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Masquerade's Expanse of Enemies

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Post by Masquerade Thu Nov 22, 2012 10:05 pm

This was actually requested by Shadow, but it shall be a collection of all the enemy profiles that can be found in any of my role plays, not just the Alidaire ones. So yeah.

~ Table Of Contents ~

~ T H E ~ C O R R U P T I O N ~

Valincar [Phantom]
Mirror Doll [Machina Creature]
Rock Doll [Natura Creature]
Abomination [Hybrida Creature]
Rock Spawn [Natura Creature]
Mirror Spawn [Machina Creature]
Marioneta [Puppetmaster]
Agite [Insomniac]
Whiskers [Rat]
Trier [Living Palm]
Bumble [Pollinator]
Ferria [Serial Killer]
Edward [Elementalist]
Zair [Dancer]


Last edited by Masquerade on Thu Nov 22, 2012 11:25 pm; edited 1 time in total
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Post by Masquerade Thu Nov 22, 2012 10:06 pm

Valincar, Lv. 2

Job: Phantom
Weapon: Decaying Tome
Armor: Shredded Robes
Accessory: Lost Pendant (+1 INT)
A-Ability: Otherworldly Artes:

+Burst: Fires a small burst of energy at an enemy. 100% Int Dmg. Range: Adjacent cell. 5 MP. Can be linked to a normal attack, but the MP cost is doubled.

+Syphon: Causes damage by denaturing the enemy’s mana cycle. 30% Int Dmg. Range: 3 cells. Absorbs damage as MP.

A-Ability: Item.
R-Ability: None.
S-Ability: Intangible- Physical attacks always miss, but magical and INT-based attacks deal double damage.
D-Ability: Impending Rapture (Dark)

Stats:

HP: 10
MP: 30
Atk: 1 (+1 from Decaying Tome)
Def: 0 (+0 from Shredded Robes)
Int: 4 (+1 from Decaying Tome)(+1 from Lost Pendant)
Spr: 3 (+1 from Shredded Robes)
Move: 2 cells. (+2 from Phantom job)


Last edited by Masquerade on Thu Nov 22, 2012 11:13 pm; edited 1 time in total
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Post by Masquerade Thu Nov 22, 2012 10:06 pm

Mirror Doll, Lv. 2

Job: Machina Creature
Weapon: None
Armor: None
Accessory: None
A-Ability: Spectrum Magick:

+Fire: Engulfs the enemy in a small flame. 100% Int Dmg. Range: 3 cells. 4 MP. Fire elemental.

+Ice: Fires an icicle at an enemy. 110% Int Dmg. Range: 3 cells. 5 MP. Ice elemental.

+Thunder: Strikes an enemy with a bolt of lightning. 120% Int Dmg. Range: 3 cells. 6 MP. Thunder elemental.

A-Ability: Item
R-Ability: None
S-Ability: Final Magic- Allows the user to cast one final spell before KO with no MP cost.
D-Ability: Ultraviolet Surge (Fire)

Stats:

HP: 20
MP: 30
Atk: 0
Def: 0
Int: 5
Spr: 99
Movement: 3 cells
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Post by Masquerade Thu Nov 22, 2012 10:07 pm

Rock Doll, Lv. 2

Job: Natura Creature
Weapon: None
Armor: None
Accessory: None
A-Ability: Earthen Wrath:

+Smash: With a giant fist of stone, the user crushes the enemy into the ground. 120% Atk Dmg. Range: Adjacent cell. 6 MP.

+Rending Palm: An attack in which the user slams its palm into the enemy causing immense harm to internal organs. 140% Atk Dmg. Range: Adjacent Cell. 9 MP. Weakens enemy.

+Destroy: Rips the enemy apart limb by limb with immense strength. 180% Atk Dmg. Range: Adjacent cell. 15 MP. Can cause Instant Death.

A-Ability: None
R-Ability: None
S-Ability: Strength Instinct- The MP costs of all A-Abilities based on ATK are reduced to 1.
D-Ability: Natura Quake (Earth)

Stats:

HP: 20
MP: 5
Atk: 5
Def: 99
Int: 0
Spr: 0
Movement: 1 cell
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Post by Masquerade Thu Nov 22, 2012 10:11 pm

Abomination, Lv. 4

Job: Hybrida Creature
Weapon: None
Armor: None
Accessory: None
A-Ability: Terra Mechanics:

+Rock Spawn: Summons a Natura Creature with significant strength and defense to do battle. Range: 3 cells.

+Mirror Spawn: Summons a Machina Creature with significant intelligence and spirit to do battle. Range: 3 cells.

+Destruct Fist: Extends a fist of stone to pummel a faraway enemy with amazing power. 140% Atk Dmg. Range: 3 cells. 9 MP. Repels the enemy back one cell.

+Tremor: Crashes a fist of stone into the ground causing a horrid quake. 200% Atk Dmg. Range: All enemies. 18 MP. Earth elemental.

+Water: Drops a condensed bubble of water down onto an enemy. 140% Int Dmg. Range: 3 cells. 9 MP. Water elemental.

+Aero: Captures the enemy up in a small whirlwind. 150% Int Dmg. Range: 3 cells. 10 MP. Wind elemental.

A-Ability: None
R-Ability: Rebound Magic- When attack with a magical attack, rebounds the spell back at the caster with full strength.
S-Ability: Strength Instinct- Reduces the MP cost of all Atk-based A-Abilities to 1. (ATK)/Magic Mirror- Increases Int-based A-Ability damage by 50%. (INT)
D-Ability: Terra Ravager (Earth)

Stats (ATK):

HP: 80
MP: 65
Atk: 10
Def: 198
Int: 0
Spr: 0
Movement: 1 cell

Stats (INT):

HP: 80
MP: 65
Atk: 0
Def: 0
Int: 10
Spr: 198
Movement: 1 cell
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Post by Masquerade Thu Nov 22, 2012 10:12 pm

Rock Spawn, Lv. 2

Job: Natura Creature
Weapon: None
Armor: None
Accessory: None
A-Ability: Terra Defender:

+Rock Wall: Increases target’s DEF by 50%. Range: 3 cells. 5 MP.

+Rock Cannonball: Rolls up into a ball and launches self at the target. 120% Atk Dmg. Range: 4 cells. 7 MP.

A-Ability: None
R-Ability: None
S-Ability: None
D-Ability: Rock Burst (Earth)

Stats:

HP: 20
MP: 5
Atk: 8
Def: 99
Int: 0
Spr: 0
Movement: 1 cell
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Post by Masquerade Thu Nov 22, 2012 10:15 pm

Mirror Spawn, Lv. 2

Job: Machina Creature
Weapon: None
Armor: None
Accessory: None
A-Ability: Mechanical Defender:

+Maintenance: Makes repairs to the target. 100% Int HP recovered. Range: Adjacent cell. 5 MP.

+Soul Reflection: Increases target SPR by 50%. Range: 3 cells. 5 MP.

+Light: Causes a flash of light to appear before the enemy’s eyes making it hard to see. 160% Int Dmg. Range: 3 cells. 12 MP. Blinds target.

A-Ability: None
R-Ability: None
S-Ability: None
D-Ability: Prism Shatter (Holy)

Stats:

HP: 20
MP: 20
Atk: 0
Def: 0
Int: 8
Spr: 99
Movement: 3 cells
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Post by Masquerade Thu Nov 22, 2012 10:16 pm

Marioneta, Lv. 4

Job: Puppetmaster
Weapon: Steel Strings
Armor: Stormcloud Robes (repel Lightning)
Accessory: Ruby Ring (absorb Fire)
A-Ability: Manipulation:

+Spirit Thread: Fires a string at an enemy powered by spirit energy in order to pierce the enemy. 120% Atk Dmg. Range: 5 cells. 9 MP. Disables enemy.

+Marionette: Sends strings to attach to an enemy's muscles in order to control the target. Allows for the movement and usage of a target's attack on the same turn this move is used. Range: 5 cells. 6 MP.

+Animation: Takes control of an inanimate object through spirit enhanced strings allowing for the usage of a generic attack by the inanimate object on the same turn this move is used. Range: 3 cells. 5 MP.

A-Ability: Item
R-Ability: Legacy- When user's status equals KO, allows for the puppet to stay behind and continue fighting with 50% of the user's Max HP and use basic attacks using the user's Atk stat.
S-Ability: Entangle- Immobilizes an enemy that uses an attack from an adjacent cell.
D-Ability: Thread Apocalypse (Neutral)

Stats:

HP: 40
MP: 25
Atk: 6 (+2 from Steel Strings)
Def: 4 (+1 from Stormcloud Robes)
Int: 4 (+0 from Steel Strings)(+1 from Ruby Ring)
Spr: 5 (+2 from Stormcloud Robes)(+1 from Ruby Ring)
Movement: 2 cells (+1 from Puppetmaster job)
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Post by Masquerade Thu Nov 22, 2012 10:17 pm

Agite, Lv. 3

Job: Insomniac
Weapon: Steel Gauntlets
Armor: Runic Garbs
Accessory: Accentuated Blindfold (reduces MP costs of Waking Nightmare A-Abilities by 50%)
A-Ability: Waking Nightmare:

+Root Restraint: An invisible root wraps around the enemy’s legs preventing movement. 80% Int Dmg. Range: 4 cells. 5 MP. Immobilizes target.

+Divebomb: The target is assaulted by an invisible bird from the air...only the Insomniac can see its fiendish appearance. 120% Atk Dmg. Range: 5 cells. 10 MP. Confuses target.

+Property Damage: Causes an improperly and illogically constructed house to crash down from the sky upon a target. 140% Atk Dmg. Range: 3 cells plus adjacent/diagonal cells to the target. 12 MP. Disables target.

+Incoming Storm: The user manipulates the lightning dwelling within the gray clouds that plague the realm of dreams to strike down all enemies. 120% Int Dmg. Range: All enemies. 12 MP. Immobilizes targets.

A-Ability: Item
R-Ability: Dream Counter- When attacked physically, counterattacks by releasing sleeping gas at the attacker causing Sleep status.
S-Ability: Nightmare Rend- A-Abilities deal x2 damage to enemies that are afflicted with Sleep status.
D-Ability: Nightmare Rhapsody (Dark)

Stats:

HP: 35
MP: 30 (+5 from Accentuated Blindfold)
Atk: 6 (+4 from Steel Gauntlets)
Def: 2 (+2 from Runic Garbs)
Int: 5 (+0 from Steel Gauntlets)(+2 from Accentuated Blindfold)
Spr: 4 (+3 from Runic Garbs)
Movement: 2 cells (+2 from Insomniac job)
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Post by Masquerade Thu Nov 22, 2012 10:17 pm

Whiskers, Lv. 2

Job: Rat
A-Ability: Feral Instinct:

+Fangs: Gnashes at the enemy with sharp fangs. 100% Atk Dmg. Range: Adjacent cell. 4 MP.

+Claws: Slashes the enemy with sharp claws. 100% Atk Dmg. Range: Adjacent cell. 2 hits. 6 MP.

+Frighten: Scurries near the enemy and brushes up against the enemy's legs using shadows as a cover to frighten the enemy into not acting temporarily. May cause Fright. Range: 3 cells. 5 MP.

+Maul: Teams up with other rats to deal a large amount of damage to the enemy. 190% Atk Dmg. Range: Adjacent cell. At least to Rats must be in adjacent cells to the user. 4 MP from all Rats.

A-Ability: None
R-Ability: Disease Carrier- All attacks and abilities have the added effect of Frail.
S-Ability: Scamper- Doubles movement.
D-Ability: Hazard Fang (Neutral)

Stats:

HP: 10
MP: 10
Atk: 4
Def: 1
Int: 0
Spr: 0
Movement: 3 cells (+3 from Scamper)
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Post by Masquerade Thu Nov 22, 2012 10:17 pm

Trier, Lv. 4

Job: Living Palm
Weapon: None
Armor: None
Accessory: None
A-Ability: Botanical Mimicry:

+Timber: Falls upon the target crushing it under a massive trunk. 120% Atk Dmg. Range: 3 cells. 8 MP.

+Coconut Bomb: Tosses an explosive coconut filled with flammable chemicals at an enemy to incinerate it. 150% Atk Dmg. Range: 3 cells plus adjacent cells to target. 15 MP.

+Disguise: Puts on the facade that the user is a normal tree to confuse enemies. Confuses enemy. Range: 2 cells. Turns into tree. 6 MP.

+Coconut Barrage: Slings multiple explosive coconuts at the enemies. 120% Atk Dmg. Range: 3 cells plus adjacent cells to target. 3 hits. 15 MP.

+Absorption: Using extensive root systems, the user absorbs mana from the earth. Restores 50% Max HP and 20% Max MP. Range: Self only. 12 MP. Immobilizes user.

A-Ability: None
R-Ability: Thigmomorphogenesis- When attacked physically, absorbs 50% of the damage dealt as MP.
S-Ability: Photosynthesis- Draws in mana from the air that restores 20% Max HP and 10% Max MP for 3 turns.
D-Ability: Natura Zephyr (Wind)

Stats:

HP: 60
MP: 40
Atk: 12
Def: 9
Int: 6
Spr: 4
Movement: 2 cells
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Post by Masquerade Thu Nov 22, 2012 10:18 pm

Bumbles, Lv. 4

Job: Pollinator
A-Ability: Primary Function:

+Pollinate: Gains pollen from one plant and brings it to another plant to fertilize it allowing for the plant to give off seeds and produce another plant in 2 turns. Range: Infinite. 13 MP.

+Nectar Spray: Covers target in sticky nectar that attracts enemies. 100% Int Dmg. Range: 3 cells. Immobilizes target. Causes the target to be the focus of all enemies. 10 MP.

+Devil’s Sting: Covers stinger in dark mana and let’s the enemy have it. 130% Atk Dmg. Range: Adjacent cell. Confuses target. Poisons target. 12 MP.

A-Ability: None
R-Ability: None
S-Ability: Hover- The user cannot be targeted by physical attacks for 5 turns.
D-Ability: Swarm (Neutral)

Stats:

HP: 40
MP: 45
Atk: 8
Def: 5
Int: 7
Spr: 6
Movement: 4 cells
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Post by Masquerade Thu Nov 22, 2012 10:19 pm

Ferria, Lv. 9

Job: Serial Killer
Weapon: Gleaming Claymore (Added Effect: Blind)
Armor: Ethereal Kimono (Immune all negative mental status)
Accessory: Skull Pendant (Null Dark)
A-Ability: Brutal Murder:

+Claymore Shuriken: Swings weapon overhead at rapid speeds and lets it fly while using mana to make it hit all enemies. 120% Atk Dmg. Range: All enemies. 10 MP.

+Hazard Slash: Focuses with deadly intensity and slashes the enemy with a blade soaked in concentrated mana. 150% Int Dmg. Range: Adjacent cell. Poisons target. Causes Mana Leakage. 14 MP.

+Earth Render: Plunges blade into the earth and rushes at an enemy with the might of the blade ripping up the ground along the way and slashes the enemy with the blade covered in soil. 140% Atk Dmg on main target. 80% Atk Dmg for enemies caught along the way. Range: One enemy in a straight line, plus any other enemies in the target line. Earth elemental. 15 MP.

+Heavy Tempest: Leaps into the air and spins around rapidly with blade outstretched in order to hit an enemy and surrounding targets farther away. 120% Atk Dmg. Range: 3 cells, plus all enemies surrounding the target. 17 MP.

A-Ability: Item.
R-Ability: Dual Counter- When attacked physically from an adjacent cell, counterattacks the attacker twice for 100% Atk Dmg per hit.
S-Ability: Relentless- Releases what little sanity remains to mercilessly slaughter enemies. All attacks get Piercing effect for 2 turns.
D-Ability: Bloody Massacre (Neutral)

Stats:

HP: 65 (+10 from Skull Pendant)
MP: 55 (+5 from Skull Pendant)
Atk: 14 (+9 from Gleaming Claymore)
Def: 10 (+3 from Ethereal Kimono)
Int: 11 (+0 from Gleaming Claymore)
Spr: 8 (+5 from Ethereal Kimono)
Movement: 2 cells (+3 from Serial Killer job)
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Post by Masquerade Thu Nov 22, 2012 10:19 pm

Edward, Lv. 8

Job: Elementalist
Weapon: Thick Whip (Added Effect: Poison)(Range: 2 cells)
Armor: Jungle Robes
Accessory: Jade Amulet (Immune Poison)
A-Ability: Elemental Magick:

+Leaping Flame: Evokes fire mana to concentrate and scorch the enemy in a small column of flame. 120% Int Dmg. Range: 3 cells. Burns target. 8 MP. Fire elemental.

+Hazard Ice: Evokes ice mana to form a slippery patch under the enemy causing them to slip and fall. 120% Int Dmg. Range: 3 cells. Immobilizes target. 8 MP. Ice elemental.

+Flash Lightning: Evokes lightning mana to crawl across the sky and create extremely bright bolts to light up the area with its brilliant intensity. 120% Int Dmg. Range: All enemies. Blinds target. 14 MP. Thunder elemental.

+Burst Gale: Evokes wind mana to form a twister and turn the enemy about with intense speed. 130% Int Dmg. Range: 3 cells. Confuses target. 9 MP. Wind elemental.

+Toxic Torrent: Evokes water mana to mix with poison mana to crash down from the sky, drenching the enemy in a noxious waterfall. 130% Int Dmg. Range: 3 cells. Poisons target. 9 MP. Water elemental.

+Rumble Quake: Evokes earth mana to vibrate quickly causing an intense quake to devastate the area. 130% Int Dmg. Range: All enemies. Slows target. 20 MP. Earth elemental.

A-Ability: Item.
R-Ability: Elemental Drain- When attacked with elemental magic or attacks, absorbs 100% of the damage dealt as HP.
S-Ability: Elemental Recall- Converts a nature cell (i.e. tree, water, etc.) into mana equal to the nature cell's remaining HP.
D-Ability: Elemental Convergence (Neutral)

Stats:

HP: 55
MP: 80
Atk: 7 (+4 from Thick Whip)
Def: 8 (+2 from Jungle Robes)
Int: 15 (+2 from Thick Whip)
Spr: 12 (+4 from Jungle Robes)(+1 from Jade Amulet)
Movement: 2 cells (+0 from Elementalist job)
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Post by Masquerade Thu Nov 22, 2012 10:19 pm

Zair, Lv. 8

Job: Dancer
Weapon: Silk Ribbons (Range: 2 cells)
Armor: Sunset Vest (Half Fire)
Accessory: Fingerless Gloves
A-Ability: Dance Steps:

+Slash Waltz: Dances with elegance unleashing blades of wind on all enemies. 120% Atk Dmg. Range: All enemies. 12 MP.

+Mana Minuet: Dances with precise movements that evoke mana to escape from the body. 60% Int Dmg to MP. Range: All enemies. Piercing. 15 MP.

+Techno Captivation: An interesting dance unknown to many that captivates opponents and forces them to dance along with the strange rhythm. 120% Atk Dmg. Range: All cells surrounding the user. Traps the enemy in a Dancing state. 12 MP.

+Sexy Salsa: A dreamy and provocative dance that causes enemies to fall in love. Range: All enemies of the opposite gender. Infatuates target. 8 MP.

+Staccato: Pierces the enemy a multitude of times with quick strikes with the tips of the user's weapon enforced with mana. 50% Atk Dmg. Range: 2 cells. Piercing. 6 hits. 14 MP.

A-Ability: Item.
R-Ability: Purge- When attacked normally, retaliates with a palm thrust that releases mana equal to 25% of the attacker's maximum.
S-Ability: Collect- Allows for the collection of purged mana in order restore the user's own MP.
D-Ability: Finale (Neutral)

Stats:

HP: 60
MP: 40
Atk: 11 (+4 from Silk Ribbons)(+3 from Fingerless Gloves)
Def: 9 (+2 from Sunset Vest)
Int: 8 (+1 from Silk Ribbons)
Spr: 10 (+2 from Sunset Vest)
Movement: 2 cells (+4 from Dancer job)
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Post by Masquerade Thu Nov 22, 2012 10:19 pm

Surprise, Lv. 6

Job: Mimic
A-Ability: Advantage:

+Bite: Chomps down on the enemy with vicious fangs. 120% Atk Dmg. Range: Adjacent cell. High critical hit rate. 8 MP.

+Malice Claw: Swipes at the enemy with a sharp claw filled with the hatred of mankind. 120% Atk Dmg. Range: 2 cells. Berserks target. 8 MP.

+Paradox Fireball: Shoots a strange ball of fire at an enemy. 140% Int Dmg. Range: 3 cells. Confuses target. 12 MP. Fire elemental.

A-Ability: None.
R-Ability: Taken Aback- Upon being discovered as a Mimic, startles the character making them unable to act on the next turn.
S-Ability: Disguise- Can turn back into a normal treasure chest at any time.
D-Ability: Revealing Nightmare (Dark)

Stats:

HP: 65
MP: 40
Atk: 9
Def: 8
Int: 6
Spr: 6
Movement: 2 cells (+0 from Mimic job)
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Post by Masquerade Thu Nov 22, 2012 10:20 pm

Prisoner, Lv. 7

Job: Mental Patient
Weapon: None
Armor: Fortified Straightjacket
Accessory: Ball and Chain
A-Ability: Suffering:

+Pain: Unleashes the pain he has endured as an attack that strains the body. Deals damage equal to Max HP - Current HP. Range: One enemy. 10 MP.

+Darkra: Manifests surrounding darkness mana and commands it to swarm in order to assault an enemy. 240% Int Dmg. Range: 3 cells plus adjacent cells to target. 22 MP.

+Release: Breaks free from the binding effects of the straightjacket. Gains Released status. Can only be used at 50% or less Max HP.

+Cascade: Rushes up close to an enemy and unleashes a devastating combo of physical blows. 100% Atk Dmg. Range: 3 cells. 6 hits. 11 MP.

+Ancient Burst: Utilizes an ancient seal to unleash a devastating burst of time mana at an enemy. 120% Int Dmg. Range: Adjacent cell. Can be linked to another attack for double the MP cost. 6 MP.

A-Ability: None.
R-Ability: Incomprehensible- When physically attacked, retaliates with nonsensical ramblings that confuse the enemy.
S-Ability: Release Break- Increases ATK and DEF by 50% when in Released status.
D-Ability: Mind Crush (Dark)

Stats:

HP: 105
MP: 60
Atk: 15
Def: 13 (+4 from Fortified Straightjacket)
Int: 7
Spr: 7 (-2 from Fortified Straightjacket)
Movement: 2 cells (+2 from Mental Patient job)(-1 from Ball and Chain)
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Post by Masquerade Thu Nov 22, 2012 10:25 pm

Seal, Lv. 5

Job: Ancient Seal Totem
A-Ability: Constraining:

+Seal: Binds the mana flow in the legs and the arms to prevent the enemy from moving or taking action. Range: 3 cells. Seals target. 24 MP.

+Flash: Emits a vivid flash of light that blinds any surrounding foes. Range: All surrounding cells. Blinds target. 16 MP.

+Laser: Fires a laser of concentrated light mana at an enemy. 140% Int Dmg. Range: 5 cells. 10 MP.

A-Ability: None.
R-Ability: Rotary Beam- When attacked physically, uses Laser on the attacker for half the MP cost.
S-Ability: Iron Will- Increases DEF by 150% when HP reaches 50% or less.
D-Ability: Restraining Glyph (Holy)

Stats:

HP: 30
MP: 45
Atk: 4
Def: 5
Int: 8
Spr: 7
Move: 0 cells
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Post by Masquerade Thu Nov 22, 2012 10:25 pm

Myco, Lv. 7

Job: Mushroom Knight
Weapon: Toxic Blade (Added Effect: Poison)
A-Ability: Fungal Chivalry:

+Sacred Slash: Deals a heavy blow to the enemy with a weapon endowed with heaven's power. 140% Atk Dmg. Range: Adjacent cell. 10 MP. Light elemental.

+Poison Swirl: Spins rapidly releases cloud upon cloud of toxic spores while slashing surrounding foes with a weapon. 100% Atk Dmg. Range: All adjacent cells. Poisons target. 10 MP.

+Absorb: Shoots numerous root-like structures into the enemy and drains vital nutrients from them in order to recover HP. 120% Int Dmg. Range: 2 cells. Drains enemy. 10 MP.

A-Ability: None.
R-Ability: Toxic Touch- When attacked physically, has a 50% chance of Poisoning the enemy.
S-Ability: Poison Protection- Immune to Poison.
D-Ability: Toxic Treachery (Earth) (Poisons target)

Stats:

HP: 70
MP: 40
Atk: 10 (+3 from Toxic Blade)
Def: 9
Int: 7
Spr: 7
Movement: 3 cells
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Post by Masquerade Thu Nov 22, 2012 10:29 pm

Erif, Lv. 7

Job: Mushroom Spearman
Weapon: Toxic Spear (Added Effect: Poison)
A-Ability: Pervasiveness:

+Plunge: Leaps into the air and jabs the enemy with a spear. 120% Atk Dmg. Range: 2 cells. 7 MP.

+Disease Sweep: Releases strange spores while spinning around in a circle catching all surrounding enemies in the attack. 130% Int Dmg. Range: All surrounding cells (Adjacent/Diagonal.) Inflicts Frail upon the target. 15 MP.

+Pathogen Plummet: Soars into the air and dives back down scarring the earth with a spear covered in pathogenic mana. 160% Atk Dmg. Range: One enemy up to 4 cells away and any enemy in target line. Inflicts Frail upon the target. 16 MP.

A-Ability: None.
R-Ability: Tempest Counter- When attacked physically from an adjacent cell, counterattacks all surrounding cells for 100% of the damage taken.
S-Ability: Immunity Boost- All status effects have a higher chance of missing.
D-Ability: Tormenting Plague (Dark) (Poisons target)
Stats:

HP: 75
MP: 35
Atk: 9 (+4 from Toxic Spear)
Def: 11
Int: 7
Spr: 8
Move: 2 cells
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Post by Masquerade Thu Nov 22, 2012 10:30 pm

Gallin, Lv. 7

Job: Mushroom Mage
Weapon: Poison Rod (Added Effect: Poison)
A-Ability: Mushroom Magic:

+Spore Fire: Causes flammable spores to burst into flame after surrounding an enemy. 110% Int Dmg. Range: 3 cells. 6 MP. Fire elemental.

+Spore Blizzard: Causes spores encased in ice to pelt the enemy from above. 130% Int Dmg. Range: 3 cells. 8 MP. Ice elemental.

+Spore Lightning: Causes electrified spores to rain down upon the entire battlefield. 120% Int Dmg. Range: All enemies. Poisons target. 16 MP. Lightning elemental.

+Poison: Diffuses poison mana into the body causing adverse side effects. Range: 3 cells. Poisons target. 5 MP.

A-Ability: None.
R-Ability: Reverse Magic- When attacked magically, casts a spell at the attacker that deals extra damage equal to 50% of the damage taken.
S-Ability: Syphon Filter- Every 3 turns, MP is restored by 20% of the maximum.
D-Ability: Spore Crush (Earth) (Poisons target)

Stat:

HP: 40
MP: 70
Atk: 6 (+1 from Poison Rod)
Def: 7
Int: 10 (+3 from Poison Rod)
Spr: 9
Move: 2 cells
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Post by Masquerade Thu Nov 22, 2012 10:30 pm

Rizzo, Lv. 8

Job: Great Bear
Weapon: Iron Claws
Armor: Thick Hide
A-Ability: Massive Crush:

+Smash: A fairly simple attack in which the user smashes the target into the ground with a massive paw. 130% Atk Dmg. Range: Adjacent cell. 7 MP.

+Painful Fang: Bites the enemy powered up by crushing jaws. 150% Atk Dmg. Range: Adjacent cell. 9 MP.

+Rabid Trance: Submits to the force of a feral disease causing strength to increase drastically while allowing defense to falter. Range: Self only. Berserk. 4 MP.

+Barrel Blow: Leaps into the air and torpedoes down into an enemy. 140% Atk Dmg. Range: 3 cells. 10 MP.

+Tremor: Smashes the ground repeatedly causing a slight tremor. 120% Atk Dmg. Range: All enemies. 14 MP. Earth elemental.

A-Ability: None.
R-Ability: Weakening Strike- When attacked physically from an adjacent cell, strikes back with an attack that deals 50% of the damage taken with a piercing effect and a chance to inflict the recipient with Frailty.
S-Ability: Complete Submission- When Berserk, ATK is multiplied by 4 instead of 2 and DEF is reduced to 0.
D-Ability: Fatal Struggle (Earth)

Stats:

HP: 120
MP: 70
Atk: 17 (+3 from Iron Claws)
Def: 15 (+4 from Thick Hide)
Int: 10 (+0 from Iron Claws)
Spr: 10 (+1 from Thick Hide)
Move: 3 cells
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Post by Masquerade Thu Nov 22, 2012 10:31 pm

*Character creation credited to Zeri

Name: Aster Kaname
Profession: Archer
Level: 9
Weapon: Short Bow *4 cell range*
Armor: Thick Vest
Accessory: Seeker's Brace (+5 MP; +1 DEF)

A-Ability: Bow Shot

+ Venom Shot - An arrow is quickly dipped in poison and shot at the foe. May cause Poison. 100% ATK DMG. Range: 4 cells. 6 MP.

+ Arrow Thrust - An arrow is twisted together with the bowstring to provide an enormous power boost when fired. [100%] Piercing ATK DMG. 7 cells. 12 MP.

+ Power Shot - Pulling back an arrow too far for comfort provides an extreme amount of power behind the attack. [170%] ATK DMG. 5 cells. 13 MP.

+ Feint - (Aster's signature move.) A shot is quickly fired at the enemy, purposefully missing. The enemy is then caught off guard when another arrow flies in and strikes them through the chest. [150%] ATK DMG. Sure hit. 9 MP.

R-Ability:

+ Archer's Distance - When the foe is 4 cells away from Aster and they continue to get closer, Aster starts to move away from them in order to prevent the foe from coming any closer than 4 cells. However, this will not work if the enemy gets into an adjacent cell with Aster.

S-Ability:

+ Finishing Touch - Aster's normal attacks are boosted by one.

D-Ability: Arrowhead Striker - An arrow is adorned with heated passion and is shot at the foe, melting through the enemy's body. (Fire elemental)

Stats:
HP: 55
MP: 45 (+5 from Seeker's Brace)
ATK: 12 (+2 from Short Bow)
DEF: 10 (+2 from Thick Vest)(+1 from Seeker's Brace)
INT: 9 (+0 from Short Bow)
SPR: 9 (+2 from Thick Vest)
Move: 3 cells
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Post by Masquerade Thu Nov 22, 2012 10:32 pm

*Character creation credited to Durn

Name: Pure Caldwell
Gender: Female
Age: 16
Level: 9

Profession: Northern Lancer - A physically based attacker that uses both the power of the lance and ice-based abilities to smite its foes.
Weapon: Azure Lance - A luxurious lance crafted from the finest of metals that has been dyed a royal, blue color. [Range = 2]
Armor: Lady's Robe - A gown-like robe created from the finest, white silk a merchant could find.
Accessory: Pearl Necklace - A small cord that wraps around the neck that's covered with fine pearls. [+1 Atk]

A-Ability: Northern Chivalry
+ Twice Pierced: Pure quickly thrusts her lance at the target twice, causing major wounds in the stomach area. 2 Hits. 90% Piercing Atk Dmg. Range: 2 Cells. 14 MP. Neutral Element.
+ Blizzaga: Fires a dangerously large amount of Ice-Based Mana at the target causing a massive amount of damage. 150% Int Dmg. Range: 4 Cells. 12 MP. Ice Element.
+ Northern Quake: Shoves her lance into the ground, causing an earthquake mixed with frozen energy to shake the battlefield. 140% Atk Dmg. Range: All Foes. 18 MP. Ice Element.
+ Preparation for Victory: Pure enchants her lance with the power of the Holy Spirit, increasing the damage output of her next attack by 100%. N/A Dmg. Range: Self. 8 MP. Holy Element.
+ Justice Execution: Unleashes a deadly flurry of blows onto the target, followed up by a few smacks by the blunt side of her lance. 10 Hits. 60% Atk Dmg (First 7). 80% Atk Dmg (Last 3). Range: 2 Cells. 14 MP. Neutral Element.
+ North's Serpent: Wraps the target using a bind created by frozen mana. Immobilizes the target for 3 turns. N/A Dmg. Range: 3 Cells. 12 MP. Ice Element.

A-Ability: Item

R-Ability:
+ Holy Guard: Whenever Pure is damaged by a physical attack, the attacker takes damage equal to 100% of Pure's Defense.

S-Ability:
+ Northern Prayer - Courage: The user channels a powerful support spell, increasing the Attack and Intellect of all allies by 50% for 2 turns. 0 Dmg. Range: 3 Cells. 0 MP. Holy Element.
+ Northern Prayer - Abolish: All allies become immune to status effects for 2 turns. If an ally is affected by a status effect when this spell is used, the afflicted will act as if the debuff does not exist. Once this fades, all status effects begin working once more. 0 Dmg. Range: All Cells. 0 MP. Holy Element.

D-Ability: Boreal Destruction - Range: 2 Cells. Ice Element.

HP: 45
MP: 70
Atk: 9 (+4 from Azure Lance)(+1 from Pearl Necklace)
Def: 8 (+2 from Lady's Robe)
Int: 9 (+2 from Azure Lance)
Spr: 8 (+3 from Lady's Robe)
Move: 2 cells (+1 from Northern Lancer job)
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Post by Masquerade Thu Nov 22, 2012 10:36 pm

Aero, Lv. 8

Job: Hover Robot
Weapon: Beam Laser (Added Effect: Immobilize)(Range: 4 cells)
Armor: Steel Plate
Accessory: Energy Core
A-Ability: Aerodynamics:

+Rapid Shredding: Rotates with immense speed causing the metal legs to become as blades like a fan and slices the target. 140% Atk Dmg. Range: 2 cells. 9 MP.

+Double Shot: Shoots one laser followed by another quick laser to throw the enemy off balance. 120% Int Dmg. Range: 4 cells. Immobilizes target. 9 MP.

+Trick Shot: Fires a laser from far away causing extra damage by making the enemy think that the user is too far away to hit it. 160% Int Dmg. Range: 8 cells. 15 MP.

+Safety Lock - Disable: Undoes the safety lock that inhibits power usage so that all capabilities are enhanced. Increases all stats by 1.5 times their original amounts. Range: Self only. All MP.

A-Ability: None.
R-Ability: Magic Reflector- When attacked through magical means, uses the energy from the attack to fire a laser at the attacker with 1.5 times the power of the attack dealt to the user.
S-Ability: Overdrive- If HP is less than 10% Max, then a D-Ability deals twice as much damage as normal.
D-Ability: Big Blaster (Lightning)

Stats:

HP: 80 (+10 from Energy Core)
MP: 45 (+5 from Energy Core)
Atk: 11 (+4 from Beam Laser)
Def: 8 (+6 from Steel Plate)
Int: 11 (+2 from Beam Laser)
Spr: 8 (+0 from Steel Plate)
Move: 4 cells
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