ShipWars: The Fight for the Cactus Room
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ShipWars: The Fight for the Cactus Room
Roleplaying. Character development. Shipping. Fangirling. Long ago, the aforementioned three elements coexisted in harmony, but everything changed when the fangirls attacked. They stormed the halls of Eternal Dream, fighting with vicious bursts of run-on sentences and out-of-character alternate universe plotholes that made absolutely no sense whatsoever. For a while it seemed that the members of Eternal Dream were able to fend off against the attack, but nothing could prepare even Masq for what happened when the heathens found their way into the Cactus Room. Utilizing the secrets and oddities found within Silver's cacti-tree-fort, they expelled the native denizens from its deserty-wasteland and vowed to eventually storm the entirety of Eternal Dream once more. It has been what feels like an eternity since their last attack, but we cannot let ourselves forget the pain they have caused us. We cannot let ourselves forget that the halls of Eternal Dream have been tarnished: the Vortex of Words now stews with the rancid piles of terrible fanfics that should have never been allowed to surface, the Meadow of Melodies churns out poor remixes K Pop and J Pop constantly, and the Wasteland of Destruction has begun to churn with immense deposits of nightmare energy. The fangirls are undoubtedly causing a Cataclysm of our own! If we don't stop them, then life as we know it shall cease to exist!
I beg you, my fellow freedom fighters, rise up and let us take back the Cactus Room!
LET US END THIS CYCLE OF MEDIOCRITY!
. . .
please?
I beg you, my fellow freedom fighters, rise up and let us take back the Cactus Room!
LET US END THIS CYCLE OF MEDIOCRITY!
. . .
please?
Re: ShipWars: The Fight for the Cactus Room
This sounds fucking stupid.
I'm interested.
I'm interested.
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.
Re: ShipWars: The Fight for the Cactus Room
... (Ellipses of interest)
Kurio- Masochistic Kitty Kat Maid
- Posts : 8939
Join date : 2009-10-30
Age : 29
Location : I dunno 3:
Re: ShipWars: The Fight for the Cactus Room
- Code:
[b][u]Name[/u]:[/b]
[b][u]Appearance[/u]:[/b] [spoiler][/spoiler]
[b][u]Class[/u]:[/b]
[b][u]Equipment:[/b]
[b]---[/b]
[b]---[/b]
[b]---[/b]
[b][u]Techniques[/u]:[/b]
[b]---[/b]
[b]---[/b]
[b]---[/b]
[b]---[/b] *LOCKED*
[b]---[/b] *LOCKED*
[b][u]Stats[/u]:[/b]
[b]Stamina:[/b] 10
[b]Strength:[/b] 1
[b]Adamance:[/b] 1
[b]Willpower:[/b] 1
[b]Faith:[/b] 1
[b]Dexterity:[/b] 1
[b]Charisma:[/b] 1
[b]Luck:[/b] 1
Okay, everyone! This is the character profile! Pretty straightforward––you pick some sort of profession for yourself, make up some equipment (think roughly level 20 in terms of a Stat Play), and make three starting skills. Make sure to describe this stuff well as you'll be using it for much of the early part of the roleplay.
The stats should be pretty simple too. Although they are purely aesthetic, I have implemented them to give everyone a feel for each character's––including the enemies––strengths and weaknesses.
Stamina: This is pretty much an amalgamation of HP and MP. If you have more of it, you can take more hits and generally use skills more frequently. You won't have any Stamina costs, but just use it to keep in mind. This is the only stat that doesn't go up by 1 per stat point; it goes up in increments of 10.
Strength: Akin to the Attack stat. Physical skills and trials will draw from this stat.
Adamance: Akin to the Defense stat. You'll take less damage from physical blows and be able to endure physical tests via this stat.
Willpower: Akin to the Intelligence stat. Magical skills and trials will draw from this stat.
Faith: Akin to the Spirit stat. You'll take less damage from magical blows and be able to endure spiritual tests via this stat.
Dexterity: Akin to the Speed/Evade/Movement stat. This is how quickly you move and can react to different things. You cannot flee from someone with a higher Dexterity stat than you.
Charisma: Akin to Affinity. This measures how well you can interact with NPCs.
Luck: This stat deals with all of the others in a small way. It'll affect loot, critical strikes, etc.
You have 25 Stat Points to distribute amongst your stats. Have at it!
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