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Dragon's Nest Profile Thread

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Zerifachias
Kurio
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Post by Kurio Sat May 12, 2012 12:27 am

Inventory:

Ointment x4 - A creamy white substance used to stop bleeding and help heal wounds. [Restores 10 HP]

Mangix's Ale x2 - The same ale that Mangix always drinks from his gourd. [Restores 10 MP]

Snakebite - Rather contradictory to its name, an herb that when ingested will remove toxins from the body. [Cures Poison, Severe Poison, Venom]

Immortality Pill - A round medicine created by alchemy that may rejuvenate the one who swallows it. [Revives a K.O.ed ally with 25% HP]

Lockpick x2 – Works on any chest in the world, and relatively easy to use. [Opens a Treasure Chest]

Weapons:

Bamboo Staff - Also serves as a snack if necessary. [+1 ATK; Range: 2 cells; Equippable by Mangix]

Wood Longbow - A standard, wooden bow with a strong string. It has a longer range than a shortbow. [+1 ATK; Range: 4 cells; Equippable by Ariel]

Magic Blade - A blade constructed of pure magical energy that seems to be a bit unstable. (Damage: INT)(INT+1)

Ninja Gloves - Black finger less gloves that is a staple to every ninja's clothing. [+3 INT; Equippable by Gladdos]

Dull Needles- Several dozen throwing needles that have dulled ends, its a shame whoever holds onto them didn't take care of them. [+1 ATK; Range: 4 cells; Equippable by Heather]

Armor:

Wanderer's Pao - Black linen robes that are surprisingly comfortable to move in. [+1 DEF; Equippable by Mangix]

Wayfarer's Clothes - Clothing worn by wanderers who have traveled far from their home. [+2 DEF; +1 SPR; Equippable by Mangix and Gladdos]

Ranger Armor - A suit of leather armor that fits snugly around the shoulders and drapes down into a cut skirt. [+1 DEF; Equippable by Ariel]

Casual Coat - Just something to keep the chill away. Nice for days with a cold wind. (SPR+1)

Black Dress- A rather nice dress colored a wonderful shade of black, why someone wears this in battle is beyond me. [+1 SPR; Equippable by Heather]

Accessories:

Death Rose- A hairpin in the shape of a rose colored black, one of the last things anyone sees before they perish. [+1 ATK; Equippable by Heather]

Materials:

Torn Linen x7 - A small piece of linen cloth. You're going to need a lot of these if you want to make anything out of it.

Linen Piece x3 - Linen cloth that is perfect to use for sewing clothing.

Flint x7 - Useful material that can be used to make items or even be a replacement for metals in weapons and armor.

Key Items:

N/A

Currency:

Gold x385


Last edited by Kurio on Fri Dec 28, 2012 8:04 pm; edited 13 times in total
Kurio
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Post by Kurio Sat May 12, 2012 12:27 am

Enemy Profiles

Guard Captain x1
Spoiler:

Recruit x2
Spoiler:

Scholar x2
Spoiler:


Last edited by Kurio on Thu May 09, 2013 7:55 pm; edited 22 times in total
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Post by Kurio Sat May 12, 2012 12:27 am

Neutral Profiles

N/A
Kurio
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Post by Kurio Sat May 12, 2012 12:28 am

Name: Mangix
Gender: Male
Age: 18 in panda years
Level: 5
Next Level: 8/16
Appearance:
Spoiler:

Profession: Wandering Panda - Your average wanderer, except furry, with paws instead of hands, and knows how to kick your ass while being drunk. [Alcohol Splash]

*Alcohol Splash - Mangix's Neutral element Abilities reduce the target's Fire-resistance by one stage, unless the target Nulls or Absorbs Fire. Does not stack.

Weapon: Wooden Staff - Not quite as flexible as bamboo, but it hurts a lot more. [+2 ATK; +1 DEF; Range: 2 cells]
Armor: Wayfarer's Clothes - Clothing worn by wanderers who have traveled far from their home. [+2 DEF; +1 SPR]
Accessory: Bamboo Hat - Never leave on a journey without one. [+5 HP]

A-Ability: Drunken Fist

+ Keg Smash - Mangix swings his keg at the target, alcohol pouring out of the keg as it makes contact, smashing the target both figuratively and literally. [120% ATK Dmg. Range: Adjacent. Chance of Confusion. 8 MP]

+ Breath of Fire - Mangix spews out a stream of flames in front of him. [120% Fire ATK Dmg. Range: 3 cell long cone. Chance of Burn. 10 MP]

+ Take a Swig - Mangix takes a drink of ale, numbing his senses. [Range: Self. Reduces damage taken by 25% for 3 turns. 8 MP]

+ Drunken Haze - Mangix douses the target with alcohol, impairing the sense of judgement as well as their vision. [Range: Adjacent. High chance to Taunt. High chance of Blind. 8 MP]

A-Ability: Item

R-Ability: Happy Hour - Have one on the house! Whenever Mangix uses an ability he takes a drink of ale, restoring 10% max HP and MP.

S-Ability: Natural Fortitude - My size is my strength. Increases Mangix's HP by 5 for each 2 bonus ATK and increases his ATK by 1 for each 10 bonus HP. Does not stack with itself.

D-Ability: Drunken Rage - When he first started on his journey as a rash headstrong wanderer, Mangix has turned many bars and inns to rubble during his drunken fits. Mangix begins guzzling down ale from his cask, replenishing his energy and empowering him by numbing down his nerves. [Range: Self. Restores 25% max HP and MP. Increases ATK by 50%. Reduces damage taken by 50%. Damage reduction does not stack with Take a Swig. Lasts 3 turns]

Stats
HP: 30 (+5 from Bamboo Hat) (+5 from Natural Fortitude)
MP: 35
ATK: 8 (+2 from Wooden Staff) (+1 from Natural Fortitude)
DEF: 5 (+1 from Wooden Staff) (+2 from Wayfarer's Clothes)
INT: 0
SPR: 6 (+1 from Wayfarer's Clothes)
Crit: 3%
Evd: 5%
Move: 2 Cells (+1 from Wandering Panda Profession)

Skill Points: 0

Affinity:
Ariel - 0
Orin - 0
Gladdos - 0
Heather - 0


Last edited by Kurio on Mon May 13, 2013 10:22 pm; edited 16 times in total
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Post by Kurio Sat May 12, 2012 12:28 am

Reserved for temporary party members
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Post by Zerifachias Sat May 12, 2012 7:59 am

Name: Ariel Seaclover
Age: 24
Gender: Female
Appearance & Soundtrack: Musubareru Sekai

Level: 5
Progress: 8/16

Profession: Ranger - A ranger is one who stalks lesser prey and takes them down swiftly and silently. Rangers are the beginning rank of ranged warriors who use bows and arrows to take out prey. (Quiver)(Equips: Longbows; Shortbows)(Immune Poison; Severe Poison)

Quiver - A quiver supplies the arrows for attacks. Different arrows have different bonus effects.

Weapon: Composite Longbow - A longbow made of horn, wood, and sinew, the materials allow for much more powerful shots. (4 cell range)
Quiver: Poisoned Arrow - Arrows coated in venom extracted from Snakebite herbs. (Added Effect: Poison)
Armor: Camouflage Vest - A vest that is colored different shades of green for the purpose of hiding the wearer in a forest.
Accessory: String Tie - A tie that twists at the top of the bow where it meets the string. Tightening it produces more resistance and a stronger shot. (+1 Atk)

A-Ability: Ranger's Mark

+ Snapping Cobra - A arrow hisses through the air and impales an enemy, the tip of the arrow coated with a deadly poison. 120% Atk DMG. Chance of Poison. 4 cell range. 8 MP.

+ First-Aid Kit - Quickly pulling out an arsenal of ranger supplies, Ariel quickly heals wounds on herself or an ally. Heals for 15% Max HP DMG OR heals one negative physical status issue. 8 MP.

+ Dodge Roll - Ariel swiftly rolls forward a number of cells. The sudden rush of adrenaline that surges her makes her more difficult to hit for a small amount of time. Rolls in a line up to 3 cells from Ariel's starting position. Increases evasion by 20% for 2 turns. Ariel can link a basic attack for no extra cost, so long as she is in range. 6 MP.

Spoiler:
R-Ability: Trap - Whenever Ariel is attacked physically from an adjacent cell, she throws a net over her assailant and attempts to disable and immobilize them. Only works once per turn.

S-Ability: No Weak Spot - The hunter is immune to Disable, Immobilize, and any other status effects that would otherwise force the hunter to give up a move or act phase.

Judgment: Arrowhead Striker - Earth Elemental.
Faced with the sheer power of the earth, the enemies are crippled under a rain of arrows created from the purified forms of rock and iron.
100% Atk Earth DMG. Targets all enemies. High Chance of Immobilize.

Stats:
HP: 40
MP: 30
Atk: 8 (+3 from Composite Longbow)(+1 from String Tie)
Def: 5 (+2 from Camouflage Vest)
Int: 1
Spr: 4 (+1 from Camouflage Vest)
Move: 2 (+2 from Ranger Profession)
Crit: 4%
Evade: 4%

Skill Points: 0

Affinity:
Mangix - 0
Orin - 0
Gladdos - 0
Heather - 0


Last edited by Zerifachias on Mon Jan 28, 2013 8:55 pm; edited 10 times in total
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Post by Masquerade Sat May 12, 2012 8:14 am

Name: Orin Alstere
Gender: Male
Age: 16
Level: 5
Next Level: 8/16
Appearance:
Spoiler:

Profession: Researcher - Wishing to expand his knowledge, the one who claims this profession scours books and notes of other researchers to find and test new hypotheses in an attempt to make a discovery of some sort. What that discovery is remains a mystery.

Weapon: Refined Blade - A magical blade in which the energy is more efficient and stable. (Damage: INT)
Armor: Tailcoat - Very fancy black clothing for special occasions.
Accessory: Genesis - A tome portraying basic uses of creation mana. (MP +5)

A-Ability: Discovered Magic:

+Fireball: O, perilous flames roar! Sends a sphere of fire hurtling towards a foe. 100% Int Dmg. Instant cast. Can use 3 in a row. Range: 4 cells. 4 MP. Fire elemental.

+Flood: Striking waters, rise from the earth as to catch the enemy unawares! Massive pillars of water crash from the ground and into the enemy from below. 100% Int Dmg. Instant cast. Can use 3 in a row. Range: 6 cells. 4 MP. Water elemental.

+Chrono Edge: Stop where you stand! Slices at the enemy close range, trapping them in time. 100% Int Dmg. Instant cast. Can use 3 in a row. Range: Adjacent cell. Chance of Stop. 7 MP.

R-Ability: Revenge Spell - When assaulted with magic, allows the user to counter with any spell with minimized casting time which will not incur an MP increase penalty.

S-Ability: Rhythm - Allows the user to shorten casting time by one turn for a spell at the price of increasing the spell's MP cost by 120%.

D-Ability: Mercurial Laceration (Neutral) - O, angels that compose the vanguards of Heaven, and legions of demons that march through the gates of hell! I command thee! Rise to the everlasting expanses of space and shower our planet in the astral bodies from which all life has been created! Just one more slash to prove it all! A true end awaits... Deals 150% Piercing Int damage to an enemy up to 6 cells away and 100% Piercing Int damage to all other enemies on the battlefield.

Stats:

HP: 25
MP: 35 (+5 from Genesis)
Atk: 0 (+0 from Refined Blade)
Def: 6 (+1 from Tailcoat)
Int: 9 (+3 from Refined Blade)
Spr: 5 (+2 from Tailcoat)
Critical: 5%
Evasion: 3%
Movement: 2 cells (+0 from Researcher profession)

Skill Points: 0

Affinity:

Mangix - 0
Ariel - 0
Gladdos - 0
Heather - 0
Xenosaga - 0


Last edited by Masquerade on Fri Dec 28, 2012 9:26 pm; edited 9 times in total
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Post by Allindur, the Lightfoot Sat May 12, 2012 10:45 am

Name: Gladdos
Gender: Male
Age: 24
Level: 5
Next Level: 4/16
Appearance:
Spoiler:

Profession: Dream Teller - A follower of astral truths and wielder of forgotten magics. The dead school of the Dream Tellers seals concept spells in portable Arcani, components of a specific oracle, and each follower is reponsible for crafting, mastering and determining each Arcanum. (Fate: Twist)

Fate: Twist - Particularly gifted Dream Tellers can twist the concepts behind a spell to revert it's effect. Gladdos does this by spinning his cards upside down. Each card can be spinned only once per battle.

Weapon: Ninja Gloves - Black finger less gloves that is a staple to every ninja's clothing. A weird magic circle was carved on the back of one of the gloves. [+3 INT; Range: 4 Cells]
Armor: Wayfarer's Clothes - Clothing worn by wanderers who have traveled far from their home. [+2 DEF; +1 SPR]
Acessory: Alexandrite - Birthstone of June, and an excelent magic conduit. [+5 MP]

A-Ability: Card-Casting

+Deck of the Moon: The Hierophant - A golden woman dressed in silvery white. Her staff bears the moon and her eyes a deep blue. A brilliant aura of holyness surrounds her, and life begins anew. Heals 100% Int HP. Chance to cure a random ailment. Range: 4 Cells. 6 MP.
-> Spinned: The False Priest - 120% Dark Int Dmg. Chance of Blind or Silence. Range: 4 Cells.

+Deck of the Moon: The Archmage - A mysterious woman clad in cerulean robes. Her staff holds all wisdom of the cosmos, and her grimoire hides the power of seven suns. Her eyes of pure violet give away nothing but serenity. And all barriers are broken. 120% Int Dmg. Reduces target's Spr by ?%for 3 turns. Range: 4 Cells. ? MP.
->The Knight Lord - 150% Int as Atk Dmg. Reduces target's Def by (1.5x?)% for 3 turns. Range: 4 Cells.


+Deck of the Earth: The Salamander - A slender woman covered in red-hot flames. In her right hand, a burning spear. Over the shoulders and bellow the waist, her body is that of a snake. And all is consumed. 120% Fire Int Dmg. Chance of Burn. Range: 4 Cells. 8 MP.
-> Spinned: The Fozen Spirit - 120% Ice Int Dmg. Chance of Freeze. Range: 4 Cells. 1 Cell Splash.

+Deck of the Earth: The Undine - An elegant woman of blue bearing a pearled staff in her left hand. Her legs giving place to a glistening, fish-like tail, and her head is crowned in a coral circlet. And life is refreshed. Range: 4 Cells. Target Heals 20% of Max HP every time it takes damage. Lasts 3 Turns. ? MP.
->Spinned: The Kolbold - Range: 4 Cells. Target loses 15% Max HP every time it deals damage. Lasts 3 Turns.


+Deck of the Stars: The Lost Nymph - A beautiful woman dressed in nothing but her waving blue hair. The look in her eyes show promisse, desire and fear. She has lost her way. What on this world hasn't? 100% Int MP Dmg. Chance of Charm. Range: 4 Cells. 7 MP
-> Spinned: The Evil Nymph - 100% Dark Int Dmg. 2 hits. Chance of Confusion. Range: 4 Cells.

+Deck of the Stars: The Black Raven - A black bird of purple eyes, guiding the dead to their new home. Scarlet moon and twisted trees greet his way. And never shall they return. Range: 4 Cells. Chance of Doom. If Doom fails, deals 150% Dark Int Dmg. 18 MP.
->Spined: The White Raven - Returns an allie to life with 20% HP. Range: 4 Cells.

+Deck of the Sun: The Crumbling Tower - A mighty tower of black stone. A darker cloud smites it down with golden lighting under the gaze of the sun. And no longer is anything mighty. 140% Holy Dmg. Chance of Frail. Range: 4 Cells. 12 MP.
-> Spinned: The Bastion - Heals 150% Int Dmg. Removes one ailment or affects with Protect. Range: 4 Cells.

+Deck of the Sun: The Chariot - Dragged by twilight horses of ivory and ebony, the golden chariot bears its silver knight across the stormy skies, his lance that shall bane all challenges. And all difficulties are no more. 100% Lighting Int Dmg. Range: 4 cells. Hits all enemies on the way. Small chance of Addle. 16 MP
->Spinned: The Broken Wheel - Range: Global. Targets 3 random units. Haste on allies, chance of Slow on enemies.

Spoiler:

A-Ability: Item

R-Ability: Fate: Soar - The Decks are split for a reason, they love no one but themselves. Each time Gladdos uses an ability he gains a Seal of that Deck. If he ever has Seals of two different decks, all his Seals are wiped. He can never have more than 3 Seals at the same time. When he has 3 Seals, he can consume them casting a World Card or a God Card. The Forgotten Deck knows no love, and it gifts no Seal. Only one World Card can be cast per battle. World Cards and God Cards can't be spinned.

S-Ability: The Full Circle - Under normal circunstances, an Arcanum takes a few minutes to cast, and enough energy to take the Dream Teller to his knees. Gladdos solves the first problem inscribing the invocation circle to his spellcasting gloves, allowing him to project it with a mere thought, hastening the casting. The second problem was solved for him, in a similar fashion, but with blood in the place of ink. And a much bigger and softer drawing background. +20% MP.
Yes, it still hurts sometimes, but you get used to it...

D-Ability: Forgotten Deck: Death - A pale, skeletal figure covered in midnight black wraps. A great Scythe rests in it's hands. The bottom of the card mirrors the top, so it can't be spinned. The Forgotten Deck is that of the banned, forbidden and uncontrolled concepts. Few Tellers can harness the power of it's cards, and it takes all of Gladdos' mental strengh to control the one he bears. 100% piercing Dark Int Dmg. Affects all enemies. Chance of Doom.

Stats:
HP: 25 [25]
MP: 40 (+5 from Alexandrite) (+8 from The Full Circle) [53]
Atk: 2 [2]
Def: 4 (+2 from Wayfarer's Clothes) [6]
Int: 9 (+3 from Ninja Gloves) [12]
Spr: 4 (+1 from Wayfarer's Clothes) [5]
Crt: 4%
Evd: 3%
Move: 2

Skill Points: 0

Affinity:
Ariel - 0
Orin - 0
Mangix - 0
Heather - 0


Last edited by Poring Slayer Allindur on Fri Dec 28, 2012 8:03 pm; edited 14 times in total
Allindur, the Lightfoot
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Post by Silver Sat May 12, 2012 11:00 am

Name: Marceline (Alissa Wringer)
Age: 19
Gender: Female
Appearance:
Spoiler:
-------------------
Profession: Slayer- "I was always meant to do this... kill that which we fear. I don't prefer this life, but I can't change it. It's easier to accept it anyway." The one who claims this profession was handpicked by fate to slay that which we fear. Demons, vampires, the forces that torment the world, all are her targets; She alone is meant to finish off these monstrosities. (Finisher) (Equip: Arsenals)
Finisher: Automatically kills an enemy with 10% Max Hp or less upon attacking that enemy. Does not affect Bosses.
Level: 1
Exp: 0/10
-------------------
Weapon: Beginner's Set- Basic arsenal made with easy to use weapons. (Range: 2 Cells)
Armor: Dull Uniform- Faded uniform made with monochrome coloring; it's all one could afford.
Accessory: Crappy Aegis- Little more than a piece of junk charmed with poor protective magic.
-------------------
A-Ability: Purpose

+ Heighten Senses- "Bring it." The user sends mana rushing through her body increasing her senses tenfold. No Damage. +15% Atk and Evasion; Usable once per Battle. Range: Self. 8 Mp.

+ Chance Encounter- "Are you ready?" The user, within range of her target, quickly performs a simple rush using only her bare hands. 100% Atk Damage. 2 Hits. 120% Atk Damage. 50% Chance of Critical Hit [Final Hit]. Range: Adjacent Cell. 12 Mp.

Spoiler:
-------------------
A-Ability: Mission

Spoiler:
-------------------
A-Ability: Line of Duty

Spoiler:
-------------------
A-Ability: Destiny

Spoiler:
-------------------
R-Ability:

+ Guard Instinct- Whenever a combo is used on the user, the user instinctually blocks a few of the hits. Cancels either the first two or last two hits of a combo used on the user.
-------------------
S-Ability:

+ Natural Senses- The user's evasion is increased by 20%
-------------------
D-Ability: The End- "I'm just your problem." The user performs a backflip landing expertly on her target's shoulders and stakes them in the heart. 200% Pierce Atk. 10% Chance of Instant Death. Range: Adjacent Cell.
-------------------
Stats:
Next Level: Def, Spr x2

Hp: 20
Mp: 20
Atk: 5 (+1 from Beginner's Set)
Def: 4 (+1 from Dull Uniform)
Int: 0 (+0 from Beginner's Set)
Spr: 3 (+0 from Dull Uniform) (+1 from Crappy Aegis)
Crit: 4%
Evade: 4% (+20% from Natural Senses)
Move: 2 Cells (+2 from Slayer Profession)
-------------------
Skill Points: 0
-------------------
Affinity:

Mangix: 0
Ariel: 0
Orin: 0
Gladdos: 0
Xenosaga: 0


Last edited by Silver on Fri Dec 28, 2012 10:16 pm; edited 2 times in total
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Post by Xenosaga Sat Jun 16, 2012 7:29 pm

Name: Xenosaga
Age: 18
Gender: Female
Appearance:
Spoiler:

Level: 2
Next Level: 4/10

Profession: Not Even A Novice - So far down the character ladder, the holder of this profession can't even be given the decency of a suitable title.

Weapon: Battered Book - A beaten and battered book, it's a miracle it's still intact. If you ignore the several missing pages, anyway.
Armor: Purple Sweater - Purple and light, it has a hoodie that is practically useless and not something one would wear for protection against attacks.
Accessory: Jade Necklace - Held around the neck by a red string, its color is so faded, it looks to be fake. Maybe it is. Increases INT by 1.

A-Ability: By the Books

+Aduro: "Okay, here's the first spell. . . ." The user conjures up an almost tiny ball of fire. It suddenly releases a stream of fire, burning everything in its path. 100% Fire INT DMG. Chance of Burn. Range: 3 Straight Cells. Hits everything in its path. 7 MP

+Pluvia: "What the hell. . . ? The user calls up a small volume of water that swirls and curls like jelly. It is directed over the target's head before raining down on them. 110% Water INT DMG. Lasts 3 Turns. Chance of Wet each turn. Range: 4 Cells. 7 MP

+Aeris: "Why does this name look familiar?" The user launches a blast of slicing winds at the target, encasing them in the harmful magic and shredding their body. 140% Wind INT DMG. 3 hits. Chance of Bleeding. Range: 3 Cells. 18 MP.

+Chasmatias: "I have absolutely no idea what I'm doing." A great quake cracks the earth around the user, breaking the ground underneath the enemies nearby. 120% Earth INT DMG. Chance of Immobilize. Range: All Enemies Within 3 Cells of the User.

R-Ability: Mastery Up - The more you use it, the better you get. Every time a spell is cast by this character, their INT is increased by 1.

S-Ability: Protection - Not everybody likes to get hurt. DEF/SPR is passively increased by 20%.

D-Ability: Blah, Blah, Blah - "Okay, fuck this, let's get to the damn good stuff. . . . Oooooo, what's thi-? Aw, crap." There's a reason people level up and then learn spells. When you can't control something, it always has to go BOOM. Range: All Enemies. 100% Piercing INT DMG.

Stats:

HP: 20
MP: 30
ATK: 2
DEF: 3 (+1 from Purple Sweater) (+1 from Protection)
INT: 5 (+1 from Battered Book) (+1 from Jade Necklace)
SPR: 3 (+1 from Protection)
MOVE: 2

Skill Points: 0
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