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Tales of Alidare Discussion Thread V.5

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Post by Masquerade Mon Jul 19, 2010 3:43 pm

Well, see now, Rhapsody dying isn't exactly a good thing. Now the Fairy Queen is going to focus on annihilating us which she is perfectly capable of doing. She'll be starting with a nice, fresh Shackles of Aquarius next turn.
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Post by Silver Mon Jul 19, 2010 3:43 pm

****

Roger needs to stay alive long enough to Iron Maiden her Arse.
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Post by Masquerade Mon Jul 19, 2010 3:48 pm

He doesn't have any more MP.
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Post by Silver Mon Jul 19, 2010 3:48 pm

Shoot. Now is the time when we need Nina's Sacrafice ability....
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Post by Masquerade Tue Jul 20, 2010 10:48 am

@Zaneko and Shadow: Hey, Decaying World is still going on over at Avar Kimu, so let's go, let's go, let's go!! X3
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Post by Silver Tue Jul 20, 2010 5:31 pm

I have a question about Time Mages. Certain Skills that most Time Mages know do the following

Rewind- Turns the battle back 1 turn.

Return- Turns the battle back 3 turns.

Restart- Turns the battle back to the very beginning.

My Question is. Would any of these be considered? I know that Restart would probably not, unless it used all Mp or something to make it acceptable.
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Post by Masquerade Tue Jul 20, 2010 5:41 pm

I would only accept Rewind which would revert HP/MP values to what they were on the previous turn, remove or regain status that characters received/lost, and revert any stat reductions/increases back to what they were on the previous turn. That's as far as it would go.

I would also accept Restart under the condition that the user is KO'd and cannot be revived for the rest of the battle.
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Post by Silver Tue Jul 20, 2010 5:43 pm

Okay then. Thanks. With certain Time Magick, it is hard to predict how the GM will feel.
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Post by Xenosaga Thu Jul 22, 2010 8:10 pm

Hmm. . . . .

Hey Masq. Just a question but since Layla has two basic attacks now, is it possible for her to change targets for her second attack? I don't know why I haven't thought of this earlier. . . . . .
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Post by Masquerade Thu Jul 22, 2010 8:30 pm

Hmm....that's a good question. I suppose it would be logically possible, so I don't see why not.
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Post by Xenosaga Thu Jul 22, 2010 8:33 pm

That's what I thought. ^^ Seeing as how Layla has a range, I thought she could do it.
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Post by Masquerade Mon Jul 26, 2010 8:31 pm

If anyone is wondering what's gonna happen to Trinity and Ryas....well, let's just say that the other four better succeed in rescuing them...x-x

Also:

@Silver: Warrior's Cry and Sorcerer's Anthem now cost 66 MP.
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Post by Silver Mon Jul 26, 2010 10:14 pm

If that's now I'm gonna hate it later when it lasts 5 turns... maybe I'll just keep it at 2...
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Post by Masquerade Mon Jul 26, 2010 10:23 pm

5 turns would run you about 244 MP.
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Post by Zerifachias Tue Jul 27, 2010 1:30 pm

Er...

I hate to keep chasing you around about Chase, Masq. =3[/reallybadpun]
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Post by Masquerade Tue Jul 27, 2010 9:03 pm

Oh yeah. We gotta cross the river. I'll get to it when I get to it. I have to be in the mood. But I'll probably go ahead and update it now since I'm updating a few others.
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Post by Zerifachias Tue Jul 27, 2010 9:15 pm

I'm trying to think up a new move for Auza.

Something that will help Klein out in battle. Not the Immunity thing, that's already taken care of. Maybe a spirit boost? I should leave that for the Seal slot though... *thinking aloud*

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Post by Xenosaga Wed Jul 28, 2010 6:54 pm

The rifle is Tenkai's.

She wants to try shooting something for once.
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Post by Silver Wed Jul 28, 2010 6:55 pm

Clara is fine with that, she doesn't need her range being brought down.
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Post by Masquerade Mon Aug 09, 2010 10:02 pm

Okay, well, seeing as how people are a bit absent at the moment, getting ready for school and whatnot, I've decided to put all my role plays on freeze for the moment. That does NOT mean that I won't be posting in others, but being a player and being a GM are way different. The reason for this is that I'll be moving to Raleigh this Saturday for college and then classes themselves start Wednesday, August 18. Luckily, that's one of my lax days; I think I have like one afternoon class. But, I'll need time to settled in and to get used to my schedule. I also need to judge the workload and stuff. Anyway, until I get used to all of the above, my role plays will remain on freeze. For now, my goal is to get them all ready for updating so that when I do get the opportunity, I can. So, I'll start listing all who need to post in them for now, and which ones are ready. Make sure to check the list as I keep editing in case you forgot to post in one.

Tales of Alidaire: The Corruption - Shadow (I guess not necessary, but it would make the battle just a bit shorter, so please post)

Project dIsToRt - Ready for update

Twist of Fate: Seals of Orenthia - Shadow

Tales of Alidaire: The Betrayal - Ready for update

Normality, Shattered - Ready for update

Tales of Alidaire: The Tragedy - Ready for update

Tales of Alidaire: Heart of the World - Ready for update

Destiny of the Dreamweaver - Shadow, Cerani

Tales of Alidaire: The Chase - Ready for update

Tales of Alidaire: Armageddon - Ready for update

Okay. That's all of them. Hm. Only 10. Well, there you go.


Last edited by Masquerade on Sun Aug 15, 2010 6:01 pm; edited 1 time in total
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Post by Silver Sun Aug 15, 2010 5:00 pm

Not sure if this is the right place to ask this. But does a Critical Hit do Triple Damage or Double Damage? Or is it some other effect?
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Post by Zerifachias Sun Aug 15, 2010 5:29 pm

A critical hit increases the power by 50%.

So an attack that has 6 power normally would become 9 power with a critical hit.

14 power would become 21, and so on.
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Post by Silver Sun Aug 15, 2010 5:33 pm

Kay, thanks. I never really had a rule, or even ran into them much before as a GM so it was new to me. Thanks again Zeri.
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Post by Xenosaga Tue Aug 24, 2010 9:05 am

Silver, can you edit your post so Chris drenches Ovan. Tenkai would like to BBR its ass.
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Post by Masquerade Tue Aug 24, 2010 9:09 am

Why? Because it puked on her? XD
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