Zeri's Chocolate Character Cabinet
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Zeri's Chocolate Character Cabinet
This is simply a thread to store all of the monsters I have used in my role plays as enemies.
It can also hold future monsters of which those who play in my stories have to fight.
Major Monsters (Bosses/Mini-Bosses):
Dead Kid (Mini-Boss): http://eternaldream.forummotion.com/character-library-f31/zeri-s-monster-diary-t588.htm#59940
Felix (Mini-Boss): http://eternaldream.forummotion.com/character-library-f31/zeri-s-monster-diary-t588.htm#59941
Cynthia (Mini-Boss): http://eternaldream.forummotion.com/character-library-f31/zeri-s-monster-diary-t588.htm#59942
Auron Wyght (Final Boss): http://eternaldream.forummotion.com/character-library-f31/zeri-s-monster-diary-t588.htm#59942
Sasori (Boss): http://eternaldream.forummotion.com/character-library-f31/zeri-s-monster-diary-t588.htm#67002
Ierbile of the Sound (Boss): http://eternaldream.forummotion.com/character-library-f31/zeri-s-monster-diary-t588.htm#67310
Shoujo Toiman (Mini-Boss): http://eternaldream.forummotion.com/character-library-f31/zeri-s-monster-diary-t588-15.htm#68106
Sorazorashii Riariti (Boss): http://eternaldream.forummotion.com/character-library-f31/zeri-s-monster-diary-t588-15.htm#68920
It can also hold future monsters of which those who play in my stories have to fight.
Major Monsters (Bosses/Mini-Bosses):
Dead Kid (Mini-Boss): http://eternaldream.forummotion.com/character-library-f31/zeri-s-monster-diary-t588.htm#59940
Felix (Mini-Boss): http://eternaldream.forummotion.com/character-library-f31/zeri-s-monster-diary-t588.htm#59941
Cynthia (Mini-Boss): http://eternaldream.forummotion.com/character-library-f31/zeri-s-monster-diary-t588.htm#59942
Auron Wyght (Final Boss): http://eternaldream.forummotion.com/character-library-f31/zeri-s-monster-diary-t588.htm#59942
Sasori (Boss): http://eternaldream.forummotion.com/character-library-f31/zeri-s-monster-diary-t588.htm#67002
Ierbile of the Sound (Boss): http://eternaldream.forummotion.com/character-library-f31/zeri-s-monster-diary-t588.htm#67310
Shoujo Toiman (Mini-Boss): http://eternaldream.forummotion.com/character-library-f31/zeri-s-monster-diary-t588-15.htm#68106
Sorazorashii Riariti (Boss): http://eternaldream.forummotion.com/character-library-f31/zeri-s-monster-diary-t588-15.htm#68920
Last edited by Zeri~Zeri on Sat Mar 19, 2011 6:06 pm; edited 8 times in total

Zerflah- ED God of Vengeance

- Posts: 13670
Join date: 2009-11-01
Age: 20
Location: It's hot in this oven.
Re: Zeri's Chocolate Character Cabinet
~Appeared in: Tales of a Dreamer: The Beads of Light~
Name: Shadow
Appearance:
Level: 1
Profession: Shadow Creature - A commonly found denizen of the Shadow realm. For some reason, it has come up to the realm of Light.
Weapon: Shadow Claw
Armor: Smoke Veil (Evasion +10%)
Accessory: None.
A-Ability: Slicing Shadow
+ Mandrake - The shadow begins to cry out in an ear-splitting, high-pitched voice, intended to cause mental damage to an enemy. 120% Int DMG to all enemies within 3 cells of the user. 10 MP.
+ Shadow Sneak - The shadow ducks into the ground and zooms across the battlefield, ending in a different position. Teleports shadow to a space it usually wouldn't be able to reach. 5 MP.
R-Ability: None
S-Ability: Dark Clouds - The evasion of the shadow while in the darkness is greater. (+30% Evade)(Passive)
Final Judgement: Encroaching Darkness - The shadow grabs onto an enemy and drags them down into the darkness, where all sorts of terrible things take place. (200% Dark Atk DMG to a single enemy up to 3 cells away.)
Stats:
HP: 20
MP: 25
Atk: 4 (+1 from Shadow Claw)
Def: 2 (+1 from Smoke Veil)
Int: 3 (+0 from Shadow Claw)
Spr: 1 (+1 from Smoke Veil)
Move: 2 (+1 from Shadow Creature Profession)
Evd: 40%
Name: Shadow
Appearance:
- Spoiler:
- Think of the basic shadows from Kingdom Hearts. Now, turn it's eyes red, lengthen it's body so it's equal in size with the average human. There ya go.
Level: 1
Profession: Shadow Creature - A commonly found denizen of the Shadow realm. For some reason, it has come up to the realm of Light.
Weapon: Shadow Claw
Armor: Smoke Veil (Evasion +10%)
Accessory: None.
A-Ability: Slicing Shadow
+ Mandrake - The shadow begins to cry out in an ear-splitting, high-pitched voice, intended to cause mental damage to an enemy. 120% Int DMG to all enemies within 3 cells of the user. 10 MP.
+ Shadow Sneak - The shadow ducks into the ground and zooms across the battlefield, ending in a different position. Teleports shadow to a space it usually wouldn't be able to reach. 5 MP.
R-Ability: None
S-Ability: Dark Clouds - The evasion of the shadow while in the darkness is greater. (+30% Evade)(Passive)
Final Judgement: Encroaching Darkness - The shadow grabs onto an enemy and drags them down into the darkness, where all sorts of terrible things take place. (200% Dark Atk DMG to a single enemy up to 3 cells away.)
Stats:
HP: 20
MP: 25
Atk: 4 (+1 from Shadow Claw)
Def: 2 (+1 from Smoke Veil)
Int: 3 (+0 from Shadow Claw)
Spr: 1 (+1 from Smoke Veil)
Move: 2 (+1 from Shadow Creature Profession)
Evd: 40%

Zerflah- ED God of Vengeance

- Posts: 13670
Join date: 2009-11-01
Age: 20
Location: It's hot in this oven.
Re: Zeri's Chocolate Character Cabinet
~Appears in: Tales of a Dreamer: The Beads of Light~
Name: (Unknown)
Age: Unknown
Gender: Male
Level: 9
Profession: Dead Kid - The one who claims this profession is simply just a zombie, only this one died at a much younger age than anyone thinks. Now, he is immortal. Who knows how old he is now? [Zombie]
Weapon: Death Touch Lvl 9 - Anything this kid touches has a tendency to die very quickly. [Added Effect: Zombie]
Armor: Dead Skin Lvl 9 - Very pale skin that seems to cause everything that touches it to age dramatically. [Touching it may cause Zombie]
Accessory: Dead Flowers - Simple flowers that this kid had picked some time ago. They died very quickly. (+3 Spr)(Immune Disable)(Immune Immobilize)
A-Ability: Touch of Death
+ Creeping Silence - The dead kid reached out with his pale hands towards an enemy. No matter the distance, his own eerie form strikes fear into the heart of the enemy. Inflicts Mortal Fear on one enemy. 10 MP.
+ Rot - The dead kid poked a patch of dirt near him, causing it to die away very quickly. Anyone besides the dead kid who walks into that cell will be inflicted with Rotting Flesh. 10 MP. Adjacent cell.
+ Superbitte - The dead kid is next to the enemy in a flash, biting into their skin, leaving a rather nasty wound on the spot. 140% Atk DMG. Causes Zombie. 14 MP
+ Mandrake Roar - The dead kid lets out a terrible screech, blasting away the eardrums of all who hear him. 160% INT DMG to all enemies within 3 cells of the user. 19 MP.
+ Slowly Aging - The dead kid uses a very mysterious magic to slow down time for everything but himself. May inflict Slow on the enemy party. 24 MP.
+ Reverse Regen - The opposite of regen. This move will heal Zombies, but hurt mortals. 15% Max Zombie HP restore for 10 turns. 12 MP.
+ Skele-Rot - The dead kid pokes the ground near him. The ground dies very quickly and begins to affect other cells around it as well. Those who are not Zombies will be inflicted with Rotting Flesh if they step into a Rot cell. 20 MP.
R-Ability: Retaliating Bite - The dead kid lashes out at any who attack from an adjacent cell, biting them for 80% Piercing Atk DMG.
S-Ability: Death's Greeting - Due to the kid already being dead, he has no reason to fear dying, or anything in this world. (Immune All Mental Inflictions and Instant Death.
Final Judgement: Whisper of the Apocalypse [100% Piercing INT DMG to all enemies. 20% Chance of Doom)
Stats:
HP: 90
MP: 75
Atk: 8 (+4 from Dead Touch Lvl 9)
Def: 7 (+5 from Dead Skin Lvl 9)
Int: 8 (+6 from Death Touch Lvl 9)
Spr: 6 (+3 from Dead Flowers)(+2 from Dead Skin Lvl 9)
Move: 2 (-1 from Dead Kid Profession)
Name: (Unknown)
Age: Unknown
Gender: Male
Level: 9
Profession: Dead Kid - The one who claims this profession is simply just a zombie, only this one died at a much younger age than anyone thinks. Now, he is immortal. Who knows how old he is now? [Zombie]
Weapon: Death Touch Lvl 9 - Anything this kid touches has a tendency to die very quickly. [Added Effect: Zombie]
Armor: Dead Skin Lvl 9 - Very pale skin that seems to cause everything that touches it to age dramatically. [Touching it may cause Zombie]
Accessory: Dead Flowers - Simple flowers that this kid had picked some time ago. They died very quickly. (+3 Spr)(Immune Disable)(Immune Immobilize)
A-Ability: Touch of Death
+ Creeping Silence - The dead kid reached out with his pale hands towards an enemy. No matter the distance, his own eerie form strikes fear into the heart of the enemy. Inflicts Mortal Fear on one enemy. 10 MP.
+ Rot - The dead kid poked a patch of dirt near him, causing it to die away very quickly. Anyone besides the dead kid who walks into that cell will be inflicted with Rotting Flesh. 10 MP. Adjacent cell.
+ Superbitte - The dead kid is next to the enemy in a flash, biting into their skin, leaving a rather nasty wound on the spot. 140% Atk DMG. Causes Zombie. 14 MP
+ Mandrake Roar - The dead kid lets out a terrible screech, blasting away the eardrums of all who hear him. 160% INT DMG to all enemies within 3 cells of the user. 19 MP.
+ Slowly Aging - The dead kid uses a very mysterious magic to slow down time for everything but himself. May inflict Slow on the enemy party. 24 MP.
+ Reverse Regen - The opposite of regen. This move will heal Zombies, but hurt mortals. 15% Max Zombie HP restore for 10 turns. 12 MP.
+ Skele-Rot - The dead kid pokes the ground near him. The ground dies very quickly and begins to affect other cells around it as well. Those who are not Zombies will be inflicted with Rotting Flesh if they step into a Rot cell. 20 MP.
R-Ability: Retaliating Bite - The dead kid lashes out at any who attack from an adjacent cell, biting them for 80% Piercing Atk DMG.
S-Ability: Death's Greeting - Due to the kid already being dead, he has no reason to fear dying, or anything in this world. (Immune All Mental Inflictions and Instant Death.
Final Judgement: Whisper of the Apocalypse [100% Piercing INT DMG to all enemies. 20% Chance of Doom)
Stats:
HP: 90
MP: 75
Atk: 8 (+4 from Dead Touch Lvl 9)
Def: 7 (+5 from Dead Skin Lvl 9)
Int: 8 (+6 from Death Touch Lvl 9)
Spr: 6 (+3 from Dead Flowers)(+2 from Dead Skin Lvl 9)
Move: 2 (-1 from Dead Kid Profession)
Last edited by Zeri~Zeri on Mon Sep 27, 2010 4:14 pm; edited 2 times in total

Zerflah- ED God of Vengeance

- Posts: 13670
Join date: 2009-11-01
Age: 20
Location: It's hot in this oven.
Re: Zeri's Chocolate Character Cabinet
~Appears in: Tales of a Dreamer: The Beads of Light~
Name: Felix
Age: 18
Gender: Male
Level: 9
Profession: Adept - A warrior who uses magic for enhancement, healing, or attacking while also being able to wield weapons that can deal quite a bit of damage.
Weapon: Valkyrie Sword - A longsword with a very elegant design and a colorful hilt.
Armor: Spiked Armor - Armor with very pointy things on it. [Physical Counter - 10% DMG taken]
Accessory: Unicorn Ring - A pointed, green ring that is used to enhance the wearer's powers somewhat. [+10 MP][Immune Poison][Immune Toxin][Immune Venom]
A-Ability: Psynergy
+ Quake Sphere - Felix slams his sword into the ground, sending mana into the earth beneath him, causing it to tremble and shake violently around him. 150% ATK Earth DMG to all enemies in a 5 cell radius. 27 MP.
+ Clay Spire - Felix channels mana into the earth and causes a sharp barrage of stones to pelt the enemy from above. 170% Atk Earth DMG. 3 cell range. 14 MP.
+ Creation of the Moon - Felix summons the earth to form a huge orb to trap his enemy in and crush them to death. 120% Atk DMG. Single enemy. 12 MP.
+ Regen - Felix surrounds himself with a holy light that replenishes his health over time. Bestows Regen upon Felix. 12 MP.
+ MP Sap - Felix drains his enemy's mana slightly in order to restore his own. Steals around 15% of the enemy's Max MP.
+ Earthen Odyssey - Felix's sword grows to an astronomical size before piercing an enemy. 180% Atk Earth DMG. Single foe. 18 MP.
A-Ability: Item
R-Ability: Orb Sphere - Raise the power of Felix's spirit by 10% every time he is attacked by magic.
S-Ability: Earthen Might - Raise the power of all of Felix's attacks by 10% each time he uses a basic attack or an A-Ability.
D-Ability: Creation of Ruin [100% Piercing ATK Earth DMG to all enemies]
Stats:
HP: 85
MP: 65 (+10 from Unicorn Ring)
Atk: 10 (+6 from Valkyrie Sword)
Def: 8 (+5 from Spiked Armor)
Int: 0 (+0 from Valkyrie Sword)
Spr: 8 (+3 from Spiked Armor)
Movement: 2 (+1 from Adept Profession)
Name: Felix
Age: 18
Gender: Male
Level: 9
Profession: Adept - A warrior who uses magic for enhancement, healing, or attacking while also being able to wield weapons that can deal quite a bit of damage.
Weapon: Valkyrie Sword - A longsword with a very elegant design and a colorful hilt.
Armor: Spiked Armor - Armor with very pointy things on it. [Physical Counter - 10% DMG taken]
Accessory: Unicorn Ring - A pointed, green ring that is used to enhance the wearer's powers somewhat. [+10 MP][Immune Poison][Immune Toxin][Immune Venom]
A-Ability: Psynergy
+ Quake Sphere - Felix slams his sword into the ground, sending mana into the earth beneath him, causing it to tremble and shake violently around him. 150% ATK Earth DMG to all enemies in a 5 cell radius. 27 MP.
+ Clay Spire - Felix channels mana into the earth and causes a sharp barrage of stones to pelt the enemy from above. 170% Atk Earth DMG. 3 cell range. 14 MP.
+ Creation of the Moon - Felix summons the earth to form a huge orb to trap his enemy in and crush them to death. 120% Atk DMG. Single enemy. 12 MP.
+ Regen - Felix surrounds himself with a holy light that replenishes his health over time. Bestows Regen upon Felix. 12 MP.
+ MP Sap - Felix drains his enemy's mana slightly in order to restore his own. Steals around 15% of the enemy's Max MP.
+ Earthen Odyssey - Felix's sword grows to an astronomical size before piercing an enemy. 180% Atk Earth DMG. Single foe. 18 MP.
A-Ability: Item
R-Ability: Orb Sphere - Raise the power of Felix's spirit by 10% every time he is attacked by magic.
S-Ability: Earthen Might - Raise the power of all of Felix's attacks by 10% each time he uses a basic attack or an A-Ability.
D-Ability: Creation of Ruin [100% Piercing ATK Earth DMG to all enemies]
Stats:
HP: 85
MP: 65 (+10 from Unicorn Ring)
Atk: 10 (+6 from Valkyrie Sword)
Def: 8 (+5 from Spiked Armor)
Int: 0 (+0 from Valkyrie Sword)
Spr: 8 (+3 from Spiked Armor)
Movement: 2 (+1 from Adept Profession)
Last edited by Zeri~Zeri on Mon Sep 27, 2010 4:13 pm; edited 1 time in total

Zerflah- ED God of Vengeance

- Posts: 13670
Join date: 2009-11-01
Age: 20
Location: It's hot in this oven.
Re: Zeri's Chocolate Character Cabinet
~Appears in: Tales of a Dreamer: The Beads of Light~
Name: Cynthia Vivena
Age: 23
Gender: Female
Level: 9
Profession: Curious Walker - One who claims this profession has the power to walk upon the very walls of existence itself, even if there is nothing there. (Can occupy any cell, whether it be Void, Terrain, or Effect)(Unaffected by negative Effect Cells.)
Weapon: Hur'rin - Twin blades that can be clasped together to form a long staff. (2 hits)
Armor: Blue Gear Set - Clothing used for hiking. They have a very blue appearance. [Resist Water]
Accessory: Binoculars - An instrument used to see far off into the distance. (+3 ATK)(Basic Attacks = Sure Hit)
A-Ability: Journey
+ From Behind - A quick slash designed to confuse the foe, followed by a rapid succession of strikes from behind the enemy. 4 hits. 100% ATK DMG per hit. 1st hit may cause Confusion. Adjacent cell range. 9 MP.
+ Twin Thrust - A technique in which the user stabs the enemy with a sharp weapon, pulls back, then thrusts forward again for extra damage. 2 hits. 130% ATK DMG per hit. Adjacent cell. 6 MP.
+ Swoosh - A vicious tornado whips through the enemy ranks, thanks to Cynthia's odd magic. 130% Int Wind DMG to all enemies. 24 MP.
+ Buff - A spell used to increase the attack of Cynthia, or an ally by 20%. Stackable. 10 MP.
+ Deflate - A spell used by Cynthia to lower the defenses of the enemy by 20%. Stackable. 13 MP.
R-Ability: Upside-Down-Down - Cynthia's amazing ability to walk anywhere may sometimes end with her being upside down. Or is it that the enemy is going crazy? Every 6 steps Cynthia takes may cause Confusion to the enemy party.
S-Ability: Dynamic Walker - In exchange for having a low MP, all of Cynthia's attacks requiring mana are reduced to 1 MP cost. [Passive][When another S-Ability is equipped, the MP range returns to normal]
Final Judgement: Ultimate Wasteland [Neutral][200% Piercing ATK to one enemy]
Stats:
HP: 100
MP: 20 (60)
Atk: 7 (+3 from Binoculars)(+4 from Hur'rin)
Def: 7 (+4 from Blue Gear Set)
Int: 7 (+7 from Hur'rin)
Spr: 7 (+5 from Blue Gear Set)
Move: 2 (+2 from Curious Walker)
Name: Cynthia Vivena
Age: 23
Gender: Female
Level: 9
Profession: Curious Walker - One who claims this profession has the power to walk upon the very walls of existence itself, even if there is nothing there. (Can occupy any cell, whether it be Void, Terrain, or Effect)(Unaffected by negative Effect Cells.)
Weapon: Hur'rin - Twin blades that can be clasped together to form a long staff. (2 hits)
Armor: Blue Gear Set - Clothing used for hiking. They have a very blue appearance. [Resist Water]
Accessory: Binoculars - An instrument used to see far off into the distance. (+3 ATK)(Basic Attacks = Sure Hit)
A-Ability: Journey
+ From Behind - A quick slash designed to confuse the foe, followed by a rapid succession of strikes from behind the enemy. 4 hits. 100% ATK DMG per hit. 1st hit may cause Confusion. Adjacent cell range. 9 MP.
+ Twin Thrust - A technique in which the user stabs the enemy with a sharp weapon, pulls back, then thrusts forward again for extra damage. 2 hits. 130% ATK DMG per hit. Adjacent cell. 6 MP.
+ Swoosh - A vicious tornado whips through the enemy ranks, thanks to Cynthia's odd magic. 130% Int Wind DMG to all enemies. 24 MP.
+ Buff - A spell used to increase the attack of Cynthia, or an ally by 20%. Stackable. 10 MP.
+ Deflate - A spell used by Cynthia to lower the defenses of the enemy by 20%. Stackable. 13 MP.
R-Ability: Upside-Down-Down - Cynthia's amazing ability to walk anywhere may sometimes end with her being upside down. Or is it that the enemy is going crazy? Every 6 steps Cynthia takes may cause Confusion to the enemy party.
S-Ability: Dynamic Walker - In exchange for having a low MP, all of Cynthia's attacks requiring mana are reduced to 1 MP cost. [Passive][When another S-Ability is equipped, the MP range returns to normal]
Final Judgement: Ultimate Wasteland [Neutral][200% Piercing ATK to one enemy]
Stats:
HP: 100
MP: 20 (60)
Atk: 7 (+3 from Binoculars)(+4 from Hur'rin)
Def: 7 (+4 from Blue Gear Set)
Int: 7 (+7 from Hur'rin)
Spr: 7 (+5 from Blue Gear Set)
Move: 2 (+2 from Curious Walker)
Last edited by Zeri~Zeri on Mon Sep 27, 2010 4:17 pm; edited 1 time in total

Zerflah- ED God of Vengeance

- Posts: 13670
Join date: 2009-11-01
Age: 20
Location: It's hot in this oven.
Re: Zeri's Chocolate Character Cabinet
Appears In: Tales of a Dreamer: Ermith's Mistake
Final Boss (Story Mode)
Name: Auron Wyght
Age: ???
Gender: Male
Appearance:
Level: 40
Profession: Ultimate Weapon - A weapon created by a nation who only dreamed of war and conflict in their future. This weapon was created by implanting genes of multiple powerful beasts into a human fetus. The result? The most powerful creature in the world. [Immune all Negative Status Effects.][+4 Basic Attacks]
Weapon: Zephyr Blade - A long samurai sword with a blade so sharp, it can even cut through steel and iron. Even the wind gets cut when it sweeps through the air. [Windcutter]
Armor: Huron's Vest - A heavy, black coat that covers most of the wearer's body. You won't see a more durable coat than this. [Null Critical]
Accessory 1: Full-Einhander - A glove worn by the ultimate weapon to boost his stats considerably. [+5% to all stats]
Accessory 2: Reinforced Steel Cape - This cape is so unbearably heavy, anyone who wears it is dragged to the ground. However, the weapon who wears it doesn't seem to be affected in the slightest. [+30% Def]
A-Ability: Advancement
+ Leopard Strike - Auron springs forth with lightning-quick speed up to his enemy. He then takes his sword out from behind him, spinning around and piercing the foe multiple times in different places. 3 cell range (straight line only) or surrounding cell range. 100% Atk DMG each hit. 8 hits. 15 MP.
+ Dragontail Swoop - Auron jumps at his foe, spinning his body and lashing out with his sword like it was a tail. A very sharp tail. 140% Atk DMG. 3 cell range (straight line only). Chance of Blood Loss. 14 MP.
+ Sudden Displacement - Auron, fast as lightning, appears in front of his enemy and slams his fist into their shoulder, dislocating it. 120% Atk DMG. Disables foe. 3 cell range (straight line only). 12 MP.
+ Dropping Stones - Auron spins around, lashing out with his sword, and charges into a group of enemies to deal damage to them. For those who get in his way...you don't wanna know. Range: Any row/column. 100% Atk DMG to those next to the chosen row/column. 150% Atk DMG to any in the way.
+ 100 Swords - Auron draws his single blade, focusing intently on an enemy. In a single instant, Auron strikes them no less than 100 times. 100% Atk DMG. 100 hits. Adjacent cell range. 104 MP.
+ Human Sheath - Auron draws his sword and walks up next to an enemy, slamming the sword into their shoulder and down their arm. 120% Atk DMG. Disables foe. May causeExcruciating Pain Blood Loss.
+ Leaping Tiger - Auron jumps high into the air, both hands on his sword as he swings down on the enemy's head. 190% Atk DMG. 3 cell range (straight line only). 15 MP.
+ Bladed Top - Auron spins round and round on the spot, his blade slicing all around him like a top. 120% Atk DMG to any enemy in a surrounding cell. 8 MP.
+ Jaded Barrage - Auron's blade shines with a bright reflection of light as he slices through the enemy countless times. 100% Atk DMG. 20 hits. May cause Blind. 26 MP
+ Fury Blast - Auron's blade glows with an ominous aura as he slashes down upon the enemy, his very fury exploding into physical form. 170% Atk DMG. May cause Berserk. Adjacent cell. 13 MP.
A-Ability: Elemental Swords
+ Chaos Blade - Auron takes his sword, holding it up with both hands, directly above his head. The blade changes color to become as black as the darkest night, and as he slowly moves the sword down and around to ready his strike, a trail of black aura follows. Auron slashes through the enemy's chest, the black aura following suit. 150% Atk Dark DMG. Chance of Curse. Adjacent cell range. 14 MP.
+ Sacred Blade - Auron grabs hold of his sword tightly, the blade glowing purple, and slashes an enemy. 150% Atk Light DMG. Chance of Purification. 14 MP.
+ Flame Blade - Auron's sword bursts forth in intense flames that explode upon contact with the enemy's body. 150% Atk DMG. High chance of Burn. Adjacent cell. 12 MP.
+ Aqua Blade - Auron's blade flashes blue, then fires a torrent of water. This surge of water blasts an enemy to the far reaches of the battlefield. 150% Atk Water DMG. Pushes enemy back as far as possible. Adjacent cell. 14 MP.
+ Earthen Blade - Auron swings his sword up through the air, causing a different, much larger sword made of stone to shoot up and impale his enemy. 150% Atk Earth DMG. High Chance of Immobilize. 3 cell range. 14 MP.
+ Thunder Blade - Auron's blade flashes with lightning, zapping the enemy when it slices through their body. 150% Atk Lightning DMG. High Chance of Paralysis. Adjacent cell. 14 MP.
+ Icicle Blade - Auron's blade turns into pure ice that freezes anything it touches. 150% Atk Ice DMG. High Chance of Freeze. Adjacent cell. 14 MP.
+ Zephyr Blade - Auron slices through the wind, causing it to reverse and assault his enemy, confusing them. 150% Atk Wind DMG. High chance of Confusion. 3 cell range. 14 MP.
A-Ability: Adornment
+ Mana Surge - Auron activates the rich mana inside of his body, increasing the quantity. Restores 30% MP. Self only.
+ Health Surge - Auron activates the mana inside of his body to replenish his health over a certain period of time. Bestows Regen upon Auron. 12 MP.
+ Quickness - Auron activates the mana in his body to quicken his reflexes and actions. Grants Haste. 8 MP.
+ Power Surge - Auron uses the mana inside of his body to increase his power output. Increases Atk and Int by 50%. 10 MP.
+ Defense Surge - Auron uses the mana inside of his body to increase his defenses. Increases Def and Spr by 50%. 10 MP.
+ The Slammer - Auron makes a huge dent in a foe's mana supply in order to suck it up into his own body. Absorbs 50% of an enemy's current MP. Doesn't always work.
A-Ability: Ultima
+ World Oblivion - Auron creates a hole in the space-time continuum that sucks up all of creation, then explodes, leaving nothing behind except for ash. 340% Int DMG to all enemies. 50% chance of Oblivion. 238 MP.
+ End Continuum - Auron stops all time in it's tracks, for at the end of all things, time is nothing. Inflicts Stop on all enemies. 55 MP.
+ Chaos Ultimatum - Auron causes all time and space to collapse upon itself, ending everything that exists. Casts Oblivion on the enemy party. 240 MP.
R-Ability: Black Blade - Auron counters any attacking enemy from any position for 100% Atk DMG.
S-Ability: Genetically Altered Body - Auron's body has been altered to better serve the purpose of survival and destruction. Increases maximum HP by 30%.
Final Judgement: Greatest Ultimatum - 100% Piercing Dark Atk or Int DMG to all enemies.
Stats:
HP: 10000 (+3000 from Genetically Altered Body)(+500 from Full-Einhander)
MP: Infinite
Atk: 26 (+30 from Zephyr Blade)(+1 from Full-Einhander)
Def: 22 (+25 from Huron's Vest)(+1 from Full-Einhander)(+7 from Reinforced Steel Cape)
Int: 25 (+10 from Zephyr Blade)(+1 from Full-Einhander)
Spr: 21 (+15 from Huron's Vest)(+1 from Full-Einhander)
Move: 2 (+2 from Ultimate Weapon Profession)
Final Boss (Story Mode)
Name: Auron Wyght
Age: ???
Gender: Male
Appearance:
- Spoiler:

Level: 40
Profession: Ultimate Weapon - A weapon created by a nation who only dreamed of war and conflict in their future. This weapon was created by implanting genes of multiple powerful beasts into a human fetus. The result? The most powerful creature in the world. [Immune all Negative Status Effects.][+4 Basic Attacks]
Weapon: Zephyr Blade - A long samurai sword with a blade so sharp, it can even cut through steel and iron. Even the wind gets cut when it sweeps through the air. [Windcutter]
Armor: Huron's Vest - A heavy, black coat that covers most of the wearer's body. You won't see a more durable coat than this. [Null Critical]
Accessory 1: Full-Einhander - A glove worn by the ultimate weapon to boost his stats considerably. [+5% to all stats]
Accessory 2: Reinforced Steel Cape - This cape is so unbearably heavy, anyone who wears it is dragged to the ground. However, the weapon who wears it doesn't seem to be affected in the slightest. [+30% Def]
A-Ability: Advancement
+ Leopard Strike - Auron springs forth with lightning-quick speed up to his enemy. He then takes his sword out from behind him, spinning around and piercing the foe multiple times in different places. 3 cell range (straight line only) or surrounding cell range. 100% Atk DMG each hit. 8 hits. 15 MP.
+ Dragontail Swoop - Auron jumps at his foe, spinning his body and lashing out with his sword like it was a tail. A very sharp tail. 140% Atk DMG. 3 cell range (straight line only). Chance of Blood Loss. 14 MP.
+ Sudden Displacement - Auron, fast as lightning, appears in front of his enemy and slams his fist into their shoulder, dislocating it. 120% Atk DMG. Disables foe. 3 cell range (straight line only). 12 MP.
+ Dropping Stones - Auron spins around, lashing out with his sword, and charges into a group of enemies to deal damage to them. For those who get in his way...you don't wanna know. Range: Any row/column. 100% Atk DMG to those next to the chosen row/column. 150% Atk DMG to any in the way.
+ 100 Swords - Auron draws his single blade, focusing intently on an enemy. In a single instant, Auron strikes them no less than 100 times. 100% Atk DMG. 100 hits. Adjacent cell range. 104 MP.
+ Human Sheath - Auron draws his sword and walks up next to an enemy, slamming the sword into their shoulder and down their arm. 120% Atk DMG. Disables foe. May cause
+ Leaping Tiger - Auron jumps high into the air, both hands on his sword as he swings down on the enemy's head. 190% Atk DMG. 3 cell range (straight line only). 15 MP.
+ Bladed Top - Auron spins round and round on the spot, his blade slicing all around him like a top. 120% Atk DMG to any enemy in a surrounding cell. 8 MP.
+ Jaded Barrage - Auron's blade shines with a bright reflection of light as he slices through the enemy countless times. 100% Atk DMG. 20 hits. May cause Blind. 26 MP
+ Fury Blast - Auron's blade glows with an ominous aura as he slashes down upon the enemy, his very fury exploding into physical form. 170% Atk DMG. May cause Berserk. Adjacent cell. 13 MP.
A-Ability: Elemental Swords
+ Chaos Blade - Auron takes his sword, holding it up with both hands, directly above his head. The blade changes color to become as black as the darkest night, and as he slowly moves the sword down and around to ready his strike, a trail of black aura follows. Auron slashes through the enemy's chest, the black aura following suit. 150% Atk Dark DMG. Chance of Curse. Adjacent cell range. 14 MP.
+ Sacred Blade - Auron grabs hold of his sword tightly, the blade glowing purple, and slashes an enemy. 150% Atk Light DMG. Chance of Purification. 14 MP.
+ Flame Blade - Auron's sword bursts forth in intense flames that explode upon contact with the enemy's body. 150% Atk DMG. High chance of Burn. Adjacent cell. 12 MP.
+ Aqua Blade - Auron's blade flashes blue, then fires a torrent of water. This surge of water blasts an enemy to the far reaches of the battlefield. 150% Atk Water DMG. Pushes enemy back as far as possible. Adjacent cell. 14 MP.
+ Earthen Blade - Auron swings his sword up through the air, causing a different, much larger sword made of stone to shoot up and impale his enemy. 150% Atk Earth DMG. High Chance of Immobilize. 3 cell range. 14 MP.
+ Thunder Blade - Auron's blade flashes with lightning, zapping the enemy when it slices through their body. 150% Atk Lightning DMG. High Chance of Paralysis. Adjacent cell. 14 MP.
+ Icicle Blade - Auron's blade turns into pure ice that freezes anything it touches. 150% Atk Ice DMG. High Chance of Freeze. Adjacent cell. 14 MP.
+ Zephyr Blade - Auron slices through the wind, causing it to reverse and assault his enemy, confusing them. 150% Atk Wind DMG. High chance of Confusion. 3 cell range. 14 MP.
A-Ability: Adornment
+ Mana Surge - Auron activates the rich mana inside of his body, increasing the quantity. Restores 30% MP. Self only.
+ Health Surge - Auron activates the mana inside of his body to replenish his health over a certain period of time. Bestows Regen upon Auron. 12 MP.
+ Quickness - Auron activates the mana in his body to quicken his reflexes and actions. Grants Haste. 8 MP.
+ Power Surge - Auron uses the mana inside of his body to increase his power output. Increases Atk and Int by 50%. 10 MP.
+ Defense Surge - Auron uses the mana inside of his body to increase his defenses. Increases Def and Spr by 50%. 10 MP.
+ The Slammer - Auron makes a huge dent in a foe's mana supply in order to suck it up into his own body. Absorbs 50% of an enemy's current MP. Doesn't always work.
A-Ability: Ultima
+ World Oblivion - Auron creates a hole in the space-time continuum that sucks up all of creation, then explodes, leaving nothing behind except for ash. 340% Int DMG to all enemies. 50% chance of Oblivion. 238 MP.
+ End Continuum - Auron stops all time in it's tracks, for at the end of all things, time is nothing. Inflicts Stop on all enemies. 55 MP.
+ Chaos Ultimatum - Auron causes all time and space to collapse upon itself, ending everything that exists. Casts Oblivion on the enemy party. 240 MP.
R-Ability: Black Blade - Auron counters any attacking enemy from any position for 100% Atk DMG.
S-Ability: Genetically Altered Body - Auron's body has been altered to better serve the purpose of survival and destruction. Increases maximum HP by 30%.
Final Judgement: Greatest Ultimatum - 100% Piercing Dark Atk or Int DMG to all enemies.
Stats:
HP: 10000 (+3000 from Genetically Altered Body)(+500 from Full-Einhander)
MP: Infinite
Atk: 26 (+30 from Zephyr Blade)(+1 from Full-Einhander)
Def: 22 (+25 from Huron's Vest)(+1 from Full-Einhander)(+7 from Reinforced Steel Cape)
Int: 25 (+10 from Zephyr Blade)(+1 from Full-Einhander)
Spr: 21 (+15 from Huron's Vest)(+1 from Full-Einhander)
Move: 2 (+2 from Ultimate Weapon Profession)

Zerflah- ED God of Vengeance

- Posts: 13670
Join date: 2009-11-01
Age: 20
Location: It's hot in this oven.
Re: Zeri's Chocolate Character Cabinet
H.R.M. (Level 1)
Profession: Health Regeneration Machine v2.6
Weapon: L.A.D.B. - Laser Attachment Destructive Beam. (4 cell range)(Dmg is Int-based)
Armor: Alfred Technology Cover Plates v1.4
Accessory: Power Gem - A gem used to power the machine in order for it to preform it's duty. (+1 Int)
A-Ability: Alfred Technology: Health Regeneration
+ HP Regen Booster - Multiple nanobots enter the body through a syringe. These nanobots then speed up the process of healing. Bestows Regen upon a single person. Infinite Range. Costs 4 Power Cells.
+ Potion Mix: Immediate Use - The machine creates a makeshift potion and uses it on a single character. Restores 5 HP. Costs 2 Power Cells.
R-Ability: None
S-Ability: Power Cell Regeneration - Every turn, restore this machines' Power Cell count by 1.
Final Judgment: *SEALED*
Stats:
Power Gem - 15
Power Cell - 10
Attack: 2
Def: 5 (+1 from Alfred Technology Cover Plates v1.4)
Int: 3 (+1 from L.A.D.B.)
Spr: 5 (+1 from Alfred Technology Cover Plates v1.4)
Move: 0
E.R.M. (Level 1)
Profession: Energy Regeneration Machine v3.5
Weapon: L.A.D.B. - Laser Attachment Destructive Beam. (4 cell range)(Dmg is Int-based)
Armor: Alfred Technology Cover Plates v1.4
Accessory: Power Gem - A gem used to power the machine in order for it to preform it's duty.
A-Ability: Alfred Technology: Mana Regeneration
+ MP Regen Booster - Multiple nanobots enter the body through a syringe. These nanobots then speed up the process of energy regeneration. Bestows MP Regen upon a single person. Infinite Range. Costs 4 Power Cells.
+ Ether Mix: Immediate Use - The machine creates a makeshift ether and uses it on a single character. Restores 5 MP. Infinite Range. Costs 2 Power Cells.
R-Ability: None
S-Ability: Power Cell Regeneration - Every turn, restore this machines' Power Cell count by 1.
Final Judgment: *SEALED*
Stats:
Power Gem - 15
Power Cell - 10
Attack: 2
Def: 5 (+1 from Alfred Technology Cover Plates v1.4)
Int: 3 (+1 from L.A.D.B.)
Spr: 5 (+1 from Alfred Technology Cover Plates v1.4)
Move: 0
Profession: Health Regeneration Machine v2.6
Weapon: L.A.D.B. - Laser Attachment Destructive Beam. (4 cell range)(Dmg is Int-based)
Armor: Alfred Technology Cover Plates v1.4
Accessory: Power Gem - A gem used to power the machine in order for it to preform it's duty. (+1 Int)
A-Ability: Alfred Technology: Health Regeneration
+ HP Regen Booster - Multiple nanobots enter the body through a syringe. These nanobots then speed up the process of healing. Bestows Regen upon a single person. Infinite Range. Costs 4 Power Cells.
+ Potion Mix: Immediate Use - The machine creates a makeshift potion and uses it on a single character. Restores 5 HP. Costs 2 Power Cells.
R-Ability: None
S-Ability: Power Cell Regeneration - Every turn, restore this machines' Power Cell count by 1.
Final Judgment: *SEALED*
Stats:
Power Gem - 15
Power Cell - 10
Attack: 2
Def: 5 (+1 from Alfred Technology Cover Plates v1.4)
Int: 3 (+1 from L.A.D.B.)
Spr: 5 (+1 from Alfred Technology Cover Plates v1.4)
Move: 0
E.R.M. (Level 1)
Profession: Energy Regeneration Machine v3.5
Weapon: L.A.D.B. - Laser Attachment Destructive Beam. (4 cell range)(Dmg is Int-based)
Armor: Alfred Technology Cover Plates v1.4
Accessory: Power Gem - A gem used to power the machine in order for it to preform it's duty.
A-Ability: Alfred Technology: Mana Regeneration
+ MP Regen Booster - Multiple nanobots enter the body through a syringe. These nanobots then speed up the process of energy regeneration. Bestows MP Regen upon a single person. Infinite Range. Costs 4 Power Cells.
+ Ether Mix: Immediate Use - The machine creates a makeshift ether and uses it on a single character. Restores 5 MP. Infinite Range. Costs 2 Power Cells.
R-Ability: None
S-Ability: Power Cell Regeneration - Every turn, restore this machines' Power Cell count by 1.
Final Judgment: *SEALED*
Stats:
Power Gem - 15
Power Cell - 10
Attack: 2
Def: 5 (+1 from Alfred Technology Cover Plates v1.4)
Int: 3 (+1 from L.A.D.B.)
Spr: 5 (+1 from Alfred Technology Cover Plates v1.4)
Move: 0

Zerflah- ED God of Vengeance

- Posts: 13670
Join date: 2009-11-01
Age: 20
Location: It's hot in this oven.
Re: Zeri's Chocolate Character Cabinet
Sailor
Level: 5
Profession: Battle Sailor - A sailor who's job it is to fend off beasts with technology and power.
Weapon: Electricity Cannon - A cannon that fires electricity. It's bulk makes it heavy and hard to move around, but it packs a punch! (Lightning-Based)(Single Enemy Range; Will harm enemies in surrounding cells to the target.
Armor: Sailor's Uniform - A uniform meant to be worn by a sailor. Obviously.
Accessory: None.
A-Ability: *SEALED*
R-Ability: *SEALED*
S-Ability: *SEALED*
Final Judgement: None
Stats:
HP: 30
MP: 0
Atk: 8 (+0 From Electricity Cannon)
Def: 7 (+2 from Sailor's Uniform)
Int: 10 (+6 from Electricity Cannon)
Spr: 5 (+2 from Sailor's Uniform)
Move: 2 (+1 from Battle Sailor Profession)(-2 from Electricity Cannon)
Level: 5
Profession: Battle Sailor - A sailor who's job it is to fend off beasts with technology and power.
Weapon: Electricity Cannon - A cannon that fires electricity. It's bulk makes it heavy and hard to move around, but it packs a punch! (Lightning-Based)(Single Enemy Range; Will harm enemies in surrounding cells to the target.
Armor: Sailor's Uniform - A uniform meant to be worn by a sailor. Obviously.
Accessory: None.
A-Ability: *SEALED*
R-Ability: *SEALED*
S-Ability: *SEALED*
Final Judgement: None
Stats:
HP: 30
MP: 0
Atk: 8 (+0 From Electricity Cannon)
Def: 7 (+2 from Sailor's Uniform)
Int: 10 (+6 from Electricity Cannon)
Spr: 5 (+2 from Sailor's Uniform)
Move: 2 (+1 from Battle Sailor Profession)(-2 from Electricity Cannon)

Zerflah- ED God of Vengeance

- Posts: 13670
Join date: 2009-11-01
Age: 20
Location: It's hot in this oven.
Re: Zeri's Chocolate Character Cabinet
Croc
Level: 2
Profession: Crocodile Man - Don't let it bite you! This feral beast is the true master of the sea...or is it? (Resist Water; Vulnerable Lightning)
Weapon: Great Maw
Armor: Scaly Scales
Accessory: Whippin' Tail
A-Ability: Water Bite
+ Watera - The crocodile man fires a concentrated blast of water at the enemy. This hard ball of water smashes into the enemy, drenching them. 130% Atk Water DMG. May cause Wet. 3 cell range. 10 MP.
+ Jaw Snap - The crocodile man snaps out at an enemy, catching them with it's huge jaws and crushing down with enough power to break bones. 160% Atk DMG. Adjacent cell. High chance of a critical hit. 12 MP.
+ Tail Swipe - The crocodile swings it huge tail around it's body, dealing all-around damage. 120% Atk DMG to all enemies in surrounding cells. 8 MP.
R-Ability: None
S-Ability: Crunching Instinct - The crocodile man has done nothing but bite people. Basic attacks themselves are dangerous. Basic attacks become Critical Hits.
Final Judgment: Water Clamp - 200% Atk Water DMG to a single enemy.
Stats:
HP: 25 (+5 from Whippin' Tail)
MP: 20
Atk: 5 (+2 from Great Maw)
Def: 4 (+2 from Scaly Scales)
Int: 1
Spr: 2
Move: 2 (+1 from Crocodile Man Profession)
Swallow
Level: 2
Profession: Seagull - You can't get rid of this thing. Period. (Flying)
Weapon: Sharp Beak - Ouch!
Armor: Flurry Feathers - They're so soft...NOT.
Accessory: Talons - MORE OUCH!
A-Ability: Mine!
+ Swoop - The seagull divebombs an enemy, slicing through their skin with it's sharp beak. 120% Atk DMG. 4 cell range. Damage doubles if Fly High is in effect. 10 MP.
+ Fly High - The seagull flaps it's wings to rise high above the battlefield, preparing for a devastating attack. Evades all ground-based melee attacks for a single turn. 8 MP.
R-Ability: None
S-Ability: Keen Eye - All of the seagull's attacks are Sure Hit.
Final Judgment: Flying Chicken - 200% Atk DMG to a single enemy.
Stats:
HP: 20
MP: 35
Atk: 4 (+2 from Sharp Beak)(+1 from Talons)
Def: 3 (+1 from Flurry Feathers)
Int: 0
Spr: 3 (+1 from Flurry Feathers)
Move: 2 (+2 from Seagull Profession)
Level: 2
Profession: Crocodile Man - Don't let it bite you! This feral beast is the true master of the sea...or is it? (Resist Water; Vulnerable Lightning)
Weapon: Great Maw
Armor: Scaly Scales
Accessory: Whippin' Tail
A-Ability: Water Bite
+ Watera - The crocodile man fires a concentrated blast of water at the enemy. This hard ball of water smashes into the enemy, drenching them. 130% Atk Water DMG. May cause Wet. 3 cell range. 10 MP.
+ Jaw Snap - The crocodile man snaps out at an enemy, catching them with it's huge jaws and crushing down with enough power to break bones. 160% Atk DMG. Adjacent cell. High chance of a critical hit. 12 MP.
+ Tail Swipe - The crocodile swings it huge tail around it's body, dealing all-around damage. 120% Atk DMG to all enemies in surrounding cells. 8 MP.
R-Ability: None
S-Ability: Crunching Instinct - The crocodile man has done nothing but bite people. Basic attacks themselves are dangerous. Basic attacks become Critical Hits.
Final Judgment: Water Clamp - 200% Atk Water DMG to a single enemy.
Stats:
HP: 25 (+5 from Whippin' Tail)
MP: 20
Atk: 5 (+2 from Great Maw)
Def: 4 (+2 from Scaly Scales)
Int: 1
Spr: 2
Move: 2 (+1 from Crocodile Man Profession)
Swallow
Level: 2
Profession: Seagull - You can't get rid of this thing. Period. (Flying)
Weapon: Sharp Beak - Ouch!
Armor: Flurry Feathers - They're so soft...NOT.
Accessory: Talons - MORE OUCH!
A-Ability: Mine!
+ Swoop - The seagull divebombs an enemy, slicing through their skin with it's sharp beak. 120% Atk DMG. 4 cell range. Damage doubles if Fly High is in effect. 10 MP.
+ Fly High - The seagull flaps it's wings to rise high above the battlefield, preparing for a devastating attack. Evades all ground-based melee attacks for a single turn. 8 MP.
R-Ability: None
S-Ability: Keen Eye - All of the seagull's attacks are Sure Hit.
Final Judgment: Flying Chicken - 200% Atk DMG to a single enemy.
Stats:
HP: 20
MP: 35
Atk: 4 (+2 from Sharp Beak)(+1 from Talons)
Def: 3 (+1 from Flurry Feathers)
Int: 0
Spr: 3 (+1 from Flurry Feathers)
Move: 2 (+2 from Seagull Profession)

Zerflah- ED God of Vengeance

- Posts: 13670
Join date: 2009-11-01
Age: 20
Location: It's hot in this oven.
Re: Zeri's Chocolate Character Cabinet
Gnarl
Level: 5
Profession: Goblin - A scrawny little devil who takes pleasure in causing mischief and suffering everywhere it goes.
Weapon: Tiny Spear - A small, metal spear that looks like it would work better as a toothpick, but the goblins' small bodies are a fit match.
Armor: Loincloth - A fragment of fur covers up the goblin's hard scales.
Accessory: Pointed Red Ears - If the goblin wasn't so ugly, these would be cute.
A-Ability: Mischief
+ Pokin' Bottoms - The goblin sneaks up behind the enemy and jams it's spear up the enemy's rear. 60% Piercing Atk DMG. Adjacent cell. 6 MP.
+ Tantrum - The goblin becomes furious that it's attacks don't seem to be doing much, and decides to go on a rage, swinging it's weapon all over the place. 120% Atk DMG to all surrounding enemies. 2 hits. 12 MP.
+ Dropped Yer Stuff - The goblin grabs onto the enemy's weapon and shakes it about, attempting to dislodge it from the enemy's grip. May steal enemy's weapon. 9 MP.
R-Ability: More Mischief - If the goblin successfully Frightens an enemy, they may take an extra action next turn.
S-Ability: Spankin' Bums - The goblin's careless nature makes it that much more dangerous. If it steals your weapon, watch out. Increase Atk Stat by 2 if the A-Ability: Dropped Yer Stuff works.
Final Judgment: Hell Pierce - 200% Atk DMG to a single enemy in an adjacent cell.
Stats:
HP: 35
MP: 40
Atk: 8 (+2 from Tiny Spear)(+1 from Pointy Red Ears)
Def: 6 (+2 from Loincloth)
Int: 0
Spr: 5 (+1 from Loincloth)
Move: 2 (+1 from Goblin Profession)
(See above for: Jayrl and Knuts)
Nibbles
Level: 2
Profession: Rat - *Shrieks*
Weapon: Fanged Tooth - A curved tooth that can pierce flesh effectively.
Armor: Tangled Fur - A complete mess of fur, knots everywhere.
Accessory: Foaming Mouth - Is that rabies?
A-Ability: Rabid Bite
+ Chomp - The rat rushes up and chomps down on an enemy's leg or finger, making it bleed. 120% Atk DMG. Adjacent cell. 4 MP.
+ Poison Bite - The rat's fang glows green as it bites an enemy, sending poison throughout the enemy's body. 100% Atk DMG. Chance of Poison. 5 MP.
R-Ability: None
S-Ability: Disease - With every basic attack, there is a chance that the enemy will be inflicted with Frail.
Final Judgment: Hazard Fang (200% Atk DMG to a single enemy in an adjacent cell.)
Stats:
HP: 10 (+5 from Foaming Mouth)
MP: 15
Atk: 6 (+2 from Fanged Tooth)
Def: 2 (+2 from Tangled Fur)
Int: 0
Spr: 1 (+1 from Tangled Fur)
Move: 2 (+4 from Rat Profession)
(See above for Asphiel, Blemish, and Hurl.)
Ted
Level: 3
Profession: Head-on-a-Stick - Seems harmless, right? Wrong. These things are intelligent little fucks. Watch out.
Weapon: Stick - What they are impaled on. Don't touch it.
Armor: Stick - Don't touch it.
Accessory: Stick - Don't fucking touch this thing.
A-Ability: Sticky Head
+ Tremor - The Head-on-a-Stick causes the ground to tremble and break, catching an enemy's foot in the process and squishing it. May cause Immobilize to a single enemy. 8 MP.
+ Mined - The Head-on-a-Stick causes the ground beneath an enemy to explode, catching them off guard. 100% Int DMG. May cause Disable. Single enemy range. 14 MP.
+ Stare- The Head-on-a-Stick stares off into the abyss, completely wasting their turn. No effect.
R-Ability: None
S-Ability: Lazy - The Head-on-a-Stick has been stuck in the same spot for so long, they never feel like doing anything. However, this has somehow improved their defenses tremendously.
Final Judgment: None.
Stats:
HP: 20
MP: 50
Atk: 5 (+0 from Stick)
Def: 2 (+0 from Stick)(x3 from Lazy)
Int: 10 (+0 from Stick)
Spr: 4 (+0 from Stick)(x3 from Lazy)
Move: 0 (It's a fucking head on a stick.)
(See above for Lead)
Level: 5
Profession: Goblin - A scrawny little devil who takes pleasure in causing mischief and suffering everywhere it goes.
Weapon: Tiny Spear - A small, metal spear that looks like it would work better as a toothpick, but the goblins' small bodies are a fit match.
Armor: Loincloth - A fragment of fur covers up the goblin's hard scales.
Accessory: Pointed Red Ears - If the goblin wasn't so ugly, these would be cute.
A-Ability: Mischief
+ Pokin' Bottoms - The goblin sneaks up behind the enemy and jams it's spear up the enemy's rear. 60% Piercing Atk DMG. Adjacent cell. 6 MP.
+ Tantrum - The goblin becomes furious that it's attacks don't seem to be doing much, and decides to go on a rage, swinging it's weapon all over the place. 120% Atk DMG to all surrounding enemies. 2 hits. 12 MP.
+ Dropped Yer Stuff - The goblin grabs onto the enemy's weapon and shakes it about, attempting to dislodge it from the enemy's grip. May steal enemy's weapon. 9 MP.
R-Ability: More Mischief - If the goblin successfully Frightens an enemy, they may take an extra action next turn.
S-Ability: Spankin' Bums - The goblin's careless nature makes it that much more dangerous. If it steals your weapon, watch out. Increase Atk Stat by 2 if the A-Ability: Dropped Yer Stuff works.
Final Judgment: Hell Pierce - 200% Atk DMG to a single enemy in an adjacent cell.
Stats:
HP: 35
MP: 40
Atk: 8 (+2 from Tiny Spear)(+1 from Pointy Red Ears)
Def: 6 (+2 from Loincloth)
Int: 0
Spr: 5 (+1 from Loincloth)
Move: 2 (+1 from Goblin Profession)
(See above for: Jayrl and Knuts)
Nibbles
Level: 2
Profession: Rat - *Shrieks*
Weapon: Fanged Tooth - A curved tooth that can pierce flesh effectively.
Armor: Tangled Fur - A complete mess of fur, knots everywhere.
Accessory: Foaming Mouth - Is that rabies?
A-Ability: Rabid Bite
+ Chomp - The rat rushes up and chomps down on an enemy's leg or finger, making it bleed. 120% Atk DMG. Adjacent cell. 4 MP.
+ Poison Bite - The rat's fang glows green as it bites an enemy, sending poison throughout the enemy's body. 100% Atk DMG. Chance of Poison. 5 MP.
R-Ability: None
S-Ability: Disease - With every basic attack, there is a chance that the enemy will be inflicted with Frail.
Final Judgment: Hazard Fang (200% Atk DMG to a single enemy in an adjacent cell.)
Stats:
HP: 10 (+5 from Foaming Mouth)
MP: 15
Atk: 6 (+2 from Fanged Tooth)
Def: 2 (+2 from Tangled Fur)
Int: 0
Spr: 1 (+1 from Tangled Fur)
Move: 2 (+4 from Rat Profession)
(See above for Asphiel, Blemish, and Hurl.)
Ted
Level: 3
Profession: Head-on-a-Stick - Seems harmless, right? Wrong. These things are intelligent little fucks. Watch out.
Weapon: Stick - What they are impaled on. Don't touch it.
Armor: Stick - Don't touch it.
Accessory: Stick - Don't fucking touch this thing.
A-Ability: Sticky Head
+ Tremor - The Head-on-a-Stick causes the ground to tremble and break, catching an enemy's foot in the process and squishing it. May cause Immobilize to a single enemy. 8 MP.
+ Mined - The Head-on-a-Stick causes the ground beneath an enemy to explode, catching them off guard. 100% Int DMG. May cause Disable. Single enemy range. 14 MP.
+ Stare- The Head-on-a-Stick stares off into the abyss, completely wasting their turn. No effect.
R-Ability: None
S-Ability: Lazy - The Head-on-a-Stick has been stuck in the same spot for so long, they never feel like doing anything. However, this has somehow improved their defenses tremendously.
Final Judgment: None.
Stats:
HP: 20
MP: 50
Atk: 5 (+0 from Stick)
Def: 2 (+0 from Stick)(x3 from Lazy)
Int: 10 (+0 from Stick)
Spr: 4 (+0 from Stick)(x3 from Lazy)
Move: 0 (It's a fucking head on a stick.)
(See above for Lead)

Zerflah- ED God of Vengeance

- Posts: 13670
Join date: 2009-11-01
Age: 20
Location: It's hot in this oven.
Re: Zeri's Chocolate Character Cabinet
Gain
Level: 6
Profession: Crocodile Warrior - A strong-armed crocodile-man mutation with enormous muscles, but not a lot of brain. (Shield-Bearer)(Resist Water; Vulnerable Lightning)
Weapon: Axe Raider
Armor: Scaled Armor
Accessory: Reptile Juice
A-Ability: Crunch
+ Watera - The crocodile man fires a concentrated blast of water at the enemy. This hard ball of water smashes into the enemy, drenching them. 130% Atk Water DMG. May cause Wet. 3 cell range. 10 MP.
+ Jaw Snap - The crocodile man snaps out at an enemy, catching them with it's huge jaws and crushing down with enough power to break bones. 160% Atk DMG. Adjacent cell. High chance of a critical hit. 12 MP.
+ Tail Swipe - The crocodile swings it huge tail around it's body, dealing all-around damage. 120% Atk DMG to all enemies in surrounding cells. 8 MP.
+ Snap Snap Snap - The crocodile uses it's large jaw to snap at the enemy three times, dealing the enemy massive injury. 130% Atk DMG. 3 hits. Adjacent cell range. 15 MP.
R-Ability: Back Snap - The crocodile snaps back at an attacking enemy, so long as they are in an adjacent cell. 100% Atk DMG.
S-Ability: Crunching Instinct - Basic attacks are Critical Hits.
Final Judgment: Water Clamp - 200% Atk Water DMG to a single enemy.
Stats:
HP: 40 (+10 from Reptile Juice)
MP: 30
Atk: 7 (+3 from Axe Raider)
Def: 6 (+2 from Scaled Armor)
Int: 0
Spr: 4 (+1 from Scaled Armor)
Move: 2 (+1 from Crocodile Warrior Profession)
*See above for Tiny*
Alfa
Level: 5
Profession: Crocodile Mage
Weapon: Scale Staff
Armor: Aura Scales
Accessory: Reptile Juice
A-Ability: Crocodile Magic
+ Waterga - A huge mass of water slams down on an enemy, drenching them. 160% Int Water DMG. May cause Wet. 5 cell range. 19 MP.
+ Lightning Storm - A cloud appears over an enemy and a barrage of lightning bolts shoot down and shock them. 130% Int Lightning DMG. 5 cell range. May cause Paralysis. 14 MP.
+ End Vulnerability - A spell that strips away a vulnerability to a single element, but it's effects are limited to time. 3 turns to be exact. 8 MP.
R-Ability: Shocking Retribution - When attacked through magical means, the mage sends a shockwave of electricity back at the enemy. 100% Int Lightning DMG.
S-Ability: Crunching Instinct - Basic attacks are Critical Hits.
Final Judgment: Water Blaster - 200% Int Water DMG to a single enemy.
Stats:
HP: 30
MP: 40 (+10 from Reptile Juice)
Atk: 4
Def: 4 (+1 from Aura Scales)
Int: 7 (+3 from Scale Staff)
Spr: 6 (+2 from Aura Scales)
Move: 2 (+0 from Crocodile Mage Profession)
Level: 6
Profession: Crocodile Warrior - A strong-armed crocodile-man mutation with enormous muscles, but not a lot of brain. (Shield-Bearer)(Resist Water; Vulnerable Lightning)
Weapon: Axe Raider
Armor: Scaled Armor
Accessory: Reptile Juice
A-Ability: Crunch
+ Watera - The crocodile man fires a concentrated blast of water at the enemy. This hard ball of water smashes into the enemy, drenching them. 130% Atk Water DMG. May cause Wet. 3 cell range. 10 MP.
+ Jaw Snap - The crocodile man snaps out at an enemy, catching them with it's huge jaws and crushing down with enough power to break bones. 160% Atk DMG. Adjacent cell. High chance of a critical hit. 12 MP.
+ Tail Swipe - The crocodile swings it huge tail around it's body, dealing all-around damage. 120% Atk DMG to all enemies in surrounding cells. 8 MP.
+ Snap Snap Snap - The crocodile uses it's large jaw to snap at the enemy three times, dealing the enemy massive injury. 130% Atk DMG. 3 hits. Adjacent cell range. 15 MP.
R-Ability: Back Snap - The crocodile snaps back at an attacking enemy, so long as they are in an adjacent cell. 100% Atk DMG.
S-Ability: Crunching Instinct - Basic attacks are Critical Hits.
Final Judgment: Water Clamp - 200% Atk Water DMG to a single enemy.
Stats:
HP: 40 (+10 from Reptile Juice)
MP: 30
Atk: 7 (+3 from Axe Raider)
Def: 6 (+2 from Scaled Armor)
Int: 0
Spr: 4 (+1 from Scaled Armor)
Move: 2 (+1 from Crocodile Warrior Profession)
*See above for Tiny*
Alfa
Level: 5
Profession: Crocodile Mage
Weapon: Scale Staff
Armor: Aura Scales
Accessory: Reptile Juice
A-Ability: Crocodile Magic
+ Waterga - A huge mass of water slams down on an enemy, drenching them. 160% Int Water DMG. May cause Wet. 5 cell range. 19 MP.
+ Lightning Storm - A cloud appears over an enemy and a barrage of lightning bolts shoot down and shock them. 130% Int Lightning DMG. 5 cell range. May cause Paralysis. 14 MP.
+ End Vulnerability - A spell that strips away a vulnerability to a single element, but it's effects are limited to time. 3 turns to be exact. 8 MP.
R-Ability: Shocking Retribution - When attacked through magical means, the mage sends a shockwave of electricity back at the enemy. 100% Int Lightning DMG.
S-Ability: Crunching Instinct - Basic attacks are Critical Hits.
Final Judgment: Water Blaster - 200% Int Water DMG to a single enemy.
Stats:
HP: 30
MP: 40 (+10 from Reptile Juice)
Atk: 4
Def: 4 (+1 from Aura Scales)
Int: 7 (+3 from Scale Staff)
Spr: 6 (+2 from Aura Scales)
Move: 2 (+0 from Crocodile Mage Profession)

Zerflah- ED God of Vengeance

- Posts: 13670
Join date: 2009-11-01
Age: 20
Location: It's hot in this oven.
Re: Zeri's Chocolate Character Cabinet
Skele Level 6
Profession: Skeleton Warrior - A reanimated skeleton who's job it is to rise up from the ground in order to keep order in the land of the dead. (Resist Dark; Vulnerable Light)
Weapon: Bone Sword
Armor: Calcium
Accessory: Deceased Shield
A-Ability: Chattering Skull
+ Undead Sword - With the skeleton's skull chattering endlessly, it's no surprise that it'll have a few tricks up it's sleeve. The skeleton impales the enemy with it's sword, spreading a rotting poison through their bodies. 130% Atk DMG. Adjacent cell. Chance of Zombie. 9 MP.
+ Darkja - The skeleton is actually not bad with magic. Being dead has it's positive sides after all! The skeleton fires a huge sphere of dark energy at an enemy. 160% Int Dark DMG. 9 cell range. Chance of Blind. 18 MP.
+ A Simple Bone Throw - The skeleton grabs one of it's rib bones and hurls it at the enemy like a boomerang. And like a boomerang, it hits twice before returning to the skeleton. 120% Atk DMG. 2 hits. 4 cell range. 12 MP.
+ Rib Trap - The skeleton opens up it's rib cage and traps an enemy within it's bony bars. Traps the enemy for a certain number of turns (determined by coin flip). 12 MP.
R-Ability: Chattering Bones - Physically attacking the skeleton won't do much damage, but it will rattle it's bones. Increase Atk by 1 each time the Skeleton Warrior is attacked physically.
S-Ability: No-Eye All-Hit - Every one of the skeleton's moves is a sure-hit as long as they are in range.
Final Judgment: Turn Into Bones - 200% Atk DMG. 3 cell range.
Stats:
HP: 50
MP: 35
Atk: 6 (+2 from Bone Sword)
Def: 6 (+2 from Calcium)
Int: 6 (+2 from Bone Sword)
Spr: 4 (+2 from Calcium)(+2 from Deceased Sword)
Move: 2 (+1 from Skeleton Warrior Profession)
*See above for Rot and Freshly-Dead*
Devil Level 6
Profession: Hell Hound - A beast said to guard the gates of hell. Cerberus if you will. These beasts roam the graveyards at night, silently following anyone who happens to walk by. (Resist Dark; Vulnerable Light)
Weapon: Death's Fangs
Armor: Ethereal Fur
Accessory: Aura of Death
A-Ability: Cerberus
+ Fangs of Hell - The hell hound jumps up to the enemy, fangs ablaze with black fire. The dog bites down upon the enemy's neck, ripping and burning away at them. 140% Atk Fire DMG. May cause Burn. Surrounding cell range. 12 MP.
+ Leaping Fire - The hell hound jumps high into the air, then slams back down onto the ground. Black flames then shoot up and fly around, scorching any who touch it. 120% Int Fire DMG. Surrounding cells (and) surrounding cells range. May cause Burn. 15 MP.
+ Dark - The hell hound fires a sphere of dark energy out of it's mouth at an enemy. The ball explodes in a burst of black fire upon contact. 140% Int Dark DMG. 6 cell range. Chance of Blind. Chance of Burn. 16 MP
+ Rancid Fire - The hell hound spits acid flames at the enemy, burning and poisoning their flesh. 140% Atk Fire DMG. Chance of Poison. 3 cell range. 9 MP.
R-Ability: Death in 3 - Upon being attacked by the same foe three times, the hell hound takes their soul and drags it into the underworld. (Instant Death in 3 attacks)
S-Ability: Eyes on Death - Center of Attention (3 cell range, you can run away.)
Final Judgment: Cerberus' Guard - 200% Atk DMG.
Stats:
HP: 60
MP: 40
Atk: 8 (+4 from Death's Fangs)
Def: 5 (+3 from Ethereal Fur)
Int: 7 (+2 from Aura of Death)
Spr: 5 (+3 from Ethereal Fur)
Move: 2 (+2 from Hell Hound Profession)
*See above for Cerberus*
Profession: Skeleton Warrior - A reanimated skeleton who's job it is to rise up from the ground in order to keep order in the land of the dead. (Resist Dark; Vulnerable Light)
Weapon: Bone Sword
Armor: Calcium
Accessory: Deceased Shield
A-Ability: Chattering Skull
+ Undead Sword - With the skeleton's skull chattering endlessly, it's no surprise that it'll have a few tricks up it's sleeve. The skeleton impales the enemy with it's sword, spreading a rotting poison through their bodies. 130% Atk DMG. Adjacent cell. Chance of Zombie. 9 MP.
+ Darkja - The skeleton is actually not bad with magic. Being dead has it's positive sides after all! The skeleton fires a huge sphere of dark energy at an enemy. 160% Int Dark DMG. 9 cell range. Chance of Blind. 18 MP.
+ A Simple Bone Throw - The skeleton grabs one of it's rib bones and hurls it at the enemy like a boomerang. And like a boomerang, it hits twice before returning to the skeleton. 120% Atk DMG. 2 hits. 4 cell range. 12 MP.
+ Rib Trap - The skeleton opens up it's rib cage and traps an enemy within it's bony bars. Traps the enemy for a certain number of turns (determined by coin flip). 12 MP.
R-Ability: Chattering Bones - Physically attacking the skeleton won't do much damage, but it will rattle it's bones. Increase Atk by 1 each time the Skeleton Warrior is attacked physically.
S-Ability: No-Eye All-Hit - Every one of the skeleton's moves is a sure-hit as long as they are in range.
Final Judgment: Turn Into Bones - 200% Atk DMG. 3 cell range.
Stats:
HP: 50
MP: 35
Atk: 6 (+2 from Bone Sword)
Def: 6 (+2 from Calcium)
Int: 6 (+2 from Bone Sword)
Spr: 4 (+2 from Calcium)(+2 from Deceased Sword)
Move: 2 (+1 from Skeleton Warrior Profession)
*See above for Rot and Freshly-Dead*
Devil Level 6
Profession: Hell Hound - A beast said to guard the gates of hell. Cerberus if you will. These beasts roam the graveyards at night, silently following anyone who happens to walk by. (Resist Dark; Vulnerable Light)
Weapon: Death's Fangs
Armor: Ethereal Fur
Accessory: Aura of Death
A-Ability: Cerberus
+ Fangs of Hell - The hell hound jumps up to the enemy, fangs ablaze with black fire. The dog bites down upon the enemy's neck, ripping and burning away at them. 140% Atk Fire DMG. May cause Burn. Surrounding cell range. 12 MP.
+ Leaping Fire - The hell hound jumps high into the air, then slams back down onto the ground. Black flames then shoot up and fly around, scorching any who touch it. 120% Int Fire DMG. Surrounding cells (and) surrounding cells range. May cause Burn. 15 MP.
+ Dark - The hell hound fires a sphere of dark energy out of it's mouth at an enemy. The ball explodes in a burst of black fire upon contact. 140% Int Dark DMG. 6 cell range. Chance of Blind. Chance of Burn. 16 MP
+ Rancid Fire - The hell hound spits acid flames at the enemy, burning and poisoning their flesh. 140% Atk Fire DMG. Chance of Poison. 3 cell range. 9 MP.
R-Ability: Death in 3 - Upon being attacked by the same foe three times, the hell hound takes their soul and drags it into the underworld. (Instant Death in 3 attacks)
S-Ability: Eyes on Death - Center of Attention (3 cell range, you can run away.)
Final Judgment: Cerberus' Guard - 200% Atk DMG.
Stats:
HP: 60
MP: 40
Atk: 8 (+4 from Death's Fangs)
Def: 5 (+3 from Ethereal Fur)
Int: 7 (+2 from Aura of Death)
Spr: 5 (+3 from Ethereal Fur)
Move: 2 (+2 from Hell Hound Profession)
*See above for Cerberus*

Zerflah- ED God of Vengeance

- Posts: 13670
Join date: 2009-11-01
Age: 20
Location: It's hot in this oven.
Re: Zeri's Chocolate Character Cabinet
Sasori
Profession: Arachnid King (Immune Poison)(Immune Pain)(Immune Insanity)(Immune Confusion)(Immune Dizzy)(Immune Addle)(Immune Slow)(Immune Stop)(Immune Petrify)(Resist Water; Resist Earth; Resist Dark)
Level: 12
Weapon: Thick Fangs
Armor: Heated Exoskeleton (Immune Freeze)
Accessory: Eyes of Truth (20% Resist Magic)(Half Light)
A-Ability: Spider King
+ Venom Spitter - Sasori shoots out a thick, green, gooey glob of poison at an enemy that smacks into their face. The shot isn't accurate, but it can cause some serious problems. 130% Atk DMG. High Chance of Severe Poison 3 cell range. 75% accuracy. 16 MP.
+ Buffeting Legs - Sasori attacks the enemy with it's many, hairy, sharp legs. 100% Atk DMG. 8 hits. 3 cell range. 18 MP.
+ Poison Stinger - Poor Frodo... 150% Atk DMG. Chance of Venom. Adjacent cell. 13 MP.
+ Wrapped-in-a-Web - Sasori takes the chance to wrap up an enemy in a thick coating of sticky web. Seals a single enemy. 2 cell range.
+ Medusa's Kiss - Sasori clamps down on an enemy's head, sucking out their brain juices with a strange magic. Completely Drains an enemy of their MP and absorbs it. Adjacent cell.
+ Bulk Up - Sasori snatches up something fleshy from the battlefield and eats it to regain strength. Restores 20% Max HP. Must have something to eat from an adjacent cell. 12 MP.
+ Gaseous Exhale - Sasori exhales a poisonous fog upon the opposition that has an adverse effect on them. Casts Dispel on the enemy party. 26 MP
A-Ability: Spider Boss
+ Swarm - Sasori commands her many children to attack the enemy party. 100% Atk DMG to all enemies. Chance of Poison. 14 MP.
+ Body Flop - Sasori commands her many children to drop from the sky upon an enemy, crushing them under the sheer number of large spiders. 120% Atk DMG. Damage doubles if enemy is Floating or Flying. Also grounds the Floating/Flying enemy. 19 MP.
R-Ability: Scatter - When Sasori's HP reaches 50% of it's Maximum, she splits her body into four separate spiders with a fraction of her health each and different R-Abilities.
S-Ability: Super Sight - Just like an eagles, only 4 times as much. All attacks/abilities are Sure Hit.
Final Judgment: Medusa's Glare - 200% Atk DMG to a single enemy. Petrifies if the enemy survives.
Stats:
HP: 160
MP: 135 (+20 from Eyes of Truth)
Atk: 9 (+5 from Thick Fangs)
Def: 10 (+4 from Exoskeleton)
Int: 7 (+3 from Thick Fangs)
Spr: 9 (+4 from Exoskeleton)
Move: 2 (+2 from Arachnid King Profession)
Profession: Arachnid King (Immune Poison)(Immune Pain)(Immune Insanity)(Immune Confusion)(Immune Dizzy)(Immune Addle)(Immune Slow)(Immune Stop)(Immune Petrify)(Resist Water; Resist Earth; Resist Dark)
Level: 12
Weapon: Thick Fangs
Armor: Heated Exoskeleton (Immune Freeze)
Accessory: Eyes of Truth (20% Resist Magic)(Half Light)
A-Ability: Spider King
+ Venom Spitter - Sasori shoots out a thick, green, gooey glob of poison at an enemy that smacks into their face. The shot isn't accurate, but it can cause some serious problems. 130% Atk DMG. High Chance of Severe Poison 3 cell range. 75% accuracy. 16 MP.
+ Buffeting Legs - Sasori attacks the enemy with it's many, hairy, sharp legs. 100% Atk DMG. 8 hits. 3 cell range. 18 MP.
+ Poison Stinger - Poor Frodo... 150% Atk DMG. Chance of Venom. Adjacent cell. 13 MP.
+ Wrapped-in-a-Web - Sasori takes the chance to wrap up an enemy in a thick coating of sticky web. Seals a single enemy. 2 cell range.
+ Medusa's Kiss - Sasori clamps down on an enemy's head, sucking out their brain juices with a strange magic. Completely Drains an enemy of their MP and absorbs it. Adjacent cell.
+ Bulk Up - Sasori snatches up something fleshy from the battlefield and eats it to regain strength. Restores 20% Max HP. Must have something to eat from an adjacent cell. 12 MP.
+ Gaseous Exhale - Sasori exhales a poisonous fog upon the opposition that has an adverse effect on them. Casts Dispel on the enemy party. 26 MP
A-Ability: Spider Boss
+ Swarm - Sasori commands her many children to attack the enemy party. 100% Atk DMG to all enemies. Chance of Poison. 14 MP.
+ Body Flop - Sasori commands her many children to drop from the sky upon an enemy, crushing them under the sheer number of large spiders. 120% Atk DMG. Damage doubles if enemy is Floating or Flying. Also grounds the Floating/Flying enemy. 19 MP.
R-Ability: Scatter - When Sasori's HP reaches 50% of it's Maximum, she splits her body into four separate spiders with a fraction of her health each and different R-Abilities.
S-Ability: Super Sight - Just like an eagles, only 4 times as much. All attacks/abilities are Sure Hit.
Final Judgment: Medusa's Glare - 200% Atk DMG to a single enemy. Petrifies if the enemy survives.
Stats:
HP: 160
MP: 135 (+20 from Eyes of Truth)
Atk: 9 (+5 from Thick Fangs)
Def: 10 (+4 from Exoskeleton)
Int: 7 (+3 from Thick Fangs)
Spr: 9 (+4 from Exoskeleton)
Move: 2 (+2 from Arachnid King Profession)
Last edited by Zeri~Zeri on Sun Jan 16, 2011 10:46 pm; edited 1 time in total

Zerflah- ED God of Vengeance

- Posts: 13670
Join date: 2009-11-01
Age: 20
Location: It's hot in this oven.
Re: Zeri's Chocolate Character Cabinet
Ierbile of the Sound
Soundtrack: Sasori no Harawata
Level: 18
Profession: Organist - The one who claims this profession is a master of the 18-octave, 4-row keyboard. This person channels mana into their organ to cause different things to happen on the battlefield. (+1 Basic Attack)(Resist Light; Resist Dark; Resist Wind)(Immune Disable; Immune Charm; Immune Seal; Immune Immobilize; Immune Confusion; Immune Doom; Immune Embarrassment; Immune Freeze; Immune Burn; Immune Poison)
Weapon: Ikushi Steam Organ - A great organ with multiple pipes where pressurized steam is shot through with every key. (Targets Enemy Party for Int-Based DMG)
Armor: Ikushi Pipes - An incredible number of pipes that completely surrounds Ierbile's body and organ.
Stats: (for each pipe)
HP: 125
Def: 30
Spr: 25
Accessory: Iron Bull - A tightly-fastened attire fitting for a practiced organist. (Soundproof)
A-Ability: Creation Music
+ Maze: Forest of Ambiguity - A fast tempo and a surge of mana creates a sort of forest-like area on the battlefield, preventing the enemy party from reaching Ierbile and his pipes quickly. 23 MP.
+ Renew: Pipes - A slower tempo and another surge of mana fixes one of the pipes that had been destroyed, but only a little bit. Restores one pipe to 10% Max HP, but only if it was previously destroyed. 19 MP.
+ Revitalize: Organ Player - Can this man, by simply playing the organ, really restore his own mana supply? Apparently so. Restores all MP.
+ Destroy: Sound Waves - Slamming on the keys of an ordinary organ would only annoy the opposition, but with this organ, it screeches and carves away their nerves. 190% Int DMG. Chance of Confusion. Chance of Berserk. Chance of Seal. Targets enemy party. 45 MP.
+ Displacement: Enemy Party - A complex series of chords causes the opposition to trade cells with each other. Randomly mixes the party's current cell placement. 24 MP.
+ Instill: Fear - A creeping feeling sets in upon the opposition as the sounds of doubt are played by the organist.
+ Judge: Armageddon - Each one of the large organ steam pipes shoots out a blast of fire at the enemy party successively, giving Ierbile quite a fireworks show. 130% Int Fire DMG. Targets enemy party. Damage persists until all organs are destroyed or when Ierbile is subdued. 79 MP.
+ Etude for the Lost - Ierbile plays a quick-paced etude so suddenly it confuses the opposition. The song then transforms into a dance with death as the wind changes and small demons appear and attack. 120% Int DMG to the entire party. 20 randomized hits. 54 MP.
A-Ability: Depths of Hell
+ Birth: Demon Dragon - A new song causes the Dragon Demon to rise from the depths and annihilate the opposition. 120% Int DMG. 12 randomized hits. Targets enemy party. May cause Blind. 28 MP
+ Summon: Siesta Sisters - Three powerful female demons rise from the depths. With a single bow and highly advanced magical calculations and installments, they can shoot through the entire opposition with deadly accuracy. 160% Int DMG. Targets enemy party. Sure hit. Chance of Bleeding. Chance of Blood Loss.
+ Rise: 7 Sisters of Purgatory - The seven sisters of purgatory rise from the depths with the sound of the demon playing. They then transform into the stakes of hell and fly around dangerously, attacking anything that moves. 100% Int DMG to all enemies. Damage persists for 3 turns. 26 MP.
+ Demon Butler: Ronove - Arises the supernatural demon butler, Ronove, who uses his biscuits to deliver a painful, yet delicious, shuriken biscuit attack. 140% Atk DMG to all enemies. May cause Gluttony.
+ Golden Witch: Beatrice - Summons the Golden Witch, Beatrice, from the depths of hell itself to cast her powerful Endless Magic upon the enemy party, inflicting them with a variety of illnesses. Inflicts one random status illness upon the enemy party. The illness differs from each party member. Immunity will come into play, but resistance will not. 56 MP.
+ Witch of Miracles: Bernkastel - Summons the Witch of Miracles, Bernkastel, to cast her Endless Magic upon Ierbile. Bestows Haste, Shell, and Protect on Ierbile for 3 full turns. 49 MP.
+ Witch of Certainty: Lambdadelta - Summons the Witch of Certainty, Lambdadelta, to cast her Endless Magic upon the enemy party and Ierbile. Her magic determines the outcome of the battle in Ierbile's favor with all certainty. Inflicts all enemies with Hesitation and Ierbile is bestowed with Invisible for 3 full turns. 98 MP.
+ Witch of Resurrection: Ange - Summons the Witch of Resurrection, Ange, to cast her Endless magic, which restores everything to it's previous form. Pretty much causes the entire battle to start over. No MP cost (since the battle starts over anyway).
R-Ability: Repulsion Wave - When the Organ Pipes are attacked through physical means, the sound they create causes all of the enemies eardrums to reach breaking point. 100% Int DMG to entire enemy party.
S-Ability: Pipes First - Ierbile cannot be the target of attacks until all of the organ pipes are destroyed. Also, increase Ierbile's Int stat by 1 for every working pipe, but take away 1 point for every pipe destroyed.
Final Judgment: Sonnet for the Broken - A song of death to instill fear and doubt into the opposition before breaking their very souls with a misplaced chord. (100% Piercing Int Dark DMG to all enemies)(Seals Survivors)
Stats:
HP: 640 (+60 from Ikushi Pipes)
MP: 965 (+75 from Ikushi Pipes)
Atk: 0
Def: 14 (+10 from Iron Bull)
Int: 21 (+12 from Ikushi Steam Organ)
Spr: 19 (+7 from Iron Bull)
Move: 0
Soundtrack: Sasori no Harawata
Level: 18
Profession: Organist - The one who claims this profession is a master of the 18-octave, 4-row keyboard. This person channels mana into their organ to cause different things to happen on the battlefield. (+1 Basic Attack)(Resist Light; Resist Dark; Resist Wind)(Immune Disable; Immune Charm; Immune Seal; Immune Immobilize; Immune Confusion; Immune Doom; Immune Embarrassment; Immune Freeze; Immune Burn; Immune Poison)
Weapon: Ikushi Steam Organ - A great organ with multiple pipes where pressurized steam is shot through with every key. (Targets Enemy Party for Int-Based DMG)
Armor: Ikushi Pipes - An incredible number of pipes that completely surrounds Ierbile's body and organ.
Stats: (for each pipe)
HP: 125
Def: 30
Spr: 25
Accessory: Iron Bull - A tightly-fastened attire fitting for a practiced organist. (Soundproof)
A-Ability: Creation Music
+ Maze: Forest of Ambiguity - A fast tempo and a surge of mana creates a sort of forest-like area on the battlefield, preventing the enemy party from reaching Ierbile and his pipes quickly. 23 MP.
+ Renew: Pipes - A slower tempo and another surge of mana fixes one of the pipes that had been destroyed, but only a little bit. Restores one pipe to 10% Max HP, but only if it was previously destroyed. 19 MP.
+ Revitalize: Organ Player - Can this man, by simply playing the organ, really restore his own mana supply? Apparently so. Restores all MP.
+ Destroy: Sound Waves - Slamming on the keys of an ordinary organ would only annoy the opposition, but with this organ, it screeches and carves away their nerves. 190% Int DMG. Chance of Confusion. Chance of Berserk. Chance of Seal. Targets enemy party. 45 MP.
+ Displacement: Enemy Party - A complex series of chords causes the opposition to trade cells with each other. Randomly mixes the party's current cell placement. 24 MP.
+ Instill: Fear - A creeping feeling sets in upon the opposition as the sounds of doubt are played by the organist.
+ Judge: Armageddon - Each one of the large organ steam pipes shoots out a blast of fire at the enemy party successively, giving Ierbile quite a fireworks show. 130% Int Fire DMG. Targets enemy party. Damage persists until all organs are destroyed or when Ierbile is subdued. 79 MP.
+ Etude for the Lost - Ierbile plays a quick-paced etude so suddenly it confuses the opposition. The song then transforms into a dance with death as the wind changes and small demons appear and attack. 120% Int DMG to the entire party. 20 randomized hits. 54 MP.
A-Ability: Depths of Hell
+ Birth: Demon Dragon - A new song causes the Dragon Demon to rise from the depths and annihilate the opposition. 120% Int DMG. 12 randomized hits. Targets enemy party. May cause Blind. 28 MP
+ Summon: Siesta Sisters - Three powerful female demons rise from the depths. With a single bow and highly advanced magical calculations and installments, they can shoot through the entire opposition with deadly accuracy. 160% Int DMG. Targets enemy party. Sure hit. Chance of Bleeding. Chance of Blood Loss.
+ Rise: 7 Sisters of Purgatory - The seven sisters of purgatory rise from the depths with the sound of the demon playing. They then transform into the stakes of hell and fly around dangerously, attacking anything that moves. 100% Int DMG to all enemies. Damage persists for 3 turns. 26 MP.
+ Demon Butler: Ronove - Arises the supernatural demon butler, Ronove, who uses his biscuits to deliver a painful, yet delicious, shuriken biscuit attack. 140% Atk DMG to all enemies. May cause Gluttony.
+ Golden Witch: Beatrice - Summons the Golden Witch, Beatrice, from the depths of hell itself to cast her powerful Endless Magic upon the enemy party, inflicting them with a variety of illnesses. Inflicts one random status illness upon the enemy party. The illness differs from each party member. Immunity will come into play, but resistance will not. 56 MP.
+ Witch of Miracles: Bernkastel - Summons the Witch of Miracles, Bernkastel, to cast her Endless Magic upon Ierbile. Bestows Haste, Shell, and Protect on Ierbile for 3 full turns. 49 MP.
+ Witch of Certainty: Lambdadelta - Summons the Witch of Certainty, Lambdadelta, to cast her Endless Magic upon the enemy party and Ierbile. Her magic determines the outcome of the battle in Ierbile's favor with all certainty. Inflicts all enemies with Hesitation and Ierbile is bestowed with Invisible for 3 full turns. 98 MP.
+ Witch of Resurrection: Ange - Summons the Witch of Resurrection, Ange, to cast her Endless magic, which restores everything to it's previous form. Pretty much causes the entire battle to start over. No MP cost (since the battle starts over anyway).
R-Ability: Repulsion Wave - When the Organ Pipes are attacked through physical means, the sound they create causes all of the enemies eardrums to reach breaking point. 100% Int DMG to entire enemy party.
S-Ability: Pipes First - Ierbile cannot be the target of attacks until all of the organ pipes are destroyed. Also, increase Ierbile's Int stat by 1 for every working pipe, but take away 1 point for every pipe destroyed.
Final Judgment: Sonnet for the Broken - A song of death to instill fear and doubt into the opposition before breaking their very souls with a misplaced chord. (100% Piercing Int Dark DMG to all enemies)(Seals Survivors)
Stats:
HP: 640 (+60 from Ikushi Pipes)
MP: 965 (+75 from Ikushi Pipes)
Atk: 0
Def: 14 (+10 from Iron Bull)
Int: 21 (+12 from Ikushi Steam Organ)
Spr: 19 (+7 from Iron Bull)
Move: 0
Last edited by Zeri~Zeri on Fri Jan 07, 2011 11:47 pm; edited 2 times in total

Zerflah- ED God of Vengeance

- Posts: 13670
Join date: 2009-11-01
Age: 20
Location: It's hot in this oven.
Re: Zeri's Chocolate Character Cabinet
Tomato
Level: 7
Profession: Live Tomato - Literally. It bounces around on it's own and attack things it doesn't like. This little thing is fucking epic.
Weapon: Razor-Sharp Tomato Leaves - These things fucking HURT!
Armor: Red, Fruity Exterior - Looks delicious.
Accessory: Tomato Juice - Sluuuurp...
A-Ability: You Say Tomato, I Say Tomato
+ Juice Squirt - The tomato fires a concentrated blast of it's own juices at the enemy. 120% Int DMG. Single enemy. May Cause Wet. 12 MP
+ Photosynthesis - The tomato soaks up the sunlight to restore it's health. 50% Max HP Healing. 25 MP.
+ Magical Forest Thunder - The tomato uses an ancient magic to call forth lightning that uses the ground to track down enemies and attack them. 160% Int Lightning DMG. Single enemy. 15 MP.
+ Tomato Scare - Somehow the tomato is able to form a creepy face on itself and scare the living daylights of anyone who happens by. Inflicts the closest enemy with Mortal Fear. 12 MP.
R-Ability: Tomato Spinner - When attacked from an adjacent cell, the tomato suddenly spins around, countering the attacker and anyone surrounding for 80% Piercing Atk DMG.
S-Ability: Anti-Freeze - The Tomato is protected from ice and the cold. (Null Ice)(Immune Freeze)(Immune Hypothermia)
Final Judgment: Tomato Big Boom Juicathon - 200% Piercing Int DMG to the closest enemy. Tomato elemental.
Stats:
HP: 60 (+30 from Tomato Juice)
MP: 45 (+15 from Tomato Juice)
Atk: 8 (+4 from Razor-Sharp Tomato Leaves)
Def: 6 (+2 from Red, Fruity Exterior)
Int: 12 (+1 from Razor-Sharp Tomato Leaves)
Spr: 10 (+3 from Red, Fruity Exterior)
Move: 2 (-2 from Live Tomato Profession)
Level: 7
Profession: Live Tomato - Literally. It bounces around on it's own and attack things it doesn't like. This little thing is fucking epic.
Weapon: Razor-Sharp Tomato Leaves - These things fucking HURT!
Armor: Red, Fruity Exterior - Looks delicious.
Accessory: Tomato Juice - Sluuuurp...
A-Ability: You Say Tomato, I Say Tomato
+ Juice Squirt - The tomato fires a concentrated blast of it's own juices at the enemy. 120% Int DMG. Single enemy. May Cause Wet. 12 MP
+ Photosynthesis - The tomato soaks up the sunlight to restore it's health. 50% Max HP Healing. 25 MP.
+ Magical Forest Thunder - The tomato uses an ancient magic to call forth lightning that uses the ground to track down enemies and attack them. 160% Int Lightning DMG. Single enemy. 15 MP.
+ Tomato Scare - Somehow the tomato is able to form a creepy face on itself and scare the living daylights of anyone who happens by. Inflicts the closest enemy with Mortal Fear. 12 MP.
R-Ability: Tomato Spinner - When attacked from an adjacent cell, the tomato suddenly spins around, countering the attacker and anyone surrounding for 80% Piercing Atk DMG.
S-Ability: Anti-Freeze - The Tomato is protected from ice and the cold. (Null Ice)(Immune Freeze)(Immune Hypothermia)
Final Judgment: Tomato Big Boom Juicathon - 200% Piercing Int DMG to the closest enemy. Tomato elemental.
Stats:
HP: 60 (+30 from Tomato Juice)
MP: 45 (+15 from Tomato Juice)
Atk: 8 (+4 from Razor-Sharp Tomato Leaves)
Def: 6 (+2 from Red, Fruity Exterior)
Int: 12 (+1 from Razor-Sharp Tomato Leaves)
Spr: 10 (+3 from Red, Fruity Exterior)
Move: 2 (-2 from Live Tomato Profession)
Last edited by Zeri~Zeri on Fri Jan 21, 2011 6:53 pm; edited 1 time in total

Zerflah- ED God of Vengeance

- Posts: 13670
Join date: 2009-11-01
Age: 20
Location: It's hot in this oven.
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