The Hundred Year War (TOAD)
4 posters
Page 1 of 1
The Hundred Year War (TOAD)
Music: The Scarred Nation
The hundred years of war have left this once-great nation scarred and divided. Our rivals across the seas have not been kind to us, we who wish to show them our strength. To consolidate the forces of Ermith, Amezi, and Krephu together to attack our lonely country, Sar'tu, is just something so brutal and inhumane. Ermith especially is powerful, but to join the forces of the Amezian tribes as well as elicit the help of the mighty Krephu mage-army...it is almost too much for a divided nation such as ours.
They said that our land was cursed. We are no more than just barbarians, feeding off the land and the rest of humanity like a school of leeches. Leeches. They insult our glorious name, and they fear the power that we have. A divided nation has held off the forces of these three immensely powerful countries for one hundred years, but no longer.
We must unite. The North and the South continents of Sar'tu must join forces and push back the menace of our sister nations. The Sages of ages past once said that Sar'tu has the Seed of Strength, which is a sign of our great power and diversity. Our ranks are the most versatile of them all, no one soldier has the same magic or might as another. Just as our skin color, culture, heritage, traditions, and values differ, so does our prowess on the field of battle. But with a united Sar'tu, that Seed of Strength can finally...finally reveal it's true power.
There is no country stronger than the united Sar'tu
~~-~~
This is another installment of the Tales of a Dreamer (ToaD) role plays, or The Adventures of Naletia (TAN) role plays, whatever you wanna call it.
Basically, the world is ending in Sar'tu, which you all know as a divided nation that often has civil wars. The backstory behind the war is that the other nations see Sar'tu as a threat to society with increased crime and murder rates. Before the war started, Sar'tu had an average of 4,000 murders each year, more than double that of the other nations combined.
A hundred years later, Sar'tu is seeing a significant decrease in crime, and an increase in the populace. The blood that soaks the soils and the beaches of this nation are what gives the Seed of Strength it's nourishment. Without it, the Seed will wither away into nothing. Of course, the alternative route is to unite the divided continents, which will give the Seed a source of permanent nourishment that will never end, so long as the unity stands.
Your job, as residents of this powerful nation, is to go forth in a diverse group and spread the word of unity, as well as declare your undying loyalty to the paragon of the message. Convincing the crowd, fighting crime where it appears, and accepting duels from challengers of the new world order are among your duties as servants to the prodigal King.
Well? DO YOU HAVE THE BALLS TO ACCEPT THIS CHALLENGE?!
(I will be accepting up to 4 others on a first-come; first-serve basis. You may use whatever character sheet format that you wish. I will make any necessary changes to your profiles to keep them consistent with my rules.)
The hundred years of war have left this once-great nation scarred and divided. Our rivals across the seas have not been kind to us, we who wish to show them our strength. To consolidate the forces of Ermith, Amezi, and Krephu together to attack our lonely country, Sar'tu, is just something so brutal and inhumane. Ermith especially is powerful, but to join the forces of the Amezian tribes as well as elicit the help of the mighty Krephu mage-army...it is almost too much for a divided nation such as ours.
They said that our land was cursed. We are no more than just barbarians, feeding off the land and the rest of humanity like a school of leeches. Leeches. They insult our glorious name, and they fear the power that we have. A divided nation has held off the forces of these three immensely powerful countries for one hundred years, but no longer.
We must unite. The North and the South continents of Sar'tu must join forces and push back the menace of our sister nations. The Sages of ages past once said that Sar'tu has the Seed of Strength, which is a sign of our great power and diversity. Our ranks are the most versatile of them all, no one soldier has the same magic or might as another. Just as our skin color, culture, heritage, traditions, and values differ, so does our prowess on the field of battle. But with a united Sar'tu, that Seed of Strength can finally...finally reveal it's true power.
There is no country stronger than the united Sar'tu
~~-~~
This is another installment of the Tales of a Dreamer (ToaD) role plays, or The Adventures of Naletia (TAN) role plays, whatever you wanna call it.
Basically, the world is ending in Sar'tu, which you all know as a divided nation that often has civil wars. The backstory behind the war is that the other nations see Sar'tu as a threat to society with increased crime and murder rates. Before the war started, Sar'tu had an average of 4,000 murders each year, more than double that of the other nations combined.
A hundred years later, Sar'tu is seeing a significant decrease in crime, and an increase in the populace. The blood that soaks the soils and the beaches of this nation are what gives the Seed of Strength it's nourishment. Without it, the Seed will wither away into nothing. Of course, the alternative route is to unite the divided continents, which will give the Seed a source of permanent nourishment that will never end, so long as the unity stands.
Your job, as residents of this powerful nation, is to go forth in a diverse group and spread the word of unity, as well as declare your undying loyalty to the paragon of the message. Convincing the crowd, fighting crime where it appears, and accepting duels from challengers of the new world order are among your duties as servants to the prodigal King.
Well? DO YOU HAVE THE BALLS TO ACCEPT THIS CHALLENGE?!
(I will be accepting up to 4 others on a first-come; first-serve basis. You may use whatever character sheet format that you wish. I will make any necessary changes to your profiles to keep them consistent with my rules.)
Zerifachias- Totes-Mcgoats
- Posts : 16375
Join date : 2009-11-01
Age : 32
Location : Naletia
Re: The Hundred Year War (TOAD)
Sorry, I had noticed this before. ^.^;; I'm busy already and am finally putting together my roleplay.
Cerani- Right Hand of Destruction
- Posts : 5482
Join date : 2009-10-29
Age : 32
Re: The Hundred Year War (TOAD)
I actually saw it pretty early, but Zeri's extra rules scare me.
Allindur, the Lightfoot- Fleeting Dreamer
- Posts : 1147
Join date : 2012-05-05
Age : 32
Location : I was BORN to the stage, baby!
Re: The Hundred Year War (TOAD)
XD
Don't be afraid of my rules Alli. It's all about getting used to a particular GM's style. This just so happens to be mine. <3
@Cerani: Understandable. =3
Don't be afraid of my rules Alli. It's all about getting used to a particular GM's style. This just so happens to be mine. <3
@Cerani: Understandable. =3
Zerifachias- Totes-Mcgoats
- Posts : 16375
Join date : 2009-11-01
Age : 32
Location : Naletia
Re: The Hundred Year War (TOAD)
*smacks signature sheet with a rock*
I play.
I play.
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.
Re: The Hundred Year War (TOAD)
M'kay Caveman-san, send me your profile.
Zerifachias- Totes-Mcgoats
- Posts : 16375
Join date : 2009-11-01
Age : 32
Location : Naletia
Similar topics
» The Hundred Year War (CP Thread)
» Adventures of Naletia: The Hundred Year War
» TOAD - Ermith's Mistake
» ToaD: The Legends Of The Dragons
» TOAD - My Spidey Sense is Tingling!
» Adventures of Naletia: The Hundred Year War
» TOAD - Ermith's Mistake
» ToaD: The Legends Of The Dragons
» TOAD - My Spidey Sense is Tingling!
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum