Normality, Shattered Profiles
3 posters
Page 1 of 1
Normality, Shattered Profiles
Hee hee hee. Soooo, things have turned out quite...interesting, haven't they? What brings you here?! You expect to defend yourself from the madness? Forget about it; it claims us all in due time. Fine. Not convinced? Here are all the resources you will need to fight. Always be aware of your abilities and grow stronger. I'll be watching. Hee hee hee...
Current Inventory
Soda x5 (Recovers 20 HP upon use)
Jawbreaker x3 (Recovers 5 MP upon use)
Life Gem x2 (Revives fallen character with 25% Max HP)
Antidote x3 (Removes Poison/Severe Poison upon use)
Lockpick x4 (Unlocks treasure chests and doors)
Materials
Crimson Fur x1 (A clump of fur that happens to be the color of blood)
Brown Feather x4 (Merely just a feather, brown in hue)
Weapons/Armor/Accessories
Feather Duster (A brand new feather duster in perfect condition. Increases ATK and INT by 1; equippable by Adriane) [Weapon]
Lucky Dress (Light blue dress adorned with white and dark gray ruffles, black ribbons, and red card symbols. Wearing it makes one feel just a tad luckier. Increases SPR by 1; equippable by Adriane) [Armor]
Black Hair Bow (Stylish hair bow which goes with the wearer's apparel. Increases Max MP by 5; equippable by Adriane) [Accessory]
Dull Claws (Clawed gauntlets with blades that are rather dull. Increases ATK by 1; equippable by Marya) [Weapon]
Simple Clothing (Clothes that denote simplicity along with tranquility in mundane life. Increases DEF and SPR by 1; equippable by Marya) [Armor]
Arm Blades, Retractable (That’s about all they’re good for, to tract and retract. Increases ATK by 1; equippable by Authur) [Weapon]
Bloody Belted Jacket (Looks like the kind of attire a raver would don, except smeared with blood. Most noticeable on the neon parts. Increases DEF and SPR by 1; equippable by Authur) [Armor]
Key Items
Roof Key (A stolen key that leads up to the roof of the mall where the trio of friends enjoys hanging out together)
Pocket Cash (Just some spare money used on non-significant items like say...oh, I don't know...UNDERWEAR? It is assumed spare bits are continuously added, almost like a savings account)
King's Pass (Royal documentation that shows that the holder is in very good standings with the King; allows for free stays at any inn along with extra access to certain locations)
Old Map (Full map of Crazed Levall, only worn away by the element of time; all the writing upon it is illegible along with the locations)
Current Cash: 105
Old Map
+Village of Rose
>Castle
---Foyer
---Audience Chamber
>Town
---Main Thoroughfare
---Fountain Plaza
---South Gate
---Rose General Store
---Floral Weapons
---Rose Clothing Store
---Inn
>The Rebel Works
---Regis's House
---Abandoned Tunnels
---Abandoned Lot
Current Inventory
Soda x5 (Recovers 20 HP upon use)
Jawbreaker x3 (Recovers 5 MP upon use)
Life Gem x2 (Revives fallen character with 25% Max HP)
Antidote x3 (Removes Poison/Severe Poison upon use)
Lockpick x4 (Unlocks treasure chests and doors)
Materials
Crimson Fur x1 (A clump of fur that happens to be the color of blood)
Brown Feather x4 (Merely just a feather, brown in hue)
Weapons/Armor/Accessories
Feather Duster (A brand new feather duster in perfect condition. Increases ATK and INT by 1; equippable by Adriane) [Weapon]
Lucky Dress (Light blue dress adorned with white and dark gray ruffles, black ribbons, and red card symbols. Wearing it makes one feel just a tad luckier. Increases SPR by 1; equippable by Adriane) [Armor]
Black Hair Bow (Stylish hair bow which goes with the wearer's apparel. Increases Max MP by 5; equippable by Adriane) [Accessory]
Dull Claws (Clawed gauntlets with blades that are rather dull. Increases ATK by 1; equippable by Marya) [Weapon]
Simple Clothing (Clothes that denote simplicity along with tranquility in mundane life. Increases DEF and SPR by 1; equippable by Marya) [Armor]
Arm Blades, Retractable (That’s about all they’re good for, to tract and retract. Increases ATK by 1; equippable by Authur) [Weapon]
Bloody Belted Jacket (Looks like the kind of attire a raver would don, except smeared with blood. Most noticeable on the neon parts. Increases DEF and SPR by 1; equippable by Authur) [Armor]
Key Items
Roof Key (A stolen key that leads up to the roof of the mall where the trio of friends enjoys hanging out together)
Pocket Cash (Just some spare money used on non-significant items like say...oh, I don't know...UNDERWEAR? It is assumed spare bits are continuously added, almost like a savings account)
King's Pass (Royal documentation that shows that the holder is in very good standings with the King; allows for free stays at any inn along with extra access to certain locations)
Old Map (Full map of Crazed Levall, only worn away by the element of time; all the writing upon it is illegible along with the locations)
Current Cash: 105
Old Map
+Village of Rose
>Castle
---Foyer
---Audience Chamber
>Town
---Main Thoroughfare
---Fountain Plaza
---South Gate
---Rose General Store
---Floral Weapons
---Rose Clothing Store
---Inn
>The Rebel Works
---Regis's House
---Abandoned Tunnels
---Abandoned Lot
Last edited by Masquerade on Sat Jun 04, 2016 6:07 pm; edited 18 times in total
Re: Normality, Shattered Profiles
What's this, you ask? Well, don't you want to know what you'll be up against? No? Fine. Well, it's here if you want it. I think it will do you good, but if you don't care, then just ignore it. Hee hee hee.
Chapter 02-A: Setting Out
Enemy Profiles
Inir, Lv. 5
Monster: Sand Dancer
Type: Humanoid
A-Ability: Shimmering Sands:
+Sand Lash: Cracks stream of sand out like a whip. 110% Atk Dmg. Range: 4 cells. 6 MP.
+Sand Spikes: Sends row of spikes made of hardened sand outwards to impale foes. 140% Atk dmg. Range: 4 cells, linear, one direction. 10 MP.
+Sand Spiral: Twirls about causing sand to swirl about oneself in an upwards spiral. 70% Atk Dmg. Range: All surrounding cells. 5 hits. Chance of Bleeding. 12 MP.
R-Ability: Sand Barrier - Whenever the user reaches Critical state, the user gains Protect and Shell.
S-Ability: Sand Siphon - This unit is under constant MP Regen which can be dispelled temporarily for a maximum of 3 turns.
D-Ability: None.
Stats:
HP: 50
MP: 50
DD: --/--
Atk: 8
Def: 4
Int: 2
Spr: 5
Evade: 8%
Move: 4 cells
*See above for Xirin
Waves, Lv. 4
Monster: Lakeside Liger
Type: Beast
A-Ability: Feral Aquatics:
+Lunge: Dashes forth and leaps through the air to pin down a target. 120% Atk Dmg. Range: 3 cells. User winds up in cell adjacent to target. Stuns target for 1 turn. 8 MP.
+Aqua Bounce: Curls up into a ball and surrounds self with water before tackling foe and bouncing out to strike nearby enemies. 130% Atk Dmg. Range: 2 cells; hits two closest enemies to the target. 10 MP. Water elemental.
+Frozen Fang: Quickly freezes water around one's fangs to make them larger and bites the enemy viciously. 100% Atk Dmg. Range: Adjacent cell. Always critical against a Stunned target. 8 MP.
R-Ability: None.
S-Ability: Hunter's Vision - Innately boosts Accuracy by 15%.
D-Ability: None.
Stats:
HP: 40
MP: 30
DD: --/--
Atk: 7
Def: 3
Int: 1
Spr: 3
Evade: 5%
Move: 4 cells
*See above for Tide and Crash
Neutral Profiles
None.
Recruit Profiles
Coming soon...
* * *
Hunting 00: It Will Do For Now
Enemy Profiles
Linux, Lv. 5
Monster: Blackthorn Leopard
Type: Beast
A-Ability: Shadow Predation:
+Blinding Shot: Fires thorn coated in a toxin that attacks the eyes and temporarily removes the target's vision. 110% Atk Dmg. Range: 4 cells. Chance of Blind. 6 MP.
+True Toxin: Fires thorn coated in a corrosive toxin that infects the bloodstream and does damage to internal organs over time, eventually leaving the target helpless. 110% Atk Dmg. Range: 4 cells. Chance of Poison. When Poison fades, target becomes Paralyzed indefinitely. 16 MP.
+Preying on the Weak: Lunges forth for the kill. 200% Atk Dmg. Range: 4 cells. Automatically kills a Paralyzed target. 26 MP.
R-Ability: Lithe Form - Upon being damaged directly for the first time, this unit's Evasion is boosted indefinitely by 15%.
S-Ability: Sharpened Senses - This unit can see Invisible units.
D-Ability: None.
Stats:
HP: 50
MP: 50
DD: --/--
Atk: 8
Def: 4
Int: 2
Spr: 5
Evade: 8%
Move: 4 cells
Carry, Lv. 3
Monster: Wandering Spore
Type: Plant
A-Ability: Vagabond:
+Scatter: Separates into several parts for a short while before reconfiguring somewhere else. User cannot be targeted until it reappears in another cell the next turn. Range: Set. 6 MP.
+Sweet Slumber: Unleashes gentle spore to grant allies a wondrous restoring sleep. Inflicts Sleep on the target. Target gains Regen for as long as it remains in Sleep state. Range: All surrounding cells. 8 MP.
+Cleanse: Visits ethereal energy upon a sleeping ally to grant them relief from their more serious ailments. Removes all negative status effects as long as the target is in Sleep state. Range: 3 cells. 6 MP.
R-Ability: None.
S-Ability: Daydream - This unit is constantly under Sleep status, but can move and act normally.
D-Ability: None.
Stats:
HP: 15
MP: 35
DD: --/--
Atk: 1
Def: 2
Int: 4
Spr: 2
Evade: 3%
Move: 4 cells
*See above for Sleepy
Nibbles, Lv. 1
Monster: Just A Bunny
Type: Beast
A-Ability: None.
R-Ability: None.
S-Ability: None.
D-Ability: None.
Stats:
HP: 5
MP: 5
DD: --/--
Atk: 1
Def: 1
Int: 1
Spr: 1
Evade: 0%
Move: 3 cells
*See above for Furry
Chapter 02-A: Setting Out
Enemy Profiles
Inir, Lv. 5
Monster: Sand Dancer
Type: Humanoid
A-Ability: Shimmering Sands:
+Sand Lash: Cracks stream of sand out like a whip. 110% Atk Dmg. Range: 4 cells. 6 MP.
+Sand Spikes: Sends row of spikes made of hardened sand outwards to impale foes. 140% Atk dmg. Range: 4 cells, linear, one direction. 10 MP.
+Sand Spiral: Twirls about causing sand to swirl about oneself in an upwards spiral. 70% Atk Dmg. Range: All surrounding cells. 5 hits. Chance of Bleeding. 12 MP.
R-Ability: Sand Barrier - Whenever the user reaches Critical state, the user gains Protect and Shell.
S-Ability: Sand Siphon - This unit is under constant MP Regen which can be dispelled temporarily for a maximum of 3 turns.
D-Ability: None.
Stats:
HP: 50
MP: 50
DD: --/--
Atk: 8
Def: 4
Int: 2
Spr: 5
Evade: 8%
Move: 4 cells
*See above for Xirin
Waves, Lv. 4
Monster: Lakeside Liger
Type: Beast
A-Ability: Feral Aquatics:
+Lunge: Dashes forth and leaps through the air to pin down a target. 120% Atk Dmg. Range: 3 cells. User winds up in cell adjacent to target. Stuns target for 1 turn. 8 MP.
+Aqua Bounce: Curls up into a ball and surrounds self with water before tackling foe and bouncing out to strike nearby enemies. 130% Atk Dmg. Range: 2 cells; hits two closest enemies to the target. 10 MP. Water elemental.
+Frozen Fang: Quickly freezes water around one's fangs to make them larger and bites the enemy viciously. 100% Atk Dmg. Range: Adjacent cell. Always critical against a Stunned target. 8 MP.
R-Ability: None.
S-Ability: Hunter's Vision - Innately boosts Accuracy by 15%.
D-Ability: None.
Stats:
HP: 40
MP: 30
DD: --/--
Atk: 7
Def: 3
Int: 1
Spr: 3
Evade: 5%
Move: 4 cells
*See above for Tide and Crash
Neutral Profiles
None.
Recruit Profiles
Coming soon...
* * *
Hunting 00: It Will Do For Now
Enemy Profiles
Linux, Lv. 5
Monster: Blackthorn Leopard
Type: Beast
A-Ability: Shadow Predation:
+Blinding Shot: Fires thorn coated in a toxin that attacks the eyes and temporarily removes the target's vision. 110% Atk Dmg. Range: 4 cells. Chance of Blind. 6 MP.
+True Toxin: Fires thorn coated in a corrosive toxin that infects the bloodstream and does damage to internal organs over time, eventually leaving the target helpless. 110% Atk Dmg. Range: 4 cells. Chance of Poison. When Poison fades, target becomes Paralyzed indefinitely. 16 MP.
+Preying on the Weak: Lunges forth for the kill. 200% Atk Dmg. Range: 4 cells. Automatically kills a Paralyzed target. 26 MP.
R-Ability: Lithe Form - Upon being damaged directly for the first time, this unit's Evasion is boosted indefinitely by 15%.
S-Ability: Sharpened Senses - This unit can see Invisible units.
D-Ability: None.
Stats:
HP: 50
MP: 50
DD: --/--
Atk: 8
Def: 4
Int: 2
Spr: 5
Evade: 8%
Move: 4 cells
Carry, Lv. 3
Monster: Wandering Spore
Type: Plant
A-Ability: Vagabond:
+Scatter: Separates into several parts for a short while before reconfiguring somewhere else. User cannot be targeted until it reappears in another cell the next turn. Range: Set. 6 MP.
+Sweet Slumber: Unleashes gentle spore to grant allies a wondrous restoring sleep. Inflicts Sleep on the target. Target gains Regen for as long as it remains in Sleep state. Range: All surrounding cells. 8 MP.
+Cleanse: Visits ethereal energy upon a sleeping ally to grant them relief from their more serious ailments. Removes all negative status effects as long as the target is in Sleep state. Range: 3 cells. 6 MP.
R-Ability: None.
S-Ability: Daydream - This unit is constantly under Sleep status, but can move and act normally.
D-Ability: None.
Stats:
HP: 15
MP: 35
DD: --/--
Atk: 1
Def: 2
Int: 4
Spr: 2
Evade: 3%
Move: 4 cells
*See above for Sleepy
Nibbles, Lv. 1
Monster: Just A Bunny
Type: Beast
A-Ability: None.
R-Ability: None.
S-Ability: None.
D-Ability: None.
Stats:
HP: 5
MP: 5
DD: --/--
Atk: 1
Def: 1
Int: 1
Spr: 1
Evade: 0%
Move: 3 cells
*See above for Furry
Last edited by Masquerade on Thu Jan 17, 2013 9:23 pm; edited 39 times in total
Re: Normality, Shattered Profiles
What is with you and all of these mother fucking questions?! Ahem. Hee hee hee. Well, allow me to explain that this is where what you have accomplished shall be recorded, of course. You're such a simpleton. Oh well. Hopefully that will not mean that our realm is to be lost at the hands of destruction. Hee hee hee.
Chronicle of Chapters
Chapter 00: Backyard Cleaning
Chapter 00-A: Distraction
Chapter 00-B: Dimension Shift
Chapter 01: A Shady Welcome
Chapter 01-A: Where To Go From Here
Chapter 01-B: The Dangers Of The Path
Chapter 01-C: Ominous Storm of Feathers
Chapter 01-D: End of the Highwayman
Chapter 02: The First Scouting
Musical Library
~Peaceful Day~
~Hanging Out in the Mall~
~Void Mix~
~Hoshima Festival~
~Tricky Shadows~
~Coercion~
~Nighttime Scuffle~
~Valiantly Surrounded~
~Kick Ass~
Chronicle of Chapters
Chapter 00: Backyard Cleaning
Chapter 00-A: Distraction
Chapter 00-B: Dimension Shift
Chapter 01: A Shady Welcome
Chapter 01-A: Where To Go From Here
Chapter 01-B: The Dangers Of The Path
Chapter 01-C: Ominous Storm of Feathers
Chapter 01-D: End of the Highwayman
Chapter 02: The First Scouting
Musical Library
~Peaceful Day~
~Hanging Out in the Mall~
~Void Mix~
~Hoshima Festival~
~Tricky Shadows~
~Coercion~
~Nighttime Scuffle~
~Valiantly Surrounded~
~Kick Ass~
Last edited by Masquerade on Sat Jun 04, 2016 7:43 pm; edited 20 times in total
Re: Normality, Shattered Profiles
Here's some more accomplishments. Why not check out what enemies you have defeated, where they were, and what they yielded? I think it's pretty handy, but you can think whatever you want. Not like anyone cares about your dumbass opinion. Hee hee hee.
~ B E S T I A R Y ~
Humanoid
Demi Thief (Location: Road to Rose/Number Defeated: 2/Exp: 4/Cash: 125/Items: Soda)
Tandor (Location: Road to Rose/Number Defeated: 1/Exp: 8/Cash: 250/Items: ????, Charmed Earring)
Beast
Blood Hound (Location: Road to Rose/Number Defeated: 2/Exp: 3/Cash: 15/Items: Crimson Fur)
Falcon (Location: Road to Rose/Number Defeated: 8/Exp: 1/Cash: 5/Items: Brown Feather)
Reptilian
None.
Insect
None.
Plant
None.
Aquatic
None.
Inorganic
None.
Machine
None.
Demon
None.
Undead
Ephemeral Phantom (Location: ???/Number Defeated: 1/Exp: 3/Cash: 50/Items: None)
~ B E S T I A R Y ~
Humanoid
Demi Thief (Location: Road to Rose/Number Defeated: 2/Exp: 4/Cash: 125/Items: Soda)
Tandor (Location: Road to Rose/Number Defeated: 1/Exp: 8/Cash: 250/Items: ????, Charmed Earring)
Beast
Blood Hound (Location: Road to Rose/Number Defeated: 2/Exp: 3/Cash: 15/Items: Crimson Fur)
Falcon (Location: Road to Rose/Number Defeated: 8/Exp: 1/Cash: 5/Items: Brown Feather)
Reptilian
None.
Insect
None.
Plant
None.
Aquatic
None.
Inorganic
None.
Machine
None.
Demon
None.
Undead
Ephemeral Phantom (Location: ???/Number Defeated: 1/Exp: 3/Cash: 50/Items: None)
Last edited by Masquerade on Sat Jun 04, 2016 7:53 pm; edited 9 times in total
Re: Normality, Shattered Profiles
Name: Marya Liddell
Gender: Female
Age: 14
Level: 5
Next Level: 12/16
Appearance:
Profession: Nekomata - The one who claims this profession is cursed, having a human form with catlike traits such as cat ears and a tail.
Weapon: Rose Thorns - Green gauntlets with blood red clawed tips on each finger laced with dangerous poison. (Added Effect: Poison)
Armor: Skull and Bones - Black shirt with a skull on it and bones in the shape of an 'x' behind the skull matched with short, black shorts with straps. (Resist Dark)
Accessory: Silver Bell - A small silver bell that makes a gentle ringing noise when shaken.
Craze Trigger: Guardian - Causes Craze Gauge to increase when allies take damage. Gains a massive boost if an ally becomes KO.
A-Ability: Cat's Play:
+Adept Claw: Increases the speed of strikes allowing for more strikes to be dealt. Range: Self only. Increases number of normal attacks by 1. Can be stacked. Maximum number of normal attacks is set at 5. 8 MP. (Master Claw)
+Cat Scratch: Viciously scratches a nearby enemy with a claw with unknown bacteria on it. 120% Atk Dmg. Range: Adjacent cell. Inflicts Frailty on the target. 8 MP. (Fever Slash)
+Skyriser: Deals a horrid uppercut to the enemy sending it hurtling straight up into the air. 130% Atk Dmg. Range: Adjacent cell. 8 MP. (Skyblazer)
R-Ability: Swift Counter - Counterattacks an enemy for 100% Atk Dmg whenever the user evades an enemy's attack.
S-Ability: Quickness - Increases evasion rate by 15%.
D-Ability: Astronomical Drive (Earth) - Leaps high into the air and plucks an enormous meteor from the heavens, then descends from the sky to smash it into the enemy. Deals 200% Piercing Atk damage to one enemy up to 4 cells away.
Stats:
HP: 35
MP: 25
DD: 0/10
Atk: 8 (+2 from Rose Thorns)(+1 from Silver Bell)
Def: 5 (+2 from Skull and Bones)
Int: 3 (+0 from Rose Thorns)
Spr: 4 (+1 from Skull and Bones)
Evasion: 6% (+15% from Quickness)
Movement: 2 cells (+2 from Nekomata job)
Skill Points: 0
Gender: Female
Age: 14
Level: 5
Next Level: 12/16
Appearance:
- Spoiler:
Profession: Nekomata - The one who claims this profession is cursed, having a human form with catlike traits such as cat ears and a tail.
Weapon: Rose Thorns - Green gauntlets with blood red clawed tips on each finger laced with dangerous poison. (Added Effect: Poison)
Armor: Skull and Bones - Black shirt with a skull on it and bones in the shape of an 'x' behind the skull matched with short, black shorts with straps. (Resist Dark)
Accessory: Silver Bell - A small silver bell that makes a gentle ringing noise when shaken.
Craze Trigger: Guardian - Causes Craze Gauge to increase when allies take damage. Gains a massive boost if an ally becomes KO.
A-Ability: Cat's Play:
+Adept Claw: Increases the speed of strikes allowing for more strikes to be dealt. Range: Self only. Increases number of normal attacks by 1. Can be stacked. Maximum number of normal attacks is set at 5. 8 MP. (Master Claw)
+Cat Scratch: Viciously scratches a nearby enemy with a claw with unknown bacteria on it. 120% Atk Dmg. Range: Adjacent cell. Inflicts Frailty on the target. 8 MP. (Fever Slash)
+Skyriser: Deals a horrid uppercut to the enemy sending it hurtling straight up into the air. 130% Atk Dmg. Range: Adjacent cell. 8 MP. (Skyblazer)
- Spoiler:
---Terra Crash: Leaps into the air, flips, and slams a heel into the target sending it crashing back to the ground. 170% Atk Dmg. Range: Set. Stuns target for 1 turn. 12 MP. (Burial Crater)+Spine Snap: Leaps up and strikes the target on the head before flipping over the target and delivering a powerful kick to the target's back. 110% Atk Dmg for first hit. 150% Atk Dmg for second hit. Range: Adjacent cell. 2 hits. 10 MP. (Spine Shatter)+Cat's Cradle: A flurry of blows that involves the user leaping around the target and striking it in a variety of vital spots. 70% Atk Dmg. Range: 2 cells. 8 hits. 16 MP. (Intertwined)+Pyre Slash: Slashes at the foe with a claw blazing with flaming mana that can scorch the skin easily. 140% Atk Dmg. Range: Adjacent cell. Chance of Burn. 10 MP. Fire elemental. (Pyraga Slash)+Tail Sweep: Gets low and knocks the enemy off its feet with a swish of the user's tail. Next attack is Critical. Range: Adjacent cell. 8 MP. (Cheap Sweep)---Twister Kick: Smashes the target's body with a barrage of kicks whilst standing upon the user's hands, each kick disorienting the target more and more. 60% Atk Dmg. Range: Set. 12 hits. Chance of Confusion. 26 MP. (Tornado Barrage)+Cat Nap: Slumps down onto the ground for a quick nap, one that restores the user's energy and stamina. User falls Asleep for 2 turns and cannot be awakened by any means. Recovers 25% Max HP and removes all negative status effects upon waking. Range: Self. 18 MP.(False Slumber)+Pounce Shock: Lunges at an enemy and knocks them to the ground before raising the target's body up a bit after which the user slams the target into the ground once more creating a shockwave that interferes with the target's nervous system. 170% Atk Dmg. Range: 3 cells. Chance of Paralysis. 28 MP. (Nerve Ender)+Cat Nip: Amplifies power with a dangerously intoxicating herb that cats just die for. Next attack deals double damage. Range: Self. 12 MP. (Overdose)---Heartpaw: Slams the user's hand into the target's chest where the target's heart is supposed to be with enough force to still its beating once and for all. 210% Atk Dmg. Range: Adjacent cell. Chance of Instant Death. 36 MP. (Straight to the Heart)
A-Ability: Neglected Virtue *LOCKED*+Dark Aura: Surrounds self with an aura that feeds off of the pain inflicted onto another living being to restore the user's health. Basic attacks become Dark elemental. Basic attacks restore HP equal to 20% of the damage dealt. 26 MP. (Enhanced Shadow)+Vice Claw: Conjures two giant claws of malice and shadow and uses them to launch a combo attack upon an unsuspecting target only to have the claws stick around to amplify later attacks. 120% Atk Dmg. Range: 2 cells. 5 hits. Doubles number of hits of basic attacks and skills for 5 turns. Increases basic attack range to 2 cells for 5 turns. 40 MP. (Malice Claw)+Shade Pyraga: Calls forth a column of dark flames to engulf an enemy from below. 130% Int Dmg. Range: 4 cells. Chance of Burn. Chance of Blind. 14 MP. Fire elemental. (Hades Pyraja)---Hellpyre: Sends jets of scorching shadowy flames zipping across the battlefield to scathe the bodies of all foes. 170% Int Dmg. Range: All enemies. Chance of Severe Burn. Chance of Weak. 32 MP. Fire elemental. (Cremation)+Crimson Fountain: Concentrating the user's power, the user deals a deft kick to the target's head, knocking the target's head clear off of its body leaving the battlefield to be soaked in a spray of the target's blood. 180% Atk Dmg. Range: Adjacent cell. Chance of Blood Loss. Chance of Instant Death. 44 MP. (Bloodsplatter)+Death Nebula: Dashes towards a target and grasps its neck, raising it into the air whilst surrounding it in a sphere of hatred and darkness before leaping into the air and slamming it down causing the darkness to disperse in a small explosion. 160% Atk Dmg. Range: 3 cells and all foes in cells surrounding the target. 20 MP. Darkness elemental. (Fallen Star)+Crushing Blow: With a single punch, the user breakes the target's sternum causing it to have difficulty dealing large amounts of damage. 190% Atk Dmg. Range: Adjacent cell. Target cannot land Critical Hits. Target cannot use attacks that deal 150% or more of its ATK. 28 MP. (Fatal Impact)+Adept Fury: Channels anger and rage into an aura that strengthens the user's muscles allowing the user to execute more powerful attacks. Increases ATK by 10% for 3 turns. Transforms skills into stronger versions of the originals (dmg output +15% for each) for 3 turns. Range: Self. 16 MP. Cannot be used under Adept Fury state.+Lost Serenade: Whistles a soft melody that instantly banishes the will to fight in enemies and lures them into a gentle slumber. Dispels stat boosts and positive status effects of targets. Chance of Sleep. Range: All enemies. 36 MP. (Ancient Dirge)+Ruination: Punches the target in the gut before dashing off into the distance, faster and faster, until everything blowing past just melts away into nothing as does the enemy, the user just reappearing on the battlefield with nothing in hand. Chance of Oblivion. Range: Single enemy. 48 MP. (Nonexistence)+Planet Killer: Focuses every last bit of strength and energy into one of the user's fists before slamming it into the ground and embedding it into the earth causing a massive shockwave to rend the very depths of the planet, the side effect being a enormous quake along with columns of lava blasting out from the ground to burn the opposition. 240% Atk Dmg. Range: All enemies. Chance of Stop. Chance of Severe Burn. 46 MP. Earth elemental. (Super Nova)
R-Ability: Swift Counter - Counterattacks an enemy for 100% Atk Dmg whenever the user evades an enemy's attack.
S-Ability: Quickness - Increases evasion rate by 15%.
D-Ability: Astronomical Drive (Earth) - Leaps high into the air and plucks an enormous meteor from the heavens, then descends from the sky to smash it into the enemy. Deals 200% Piercing Atk damage to one enemy up to 4 cells away.
Stats:
HP: 35
MP: 25
DD: 0/10
Atk: 8 (+2 from Rose Thorns)(+1 from Silver Bell)
Def: 5 (+2 from Skull and Bones)
Int: 3 (+0 from Rose Thorns)
Spr: 4 (+1 from Skull and Bones)
Evasion: 6% (+15% from Quickness)
Movement: 2 cells (+2 from Nekomata job)
Skill Points: 0
Last edited by Masquerade on Sat Jun 04, 2016 8:03 pm; edited 17 times in total
Re: Normality, Shattered Profiles
Name: Authurius “Authur”
Gender: Male
Age: 17
Level: 5
Next Level: 6/16
Appearance:
Profession: Vampire Raver - Only vampires that are uninterested in the 'traditional' Dracula crap would ever revert to this. Of course, neon lights and blood go so well together. [Undead]
Weapon: Leaf Blades - Black straps with retractable metal blades of a leaf motif. (2 Basic Attacks)(+10% Critical Hit Rate)
Armor: New Moon Overcoat - Long, strapped jacket as black as black can get. (Grants Invisibility at Battle Start)
Accessory: Blackened Goggles - No point in wearing these over your eyes, unless you want to be blind. Mostly for decoration. (+5 MP)
Craze Trigger: Killer - Causes Craze Gauge to increase when the character deals damage to enemies. Gains a massive boost when an enemy is defeated.
A-Ability: Neo-Vampirism
+ Vein Tap - Drain 10% of the foe’s Max HP to Authurius. Range: 1 Cell. Cost: 5 MP.
+ Bloody Cross - 120% Atk, two hits. Can link with Bladed Raver Punch. Range: Adjacent cell. Cost: 8 MP
+ Bladed Raver Punch - 120% Atk, knocks opponent back 1 cell. Range: Adjacent cell. Cost: 7 MP
+ Quickening - Doubles Authur's Basic Attack count and increases his Evasion by 20%. Range: Self. Cost:
+ Fury - 100% Atk, eight hits. Causes 10% more damage if target is already Bleeding. Range: Adjacent cell. Cost:
+ Charmer - High chance of Charm/Mesmerize. Range: 3 cells. Cost:
R-Ability: Such A Bleeder - Whenever Authur is attacked, he counterattacks for 100% Atk damage and absorbs the damage caused as HP.
S-Ability: For the Love of Blood - All techniques under Neo-Vampirism cause Bleed.
D-Ability: Engorge - 200% Atk to one foe and Authurius recovers HP and MP equal to damage dealt.
Stats:
HP: 40
MP: 30 (25 +5 Blackened Goggles)
DD: 0/10
Atk: 11 (9 +2 Leaf Blades)
Def: 7 (5 +2 New Moon Overcoat)
Int: 3
Spr: 4 (2 +2 New Moon Overcoat)
Evasion: 6%
Movement: 4 (2 +2 Vampire Raver Job)
Skill Points:
Gender: Male
Age: 17
Level: 5
Next Level: 6/16
Appearance:
- Spoiler:
Profession: Vampire Raver - Only vampires that are uninterested in the 'traditional' Dracula crap would ever revert to this. Of course, neon lights and blood go so well together. [Undead]
- Spoiler:
- Vampire Raver > True Vampire > Incubus > Master Vampire
Vampire Raver - [Undead]
True Vampire - [Regen][Enthraller]
Incubus - [MP Regen][High Enthraller]
Master Vampire - [Master Enthraller][2nd Armor Equip: Circlet (Spr-focus)]
- Spoiler:
- Undead - Authur is considered Undead for damage purposes.
Regen - Authur has a permanent 5% Max HP Regen that can't be dispelled.
Enthraller - Authur can Enthrall enemies and subdue them to his will for a time. Thralls gain bonuses to attacking stats and HP. Authur can sacrifice Thralls to heal himself at any time once they have been Enthralled. Liken to Charm for probability.
MP Regen - Authur has a permanent %5 Max MP Regen that can't be dispelled.
High Enthraller - Enthralled enemies gain +25% Atk and Int now.
Master Enthraller - Authur can now Enthrall any enemy. Once Enthralled, the effect cannot be dispelled. Sacrificing Thralls now heals by 25% Max HP and causes a healing aura in a three cell radius (to Allies only).
---*Thrall status* - +15% Atk and Int, +25% HP. -15% Def and Spr. Special trigger: Sacrifice - heal Authurius by 25% his Max HP, KO's Thrall.
Weapon: Leaf Blades - Black straps with retractable metal blades of a leaf motif. (2 Basic Attacks)(+10% Critical Hit Rate)
Armor: New Moon Overcoat - Long, strapped jacket as black as black can get. (Grants Invisibility at Battle Start)
Accessory: Blackened Goggles - No point in wearing these over your eyes, unless you want to be blind. Mostly for decoration. (+5 MP)
Craze Trigger: Killer - Causes Craze Gauge to increase when the character deals damage to enemies. Gains a massive boost when an enemy is defeated.
A-Ability: Neo-Vampirism
+ Vein Tap - Drain 10% of the foe’s Max HP to Authurius. Range: 1 Cell. Cost: 5 MP.
+ Bloody Cross - 120% Atk, two hits. Can link with Bladed Raver Punch. Range: Adjacent cell. Cost: 8 MP
+ Bladed Raver Punch - 120% Atk, knocks opponent back 1 cell. Range: Adjacent cell. Cost: 7 MP
+ Fury - 100% Atk, eight hits. Causes 10% more damage if target is already Bleeding. Range: Adjacent cell. Cost:
+ Charmer - High chance of Charm/Mesmerize. Range: 3 cells. Cost:
R-Ability: Such A Bleeder - Whenever Authur is attacked, he counterattacks for 100% Atk damage and absorbs the damage caused as HP.
S-Ability: For the Love of Blood - All techniques under Neo-Vampirism cause Bleed.
D-Ability: Engorge - 200% Atk to one foe and Authurius recovers HP and MP equal to damage dealt.
Stats:
HP: 40
MP: 30 (25 +5 Blackened Goggles)
DD: 0/10
Atk: 11 (9 +2 Leaf Blades)
Def: 7 (5 +2 New Moon Overcoat)
Int: 3
Spr: 4 (2 +2 New Moon Overcoat)
Evasion: 6%
Movement: 4 (2 +2 Vampire Raver Job)
Skill Points:
Last edited by Cerani on Wed Jan 09, 2013 5:22 pm; edited 16 times in total
Cerani- Right Hand of Destruction
- Posts : 5479
Join date : 2009-10-29
Age : 31
Re: Normality, Shattered Profiles
Name: Adriane Gundershine
Age: 21
Gender: Female
Appearance:
Level: 4
Exp: 12/16
Weapon: Petal Duster – Elegant duster with the feathers designed to look like the petals of a blooming rose. (Damage: Int-based) (Range: 4 Cells)
Armor: Classy Dress – A rather sultry black dress with white stripes near the bottom. (10% Hesitation for Attackers)
Accessory: Charmed Earring – Rather simple earring with a spell placed upon it to make it easier to conduct mana, at least slightly so. (-10% MP Cost)
Crazed Trigger: Healer- Causes Craze Gauge to increase when allies are healed. Gains a massive boost if an ally is revived.
A-Ability: Chores
+Up and Atem' – The user taps an ally gently, allowing them to become more ready for the challenges of the day. No Damage. Increases the target's evasion by 50% for three turns. Range: Adjacent Cell. 8 MP.
+Breakfast, Tea, and Cookies – The user serves up a small breakfast buffet including homemade breakfasts, teas, and assorted cookies. 50% Int HP Recovery. Recovery persists for three turns. Range: All Allies. 12 MP.
+Mop the Floors – The user pulls out a mop, coating it with magical energy before whipping it out at her foes. 80% Int Damage. Range: 3x3 Cell Line. 10 MP.
A-Ability: Yes, Milady? *LOCKED*
A-Ability: In One's Element *LOCKED*
A-Ability: May I be of Service? *LOCKED*
R-Ability:
+Efficient Service – The user is quick in her actions and leaves herself enough time to spread the wealth of her chores to everyone in the house. Whenever the user bestows a buff or positive status effect, there is a chance the rest of the party will also gain the same buff or positive status effect. This effect is per person.
S-Ability:
+Clean Up! – The user hates to leave a mess sitting anywhere for too long. Whenever an enemy is defeated, the user gains 20% MP back.
+Extra Care – The user always makes sure to put extra love and care into everything she does. Increases the effectiveness of Healing Abilities by 20% and decreases their MP Costs by 10% passively.
D-Ability:
+Whoops~ – "I swear it was totally an accident!" 100% Pierce Int Damage. Chance to inflict up to five random negative status effects. Range: All Enemies. 0 MP.
Stats:
HP: 25
MP: 30 (+5 from Charmed Earring)
DD: 0/10
Atk: 3 (+0 from Petal Duster)
Def: 4 (+1 from Classy Dress)
Int: 5 (+3 from Petal Duster)
Spr: 5 (+2 from Classy Dress)
Evade: 2%
Move: 2 Cells (+1 from Maid profession)
Skill Points: 2
Age: 21
Gender: Female
Appearance:
- Spoiler:
- Spoiler:
Lady's Maid – The one who claims this profession has been promoted so that she serves the Mistress of the household and her alone. Everything the Mistress desires or requires is carried out by this individual and nothing can stop her from performing the task asked of her. (Loyalty to the Mistress) (+1 Basic Attack) (Equip: Feather Dusters)
Loyalty to the Mistress: I am forever loyal to she, whom I am assigned to serve. Doubles the duration of positive status effects placed on female characters that aren't the user.
- - - - -Housekeeper – The one who claims this profession has been further promoted so that she is in charge of the keeping of her master's home. More than just a hired hand, she's like part of the family, and the good thing about being part of the family is that you learn some pretty interesting information. (Loyalty to the Masters) (Exemplary Performance) (+2 Basic Attacks) (Equip: Feather Dusters)
Loyalty to the Masters: I am forever loyal to they, whom I have served and always will serve. Doubles the duration of positive status effects placed on characters that aren't the user.
Exemplary Performance: My presentation is always as close to perfect as I can make it; nothing less. +10% Potency of Healing Skills and +5%cChance of inflicting negative status effects.
- - - - -Head Maid – This is it! The one who claims this profession is nearly as powerful as the Master or Mistress herself and is in charge of nearly every detail of the lives belonging to those she serves. She knows all of the tricks and nothing will stop her from making sure everything goes perfectly when it comes to her job. (Loyalty to the Masters) (Perfect Performance) (Unwavering) (+3 Basic Attacks) (Equip: Feather Dusters)
Loyalty to the Masters: I am forever loyal to they, whom I have served and always will serve. Doubles the duration of positive status effects placed on characters that aren't the user.
Perfect Performance: My presentation is always perfect; never any less or I have not accurately served my office. +15% Potency of Healing Skills and +10% chance of inflicting negative status Effects.
Unwavering: To effectively perform for those that have placed such responsibility upon me, I must not waver. Ever. +10% Spr and grants Immunity to all negative mental status effects.
Level: 4
Exp: 12/16
Weapon: Petal Duster – Elegant duster with the feathers designed to look like the petals of a blooming rose. (Damage: Int-based) (Range: 4 Cells)
Armor: Classy Dress – A rather sultry black dress with white stripes near the bottom. (10% Hesitation for Attackers)
Accessory: Charmed Earring – Rather simple earring with a spell placed upon it to make it easier to conduct mana, at least slightly so. (-10% MP Cost)
Crazed Trigger: Healer- Causes Craze Gauge to increase when allies are healed. Gains a massive boost if an ally is revived.
A-Ability: Chores
+Up and Atem' – The user taps an ally gently, allowing them to become more ready for the challenges of the day. No Damage. Increases the target's evasion by 50% for three turns. Range: Adjacent Cell. 8 MP.
+Breakfast, Tea, and Cookies – The user serves up a small breakfast buffet including homemade breakfasts, teas, and assorted cookies. 50% Int HP Recovery. Recovery persists for three turns. Range: All Allies. 12 MP.
+Mop the Floors – The user pulls out a mop, coating it with magical energy before whipping it out at her foes. 80% Int Damage. Range: 3x3 Cell Line. 10 MP.
- Spoiler:
- +Runaway Vacuum – The user plugs in a vacuum cleaner and turns it on but soon loses control and can only stand and watch as it runs rampant across the battlefield. 120% Int Damage. Range: All Enemies. ? MP.
+Caring Touch – The user carefully adjusts her ally's demeanor and visage with a caring and feathery light touch that leaves them feeling ultimately better. No Damage. Removes one (1) negative status effect. Range: Adjacent Cell. ? MP.
+Cup of Joe – The user prepares a steaming cup of coffee made with her own special blend that totally revitalizes whoever drinks it, even when they're at their worst. No Damage. Revives Target with 15% Max HP or cures Sleep and Deep Sleep. Range: Adjacent Cell. ? MP.
+Gundershine Miracle Tonic – The user takes out a rather large tablespoon and a bottle of her home famous Gundershine Miracle Tonic, pouring it into the spoon and feeding it to one of her ally's. 100% Int HP Recovery. Removes all physical negative status effects from the target. Range: Adjacent Cell. ? MP.
+ Soup's On – The user lays out a wonderful spread of fantastic soups, meats, and food fit only for the finest of occasions. No Damage. Targets recover 10% Max HP and MP for five turns; Requires One turn Set-up. Range: All Allies. ? MP.
A-Ability: Yes, Milady? *LOCKED*
- Spoiler:
- +Spot of Tea – The user quickly conjures a tea kettle and fills an ally's cup to the brim with some of the rejuvenating liquid. No Damage. Bestows Regen and MP Regen. Range: 3 Cells. ? MP.
+Reminder – The user makes sure to give a special note to her ally, enabling them to be better prepared for the dangers ahead. No Damage. Bestows Immunity. Range: 3 Cells. ? MP.
+First-Aid – The user conjures a small medical kit and quickly gets to work bandaging up a wounded ally and restoring some of their health. 125% Int HP Recovery. Target recovers 5% Max HP and MP for Three Turns. Range: 3 Cells. ? MP.
+Sweet Treat – The user quickly serves up a small sample of a random homemade dessert which once eaten provides a rather large burst of energy. No Damage. Bestows Haste. Range: 3 Cells. ? MP.
+Kitchen Disaster – The user conjures a large pot and begins to add many random ingredients into the bowl before putting it over a conjured flame. Just as the user is leaving it to simmer, she 'accidentally' knocks another random ingredient in causing the mixture to start bubbling and sizzling. Acting on instinct, the user quickly tilts the pot in the direction of an enemy and watches as the mixture bursts from the pot and consumes the target. 140% Int Damage. Chance of Burn. Chance of Poison. Range: 4 Cells. ? MP. Fire Elemental.
---Total Cleansing – As soon as the disastrous mixture has finished exploding over the target, the user swiftly attempts to rectify the mistake by cleaning it with great fervor. However, the user works too hard on the mess and ultimately wipes not only it but the target from existence. No Damage. Chance of Oblivion. Range: Set. ? MP.
+Pep Talk – With a hearty cheer and many compliments the user roots for an ally and gets their mood lifted so that they can do better in battle. No Damage. Increases the target's damage output by 25% for three turns. Range: 3 Cells. ? MP.
+Pamper – The user quickly rushes over to an ally and fixes their posture into a more comfortable stance before she soothes their form so they are in top condition for what lies ahead. No Damage. Bestows Shell. Bestows Protect. Range: 3 Cells. ? MP.
A-Ability: In One's Element *LOCKED*
- Spoiler:
- +Reversal Duster – The user swiftly swabs her target with her feather duster, magic in the movement lifting a strange cloud of purple up from the target and places it on the very tips of the duster's feathers. No Damage. Removes one (1) negative status effect and makes it an Added Effect of the user's basic attacks for five turns. Can only hold one (1) negative status at a time. Range: Adjacent Cell. ? MP.
---Dust Storm – With a poised spin, releases the purple cloud from the duster's feathers in a violent spiral of dust which coats all nearby. No Damage. Extremely High Chance of Reversal Duster Status Effect. Removes Added Effect bestowed from Reversal Duster. Range: Surrounding Cells. ? MP
+Specialty Meal – The user quickly cooks up a meal crafted specially for her friends and serves it, leaving each and every ally with enough servings to last them until they've eaten enough for two people each. 75% Int HP Recovery. Recovery persists for five turns. Range: Self + Surrounding Cells. ? MP.
+For the Guest – Not wanting to forget the guest, the user quickly also repeats her actions for the other person. No Damage. Extends the bonuses of any skill used prior to this one to another target within range. Can only be used with supportive skills. Cannot be used on the user. Must be chained. Range: Set. ? MP.
+Quick Step – In order to more efficiently complete her tasks, the user steps up her determination and dashes to her next destination with plenty of energy to boot. No Damage. Moves the target (User's Move + 4) Cells away. Counts as a move action. Range: Self. ? MP.
+Flying Teacups – The user pours tea into a myriad of teacups, filling them to the very brim before swiftly collecting them all without spilling a single drop. The user then tosses all of them with utmost expertise, each boiling cup of tea hitting her mark. 120% Int Damage. 8 Hits. Chance of Wet. Chance Burn. Range: 4 Cells. ? MP.
+Master Keys – Unable to be kept out of anywhere in the household, the user pulls out her set of master keys and successfully unlocks whatever she needs to get into. No Damage. Unlocks target Door or Chest. Range: Adjacent Cell. ? MP.
+Secret Ingredient – Being very careful to hide her family secrets from the world, the user reaches into her dress and pulls out her 'secret ingredient', adding just a pinch of it to her future meals for a short while. No Damage. Doubles potency of all healing skills for three turns. Range: Self. ? MP.
+Lost and Found – The user places a small charm on herself to hopefully help in recovering lost items and finding even better ones. No Damage. Increases item drop rate by 25%. Increases chance of double drop by 50%. 10% Chance of recovering used items from the current battle up to the use of this skill. Range: Set. ? MP.
A-Ability: May I be of Service? *LOCKED*
- Spoiler:
- +Absolute Dusting – Whips the feather duster into a frenzy on the target to remove all maladies with a touch of magic. No Damage. Removes all negative status effects. Range: Adjacent Cell. ? MP.
+Tricks of the Trade – There's always a better way to do everything with speed and efficiency. It takes time to pick these things up, however, for one does not pick up the tricks of the trade overnight. No Damage. Enables the user to take two act actions per turn for five turns. Range: Self. ? MP.
+Bubble Dream – Evokes water mana into a beautiful flourish of multicolored bubbles to inspire the user and her allies. No Damage. Bestows Bubble. Range: All Allies. ? MP. Water Elemental.
---Power Wash – Suddenly turns the bubble wonderland into an immediate war ground, spraying targets down with enough force to heavily injure them. 150% Int Damage. High Chance of Immobilize. High Chance of Disable. Range: All Enemies. ? MP. Water Elemental.
---Bottomless Pool – Continues to drench the targets with force, all the while manipulating the earth beneath them to disappear so that they fall into an endless pool. No Damage. Chance of Drown. Range: Set. ? MP.
+Endless Feast – With a clap of one's hands, an incredible spread of the master's favorite foods are splayed out along a seemingly endless and pristine white table. Everyone is sure to enjoy the feast. 100% Int HP Recovery. Recovery persists for ten turns. Range: All Allies. ? MP.
+Tea Downpour – Tosses a teapot filled with boiling hot water up into the air and manipulates it with mana to enlarge it to massive proportions before tipping it over to wash targets in a scalding downpour of tea. 210% Int Damage. Chance of Wet. Chance of Burn. Range: All Enemies. ? MP. Water Elemental.
+Mysterious Guise – Utilizes mana to totally alter the user's appearance and shape so that she appears to be someone else – still a maid, but certainly not one anyone has ever seen before. No Damage. Transforms the user into an Enemy unit indefinitely. Enables access to the abilities listed below. Chance of being discovered increases with each turn. Range: Self. ? MP.
---Poisoned Tea – Slips the target a nice fresh cup of tea with just a drop of particularly potent poison. No Damage. Target recovers 3% Max HP immediately. One turn after recovery they have their Def and Spr reduced by 15% and take 8% Max HP Damage per turn for three turns. Range: Adjacent Cell. ? MP.
---Pickpocket – Craftily slips one hand into the target's stash of items and pockets it for one's own. No Damage. Steals an item on the target's drop list. Range: Adjacent Cell. ? MP.
---Act of Persuasion – Whispers a vicious rumor supposedly spread by one of the target's allies to turn the target against them. No Damage. Increases target's aggression toward another chosen target dramatically. Range: Adjacent Cell. ? MP.
+No One Suspects the Maid! – Sheds the magical disguise in order to unleash a horrid barrage of magic which takes the target totally off-guard. No one suspects the maid, after all. 240% Int Damage. Chance of Instant Death. The user must be under the effects of Mysterious Guise or this ability cannot be used. The effects of Mysterious Guise are dispelled. Range: 5 Cells. ? MP.
+Unmatched Care – Places the target in a loving embrace and works mana through the user's fingertips as she pampers them to soothe even the harshest of injuries. It might even rouse the dead! 150% Int HP and MP Recovery. Can alternatively be used to revives a target with 30% Max HP. Range: Adjacent Cell. ? MP.
+Auntie's Treat – Carefully concocts a secret recipe handed down by the user's world famous great aunt and serves it up special for the target. A mindblowing treat, whoever tastes it will never forget it as long as they live. 200% Int HP Recovery. Bestows Regen. Bestows Mp Regen. Bestows Immunity. Range: Adjacent Cell. ? MP.
R-Ability:
S-Ability:
+Clean Up! – The user hates to leave a mess sitting anywhere for too long. Whenever an enemy is defeated, the user gains 20% MP back.
D-Ability:
+Whoops~ – "I swear it was totally an accident!" 100% Pierce Int Damage. Chance to inflict up to five random negative status effects. Range: All Enemies. 0 MP.
Stats:
HP: 25
MP: 30 (+5 from Charmed Earring)
DD: 0/10
Atk: 3 (+0 from Petal Duster)
Def: 4 (+1 from Classy Dress)
Int: 5 (+3 from Petal Duster)
Spr: 5 (+2 from Classy Dress)
Evade: 2%
Move: 2 Cells (+1 from Maid profession)
Skill Points: 2
Last edited by Silver on Fri Jun 03, 2016 11:06 pm; edited 34 times in total
Similar topics
» 35 Hours [Profiles]
» ReCreation Profiles
» Normality, Shattered [Detailed Information Thread]
» TS:WZ Profiles
» Profiles from beyond.
» ReCreation Profiles
» Normality, Shattered [Detailed Information Thread]
» TS:WZ Profiles
» Profiles from beyond.
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|