Collapse of Existence [Profile Thread]

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Collapse of Existence [Profile Thread]

Post by Masquerade on Sun Sep 13, 2015 10:54 am

You can find your possessions here.  Resources allotted for your missions.  Samples collected from specimens.  Armor and accessories you have attained.  Important items.  Your currently available funds for spending.  And a map of the academy.  More maps will become available at a later time.

Resources

None.

Samples

Tentacle x2 (Slippery and slimy.  Hentai brand.)

Brain Matter x2 (Squished brains.  Beyond recognition.)

Thorny Vine x2 (Lifeless green vine covered in sharp thorns that ooze with a nasty toxin.)

Equipment

None.

Key Items

None.

Fund: 0

Academy Map

Blank.


Last edited by Masquerade on Fri Mar 25, 2016 12:49 pm; edited 4 times in total

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Re: Collapse of Existence [Profile Thread]

Post by Masquerade on Sun Sep 13, 2015 11:07 am

Here you can find all your mission specs.  The location, objectives, hidden tasks, enemies and neutral parties, treasure (after obtaining the Treasure Seeker merit), and Rewards for completing the mission are available.  Enemies and neutral units are scanned at the beginning of battle providing detailed information on their attacks and battle behavior.  Possessing the Analyze merit will allow one to sacrifice an attack action to gain more details on a unit which will then be added to their profiles.

Prelude 01: Pretty Girls Have Thorns

Location: Rontzelle Academy - Garden of Knowledge

Mission Objectives: Defeat the mysterious creature!

Hidden Objectives: --

Enemy Present: --

Neutral Units: --

Treasure: --

Rewards: Beginner's Merit x4

* * *


Detailed Enemy Information

None.

Detailed Neutral Unit Information

None.


Last edited by Masquerade on Mon Oct 12, 2015 3:49 pm; edited 4 times in total

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Re: Collapse of Existence [Profile Thread]

Post by Masquerade on Sun Sep 13, 2015 11:15 am

This is a record of previously completed missions.

Mission Log

Prelude 00: They Can't Be Ignored
Prelude 01: Pretty Girls Have Thorns


Last edited by Masquerade on Fri Mar 25, 2016 12:50 pm; edited 2 times in total

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Re: Collapse of Existence [Profile Thread]

Post by Masquerade on Sun Sep 13, 2015 11:20 am

This is where you can find detailed information on the Rietzen that you have encountered.  Knowing your enemy is the best way to defeat it.

~ RIETZEN CODEX ~

Fodder Class

Synapse (Number Defeated: 4/Exp: 1/Samples: Tentacle, Brain Matter)

Intermediate Class

Garden Beauty (Number Defeated: 1/Exp: 6/Samples: Thorny Vine, ???)

Advanced Class

None.

Special Class

None.


* * *

For the positive and negative statuses, see here: ~Inflictionary~


Last edited by Masquerade on Fri Mar 25, 2016 12:51 pm; edited 2 times in total

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Re: Collapse of Existence [Profile Thread]

Post by Masquerade on Sun Sep 13, 2015 11:44 am

Here you can find a list of your tasks related to the academy, such as having to deal with academics, assisting the students, and/or extracurricular activities. Side quests that are separate from the main mission line can also be found here.

Academy Tasks

None.

Side Quest Log

None.


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Re: Collapse of Existence [Profile Thread]

Post by Masquerade on Sun Sep 13, 2015 11:44 am

Name: Ion Vurlei
Gender: Male
Age: 16
Level: 1
Next Level: 10/12
Appearance:
Spoiler:
Ion is a fairly tall young lad wearing his school’s standard uniform: a long sleeved black jacket with gilded trim and crimson vine designs upon the front accompanied by a pair of black dress pants.  Ion chose to wear a white button-up beneath his jacket and standard black dress shoes to complete the look.  He keeps his white hair short and brushed back usually, held back with a light gel.  His honey eyes gaze with hope upon his future, and his pale complexion belies a yearning for adventure and outdoors exploring.  One certainly wouldn’t expect such a thing out of him.

Rank: Novice
Classification: Area of Effect Damage Dealer
Merits: None.

Crisis Calling: Beams of Light – Twin blades composed of a pure blue light that can slice through most anything. [Basic Attacks: 3 cell range][2 hits][Cleave]
*Cleave: Deals 50% Basic Attack damage to nearby foes to target.

Armor: Rontzelle Academy Uniform – Standard low-defense uniform mainly for aesthetical appeal as opposed to protection in battle.
Accessory: Checkered Bandana – Worn about the neck, it is a rather poor attempt at making a fashion statement.

C-Ability: Carving A Path:

+Flash Blitz: Dashes forward and ends one’s path with a perfect circular slash to harm all enemies in an area.  Deals 80% ABS damage to all enemies surrounding the user after the user has traveled in a straight 4 cell line.  8 SB.

Essence Calling: Lightspeed – The soul shines as brilliantly as light and travels just as fast.  Regains SB equal to 10% of total damage dealt from one attack.  Net damage from multi-hit or multi-target attacks are added up and then the user regains 10% of that totaled damage in that case.

Q-Ability: Cascading Blades – Lunges into the air and vanishes from sight with one’s blades remaining visible before diving downwards, striking upon some hapless foe, phantom images striking over and over again after the initial assault.  A true rain of blades marks the demise of the guilty.  Deals 200% Piercing ABS damage to an enemy up to 4 cells away.

Stats:

HP: 20 (+5 from Checkered Bandana)
SB: 20
Atk: 2 (+0 from Beams of Light)
Def: 1 (+1 from Rontzelle Academy Uniform)
Abs: 4 (+2 from Beams of Light)
Per: 3 (+0 from Rontzelle Academy Uniform)
Agility: 7
Movement: 3 cells

Honors: 0

Merit List:

Spoiler:
None.


Last edited by Masquerade on Wed Dec 09, 2015 5:08 pm; edited 5 times in total

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Re: Collapse of Existence [Profile Thread]

Post by Masquerade on Sun Sep 13, 2015 11:45 am

Name: Aisla Raeakorj
Gender: Female
Age: 17
Level: 3
Next Level: 0/24
Appearance:
Spoiler:
Ion was about to reply to Zuzu telling her how ecstatic he would be to take the rest of the day to spend with her and catch up after all this time, if it hadn't been for the appearance of an unbelievably beautiful girl.  She had turned the corner with purpose--unlike the rest of the passersby who had different agendas, taking their sweet time to get to class and the like, traveling with their friends and socializing as they went.  No, this girl was alone and when she stopped in the hall near them, dark eyes honed in on the group, reflecting their current images like mirrors.  How did it even work?  Her beautiful brown hair had sunset orange highlights and was quite wavy and long.  She had two braids tailing down her back today with little pink bows at the end.  She wore the standard school uniform but had a pink scarf with embroidered hearts on it about her neck, and her skirt seemed a bit modified to be shorter than the skirts of the other girls revealing more thigh than any girl should even think about.  She wore pink lipstick, and her lips held it well.  They were very inviting.  Her nose was small, nostrils narrow.  Her cheekbones were high but not prominent.  She wasn't fat in the face, nor in any part of her body, but there was a healthy amount of flesh there, the cheeks themselves coated in blush.  She had pink eye shadow that really drew a viewer deep into her eyes which were just....so abysmal.  Right then she had a very resolute and firm look upon her face.  She drummed her fingers against her thigh, the nails coated in pink finger nail polish with little white heart designs. ~Aisla's first appearance in Collapse of Existence

Rank: Apprentice
Classification: High-Mobility Evasion Tank
Merits:

--Beginner's Merit: ABS boosted by 1.
--Martyr's Merit: Takes 20% less damage from Provoked targets.

Crisis Calling: Immense Allure - An inviting aura that can be configured into a blast that can be fired at a foe to forcefully grab its attention. [Basic Attacks: 3 cell range][Damage Type: ABS][Provoke]
*Provoke: Targets hit with a Basic Attack are drawn to attack this unit for 3 turns.

Armor: Teasing Uniform - The standard Rontzelle Academy uniform for girls...only a little more revealing than it should be.
Accessory: Pink Scarf - Beautifully sewn scarf with embroidered hearts upon it.

C-Ability: Keep Them Coming:

+Mesmer Gaze: Locks eyes with an enemy and in that moment their motivation is lost.  Drains 25% of the target's Agility for 3 turns and gains +1 cell of Movement for the same duration.  Target must be within 4 cells of the user.  Increased enmity.  8 SB.

Essence Calling: Adapt and React - This unit gains 3 Agility for every target it has successfully Provoked.  If this unit Provokes an enemy unit in a turn where all other enemy units are Provoked, this unit gains Veil for 3 turns.

Q-Ability: Banshee's Shriek (Fire) - Revels in the anguish delivered by the foes and prepares to use it against them, lighting one's aura on fire and drawing a mighty breath.  Opening one's mouth, a horrid scream permeates the air and the fire is sent hurtling outwards causing ear drums to burst and skin to be burnt beyond recognition.  Deals 100% Piercing ABS damage to all enemies on the battlefield.  Survivors are no longer able to hear and are Severely Burned.  Maximizes enmity in survivors.

Stats:

HP: 30
SB: 20 (+5 from Pink Scarf)
Atk: 1 (+0 from Immense Allure)
Def: 2 (+0 from Teasing Uniform)
Abs: 3 (+1 from Immense Allure)(+1 from Beginner's Merit)
Per: 4 (+1 from Teasing Uniform)
Agility: 10
Movement: 3 cells

Honors: 35

Merit List:

Spoiler:
-Beginner's Merit: Boosts your choice of Atk, Def, Abs, or Per by 1 point. [Equipped]
-Martyr's Merit: Takes 20% less damage from a forcefully Provoked target. [Equipped]
-Coin Merit (x10): Can be sold for money.


Last edited by Masquerade on Sun Oct 04, 2015 12:16 am; edited 2 times in total

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Re: Collapse of Existence [Profile Thread]

Post by Masquerade on Sun Sep 13, 2015 11:45 am

*reserved for the one with no gift*

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Re: Collapse of Existence [Profile Thread]

Post by Zerifachias on Sun Sep 13, 2015 12:03 pm

Zerunia "Zuzu" Vortell
Female, 17 (September 13)

Persona:
Spoiler:
A young woman of medium stature with hair the same color as the golden sun and crisp, lively brown eyes. She has a pale, sickly complexion due to her being very ill and often has to spend many days bedridden with a sickness. She is thin and small compared to most, even to those of her own gender partly because of her illness. On days she does not wear pajamas, she dresses following the academy's dress code: a nice blouse and plaid skirt. Otherwise she can be seen wearing casual clothes, as well as a pale gold jacket that she seems to be very fond of. Zuzu's mental state is directly tied with her physical state, and often has problems with people when she is not feeling well.

Playlist:
Spoiler:
No Consequences - VersaEmerge
The Black Parade - My Chemical Romance
Make A Move - Icon For Hire
Lunacy Fringe - The Used
Tear The World Down - We Are The Fallen
Fire And Ice - Within Temptation
That's What You Get - Paramore
"Amen" - Halestorm

Rank: Novice
Level: 1
Progress: 10/12
Classification: Ranged; Crippling Strikes
Merits: None

Crisis Calling: Spirit Bow - A longbow formed from the converging of light crystals, centered around a small bracelet the wielder wears. Attacks from this bow are enhanced by her willpower and sap away the life force of targets. (5 cell range)(Soul Arrow)

Soul Arrow - Basic Attacks and abilities have an added effect that reduces their Atk and Def by 15% for as long as they remain the sole target of the attack.

Armor: Battle Skirt - A uniform given for the specific purpose of enhancing her mobility while in combat.
Accessory: Crystal Bracelet - A small bracelet worn about the wrist. It is a pure blue.

C-Ability: Spirit Hail

Culling Arrow - Fires a large beam of light at the target that explodes upon contact with a target, hitting it and any enemies nearby. The power loaded within the arrow saps at their essence, draining power from their souls. 120% Atk DMG. 7 cell range. 60% Atk DMG to surrounding enemies. Enemies struck by this attack have a greater chance to suffer a Critical Hit next turn. 8 SB.

Spoiler:
Planted Foot - Roots the feet to gain a solid hold with the ground and prevents herself from moving for a short period of time, granting small bonuses to damage output while rooted. Boosts Critical Hit Chance by 25% against any target for three turns. Displacement abilities can remove this effect, but this unit otherwise cannot take a movement action. This unit can deactivate this ability at any time, but the full duration must play out before it can be used again. This ability must consume a full Movement action (unit cannot move prior to using ability, but does not use an Acting phase).

Hailing Sickness - Fires an arrow into the air where it splits and a greater number of arrows fall down upon a targeted location. Enemies caught in the hail suffer. 130% Atk DMG. Hits all enemies in a 3-radius radius up to 5 cells away. Applies Weakness to those hit by this attack.

Essence Calling: Eye of Prejudice - She stares down her targets, marking them with malice in her eye and no sense of pity or mercy for the weakened. As she hates receiving pity, so too she hates giving it. Allows this unit to Mark a Target at the beginning of the battle. This unit has 25% increased Critical Strike Chance and 50% increased Critical Strike Damage against that Target. This unit can only switch Targets after the first one is eliminated.

Q-Ability: Lightning Storm; Havoc Rain - You create lines of defense and formations to break through ours. Let me show you how none of that matters in the face of a greater power! Calls forth a great storm of wind and lightning to rain down upon the enemy lines, dealing damage to all while charging them with stacks of Shock. Attacking a Shocked enemy increases the stacks they have and deals damage to all nearby enemies and also increasing their stacks by twice what the target received. 100% Piercing Atk DMG to all enemies. Applies the Shock Charge debuff on all enemies. Attacking a Shocked enemy increases that target's stacks by 1 and deals piercing damage to the enemy and other nearby enemies based on how many stacks they have accrued. Shock can be removed through Discharging, which occurs when one Shocked target affects all other Shocked targets to create a chain effect that doubles the damage dealt by the Shock Charges of the target hit to start the Discharge. Shock will affect any enemy within 3 cells of each other. If by chance this ability can be used again before the Shock Charges dissipate, the initial damage increases to 150% Piercing Atk DMG and their stacks double, then Discharges.

Stats:

HP: 20
SB: 20
Atk: 4 (+1 from Piercing Spirit Bow)
Def: 2 (+0 from Battle Skirt)
Abs: 1 (+0 from Piercing Spirit Bow)
Per: 3 (+1 from Battle Skirt)(+1 from Crystal Bracelet)
Move: 3 cells
Agility: 10

Honors: 2

Merits:

Nothing Doing

Witty One-Liners Used:

Spoiler:
*"I didn't come here to have what little time I have left stolen from me by a pack of disgusting creatures like you!"
*"Stay away from him you insufferable troglodyte,"
*"I'll not let my friend associate with uncultured mouth-breathers like you."
-


Last edited by Zerifachias on Sat Nov 07, 2015 6:15 pm; edited 12 times in total

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Re: Collapse of Existence [Profile Thread]

Post by Silver on Sun Sep 13, 2015 3:21 pm

Name: Ariel Tuvlann

Age: 16

Gender: Male

Appearance:
Spoiler:
Just a tad too short to be tall, Ariel stands at 5'9" although his uniquely styled spiky reddish-brown hair makes him look just a few inches taller. He's taken the school's uniform upon himself and re-envisioned it: a black vest jacket with frayed trim that hugs his body nicely and a pair of tight-fitting black shorts. Underneath the vest is a similarly tight-fitting white v-neck and he wear sensible, yet sporty black shoes. His eyes are a brilliant and stunning electric blue––they're often hyper focused on whoever has his attention and it's not always the most easy gaze to hold. He also has tattoo of a treble clef on his right shoulder, although this is usually covered.

Rank: Novice
Classification: Support; Control
Merits: None

Level: 1
Exp: 10/12

Crisis Calling: Discordant Harmony- Ethereal triad taking womanly shape and eerily reminiscent of eighth notes; they linger almost conjoined and snaked around the caller's body. (Damage: Abs) (Range: Surrounding Cells) (Unified Crescendo)

Unified Crescendo: Deals additional hits worth 25% Piercing Abs Damage per hit equivalent to the number of enemies in surrounding cells.

Armor: Modified Uniform- A variation on the standard uniform––it hugs the body nicely and allows for the greatest amount of mobility.
Accessory: Pitch Pipe- Small metal circle that can play a multitude of pitches when blown into.

C-Ability: Melodic Composition

+Tranquil RestExtends one of the ethereal bodies to gently inscribe a mote of rest which causes all nearby to take a beat of silence––either to relax or fear the melodies to come. No Damage. Places Tranquil Rest Mote at targeted cell for Three Turns. Allied units recover 5% Max HP and SB if they remain within a surrounding cell of the mote; this effect is increased by an additional 5% if they do not take a move or act action and can culminate in 15% Max HP/SB recovery if they take neither action. Enemy units have a small chance of hesitation if they remain within a surrounding cell of the mote. A maximum of two (2) Tranquil Rest Motes may be active at any given time. Range: 5 Cells. 8 SB.

Spoiler:
+Serene ScoreExtends one of the ethereal bodies to tranquilly inscribe a mote of peace which causes all nearby to relax––their minds and bodies are eased for better or for worse. No Damage. Places Serene Score Mote at targeted cell for Three Turns. Allied units standing in an adjacent cell of the mote act as if they are under the effect of Immunity; this effect is weakened to only a resistance to negative statuses if they move into a surrounding non-adjacent cell. Enemy units have their Damage Output lowered by 10% if they remain within a surrounding cell of the mote. A maximum of two (2) Tranquil Rest Motes may be active at any given time. Range: 5 Cells. 10 SB

+FortissimoExtends one of the ethereal bodies to brazenly inscribe a mote of intensity which causes all nearby to become swept up in sound––either inspired by its power or unnerved from its might. No Damage. Places Fortissimo Mote at targeted cell for Three Turns. Allied units have their Damage Output and Critical Hit Rate increased by 20% if they remain within a surrounding cell of the mote. Enemy units have their Damage Input increased by 10% and have their Agility lowered by 10% if they remain within a surrounding cell of the mote. A maximum of two (2) Fortissimo Motes may be active at any given time. Range: 5 Cells. 12 SB.

+Encore BeatExtends one of the ethereal bodies to draw forth the power of a pulsing mote which behaves on it's own––sometimes it repeats rhythms and beats that it likes, other times it lashes out to stop those it does not enjoy. No Damage. Places Encore Beat Mote at targeted cell for Five Turns. Every time an attack is launched by an ally within two cells of the mote there is a chance that the mote will copy the attack and launch it at the same target for 75% the original's power. Every time an attack is launched by an enemy within two cells of the mote there is a small chance that the mote will block the attack and take 25% of the damage for the target; if the mote blocks an attack it is dispelled immediately. A maximum of one (1) Encore Beat Mote may be active at any given time. Range: 5 Cells. 12 SB.

+Key ChangeExtends one of the ethereal bodies to draw forth the power of a shifting mote which lies dormant until needed––sometimes it rejuvenates the body, other times it plunges those that hear it into despair. No Damage. Places Key Change Mote at targeted cell for Five Turns. If an ally within two cells of the mote would be KOed they survive the fatal blow with 1 HP; this effect only activates once per ally for the mote currently placed. If an enemy within two cells of the mote would be knocked to/below 10% Max HP they take 100% Piercing Abs Damage; if the mote damages an enemy it is dispelled immediately. A maximum of one (1) Key Change Mote may be active at any given time. Range: 5 Cells. 18 SB.

+DeathsongExtends one of the ethereal bodies to draw forth the power of a solemn mote which whispers the icy language of Death––it's melody hides something far truer than any one man could know. No Damage. Places Deathsong Mote at targeted cell for Five Turns. If an ally within two cells of the mote is in a state of unconsciousness and an enemy unit is KOed revive the ally with 30% Max HP; if the mote fades before an enemy can be defeated but an ally within two cells of the mote is unconscious, revive the target with 10% Max HP. If no allies are in a state of unconsciousness and this mote fades with an enemy within two cells of the mote then there is a chance of that enemy taking 100% Max HP Damage; bosses and specific enemies as state by the GM ignore this effect. A maximum of one (1) Deathsong Mote may be active at any given time. Range: 5 Cells. ? SB.

+Sound BarrageReleases a vibrating pulse of sound from each of the ethereal bodies causing all motes to discharge a violent outburst of sound that batters foes and draws them away. No Damage. Pushes targets three cells away and deals 10% Max HP Damage; if targets are caught in between two motes they are considered juggled and considered airborne or grounded dependent on the enemy in question for one turn. Range: All Cells Surrounding Motes. ? SB.

+LitanyReleases an echoing pulse of sound from each of the ethereal bodies causing all motes to flourish and replay their melodies. No Damage. Refreshes the duration of all active Motes on the field. This ability has a ? (?) Turn Cooldown. Range: All Motes. ? SB.

+Harmonic CompositionReleases a collaborative pulse of sound from each of the ethereal bodies causing all motes to fall into synch with one another before highlighting a particular one to cause that mote to take on powerful new effects. No Damage. Transforms target Mote into a Harmonic [Insert Mote Name Here] Mote for the duration of its existence. Additional effects vary based on the mote chosen. Only two (2) motes may be Harmonic at any given time. Range: Set. Varying SB.

**Tranquil Rest: Allies in range now recover additional HP and SB equivalent to 50% of the user's Abs. The chance of hesitation for enemies increases. ? SB.
**Serene Score: Bestows Immunity to allies in range regardless of how close they are positioned. Enemies in range attempting to inflict negative status effects have a chance of being inflicted with the status effect in question. ? SB.
**Fortissimo: Allies in range have a chance of ignoring 25% of the target's respective defensive stat. Enemies have their Movement decreased by 1 cell and their Damage Output decreased by 10% as long as they remain in range. ? SB.
**Encore Beat: Allies in range benefit from an additional act or movement command as long as they remain in range. Enemies in range have a chance of imposing an additional 25% of the target's respective defensive stat. ? SB.
**Key Change: Allies in range that activate the mote's effect benefit from an instantaneous 100% Abs HP Recovery. Enemies in range that activate the mote's effect causes the mote to return to its normal, non-Harmonic state. ? SB.
**Deathsong: Allies affected when the mote activates recovery 20% of their Max SB; allies affected if the mote fades recover 10% of their Max SB. Increases the likelihood of enemies taking 100% Max HP damage if the mote fades with no unconscious allies. ? SB.

+Unknown MelodyDraws forth the ethereal bodies and claims them within one's self for a short time to absorb the power flowing from a given mote in order to vocalize an unforeseen melody with immense power. No Damage. Consumes all of the chosen Mote. Effects vary dependent on which Mote was consumed. The maximum number of Motes allowed must be present on the battlefield in order to be consumed. The type of mote consumed may not be spawned for Two Turns following the use of this ability. This ability has a ? (?) Turn Cooldown. Range: Set. Varying SB.

**Tranquil Rest: Restores 30% Max HP and SB to all allies immediately and causes them to recover 3% Max HP and SB over the next three turns. Enemies have a small chance of hesitation. ? SB.
**Serene Score: Removes all negative status effects from all allies. Dispels all positive status effects from all enemies. ? SB.
**Fortissimo: Bestows Bravery or Faith to all allies dependent on their primary offensive stat. Increases the Damage Input of all enemies by 25% for Three Turns. These effects cannot be mass dispelled. ? SB.
**Encore Beat: Increases the number of hits on all attacks dealt by the allies by 2 for Three Turns. Decreases the Agility of all enemies by 25% for Three Turns. These effects cannot be mass dispelled. ? SB.
**Key Change: Grants all allies the ability to withstand fatal blows with 1 HP as long as they are not already at 1 HP for Five Turns. Enemies that successfully KO an ally while this ability is in effect take damage equivalent to the fatal damage dealt. ? SB.
**Deathsong: Revives all KOed Allies with 30% Max HP and makes them immune to Critical Hits for Three Turns. Any enemies responsible for the deaths of revived targets that have not been KOed take 30% Max HP Damage and have a chance of being inflicted with Doom. ? SB.

Essence Calling: Encompassing Composition – Surrounding one's self with beautiful melodies solidifies one's purpose in life––the true state of one's existence. Decreases SB Costs by 10% per mote active on the field. Stacks five (5) times. Upon reaching full stacks of Encompassing Composition, the user's SB is recovered by 20% Maximum; this effect has a cooldown of seven (7) turns and can only activate twice per battle.

Q-Ability:

+Symphonic FinaleWhirls about causing the ethereal triad to fly outward in a marvelous expulsion of sound that causes all motes upon the field of battle to spit forth more of the entities endlessly as a grandiose orchestration of pure sound scathes all. There is but pure power within this melody, listen! 100% Piercing Abs Damage. Consumes all motes on the field of battle. Increases total damage output by 10% per mote consumed. Range: All Enemies.

Stats:

HP: 15
SB: 25 (+5 from Pitch Pipe)
Atk: 1 (+0 from Discordant Harmony)
Def: 2 (+0 from Modified Uniform)
Abs: 4 (+1 from Discordant Harmony)
Per: 3 (+1 from Modified Uniform)
Agility: 2
Move: 2 Cells

Honors: 3

Merits:
Spoiler:
None.


Last edited by Silver on Sat Mar 26, 2016 4:45 pm; edited 8 times in total

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Re: Collapse of Existence [Profile Thread]

Post by Gist on Sun Sep 13, 2015 10:18 pm

Name: Alice Harshaw
Gender: Female
Age: 17
Level: 1
Progress: 10/12
Appearance:
Spoiler:
Alice Harshaw is a girl that is taller than average, standing 5' 10" in height. While attending Rontzelle Academy, she has never been seen wearing anything other than the standard uniform that had been issued at the start of her term there, due to the strict requirements of the administration to keep mostly the same appearance. Alice has brown hair that falls to the small of her back, which she keeps tied in a tight bun out of her face. Her eyes are a light blue and portray a sense of shyness, which isn't breached by many people.

Rank: Novice
Classification: Tank
Merits: None.

Crisis Calling: Worldsaver - All who stand behind this shield shall be granted everlasting protection. This is the shield to end all. [BA ATK, Range: 1] [Divine Veil]
Divine Veil: Upon a successful Basic Attack, Damage Input from the Target is decreased by 15% for the next Enemy Phase.

Armor: Standard Academy Uniform - The standard female uniform worn by students of Rontzelle Academy. Does not offer much in terms of protection.
Accessory: Iron Locket - A circular locket that contains a large pearl. It is unknown where Alice obtained this gem.

C-Ability: Save the King

+ Deft Reflection: Covers an Allied Unit within 4 Cells for 3 Turns. The next Basic Attack the User performs deals damage equal to the amount of total damage taken over the duration of the status and ignores resistances. Cover ends when a Basic Attack is performed. The Basic Attack enhancement only lasts while Cover is active. Range: 4 Cells. 8 SB.

Essence Calling: Matron's Fervor: All reductions to HP are decreased by 50% for 3 Turns, while SB is decreased by an equal amount. This Essence Calling may not be used if either HP or SB is below 50%.

Q-Ability: Eternal Will: In the case of imminent disaster, Alice unleashes her innermost desire to keep those she cares about safe, always and forever. During the next Enemy Phase, no Allied Unit's HP nor SB may be reduced below 1. For every Ally that survives a fatal blow or would dip below 1 SB, Alice gains 5 SB.

Stats:

HP: 25 (+5 from Iron Locket)
SB: 15
Atk: 3 (+1 from Worldsaver)
Def: 4 (+1 from Worldsaver)(+0 from Standard Academy Uniform)
Abs: 1 (+0 from Worldsaver)
Per: 2 (+1 from Standard Academy Uniform)
Agility: 2
Movement: 2 cells

Honors: 3

Merit List:

Spoiler:
None.


Last edited by Gist on Sat Mar 26, 2016 1:24 am; edited 1 time in total

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Re: Collapse of Existence [Profile Thread]

Post by CerberusLycan on Mon Sep 14, 2015 7:40 pm

Name: Conlin Christey
Gender: Male
Age: 16 years
Level: 1
Progress: 10/12
Appearance:
Spoiler:
Conlin's choices in clothing divulge more information about him than his lips likely ever would; over Rontzelle Academy's usual uniform for male students, he wears a hooded sweatshirt of his distinct style whenever he can get away with it, and he is usually found wearing fingerless gloves for no given reason. He'd have to be dead before getting caught leaving his room without a pair of earbuds on standby, along with one or two of the latest technological devices. As for the teenager himself, Conlin's dark hair is routinely kept at a length just exceeding short, and actively kept in a somewhat sharp fashion. His verdant green eyes observe the world passively, and his frame trends towards the unhealthy side of thin, indicating that he doesn't eat nearly as much as he should. Everything about the boy seems to constantly be in a guarded state, from his body language to his mind itself.
Rank: Novice
Classification: Enemy Control Specialist
Merits: None.

Crisis Calling: Command Board - A large, vivid green hologram panel that the User can summon at will. It acts as a console which allows for the projecting of virtual reality into the physical world. [BA Range: 4 Cells (No Adjacent)][+1 Abs.][Program Matrix]

*[Program Matrix] The User's Basic Attacks create a Conduit ({ }) in the Cell their Target is occupying. Enemy Units which pass through a Cell containing a Conduit become Routed to it, and have their Agility lowered by 1 for each Cell by which they are displaced from the Conduit, and lose 1 Cell of Movement for every 2 points of Agility deducted by this effect (Movement cannot be lowered to 0 Cells in this way). Moving outside a 2-Cell Radius of a Conduit will automatically break the Unit's Routed status with it. If a Conduit does not have a Unit Routed to it within 2 Turns of its creation, or it fails to have any Units Routed to it anytime thereafter, it is destroyed. A Maximum of 3 Conduits can be present on the field, and a Conduit can have a Maximum of 2 Units Routed to it, while one Unit cannot be Routed to more than 2 Conduits at a time.

Armor: Techno Hoodie - A predominantly black garment with a polyester shell, bearing a pattern of stringent green lines running all over it. It does more for the wearer's state of mind than their physical protection. [+1 Per.]
Accessory: Dark Fingerless Gloves - Tight leather gloves of a very melodramatic shade of black. The wearer would never admit it, but they're only worn because they're thought to look cool. [+1 Abs.]

C-Ability: Reality Hacker

+Repulsion Surge: 110% Abs. Damage. Knocks Target Enemy Unit back 2 Cells in a direction which is at the User's discretion, and amplifies all Abstract Damage Output against them by +20% for 3 Turns. Range: 3 Cells. [10 SB].

Essence Calling: Callous Disconnect - "You're not getting away that easily." When an Enemy Unit breaks their Routed status with a Conduit, they are dealt 50% Piercing Abs. Damage and given a High Chance of Stun.

Q-Ability: Reset Existence - With the mere press of a button, the virtual epidemic is released. Truculent in intention and flawless in execution, it hacks its way into the reality of all those deemed erasable and begins the countdown. 4... 3... 2... 1. The population is deleted at the hands of a single cruel controller and fate finds that it must start over again; technology has surpassed destiny. Applies Destruct to all Enemy Units and creates a Viral Conduit ({ }) in the Cells they occupy (overriding the normal Capacity for Conduits, and taking priority over regular Conduits). Viral Conduits bear an increased Routing Range of 3 Cells which Routed Units must exceed in order to break Routing status, and bear a Duration of 4 Turns. At the end of their Duration, Viral Conduits are destroyed and deal 200% Piercing Abs. Damage to all Units Routed to them. Simultaneous detonations on one Unit have their Damage Output successively lowered by a flat 50% on each additional hit (Minimum: 50% Piercing Abs. Damage). Viral Conduits cannot be destroyed in any way except by reaching the end of their Duration.

Stats:

HP: 15
SB: 25
Atk: 1
Def: 2
Abs: 4 (+1 from Command Board)(+1 from Dark Fingerless Gloves)
Per: 3 (+1 from Techno Hoodie)
Agility: 2
Movement: 2 Cells

Honors: 3

Merit List:

Spoiler:
None.


Last edited by CerberusLycan on Fri Mar 25, 2016 10:53 pm; edited 5 times in total

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Re: Collapse of Existence [Profile Thread]

Post by Kurio on Wed Sep 16, 2015 6:16 pm

Name: Valerie Royce
Gender: Female
Age: 17
Level: 1
Next Level: 10/12
Appearance:
Spoiler:
Valerie stands at a relatively tall height, towering over most girls in the academy by a decent margin however that height never seemed all that intimidating when coupled with the warm gaze from her brown eyes. Her straight, chestnut hair falls well past her shoulders and is usually tied in a ponytail that drapes over her left shoulder. Valerie keeps herself and her surroundings clean and pristine at all times, always being followed by a heavy scent of disinfectant. While she didn't make any significant modifications to her uniform's design she did bleach it to the point where all the color had faded and it became pure white. Beside her hip hangs a small, cloth pouch which acts as a first-aid kit of sorts with bandages, cotton swabs, bottles of disinfectant and such. Her skin is extremely pale due to lack of exposure to sunlight as her entire slender body is covered in antiseptic bandages with the only parts revealed being her fingers, feet, and upper half of her neck.

Rank: Novice
Classification: Single-Target Assassin
Merits: None.

Crisis Calling: Surgical Kit - Less of a "kit" and more of just a small but seemingly bottomless pouch full of scalpels and syringes that can be thrown or simply used to cut. [Range: 3 cells] [Precision Incision]

*Precision Incision - Increases Valerie's damage output by 10% for each 10% max HP her target is missing, rounded down.

Armor: White Uniform - A pure-white but otherwise standard uniform that always carries a heavy scent of bleach.
Accessory: Red Cross - An innocently appearing emblem roughly the size of the palm fixed upon the left breast pocket, however the sharpness of its edges makes it a useful weapon to fall back on. [+1 ATK]

C-Ability: Surgical Strike

+ Numbing Vial - Valerie stabs the target with a syringe filled with paralytic venom, slowing their reaction speed and movement significantly. [100% ATK Dmg. Range: 3 cells. Reduces target's Agility by half and Movement by 1 for 3 turns.  8 SB.]

Essence Calling: Innocuous Assault - The first attack Valerie makes against each enemy has 30% increased damage output, 15% increased critical hit chance, and increases the damage the target receives for the next 3 turns by 20%.

Q-Ability: EKG: Flat - Valerie dashes through a line of enemies, making a deep cut on each of them before turning around and slashing again, repeating the process five times before finishing with a sixth and returning to her original position. [50% Piercing ATK Dmg per hit, 6 hits. Range: Horizontal/Vertical/Diagonal line. Hits are randomly split between all targets. Applies or refreshes the 20% damage input increase from Innocuous Assault regardless of whether or not it was the first time Valerie had attacked the target.]

Stats:

HP: 20
SB: 20
Atk: 4 (+1 from Surgical Kit)(+1 from Red Cross)
Def: 2 (+0 from White Uniform)
Abs: 1 (+0 from Surgical Kit)
Per: 3 (+1 from White Uniform)
Agility: 10
Movement: 4 cells

Honors: 2

Merit:

Spoiler:
N/A


Last edited by Kurio on Mon Oct 05, 2015 1:45 am; edited 5 times in total

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Re: Collapse of Existence [Profile Thread]

Post by Vergil on Wed Sep 16, 2015 6:20 pm

Name: Hazel Stirling
Gender: Female
Age: 17
Level: 1
Next Level: 10/12
Appearance:
Spoiler:
MP3 Playlist:
Spoiler:
Bring Me The Horizon - Happy Song
Kamelot - When The Lights Are Down
Poets of the Fall - Carnival of Rust
Blue Stahli - Ultranumb
Celldweller - Good L_ck (Yo_'re F_cked)
Chris Cornell - You Know My Name
Gates of Ivory - Oh! My Apparition!
The Color Morale - Strange Comfort
Not Strong Enough - Apocalyptica
Within Temptation - A Demon's Fate
Nightwish - Gethsemane
Adema - Immortal
Dark Moor - Before The Duel
Shawn McPherson - Devils Never Cry
Deathstars - Cyanide
Dirt Poor Robins - She Was The Gateway To The Empire / Fallen
UNKLE - When Things Explode
Zeromancer - Need You Like A Drug
Rob Zombie - Reload
Iron Maiden - Hallowed Be Thy Name
Atreyu - When Two Are One
In This Moment - Adrenalize
The Agonist - Thank You Pain
Alter Bridge - Blackbird
Wildpath - Buried Moon
Xandria - Nightfall
Killswitch Engage - This Fire Burns
Lacuna Coil - Trip The Darkness
Dimmu Borgir - Gateways
Dark New Day - Hail Mary
Rank: Novice
Classification: Grappler; Single Target Duelist
Merits: None.

Crisis Calling: Inverted Crucifix – A dark aura that wraps around the user’s hands, providing an unholy inhuman grip capable of grabbing anything. [Basic Attacks: Adjacent][2 hits][Grapple]
*Grapple: The user may use Grapple as an Act Action on a target rendering them unable to move or act until their next turn unless they have an ability or effect that allows them to break free. While a target is Grappled, the user gains access to certain abilities.

Armor: Black Laced Corset – Holds everything in place nicely.
Accessory: Silver Piercings– For when you want people to know you’re a bad influence.

C-Ability: Bad Bitch Status:

+Bleeding Hearts Screwdriver: The user holds their opponent in a front facelock and hooks their near arm over their shoulder and lifts them into a vertical suplex position. The opponent is then turned upward into a reverse piledriver position while the user drops into a sitting position, dropping the opponent on their head.  Deals 130% Atk Damage while the target’s Def is reduced by half the user’s Agility during damage calculation (excess reduction after 0 will still add additional damage). Target must be Grappled.  10 SB.

Essence Calling: Striking – Successful attacks against a target reduce their Def by 5% up to a maximum of 25%. At maximum reduction, the user may use a move that requires Grapple as if the condition was met on a target that has not been Grappled, but at 30% less damage. Def reduction resets if the user attacks another target.

Q-Ability: Pentagram Guillotine Choke – Knocks the target into a seated or grounded position, while the user places one of their legs under the target’s chin and pushes up. The user then takes hold of their ankle with their opposite arm and pulls their leg up. The user’s free leg is placed on the instep of the leg that is already being used to choke the target. Finally with the user’s free arm, the target’s arm is hooked into a vise, and holds their opposite leg from the knee. The pressure is applied once the user compresses their knees together. Inflicts 80% Piercing Attack Damage per turn and sustains Grapple status to a target, until the Grapple is broken, the target Submits*, or runs out of HP. Target must be Grappled.

*Submission: While under a Submission hold, a target may opt to tap out or surrender, rendering them defeated for the battle.


Stats:

HP: 25
SB: 15
Atk: 4 [+1 from Inverted Crucifix][+1 from Silver Piercings]
Def: 3 [+1 from Black Corset]
Abs: 1
Per: 2
Agility: 5
Movement: 3 cells
Honors: 2

Merit List:

Spoiler:
None.


Last edited by Vergil on Fri Sep 25, 2015 1:32 am; edited 3 times in total

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Re: Collapse of Existence [Profile Thread]

Post by Argentorum on Thu Sep 17, 2015 7:33 pm

Perhaps he'll come back one day...

Status: NONEXISTENT.

Spoiler:
Name: Li Shaolong
Gender: Male
Age: 17
Level: 1
Next Level: 0/12
Appearance:
Spoiler:

Rank: Novice
Classification: Melee Disruption
Merits: None

Crisis Calling: Dragon’s Claws – Shaolong’s gauntlets are wreathed in tongues of blue flame that disorient his enemies. [Adj.][2 Hits][Distortion Strike]
Distortion Strike: Shaolong’s basic attacks apply the Unbalanced debuff, giving afflicted enemies an additional 20% chance to miss their attacks and abilities.

Armor: Gi – Shaolong’s loose orange gi provides minimal protection, but allows ease of movement. Also, it’s color catches the eye, attracting the attention of his foes.
Accessory: Headband – Keeps the hair out of the eyes. Good for nothing else really. [+5 HP]

C-Ability:  Mistfire Way

+ Enshrouding Mist - [Range: outer layer of a 3 cell radius] Li Shaolong slams the ground projecting a dense ring of fog like flame that surround him and all nearby enemies, preventing them from leaving for 3 rounds. Neither allies nor enemies can pass through affected cells { }. Abilities and ranged attacks can be fired into but not out of the effected area.  However, the real question is this: is Li trapped inside with the monsters, or are the monsters trapped inside with Li? 10 SB

Essence Calling:  Stratus Dance – Shaolong does not simply dodge, he uses his enemies' strengths against them. Whenever Shaolong evades an attack or ability he redirects 50% of the damage he would have taken to a random adjacent enemy.

Q-Ability: Mastery of the Unseen – He who stands like a Pillar is cut down in battle, but he who bends like a reed is triumphant. For the next two rounds, Shaolong dodges all attacks and abilities that would do damage to him, inflicting unbalanced status on each attacker that targets him.

Stats:

HP: 25 (+5 from Headband)
SB: 15
Atk: 4 (+1 from Dragon's Claws)
Def: 3 (+1 from Gi)
Abs: 1 (+0 from Dragon's Claws)
Per: 2 (+0 from Gi)
Agility: 5
Movement: 3 cells

Honors: 0

Merit:

Spoiler:
None

Argentorum
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Re: Collapse of Existence [Profile Thread]

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