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Tales of Alidaire: The Tragedy Profiles

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Kurio
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Tales of Alidaire: The Tragedy Profiles Empty Tales of Alidaire: The Tragedy Profiles

Post by Masquerade Wed Nov 04, 2009 5:30 pm

Here's where my The Tragedy folks need to post their character profiles. That way, you can just update them here when you level up. The Current Inventory along with Enemy Profiles for each mission will be posted here as well.

Current Inventory

Herb x2 (Recovers 10 HP upon use)

Mana Shard x1 (Recovers 5 MP upon use)

Life Shard x1 (Revives fallen character with 10% Max HP)

Chest Key x1 (Opens target Treasure Chest)

Bubbly Foam x1 (Makes target Docile upon use; Range: Adjacent)

Materials

Hermit's Claw x4 (The enormous claw that has been ripped off of a hermit crab)

Weapons/Armor/Accessories

Blue Dragonscales x1 (The blue scales of the Azure dragon. Increases DEF by 1; equippable by Ryu)

Key Items

Lunar Crystal (A special crystal shaped like the crescent moon used to signify status in the Rebellion Force and to gain entrance to the Headquarters)

Strategic Map (A scroll of parchment used for forming strategies based on the various locations that are placed on it)

Crab Meat x4 (The meat of a crab; it doesn't get much simpler than that)

Orders

1. Collected 4 Crab Meat!

2. Collect 4 Machine Parts scattered about the Central Bridge in the Archaeic Waterway.

Current Gold: 145

Ruby Rep: [Level: 1 - 0/10]

Map of Dalmaschior

+Queen's Castle
---Castle Gates

+Archaeic Waterway
---Dungeon Sector
---Eastern Bridge
---Central Bridge
---Western Bridge
---Hermit's Cove
---Plains Sector

+RF Encampment North
>Coordination District
---Ruby's Tent
---Ein's Alchemy Tent
>Shopping District
---Item Shop
---Weapon Shop
---Armor Shop
>R&D District
---Research Tent


Last edited by Masquerade on Mon Oct 04, 2010 3:12 pm; edited 52 times in total
Masquerade
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Tales of Alidaire: The Tragedy Profiles Empty Re: Tales of Alidaire: The Tragedy Profiles

Post by Masquerade Wed Apr 07, 2010 5:46 pm

Mission 01: Interesting Hobby

Enemy Profiles

Garbage, Lv. 3

Job: Junk Collector (Added Effect: Steal)
Weapon: Metal Detector (Range: 2 cells)
Armor: Pots and Pans (Resist Fire)
Accessory: Rare Find (Immune Petrify)(Resist Earth)

A-Ability: Heaps of Trash:

+What's Yours is Mine: Implores the target to share its junk with the user. Target willingly hands over random item from Inventory. Range: 2 cells. 6 MP.

+Junk Toss: Picks up a random piece of useless shit and hurls it at an enemy. 130% Atk Dmg. Range: 3 cells. Requires 1 Rubble (user must be adjacent to it.) 8 MP.

+Bottom of the Pile: Grabs a valuable piece of junk at the bottom of a pile of garbage causing the whole pile to collapse on an enemy. 120% Atk Dmg. Range: 3 cells. Chance of Disable. 14 MP.

R-Ability: None.
S-Ability: Natural Attraction - Enemies entering an adjacent cell have a 50% chance of losing a piece of their equipment for the rest of the battle.
D-Ability: The Complete Collection (Neutral)

Stats:

HP: 25 (+5 from Rare Find)
MP: 35 (+7 from Rare Find)
Atk: 8 (+2 from Metal Detector)(+2 from Rare Find)
Def: 6 (+4 from Pots and Pans)(+1 from Rare Find)
Int: 0 (+1 from Metal Detector)(+0 from Rare Find)
Spr: 4 (+0 from Pots and Pans)(+1 from Rare Find)
Move: 3 cells

*See above for Filth, Junkyard, Warehouse, Closet, and Hueitercluzen

Neutral Profiles

None.


Last edited by Masquerade on Mon Oct 04, 2010 5:37 pm; edited 32 times in total
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Tales of Alidaire: The Tragedy Profiles Empty Re: Tales of Alidaire: The Tragedy Profiles

Post by Masquerade Wed Apr 07, 2010 5:58 pm

~ B E S T I A R Y ~

Humanoid

Roger (Location: Queen's Castle/Number Defeated: 1/Exp: 3/Gold: 75/Items: None)
Rhapsody (Location: Archaeic Waterway/Number Defeated: 1/Exp: 12/Gold: 65/Items: Whole Note Mail)

Beast

None.

Reptilian

None.

Insect

Earthworm (Location: Archaeic Waterway/Number Defeated: 2/Exp: 1/Gold: 5/Items: Herb)

Plant

None.

Aquatic

Waterway Crab (Location: Archaeic Waterway/Number Defeated: 3/Exp: 2/Gold: 15/Items: Crab Shell)
Aqueduct Fairy (Location: Archaeic Waterway/Number Defeated: 5/Exp: 2/Gold: 25/Items: Fairy Dust)
Aqueduct Fairy Fighter (Location: Archaeic Waterway/Number Defeated: 2/Exp: 3/Gold: 28/Items: Broken Blade)
Queen (Location: Archaeic Waterway/Number Defeated: 1/Exp: 14/Gold: 95/Items: Fairy Dust)
Waterway Hermit (Location: Archaeic Waterway/Number Defeated: 5/Exp: 2/Gold: 18/Items: Hermit's Claw, Bubbly Foam)

Inorganic

None.

Machine

Aqueduct Automata (Location: Archaeic Waterway/Number Defeated: 2/Exp: 6/Gold: 32/Items: Mechanical Gear)
Machros (Location: Archaeic Waterway/Number Defeated: 1/Exp: 12/Gold: 80/Items: Winding Gears)
Attachment Type 001-X (Location: Archaeic Waterway/Number Defeated: 1/Exp: 3/Gold: 35/Items: Mechanical Gear)
Attachment Type 002-Y (Location: Archaeic Waterway/Number Defeated: 1/Exp: 3/Gold: 35/Items: Mechanical Gear)
Attachment Type 003-Z (Location: Archaeic Waterway/Number Defeated: 1/Exp: 3/Gold: 35/Items: Mechanical Gear)

Demon

None.

Undead

None.


Last edited by Masquerade on Thu Sep 30, 2010 9:23 am; edited 9 times in total
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Post by Masquerade Wed Apr 07, 2010 5:59 pm

Name: Roger Valentine
Gender: Male
Age: 15
Level: 8
Next Level: 16/24
Appearance:
Spoiler:

Profession: Exile - Forced to live out the remainder of his days in isolation, what did the one who claims this profession do to deserve such a punishment?

Weapon: Forsaken - A knightsword of a bluish hue that manifests the depression of one forsaken by another.
Armor: Gentleman's Coat - A fancy coat belonging to a high class gentleman.
Accessory: Golden Button (SPR+1)

A-Ability: Forbidden Artes:

+Restriction: Unleashes a devastating flurry of attacks powered by glyphs that seal the enemy's powers. 120% Atk Dmg. Range: Adjacent cell. Silences target. 8 MP.

+Iron Maiden: Thrusts a bladed weapon into the enemy only to quickly teleport to the back of the enemy and thrust the bladed weapon in again while two illusory copies stab the enemies in the sides. 100% Atk Dmg. Range: Adjacent cells. 4 hits. 8 MP.

+Interference: Coats bladed weapon in mana and tosses it into the air after which it falls and stabs whichever target the user guides it to. 130% Atk Dmg. Range: 4 cells. 8 MP.

+Fearful Charge: Manifests fear into an aura that surrounds the user and lures the user into a trance after which the aura directs the body to plow through any enemies that get in the user's way. 120% Atk Dmg. Range: Same row/column (one direction.) 12 MP.

+Mortality: True madness emerges, and the user cleaves the enemy in half with an amazingly powerful swing of the user's weapon leaving the enemy with only a second to realize how fragile its life truly was. 160% Atk Dmg. Range: Adjacent cell. User goes Berserk before the attack and remains Berserk for 2 turns afterwards. 12 MP.

+Failure Manifest: Projecting the user's own inadequacies upon a target, the user takes advantage of the target building up its own self-doubts causing it to be full of hesitance, unable to decide for itself what is the right or wrong thing to do. 175% Int Dmg. Range: 4 cells. Chance of Hesitance. Chance of Misfortune. Chance of Confusion. 20 MP.

+Deliverance: Unleashes an oppressive blue aura that slowly steals away the souls of the enemies in an attempt to kill them and deliver them to judgment. 220% Atk Dmg. Range: All enemies. Inflicts Doom on all targets and sets the Doom Counter instantly to 1. Can only be used if the user is Doomed and the user's Doom Counter is at 1. 144 MP.

R-Ability: Inevitable Demise - When the user receives the Doom status, all stats are increased by 150%.
S-Ability: Acceptance- Upon reaching 25% Max HP or less, attack is doubled, but the user receives the Doom status.
D-Ability: Excommunication (Dark) - Slices and dices the enemy with various slashes from different directions by utilizing teleportation, each slice severing a bond with another in the soul resulting in the enemy forgetting everyone that it has ever interacted with. Deals 200% Piercing Atk Dmg to one enemy up to 3 cells away.

Stats:

HP: 35
MP: 30
Atk: 12 (+3 from Forsaken)
Def: 7 (+1 from Gentleman's Coat)
Int: 4 (+2 from Forsaken)
Spr: 6 (+1 from Gentleman's Coat)(+1 from Golden Button)
Movement: 2 cells (+1 from Exile profession)

Skill Points: 0

Events:

Ryu: 0
Evan: 1
Cage: 0
Duke: 0
Iwa: 1


Last edited by Masquerade on Mon Oct 17, 2011 4:32 am; edited 16 times in total
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Post by Kurio Wed Apr 07, 2010 6:14 pm

Name: “Ryu” (Real name lost)
Age: 23
Gender: Female
Level: 9
Next Level: 2/24
Appearance:
Spoiler:

Job: Azure Lance – A swift, agile soldier that can use many different techniques to fight, mostly revolving around the use of a lance or some kind.

Weapon: Slim Lance – A thin fragile lance that isn’t made to take much abuse. [Range: 2 cells]
Armor: Whole Note Mail - Beautiful silver mail with a solid orb of onyx in the center located on the torso which is supposed to represent a whole note and serves to keep sound attacks from having any effect on the wearer.
Accessory: Blue Bone – The skull of the Azure Dragon crafted into a shield. [+1 DEF]

A-Ability: Lance Techniques

+ Impale – Ryu strikes the target from the bottom, stabbing through the gut of the target. [120% ATK Dmg. Range: 2 cells. High Critical hit rate. 7 MP]

+ Lunge – Ryu jumps up and strikes downward with a lunge, the force able to make the target become extremely weak. [110% ATK Dmg. Range: 5 cells. Chance to cause Frail. 8 MP]

+ Crosslance – Ryu performs a combination of attacks in an amazing speed, making it seem as if there was two of her attacking at the same time and ending with a fiery blow. [110% ATK Dmg on first two hits, 140% Fire ATK Dmg on third hit. Range: 2 cells. Chance to Burn on third hit. 14 MP]

+ Frostveil – Ryu spins like a drill while a swirl of blue light envelops her, striking through a straight line. [120% Ice ATK Dmg. Range: Row/Column. Chance to Freeze. 18 MP]

R-Ability: R-Ability: Lance Dance - When Ryu is attacked physically, Ryu counterattacks for 150% of the base damage as long as the target is in range.

S-Ability: Guard of the Dragon – At the beginning of each battle, an element is chosen by Ryu and for the duration of the battle all damage of that element is halved. (Passive)

D-Ability: Long De Chuan Ren – “Descendant of the Dragon”. Ryu releases the Azure Dragon and changing herself to the form of the Azure Dragon. And calls multiple natural disasters to befall the enemy group, ranging from tsunamis to hurricanes. Before shifting back, Ryu absorbs all the excess energy from the attack to replenish herself. [100% Piercing ATK Dmg. Range: Enemy party. Restores MP to full]

Stats:

HP: 45
MP: 40
ATK: 13 (+1 from Slim Lance)
DEF: 6 (+3 from Whole Note Mail)(+1 from Blue Bone)
INT: 2 (+0 from Slim Lance)
SPR: 5 (+1 from Blue Dragonscales)
Movement: 2 cells (+1 from Azure Lance job)

Skill Points: 2


Last edited by Windy-tan on Fri Oct 01, 2010 3:53 pm; edited 9 times in total
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Tales of Alidaire: The Tragedy Profiles Empty Re: Tales of Alidaire: The Tragedy Profiles

Post by Xenosaga Wed Apr 07, 2010 6:17 pm

Name: Evangeline "Evan" Rosetta
Gender: Male
Age: 22
Appearance:
Spoiler:

Level: 8
Next Level: 15/24

Profession: Dual Blade - Utilizing swift and strong into one being, a Dual Blade strikes twice, once with each blade.

Weapon: Cracked Blades [2 hits]
Armor: Holey Clothing
Accessory: Golden Charm [+1 ATK]

A-Ability: Aerial Strike

+Fated Circle: Swinging his blades in a circular motion at his sides, Evan flings them both at the target. They return to him like boomerangs and he catches them. 110% ATK DMG. 2 hits. Range: 3 Cells. 7 MP.

+Ground Crash: Evan clasps his blades together and slashes at the enemy sideways before bringing both blades up and slicing downwards. 120% ATK DMG. 2 hits. Range: Adjacent. 8 MP.

+Aerial Dash: Leaping into the air, Evan pushes off the airspace in order to move forward. Moves up to 3 cells. Can be followed by a basic attack. 8 MP.

+Wind Blade: Evan calls upon the spirits of the wind to come to his aid and strike at his foe. Small blades of wind are launched at the enemy, slicing them up. Wind Element. 100% INT DMG. 5 hits. Range: 3 cells.

R-Ability:
+Dodge Roll: When attacked, Evan has a chance of rolling out of the way into a cell out of the attack's range.

S-Ability:
+Guard: If an ally adjacent to Evan is physically attacked, Evan blocks the attack, taking 50% of the damage. Cannot be activated if the attack KO's Evan.

D-Ability: Tempest Whirl [Wind] - Evan does a rapid spin, slicing at the enemy before leaping in the air. He suddenly lashes out, sending air blades at the target. He then throws both his blades downward, piercing through the enemy. Evan lands back on the ground and pulls his blades out the enemy. Deals 200% Piercing ATK DMG. Range: Adjacent

Stats:

HP: 50
MP: 20
ATK: 11 (+1 from Cracked Blades)(+1 from Golden Charm)
DEF: 6 (+1 from Holey Clothing)
INT: 4 (+0 from Cracked Blades)
SPR: 5 (+1 from Holey Clothing)
MOVE: 2 cells (+1 from Dual Blade job)

Skill Points: 2

Events:

Roger: 1
Ryu:
Cage:
Duke:
Iwa: 1


Last edited by Xenosaga on Thu Sep 30, 2010 3:09 pm; edited 18 times in total
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Tales of Alidaire: The Tragedy Profiles Empty Re: Tales of Alidaire: The Tragedy Profiles

Post by Silver Wed Apr 07, 2010 6:27 pm

Name: Cage Renval
Age: 21
Gender:
Appearance:
Spoiler:
-------------------
Profession:
Spoiler:
Level: 8
Exp: 15/24
-------------------
Weapon: Burned Cards- Cards that have barely survived a fire, not in the best condition, but good enough to play. (Range: Infinite)
Armor: Black Cloak- A simple cloak colored black, its hood can be pulled up to cover the face.
Accessory: Memoir- A Picture of Cage and his Sisters, Quartz fixed it to perfect condition with Time Magic.
-------------------
A-Ability: Gamble

+ 2 Dice- Cage rolls two die to decide his enemy's fate, the number rolled decides the damage dealt.
(Damage: Varies/Effect: --/Range: 3 Cells/Mp: 6/Element: --)

+ 4 Dice- Cage rolls four die to decide his enemy's fate, the number rolled decides the damage dealt.
(Damage: Varies/Effect: --/Range: 3 Cells/Mp: 12/Element: --)

+ Haste- Cage's cards flutter around himself or an ally and charge them with quickening mana.
(Damage: --/Effect: Haste/Range: 3 Cells/Mp: 8/Element: --)

+ Slow- Cage's cards flutter around a foe, slowing mana taking a harsh effect on them.
(Damage: --/Effect: Slow 75%/Range: 3 Cells/Mp: 16/Element: --)

+ Stop- Cage's cards flutter around a foe, mana causing time to stop around them.
(Damage: --/Effect: Stop 75%/Range: 3 Cells/Mp: 32/Element: --)

+ Shells- Cage's cards call down three large shells, shifting around in a random order before stopping, leaving the chance of finding them up to chance.
(Damage: --/Effect: Shells/Range: 3 Cells/Mp: 12/Element: --)

+ Twenty-One- Cage performs a simple attack, his cards separating and striking all of his foes.
(Damage: 100% Int x 21/Effect: Randomized Hits/Range: All Enemies/Mp: 36/Element: --)

-------------------
A-Ability: Master Gamble

+ 8 Dice- Cage rolls eight die to decide his enemy's fate, the number rolled decides the damage dealt.
(Damage: Varies/Effect: --/Range: 3 Cells/Mp: 52/Element: --)

+ Four of a Kind- Cage conjures four large playing cards that wrap around him and suddenly disperse, Cage no where in sight. The cards then flip around, revealing to be not playing cards, but pictures of cage with each of the card symbols in the corners. The cards flip back around and then show themselves again, the pictures of Cage no long there. Cage suddenly appears behind his foe, a myriad of cards lashing out at his foe.
(Damage: 120% Int x 4/Effect: Sure Hit/Range: 5 Cells/Mp: /Element: --)

+ All Mine- Cage suddenly wins a play in which everything was at stake, taking everything for himself, leaving nothing behind.
(Damage: 150% Int/Effect: Recovers Mp Equal to 50% Damage/Range: Adjacent Cell/Mp: /Element: --)

+ Hastega- Cage's cards flutter around his allies and himself, charging them with quickening mana.
(Damage: --/Effect: Haste/Range: All Allies/Mp: 64/Element: --)

+ Slowga- Cage's cards flutter around all of his foes, slowing mana taking a harsh effect on them.
(Damage: --/Effect: Slow 75%/Range: All Enemies/Mp: 48/Element: --)

+ Stopga- Cage's cards flutter around all of his foes, mana causing time to stop around them.
(Damage: --/Effect: Stop 75%/Range: All Enemies/Mp: 64/Element: --)

+ Doom- Cage's cards form a magical bond on a foe, transforming into a timer that slowly counts down to their death.
(Damage: --/Effect: Doom 75%/Range: 3 Cells/Mp: 24/Element: --)

-------------------
A-Ability: Lucky Deal

+ 777- Cage performs an advanced combo, his cards fluttering around striking an enemy over and over again before finally coming together and striking his foe all together.
(Damage: 250% Int/Effect: --/Range: Single Enemy/Mp: 24/Element: --)

+ Lottery- Cage performs an advanced combo in which his cards form a dome over top of his foe, loud sounds of coins and other precious articles hitting the ground and foe inside. The cards move to reveal the foe trapped under a mountain of gold.
(Damage: 180% Int/Effect: Party Gold [Small Amount]/Range: Single Enemy/Mp: 16/Element: --)

+ Quick Play- Cage quickly performs a series of moves in which his cards strike his foe while they try to keep up, only to be unable to understand a second.
(Damage: 140% Int x 5/Effect: Confusion 50%/Range: Adjacent Cell/Mp: /Element: --)

+ Doomga- Cage's cards form a magical bond on all foes, transforming into a timer that slowly counts down to their death.
(Damage: --/Effect: Doom 75%/Range: All Enemies/Mp: 86/Element: --)

-------------------
A-Ability: Cheating Fate

+ Game Over- Cage's performs a devastating attack in which all of his cards strike a foe at a single time, covering them in a dome afterwards and collapsing like a ton of bricks.
(Damage: 150% Int/200% Int/Effect: --/Range: 5 Cells/Mp: 24/Element: --)

+ Charmed Play Manifestation- Cage drops all of his cards to the floor, as if he has lost everything and anything. The cards then suddenly surge up, multiplying until the field is lost in a sea of cards. All enemies who find themselves wading in this never ending mess are struck over and over again until the cards disappear, one final card left in Cage's hand. He flips it around, revealing it to be not a playing card, but written in gothic letters "Cage, Gambler of Fate". From that, one final strikes is delivered with said card to a single foe.
(Damage: 100% Int x 20/250% Int/Effect: --/Range: All Enemies [First 20 Hits]/Single Enemy [Last Hit]/Mp: /Element: --)

-------------------
R-Ability:

+ Counter Trick- Whenever an Enemy attacks Cage, there is a chance that the enemy is inflicted with Stop.

+ SOS-Shells- Whenever Cage reaches or is below 25% Max Hp, he automatically casts Shells as long as he has enough Mp to do so.
-------------------
S-Ability:

+ Trick- Whenever Cage attacks, There is a chance that the enemy is inflicted with Stop.

+ Charmed Odds- Cage starts the battle with Doublecast Status.
-------------------
D-Ability: Jackpot!- Cage plays the Ace of Hearts, Diamonds, Clubs, and Spades, causing large amounts of Money to crush all the foes on the Field.
(Damage: 100% Pierce Int/Effect: Party gains Random Gold/Range: All Enemies/Mp: --/Element: --)
-------------------
Stats:
Next Upgrade: Hp, Int, Def

Hp: 35
Mp: 40 (+5 from Memoir)
Atk: 5 (+1 from Burned Cards)
Def: 6 (+1 from Black Cloak)
Int: 8 (+1 from Burned Cards)
Spr: 7 (+1 from Black Cloak)
Move: 2 Cells (+1 from Gambler job)
-------------------
Skill Points: 0
-------------------
Events:

Roger: 0
Ryu: 0
Evan: 0
Duke: 1
Iwa: 0


Last edited by SilverStorm on Sun Jul 31, 2011 1:10 pm; edited 23 times in total
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Post by Greycat Thu Apr 08, 2010 1:50 pm

Name: Duke Castle
Age: 18
Gender: Male
Appearance:

Profession: Trick Step- focusing on leg movements and eye contact, Trick Steps utilize high speed movement, kicks and subtle psychological attacks in fights (+ one basic attack)
Level: 7
Exp: 9/24

Weapon: Winding Gears: A strange pair of steel shoes with copper gears on the outside of them for design; only a person with strong feet and legs can use these efficiently.
Armour: Light vest
Accessory: Metal Toe Cap (+1 ATK)

A-Ability: Battle Steps
+ Stomp and Kick- Stomps hard on the target's leg then kicks then hard in the gut. (two hits- 100% then 120% ATK DMG; adjacent cell; 6 MP)

+ Swing Ankle- A graceful kick that involves spinning to swing the leg around, slamming his heel into the targets neck then, using the momentum, striking again at the same point. (two hits-120% ATK DMG; adjacent cell; 8 MP)

+ Guillotine Swing- lightly swinging to his target's shoulder, he raises his leg high and crashes it into the target's back, slamming them to the ground. [180% ATK, adjacent cell, 12 MP]

+ Bicycle Kick- chips and digs a fragment out of the ground around him with his toes, hurls it into the air before flipping to launch it at his target. [140% ATK power, four cells, 8 MP]

A-Ability: Item
R-Ability: Fancy Footwork: leaping back when attacked, Duke moves to an adjacent cell and lowers the damage taken by 25%. Fails if action is not damage dealing or if adjacent cells are occupied.

S-Ability:
Kicks- unaffected by disable
Just for Kicks- user gains haste status for 3 turns when activated

D-Ability: Furious Heels- moving in front of his target with amazing speed, he unleashes a flurry of kicks that are faster than the eye can follow. (200% piercing ATK damage, any enemy)

Stats:
HP: 40
MP: 30
ATK: 12 (+3 from Winding Gears)(+1 from Metal Toe Cap)
DEF: 8 (+1 from Light Vest)
INT: 2 (+0 from Winding Gears)
SPR: 4 (+0 from Light Vest)
Move: 2 cells (+2 from Trick Step)

Skill Points: 2


Events

Cage: 1
Evan: 0
Iwa: 0
Roger: 0
Ryu: 0


Last edited by Zaneko on Fri Oct 01, 2010 9:47 am; edited 3 times in total
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Tales of Alidaire: The Tragedy Profiles Empty Re: Tales of Alidaire: The Tragedy Profiles

Post by Cerani Mon Sep 06, 2010 1:09 pm

Name: Iwa Tsuyosa
Gender: Male
Age: 18
Level: 2
Experience: 7/10
Appearance:
Spoiler:

Profession: Geomancer - At one with the earth and its energies, a Geomancer has learned to harness the power of earth and rock. Though every 'mancer' is different, most of these tend to stick to stick to more groundbreaking strategies, preferring to uproot their opponents and knock them senseless. (Immune Earth)(Basic Attack Int-based)

Weapon: Clean Bandages - Some nice clean bandages that come in handy even if the wearer isn't wounded.
Armor: Brown Robes - Robes of a monotonous brown hue.
Accessory: Singe Belt - A simple belt with a flame insignia etched into the buckle.

A - Ability: Earthen Arutesu

+Earth Hands - Coats hands with solid rock. Basically, rock to face. Increases Int by 50% for 3 rounds. Note: Can link with a basic attack. Range: Self. Cost: 7 MP

+Dust Rain - Calls what appears to be a dust storm to cover Iwa and make him hard to locate. Deflect ranged attacks and all melee attacks aimed at Iwa have their accuracy reduced to 50% for three rounds. Range: Self. Cost: 16 MP

+Rock Spear - Summons a shard of solid rock and fires it at an enemy. 120% Int (earth) damage to single enemy. Range: 3 cells. Cost: 8 MP

+Tremor - Causes a small quake that can stagger the enemy. 100% Int (Earth) damage. Range: Enemy Party. Cost: 14 MP

+Earth Shield - Shields allies with an elemental shield. Casts Shell. Range: Ally Party. Cost: 24 MP


R - Ability: Elemental Pact - Having made an oath with the elements, the powers that be will bring a learned Geomancer back to life, but he or she must use this gift wisely. Iwa will revive once with 25% Max HP after being K.O.'d.

S - Ability: Dirty Elementality - No, it's not what it sounds like. Iwa regains 15% Max MP each turn.

D - Ability: Earth-Shatter - An earthquake so great, it feels as if the ground will suddenly shatter like glass. 100% Int Piercing Earth damage to all enemies on the field. Chance to Stun.

Stats:

HP: 20
MP: 25
Atk: 1 (1 +0 Clean Bandages)
Def: 6 (4 +1 Brown Robes +1 Singe Belt)
Int: 6 (4 +2 Clean Bandages)
Spr: 5 (3 +2 Brown Robes)
Move: 3 (2 +1 Geomancer)

Skill Points: 0

Events:

Roger: 1
Ryu:
Evan: 1
Cage:
Duke:
Cerani
Cerani
Right Hand of Destruction
Right Hand of Destruction

Posts : 5479
Join date : 2009-10-29
Age : 31

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