New Idea ^.^

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New Idea ^.^

Post by Silver on Thu Aug 12, 2010 10:02 pm

Okay my last idea didn't go over so well, so why not think about this:

The Future. Everyone works how they had always hoped. War is does not exist. The countries have fallen, the world is united. There is no true leader, or so the average people think. In truth the reality of the world is far from everyone is equal. There is a squad known as The Adjusters, who secretly makes sure nothing causes the world to fall into chaos. But lately, things are starting to change in the squad. It seems the ideals of the founder have been forgotten, and that the angle behind the group's creation has suddenly shifted. A high ranking operative known as Nakitanoma, or Nakita, is breaking all the new rules. With a team at her side she plans to turn The Adjusters back to what it was intended. The outcome of this mission will change the world as we know it.

So this is not the same old Statistical Rp. There is no such thing as magic, rather there is energy. Certain devices allow people to harness the energy and allow it to act like Magic. How we know Magic in most Rps is Mana. But in this Rp the Energy which is basically Magic is known as Lunessence. It acts the same as Magic, just that it requires light network like machinery to be used rather than the user's soul. Here are some examples of operatives we'll be facing using Lunessence Technology.

Lunessence v1.0- A rare type of Lunessence use. This involves taking a series of injections into the blood stream, muscles, and certain other parts of the body to control Lunessence. Weightless, it goes by unnoticed once it has been in the body for a week, but is considered the weakest of the Lunessence evokers. (Basic Attack: Int Based) (Range: Single Enemy)

Lunessence v2.0- The most common type of Lunessence use. This involves wearing a network of small fibers on one's being that links up with the body. The lightest and hard to notice, this Lunessence evoker is efficient and effective, but is considerably weaker than the other types. However is much stronger than Lunessence v1.0. (Basic Attack: Int Based) (Range: 3 Cells)

Lunessence v3.0- The second most common type of Lunessence use. This evoker involves a set of mechanical gloves and a helmet. Most can change appearance like a chameleon to look like basic apparel, however this camaflouge is easily detected by infra-red sensors. A mostly light weight set up, it is easily the most balanced Lunessence Evoker. (Basic Attack: Atk or Int Based)

Lunessence v4.0- A fairly well known type of Lunessence use. This evoker involves a basic chrome pole. When the user chooses, the chrome pole can be changed into any type of weapon, be it modern or primitive. The effect can only be activated once, usually when the user gets it, but this is easily one of the most desired Lunessence evokers. It however is the second most noticed type of Lunessence use as it can not camaflouge or hide itself in anyway. (Weapon Choice) (Basic Attack: Varies) (Range: Varies)

Lunessence v5.0- The rarest and hardest Lunessence use to master. This evoker involves a total armored outfit, with sensors and triggers, almost like a virtual reality suit. It can act like the Lunessence v3.0's camaflouge, but only so that it can sneak about for short periods of time. The heaviest, definitely the most burden worthy travel wise, it is the strongest Lunessence Evoker. This type is known for being able to gain abilities as it learns how its wearer functions. (Basic Attack: Atk or Int Based) (Armored) (-1 Move)

Note: This Technology will take up the Weapon slot should you choose to use it. However, upon promotion it will become its own slot, as everyone will have a choice of whether or not they want their character to have it.

Note 2: You may make your own type of Lunessence Technology, however it will need to be accepted. The Technology will only be accepted if it is reasonable. If you choose to make one, it must be inbetween the types listed, and in turn must have a power level among other info inbetween the the listed types.

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Re: New Idea ^.^

Post by Kurio on Thu Aug 12, 2010 10:24 pm

Hmm...not a bad idea, Windy will probably join...ara...^^

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Re: New Idea ^.^

Post by Masquerade on Thu Aug 12, 2010 11:27 pm

I'm afraid I'm not interested.

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Re: New Idea ^.^

Post by Silver on Thu Aug 12, 2010 11:58 pm

Can you give me an idea as to why? If it's the Lunessence thing, that isn't a big problem. If it's the story in general I understand. I wanted to try and make it a little different than what we are used to.

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Re: New Idea ^.^

Post by Xenosaga on Fri Aug 13, 2010 9:23 am

. . . .

I'm sorry, but I couldn't understand a word of what I just read.

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Re: New Idea ^.^

Post by Silver on Fri Aug 13, 2010 2:04 pm

Which part?

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Re: New Idea ^.^

Post by JCM on Fri Aug 13, 2010 11:53 pm

um ill do it if you help me figure out how to rp along the way

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Re: New Idea ^.^

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