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Eternal Dream: Abyss Of The Lost [Character Thread]

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Post by Vergil Thu Nov 12, 2015 8:36 pm

Inventory

Consumables

-Food x8 - Essential if you want to, you know, not die. Sates hunger when prompted, can be eaten when not prompted to restore 10% HP. (Expires after dungeon)
-Torch x6 - Pfft, who needs this? Full darkness runs are the way to go for a good time. Raises light level by 25. (Expires after dungeon)
-Bandages x2 - Real men call these "Bitch Wraps". Cures Bleeding. (Expires after dungeon)
-Antivenom x1 - Pour on infected area for that good burning sensation. Cures Poison. (Expires after dungeon)

Materials

-Burnt Out Heart x2 - A core extracted from the lifeless body of a Flare Hound.
-Sulfur Tooth x1 - A sharp fang made of brimstone.
-Leech Artery x2 - May trigger violent flashbacks.
-Pale Flesh x1 - Not the other white meat you're thinking of.
-Crude Enchant Core x1 - May be used to craft a useful augment.

Weapons

-Machina Gunscythe (Equipped by Ruby) - An advanced scythe fitted with a high-caliber gun barrel crafted for extreme combat.  (Range: 2 cells)
Mechanics:
-(Components)
---Handle: Folding Grip - First attack of each battle deals 30% more damage
---Blade: The Scarlet Letter - +2 ATK, +3% Crit
---Barrel: Snapdragon - +10% Accuracy
---Cartridge: Blood Magazine - Ammo Gauge +1, Stores 1 Reload every 6 turns in battle that the user didn't use a W-Ability.
---Enchantment: (None)
W-Abilities Provided:

-Dull Naginata - An overused naginata whose blade has become dull over the numerous years it has been utilized.  (Range: 2 cells) +1 ATK

Armor

Accessories
-Owl Totem (Unappraised) - A mysterious carved idol obtained due to Kristeva's misunderstanding on a basic social interaction. Could possibly be compatible with enchantable properties.

Augments

Key Items
-Lorekeeper's Letter - An envelope containing the Lorekeeper's request.
-Estate Key - Without this, you'd probably have to break a window or something.
-St. Safira's Charm - St. Safira was a strong advocate against surprises in the dark.

Currency: 450 Gold


Last edited by Vergil on Thu Apr 07, 2016 9:43 pm; edited 11 times in total
Vergil
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Age : 31
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Eternal Dream: Abyss Of The Lost [Character Thread] Empty Re: Eternal Dream: Abyss Of The Lost [Character Thread]

Post by Vergil Thu Nov 12, 2015 8:37 pm

Enemies

Garm:
Flare Hound:
Smiling Demon:
Cardiorea:
Saffron:
Bandit:
Aunger:


Last edited by Vergil on Sun May 29, 2016 11:24 pm; edited 5 times in total
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Post by Vergil Thu Nov 12, 2015 8:37 pm

Active Party

Movak Lothian:

Kristeva Emblyne:

Genevieve Tydris:

Aunger:

Idle Roster

Unavailable

The Keeper:


Last edited by Vergil on Wed Jul 06, 2016 7:00 pm; edited 6 times in total
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Post by Vergil Thu Nov 12, 2015 8:38 pm

Dead people will be listed here


(Mainly for guilt reasons)
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Post by Masquerade Thu Nov 12, 2015 9:46 pm

Name: Ruby Red
Gender: Female
Age: 21
Appearance:
Spoiler:

Profession: Mercenary - A blade for hire with exceptional skill, the one who claims this profession destroys all who stand in the way of her mission. (All-Seeing Eye I)

*All-Seeing Eye I: Invisible units cannot hide from this unit.  This unit can target and interact with Invisible or otherwise stealthed targets.

Blood Type: O+
Origin: Tales of Alidaire: The Tragedy

Weapon: -Machina Gunscythe - An advanced scythe fitted with a high-caliber gun barrel crafted for extreme combat.  (Range: 2 cells)
Mechanics:
-(Components)
---Handle: Folding Grip - First attack of each battle deals 30% more damage
---Blade: The Scarlet Letter - +2 ATK, +3% Crit
---Barrel: Snapdragon - +10% Accuracy
---Cartridge: Blood Magazine - Ammo Gauge +1, Stores 1 Reload every 6 turns in battle that the user didn't use a W-Ability.
---Enchantment: (None)
Armor: Red Dress - An elegant red dress that is more for show than for actual defense.
Accessory: Silk Ribbon - Fanciful ribbon made of a special silk that inspires vitality.

A-Ability: Tactical Blade:

+Razor Slice: Vicious slice from one's blade with great precision.  90% Atk Dmg.  Range: 2 cells.  Chance of Bleed.  4 MP.

+Ruby Gleam: Raises a reflective aura that repels magic while slowly regenerating lost stamina.  Bestows Reflect.  Bestows Regen.  3 turn duration.  5 MP.

Spoiler:

W-Ability: Machina Gunscythe:

+Quick Act Shot: Fires a single round from the barrel. 80% Atk Dmg that can be chained to each hit from a basic attack. Range: Uses weapon's range if chained, otherwise 4. Consumes 1 Ammo. Machina Gunscythe only.

+Honeycomb: The user cleaves the scythe into the target and blasts them at point-blank range. 130% Atk Dmg and then deals 15% of the target's Missing HP as extra damage. Range: Adjacent. Consumes 2 Ammo and usable only once per reload. Machina Gunscythe only.

+Full Auto: The user fires the remaining rounds of the cartridge in desperation, rapidly tearing through an enemy. The barrel then overheats, requiring time before the weapon can be reloaded. 100% Atk Dmg + 20% for every ammo consumed after the first, ignoring 20% Def. Range: 4 Cells. Consumes ALL Ammo and disables reloading and reload recharging for 5 turns.

S-Ability: Trained Eye - This unit has a 10% chance to strike critically, additively stacking with other bonuses.

R-Ability: None.

C-Ability: Excellent Direction:

+Solid Plan: Goes over a detailed plan for the next stretch of the journey.  Reduces stress gained by 20% until next camp.  3 Points.

+Sparring Practice: Allows a party member to spar and boost their confidence and battle prowess.  Reduces stress by 10 immediately.  Boosts attacking stats of the party member by 10% for the rest of the dungeon.  4 Points.

+Tales of the Hunt: Relates past tales that get the party motivated to proceed with their own endeavors.  Greatly bolsters chances to pass a test of resolve for all party members until the next camp.  7 Points.

LVL: 1
EXP: 30%
RNK: 1
SP: 0
SKP: 0

HP: 20/20 (+5 from Silk Ribbon)
MP: 15/15
PTY: <-----/----->
ATK: 4 (+2 from Machina Gunscythe)
DEF: 3 (+1 from Red Dress)
INT: 1 (+0 from Machina Gunscythe)
SPR: 2 (+0 from Red Dress)
EVADE: 10%
CRIT: 5% (+3% from Machina Gunscythe)
MOVE:3
DBR: 66%

Quirks (Positive):
-Bane Of The Big Bad Wolf (+10% DMG/+5% Crit against beasts)

Quirks (Negative):
-Scotophobia (When Light Level drops below 50, Crit Rate is reduced by 5%. When below 25, damage received is increased by 10%.)

Sickness:
-None
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