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Tales of Alidaire Discussion Thread

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Post by Plattack Fri Nov 13, 2009 9:32 pm

I say go for it, but waste your D-ability on something first.
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Post by Kurio Fri Nov 13, 2009 9:34 pm

Plattack wrote:I say go for it, but waste your D-ability on something first.
Yes...the Puppetmaster just needs to control Zero and hit someone with a HemoClipse and they're as good as dead...and if ou do that Masq, I will get everyone, along with 40 kitties...to maul you...
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Post by Zerifachias Sat Nov 14, 2009 9:11 am

I would post, but there's nothing TO post. .-.
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Post by Plattack Sat Nov 14, 2009 9:16 am

It would be nice if you posted how far you can move a turn with your other stats. >.>
That way I could see where you can move and what attacks you can do.
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Post by Zerifachias Sat Nov 14, 2009 9:42 am

Plattack wrote:It would be nice if you posted how far you can move a turn with your other stats. >.>
That way I could see where you can move and what attacks you can do.
3 cells. But I can't move at all right now. >>
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Post by Plattack Sat Nov 14, 2009 9:43 am

Oh.
Well, then accidentally a whole coca-cola.
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Post by Durn Sat Nov 14, 2009 10:40 am

Zeri~Zeri wrote:I would post, but there's nothing TO post. .-.

Same for me. All I could really do is move, but it wouldn't make a difference at all. .-.
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Post by Zerifachias Sat Nov 14, 2009 10:50 am

Durn wrote:
Zeri~Zeri wrote:I would post, but there's nothing TO post. .-.

Same for me. All I could really do is move, but it wouldn't make a difference at all. .-.
Get close enough so that next turn, when you move, you can attack with a 6 cell ranged move. You don't even need to have one.

If Marionnete doesn't move this turn, then move close enough so that, even if she moves, she won't be able to get in an attack like Marionnete. Just keep doing that. :3
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Post by Durn Sat Nov 14, 2009 10:52 am

Zeri~Zeri wrote:
Durn wrote:
Zeri~Zeri wrote:I would post, but there's nothing TO post. .-.

Same for me. All I could really do is move, but it wouldn't make a difference at all. .-.
Get close enough so that next turn, when you move, you can attack with a 6 cell ranged move. You don't even need to have one.

If Marionnete doesn't move this turn, then move close enough so that, even if she moves, she won't be able to get in an attack like Marionnete. Just keep doing that. :3

How do I attack with a 6 cell ranged move if I don't have one? O:
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Post by Zerifachias Sat Nov 14, 2009 10:59 am

Durn wrote:
Zeri~Zeri wrote:
Durn wrote:
Zeri~Zeri wrote:I would post, but there's nothing TO post. .-.

Same for me. All I could really do is move, but it wouldn't make a difference at all. .-.
Get close enough so that next turn, when you move, you can attack with a 6 cell ranged move. You don't even need to have one.

If Marionnete doesn't move this turn, then move close enough so that, even if she moves, she won't be able to get in an attack like Marionnete. Just keep doing that. :3

How do I attack with a 6 cell ranged move if I don't have one? O:
And who's fault is that? :3
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Post by Durn Sat Nov 14, 2009 11:00 am

Zeri~Zeri wrote:
Durn wrote:
Zeri~Zeri wrote:
Durn wrote:
Zeri~Zeri wrote:I would post, but there's nothing TO post. .-.

Same for me. All I could really do is move, but it wouldn't make a difference at all. .-.
Get close enough so that next turn, when you move, you can attack with a 6 cell ranged move. You don't even need to have one.

If Marionnete doesn't move this turn, then move close enough so that, even if she moves, she won't be able to get in an attack like Marionnete. Just keep doing that. :3

How do I attack with a 6 cell ranged move if I don't have one? O:
And who's fault is that? :3

Fuuu! D:

... Anywaiz. I'ma go post a useless ToA post. Bai.
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Post by Kurio Sat Nov 14, 2009 11:10 am

Here's something I noticed...you guys don't have to wory about Marionette anymore...or any of the Puppetmasters skills...The Puppetmaster is within a 7-cell range of Zero...Zero has a movement of 4 cells and Mana Wave has a range of three cells...so technically Zero can sap all the Puppetmaster's MP...
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Post by Zerifachias Sat Nov 14, 2009 11:10 am

KuoriBara wrote:Here's something I noticed...you guys don't have to wory about Marionette anymore...or any of the Puppetmasters skills...The Puppetmaster is within a 7-cell range of Zero...Zero has a movement of 4 cells and Mana Wave has a range of three cells...so technically Zero can sap all the Puppetmaster's MP...
DO IT!!!!
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Post by Durn Sat Nov 14, 2009 11:11 am

KuoriBara wrote:Here's something I noticed...you guys don't have to wory about Marionette anymore...or any of the Puppetmasters skills...The Puppetmaster is within a 7-cell range of Zero...Zero has a movement of 4 cells and Mana Wave has a range of three cells...so technically Zero can sap all the Puppetmaster's MP...

Then go do it nao. :3
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Post by Masquerade Sat Nov 14, 2009 11:31 am

Alidaire UPDATED!
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Post by Kurio Sat Nov 14, 2009 11:35 am

Masquerade wrote:Alidaire UPDATED!
Dammit! I went to eat lunch, and now I was too late! >.<
I hate you sometimes Masq...>.>
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Post by Masquerade Sat Nov 14, 2009 11:36 am

I love you all the time Kuori~ >=3
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Post by Kurio Sat Nov 14, 2009 11:38 am

And Eclipse was just wasted...and it doesn't seem really worth it anymore to use Mana Wave on Marioneta now seeing that Zero's pretty much useless without HemoClipse...>.>
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Post by Masquerade Sat Nov 14, 2009 11:40 am

Sorry, Kuori......but Marioneta is almost out of MP anyways. She's only got enough for one more Marionette. In the end, at least ONE person will still have their D-Ability to use on her. =3
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Post by Zerifachias Sat Nov 14, 2009 11:44 am

Masquerade wrote:Sorry, Kuori......but Marioneta is almost out of MP anyways. She's only got enough for one more Marionette. In the end, at least ONE person will still have their D-Ability to use on her. =3
...DURN! Get your arse away from Marioneta! NOW!
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Post by Durn Sat Nov 14, 2009 11:47 am

Zeri~Zeri wrote:
Masquerade wrote:Sorry, Kuori......but Marioneta is almost out of MP anyways. She's only got enough for one more Marionette. In the end, at least ONE person will still have their D-Ability to use on her. =3
...DURN! Get your arse away from Marioneta! NOW!

Yesh. Will do master. :3

*Bows*
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Post by Kurio Sat Nov 14, 2009 11:56 am

Masquerade wrote:Sorry, Kuori......but Marioneta is almost out of MP anyways. She's only got enough for one more Marionette. In the end, at least ONE person will still have their D-Ability to use on her. =3
But I must cogragulate you Masq...you've rendered Zero completely useless in one turn...brava...brava...
Athough, if you had to have Zero controlled, you should've made her use Hemorrhage and then Eclipse on the next turn...its much more proficient that way...>.>
Anyways, since Zero's immobolized I'm not even going to bother posting...it'll just be a waste of time anyways...>.>
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Post by Durn Sat Nov 14, 2009 11:58 am

Zeri~Zeri wrote:
Masquerade wrote:Sorry, Kuori......but Marioneta is almost out of MP anyways. She's only got enough for one more Marionette. In the end, at least ONE person will still have their D-Ability to use on her. =3
...DURN! Get your arse away from Marioneta! NOW!

Never mind. I can't.

Immobilization sucks. <3
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Post by Zerifachias Sat Nov 14, 2009 12:02 pm

Durn wrote:
Zeri~Zeri wrote:
Masquerade wrote:Sorry, Kuori......but Marioneta is almost out of MP anyways. She's only got enough for one more Marionette. In the end, at least ONE person will still have their D-Ability to use on her. =3
...DURN! Get your arse away from Marioneta! NOW!

Never mind. I can't.

Immobilization sucks. <3
...Damn. You would be just out of range if Marionete's move was 2 cells instead of 3.
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Post by Durn Sat Nov 14, 2009 12:04 pm

Zeri~Zeri wrote:
Durn wrote:
Zeri~Zeri wrote:
Masquerade wrote:Sorry, Kuori......but Marioneta is almost out of MP anyways. She's only got enough for one more Marionette. In the end, at least ONE person will still have their D-Ability to use on her. =3
...DURN! Get your arse away from Marioneta! NOW!

Never mind. I can't.

Immobilization sucks. <3
...Damn. You would be just out of range if Marionete's move was 2 cells instead of 3.

Meh. Jake should just whip out his D-Ability now, if he's in range after movement.

Anywaiz. I'm making my post now, does anyone specific need a heal?
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