for 3 turns. Can be cured by Esuna magic.

Freeze - Afflicted can no longer move or take action and also takes twice as much damage as normal for 3 turns. Can be cured via Fire magic or Fire-based attacks.

Immobilize - Afflicted can no longer move for 3 turns.

Instant Death - Afflicted is instantly killed. Bypasses all abilities that have to do with HP reaching 0.

Oblivion - Afflicted is lost forever, their existence shattered from the face of the planet causing the afflicted to be completely removed from the battlefield for the rest of the fight.

Paralyze - Afflicted can no longer move or take action for 3 turns. Can be cured by Esuna magic.

Petrify - Afflicted is turned to stone and cannot move or act. Can be destroyed by a critical hit. Can be cured by Esuna magic.

Poison - Afflicted takes 10% MAX HP DMG each turn for 3 turns. Can be cured by an Antidote or Esuna magic.

Toxin - Afflicted takes 25% MAX HP DMG each turn for 2 turns. Can be cured by advanced Esunagle magic.

Sap - HP is reduced by 15% Max HP per turn for 5 turns.

Seal - Afflicted can no longer move or take action for 3 turns.

Shrink - All attacks deal 1 Dmg and all damage taken is doubled for 3 turns.

Sleep - Afflicted cannot move or take actions for 3 turns. Awakens upon physical attack.

Deep Sleep - The afflicted slowly looses their soul to the void, taking 20% MAX HP DMG until woken up by Esuna magic, Awakening magic, or a large amount of damage.

Slow - Afflicted can only take action once every two turns for 3 turns. Movement is halved.

Stop - All Player Phases are skipped for the afflicted character for 5 turns.

Venom - Afflicted becomes Stopped and takes 17% Max HP damage per turn for 3 turns.

Wet - Afflicted takes double damage from attacks of the Lightning element for 3 turns.

Zombie - Afflicted is turned undead causing a weakness to Light elemental attacks and healing moves for 3 turns.

_________________

Silver
Prince of Dreams
Prince of Dreams

Posts : 9455
Join date : 2009-11-29
Age : 20
Location : I stand at a crossroads and stare at a question.

View user profile http://www.facebook.com/pages/Xavier-Rains/314656341904106

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Re: The Bookbinder Profiles

Post by Silver on Sun May 30, 2010 10:17 am

Code:
[b]Name[/b]:
[b]Gender[/b]:
[b]Age[/b]:
[b]Level[/b]:
--------------------------
[b]Profession[/b]:
[b]Weapon[/b]:
[b]Armor[/b]:
[b]Accessory[/b]:
--------------------------
[b]A-Ability[/b]:
--------------------------
[b]A-Ability[/b]:
--------------------------
[b]R-Ability[/b]:
--------------------------
[b]S-Ability[/b]:
--------------------------
[b]D-Ability[/b]:
--------------------------
[b]Hp[/b]:
[b]Mp[/b]:
[b]Atk[/b]:
[b]Def[/b]:
[b]Int[/b]:
[b]Spr[/b]:
[b]Move[/b]:

-------------------------------------------------------------------------------------------

Enemy Characters

Name: Marioneta Morph
Gender: ???
Age: ???
Level: 1
--------------------------
Profession: Puppet Master
Weapon: Steel Strings
Armor: Stormcloud Robes (repel Lightning)
Accessory: Ruby Ring (Absorb Fire)
--------------------------
A-Ability: Manipulation:

+Spirit Thread: Fires a string at an enemy powered by spirit energy in order to pierce the enemy. 120% Atk Dmg. Range: 5 cells. 9 MP. Disables enemy.

+Marionette: Sends strings to attach to an enemy's muscles in order to control the target. Allows for the movement and usage of a target's attack on the same turn this move is used. Range: 5 cells. 6 MP.

+Animation: Takes control of an inanimate object through spirit enhanced strings allowing for the usage of a generic attack by the inanimate object on the same turn this move is used. Range: 3 cells. 5 MP.
--------------------------
A-Ability: Item
--------------------------
R-Ability: None
--------------------------
S-Ability:

+Entangle- Immobilizes an enemy that uses an attack from an adjacent cell.
--------------------------
D-Ability: Thread Apocalypse (Neutral)
--------------------------
HP: 20
MP: 25
Atk: 3 (+2 from Steel Strings)
Def: 2 (+1 from Stormcloud Robes)
Int: 3 (+0 from Steel Strings)(+1 from Ruby Ring)
Spr: 3 (+2 from Stormcloud Robes)(+1 from Ruby Ring)
Movement: 2 cells (+1 from Puppetmaster job)

Name: Agite Morph
Gender: ???
Age: ???
Level: 1
--------------------------
Profession: Insomniac
Weapon: Steel Guantlets
Armor: Runic Garbs
Accessory: Accentuated Blindfold (reduces MP costs of Waking Nightmare A-Abilities by 50%)
--------------------------
A-Ability: Waking Nightmare:

+Root Restraint: An invisible root wraps around the enemy’s legs preventing movement. 80% Int Dmg. Range: 4 cells. 5 MP. Immobilizes target.

+Divebomb: The target is assaulted by an invisible bird from the air...only the Insomniac can see its fiendish appearance. 120% Atk Dmg. Range: 5 cells. 10 MP. Confuses target.

+Property Damage: Causes an improperly and illogically constructed house to crash down from the sky upon a target. 140% Atk Dmg. Range: 3 cells plus adjacent/diagonal cells to the target. 12 MP. Disables target.

+Incoming Storm: The user manipulates the lightning dwelling within the gray clouds that plague the realm of dreams to strike down all enemies. 120% Int Dmg. Range: All enemies. 12 MP. Immobilizes targets.
--------------------------
A-Ability: Item
--------------------------
R-Ability: None
--------------------------
S-Ability:

+Nightmare Rend- A-Abilities deal x2 damage to enemies that are afflicted with Sleep status.
--------------------------
D-Ability: Nightmare Rhapsody (Dark)
--------------------------
HP: 15
MP: 20 (+5 from Accentuated Blindfold)
Atk: 3 (+4 from Steel Gauntlets)
Def: 2 (+2 from Runic Garbs)
Int: 4 (+0 from Steel Gauntlets)(+2 from Accentuated Blindfold)
Spr: 2 (+3 from Runic Garbs)
Movement: 2 cells (+2 from Insomniac job)

-------------------------------------------------------------------------------------------

Neutral Characters

None.


Last edited by SilverStorm on Sun May 30, 2010 12:00 pm; edited 1 time in total

_________________

Silver
Prince of Dreams
Prince of Dreams

Posts : 9455
Join date : 2009-11-29
Age : 20
Location : I stand at a crossroads and stare at a question.

View user profile http://www.facebook.com/pages/Xavier-Rains/314656341904106

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Re: The Bookbinder Profiles

Post by Silver on Sun May 30, 2010 10:23 am

Name: Laken Reid
Age: 17
Gender: Male
Appearance:
Spoiler:
-------------------
Profession: Bookbinder- The one who claims this profession is the chosen one. He was destined to venture into the Library and save each and every story from the Collector. (Mp Regen) (1/2 Mp Cost)
Level: 1
Exp: 0/10
-------------------
Weapon: Writter's Pen- A Pen that helps the Bookbinder rewrite stories, transforms into whatever weapon or item for survival the Bookbinder may need. (+[Level x .50] Atk) (+[Level x .50] Int) (Range: Varies)
Armor: Basic Clothing- Basic Clothing from our time, a Bookbinder can change them into whatever garments he needs. (+[Level x .50] Def) (+[Level x .50] Spr)
Accessory: Writter's Notes- Notes concealed in a Leather Journal about the Writter's thoughts, feelings, and facts about the places he visits and uses in writting.
-------------------
A-Ability: Fiction

+ Once upon a Time- Laken starts his tale, spinning a web of beautiful scenery, witty characters, horrible conflict and more.
(Damage: --/Effect: Center of Attention/Range: All Enemies/Mp: 8/Element: --)

+ Valiant Knight- Laken tells his listeners about a valiant knight, chosen to rescue a fair princess from a tower and slay a dragon, the knight coming to life before everyone's eyes and striking Laken's foes.
(Damage: 120% Atk Damage/Effect: --/Range: Adjacent Cell/Mp: 6/Element: --)

+ Princess in a Tower- Laken tells his listeners about a fair princess trapped in a tower, living days on end guarded by an angry dragon, the princess comes to life, charming foes while also making sympathy for her.
(Damage: --/Effect: Charm 50%/Def/Spr x.5/Range: Surrounding Cells/Mp: 12/Element: --)

+ Fierce Dragon- Laken tells his listeners about a fierce dragon, who guards a princess trapped in a tower, scorching foes with its fiery breath.
(Damage: 150% Int/Effect: Burn 50%/Range: Straight Line/Mp: 14/Element: Fire)

+ Wizard- Laken tells his listeners about a wise wizard who helps many kings defeat those who threaten their kingdoms.

- Fire- The Wizard casts a burning flame on one of Laken's foes.
(Damage: 120% Int/Effect: Burn 50%/Range: 3 Cells/Mp: 10/Element: Fire)

- Blizzard- The Wizard casts a freezing block of ice on one of Laken's foes.
(Damage: 80% Pierce Int/Effect: Freeze 50%/Range: 3 Cells/Mp: 12/Element: Ice)

- Thunder- The Wizard casts a shocking bolt of electricity on one of Laken's foes.
(Damage: 90% Int/Effect: Paralyze 50%/Range: 5 Cells/Mp: 14/Element: Lightning)

- Aero- The Wizard casts a fierce gale on Laken's foes.
(Damage: 140% Int/Effect: --/Range: All Enemies/Mp: 16/Element: Air)

- Water- The Wizard casts a soaking sphere of water on one of Laken's foes.
(Damage: 40% Int/Effect: Wet 50%/Range: Single Foe/Mp: 10/Element: Water)

- Quake- The Wizard casts a life threatening earthquake on Laken's foes.
(Damage: 200% Int/Effect: --/Range: All Enemies/Mp: 18/Element: Earth)

+ Potion- Laken tells his listeners of a salesman who gives away potions that heal one's allies.
(Heal: 80% Int/Effect: --/Range: Adjacent Cell/Mp: 6/Element: --)

+ Antidote to Cure all Ails- Laken tells his listeners of a potion hidden away by an ancient king, the potion known for being able to cure all ailments, take death.
(Heal: --/Effect: Cure all Negative Status Ailments/Range: Adjacent Cell/Mp: 32/Element: --)

+ Elixer for Death- Laken tells his listeners of a potion that when given to the dead restores their life force.
(Heal: 50% Int/Effect: Revive/Range: Adjacent Cell/Mp: 16/Element: --)

-------------------
A-Ability: Item
-------------------
R-Ability:

+ Evade and Counter- When Laken is attacked Regularly, he dodges and strikes back for the damage he would have taken.
-------------------
S-Ability:

+ Writter's Control- Laken has a 15% greater chance of inflicting status effects.
-------------------
D-Ability: Character's End- Laken makes one of his foes a character in one of his stories and write thier timely death.
(Damage: 200% Pierce Int/Effect: Instant Death 25%/Range: Single Foe/Mp: --/Element: --)
-------------------
Stats:

Hp: 15
Mp: 15 (+5 from Writter's Notes)
Atk: 3 (+1 from Writter's Pen)
Def: 3 (+1 from Casual Clothing)
Int: 3 (+1 from Writter's Pen)
Spr: 3 (+1 from Casual Clothing)
Move: 2 Cells (+1 from Bookbinder Profession)
-------------------
Skill Points: 0


Last edited by SilverStorm on Sun May 30, 2010 10:29 am; edited 1 time in total

_________________

Silver
Prince of Dreams
Prince of Dreams

Posts : 9455
Join date : 2009-11-29
Age : 20
Location : I stand at a crossroads and stare at a question.

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Re: The Bookbinder Profiles

Post by Xenosaga on Sun May 30, 2010 10:29 am

Name: Xu Shin
Age: 18
Gender: Female
Appearance:
Spoiler:
A short girl, Xu Shin had lightly tanned skin and a slim but fit body. Her dark hair is cut rather roughly, the bangs reaching to her chin, with a thin ponytail hanging at the back. Her bangs also cover half her face, leaving only her left lime green eye visible. She wears a black and white checkered cap and a back scarf, with one end hanging down her front and the other at her back. Xu Shin wears a long sleeved white shirt and a pair of dark blue jeans. A hooded yellow jacket is wrapped around her waist and she wears a pair of black and white sneakers.

Level: 1
Next Level: 0/10

Profession: Daydreamer – Always dreaming, what is within those dreams? Reality just isn't interesting enough. It's boring, obsolete, constant. Nothing changes. But the world within one's mind is never the same, something new is always happening. But dreams aren't real, no matter what. Right?

Weapon: Stick - A wooden stick you pick up from the ground and drag along the gates of people's houses.
Armor: Yellow Jacket - A simple yellow jacket with two front pockets and a hood. It's too bright not to notice.
Accessory: Amulet [+1 DEF] - A small pouch containing a protective amulet, it was given to Xu Shin by her grandmother.

A-Ability: Reality Check

+Look Out!: Due to her absentmindedness, Xu Shin doesn't seem to notice a rather giant object being throw at her. By some sheer luck, she finds a penny on the floor and bends to pick it up, causing the object to miss her head entirely. Instead, the object hits an unfortunate enemy standing just a little ways from her. 120% ATK DMG. Range: 3 Cells. 8 Mp.

+Dreaming, Dreaming: Xu Shin slowly becomes lost in her own world, not seeming to notice her surroundings. It relaxes and eases her mind. Recovers MP equal to 100% her INT. Range: Self.

R-Ability: Cruel World

S-Ability: Just a Dream - Xu Shin snaps back into reality and realizes all that had just happened was just her imagination. Removes all status effects and restores HP and MP to max.

Special Attack: Wandering Mind – Xu Shin suddenly stops in her tracks and her mind slowly begins to think of all the unfortunate accidents that can happen in the world. As she stand there, dazed, her imagination becomes a reality and the world erupts into chaos. 100% Piercing INT DMG. Range: All Enemies.

Stats:

HP: 15
MP: 20
ATK: 3 (+1 from Stick)
DEF: 3 (+1 from Yellow Jacket) (+1 from Amulet)
INT: 3
SPR: 3 (+1 from Yellow Jacket)
MOVE: 2 Cells (+1 from Daydreamer Profession)

Skill Points: 0

Xenosaga
Never Awaken
Never Awaken

Posts : 8307
Join date : 2009-10-30
Age : 23
Location : Displaced

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Re: The Bookbinder Profiles

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