Northern Wind Profiles
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Northern Wind Profiles
Inventory:
Potion x2 - Is labeled "Not Poisoned". Restores 20 HP upon use
Herb x2 - Also a mild hallucinogen Restores 10 MP upon use
Yggdrasil Dew x1 - Bottled dew from the leaves of the great World Tree. Revives fallen ally with 20% max HP
Equipment:
N/A
Materials:
N/A
Key Items:
N/A
Currency:
Gold x1000
Potion x2 - Is labeled "Not Poisoned". Restores 20 HP upon use
Herb x2 - Also a mild hallucinogen Restores 10 MP upon use
Yggdrasil Dew x1 - Bottled dew from the leaves of the great World Tree. Revives fallen ally with 20% max HP
Equipment:
N/A
Materials:
N/A
Key Items:
N/A
Currency:
Gold x1000
Last edited by TheBokeGaeru on Sun Nov 13, 2011 8:35 pm; edited 1 time in total
Kurio- Masochistic Kitty Kat Maid
- Posts : 8939
Join date : 2009-10-30
Age : 28
Location : I dunno 3:
Re: Northern Wind Profiles
Enemy Profiles
Name: Fang
Gender: Male
Age: 13
Level: 1
Next Level: 0/10
Profession: Snow Wolf
Weapon: Wolf Claw
Armor: White Hide
Accessory: Sharp Fangs
A-Ability: Ferocity
+ Bloody Bite - The wolf takes a large bite out of the target, consuming the flesh and blood it tears off. [120% ATK Dmg. Range: Adjacent. Lifesteal. 8 MP]
+ Rend - The wolf swipes at the target with its claw, creating a large bloody gash. [100% ATK Dmg. Range: Adjacent. Chance to Bleed. 6 MP]
R-Ability: N/A
S-Ability: Scent of Blood - When within a 3 cell radius of an enemy with 50% or less HP, doubles Movement and the Snow Wolf inflicts 20% more damage to any enemy with 50% or less HP.
D-Ability: Mangle [200% Piercing ATK Dmg. Range: 3 cells. Chance of Bleed]
Stats
HP: 25
MP: 20
ATK: 4 (+1 from Wolf Claw) (+1 from Sharp Fangs)
DEF: 2 (+1 from White Hide)
INT: 1
SPR: 3
Evd: 7%
Crit: 5%
Bio: 0%
Movement: 2 (+2 from Snow Wolf Profession)
*See above for Claw and Hide
Neutral Profiles
N/A
Name: Fang
Gender: Male
Age: 13
Level: 1
Next Level: 0/10
Profession: Snow Wolf
Weapon: Wolf Claw
Armor: White Hide
Accessory: Sharp Fangs
A-Ability: Ferocity
+ Bloody Bite - The wolf takes a large bite out of the target, consuming the flesh and blood it tears off. [120% ATK Dmg. Range: Adjacent. Lifesteal. 8 MP]
+ Rend - The wolf swipes at the target with its claw, creating a large bloody gash. [100% ATK Dmg. Range: Adjacent. Chance to Bleed. 6 MP]
R-Ability: N/A
S-Ability: Scent of Blood - When within a 3 cell radius of an enemy with 50% or less HP, doubles Movement and the Snow Wolf inflicts 20% more damage to any enemy with 50% or less HP.
D-Ability: Mangle [200% Piercing ATK Dmg. Range: 3 cells. Chance of Bleed]
Stats
HP: 25
MP: 20
ATK: 4 (+1 from Wolf Claw) (+1 from Sharp Fangs)
DEF: 2 (+1 from White Hide)
INT: 1
SPR: 3
Evd: 7%
Crit: 5%
Bio: 0%
Movement: 2 (+2 from Snow Wolf Profession)
*See above for Claw and Hide
Neutral Profiles
N/A
Last edited by TheBokeGaeru on Wed Nov 16, 2011 9:35 pm; edited 2 times in total
Kurio- Masochistic Kitty Kat Maid
- Posts : 8939
Join date : 2009-10-30
Age : 28
Location : I dunno 3:
Re: Northern Wind Profiles
Name: Dovahkiin XVII
Gender: Male
Age: 33
Level: 1
Next Level: 0/10
Appearance:
Profession: Nord Champion - A barbaric warrior trained in the freezing harsh climates of the North, and thus has become surprisingly adapted to the cold. [Resist Freeze] [Resist Deep Freeze]
Weapon: Half Battle-Axe - A worn-out battle-axe with one of its sides missing, someone must have had a bad day.
Armor: Studded Vest - A large leather vest with small bits of iron studded into it.
Accessory: Red Cloak - A red cloth cloak, although it may not look like much it actually does an exceptional job at keeping the wearer warm.
A-Ability: Art of War
+ Reckless Swing - Dovahkiin, not taking into account his own safety, places his strength into one single powerful swing. [150% ATK Dmg. Range: Adjacent. 25% Recoil. 10 MP]
+ Battle Cry - A commanding shout from the king of the Nords, rallying the soldiers and boosting their morale before battle. [+10% Bio. Range: Ally Party. Costs 0 MP if used on the first turn of a battle. 5 MP]
A-Ability: Item
R-Ability:Valhalla - The Valkyries have given a worthy warrior a second chance, and he will not waste it. Once per battle, whenever Dovahkiin is to be dealt a fatal blow, he is instead left with 1 HP and the Invincible status for 3 turns. After 3 turns, Dovahkiin takes 25% max HP damage.
S-Ability: Dragonborn - Bestowed with the might of a dragon's soul confined within his body, Dovahkiin's strength amplifies when he is in danger. At 10% HP or lower, all of Dovahkiin's stats, excluding HP, MP, Bio, and Movement, increase by 50% and he gains Immune Piercing.
D-Ability: Mjolnir - "For the Nords! For the Gods! For the sole single son! Dovahkiin, our king, who will dawn with fire!" -Part taken from the Nord Battle Anthem Dovahkiin, receiving the blessing of Thor himself, strikes at the ground with his axe, creating a massive shockwave with enough force to level an entire mountain. [150% Piercing ATK Dmg. Range: Infinite Length Frontal Cone]
Stats
HP: 30 (+5 from Red Cloak)
MP: 10
ATK: 5 (+2 from Half Battle-Axe)
DEF: 4 (+1 from Studded Leather) (-1 from Half Battle-Axe)
INT: 0
SPR: 3
Evd: 2%
Crit: 7%
Bio: 0%
Movement: 2 (+1 from Nord Champion Profession)
Skill Points: 0
Gender: Male
Age: 33
Level: 1
Next Level: 0/10
Appearance:
- Spoiler:
Profession: Nord Champion - A barbaric warrior trained in the freezing harsh climates of the North, and thus has become surprisingly adapted to the cold. [Resist Freeze] [Resist Deep Freeze]
Weapon: Half Battle-Axe - A worn-out battle-axe with one of its sides missing, someone must have had a bad day.
Armor: Studded Vest - A large leather vest with small bits of iron studded into it.
Accessory: Red Cloak - A red cloth cloak, although it may not look like much it actually does an exceptional job at keeping the wearer warm.
A-Ability: Art of War
+ Reckless Swing - Dovahkiin, not taking into account his own safety, places his strength into one single powerful swing. [150% ATK Dmg. Range: Adjacent. 25% Recoil. 10 MP]
+ Battle Cry - A commanding shout from the king of the Nords, rallying the soldiers and boosting their morale before battle. [+10% Bio. Range: Ally Party. Costs 0 MP if used on the first turn of a battle. 5 MP]
A-Ability: Item
R-Ability:
S-Ability: Dragonborn - Bestowed with the might of a dragon's soul confined within his body, Dovahkiin's strength amplifies when he is in danger. At 10% HP or lower, all of Dovahkiin's stats, excluding HP, MP, Bio, and Movement, increase by 50% and he gains Immune Piercing.
D-Ability: Mjolnir - "For the Nords! For the Gods! For the sole single son! Dovahkiin, our king, who will dawn with fire!" -Part taken from the Nord Battle Anthem Dovahkiin, receiving the blessing of Thor himself, strikes at the ground with his axe, creating a massive shockwave with enough force to level an entire mountain. [150% Piercing ATK Dmg. Range: Infinite Length Frontal Cone]
Stats
HP: 30 (+5 from Red Cloak)
MP: 10
ATK: 5 (+2 from Half Battle-Axe)
DEF: 4 (+1 from Studded Leather) (-1 from Half Battle-Axe)
INT: 0
SPR: 3
Evd: 2%
Crit: 7%
Bio: 0%
Movement: 2 (+1 from Nord Champion Profession)
Skill Points: 0
Last edited by TheBokeGaeru on Thu Nov 17, 2011 3:16 pm; edited 3 times in total
Kurio- Masochistic Kitty Kat Maid
- Posts : 8939
Join date : 2009-10-30
Age : 28
Location : I dunno 3:
Re: Northern Wind Profiles
Also reserved, for the queen- *shot for talking like a Brit*
(a.k.a. guest characters)
(a.k.a. guest characters)
Kurio- Masochistic Kitty Kat Maid
- Posts : 8939
Join date : 2009-10-30
Age : 28
Location : I dunno 3:
Re: Northern Wind Profiles
Name: Waltz IV
Gender: Male
Age: ?
Level: 1
EXP: 0/10
Appearance:
Profession: Failed Experiment - An attempt at creating a being capable of controlling vast amounts of powerful magic, this particular result wound up in failure and was 'disposed of' properly...or so they thought.
Weapon: Rod - Just a long stick, really. Can conduct magic decently.
Armor: Torn Robes - The disposal process was rather destructive...
Accessory: Mage Hat - You can't cast magic without this. Like, for srs. (INT+1)
A-Ability: Darkest Taint:
+Dark Amp: Strengthens one's own ability to cast shadow magic. Dark damage output +20% for 3 turns. Range: Self. 6 MP.
+Nightshade: Blasts the foe with an array of dark lightning. 120% Int Dmg. Range: 4 cells. Chance of Poison. 8 MP. Dark elemental.
R-Ability: None.
S-Ability: Magic Ward Specialist - All magic damage taken is innately reduced by 10%.
Finishing: Doomsday (Dark) - Twirls rod above one's head as the sky darkens, enveloping everything in shade. No light. No hope. When the sound of thunder pierces the silence of the darkness, you shall know that the end of days is upon you. All is devoured and disintegrated by lightning as black as the very pits of Hell. Deals 100% Piercing Int damage to all enemies on the battlefield.
Stats:
HP: 15
MP: 25
Atk: 1 (+0 from Rod)
Def: 3 (+0 from Torn Robes)
Int: 4 (+1 from Rod)(+1 from Mage Hat)
Spr: 4 (+1 from Torn Robes)
Evd: 5%
Crit: 5%
Bio: 0%
Movement: 2 cells (+0 from Failed Experiment profession)
Skill Points: 0
Gender: Male
Age: ?
Level: 1
EXP: 0/10
Appearance:
- Spoiler:
Profession: Failed Experiment - An attempt at creating a being capable of controlling vast amounts of powerful magic, this particular result wound up in failure and was 'disposed of' properly...or so they thought.
Weapon: Rod - Just a long stick, really. Can conduct magic decently.
Armor: Torn Robes - The disposal process was rather destructive...
Accessory: Mage Hat - You can't cast magic without this. Like, for srs. (INT+1)
A-Ability: Darkest Taint:
+Dark Amp: Strengthens one's own ability to cast shadow magic. Dark damage output +20% for 3 turns. Range: Self. 6 MP.
+Nightshade: Blasts the foe with an array of dark lightning. 120% Int Dmg. Range: 4 cells. Chance of Poison. 8 MP. Dark elemental.
R-Ability: None.
S-Ability: Magic Ward Specialist - All magic damage taken is innately reduced by 10%.
Finishing: Doomsday (Dark) - Twirls rod above one's head as the sky darkens, enveloping everything in shade. No light. No hope. When the sound of thunder pierces the silence of the darkness, you shall know that the end of days is upon you. All is devoured and disintegrated by lightning as black as the very pits of Hell. Deals 100% Piercing Int damage to all enemies on the battlefield.
Stats:
HP: 15
MP: 25
Atk: 1 (+0 from Rod)
Def: 3 (+0 from Torn Robes)
Int: 4 (+1 from Rod)(+1 from Mage Hat)
Spr: 4 (+1 from Torn Robes)
Evd: 5%
Crit: 5%
Bio: 0%
Movement: 2 cells (+0 from Failed Experiment profession)
Skill Points: 0
Last edited by Masquerade on Sun Nov 13, 2011 7:48 pm; edited 2 times in total
Re: Northern Wind Profiles
Special Rules:
Mira cannot take a turn while charging.
Mira cannot stop charging manually. She must either be attacked or finish the rune.
If stricken during her charge phase, the spell is cancelled.
All Draw Runes have a reduced delay by 10% INT rounded down. Can only be reduced to the minimum value.
Name: Mira Triuve
Gender: Female
Age: 15
Level: 1
EXP: 0/10
Appearance: A young lady with long blonde hair and a small red ribbon tying it in. She wears the light blue trimmed white schoolgirl dresses common among young runeologists. And on her left eye in a runic monocle of extreme power. Unfortunately, the monocle impairs her sight more than helps it...
Profession: Runeology Student
Rune Students have extensive knowledge in the powers of runes, and more often than not their weapon is used to modify runes, not strengthen. Students of runeology oftentimes become summoners.
Weapon: Monocle of Fanciness: A very fancy monocle which gives the wielder foresight into all that is and will be. Sort of. +1 INT
Armor: Schoolgirl Outfit: Kinky. +1 DEF
Accessory: Runic Gloves: Red and white gloves covered in powerful runes, increasing the manapool of the wielder. But more importantly, it clashes with the rest of the outfit! +5 MP
A-Ability:
+Draw Rune: Protection: Defends self and allies within an area of 1 from all physical attacks. The AoE follows her, not the ones it initially hits.(Delay: 5, Min 3 turn, Duration: 3 turns) MP: 24. Range: Self, cannot be modified.
+Draw Rune: Mana Collapse: Drains the enemy of 25% of their MP, then deals damage equal to MP drained. (Delay: 3, Min 0 turn, Duration: Instant) MP: 50% of max MP Range: 2
A-Ability: Item
R-Ability: N/A
S-Ability: Supercalifragilisticexpialidocious Learner: +1 EXP per fight, and start each fight with -10% Bio.
Finishing: 64 Runes of Divinity: Heals all allies.
----------------------------
HP: 20
MP: 20 (+5 from Runic Gloves)
ATK: 2
DEF: 4 (+1 from Schoolgirl Outfit)
INT: 3 (+1 from Monocle of Fanciness)
SPR: 3
Evd: 5%
Crit: 2%
Bio: 0%
Movement: 2
Skill Points: 0
Mira cannot take a turn while charging.
Mira cannot stop charging manually. She must either be attacked or finish the rune.
If stricken during her charge phase, the spell is cancelled.
All Draw Runes have a reduced delay by 10% INT rounded down. Can only be reduced to the minimum value.
Name: Mira Triuve
Gender: Female
Age: 15
Level: 1
EXP: 0/10
Appearance: A young lady with long blonde hair and a small red ribbon tying it in. She wears the light blue trimmed white schoolgirl dresses common among young runeologists. And on her left eye in a runic monocle of extreme power. Unfortunately, the monocle impairs her sight more than helps it...
Profession: Runeology Student
Rune Students have extensive knowledge in the powers of runes, and more often than not their weapon is used to modify runes, not strengthen. Students of runeology oftentimes become summoners.
Weapon: Monocle of Fanciness: A very fancy monocle which gives the wielder foresight into all that is and will be. Sort of. +1 INT
Armor: Schoolgirl Outfit: Kinky. +1 DEF
Accessory: Runic Gloves: Red and white gloves covered in powerful runes, increasing the manapool of the wielder. But more importantly, it clashes with the rest of the outfit! +5 MP
A-Ability:
+Draw Rune: Protection: Defends self and allies within an area of 1 from all physical attacks. The AoE follows her, not the ones it initially hits.(Delay: 5, Min 3 turn, Duration: 3 turns) MP: 24. Range: Self, cannot be modified.
+Draw Rune: Mana Collapse: Drains the enemy of 25% of their MP, then deals damage equal to MP drained. (Delay: 3, Min 0 turn, Duration: Instant) MP: 50% of max MP Range: 2
A-Ability: Item
R-Ability: N/A
S-Ability: Supercalifragilisticexpialidocious Learner: +1 EXP per fight, and start each fight with -10% Bio.
Finishing: 64 Runes of Divinity: Heals all allies.
----------------------------
HP: 20
MP: 20 (+5 from Runic Gloves)
ATK: 2
DEF: 4 (+1 from Schoolgirl Outfit)
INT: 3 (+1 from Monocle of Fanciness)
SPR: 3
Evd: 5%
Crit: 2%
Bio: 0%
Movement: 2
Skill Points: 0
Last edited by Illusionary Blademage on Thu Nov 17, 2011 7:28 pm; edited 1 time in total
Illusionary Blademage- Cat Napper
- Posts : 55
Join date : 2011-10-27
Re: Northern Wind Profiles
Name: Era Heion
Age: Appears 16
Gender: Female
Appearance:
Profession: Wind Maiden- The one who claims this profession draws power and knowledge from the strongest of winds that blow across the earth. With a powerful affinity for the wind, they travel great distances with ease in no time; Many who notice these individuals say that they appear to be flying even when on the ground. (Float)
Level: 1
Exp: 0/10
-------------------
Weapon: Elegant Fans- Large, highly elegant fans that easily slip into one's clothing and allow for the user to manipulate the wind with ease. (Range: 3 Cells) (2 Hits)
Armor: Whispering Winds- A white kimono with silver swirl designs that represents blowing winds.
Accessory: Jade Butterfly- A simple pin made of a rare green stone; it has been modeled into the shape of a butterfly.
-------------------
A-Ability: Passionate Breeze
+ Embracing Wind- The user wraps herself in a shell of wind that allows for her movements to become more fluid and mind to become sharper.
(Damage: --/Effect: +25% Atk/+25% Int [Usable Once Per Battle]/Range: Self/Mp: 6/Element: Wind)
+ Aero- The user releases a large burst of wind that forms an arc like wave to knock her foe off its feet.
(Damage: 140% Int/Effect: Stuns Target/Range: 3 Cells/Mp: 16/Element: Wind)
A-Ability: Zephyrous Manipulation
A-Ability: Rising Tempest
A-Ability: Stratospheric Chivalry
R-Ability:
+ Flourishing Zephyr- The user is able to manipulate the winds after learning her enemies' fighting style so that she can fight more effectively. Upon being attacked, the user's stats save Hp, Mp, and Move are increased by 5%
-------------------
S-Ability:
+ Stratospheric Voyage- The user recovers Mp equal to 5% of their max Mp for every two cells traveled.
-------------------
D-Ability: Verdant Squall- The user summons forth a light array of wind that allows her to float higher into the air. In such a stance, she begins to spin around quickly, gaining immense amounts of speed in little time. As she reaches near breakneck speeds, the user becomes part of the wind herself, sending out large arcs of wind to rip her foes to pieces.
(Damage: 100% Pierce Int/Effect: Blood Loss 50%/Range: All Enemies/Mp: --/Element: Wind)
-------------------
Stats:
Next Level: Hp x 2, Def
Hp: 10
Mp: 30
Atk: 4 (+1 from Elegant Fans)
Def: 2
Int: 3 (+1 from Jade Butterfly)
Spr: 3 (+1 from Whispering Winds)
Crit: 2%
Evade: 10%
Bio: 0%
Move: 2 Cells (+6 from Wind Maiden Profession)
-------------------
Skill Points: 0
Age: Appears 16
Gender: Female
Appearance:
- Spoiler:
Profession: Wind Maiden- The one who claims this profession draws power and knowledge from the strongest of winds that blow across the earth. With a powerful affinity for the wind, they travel great distances with ease in no time; Many who notice these individuals say that they appear to be flying even when on the ground. (Float)
Level: 1
Exp: 0/10
-------------------
Weapon: Elegant Fans- Large, highly elegant fans that easily slip into one's clothing and allow for the user to manipulate the wind with ease. (Range: 3 Cells) (2 Hits)
Armor: Whispering Winds- A white kimono with silver swirl designs that represents blowing winds.
Accessory: Jade Butterfly- A simple pin made of a rare green stone; it has been modeled into the shape of a butterfly.
-------------------
A-Ability: Passionate Breeze
+ Embracing Wind- The user wraps herself in a shell of wind that allows for her movements to become more fluid and mind to become sharper.
(Damage: --/Effect: +25% Atk/+25% Int [Usable Once Per Battle]/Range: Self/Mp: 6/Element: Wind)
+ Aero- The user releases a large burst of wind that forms an arc like wave to knock her foe off its feet.
(Damage: 140% Int/Effect: Stuns Target/Range: 3 Cells/Mp: 16/Element: Wind)
- Spoiler:
- + Envelope of Wind- The user absorbs the energy of the wind around her that allows for her to create a stronger defense for incoming attacks.
(Damage: --/Effect: +25% Def/+25% Spr [Usable Once Per Battle]/Range: Self/Mp: 6/Element: Wind)
+ Fan Blast- The user creates a frontal shield out of her fans before making two quick movements in which the fans are amplified by the winds around her and then flung at her target.
(Damage: 120% Atk x 2/Effect: --/Range: 4 Cells/Mp: /Element: --)
+ Tempest Amplification- The user focuses on the natural winds that blow around her and strengthens them.
(Damage: --/Effect: +20% Wind Damage/Basic Attacks: Wind Element/Range: Self/Mp: /Element: Wind)
+ Rushing Wind- The user jumps into the air and lands whilst pushing her hands forward creating a large burst of wind that through anything in its way.
(Damage: 160% Int/Effect: --/Range: Straight Line/Mp: /Element: Wind)
+ Repulsion Gale- The user combines both fans and pulls them backwards before letting them loose creating a strong gale that repels enemies.
(Damage: 130% Int/Effect: Knocks Target 2 Cells Backwards/Range: 3 Cells/Mp: /Element: Wind)
+ Rising Tempest- The user releases both fans and thrusts them forward knocking her target off of its feet before appearing beneath them on the winds breath and knocking them into the air.
(Damage: 100% Atk x 2/140% Atk/Effect: --/Range: 5 Cells/Mp: /Element: --)
--- Atmospheric Continuity- The user suddenly appears above her target, fans in hand an pulls them back before releasing a myriad of fan attacks.
(Damage: 60% Atk x 12/Effect: --/Range: Set/Mp: /Element: --)
--- Unforgiving End- The user pulls back long enough to prepare a large gust of air that is then forced forward and not only knocks the target back to the ground but slams them through it.
(Damage: 200% Int/10% Max Hp/Effect: --/Range: Set/Mp: /Element: Wind)
A-Ability: Zephyrous Manipulation
- Spoiler:
- + Calming Breeze- The user calls upon a fluid breeze that relaxes her allies and allows them to focus more on victory and less on the stresses of battle.
(Damage: --/Effect: +20% Atk/Immune/Range: All Allies [Doesn't Include Self]/Mp: /Element: Wind)
+ Gentle Breeze- The user calls upon a warm wind that caresses her allies and allows them to calm themselves and sharpen their minds.
(Damage: --/Effect: +20% Int/Regen/Range: All Allies [Doesn't Include Self]/Mp: /Element: Wind)
+ Relaxing Waft- The user waves her fans subtly, creating a soft draft of wind that causes those it targets to disengage from the battle.
(Damage: 110% Int/Effect: -20% Def/Confusion 50%/Range: All Enemies/Mp: /Element: Wind)
+ Air of Tranquility- The user calls upon a wind that dulls the senses and sends them away from the battle.
(Damage: 110% Int/Effect: -20% Spr/Sleep 50%/Range: All Enemies/Mp: /Element: Wind)
+ Aeroa- The user releases several arcs of wind that swirl around her target and lift them off the ground only to roughly propel them onto the ground below.
(Damage: 180% Int/Effect: Stuns Target/Range: 3 Cells/Mp: /Element: Wind)
+ Fan Blitz- The user manipulates the wind around her fans as she throws them so that they spin around like saws.
(Damage: 120% Atk x 8/Effect: --/Range: 5 Cells/Mp: /Element: --)
A-Ability: Rising Tempest
- Spoiler:
- + Fan Dance
+ Ascension
+ Skyward Sword
+ Aeroaga
+ Whirlwind
+ Tornado
A-Ability: Stratospheric Chivalry
- Spoiler:
- + Aeroagun
+ Flurry Cyclone
+ Aircalibur
+ Skyward Launch
--- Stratosphere
--- Climatic Ending
R-Ability:
-------------------
S-Ability:
+ Stratospheric Voyage- The user recovers Mp equal to 5% of their max Mp for every two cells traveled.
-------------------
D-Ability: Verdant Squall- The user summons forth a light array of wind that allows her to float higher into the air. In such a stance, she begins to spin around quickly, gaining immense amounts of speed in little time. As she reaches near breakneck speeds, the user becomes part of the wind herself, sending out large arcs of wind to rip her foes to pieces.
(Damage: 100% Pierce Int/Effect: Blood Loss 50%/Range: All Enemies/Mp: --/Element: Wind)
-------------------
Stats:
Next Level: Hp x 2, Def
Hp: 10
Mp: 30
Atk: 4 (+1 from Elegant Fans)
Def: 2
Int: 3 (+1 from Jade Butterfly)
Spr: 3 (+1 from Whispering Winds)
Crit: 2%
Evade: 10%
Bio: 0%
Move: 2 Cells (+6 from Wind Maiden Profession)
-------------------
Skill Points: 0
Similar topics
» Profiles from beyond.
» Northern Winds Profiles
» Transcendence - Profiles
» Unforgivable Sin Profiles
» Northern Winds (Re-Remake) Profile Thread
» Northern Winds Profiles
» Transcendence - Profiles
» Unforgivable Sin Profiles
» Northern Winds (Re-Remake) Profile Thread
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