School of Advanced Assassination (Now with 60% more magic!)

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School of Advanced Assassination (Now with 60% more magic!)

Post by Zerifachias on Tue Mar 27, 2012 6:47 pm

Alright guys, I've finally decided to start putting out this information after...three months? Yeah, that's a bit of a long break. Anyway, I wasn't really thinking about it for two of those three months, but it's whatever. Masq gave me a really good idea with how the plot should turn out, and I've added in some of my own elements.

...

Such as the possibility of magic.

Now, I know what you're thinking (or I can guess anyway. Hell, if you take an MRI, some scientists CAN read your mind). Why put in magic on top of assassinations? They don't really mix well.

Well, what I was thinking at the time, was that it would be really cool to have some sort of special ability that your character gains after their freshman year to help boost their effectiveness of assassinations. Like, for instance, an assassin can choose to have complete control over their bodily functions in order to become perfectly silent and still at will.

Of course, the possibilities are pretty endless when you think about it, but there's just one little rule that I'm going to put in place: The ability has to assist, support, or directly influence how your character's assassinations. If you can think of a special ability that could have absolutely NOTHING to do with assassinations, and legitimize it and provide examples, I will most likely accept it, but it can't be anything ridiculously overpowered. If you want something that is very powerful, put limiters on it.

Like my character that I'm planning, she's going to have control over water. That's a pretty big ability, if you give it some thought, so what I'm thinking, is that ability can only be used once per day, and only for 15 minutes at a time. Once 15 minutes of use are up, she will have to wait 24 hours before using the ability again. And believe me, this is going to heavily influence how her assassinations take place. I think you get the gist of it.

Moving on, the School of Advanced Assassination actually has a rival school. This rival school plays an important part in the role play, as it provides practice and fresh meat for the students in both schools, and it also weeds out the weaklings. But not only that, the president of both schools are ancient rivals and masters of the assassination art. The president of our school has an old grudge against the president of the rival school, which we will call the Assassin Elementary for now.

It is the job of our heroes, your and mine characters, to kill this master of assassination. Now, in the beginning, I will not allow your characters to die, for sake of moving the role play forward, but once we get into the serious stuff...Well, let me put it this way: If your character makes a stupid, obvious mistake, he/she is probably going to die. I will be lenient when it comes to that sort of thing. Before proceeding to kill off your character, I will personally contact you to see if it was not just a mistake on your part, or if you just want your character to die (which would make for some interesting twists, by the way). I know I won't kill my own character off, but if you catch me in a mistake...wait. Scratch that.

Let's say I made a mistake with my character (this will probably go for everyone, not just me). Someone catches that mistake and confronts me about it. At that point we will hold a vote, to see who thinks that the mistake in question is severe enough for a death, and if not, what kind of punishment my character would receive. A good punishment for forgetting that the food is poisoned is...well, erratic twitching and diarrhea (planned, trademarked).

But these are just the technicalities. I probably should get more into the actual role play mechanics.

Play Style:
~Paragraph form, non-statistical, Original role play (sort of, I have themes from Survivor, Hunger Games, and Avatar thrown in here).
~Not turn based, by which I mean post when you want, whenever you want. But you do have to post every once in awhile. I also don't care if you're posting constantly, as long as you don't mess around with my character, because she will fuck yours up.

Setting(s):
~Classroom environment, mostly. There will be events held at both schools aforementioned from time to time. Most of the killing will take place there, but feel free to burn a school building to the ground. As long as there are bodies thrown in, arson is fine. (FBI Agents, I am a Psychology major with a Criminal Justice minor, looking into working at an asylum when I graduate. I am not promoting arson/murder, I'm trying to cure the source.)
~Hypothetical situation: Let's say my character is sitting outside, then all of the sudden she gets the bright idea of trying to assassinate one of the teachers, who are not masters of assassination, but merely experts in their craft. She can do it, if she really wanted to and had the skill...but she needs the skill. For this, we will hold a vote. If the teacher chosen really pissed you or your character off, I hereby grant permission to spite them just so they die. (FBI Agents, this is entirely hypothetical. Also, the Patriot Act is unconstitutional [and unpatriotic] and should be repealed immediately.)
~While taking courses, it is forbidden to leave the school unless your character has specific permission from the Headmaster/President of the school to leave. (See, FBI Agents? I'm being strict. I wouldn't let killers out of the asylum...most of the time...)

Teachers:
~They will be masters of the particular craft they chose.
~They will be unkillable unless voted against in an official cast.
~They will all be controlled by myself, unless someone wishes to claim on for themselves. Butters could have the Poisons Expert if she so wished, and I would hand over full reins to her. She would decide personality, teaching ability and style, all that stuff. Hypothetical, of course...(FBI Agents...)

I THINK that's all I need to discuss so far...but I am pretty tired (it's late for me). If I forgot anything, I'll look this over in the morning, while laughing at my own snarky comments.

See you later, shitlords. (b=3=)b

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Re: School of Advanced Assassination (Now with 60% more magic!)

Post by Cerani on Thu Mar 29, 2012 11:15 am

Now how did I not see this earlier? Ah well, I see it now and am considering the possibilities of an assassin. XD

Also, I am pretty good with chemistry, so poisons or explosives sounds good. ;P --rubs hands together evilly--

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Re: School of Advanced Assassination (Now with 60% more magic!)

Post by Masquerade on Thu Mar 29, 2012 12:01 pm

My favorite part was being called a shitlord. *u*

Zeri already knows where I stand on this since I'm like...semi- (maybe less) a part of this production. Granted, I plan to participate in the role play itself in some form or fashion as well.

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Re: School of Advanced Assassination (Now with 60% more magic!)

Post by Zerifachias on Thu Mar 29, 2012 3:24 pm

Lol, Masq. XD

Yeah, I might run some stuff by you occasionally to see what you think. Because if opinions are like white macadamia nut cookies, I want yours.

If Butters wants the Poisons teacher, she can have the Poisons teacher.

I'm having the Demolitions teacher though. =3

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Re: School of Advanced Assassination (Now with 60% more magic!)

Post by Cerani on Thu Mar 29, 2012 11:33 pm

I dunno. He said shitlord and i thought the shit demon from Dogma. XD And damn. I will still seriously consider the Poisions Master. Just a pointer, I would never ever bring any food or drinks to his or her class. It would just be far too tempting.

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Re: School of Advanced Assassination (Now with 60% more magic!)

Post by Zerifachias on Fri Apr 13, 2012 10:14 pm

Character Profile Requirements (Things that I need, beware of snarky comments):

Name: (I want a first and last name. This is set in a multi-racial area, so you can pick whatever kind of name. But I don't want any dumbass names like "Tupperware Lid." Assholes.)
Age: (This school is a replacement for high school, so 14-18 years. I don't want to see any 21-year old assassins, unless you are a teacher, which you are not allowed to have as a main character.)
Gender: (I don't really give a damn about this. You can put "???" here if you want to. I really don't care. This is just here for show, really. I mean, this is kind of pointless information, since it would be pointed out in the appearance section, or even the name section. Though not necessarily, so I guess this is a good thing. I dunno. I kind of feel like this is pointless, but there are some things it CAN be useful for...maybe? I'll just stick it here and wait to see if I get anything interesting, I suppose. Tell me a story, if you want to spice this section up a bit, I wouldn't mind. I won't require you to write more than "male" "female" or "???" but if you want to, go right ahead.)

Grade: (I suggest starting out as a freshman so you can find the right buttons to press and the right ropes to hold onto for dear life, but my character will be a sophomore. I don't want any juniors or seniors yet. This is also tied in with the Age field. If you're a freshman, 14-15, sophomores are 15-16, et cetera. Students who are "held-back" are flat out assassinated by other students. It's just that simple, really.)

Appearance: (If you can make a good written description or find a good quality picture, I will be content. Please don't choose half-naked whore pictures. Try to avoid pictures with armor or skimpy outfits if you can. Other than that, go wild.)

Area of Expertise: (e.g. Poisons; Demolitions; Silence; et cetera...Basically what your character is going to specialize in, in terms of assassinations. If you want to know now rather than later, my character will be specializing in Poisons.)

Short Bio: (Tell me a story. Starring your character as the main role, and the rest of the universe as the supporting role.)

Special Ability: (Sophomores only. If your character is a freshman, you can put something if you want, but I will ask you for that the next year. Remember though, your special skill/ability has to deal directly with how your character performs assassinations. I'll reveal my character when the profile thread starts up so you can see part of what I mean. If you can prove the skill's worth to me, you're good, and I will be lenient in my decision making.)

(-Snarky comment-)

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Re: School of Advanced Assassination (Now with 60% more magic!)

Post by Omega Soul on Mon Apr 16, 2012 10:06 am

Do we post the apps here, or PM them to you?

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Re: School of Advanced Assassination (Now with 60% more magic!)

Post by Zerifachias on Mon Apr 16, 2012 10:11 am

Preferably through PMs, should have added that earlier.

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Re: School of Advanced Assassination (Now with 60% more magic!)

Post by Creame on Mon Apr 16, 2012 5:34 pm

Unimportante Questiano.
I am having trouble with my Area of Expertise and Special Ability. Like, my character uses ropes and chains and things to immobilize people, but he enjoys eating as a hobby. I'd like to have a Special Ability that ties into this hobby, but if Expertise and Ability have to be related, then that's okai too. I can change the Ability easily, probably. P:

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Re: School of Advanced Assassination (Now with 60% more magic!)

Post by Zerifachias on Mon Apr 16, 2012 7:18 pm

The ability has to, in some way, affect how your character is going to be doing assassinations.

I have an idea of how you can tie in eating with immobilization skills.

Immobilize the enemy, then make them eat a lot until they explode. The ability that your character has makes it possible for this to happen, because it wouldn't otherwise (physically impossible).

Perhaps something along those lines?

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Re: School of Advanced Assassination (Now with 60% more magic!)

Post by Silver on Mon Apr 16, 2012 7:50 pm

How long is registration open? I have a character that I need to flesh out and revamp first if I want to play.

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Re: School of Advanced Assassination (Now with 60% more magic!)

Post by Zerifachias on Mon Apr 16, 2012 7:54 pm

It'll be open for a good 2-3 weeks. If I have enough profiles, I'll close it temporarily and start up the beginning. After the tutorial bit, I'll re-open the registration permanently.

I don't want to mess with this too much before/during exam week, so around 3 weeks.

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Re: School of Advanced Assassination (Now with 60% more magic!)

Post by Omega Soul on Tue Apr 17, 2012 8:42 am

I myself am having trouble with the bio. How do we exactly find ourselves entering a school of assassination? Did they Google it, or what?

In all seriousness though. Do they have the teachers go out and find promising recruits or have their parents trained there and referred them, etc?

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Re: School of Advanced Assassination (Now with 60% more magic!)

Post by Creame on Tue Apr 17, 2012 6:01 pm

Hm... Not a bad idea. P: Seems kinda weird though. Though I don't think I can use it lol xD

I came to the conclusion of
Immobilization > Attack while they're down
or
Likes to eat > Intensified stomach bile > turns things they eat into acid depending on the food > acid spit/bile

I could change the Expertise to acid or something. I'm trying to come up with idea that don't seem too far-fetched. .3.

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Re: School of Advanced Assassination (Now with 60% more magic!)

Post by Zerifachias on Tue Apr 17, 2012 6:20 pm

Abyssal Horrors wrote:I myself am having trouble with the bio. How do we exactly find ourselves entering a school of assassination? Did they Google it, or what?

In all seriousness though. Do they have the teachers go out and find promising recruits or have their parents trained there and referred them, etc?

It could be either. Sariska is entering because her grandfather enrolled her. She's a master of martial arts and jujitsu though, so she can handle it.

Think...think Hunger Games on this one. That might help you better than me explaining it.

@Creame: Just send me the profile when you finish it. I might have some ideas to run off of your bio and whatnot.

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Re: School of Advanced Assassination (Now with 60% more magic!)

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