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Tales of Alidare Discussion Thread V.5

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Post by Masquerade Sun Jan 31, 2010 12:33 pm

Nah. We'd miss out on the experience. Flounder's almost dead and Stew has one more Mana Fragment left. I'll make him deal a critical Double Slash on Bass. ^ ^
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Post by Zerifachias Sun Jan 31, 2010 12:38 pm

Auza finished off Flounder. x3

Hopefully Auza will survive Bass' next attack. >>

EDIT: I have to leave now. see you at 5! x3
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Post by Masquerade Sun Jan 31, 2010 1:34 pm

Okay~~ Things are dead, profile needs to be updated, Enemy Profiles are up, and the new party member is about to arrive on the scene. For when you get back, of course. =3
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Post by Zerifachias Sun Jan 31, 2010 6:07 pm

Sorry I'm late~

Laziness alert~

+ Mana Seal - Auza drills unfriendly mana into the foe's own mana system, soiling it and forcing the enemy to use double MP for all of their attacks. Lasts 3 turns.
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Post by Masquerade Sun Jan 31, 2010 6:16 pm

Approved~~~ It'll cost 8 MP. And I've got all your party members's profiles up in my Character Chronicle. It's Alaster, Desert Rose, and Henry/Vincent. I hope you like them. =3
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Post by Zerifachias Sun Jan 31, 2010 6:17 pm

I do like them. x3

Can't wait to use mana seal~
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Post by Masquerade Sun Jan 31, 2010 6:18 pm

It'll come in handy for sure. I hate the Sharkmen already....> >

And I'd like to draw attention to the fact that Valincar has finally learned Fear. Don't know what that is or does? Go check it out~~~
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Post by Zerifachias Sun Jan 31, 2010 6:20 pm

Damn Valincar. xD

I was intending for Auza to learn something like that eventually, but she would be draining it instead of destroying it. :3
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Post by Masquerade Sun Jan 31, 2010 6:25 pm

Well, since Valincar's going to end up learning Syphonja eventually, I figured Fear with its whole destruction of MP thing would be fine. Though Fearja will be much more useful. >=3
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Post by Zerifachias Sun Jan 31, 2010 6:33 pm

But this seal wouldn't take immediate effect.

Yes, it would drain all of the enemy's mana, but not in one turn.

1/3 of the mana each turn, and Auza absorbs half of that into her own system, making it friendly mana in the process. :3

I can't wait until she learns Benevolent Seal though. :3 Say hello to the realm where nothing lives~

In short, her very first Banishing spell. :3

I already have most of her job layout~

Bind Witch > Seal Witch > ??? > Banisher
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Post by Masquerade Sun Jan 31, 2010 6:51 pm

Alaster:

Swordsman > Arcane Knight > Celestial Blade > Heaven's Advent

Desert Rose:

Desert Fencer > ??? > Desert Ovelord > Desert Rose

Henry:

Scribe > Author > Novelist > Illuminator

Vincent:

Arcane Mage > ??? > Arcane Sage > Dark Seer

There we go. Already got mine figured out for the most part. ^ ^;
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Post by Zerifachias Sun Jan 31, 2010 6:53 pm

I realized that I didn't give Mana Seal a range. Is that okay, or should I change it? x3

Mana does have infinite range you know~<3
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Post by Masquerade Sun Jan 31, 2010 6:56 pm

Nah. It'll have the same range as your other moves....> >
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Post by Zerifachias Sun Jan 31, 2010 6:59 pm

Kay then, I'll add that in~XD
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Post by Zerifachias Sun Jan 31, 2010 7:28 pm

Hey Masq, Stew's attack is 6, and Double Slash is 120% attack power.

Shouldn't it be 7 damage each hit? :3

If that's the case, then that sharkman is as good as dead. x3
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Post by Masquerade Sun Jan 31, 2010 7:29 pm

Oh yeah. I forgot about his Atk increase thanks to his level up. ^ ^
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Post by Zerifachias Sun Jan 31, 2010 7:53 pm

Auza is extremely powerful. xD

Especially for a level 2. She can do a lot.

Well, this battle is done...one D-Ability from Stew and it's an overkill. XD
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Post by Masquerade Sun Jan 31, 2010 8:20 pm

Hooray. Next is the "kinda like Sin" battle. =3
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Post by Zerifachias Sun Jan 31, 2010 8:21 pm

Hey Masq, since Stew's attack increased, shouldn't it have been 24 damage, not 14? :3

Edit: Nevermind. You noticed. ^^;
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Post by Zerifachias Sun Jan 31, 2010 8:29 pm

Laziness ahoy~

+ Drain - Auza casts a strange magic that surrounds and enters the foe's body from time to time, sapping them of their strength. Drains 1/3 of the enemy's mana each turn for 3 turns and absorbs 1/2 of it as friendly mana. 3 cells.

+ Restoring Bonds - Auza summons an incredibly warm magic to surround one of her allies and restore their strength over time. Casts the Mana Regen Status on one ally. 3 cells.
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Post by Masquerade Sun Jan 31, 2010 8:33 pm

Both abilities will cost 10 MP. Make sure you take off 2 Skill Points this time~~~ I had to take off your other one.... ^ ^;;
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Post by Zerifachias Sun Jan 31, 2010 8:34 pm

Did you?

I must have forgotten. ^^;
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Post by Masquerade Sun Jan 31, 2010 8:35 pm

Yesh. Yesh you did. =3 Luckily, I kept an eye out~~~
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Post by Zerifachias Sun Jan 31, 2010 8:38 pm

I probably would have fixed it when I saw it.

Well, that's it for tonight. I'll catch you later. x3 G'night.
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Post by Silver Sun Jan 31, 2010 8:44 pm

Which should Clara play?

Warrior's Cry or Sorcerer's Anthem?
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