A Song of Dragons ~ OFF Topic Thread

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Re: A Song of Dragons ~ OFF Topic Thread

Post by Allindur, the Lightfoot on Tue Jul 31, 2012 4:56 pm

Oh, don't forget to register your DD at the end of battle, and don't forget also that Ora and Nyala gained one more point at the last turn. Zenira didn't, since she capped one turn before.

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Re: A Song of Dragons ~ OFF Topic Thread

Post by Masquerade on Tue Jul 31, 2012 5:20 pm

Already took that into consideration good sir. Thanks for the reminder though~

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Re: A Song of Dragons ~ OFF Topic Thread

Post by Zerifachias on Tue Jul 31, 2012 6:45 pm

Upgrades for Zenira:

+ Destroy - Basic destructive magic that begins with a circle and ends with an explosion of mana from beneath the target. 120% Int DMG. 3 cell range. Can cause Immobilize. Neutral Element. ? MP.

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Re: A Song of Dragons ~ OFF Topic Thread

Post by Allindur, the Lightfoot on Wed Aug 01, 2012 7:41 am

8 MP.

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Re: A Song of Dragons ~ OFF Topic Thread

Post by Zerifachias on Wed Aug 01, 2012 8:14 am

NAILED IT.

That's what I thought you would say.

It's all coming up Milhouse!

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Re: A Song of Dragons ~ OFF Topic Thread

Post by Allindur, the Lightfoot on Wed Aug 01, 2012 8:33 am

Lol.

At first I thought 6. But, honestly I believe some status have to cost more. Long term disables are some of those.

Second note: Look, your first Elite monster. Isn't she pretty?

Later today I'll put an explanation on my understandings of AoE, as in what exactly each word mean. After that, I'll update.

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Re: A Song of Dragons ~ OFF Topic Thread

Post by Zerifachias on Wed Aug 01, 2012 8:51 am

Sounds good. I'm gonna get some sleep here in a minute or two. (b=3=)b

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Re: A Song of Dragons ~ OFF Topic Thread

Post by Cerani on Wed Aug 01, 2012 9:28 am

Let me just say: I hate kobolds. Leftovers from my time on EQ2, but holy crap do I hate kobolds.

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Re: A Song of Dragons ~ OFF Topic Thread

Post by Allindur, the Lightfoot on Wed Aug 01, 2012 9:36 am

I do too. But I thought it would be good to make a kolbold as they are in legend. People seem to have forgotten it, and only consider them tiny, weak rat/lizard/dog things.

I blame D&D for this.

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Re: A Song of Dragons ~ OFF Topic Thread

Post by Cerani on Wed Aug 01, 2012 9:43 am

They gave us gnolls. I don't like those either. :<

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Re: A Song of Dragons ~ OFF Topic Thread

Post by Kurio on Wed Aug 01, 2012 11:08 am

Speaking of the tiny rat-lizard-dogs, will it be screaming "you no take candle?" :>
/shot
//no one's going to get that Pandy, you're an idiot
///sorry voice in my head ;-;

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Re: A Song of Dragons ~ OFF Topic Thread

Post by Cerani on Wed Aug 01, 2012 11:16 am

Actually that sounds very familiar. I can't place it though. :/

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Re: A Song of Dragons ~ OFF Topic Thread

Post by Allindur, the Lightfoot on Wed Aug 01, 2012 11:19 am

Wow kolbolds have candles on their heads, and they drop the candles. One of the lines common to almost every wow kolbold is "you no take candle".

And, sorry Kuja, not that kind of kolbold. I'm going for the legend one. Razz

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Re: A Song of Dragons ~ OFF Topic Thread

Post by Cerani on Wed Aug 01, 2012 11:24 am

Ah, that explains it. I only played WoW for a week.

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Re: A Song of Dragons ~ OFF Topic Thread

Post by Kurio on Wed Aug 01, 2012 11:27 am

...Alli! You understand my stupid references! ;w;
/dies of happiness

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Re: A Song of Dragons ~ OFF Topic Thread

Post by Allindur, the Lightfoot on Wed Aug 01, 2012 11:43 am

Lol, and you understood my Deadmines reference, I already love you for that Razz

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Re: A Song of Dragons ~ OFF Topic Thread

Post by Allindur, the Lightfoot on Wed Aug 01, 2012 6:01 pm

Clarifying on AoE:

Except for very specific ocasions, AoE effects will be either x splashes, x burts, x cones and x lines.

X in the case is the size of the area.
Lines are pretty obvious so I'll focus on the rest.
Splash:
[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][4][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][4][3][4][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][4][3][2][3][4][ ][ ][ ][ ][ ]
[ ][ ][ ][4][3][2][1][2][3][4][ ][ ][ ][ ]
[ ][ ][4][3][2][1][0][1][2][3][4][ ][ ][ ]
[ ][ ][ ][4][3][2][1][2][3][4][ ][ ][ ][ ]
[ ][ ][ ][ ][4][3][2][3][4][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][4][3][4][ ][ ][ ][ ][ ][ ]


And so it goes. The numbered cells represent the max area covered by a splash effect with that number. So a 3 cells splash would affect everything marked with a 0, 1, 2 or 3. 0 is the impact point, the cells the ability was aimed at, and the only cell that really NEEDS to be in range and in line of effect to the caster.

Burst is just a simple way to say it's a splash aimed at one's own cell. As a rule of thumb, though, bursts don't affect the 0 cell unless they are positive. An offensive burst may affect cell 0, and a positive one may exclude it, as long as this is stated on the ability, otherwise, it is assumed that the standard rule is applied. Ambiguous bursts should have their behaviours towards cell 0 stated in the description, but if they don't, the GM(me) will judge based on the ability's concept. (A fire blast emanating from you should not affect you, but if you yourself explode, it should)

Cone:
[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][C][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][1][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][2][2][2][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][3][3][3][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][4][4][4][4][4][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][5][5][5][5][5][ ][ ][ ][ ][ ]
[ ][ ][ ][6][6][6][6][6][6][6][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]


Or, diagonally:
[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][5][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][4][5][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][3][4][5][ ][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][2][3][4][5][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][1][2][3][4][5][ ][ ][ ][ ][ ][ ][ ]
[ ][C][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]


In this case, there is no cell 0, as there is no impact point, but there is C, the caster, the source of the effect. It's worth noting that cone effects are smaller than burst effects, which, in turn, are more limited than splash effects, and line effects are more limited than cones. All of this will be taken into cosideration when determining MP costs.(yep, I'll have trouble)


All of that said, I don't know if you guys already have rules for AoE, but since I haven't seen it anywhere, I decided to implement mine. It's simple and there will be other shapes, but this covers the basic and the most important.

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Re: A Song of Dragons ~ OFF Topic Thread

Post by Zerifachias on Fri Aug 31, 2012 6:48 pm

POSTS.

POSTS EVERYWHERE.

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Re: A Song of Dragons ~ OFF Topic Thread

Post by Allindur, the Lightfoot on Sat Sep 01, 2012 1:54 am

Wait, what?

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Re: A Song of Dragons ~ OFF Topic Thread

Post by Allindur, the Lightfoot on Thu Nov 01, 2012 9:44 am

Well, since I've been asked about it, I'll leave the decision to the group.

Should I keep waiting for Cerani to come back or take control of Michael until she returns?

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Re: A Song of Dragons ~ OFF Topic Thread

Post by Zerifachias on Tue Nov 06, 2012 5:27 pm

Do whatever you want, but I think we should wait for Cerani. She's having a rough time, I'm sure. Let her come back to some love, I say. (b=3=)b

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Re: A Song of Dragons ~ OFF Topic Thread

Post by Silver on Tue Nov 06, 2012 6:13 pm

It must be particularly rough for whatever reason. Last time we spoke (which was when she came back for that short time) she said she'd talk to me within the next few days, and that didn't happen.

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Re: A Song of Dragons ~ OFF Topic Thread

Post by Allindur, the Lightfoot on Tue Nov 06, 2012 7:54 pm

Well, lets give the girl time then.

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Re: A Song of Dragons ~ OFF Topic Thread

Post by Cerani on Thu Nov 08, 2012 3:19 pm

Oh, you waited for me? Very Happy How nice of you. ^.^

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Re: A Song of Dragons ~ OFF Topic Thread

Post by Zerifachias on Thu Nov 08, 2012 7:40 pm

Yay!

Another role play I have to re-read! \o/

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Re: A Song of Dragons ~ OFF Topic Thread

Post by Sponsored content Today at 11:08 am


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