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Silver's Creative Compendium Revamped

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Silver's Creative Compendium Revamped - Page 3 Empty Re: Silver's Creative Compendium Revamped

Post by Silver Fri Aug 02, 2013 10:12 pm

Name: Natasha Fairchild

Age: 14

Gender: Female

Appearance:
Spoiler:
Profession: Spellbinder- Garnering vast power from the elements themselves, the one who claims this profession crafts highly detailed spells which, although taking a long time to cast, can have a range of effects when diffused. (Equip: Tomes)

Level: 9
Exp: 0/24

Weapon: The Last Story- Pristine tome with a clean cover and elegant script detailing the last novel ever written by a famous writer. (Immune Instant Death)
Armor: Maiden's Gown- Beautiful silk gown tailored for one with a smallish figure for a formal event.
Accessory: Luminous Bracelet- Bracelet made of polished silver that was has an engraving reading, "True lights never fade..." (Resist Light)

A-Ability: Spellbound Circle

+Finite PyreChannels fire mana into a small circle of flame which burns all that it come in contact with it for a short while. 100% Int Damage. The user spends one turn charging up the spell; Damage persists in target area for Three Turns. Range: 5 Cells + Surrounding Cells. 10 MP. Fire Elemental.
~Diffuse – Consumes the field of fire to blast the target with a stream of flame which can leave their physical defenses hindered. 120% Int Damage. Chance of Armor Break. Range: 4 Cells. Fire Elemental.

+Healing GlowChannels a soothing resonance of mana before generating it in a healing circle around the user. No Damage. The user spends one turn charging up the spell; Targets within the circle recover 15% Max Hp for Three Turns. Range: 2 Layers of Surrounding Cells. 12 MP.
~Diffuse – Draws the healing mana inwards before expelling it in a soothing wave that slightly restores all it touches. 100% Int Healing. Range: All Allies.

+Icicle SurgeChannels ice mana into a small circle of frozen gale which scathes all that it come in contact with it for a short while. 100% Int Damage. The user spends one turn charging up the spell; Damage persists in target area for Three Turns. Range: 5 Cells + Surrounding Cells. 10 MP. Ice Elemental.
~Diffuse – Melds the icicle barrage into a slippery coating of ice around the target's feet to cause them to slip and slide. No Damage. High Chance of Immobilize. Range: 4 Cells. Ice Elemental.

+ThunderclapChannels lightning mana into a small circle of electricity which shocks all that it come in contact with it for a short while. 100% Int Damage. The user spends one turn charging up the spell; Damage persists in target area for Three Turns. Range: 5 Cells + Surrounding Cells. 10 MP. Lightning Elemental.
~Diffuse – Collapses the field of electricity in on one target to cause them to take increased damage for the duration of the spell. 125% Int Damage. Lasts Three Turns. Range: 4 Cells. Lightning Elemental.

+Aqua RingChannels water mana into a small circle of water which soaks all that it come in contact with it for a short while. 100% Int Damage. The user spends one turn charging up the spell; Damage persists in target area for Three Turns. Range: 5 Cells + Surrounding Cells. 10 MP. Water Elemental.
~Diffuse – Manipulates the ring to sink into the ground and create a small moat around the target. No Damage. Creates Water Cells in cells surrounding the Target Cell. Range: 4 Cells. Water Elemental.

+Luminous ArcChannels light mana into a small circle of radiance which purifies all that it come in contact with it for a short while. 100% Int Damage. The user spends one turn charging up the spell; Damage persists in target area for Three Turns. Range: 5 Cells + Surrounding Cells. 10 MP. Light Elemental.
~Diffuse – Lifts the field of light and reforms it into a powerful barrier around the target which reduces damage they take. No Damage. Bestows Shell or Protect at the whim of the user. Range: 3 Cells. Light Elemental.

+Leaf StormChannels earth mana into a small circle of nature which bombards all that it come in contact with it for a short while. 100% Int Damage. The user spends one turn charging up the spell; Damage persists in target area for Three Turns. Range: 5 Cells + Surrounding Cells. 10 MP. Earth Elemental.
~Diffuse – Draws the life energy right out of nature to bestow it upon the target and slowly revitalize them. No Damage. Bestows Regen and Mp Regen. Range: 3 Cells. Earth Elemental.

+Eden's TouchChannels pure mana into a brilliant field of energy which severely damages all that it come in contact with it for a short while. 150% Int Damage. The user spends two turns charging up the spell; Damage persists in target area for Three Turns. Range: 5 Cells + Surrounding Cells. 15 MP.
~Diffuse – Dispels the circle and draws in all of its power to boost the user's spell damage for awhile. No Damage. Bestows Doublecast. +30% Int for Three Turns. Range: Self.

A-Ability: Item

R-Ability:

+Focus BarrierWhile channeling the power for a spell, a powerful barrier surges to life around the user and protects her from attacks that would destroy her focus. Negates the ability for casting to be interrupted by an attack on the user from a range of three cells or less.

S-Ability:

+Diffuse IOnce a spell is in effect, the user may choose to dispel the lasting effects of the spell to create a different effect that takes effect immediately. Takes up an Act Action.

D-Ability:

+Spellbinding CircleCharges up ancient binding magics before using some of the user's life mana to bring it to life, generating a field of mana which rends all mana from the area and prevents its use for awhile. No Damage. Makes target cells Spellbinding Circle cells; Spellbinding Circle cells prevent the use of mana and any attacks powered by mana that pass through them have their potency reduced by 25%. Spellbinding Circle cells last for Five Turns. User is afflicted with Doom. Range: 5 Cells + 2 Cell Radius. 0 MP.


Last edited by Silver on Sat Jun 20, 2015 11:42 am; edited 1 time in total
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

https://www.facebook.com/pages/Xavier-Rains/314656341904106

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Silver's Creative Compendium Revamped - Page 3 Empty Re: Silver's Creative Compendium Revamped

Post by Silver Thu Aug 15, 2013 1:52 am

Name: Serana the Radiant

Age: 20

Gender: Female

Appearance:
Spoiler:
Profession: Light Seeker- Traversing all dangers with the desire of finding the pure lights that dwell within the darkness, the one who claims this profession constantly searches for a means to nurture the true forces of good in the world. (Purity Source) (Equip: Gunblades)
Purity Source: In addition to the user's weapon, there is a special slot reserved for a single source of crystalized energy that acts as a weapon enhancement. The Purity Source may be upgraded to take on a different effect by using the ability Draw Radiance to gather the essence of an area, based on the specialized stat ES (Essence). When using Draw Radiance, ES increases by 15% and caps at a total of 100% at which point the Purity Source can be upgraded should ES remain at 100% until the end of battle. The new properties of the Purity Source are determined by the GM based on the area the most recent essence was drawn from. Draw Radiance counts as a free Act Action with a cost of 5% of the user's max MP also limited by a cooldown of Two Turns.

Level: 8
Exp: --/--

Weapon: Peacemaker- Beautiful gunblade with an angelic design in mind. (+10% Healing Output) (Range: 4 Cells)
Purity Source: Seeker's Hope- Lucid jewel that fits snugly into the hilt of the user's weapon; it has a certain radiance to it.
Armor: Seeker's Robes- Robes tailored for adventuring and travel.
Accessory: Tourmaline Ring- Silver band with a strange purplish stone. (Immune Poison)

A-Ability: Resplendence

+Morning Glow"Brilliant light fill the earth, come and shine for all you're worth." Condenses light mana particles into a beam which rains down from the heavens to strike the target. 125% Int Damage. Range: 4 Cells. 10 MP. Light Elemental.

[Purity's Beacon: Utilizes 15% ES to causes a second surge of light mana particles dealing an extra 100% Int Light Damage.]

+Rejuvenation"Soothing and peaceful: Tranquility. No harm." Sends soothing particles of mana into the wounds of the harmed to ease pain and speed recovery. 100% Int Healing. Range: 4 Cells. 8 MP.

[Purity's Beacon: Utilizes 20% ES to conjure a larger array of soothing mana, causing the ability to also affect similar targets in adjacent cells.]

+Fated CircleSwiftly carves a circle into the ground around the user and utilizes mana to raise a surge of energy from it that scathes those it touches. 110% Atk Damage. Range: Surrounding Cells. 12 MP.

[Purity's Beacon: Utilizes 10% ES to force the energy outward, pushing targets 2 Cells away from the user.]

+Faith's Fortune"Belief stand sentinel! Dreams are but reality for those with the strength of heart!" Gathers light mana particles around the target to strengthen faith and provide a ready source of mana for quick use. No Damage. Bestows Doublecast. Range: 4 Cells. 12 MP.

[Purity's Beacon: Utilizes 40% ES to also activate a seal on the user's mana, bolstering Int by 10% for the duration of the Doublecast status.]

+Veritable TriumphUtilizes mana to activate a glyph underneath the user before assaulting the target with a multitude of slashes from the user's blade finished with a single bullet. 80% Atk Damage. 3 Hits. 120% Atk Damage. 25% Chance of Critical Hit [Final Hit only]. Range: Adjacent Cell. 12 MP.

[Purity's Beacon: Utilizes 25% ES to increase the total damage output of this attack by 10%]

+Safeguard"Lights shimmer and bless these souls! Provide your everlasting protection!" Conjures a glyph on the ground underneath the user and plunges the blade through it to emit a screen of energy which protects from certain attacks. No Damage. Bestows Protect. Range: Self + Adjacent Cells. 12 MP.

[Purity's Beacon: Utilizes 30% ES to also cause the glyph to emit healing particles of mana, also bestowing Regen status on the targets.]

R-Ability:

+Everlasting HopeEven in the darkest of hours, hope still shines; follow its glimmer. Whenever the user takes damage of any means, she recovers MP equal to 50% of the damage taken.

S-Ability:

+Purity's BeaconNaturally draws in sources of purity to enhance one's power. The user naturally accumulates essence (ES) every turn; the user gains 5% essence every turn and, in turn, is able to utilize varying amounts of essence to enhance her abilities. ES costs are determined by the GM.

D-Ability:

+Purest RadianceSilently, the user takes blade in hand and carves an intricate glyph into the ground filling every nook of it with light mana particles before stepping back and activating it. The light mana particles suddenly surge upwards and condense into the form of pheonix which flashes brilliantly before soaring at the enemy and releasing itself in an inferno of light from which none escape unscathed. 200% Pierce Int Damage [Target]; 100% Pierce Int Damage [Similar Targets]. Small chance of Petrification and Seal. Range: 6 Cells + Similar Targets. 0 MP. Light Elemental.


Last edited by Silver on Tue May 05, 2015 11:10 am; edited 1 time in total
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

https://www.facebook.com/pages/Xavier-Rains/314656341904106

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Silver's Creative Compendium Revamped - Page 3 Empty Re: Silver's Creative Compendium Revamped

Post by Silver Fri Aug 16, 2013 12:33 am

Name: Lumina Deva Cadence

Age: 17

Gender: Female

Appearance:
Spoiler:
Profession: Guardian Angel- A stroll through an empty town at midnight whilst the snow falls daintily upon the ground. Enemy spotted––blade raised with certainty before a single strike is made. Harsh crimson paints the white wonder and she moves onward; just one step on her path as the Champion of the defenseless. The one who claims this profession does so with the intention to forever act as a savior by bringing justice to those who dare to harm the innocent. (Shieldbearer) (Pact of Protection) (+1 Basic Attack) (Equip: Sabers)
Shieldbearer: Carries a shield in the free hand. Enables the user to equip a shield in addition to other equipment.
Pact of Protection: Vows to serve as a Champion for the innocent, protecting them from those that seek to harm them no matter the cost. Automatically covers for defenseless units and takes damage for allied units in Critical Condition even if the attack would kill the user.


Level: 10
Exp: 0/36

Weapon: Herald of the Angels- Pristine saber made of a shimmering white metal said to have been crafted by the purest of angels in heaven. (Added Effect: Blind) (Added Effect: Purification)
Shield: Radiant Dawn- Average-sized buckler made of a pure metal shining with a certain radiance and the mark of a savior.
Armor: Celestial Snowfall- Beautiful winter coat colored a pure white with a silver wing design. (+2 Move)
Accessory: Winter Scarf- Warm scarf that holds some sentimental value as well.

A-Ability: Saving Grace

+Fathomless WishDrawing both blade and breath, makes a certain slash which evokes the power of the user's desires in the form of a brilliant flash that focuses all attention on the user. 125% Atk Damage. Bestows Center of Attention [User]. Range: Adjacent Cell. 8 MP.

+Guardian FlashManifests mana particles in a stalwart signal of protection that bolsters defensive properties of the user. No Damage. +15% Def and Spr for Five Turns. Range: Self. 10 MP. Light Elemental.

+Vigilant HeartCloses one's eyes and focuses on each individual heartbeat with progressive intensity until everything is perfectly clear. No Damage. Bestows Sure Hit status for Three Turns. Range: Self. 6 MP.

+ Cerulean SurgeWith blade in both hands, plunges the weapon deep into the ground causing a powerful surge of azure ice mana to stream forward toward the target. 110% Int Damage. 50% Chance of Freeze. Range: 5 Cells; Linear. 16 MP. Ice Elemental.

+Arcadian EmbraceBathes the target in a soothing resonance of light which quickly heals even severe wounds and bolsters their damage potential slightly for awhile. 130% Int Healing. +10% Damage Output for Three Turns. Range: 4 Cells. 14 MP.

+Shield BashKnocks the target roughly with the shield to throw them off-balance in order to land a swift stab shortly afterwards. 130% Atk Damage. 2 Hits. Stuns Target. Range: Adjacent Cell. 28 MP.

+EffulgenceCondenses brilliant light mana particles into a blast of radiant energy which scathes the target severely. 140% Int Damage. 50% Chance of Blind. Range: 6 Cells. 18 MP. Light Elemental.

+Tempestuous WaltzGathering the aid of the winds to her side, the user elegantly glissades through a range of motion, delivering strike upon strike to the target without the slightest hesitation. 80% Atk Damage. 12 Hits. Range: 2 Cells. 24 MP.

R-Ability:

+Efficacious ServiceNaturally attuned to the flow of battle, the user grows more accustomed to defending those around her from the current threat as it targets her. Whenever the user is the direct target of an attack, all damage taken is reduced by 1%. Stacks 30 times.

S-Ability:

+Savior's BlessingThe act of sacrificial service, especially out of pure love alone, bestows a special gift upon the user. When activated, the user gains Life status. Eight Turn cooldown; can only be activated twice per battle.

D-Ability:

+Final OrderSwells light mana particles around the user and forces them all to catch ablaze before racing at the target and delivering the ultimate judgement from which the target will not recover. 200% Pierce Atk Damage. High Chance of Instant Death. Survivors are subject to Purification. Range: 6 Cells. 0 MP. Light Elemental.


Last edited by Silver on Wed Jan 08, 2014 6:41 pm; edited 1 time in total
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

https://www.facebook.com/pages/Xavier-Rains/314656341904106

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Silver's Creative Compendium Revamped - Page 3 Empty Re: Silver's Creative Compendium Revamped

Post by Silver Mon Sep 02, 2013 5:34 pm

Name: Katrine Vicari
Age: 24
Gender: Female
Appearance:
Spoiler:
-------------------
Profession: Rogue- Striking swift and true at only the most opportune moments, the one who claims this profession debilitates and finishes off her foes with the utmost precision. (Dual Wield) (Critical Eye) (Equip: Daggers)
Dual Wield: Wields two weapons, one in each hand. Allows the user to equip two single-handed weapons at once.
Critical Eye: Constantly scrutinizes the target with a sharp eye to increase the likelihood of strikes hitting weak points. Increases the user's critical hit rate by 10% passively.

Level: 5
Exp: 0/16
-------------------
Weapon: Flesh Ripper- Sharp blade that cuts through flesh like a hot knife through butter.
Weapon: Dancing Dagger- Smaller blade designed with the purpose of creating longer, flowing attack chains. (+1 Basic Attack)
Armor: Leather Armor- Standard set of armor made out of tough leather.
Accessory: Copper Armlet- Somewhat stylish armlet made mostly of copper.
-------------------
A-Ability: Fleeting Moment

+ Conceal- Blends into the surrounding area in order to hide out until the perfect moment arises to strike. No Damage. User becomes Invisible until her next attack. +10% Damage Output for next attack. Range: Self. 10 MP.

+ Divert Attention- Expertly distracts the target in order to land a surefire strike. 110% Atk Damage. Sure Hit. Range: Adjacent Cell. 8 MP.

+ Preparation: Immobilize- Readies both body and mind for a precise counterattack to any action taken against the user that will render the attacker's legs useless. No Damage. Attackers that specifically target the user have a 25% chance of being Immobilized so long as there is no immunity for Three Turns. Range: Self. 12 MP.
-------------------
A-Ability: Item
-------------------
R-Ability:

+ SOS-Stealth- When one is on their last legs, certain precautions must be taken. The user gains a five turn invisibility whenever her HP reaches or falls below 25% of its maximum. This effect cannot be dispelled unless the user returns to above 25% maximum HP. This ability has a cooldown of three turns.
-------------------
S-Ability:

+ Sneak Attack- Striking unexpectedly has its advantages. All successful attacks made while the user is invisible are treated as critical hits.
-------------------
D-Ability: Final Breath- Sneaks up behind the target and plunges a dagger through the target's throat to ensure they've taken their last breath. 200% Pierce Atk Damage. High Chance of Silence; Chance of Instant Death. Range: 5 Cells. 0 MP.
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

https://www.facebook.com/pages/Xavier-Rains/314656341904106

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Silver's Creative Compendium Revamped - Page 3 Empty Re: Silver's Creative Compendium Revamped

Post by Silver Wed Nov 06, 2013 5:18 pm

Name: Calista S. Reynolds

Age: Appears 20

Gender: Female

Appearance:
Spoiler:
Profession: Ether Witch- Naturally attuned to the resonance of dark spirits and demons, the one who claims this profession wanders with both ethereal magicks and brandished steel to end their reign of terror. (Brandished Spirit) (Ethereal Blade)
Brandished Spirit: Wields one's affinity for the spiritual nexus as one's strength in the physical world. Bolsters the user's Atk by 20% of the user's Int. This effect is applied before bonuses.
Ethereal Blade: Manipulates the resonance of one's weapon, slipping it into the spirit dimension briefly to allow its steel to make contact with ethereal bodies. Physical attacks can affect Ethereal beings.


Level: 5
Exp: 0/16

Weapon: Hope of Morning- Strangely beautiful blade made of a material that seems to be foreign to this world. (Int Focus)
Armor: Midnight Dawning- Exclusively black colored gown featuring frills, ribbons, and bows. The collar has been re-tailored with purple-red accents.
Accessory: Choker- Black lace worn around the neck.

A-Ability: Intangible Grasp

+Sudden FlowRaises the blade steadily from a distance before suddenly appearing before the target and delivering two quick slashes. 80% Atk Damage. 2 Hits. Sure Hit. Range: 3 Cells. 8 MP.
---DisruptionPulls back the blade and thrusts the free palm out in the direction of the target, blasting them with spiritual energies which binds them to the spot in which they stand. No Damage. High Chance of Immobilize. Range: Set. 8 MP.

+Wavering BladeCoats the blade in spiritual energy before delivering a slice in the target's direction that sends a sleek surge of said energy at the target. 110% Int Damage. Range: 4 Cells. 6 MP.
---Ether SurgeRides the trail of the energy sent at the foe, landing in the perfect position to land a critical strike. 130% Atk Damage. User moves to Adjacent Cell of the Target. Range: Set. 10 MP.

+Spirit RendDelivers a singular slash from the blade bathed in ethereal energies that creates a negative influx of energy, virtually rending the target's spirit from their body for a short while. 110% Atk Damage. Creates an intangible version of the target linked to the original in a cell adjacent to the target for Three Turns. For the duration of this effect, the original target is immune to magical attacks and magic-based damage. Range: Adjacent Cell. 12 MP.
---Sever TiesSpins around swiftly and delivers a slash primarily composed of spiritual energies that cuts the tie binding the spirit to the body. 120% Int Damage. Knocks target out of adjacent cell and forces it to remain outside of an adjacent of the original target. Range: Intangible Version of Original Target. 14 MP.

Spoiler:

A-Ability: The Void Between *LOCKED*

Spoiler:

R-Ability:

+GlissadeWhile in a forced motion, the user utilizes ethereal energy to redirect her propulsion toward the destination of her choosing. Whenever the user gets knocked back, she gains a free move action enabling her to move up to 4 Cells from her new positioning.

S-Ability:

+Unyielding ResolveReacts to all assaults with the greatest dexterity, manifesting ethereal energies into a potent shield. Gives the user a 15% chance to nullify all damage from an attack; if this ability activates, the user gets knocked back 2 Cells. Only activates once per turn.

D-Ability:

+Instantaneous PurificationRends the blade from existence, instead choosing to conjure a magnificent glyph focused around the user which encompasses a large portion of the battlefield. The glyph shines with an spiritual power before sending an intense wave of said power out to all opposing enemies. When the power fades, the glyph collapses on the user and concentrates as a beam of pure ether which scathes the target instantly. 200% Pierce Int Damage. All other targets take 100% Pierce Int damage. Chance of Purification. Banishes Dark Spirits. Range: 6 Cells; Linear. 0 MP.


Last edited by Silver on Fri Jan 10, 2014 6:11 pm; edited 6 times in total
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

https://www.facebook.com/pages/Xavier-Rains/314656341904106

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Silver's Creative Compendium Revamped - Page 3 Empty Re: Silver's Creative Compendium Revamped

Post by Silver Sun Nov 10, 2013 2:38 pm

Name: The Chronicler

Age: ?

Gender: Male

Appearance:
Spoiler:
Profession: Chronicler – Keeping records of all that is and shall be, the one who claims this profession does little more than write the events of the world as they happen. Scrawling line upon line on paper in a seemingly endless book, never once missing a beat to the steady rhythm time has set for him. (Immune Slow/Stop/Haste) (Equip: Pens)

Level: 5
Exp: 0/16

Weapon: Feather Quill- Simple feather plucked from an average bird. (Damage: Int) (Range: 3 Cells)
Armor: Tattoo- A mess of words on the left hand that are foreign to any who try to read them.
Accessory: Ink Bottle- Bottle of standard ink.

A-Ability: Omnipresence

+StrikethroughRemoves the pen from paper and strikes through something previously written to erase the effects of those words. No Damage. Removes target status. Range: 4 Cells. 10 MP.

+HaltStops writing suddenly and places a significant punctuation mark forcing the target to stop where they stand, stuck in time. No Damage. Chance of Stop. Range: 4 Cells. 12 MP.

+ImmortalizeHastily scrawls something of immortality into the book, causing the target's very being to turn to stone, immortalizing them forever. No Damage. Chance of Gradual Petrification. Range: 4 Cells. 12 MP.

A-Ability: Item

R-Ability:

+Fate EntwinedBinds the threads of fate together with one's actions. Whenever the user successfully inflicts the same status effect on a similar target, the previous target(s) status counter becomes the value of the new target's status counter.

S-Ability:

+ImpressionLeaves one's mark with lasting effects, never to be forgotten. The user recovers 5% Max MP whenever he successfully inflicts a status effect.

D-Ability:

+UnwrittenStops suddenly, hand trembling rather violently before snapping the book shut. In an instance ink begins to pour from the object before turning a brilliant crimson––when the book opens again, nothing is on the page, just as someone is not on the battlefield. 200% Pierce Int Damage. High Chance of Oblivion. Range: 4 Cells. 0 MP.
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

https://www.facebook.com/pages/Xavier-Rains/314656341904106

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Post by Silver Sun Nov 10, 2013 7:58 pm

Name: Viola di Ametist

Age: 17

Gender: Female

Appearance:
Spoiler:
Profession: Iconic Composer- A lifetime of fame encompassing one's past. A lone desire to break free from the fallacy of the 'A-list'––to not be an icon for hire. The one who claims this profession escapes from her life of luxury to enlist her melodic compositions for something far greater than showbiz. May music serve her well in such endeavors. (Spotlighted) (Chord Progression) (Power Chord) (+1 Basic Attack)
Spotlighted: Focuses in on one target to ensure the message gets passed along. Opts to change the range of Int-based basic attacks from their normal setting to one target within that normal range, increasing damage dealt by each basic attack to 120%
Chord Progression: Quickly moves between chords in an effective manner to utilize them to their fullest potential. Allows the user to chain non-spotlighted Int-based basic attacks. Max Chain: 3.
Power Chord: Strikes one final chord at the end of one's progression. Allows the user to expend 10% Max MP to chain a 150% Atk damage attack to the end of a Spotlighted Basic Attack combo.


Level: 10
Exp: --/--

Weapon: Midnight Aria- Insanely intricate and sleek guitargun with a purple and blue motif, it is empowered with Dust to enable certain elemental attacks. (Guitar: Int-based Damage; 2 Layers of Surrounding Cells Range) (Gun: Atk-based Damage; 4 Cell Range)
Armor: Twisted Violet- Defined yet comfortable dress with white ruffles and dark-colored ribbons that allow for one to give off the appearance of class without sacrificing maneuverability. (Immune Center of Attention)
Accessory: Memoir Pendant- Simple locket with a swirl design; jammed tightly shut, no one but the wearer knows the significance of what lies inside.

A-Ability: Orchestrated Battlefield

+OvertureA prelude to the massacre waiting to happen. No Damage. Boosts Atk and Int by 10% for Three Turns. Bestows Sure Hit. Can chain to any instrumental-based ability. Cooldown: 6 Turns. 10 MP.

+FireboltWith a spark of electricity, flips the guitar and fires off an electrified bullet which damages the nervous system. 130% Atk Damage. Stuns Target. Range: 4 Cells. 16 MP. Lightning Elemental.

+Purple HeartUtilizing purple dust, the user lays into a bridge, causing a literal shockwave to pulse out in every direction from her position. 120% Int Damage. Knocks Targets 2 Cells Away. Instrumental-based. Range: 2 Layers of Surrounding Cells. 26 MP.

+Strangled ChorusUtilizes white dust to literally pull the oxygen out of the air with a single chord before striking the intro to the chorus, releasing the oxygen in a violent torrent. 160% Int Damage. Small Chance of Instant Death. Instrumental-based Range: 4 Cells; Linear. 18 MP. Wind Elemental.

+Major in MinorDistorts the natural soundwaves of a major chord, unleashing a barrage of bullets upon the opposition. 110% Atk Damage. 12 Randomized Hits. Instrumental-based. Range: 2 Layers of Surrounding Cells. 36 MP.

+FinaleThrusts the guitar out like a sword, utilizing purple dust to release a vicious burst of lightning followed by a rain of bullets. 140% Int Damage. 100% Atk Damage. 5 Randomized Hits. Range: 4 Cells; Fan-shape. 28 MP. Lightning Elemental [First Hit.]

R-Ability:

+Rebel SpiritUnder any circumstances of oppression, the will to rebel against authority ignites instantly. Whenever the user is affected by a status that prevents her from acting or moving, there is a 30% chance it will be cured for each turn it persists.

S-Ability:

+Endless RecordThe album never stops. Doubles the user's Max MP.

D-Ability:

+RiotEnlists the help of premium Dust to strike out a solo which causes all who hear it to go mad. Complete and total anarchy governed by an endless rage––the riot of a lifetime. 100% Pierce Int Damage. High Chance of Berserk; Targets afflicted with Berserk will randomly lash out at both allies, enemies, and objects. Range: All. 0 MP.
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

https://www.facebook.com/pages/Xavier-Rains/314656341904106

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Post by Silver Sat Nov 23, 2013 10:48 pm

Name: Alyssa Renee Grimme

Age: 14

Gender: Female

Appearance:
Spoiler:
Profession: Witch Apprentice- Normally in-training under the watchful eye of a master, the one who claims this profession is still very much a novice, but has instead traveled out under the ideal that practice makes the best teacher. (Charmed)
Charmed: Blessed with above average magick capacity. +5% Max MP and Int.

Level: 1
Exp: 0/10

Weapon: Celestial Lantern- Beautiful yet fragile lantern that uses not oil but the power of a miniature star to give off light. (Damage: Int) (Range: 3 Cells)
Armor: Purple Chic- Long purple ribbon that wraps around the iconic hitch's hat.
Accessory: Peridot Ring- Small silver band with an even tinier peridot gem encrusted.

A-Ability: First Spells

+Embers, Dance!"Spirit flames weave your tapestry!" Conjures a myriad of small purple flames in the circular formation around the target before collapsing them in on the target. 110% Int Damage. Range: 4 Cells. 6 MP. Fire Elemental.

+Wishing Star"Photons gather!" Gathers light particles together into a thin but potent sphere which is fired at the target. 80% Int Damage. Sure Hit. Range: 4 Cells. 8 MP. Light Elemental.

A-Ability: Item

R-Ability: None.

S-Ability:

+Dual IncantationLinks spells together through similar mana resonances. Enables the user to link a second Int-based attack to the first so long as it is still in range and the user has the MP available to do so.

D-Ability:

+Trinity Beam: Fire!Raises three elemental points of impact upon the battlefield, drawing power from each source into a palm-sized sphere in the user's right fist before firing it at the target. 200% Pierce Int Damage. Targets in the way take half damage. Small Chance of Oblivion. Range: Straight Line. 0 MP.
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

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Silver's Creative Compendium Revamped - Page 3 Empty Re: Silver's Creative Compendium Revamped

Post by Silver Fri Dec 13, 2013 6:17 pm

Name: Kori N. Ellington

Age: 19

Gender: Your guess is as good as mine.

Appearance:
Spoiler:
Profession: Mana Medium- Acting as a vessel through which mana travels in its eternal cycle, the one who claims this profession constantly borrows its power and returns it in their own harmonious flow. (Cyclical Gift) (Equip: Conjurations)
Cyclical Gift: Bestows 1 Mana Substitute every Five Turns.

Level: 1
Exp: 0/10

Weapon: Spirit Bow- Melded from offensive sources of mana, these ethereal energies take on the form of a bow. (Damage: Int) (Range: 4 Cells)
Armor: Vagabond's Cloak- Worn and weary looking cloak that has seen far too much use.
Accessory: Glasses- Helps one see things they normally could not.

A-Ability: Flow of Energy

+SpherefallConjures a multitude of spheres in the air above the user and directs them with force to crash down onto the battlefield. 60% Int Damage. Lasts Three Turns. Range: 3 Cells + Adjacent Cells. ? MP.

+Form: Connection of CamaraderieSends out a powerful connective thread of mana which binds the target to the user. No Damage. Links the target to the user. Linked units can share each others' MP, but also take damage equivalent to the damage taken by the receiving unit. Can be broken by the user; Only targets Allies; Only one Link can be made at a time. Range: 4 Cells. ? MP.
---SacrificeSends out a soothing resonance of one's own life force to ease the suffering of the target. No Damage. User takes X Damage; Target heals X Damage. Range: Linked Target. 0 MP.
---SynchronizeMelds the energies of two together to make a common flow which matches in each and every way. No Damage. Passes on beneficial statuses and buffs to the target. Range: Linked Target. ? MP.


Spoiler:

R-Ability:

+Charitable BlessingWhenever the user gives away a Mana Substitute, the user recovers MP equal to 15% of their Max MP.

B-Ability:

+ConversionUpon activation, converts the user's current MP into Mana Substitutes at the rate of 10 MP = 1 Mana Substitute. 8 Turn Cooldown. Mana that cannot be converted is returned to the user.

S-Ability:

+OfferingEnables the user to transfer one Mana Substitute to another unit once per turn.

D-Ability:

+AbsorptionCreates a negative well of mana in the area surrounding the target, binding their mana flow directly to the target before siphoning every last drop and blocking their mana circuits. No Damage. Absorbs all of the Target's MP; Target cannot recover MP through traditional methods and is unable to use Mana for Five Turns. Range: 6 Cells. 0 MP.


Last edited by Silver on Sat Aug 16, 2014 9:22 pm; edited 1 time in total
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

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Silver's Creative Compendium Revamped - Page 3 Empty Re: Silver's Creative Compendium Revamped

Post by Silver Wed Jan 08, 2014 5:25 pm

Name: Black Rose

Age: ?

Gender: Female (Physically)

Appearance:
Spoiler:
Profession: Plague Manifest- With guns at the ready, the one who claims this profession utilizes the workings of toxic mana that make her up to first cripple and then murder all who stand in her way. (Poisoned Blood III) (Plague Affinity II) (Ephemeral Connection) (Equip: Twin Pistols)

Poisoned Blood III: The user is granted immunity to one random negative status effect at the beginning of battle and this effect immediately becomes an added effect of the user's basic attacks and skills.
Plague Affinity II: Increases the user's chances of inflicting negative status effects by 15% and increases the duration of negative status effects inflicted by the user by Two (2) Turns.
Ephemeral Connection: Status effects inflicted by the user which incur damage over time recover the user's MP by 50% of the damage taken by the target so long as the user remains within four (4) cells of the target. This does not affect bosses and other enemies as determined by the GM.

Spoiler:

Level: ?
Exp: --/--

Weapon: Pain and Panic- Two shockingly blood red pistols that fire off bullets which spread exactly what it said on their shared case: Pain and Panic. (2 Hits) (Range: 4 Cells)
Armor: Demon Claw- Ripped from the hand of a vengeful demon, this earring is charmed with powerful protective magicks.
Accessory: Neck Scarf- Just for show.

A-Ability: Blood Runs Red

+ImbueImbues the natural devastation brought about by disease into the user's weapons in order to deal out just as much destruction. No Damage. +10% Atk for Ten Turns. The user's status protection granted by Poisoned Blood becomes an added effect of the user's basic attacks for the duration of the battle. Range: Self. 8 MP.

+Crippling ShotFires a bullet laced with a special magick which attacks the target's immune system, severely crippling it. 100% Atk Damage. Increases the target's susceptibility to negative status effects by one (1) stage. Stacks twice. Range: 4 Cells. 6 MP.

+Black BulletTakes aim and fires off a bullet shrouded in darkness which can blind the target without even touching their face. 130% Atk Damage. Chance of Blind. Range: 4 Cells. ? MP. Darkness Elemental.

+Defy GravityDraws upon the ultimate control of one's powers in order to defy the limits which those around the user originally thought to be unalterable. No Damage. Increases the user's chances of inflicting status effects by one stage. If Imbue was used directly prior to this skill, bestows Imbue boosts to major stats and the turn count is refreshed. Range: Self. ? MP.

+For GoodIgnites one's bullet with a dreaded purple aura that ensures the next breaths taken will be the target's last, their actions ceased for good. 50% Piercing Atk Damage. Chance of Doom. Range: 4 Cells. ? MP.

+Taint of DecayEvokes the longevity of particularly vicious ailments into a field of negative energy in order to draw out the target's suffering until they plead with the user for death. No Damage. Extends the duration of all negative status effects and stat reductions by two (2) turns. Range: 2 Layers of Surrounding Cells. ? MP.

+Viral SprayPelts multiple nearby targets with poison-coated bullets to ensure a swift demise. 90% Atk Damage. 2 Hits. Chance of Poison. Range: 3 Cell Cone Shape. ? MP.

+Waning LeadJinxes a bullet with a wicked magick which causes the target to suddenly shrink in size. 110% Atk Damage. Chance of Shrink. Range: 4 Cells. ? MP.

+Stone SlugImbues the power of the earth in the next shot, firing off a powerful stony bullet which potentially joins the target to the very ground they stand upon. 170% Atk Damage. Chance of Gradual Petrification. Range: 2 Cells. ? MP. Earth Elemental.

+Warped RoundsLoads a special cartridge into the user's guns which cause afflictions to linger. No Damage. The user gains Warped Rounds Status for three (3) turns. [Warped Rounds: When the user uses a basic attack against an enemy with negative status afflictions, the statuses play out as normal for that turn, but the value is frozen. There is a very small chance that statuses with one (1) turn remaining will have their duration refreshed. Afflictions that have their duration refreshed are immune to the primary effect of Warped Rounds. The primary effect can only activate twice per affliction per use of this ability.] Range: Self. ? MP.

A-Ability: Until Poison's Touch

+Trigger HappyRapidly fires one's guns without abandon to irritate targets and leaves them vulnerable. 60% Atk Damage. 8 Randomized Hits. Chance of Berserk. Range: 3x3 Cell Line; One Direction. ? MP.

+Viral ShiftDisperses one's form into a cloud of plague energy before rocketing forward to the destination of the user's whims, leaving behind a trail of viral energy. No Damage. The user moves to target cell leaving behind Viral Cloud cells. The user can move through normally non-occupiable and impassable cells with this ability. Counts as a Move Action. Range: [User's Move] x 2 Cells. ? MP.

[Viral Cloud Cells: Units that pass through these cells have a chance of being inflicted with a random negative status condition. Units that occupy these cells have a much higher chance of being inflicted with a random negative status condition. The user is unaffected when passing through or occupying these cells. These cells have a natural duration of three (3) turns.]

+Femme FatalePresses a chaste kiss to the barrel of the gun before firing a bullet brimming with a potent magick charm to infatuate the target. 100% Atk Damage. Chance of Mesmerize. Range: 4 Cells. ? MP.

+Hex BlastCasts a malicious curse on one's bullet before blasting the target, leaving them to sit in agony as the dark magick worms its way into their very soul. 130% Atk Damage. Chance of Curse. Range: 4 Cells. ? MP.

+Absorb DiseaseActivates a strain of viral code within one's self, causing the user to generate a sickly aura which absorbs maladies from the surrounding area and places them within the user for her own purposes. No Damage. Bestows Immunity for five (5) turns. While Immunity is active, the user can touch a target from an adjacent cell to remove one (1) negative status effect and add it to her basic attacks for the remaining duration of Immunity. Range: Self. ? MP.

+Diminishing ShotTakes aim and fires a bullet which hinders the target and forces them to relent lest their newfound frailty be their end. 100% Atk Damage. Chance of Minimalize. Range: 4 Cells. ? MP.

[Minimalize: The afflicted's current and max HP are reduced by 50% for Three Turns.]

+Malady MagnetismReverbrates an alluring energy which causes the afflicted and suffering to draw near to the user, unable to turn away from the cooling embrace of death. No Damage. The user gains Malady Magnetism status for three (3) turns. Range: Self. ? MP.

[Malady Magnetism: Forces all targets suffering from a negative status effect to remain within four (4) cells of the user. If a target is more than four cells away from the user they are automatically pulled into range and cannot make a move action on their next turn.]

+SilencerReleases a hail of bullets bearing etchings of ancient symbols that prevent the target from chanting and channeling magick. 75% Atk Damage. 3 Hits. Chance of Silence. Range: 3 Cell Cone Shape. ? MP.

+Potency BurstDraws into one's self and releases a multitude of viral spheres which launch at all opposing targets and prevent them from curing their ailments all at once. 50% Piercing Atk Damage. Targets cannot mass remove their negative status conditions for the next three (3) turns. Range: All Enemies. ? MP.

+TenacityEvokes the power of diseases which survive in even the harshest of conditions to strengthen the body and prevent the user's demise while potentially prolonging the suffering of others. No Damage. The user gains Tenacity status for three (3) turns. Range: Self. ? MP.

[Tenacity: The user survives all fatal blows with 1 HP as long as one target on the field suffers from a negative status effect. Targets suffering from negative status effects have a small chance of having the duration of the status refresh instead of fading while this effect is active.]

A-Ability: Red Nevermore

+Accelerate ToxinRapidly processes the natural poisons coursing through the user's bloodstream and advances its characteristics to include additional maladies. No Damage. Adds one (1) more random negative status effect immunity to Poisoned Blood for the duration of the battle. Attacks and skills that are affected by Poisoned Blood gain these effects. This ability stacks twice. Range: Self. ? MP.

+Entombed LeadFires a jinxed bullet which unleashes a burst of dark magick that temporarily reverses the effects of life and death to make the target a walking corpse. 130% Atk Damage. Chance of Zombie. Range: 4 Cells. ? MP.

+Rain of BloodPeppers the target with several sharp bullets laced with a toxin that promotes blood loss. 110% Atk Damage. 3 Hits. Chance of Bleeding. Range: 3 Cells. ? MP.

+FireballBlasts the target with a blazing bullet which spreads unseen flames across every inch of the target's body. 140% Atk Damage. Chance of Burn. Range: 4 Cells. ? MP. Fire Elemental.

+Stoic ShotFires a bullet at the target's head laced with a neurotoxin that affects their ability to perceive a need to care for the current situation. 120% Atk Damage. Chance of Apathy. Range: 4 Cells. ? MP.

+Icy RoundFires a stray bullet at the target's feet. Little do they know the bullet has been enchanted with icy energy which springs up and latches onto them before freezing them in place. 100% Atk Damage. Chance of Freeze. Range: 6 Cells. ? MP. Ice Elemental.

+Ailment ConsumptionPresses cold and unfeeling lips to the target's form and drains them of their maladies in order to fully revitalize one's self. No Damage. Removes all of the target's negative status effects and stat reductions. The user recovers 8% Max HP per status infliction/stat reduction removed. Range: Adjacent Cell. ? MP.

+Halt TempoBatters multiple approaching targets with cursed bullets which force them to freeze – trapped in time. 90% Atk Damage. 5 Randomized Hits. Chance of Stop. Range: 3x3 Cell Line; One Direction. ? MP.

+HeadrattlerSends a vicious jolt of energy coursing along the body of the user's pistols and abruptly slams them down on the target's head one after another. 130% Atk Damage. 2 Hits. Chance of Addle. Range: Adjacent Cell. ? MP.

+Viral ReplicationPinpoints a foreign beneficial energy within the target and activates a viral code within the body in order to replicate it. No Damage. The user copies one (1) positive status effect or stat enhancement from the target. This effect has the same duration as the effect copied. Range: 3 Cells. ? MP.

A-Ability: Black Like Death

+Grim CartridgeFires off a bullet shrouded in a dark aura which pierces not only the flesh but the soul as well and marks it for the reaper to take if it so chooses. 170% Atk Damage. Chance of Instant Death. Range: 3 Cells. ? MP.

+Lady Luck's ScornFires a jinxed bullet brimming with anti-luck energy which causes the target to experience all manners of misfortune. 150% Atk Damage. Chance of Misfortune. Range: 4 Cells. ? MP.

+Withering ShotSprays the target with a series of poisoned bullets which cause their capabilities to falter and deteriorate. 130% Atk Damage. 3 Hits. Chance of Weak. Range: 2 Cells. ? MP.

+Torturous TrajectileFires a single bullet at the target which pierces the flesh and remains lodged within the body for a great deal of time while emitting viral energy which continues to damage the target's body and mind. 100% Atk Damage. Damage persists for Five Turns. Range: 4 Cells. ? MP.

+IncapacitateBlasts the target with viral energy which severely hinders their ability to take part in combat based on the amount of maladies in their system. 100% Atk Damage. Randomly reduces either the target's offensive or defensive stats by 3% per negative status effect inflicted on them. Range: 3 Cells. ? MP.

+Mana ScatheFires a hexed bullet which puts immense strain on the target's mana system and forces them to expend more MP. 140% Atk Damage. Target must utilize 25% more MP for Three Turns. Range: 3 Cells. ? MP.

+Twist of FateLowers one's weapons and places a hand on the target to immediately transform all maladies and ailments into boons. No Damage. All negative status effects on the target become positive status effects for the same duration. All stat reductions on the target become stat enhancements for the same duration. Range: Adjacent Cell. ? MP.

+RosebudFires a bullet filled with potent viral energy that seeks out the almost undefinable traces of former maladies and reignites them. 150% Atk Damage. Reinflicts a negative status effect the target had prior to this ability if applicable. Range: 4 Cells. ? MP.

+Point BlankPresses both barrels of the user's pistols directly to the target's body and pulls the triggers, firing bullets with enough force to obliterate the target. 200% Atk Damage. 2 Hits. Chance of Oblivion. Range: Adjacent Cell. ? MP.

+Final BulletCocks the gun. Takes careful aim. Pulls the trigger. This last bullet will end it all. No Damage. Deals 8% Max HP Damage per negative status effect and stat reduction on the target. If the target is suffering from more than five negative status effects and/or stat reductions this attack will instantly KO the target. Range: 4 Cells. ? MP.

R-Ability:

+No Good Deed IIWhenever the user is the direct target of an attack, she retaliates by firing a negatively charged bullet which strips the attacker of boons. Counters direct attackers for 100% Atk Damage and dispels all positive status effects or stat enhancements.

Spoiler:

S-Ability:

+Wicked IIThe user's bullets are laced with a dark magick which turns afflictions into a torturous pain from which the victim will not escape alive. The user's basic attacks and skills have their damage output increased by 10% per negative status effect currently placed on the target.

Spoiler:

B-Ability:

+Disaster IIUnleashes a hidden code within one's viral make up to expunge one's innate immunity and dispense it in the form of a thick viral cloud which causes those within it to deteriorate almost instantly. Transforms all cells within a two cell radius of the user into Poisoned Blood+ cells for three turns. The user's immunity granted by Poisoned Blood is removed for the duration of this effect.

[Poisoned Blood+ Cells: Units that pass through these cells have a high chance of being inflicted with the negative status effect associated with Poisoned Blood. Units that occupy these cells have an immensely high chance of being inflicted with the negative status condition. The user is unaffected when passing through or occupying these cells.]

Spoiler:

E-Trigger:

+PunishmentSuffuses immense viral energy into the user's pistols for a brief time in order to supercharge one's potential to inflict maladies and the torture caused by one's bullets. Doubles the effect of Wicked and increases the user's chances of inflicting negative status effects by two stages for three turns.

D-Ability:

+Lifetime of MourningThe user's form wavers and suddenly explodes in a massive and all-encompassing surge of viral energy which reacts violently with ailments already within the bodies of those it touches and leaves a souvenir behind for those lucky enough to once consider themselves healthy. No Damage. All negative status effects and stat reductions on the targets have their durations refreshed and increased by two. All targets that do not have some form of status effect or stat reduction have a high chance of receiving up to three of these statuses and reductions from their allies. If there are no negative status effects or stat reductions currently in play then targets receive two random negative status effects regardless of immunity. These status effects cannot be cured until their duration reaches [Half(Original) - 1 Turn]. The user must spend one turn reforming. Range: All Enemies.

Stats:

HP: 20
MP: 20
Atk: 4 (+1 from Pain and Panic) (+1 from Neck Scarf)
Def: 3 (+0 from Demon Claw)
Int: 1 (+0 from Pain and Panic)
Spr: 2 (+1 from Demon Claw)
Critical: 3%
Evade: 2%
Move: 2 Cells (+1 from Plague Manifest Profession)

Skill Points: 0


Last edited by Silver on Wed Jan 11, 2017 11:52 am; edited 15 times in total
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

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Silver's Creative Compendium Revamped - Page 3 Empty Re: Silver's Creative Compendium Revamped

Post by Silver Mon Jan 13, 2014 8:50 pm

Name: Marina

Age: 17

Gender: Female

Appearance:
Spoiler:
Profession: The Cursed- "Magic runs in her veins. She shall never avoid it for it is a part of who she is––it is woven into her identity." Bearing an innate affinity for the perceivably dying art of magic, the one who claims this profession does so reluctantly. With the mindset that the gift she has been given is little more than a curse to isolate her from the rest of society, she has neglected her abilities; her mantra: 'Conceal, don't feel, don't let it show.' (Inexplicable Affinity) (Equip: Energies)
Inexplicable Affinity: Born with power she cannot explain––never shall it leave her side. The user's Magical Damage Output is passively increased by 10% whereas Magical Damage Taken by the user is decreased by 10% passively.

Level: 5
Exp: --/--

Weapon: Novice Assurance- Surprisingly potent resonances of energy manifested into the form of undefined bursts which determine that the wielder is but a novice of their art. (Damage: Int-based) (Range: 6 Cells)
Armor: Simplicity's Sake- Elegant, albeit simple violet and teal colored dress that accentuates the wearer's slender figure.
Accessory: Complimentary Ribbon- Thin and slender, this tiny strip of cloth is equally elegant and worn to keep the hair fixed in a certain position.

A-Ability: "Curse" Manifestation

+Sudden Projection"No! Get away!" Surprisingly swift burst of energy that manifests as a lengthy tendril which lashes out at the target without fail. 110% Int Damage. Sure Hit. Range: 6 Cells. 8 MP.

+Lucent Release"Please! I don't want to hurt you!" Colorful shimmer that pulses outward before colliding in on itself to form a sphere of light which flies at the target. 100% Int Damage. Chance of Blind. Range: 6 Cells. 8 MP. Light Elemental.

+Enkindle"Stop! I beg of you!" Burst of hot air followed by instantaneous flames clawing their way into existence around the target. 125% Int Damage. Knocks Target Back One Cell. Range: 4 Cells. 10 MP. Fire Elemental.

A-Ability: Item

R-Ability:

+Let It GoReleasing the user's latent energy in its primal form enables the user to unleash it in more powerful bursts. Every time the user uses a Basic Attack, the user gains 1 stack of Primed Energy. Whenever the user gains 3 stacks of Primed Energy, the user's next damaging attack ignores 20% of the target's Spr stat, after which the stacks are erased.

S-Ability:

+Freedom's EmbraceRelease provides a sense of freedom––an undeniable feeling of rightness. The user recovers MP equal to 2% max whenever she utilizes an Int-based Basic Attack. Stacks with the number of basic attacks.

D-Ability:

+Isolation Absolution"Fears have controlled me all my life... no more! I won't allow it! I can't go back to the way I used to be!" Emotions running rampant, the fullest extent of the user's magickal prowess is released in what can only be described a veritable cataclysm––magick scathes all, leaving nothing untouched. 100% Pierce Int Damage. Damages MP equal to the amount of regular damage taken. Range: All Enemies. 0 MP.
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

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Silver's Creative Compendium Revamped - Page 3 Empty Re: Silver's Creative Compendium Revamped

Post by Silver Sun Jan 26, 2014 10:44 am

Name: Genevieve Agnes Chronwell

Age: 31

Gender: Female

Appearance:
Spoiler:
Profession: The Conducted- Used as figurehead, the one who claims this profession does so against her will. Controlled by an unknown source, she does not breathe without being told; every action decided by the whim of another. (Unseen Force)
Unseen Force: Controlled from the shadows, the conductor manipulates every action to reach far beyond its normal limits. Basic Attack Range is infinite.

Level: 10
Exp: 0/36

Weapon: Heirloom Ring- Made of ancient gold and passed down through the family, this ring holds impressive amounts of magical power. (Damage: Int-based) (Range: 4 Cells)
Armor: Dominion's Grasp- Marvelous dress crafted to spurn the Gods that created the world by making the elements themselves jealous; the wearer 'comfortably' placed within the grasp of he/she who dressed her in it.
Accessory: The Gift- A fabulous golden crystal that shines far brighter than any natural jewel and resonates a strange aura. (+??% MP) (+??% Int) (+??% Spr)

A-Ability: Direction

+Proper StationBinds the target with ribbons of magical energy in order to affix them in a kneeling position––the proper station when addressing the user. No Damage. Reduces Movement to 0 Cells next turn. Chain Rightful Punishment or Imprisonment. Range: 6 Cells. 6 MP.
---Rightful PunishmentLashes out at the target with intense ripples of magical energy despite their manners as punishment for indiscretions. 140% Int Damage. Knocks Target three cells back. Returns Movement to normal value. Range: Set. 12 MP.
---ImprisonmentChooses instead to enslave the target further rendering them helpless under intense pressure from magical energy. No Damage. Increases duration of Movement reduction by one turn. Disables Target for duration of Movement reduction. Range: Set. 12 MP.

+DecreeAnnounces clearly the user's whims to those in earshot. No Damage. +10% Int-based Damage Output for Five Turns. Following skills are usable after this skill is used for its duration. Range: Self. 8 MP.
---Intense YearningIgnites the user's words with a clawing passion, sending vicious bursts of white flame at the target. 80% Int Damage. 3 Hits. 50% Chance of Burn. Range: 4 Cells. 14 MP. Fire Elemental.
---Cruel IndifferenceSets the cries of complaint on ice, stirring up an icy gale which freezes targets to the bone. 125% Int Damage. 50% Chance of Freeze. Range: 3 Cells. 16 MP. Ice Elemental.
---Irritated OutburstTransforms impatience into pure electrical energy which dances along the user's frame before launching itself at the target. 110% Int Damage. Sure Hit. Range: 5 Cells. 10 MP. Lightning Elemental.

+Dignified BloodEnlists the royal aspect one's bloodline as a power-source to decrease the use of mana for a short while. No Damage. MP Costs are reduced by 50% for Three Turns. The following skills are usable after this skill for its duration. Range: Self. 14 MP.
---CommonalityRidicules the target's lack of dignity within society, spurning them with magical energy which lowers their tolerance for pain. No Damage. High Chance of Minimalism. Minimalism: Reverse Bubble Effect. Range: 4 Cells. 16 MP.
---False AccusationClaims the target as a traitor against one's heritage, marking them for death. No Damage. All attacks against the target become Critical Hits for Three Turns. Range: 4 Cells. 36 MP.

+Everlasting ReignPromotes the never-ending rule of the user by surrounding one's self in a thick veil of energy which acts as a shield from harm while also restoring the user. No Damage. Bestows Protect; Bestows Shell; Bestows Regen. Range: Self. 24 MP.

+ArmisticeCalls for a cease-fire for the time being to allow for both sides to recover. No Damage. Neither Party may use a damaging skill/attack next turn. User may not take action next turn. User's Malice value reverts to 0. Range: All. 48 MP.

A-Ability: Item

R-Ability:

+RegalityOne's very presence exerts a pressure upon those that look upon her––an undeniable feeling of hesitance. Whenever an enemy enters a cell within Two Layers of Surrounding Cells of the user, they are forced to expend 15% more MP to execute skills. Extra MP expended as a result of this skill is absorbed by the user.

S-Ability:

+OverdriveUnable to protest against the forces that drive her actions, one cannot cry out when driven far past their natural thresholds. Enables the user to cast one final spell for the user's remaining MP when MP reaches an unusable amount.

D-Ability:

+Guillotine"Off with your head!" The kiss of death––to hear those four words shouted is to see the end; take one's final breath of life 'fore the soul goes off to heaven. 200% Pierce Int Damage. High Chance of Instant Death. Range: 6 Cells. 0 MP.
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

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Silver's Creative Compendium Revamped - Page 3 Empty Re: Silver's Creative Compendium Revamped

Post by Silver Sun Mar 23, 2014 8:37 pm

Name: Giselle

Age: 22

Gender: Female

Appearance:
Spoiler:
Profession: Beast Summoner – Utilizing a forbidden branch of summoning magic, the one who claims this profession calls upon creatures of a foreign realm without abandon. Not knowing whether they will be friend or foe, any who approach will have to deal with the consequences of her actions. (Resist Dark) (Resist Light) (Arcane Obsession) (Chaotic Summoning) (+1 Basic Attack) (Equip: Tomes)
Arcane Obsession: Lost to the need for summoning, the user continuously puts every ounce of her strength into summoning creatures. Enables to the user to substitute HP for MP to execute skills; the user must use at least 1 MP, and the user cannot utilize this effect if it would kill her.
Chaotic Summoning: The calling of beasts causes a horrendous swell of energy that others find abrasive and off-putting. As long as the user uses an A-Ability, she maintains Chaotic Summoning. While the user has Chaotic Summoning, no enemy can enter an adjacent cell of the user.


Level: 10
Exp: --/--

Weapon:
Armor:
Accessory:

A-Ability: Opening the Rift

+Hazard FangEvokes a violet symbol which causes a blackened fang from an unseen creature to lash out at the target. 125% Int Damage. Chance of Critical Hit. Range: 3 Cells. 8 MP.

+Razor WingEvokes a muddy colored symbol which causes a strange wing-like limb to release a razor sharp gale at the target. 75% Int Damage. Sure Hit. Range: 6 Cells. 10 MP. Wind Elemental

+Blackened SwarmEvokes a blood colored symbol which causes a series of shrieking creatures to rise and swarm the target in a vicious cloud. 100% Int Damage. Damage persists for Three Turns. Chance of Bleeding [One Time Only]. Range: 4 Cells. 12 MP.

+Horror CrushEvokes a deathly black symbol which causes a creature of utter darkness to leap from the realm it belongs to and bound at the target, crushing them with all of its weight. 160% Int Damage. Knocks Target Back Varying Cells [Dependent on Range]. Range: 3 Cells; Linear. 14 MP.

+Grim ClawEvokes a putrid green symbol which causes a gnarled claw to lash out at the target's nether region several times. 110% Int Damage. 2 Damage. Chance of Blood Loss. Range: 2 Cells. 16 MP.

+Siphon BloodEvokes a gray symbol which sends out a strange tentacle of energy that latches onto the target and siphons their life force from them. 30% Pierce Int Damage. Absorbs Damage Dealt as HP. Range: 4 Cells. 0 MP.

+Third-Eye BlindEvokes a cyan symbol which instantly latches onto the target's face and lies dormant for several minutes before some grotesque creature attempts to rip its way out of the target's forehead. No Damage. Gives Target Third-Eye Blind status. Third-Eye Blind: Status does nothing for Three Turns; After Three Turns have passed the target is immediately blinded and takes 3% Max HP Damage. Range: 3 Cells. 10 MP.

+Mortal RendWhipping up a furious dust storm, evokes a brilliant white glyph from which the vision of a reaper appears. The phantom soars at a target before slipping right through them. . . what has happened? No Damage. Immensely High Chance of Doom. Range: 5 Cells. 24 MP.

A-Ability: From the Depths

+Maws of HellWith a burst of flame, evokes the power of a harsh black glyph which causes a portal of fire to tear open the ground. The screams of the damned echo only to be silenced by the Guardian of Hell, himself, who assaults the target with brute force. 140% Int Damage. 3 Hits. Chance of Burn. Chance of Poison. Range: 2 Cells. 28 MP. Fire Elemental.

+Nightmare MistFiring off a hazy purple beam, evokes the power of a sharp silver glyph which drowns the battlefield in an impenetrable fog. In an instant all sense dull and the attack launched... but from where? 110% Int Damage. Chance of Sleep. Chance of Confusion. Chance of Addle. Range: All Enemies. 34 MP. Darkness Elemental.

R-Ability:

+Discord VeilUtilizes the chaos swelling around the user to form an intense veil of darkened energy that manifests in a potent shield blocking ranged attacks. Whenever the user maintains Chaotic Summoning status for Three Turns, it transforms into Discord Veil Status. Conditions for maintaining the status remain the same. Discord Veil: Cuts the accuracy of all attacks not made from an adjacent cell by 60%.

S-Ability:

+Blood BindingA forbidden binding spell keeps the user's life force within her so that it may be used solely for the purpose of summoning. Any attack made on the user with Lifesteal effect has the effect redirected toward the user.

D-Ability:

+Eternal RequiemIn the darkness a lone voice murmurs a prayer to end the eternal night. A foolish wish, for darkness is meant to reign. Purge the faith. Kill the hope. The end of light has begun. 100% Pierce Int Damage. High Chance of Doom. Chance of Instant Death. Range: All Enemies. 0 MP. Dark Elemental.
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

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Silver's Creative Compendium Revamped - Page 3 Empty Re: Silver's Creative Compendium Revamped

Post by Silver Sun Apr 27, 2014 8:37 pm

Name: Nath (Nathanael)

Age: ?

Gender: Male

Appearance:
Spoiler:
Profession: The Fallen- Bearing a burden of controversial matters, the one who claims this profession does so by having unwillingly fallen from grace, landing in a land unknown to all. What act so vile deserved such a punishment, and is the one who claims this profession truly to blame? (Winged Ascent) (Equip: Blades)
Winged Ascent: Despite the fall from grace, one's wings survived. May they be the scar that never heals, and his flight the act of rebellion that should never be allowed. Increases Move by 2 and bestows Float.

Level: 5
Exp: --/--

Weapon: Outcast- Peculiar blade that, although fashioned similar to several standard blades, maintains a feeling of disparateness.
Armor: Judgement Day- White cloaks traditionally worn by those waiting to be judged by a higher power.
Accessory: Angel Feather- A single, radiantly white feather.

A-Ability: Retroflexion

+DeliveranceDisrupts the natural flow of particles briefly in order to slip past the target's field of defense, landing a critical blow. 110% Atk Damage. Chance of Critical Hit. Range: 2 Cells. 6 MP.

+SalvationUtilizes minor knowledge of barriers to erect a thin sphere which, although only lightly reducing incoming damage, manages to redistribute the energies of those attacks briefly. No Damage. Reduces all sources of incoming damage by 10% for Three Turns. The user gains 1% Damage Output each time he takes damage while this ability is in effect. Damage Output buff stacks 20 times and lasts Ten Turns. Does not refresh upon reactivation of the initial skill or through damage. Range: Self. 10 MP.

+VertigoFakes the target out with a false slash before hitting them directly with the butt of the user's weapon, following through with a vicious stab. 80% Atk Damage. 100% Atk Damage. Chance of Confusion. Range: Adjacent Cell. 8 MP.

Spoiler:

A-Ability: Item

R-Ability:

+Particle SurgeWhenever the user's weapon contains MP equivalent to 25% of his Max MP, the user has access to the Trigger Command: Absorption which enables the user to absorb the MP, returning the weapon's value to 0. Alternately, the user may utilize this MP to increase the base damage of his next attack by 15%

S-Ability:

+Particle DistortionThe user deals an additional 10% Piercing Damage to the target's MP. MP lost as a result of this effect gets stored in the user's weapon. This quantity is recorded as WP (Weapon Points.)

D-Ability:

+Paradise LostAnd from that moment, standing on the pedestal with weak knees, he heard no more. His eyes widened for a single moment, and then all sense of life faded from him; his head lowered ever so slightly. The rush of light and the scathing air around him was all he knew as the heavens rejected him, pushing him from all he had ever known: paradise, now lost. 200% Pierce Atk Damage. Chance of Purification. Chance of Oblivion. Range: 6 Cells. 0 MP. Light Elemental.


Last edited by Silver on Thu May 01, 2014 3:14 pm; edited 1 time in total
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
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Age : 27
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Post by Silver Sun Apr 27, 2014 10:22 pm

Name: Anastasia McCarthy

Age: 17

Gender: Female

Appearance:
Spoiler:
Profession: Spirited Away- With dreams of one's own world firmly planted in one's drifting mind, the one who claims this profession finds herself whisked away from all she's ever known to the place known only in her fantasies. May happiness be the only thing that greets her upon arrival in this foreign land. (Drifting Dreams) (Equip: Needles)
Drifting Dreams: Thoughts and fantasies gently float far off into the distance. The range of all attacks and abilities made by the user have their range increased by 2.

Level: 5
Exp: --/--

Weapon: Knitting Needles- An old pair of wooden knitting needles that lack the yarn usable to knit anything. (Damage: Int) (Range: 3 Cells)
Armor: Comfortable Jacket- Although a tad too big on the wearer, this jacket is incredibly comfortable.
Accessory: Shimmering Yarn- Once a ball of dull yarn has, in this world, been transformed into a sleek spool of thread that shimmers in the light.

A-Ability: Genesis

+Spirit Weave: ArrowKnits into the fabric the image of an arrow, bringing about a spiritual collection of energy that springs forward at breakneck speeds, striking the target and leaving the ethereal trail of an arrow behind. 100% Int Damage. Sure Hit. Range: 4 Cells. 8 MP.
---Weaver of Fate: Rapid Fire – Reveals upon the tapestry a myriad of arrows flying through the air before bringing to life the true rain of hell as countless arrows are loosed upon a single target. 110% Int Damage. 6 Hits. Range: 4 Cells.

+UnravelUndoes the bindings made to ease the afflictions, enabling it to be weaved once more, this time in better condition. No Damage. Heals One Negative Status Effect. Range: 4 Cells. 8 MP.
---Weaver of Fate: Broken Weave – Reveals upon the tapestry a battered and beaten loom which magically reassembles before all who view it, bringing to life the same effects for the wounded. No Damage. Transforms up to Three Negative Status Effects into Positive Statuses. Range: 4 Cells.

+Spirit Weave: FireballKnits into the fabric fiery colors which consume the masterpiece, bringing about a spiritual collection of energy which bursts into flame and flings itself at the target. 120% Int Damage. Chance of Burn. Range: 4 Cells. 10 MP. Fire Elemental.
---Weaver of Fate: Wildfire – Reveals upon the tapestry a horrendous array of flames that consumes the earth upon the fabric before bringing to life a torrent of flame which does the very same. 130% Int Damage. Chance of Burn. Range: 4 Cells + 2 Cell Radius. Fire Elemental.

Spoiler:

A-Ability: Item

R-Ability:

+Mending the LoomWhenever the user takes damage, 50% of the damage taken is recovered as MP.

S-Ability:

+Creator's TapestryThe user has a unique stat, Creation Tapestry, (labeled CT) which carries a variety of effects based upon the stat's current level. Creation Tapestry increases when the user utilizes abilities. The user may only utilize each level of this stat when the threshold or greater of that level has been reached.

Level One: Automatic level of Creation Tapestry at the start of battle. Gauge starts at 0 and remains at Level One until the gauge equals 5. Abilities utilized while CT is at this level increase the gauge by 1 regardless of MP Cost. At the threshold of Level One, the user can utilize the Tapestry (Costs 5 CT at later levels) to link a Basic Attack to the user's next action.

Level Two: Second level of Creation Tapestry. Gauge starts at 6 and remains at Level Two until the gauge equals 15. Abilities utilized while CT is at this level increase the gauge by 1 unless the MP Cost drains 20% or more of the user's MP; abilities of that nature increase the gauge by 2. At the threshold of Level Two, the user can utilize the Tapestry (Costs 15 CT at later levels) to increase her Int by 30% for Two Turns. Level Two is locked until the user has reached level 5.

Level Three: Third level of Creation Tapestry. Gauge starts at 16 and remains at Level Two until the gauge equals 30. Abilities utilized while CT is at this level increase the gauge by 1 unless the MP Cost drains 30% or more of the user's MP; abilities of that nature increase the gauge by 3. At the threshold of Level Three, the user can utilize the Tapestry (Costs 30 CT at later levels) to reduce the MP Cost of her next action by 50%. Level Three is locked until the user has reached level 15.

Level Four: Fourth level of Creation Tapestry. Gauge starts at 31 and caps at 75. Abilities utilized while CT is at this level increases the gauge by 2 unless the MP Cost drains 45% or more of the user's MP; abilities of that nature increases the gauge by 5. At the cap, the user can utilize the Tapestry to place the user in Weaver of Fate state for Three Turns. During this state, the user's abilities are transformed into advanced versions of themselves for no increase in MP cost. Level Four is locked until the user has reached level 30.

D-Ability:

+Reality's GraspKnits into the fabric the reality from which the user originally came from, bringing about a harsh wind which blisters the land, bathing all in its cold indifference and hatred until the battlefield has been encased in icy cruelty. 100% Pierce Int Damage. Chance of Instant Death. High Chance of Freeze. Range: All Enemies. 0 MP. Ice Elemental.
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

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Post by Silver Fri May 16, 2014 10:36 pm

Name: Trystan "Trys" Landcaster

Age: 18

Gender: Male

Appearance:
Spoiler:
Background:
TBF:
Profession: Unifier- Focusing one's energies into the environment surrounding the user, the one who claims this profession draws upon the natural powers at work to effectively do battle. (Boundless Journey)
Boundless Journey: Constant travel has benefited the user in that no venture is too daunting; the winds guide him where they will, be it near or far. The user may move diagonally at the cost of 1 cell.

Level: 5
Exp: --/--

Weapon: Cracked Beads- Simple string of beads which have been damaged in the user's travels. (Damage: Int) (Range: 3 Cells)
Armor: Wanderer's Vest- Casual patchwork vest which was made for someone who travels a lot.
Accessory: Silver Earring- Small silver stud worn in the ear.

A-Ability: United Energies

+Earthen FieldBreathes deeply and places one's palm flat on the ground beneath his feet, utilizing his energy to transform it from its current state into that of verdant earth which the user then draws power from. No Damage. Increases the user's Damage Output by 30% for Two Turns; the cell the user occupies and the cells adjacent to the user become Verdant Land. Range: Self. 10 MP. Earth Elemental.

+Verdant SnareReleases one's energy into the ground and draws forth razor-sharp grasses to lash at the target, ensnaring the target in their grasp. 110% Int Damage. Chance of Immobilize. Requires and Consumes 1 Verdant Land cell. Range: 4 Cells. 8 MP.

+FlourishReleases one's energy into the ground and pulls forth the essence of life from the ground. No Damage. Conjures a Tree in the chosen cell. Requires and Consumes 1 Verdant Land cell. Range: 6 Cells. 5 MP.

A-Ability: Item

R-Ability:

+Natural OrderNature maintains its delicate balance to ensure life for all. Whenever the user utilizes a nature cell for any reason, another nature cell appears randomly on the map.

S-Ability:

+Unified GroundUnites one's own energy with the elements beneath his feet to enable any terrain to be crossed. Enables the user to cross through any kind of terrain so long as it is not entirely impossible to occupy (ie: magic walls, void, thin air, etc).

D-Ability:

+Photosynthetic PropulsionDraws forth the power of the sun into the a mixture of the earth's and the user's own energy, only to release it in a fiery explosion from which new life is set to form. 100% Pierce Int Damage. All cells become verdant/full of life. Range: All Enemies. 0 MP. Fire Elemental.
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
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Post by Silver Mon Jun 23, 2014 3:20 pm

Name: Silvertongue "Silv"

Age: 20

Gender: Male

Appearance:
Spoiler:
Profession: Thief Mage- Wielding both an expertise over certain illusory magicks and the deplorable skills of the common street rat, the one who claims this profession mixes the two skillsets to create something quite unique. Whoever said mages couldn't get their hands dirty? (Damage: Int-based) (Thief's Tome) (Tome Unchained I) (Mana Requisition) (Spirit Body) (Equip: Gloves)

Innate Abilities:

Level: 5
Exp: --/--

Weapon: Nightshade- Black fingerless gloves with a sleek purple swirl design to them. (Added Effect: Poison)
Armor: Gray Cloak- Doesn't get much simpler than a piece of gray fabric.
Accessory: Silver Chain- Simple interlocking chains made of silver.
Thief's Tome: None.

A-Ability: Clepto–Incanto I

+Spirit OrbCondenses magickal energy into a potent sphere before firing it at the target, its illusory nature making it hard to dodge. 90% Int Damage. Increased chance to hit. Travels total distance and plants Spirit Orb in final cell regardless of what range the target was hit at; only one Spirit Orb may exist at a time. Range: 4 Cells; Linear. 6 MP.

+Ethereal LeapWith a running start, the user leaps into the air and disappears entirely only to reappear out of a nearby spiritual nexus, bringing with him a surge of spiritual energy. No Damage. User instantly warps to a Spirit Orb. Increases the user's Magic Damage Output by 10% for Five Turns. Counts as a Move Action for ?% increase in MP Cost. If there is not a Spirit Orb on the field, the user moves One Cell forward and all other effects are void. Range: Self. 8 MP.

+SilencerTakes the first dagger on one's belt into one's hand only to use it as a power source in which the user conjures a blade of spiritual energy which slices into the target's throat with the intent to sever the vocal chords. 75% Int Damage. High Chance of Silence. Range: 6 Cells. ? MP.

Spoiler:

A-Ability: Clepto-Incanto II *LOCKED*

Spoiler:

A-Ability: Clepto-Incanto III *LOCKED*

Spoiler:


A-Ability: Clepto-Incanto IV *LOCKED*

Spoiler:

R-Ability:

+Magick JammerIt's not cool getting hit with fireballs... or lightning... or really any kind of magic. Let's fix that. Whenever the user is the direct target of a magic-based attacked, there is a chance that the attacker will have the offending spell sealed for the duration of the battle. Only activates once per target.

S-Ability:

+Five Finger DiscountThe perks of taking something that isn't your own and knowing how to use it properly! Decreases the MP Cost of stolen spells (marked by * if purchased with SP) by 35% passively.

D-Ability:

+Mana RiftTaking into one's hand the final dagger from one's belt, rushes the target with a burst of speed brought on by the fullest extent of one's magickal prowess to swiftly carve a series of ancient symbols upon the target's body before activating the forbidden spell inscribed to drain one's life mana from their body. 200% Pierce Int Damage. High Chance of Silence. Chance of Instant Death. If the target is KOed by this ability it is impossible to revive them through normal means. Range: 8 Cells. 0 MP.


Last edited by Silver on Sun Jul 23, 2017 5:33 pm; edited 2 times in total
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

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Post by Silver Mon Jul 14, 2014 10:58 am

Name: Medli (Melliana Elisabeth Reignoir)

Age: 17

Gender: Female

Appearance:
Spoiler:
Profession: Mercenary- Carrying naught more than a weapon and years of battle experience, the one who claims this profession takes on clients as a "hired blade," utilizing her skills to the fullest. (Critical Eye) (Equip: Knives)
Critical Eye: Maintains a sharp gaze that disallows the things in one's sight to slip past the user. The user is immune to negative changes in accuracy and has a 5% increase to Critical Hit Rate.

Level: 8
Exp: --/--

Weapon: Spilt Blood- Dagger made of a reddish metal that has seen better days. (Added Effect: Bleeding)
Armor: Hunter's Jacket- Well-worn jacket that is brown in color.
Accessory: Green Bandana- Used to keep one's hair from obstructing one's vision.

A-Ability:

+Aspect of WindEnvelops oneself in a tight veil of wind in order to utilize its natural strength. No Damage. Bestows Haste. Range: Self. 8 MP. Wind Elemental.

+Malice BladeShrouds the weapon in a firm coating of red energy before striking, causing all of the target's pain to lash out at once. 100% Atk Damage. +10% Damage Output for every Debuff the target is suffering from. Draws aggression. Range: Adjacent Cell. 8 MP.

+BackbiterSkids around the target and expertly sinks one's weapon into their exposed back. 130% Atk Damage. Critical Hit if the target's back is facing the user. Range: 2 Cells. 10 MP.

+ShreddingApplies brute force to the tip of the user's weapon in order to cut through the target's armor. 100% Atk Damage. Reduces target's Def by 5% for Four Turns. Stacks four times. Range: Adjacent Cell. 8 MP.

+Aspect of WaterAs tranquil waters flow and ease the pain so do the transgressions of the user. 10% Max HP Healing. User's aggression rating is reduced to 0. Range: Self. 4 Turn Cooldown. Water Elemental.

+Dancing DaggerApproaching with the utmost grace, the user weaves a path around her target while delivering slash after fearsome slash. 75% Atk Damage. 4 Hits. Chance of Stun. Range: 2 Cells. 14 MP.

A-Ability: Item

R-Ability:

+Fan of KnivesUpon being struck at melee-range, the user quickly whips out several hidden knives and twirls in an expert fashion to release them upon the immediate opposition. Upon taking damage from an adjacent cell, the user releases a myriad of knives dealing 80% Piercing Atk Damage to enemy targets in Surrounding Cells.

S-Ability:

+Aspect of ShadowPulls shadows from their hiding places during assaults to lay into the target with not one blade, but three. Increases the number of hits of all attacks and skills by 2.

D-Ability:

+DaggerfallTosses millions of concealed daggers into the air and utilizes mana to suspend them in air until the time is right, upon which the user releases the daggers in rapid succession allowing them all to strike through the target with the utmost brutality. 200% Pierce Atk Damage. Chance of Bleeding. Chance of Bloodloss. Range: 6 Cells. 0 MP.
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

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Post by Silver Mon Jul 14, 2014 2:18 pm

Name: Viera Blackthorne, Angel of the Battlefield

Age: 28

Gender: Female

Appearance:
Spoiler:
Profession: Augmented Soldier- Having volunteered herself for a highly experimental program, the one who claims this profession reaps the rewards of said militaristic experiments. Donning a suit made of a highly resistant yet mutable alloy of unknown origins, she works tirelessly to uncover its secrets and utilize it for the highest purpose: defending the innocent. (Adaptation) (Equip: Militaristic Programming)
Adaptation: Adjusts to the flow of battle in order to perform at optimum capacity. Increases the user's Damage Output by 10% while above Critical Level HP and Decreases Damage Taken by 10% while at or below Critical Level HP.

Level: ?
Exp: --/--

Weapon: Charge Shot v.ex001- Fairly simple program that enables the user to activate a tiny particle cannon on the suit. (Range: 4 Cells)
Armor: Defensive Force v.ex002- Slightly more complex program that generates a thin veil of protective force in order to reduce incoming damage.
Accessory: Scanner- Minimalist headgear with a special visor that enables the user to scope out the energy levels of organic targets in the area.

A-Ability: Augmentation

+Start-Up LaserActivates a series of programs which fires a finite burst of energy from the user's palm, enabling the combat suit to warm up fro the battle ahead. 100% Atk Damage. If used as the first Act Action, the user gets a 5% boost to main stats for Five Turns. Range: 4 Cells; Linear. ? MP.
---BlasterFurther activates interconnecting programs which fires off a series of energy shots in rapid succession. 80% Atk Damage. 4 Hits. Range: Set. ? MP.
---Overheat ShotFinishes by activating final programs sending the blaster into a state of overheating which expels itself from the suit in a burst of fiery energy. 130% Atk Damage. Range: Set + Adjacent Cells. ? MP. Fire Elemental.

+System RecoveryActivates a series of programs which focuses on patching up wounds and slowly cooling down the system to better handle the tide of battle. 130% Atk Healing. Heals HP and MP. User is Immobilized and Disabled Next Turn. Utilizes Cooldown instead of MP. Range: Self. ? Turn Cooldown.

R-Ability:

+Aggressive AssaultAttacks without abandon in order to keep aggression focused on the user and off of her allies. Whenever the user attacks a unit she draws more aggro than a normal attack would typically garner; repeated attacks against the same unit garner even more aggro and deal a progressive 3% increase in damage for each turn spent attacking the same target.

B-Ability:

+Hidden ProgrammingActivates a series of codes that bypass the systems singular processing unit allowing the user to string together commands for a short time. Grants the user a second Act Action for Four Turns upon Activation.

S-Ability:

+Grav-Con WingsA series of fine gravity-manipulating sensors line the back and shoulders suit, ready to be activated in order to help the wearer defy gravity for as long as she may need. Starts off the battle grounded, offering a 10% Critical Hit Rate, but may activate to dispel this effect in exchange for Flight status. Toggle-able.

X-Ability:

+Ragnarok v.exINFActivates the fullest battle prowess of the suit, first glowing with an iridescent light which appears to ward off major damage before unleashing this light in a single burst which scathes all it touches with searing power unlike any other. No Damage. Two Turn Use. First Turn: User becomes Immobilized and Disabled but takes 75% less damage from all sources. Second Turn: All targets within a Three Cell Radius of the user take 45% Max HP Damage and suffer from Blind. User receives a 20% stat reduction to all major stats for Five Turns following this ability. Range: Set. 0 MP.
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

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Post by Silver Sat Jul 26, 2014 9:50 am

Name: Chase Lejeune

Age: 19

Gender: Male

Appearance:
Spoiler:
Profession: Instrumentalist- With years of practice and soul poured into one's instrument, the one who claims this profession manipulates his art to bring about the true resonances of the melodies he plays. (Background Music I) (Equip: Stringed Instruments)
Background Music I: Melodies linger in the background long after initially played. Extends the duration of all effects bestowed or afflicted by the user by 1 turn.

Level: 5
Exp: --/--

Weapon: Solemn Vow- Polished violin made of a silvery-white colored wood which seems to evoke feelings of assurance. (Range: 2 Layers of Surrounding Cells)
Armor: Dark Coat- Tailored to a very fine figure, this coat is mostly black and meant strictly for apparel.
Accessory: Translucent Sphere- Of origins unknown to all except the user, this glass orb is smoky and carries some sentimental significance.

A-Ability: Resonant Melodies

+Into FireSwiftly bursts into a heated song in which flames suddenly claw their way into life around the target. 80% Atk Damage. Chance of Burn. Range: 6 Cells. 8 MP. Fire Elemental.

+Fierce StormPlays a booming melody which evokes the need to remain strong in the face of adversity. No Damage. Increases Def by 20% for Four Turns. Range: Self + Adjacent Cells. 12 MP.

+InstanceStrikes upon one's instrument a song of great terror which causes ethereal blades to dance in the air ominously around the target, awaiting the moment to strike. 110% Atk Damage. Damage persists for Three Turns. Range: 4 Cells. 10 MP.

A-Ability: Item

R-Ability:

+Counter MelodyWhenever attacked, the user quickly plays a series of chords in counter-attack. Whenever attacked, the user may counter with a full chain of basic attacks so long as the attacker is within his basic attack range.

S-Ability:

+Natural ProgressionDirectly follows through a one melody by progressing into another. The user may link a second ability to the first so long as it is different from the first ability and he has the MP/other requirements to cast it.

D-Ability:

+Lingering SentimentA single chord evokes a strange surge of violet energy which spirals through the air in an enigmatic fashion before releasing a violent wave of energy which linger in the souls of those who heard the first chord. 100% Pierce Atk Damage. Chance of Bleeding. Chance of Mana Drain. Range: All Enemies. 0 MP.
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

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Post by Silver Sat Jul 26, 2014 10:08 pm

Name: Lydia, High Priestess of Fern Vale

Age: 29

Gender: Female

Appearance:
Spoiler:
Profession: High Priestess- Garnering power in the form of blessings from the various deities residing over one's faith, the one who claims this profession walks the earth in order to extend these blessings and bestow sacred rites upon the places she visits. (Higher Power) (Equip: Lanterns)
Higher Power: Gathers blessings in an ethereal form around the user in order to unleash their true power should the need arise. Whenever the user casts certain support-based abilities upon herself she gains a charge of that ability. After obtaining a charge the user may use Higher Power to dispel the charge––immediately consuming the support of the ability––and unleash a different ability directly stemming from the initial one dispelled. No two charges may be the same without utilizing Devoted Embrace. The user may hold up to three charges, after which point the oldest charge is dispelled with no effect on the support. Allies do not receive charges, as such the user may not utilize Higher Power to dispel the effects of the same spells.

Level: 7
Exp: --/--

Weapon: Temple Lantern- Made of an ornate metal, this lantern provides light in the dark bowels of the temples. (Damage: Int) (Range: 3 Cells) (Light Source)
Armor: Celestial Robes- Worn as part of sacred rituals, these pristine robes do little to defend against attacks.
Accessory: Anklet- Simplistic anklet made of a rich bronze.

A-Ability: Blessings

+Aki's FireCalls upon the powers of determination to light a fire which burns passionately. No Damage. Boosts target's primary offensive stat by 20% for Three Turns. Bestows Aki's Fire Charge. Range: Self. ? MP. Fire Elemental.
---Higher Power: Truest FlameUnleashes the fire in a brilliant stream of blazing energy which scathes and wraps itself around the target until they submit to the truest flame. 130% Int Damage. Range: 6 Cells. ? MP. Fire Elemental.

+Eris' TearsCalls upon the powers of serenity to bring a gentle rainfall which soothes the soul. No Damage. Target recovers HP equal to 8% Max HP for Three Turns. Bestows Eris' Tears Charge. Range: Self. ? MP. Water Elemental.
---Higher Power: Flood of WrathUnleashes the rainfall into a violent torrent of water which collects above the target and then crashes down upon them all at once. 110% Int Damage. Chance of Stun. Range: 4 Cells. ? MP. Water Elemental.

+Riedli's SpiritCalls upon the powers of liberty to bring about a gentle arc of wind. No Damage. Target receives an extra Command which can be used either as a Movement command or an Action command for Three Turns. Bestows Riedli's Spirit Charge. Range: Self. ? MP. Wind Elemental.
---Higher Power: Harrowing GaleUnleashes the wind in a sudden twister which collides with the user's figure only to be expelled outward in a violent whorl. 125% Int Damage. Knocks targets Three Cells away. Range: Surrounding Cells. ? MP. Wind Elemental.

+Trys' LightCalls upon the powers of truth to bring about a darkening storm in which true power remains hidden. No Damage. Target receives a 15% boost to Critical Hit Rate and a 10% boost to Critical Hit Damage for Three Turns. Bestows Trys' Light Charge. Range: Self. ? MP. Lightning Elemental.
---Higher Power: Hammer of the GodsUnleashes the storm in a sudden violent burst, expelling bolts of unrelenting power in quick succession upon the target. 80% Int Damage. 6 Hits. Range: 3 Cells. ? MP. Lightning Elemental.

+Devoted EmbraceCalls upon all of the powers to bestow their guidance upon the user, fully opening herself to their judgement for a short time. No Damage. Enables the user to receive a duplicate of a charge already obtained for Five Turns. If this effect fades and the user has a duplicate charge, one of the charges is automatically dispelled via Higher Power on a target of the user's choosing; this effect will drain HP if she does not have the proper MP to cast the Higher Power version. Range: Self. ? MP.

A-Ability: Item

R-Ability:

+Beyond FaithExtends the wills of one's deities to those and draws power from seeing those blessings change the fate of those around the user. Whenever a target that is not the user is bestowed with a beneficial effect as a result of the user's abilities, the user recovers 3% of her Max MP. Activates per target.

S-Ability:

+DevotionFully ready to accept the challenges of higher powers, the user walks with her mission forever engraved into her heart; never shall she falter in bring blessings to those around her. Extends the range of all abilities that bestow buffs on the user to include allies within a Surrounding Cell.

D-Ability:

+Highest Power: AbsolutionEvokes the wrath of the highest of powers to unleash an endless storm of light energy in which nothing can survive being transported to the bowels of the abyss––where no blessings may find those trapped within its void. 100% Pierce Int Damage. Chance of Oblivion. Range: All Enemies. 0 MP. Light Elemental.
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

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Silver's Creative Compendium Revamped - Page 3 Empty Re: Silver's Creative Compendium Revamped

Post by Silver Mon Aug 04, 2014 8:04 pm

Name: Aaron Strider

Age: 22

Gender: Male

Appearance:
Spoiler:
Profession: Aerialist- Soaring through the air with the most graceful movements known to all mankind, the one who claims this profession utilizes his unparalleled dexterity as both an extension of all he is as a person, and the deadliest of weapons. (Resist Wind) (Weak Earth) (Nimbus Step) (True Expression) (Equip: Bangles)
Nimbus Step: Gathering the wind's aid, the user soars back through the air and lands with the utmost grace. After executing an act action, the user may utilize a free move action equivalent to half of the user's current move stat.
True Expression: Releases the body's energies in their truest form. The user's Atk-based abilities deal damage based upon the target's Spr stat.


Spoiler:

Level: 10
Exp: --/--

Weapon: Harmonious Zephyr- Polished bangle made of silver with a single, vibrant wind mana gem embedded into its thin frame. (Wind Elemental) (Small Chance of Knockback)
Armor: Gentleman's Coat- Tailored for a nobleman, this coat carries not only the status of royalty, but also the measures taken to ensure such nobles are protected during any and every occasion.
Accessory: Insignia- Simple seal bearing the mark of a rose.

A-Ability: Evoked Persona

+Spotlight's ShineIn the darkness a lone figure: under a single light's shine the true performance may begin. Prepare oneself! Conjures a single beam of light mana which draws attention to the user. No Damage. Bestows Center of Attention on the User for Five Turns. Boosts Evasion by 25% for Five Turns, decreasing by 5% with each passing turn. Range: Self. ? MP. Light Elemental.

+Firefly LullUnder the starry sky the fireflies dance and whirl with a mysterious glow. Embrace the calm for it shall not last. Evokes the power of a myriad of dim light mana spheres which revitalize the target prepares them for the worst which has yet to come. No Damage. Target recovers 5% Max HP for Four Turns. Increases target's Def and Spr by 10% for Four Turns. ? MP.

+Earth's QuakeAs the earth quakes and rends the very ground from beneath our feet, so shall the fighter within continue to rage. Fury released for but a moment. Leaps into the air and lands with such poise that the earth cannot withstand the directness of the impact, evoking its true wrath as it tremors beneath the user. 120% Atk Damage. Draws increased aggression. User lands at targeted cell. Range: 4 Cells + Surrounding Cells. ? MP. Earth Elemental.

+Torrential FloodThe rivers race toward their unknown destination, water speeding through and carving the earth with enthused eagerness. Endless determination. Gathering an intense aura of water mana, the user kicks off the ground and surges toward the target at breakneck speeds before releasing the water mana in geyser from beneath the target's feet. 110% Atk Damage. 3 Hits. User lands adjacent to target. User may link a basic attack for ?% increase in MP Cost. Range: 6 Cells. ? MP. Water Elemental.

+Embracement ShadeAt one's lowest they stand no chance to defend themselves. Shall the shadows wrap their protective tendrils around the weak and keep them from harm's cruel ways. Brings forth tendrils of darkness mana which wrap themselves into a protective veil around the target, shielding them from harm. No Damage. Bestows Invisibility for Three Turns. If the target breaks the Invisibility early, the benefit from 10% Damage Reduction for the remaining duration. Range: 4 Cells. ? MP. Darkness Elemental.

+Soothing TouchIn times of strife all one needs is a shoulder to lean on. Allow me to bear your burdens, if only for a little while. With the gentlest hands, eases the tension from the target and removes their worries for a short time. 125% Atk Healing. Removes 1 Negative Status Ailment. If there is no Ailment to remove, the target's initial healing is increased to 140% Atk Healing. Range: Adjacent Cell. ? MP.

+Heart of FireThe fire within burns stronger than any desire to quash it. Let the flames of desire consume everything in their grand, eternal fire. Sends a valiant burst of fire mana right through the target's chest, inspiring them to take a stand and fight for what they believe in. No Damage. Increases primary offensive stat by 20% for Three Turns. Reduces damage taken by 15% for Three Turns. Range: 4 Cells. ? MP. Fire Elemental.

+Zephyr GraspAs the winds rip their way across the earth so shall he who embraces their caress. Freedom at last! Calls upon a flowing array of wind mana which wraps itself loosely around the user and those nearby. No Damage. Bestows Haste. Range: Self + Adjacent Cells. ? MP. Wind Elemental.

+Victory FlairThe end of battle draws ever nearer, with each breath and action we draw closer to the blaze of glory. Victory is at hand. Expresses one's true belief in victory, alighting oneself with a holy aura which scathes all who touch the user as he expands upon that expression with infinite determination. No Damage. Increases the number of Basic Attacks by 2 for Two Turns. Increases all stats by 25% for Two Turns. Increases Movement by 2 Cells for Two Turns. Increases Evasion by 15% for Two Turns. If the battle fails to complete on or before the turn after the end of this ability's duration, the user receives a 40% reduction to all stats (including HP and MP) and has his Movement reduced by half for the duration of the battle. Range: Self. ? MP.

A-Ability: Aerial Display

+AcrobaticsSoars through the air with the utmost expertise to get the blood flowing. No Damage. Allows movement to a cell up to [User's Move] + 4 cells away. Increases the user's Evasion by 15% for Three Turns. Counts as a Move Action. Range: Set. ? MP.

+Gale BladesEvokes the user's connection with the winds to conjure forth blades of wind energy which lash out whenever the user expertly weaves out of an attack. No Damage. The user counters for 80% Piercing Atk Wind Damage upon successful evasion of an attack from a range of 3 cells or less for Three Turns. Range: Self. ? MP. Wind Elemental.

R-Ability:

+Relief of ReleaseExpression of any kind brings about release of the pent up and unwanted emotions and thoughts. Upon taking a Move Action, the user recovers HP and MP equivalent to 2% Max multiplied by the number of cells moved through.

S-Ability:

+FluidityBearing bountiful dexterity, the one who claims this profession glissades across the battlefield with the utmost ease. Increases Movement by Two Cells and increases Evasion by 5% passively.

D-Ability:

+Grand DisplayUnleashes the fullest extent of one's prowess, soaring through the air with the grace known only to the gods before releasing all of one's energy in a finite stream of attacks which end with the target locked in a state of shock. 200% Pierce Atk Damage. High Chance of Stasis. Range: 8 Cells. 0 MP.


Last edited by Silver on Fri Dec 05, 2014 1:31 pm; edited 1 time in total
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

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Silver's Creative Compendium Revamped - Page 3 Empty Re: Silver's Creative Compendium Revamped

Post by Silver Tue Aug 05, 2014 10:42 pm

Name: Elise Kespiane

Age: 22

Gender: Female

Appearance:
Spoiler:
Profession: Transmogrifier- Garnering the unique ability to shift one's molecular structure, the one who claims this profession can perform a number of duties just by transmuting a single cell within the body. (Adaptability)
Adaptability: Shifts molecules into a better structure to suit the needs of the user. Boosts Physical Damage Output by 15% until the user falls into Critical HP levels, upon which the buff is removed and replaced with 10% Damage Reduction for the remainder of the battle.

Level: 1
Limiter: 0/50

Weapon: Transmutation- One's natural ability to shift one's molecular structure is the only weapon one needs.
Armor: Combat Garb- Tailored specifically for use in combat, this garb provides the bare necessities.
Accessory: Hair Clip- Keeps one's hair in place.

A-Ability: Transmogrified Assault

+StonesourRestructures the molecules in one's forearm and fist into pure earth before delivering a powerful punch which can leave the target seeing stars. 125% Atk Damage. Chance of Confusion. Small Chance of Stun. Range: Adjacent Cell. ? LP. Earth Elemental.

R-Ability:

+ConversionUtilizes an advancement of one's powers to convert pain signals into adrenaline which serves to empower the user. Each time the user takes damage as a result of a physical attack, the user receives a 5% increase to both offensive and defensive stats. Stacks 20 times.

S-Ability:

+Thickened SkinNaturally reorganizes and transmutates the cells lining the edge of one's body into a more durable form. Reduces all damage taken by 10% passively.

D-Ability:

+Omnipresent BurstUtilizes all available energy to briefly shatter one's molecular structure, expelling it and all energy in a fiery explosion which jets outward before taking the time to recollect and reform the severely weakened body. 350% Pierce Atk Damage. The user has LP reduced to 0 and is removed from the battlefield for Three Turns. Upon reformation, the user has all stats (including HP and LP) reduced by 25% for the duration of the battle. Range: 3 Cell Radius. Set LP. Fire Elemental.
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

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Post by Silver Wed Aug 13, 2014 6:04 pm

Name: Eilonwy, First Apprentice of the King's Council and Personal Ward of King Abner

Age: 13

Gender: Female

Appearance:
Spoiler:
Profession: Magi Apprentice- A mere fledgling in the art of crafting spells, the one who claims this profession does so under the careful eye of a master in order to learn the intricate pieces that make up the essence of magic. (Damage: Int) (Range: 3 Cells) (Equip: Tomes)

Level: 5
Exp: --/--

Weapon: Basic Spellcraft, Volume I- Written primarily for apprentice scholars, this is the first in a series of books about spells and their workings.
Armor: Shield Rune Lv 1- Very basic rune that conjures a thin, easily shattered barrier around the caster at all times.
Accessory: King's Gift- A very small metal band with a modest, indiscernible gemstone featured as a highlight.

A-Ability: Evoked Incantation

+Ether Burst"The ancients speak of a mystifying energy which scathes the likes of mortals. Feel it now! Ether Burst!" Opens a small portal directly in front of the user which launches a vicious burst of ethereal energy at the target. 125% Int Damage. Chance of Critical Hit. Range: 2 Cells; Linear. 8 MP.

+Burning Jolt"Fires, burn past your brilliant embers; ascend to true power and release yourself! Fly fast and true! Burning Jolt!" Conjures a burning aura of flame around the user before forcing it into the sky to be released as a vicious bolt of lightning upon the target. 80% Int Damage. Chance of Disable. Range: 6 Cells. 10 MP. Lightning Elemental.

+Guiding Light"In the distance a brilliant glimmer guides the way to salvation. Follow it and find retribution! Guiding Light!" Manifests a radiant shimmer in the distance which sheds perfect light down upon the target in order to guide attacks to the their location. No Damage. Target becomes afflicted with Guiding Light for Three Turns. Guiding Light: Target cannot evade attacks made by the user. Range: Single Enemy. 12 MP. Light Elemental.

A-Ability: Item

R-Ability:

+Practice Makes PerfectAs one slings spells, one eventually learns the secrets and subtle tricks that make casting magic easier. Every time the user successfully lands a spell on the target, her MP usage is reduced by 1% for the duration of battle. Stacks 30 times.

S-Ability:

+Excess ReservesBlessed with a mana pool far surpassing normal, one's reserves seem nearly infinite. The user's MP is doubled.

D-Ability:

+Starlit Absolution"Under the light of the stars, the hearts of worlds simply distant cry out in agony as their brethren are lost to the darkness! Feel their pain tenfold, for you are responsible for their anguish! Starlit Absolution!" Sends out a massive array of energy into the open air, calling out to all the stars and worlds in the distant reaches of the universe to unleash their anguish in this time of cruelty upon the battlefield. 100% Pierce Int Damage. High Chance of Pain. Chance of Oblivion. Range: All Enemies. 0 MP. Light Elemental.
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

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Post by Silver Sat Sep 06, 2014 3:20 pm

Name: Silver

Age: 18

Gender: Male

Appearance:
Spoiler:
Profession: Dramaturge- Gathering forth all of the complex components of dramatic composition, the one who claims this profession spins beautiful dreams and fantastic stories with the most graceful and ethereal magicks. (Dreamweaver) (Equip: Batons)
Dreamweaver: Spins fantastical tales of wonder, daring, and beauty with simple movements, enveloping one's self right in the middle of the story. Increases the user's evasion by 10% passively.

Level: ?
Exp: --/--

Weapon: Heart's Desire- Elegant albeit plainly simple baton made from a fine pink wood that seems to tug at the heartstrings of those who look upon it. (Damage: Int) (Range: 4 Cells)
Armor: Comfortable Coat- While it may be a size too big, this coat is comfortable and somewhat fashionable.
Accessory: Ancient Tradition- A single mask formed from the fusion of two––one white with a jovial smile, the other black with a crestfallen frown.

A-Ability: Commencement of Wonder

+Overture*A single, circular wave of the baton unleashes a flourish of multi-colored lights which dance about hypnotically to an ethereal tune. No Damage. Increases the user's Int and Evasion by 2% for the duration of the battle. Stacks up to 10 times. Upon reaching the final stack, the user benefits from a 5% MP Regen for the duration of the battle. Range: Self. ? MP.

+Curtain: RiseA swish of the baton upwards into the air unleashes an invisible grip which firmly lifts the target from the ground. No Damage. High Chance of Immobilize. Successfully immobilized targets cannot attack from/be attacked from a melee range for the duration of the status. Range: 4 Cells. ? MP.
*Truest Energy: OvertureAll at once the tune ceases to exist and the lights form a fearsome arc of energy which flies at the target. 120% Int Damage. Range: Set. Light Elemental.

+SpotlightA flick of the baton causes a burst of light to surge into existence, scathing the target with its radiance. 110% Int Damage. Sure Hit. Range: 6 Cells. ? MP. Light Elemental.
*Truest Energy: OvertureThe tune swells and the lights converge upon the target, forming a mysterious ring of burning energy around the target. No Damage. Target takes 3% Max MP Damage. Damage persists for Three Turns. Range: Set. Light Elemental.

+Dialogue"Utter the first words and rejoice!" A single command brings forth the voice of a suave and enigmatic unseen stranger who lures the target into a state of comfort. No Damage. High Chance of Disable. Successfully disabled targets cannot move away from enemy units. Range: 4 Cells. ? MP.
*Truest Energy: OvertureThe tune lowers to a faint hum, delicately following the gentle cadence of the mysterious voice and tranquilizing the target further. No Damage. Target's Def and Spr are reduced by 10% for Three Turns. Range: Set.

+Curtain: FallA swish of the baton downwards toward the ground causes an invisible force to press heavily down upon the target, making it much harder for them to act against the user. No Damage. High Chance of Slow. Successfully slowed targets have their Move reduced by 1 for the duration of the status. Range: 4 Cells. ? MP.
*Truest Energy: OvertureThe music hits a dramatic cue and the lights flicker violently before seizing the target in a strange dome of energy. No Damage. Reduces the range of target's attack and abilities by 1 cell for Three Turns. Target's range cannot be reduced below Adjacent Cell. Range: Set.

+Monologue"Speak your mind––spill your soul for the world to see!" A single command unleashes the feelings bubbling behind the mask of one's face, empowering the target to seek release. No Damage. Increases Critical Hit Ratio by 25% for Three Turns. Increases Critical Hit Damage by 20% for Three Turns. Range: 4 Cells. ? MP.
*Truest Energy: OvertureThe tune eases out and shift to one of the target's own personal theme, the lights dancing now around the target to inspire them further. No Damage. Target recovers 5% Max HP and MP for Four Turns. Range: Set.

+BlackoutA sharp slash of the baton followed by a stab causes a vicious burst of darkness to shoot from the tip of the baton and batter the target fiercely. 140% Int Damage. Chance of Blind. Range: 3 Cells; Linear. ? MP. Darkness Elemental.
*Truest Energy: OvertureThe tune cuts and the lights burst into nothingness, the eerie darkness settling around the target and sucking their life from them. No Damage. Half of the Damage taken by the Target as a result of Blackout is absorbed by the user. Range: Set.

A-Ability: Item

R-Ability:

+Prosperous FlowDraws in the power from a harmonious flow and utilizes it to further one's ambitions. Whenever Truest Energy activates, the MP Cost of the specific skill utilized is reduced by 75% for three turns. Does not refresh.

S-Ability:

+Truest EnergyUnleashes the truest resonances of one's abilities when used in proper conjunction. Certain abilities (marked with *) provide extra effects for other abilities if used directly before (either turn or chain wise) other abilities for no extra MP Cost.

D-Ability:

+Soliloquy"At the moment in which I stand alone, all shall see the brilliance of my actors––their sacrifices and vulnerabilities laid out before my foes in the greatest expanse like star shimmering in the night sky. And then there shall be no more pain: no more heartache or sorrows, only revenge for the fallen." Unleashes with a masterful wave of the baton a sharp surge of energy which wraps around the fallen allies of the user and unleashes their inner strength long passed into a fierce array of scathing energies which rain down upon the opposition. 100% Pierce Int Damage. Damage is increased by 10% for each fallen ally. If the user is the only member of the ally party in a state of consciousness, this attack deals an additional 150% Piercing Int Damage. Range: All Enemies. 0 MP.
Silver
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Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

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