Eternal Dream: Abyss Of The Lost [Character Thread]
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Eternal Dream: Abyss Of The Lost [Character Thread]
Inventory
Consumables
-Food x8 - Essential if you want to, you know, not die. Sates hunger when prompted, can be eaten when not prompted to restore 10% HP. (Expires after dungeon)
-Torch x6 - Pfft, who needs this? Full darkness runs are the way to go for a good time. Raises light level by 25. (Expires after dungeon)
-Bandages x2 - Real men call these "Bitch Wraps". Cures Bleeding. (Expires after dungeon)
-Antivenom x1 - Pour on infected area for that good burning sensation. Cures Poison. (Expires after dungeon)
Materials
-Burnt Out Heart x2 - A core extracted from the lifeless body of a Flare Hound.
-Sulfur Tooth x1 - A sharp fang made of brimstone.
-Leech Artery x2 - May trigger violent flashbacks.
-Pale Flesh x1 - Not the other white meat you're thinking of.
-Crude Enchant Core x1 - May be used to craft a useful augment.
Weapons
-Machina Gunscythe (Equipped by Ruby) - An advanced scythe fitted with a high-caliber gun barrel crafted for extreme combat. (Range: 2 cells)
---Handle: Folding Grip - First attack of each battle deals 30% more damage
---Blade: The Scarlet Letter - +2 ATK, +3% Crit
---Barrel: Snapdragon - +10% Accuracy
---Cartridge: Blood Magazine - Ammo Gauge +1, Stores 1 Reload every 6 turns in battle that the user didn't use a W-Ability.
---Enchantment: (None)
-Dull Naginata - An overused naginata whose blade has become dull over the numerous years it has been utilized. (Range: 2 cells) +1 ATK
Armor
Accessories
-Owl Totem (Unappraised) - A mysterious carved idol obtained due to Kristeva's misunderstanding on a basic social interaction. Could possibly be compatible with enchantable properties.
Augments
Key Items
-Lorekeeper's Letter - An envelope containing the Lorekeeper's request.
-Estate Key - Without this, you'd probably have to break a window or something.
-St. Safira's Charm - St. Safira was a strong advocate against surprises in the dark.
Currency: 450 Gold
Consumables
-Food x8 - Essential if you want to, you know, not die. Sates hunger when prompted, can be eaten when not prompted to restore 10% HP. (Expires after dungeon)
-Torch x6 - Pfft, who needs this? Full darkness runs are the way to go for a good time. Raises light level by 25. (Expires after dungeon)
Materials
-Burnt Out Heart x2 - A core extracted from the lifeless body of a Flare Hound.
-Sulfur Tooth x1 - A sharp fang made of brimstone.
-Leech Artery x2 - May trigger violent flashbacks.
-Pale Flesh x1 - Not the other white meat you're thinking of.
-Crude Enchant Core x1 - May be used to craft a useful augment.
Weapons
-Machina Gunscythe (Equipped by Ruby) - An advanced scythe fitted with a high-caliber gun barrel crafted for extreme combat. (Range: 2 cells)
- Mechanics:
- (Adds an Ammo Gauge depicted as ⌖⌖⌖⌖⌖⌖⌖⌖ to be used for W-Abilities. Ammo is shaded red when usable, and gray when depleted. When all ammo is depleted, the user must use an Act Action to reload. Below the Ammo Gauge will be a number of available reloads displayed. (By default, the user will start a dungeon or battle with 3/3 reloads, and the terms for replenishing this amount will be listed by the weapon's equipped cartridge.) Just as attacks can score a critical hit or a miss, the user may score Perfect Reloads by chance which will increase abilities done by the weapon by 20% or Awkward Reloads which will only reload half ammunition. As better components are installed, the weapon may gain more W-Abilities.
---Handle: Folding Grip - First attack of each battle deals 30% more damage
---Blade: The Scarlet Letter - +2 ATK, +3% Crit
---Barrel: Snapdragon - +10% Accuracy
---Cartridge: Blood Magazine - Ammo Gauge +1, Stores 1 Reload every 6 turns in battle that the user didn't use a W-Ability.
---Enchantment: (None)
- W-Abilities Provided:
- +Quick Act Shot: Fires a single round from the barrel. 80% Atk Dmg that can be chained to each hit from a basic attack. Range: Uses weapon's range if chained, otherwise 4. Consumes 1 Ammo. Machina Gunscythe only.
+Honeycomb: The user cleaves the scythe into the target and blasts them at point-blank range. 130% Atk Dmg and then deals 15% of the target's Missing HP as extra damage. Range: Adjacent. Consumes 2 Ammo and usable only once per reload. Machina Gunscythe only.
+Full Auto: The user fires the remaining rounds of the cartridge in desperation, rapidly tearing through an enemy. The barrel then overheats, requiring time before the weapon can be reloaded. 100% Atk Dmg + 20% for every ammo consumed after the first, ignoring 20% Def. Range: 4 Cells. Consumes ALL Ammo and disables reloading and reload recharging for 5 turns.
-Dull Naginata - An overused naginata whose blade has become dull over the numerous years it has been utilized. (Range: 2 cells) +1 ATK
Armor
Accessories
-Owl Totem (Unappraised) - A mysterious carved idol obtained due to Kristeva's misunderstanding on a basic social interaction. Could possibly be compatible with enchantable properties.
Augments
Key Items
-Lorekeeper's Letter - An envelope containing the Lorekeeper's request.
-Estate Key - Without this, you'd probably have to break a window or something.
-St. Safira's Charm - St. Safira was a strong advocate against surprises in the dark.
Currency: 450 Gold
Last edited by Vergil on Thu Apr 07, 2016 9:43 pm; edited 11 times in total
Vergil- Void Sleeper
- Posts : 605
Join date : 2012-06-22
Age : 32
Location : Existential Dread
Re: Eternal Dream: Abyss Of The Lost [Character Thread]
Enemies
- Garm:
- Name: Garm Hildetand
Gender: Male
Age: 21
Appearance:- Spoiler:
- Spoiler:
Profession: Werewolf - Beings of legends that possess the ability to shapeshift into terrifying beasts of the night. (Transformation: Wolf)
*Transformation: Wolf: This unit possesses a Beast Gauge, which when filled up completely, allows the user to transform with enhanced stats and new abilities. The Beast Gauge fills over time and while in combat, and while transformed is drained at a faster rate.
Classification: Humanoid/Beast
Weapon: Bare Fists - There's no need for man-made weapons when your curse does most of the work. (Range: 1 cell)
Armor: Vest Jacket - For when your chest is cold, but your arms aren't.
Accessory: Black Headband - So that it may catch the wind and billow majestically.
A-Ability: Feral Hunter:
+Charge Rush/Leaping Swipe: The user rushes up to 4 cells in any direction and attacks a targeted enemy at the end of the path for 110% ATK Dmg. If the user does not attack an enemy, then half the MP consumed is refunded. While transformed, this attack instead places the user adjacent to a target up to 4 cells away and inflicts 130% ATK Dmg at an increasted Critical rating of 10%. Charge Rush costs 6 MP. Leaping Swipe reduces Beast Gauge by 20%, has a Cooldown of 2 Turns, and must be used from at least two cells away.
+Sweep Kick/Bloodcurdling Howl: Sweep Kick attacks 3 cells in front of the user at 80% ATK Dmg and has a chance to cause Prone. While Prone, the afflicted has halved Evasion and may become more vulnerable to certain abilities. Prone is cured by spending an Act action to get back up. When transformed, this attack becomes Bloodcurdling Howl, which inflicts 15 Stress Damage to the enemy party while lowering their DEF by 10% for 3 turns. Sweep Kick costs 4 MP. Bloodcurdling Howl has no cost but can only be used once per transformation.
S-Ability: Bloodlust of the Lupuskind - The natural depletion rate of this unit's Beast Gauge is negated if this unit was attacked or has dealt damage in the previous turn.
R-Ability: None
LVL: 1
HP: 25/25 (+5 from Black Headband)
MP: 20/20
ATK: 6 (+1 from Bare Fists)
DEF: 3
INT: 1
SPR: 4 (+1 from Vest Jacket)
EVADE: 10%
CRIT: 5%
MOVE: 3
- Flare Hound:
Flare Hound, Lv. 1
Monster: Burning Canine (Bleed Immune)(Fire Resistant)
Classification: Beast/Undead
Appearance:- Spoiler:
A-Ability: Incendiary Instincts:
+Heat Shot: Shoots a ball of flame capable of leaving a nasty burn. 100% ATK dealt as Fire Magical Dmg. Range: 4 cells. Chance of Burn. 5 MP.
+Putrid Claw: Scratches a target with a chance to leave an infection if left unattended. 80% ATK Dmg. Range: 1 Cell. Low chance of causing Fever sickness. 4 MP.
R-Ability: None.
S-Ability: Pack Mentality – When this unit attacks an enemy that an ally has already attacked, any secondary effects from this unit's attacks have an increased likelihood of occurring. This stacks additively with other units that have this ability.
Stats:
HP: 10/10
MP: 15/15
ATK: 5
DEF: 1
INT: 1
SPR: 2
EVADE: 20%
CRIT: 10%
MOVE: 2
- Smiling Demon:
Smiling Demon, Lv. 1
Monster: Lesser Demon (Nyctophilia)
*Nyctophilia: This unit gains an increased percentage of damage output equal to every point of Light Level below 50 x 2.
Classification: Unholy
Appearance:- Spoiler:
A-Ability: Nightmare Game:
+Hysteric Scream: Unleashes a terrifying bellow that invokes fear in those that hear it. Drops Light Level by 10 and inflicts 10 Stress Damage to enemy party. 3 Turn Cooldown.
+Piercing Black Light: Shines an ominous glare from the eyes that may lull a victim to sleep. Range: Surrounding 2 layers of cells. 30% base chance of Sleep which increases depending on lower Light Level. 6 MP.
R-Ability: None.
S-Ability: Midnight Unrest – Attacks against Sleeping enemies deal an additional 20% of their Max HP as damage in addition to the critical hit and restore 33% of the user's MP.
HP: 15/15
MP: 18/18
ATK: 6
DEF: 2
INT: 1
SPR: 2
EVADE: 20%
CRIT: 10%
MOVE: 3
- Cardiorea:
Cardiorea, Lv. 1
Monster: Heart Abomination (Int-Based Basic Attack)(Stress Leech)
*Stress Leech: Attacking an enemy unit restores a percentage of the damage dealt as HP equal to current Stress Level.
Classification: Eldritch
Appearance:- Spoiler:
A-Ability: Telltale Horror:
+Racking Pulse: Palpitates violently to release a brooding wave of energy that can cause the body to leak blood. Inflicts 110% Int Dmg to surrounding layer of cells and has a base Bleed Rate equal to half the enemy unit's Stress Level, and units with a Negative Affliction may receive Anemic sickness. 5 MP.
+Latch: The user coils its appendages around its foe and gradually saps away at their energy. The user attaches itself to a target and moves with it for two turns, while draining 30% Piercing Int Dmg from it and having the target receive 30% of all incoming damage to this unit. Bleeding targets increase the damage modifier to 50% while extending the duration by another two turns. Range: Adjacent Cell. 10 MP.
R-Ability: None.
S-Ability: Detonate – This unit may activate this ability during its turn to reduce its HP to 0 and deal 100% Int Dmg + the percentage of Max HP this unit had at the activation to all units in surrounding cells..
HP: 10/10
MP: 20/20
ATK: 1
DEF: 1
INT: 6
SPR: 3
EVADE: 20%
CRIT: 10%
MOVE: 3
- Saffron:
- Name: Saffron Sangria
Gender: Male
Age: 21
Appearance:- Spoiler:
Profession: Rhapsody Blader - A swordsman wielding advanced blades that surpass common ironwork. (Arms Prodigy)
*Arms Prodigy: All W-Abilities this unit has increases their modifier values by 10%.
Blood Type: O-
Origin: ???
Weapon: Prototype Aura Blade - An experimental weapon designed to sync with the user's own aura for offensive capabilities. (Range: 1 cell)- Mechanics:
- This unit has an Aura Rhythm meter depicted as
o o o
\ /\ /
\o/ \o/
With each point and segment representing a node. Each turn, a node will advance causing different effects when a peak or base is reached.
---Hilt: Quickdraw Stock - Basic attacks deal an additional hit at 80% Atk.
---Blade: The Crimsonsworn - +2 ATK, +10% Bleed Chance
---Aura Motor: Crude Core - +2 MP on turns W-Ability isn't used. Damage increased by 30% on Aura Peaks, and blocks first instance of damage on turns where node reaches Aura Base.
---Modification: Mana Propellant - This unit may spend 3 MP in addition to any attack to increase damage by 10%.
---Enchantment: (None)
Armor: Fur Trim Collar Jacket - A style of clothing unfamiliar to those in Aequinoctium.
Accessory: Jeweled Vambrace - A wrist-guard holding a slot for a gemstone. Its power has yet to be found.
A-Ability: Skillful Blade:
+Typhoon Slash: A blade technique performed with great speed that gives little room to react. 110% Atk Dmg. Ignores R-Abilities and any reflecting effects. Range: 1 cell. 4 MP.
+Sardonyx Shine: Conjures a deadly aura that vastly increases one's dueling potential. Attacks deals an additional 10% Piercing ATK Dmg, half of the user's physical damage taken is also dealt back to the attacker. 3 turn duration. 7 MP.
W-Ability: Prototype Aura Blade:
+Psychic Blade Link: The blade synchronizes with the user's own brainwaves and subconsciously telegraphs swing directions depending on the wielder's Aura Rhythm meter. On an Aura Peak, this attack deals 3 Basic Attacks with Sure Hit. On Aura Bases, this ability causes the user to avoid the next incoming attack next turn. If the meter is not on a base or peak, then the node is instead advanced forward. If a peak or base is achieved this way, half the MP cost is refunded. 6 MP.
+Odic Shot: The user channels their own aura through the blade and fires a portion of it at the target. 50% of the user's SPR is dealt as Piercing Damage. On Aura Peaks, this becomes 100% of the user's SPR instead. On Aura Bases, the target has their ATK and INT reduced by 10%. 4 MP. Range: 4 Cells.
+Overload: The user dangerously manipulates their aura to freeze in rhythm. Stops the node in its current spot for the next 3 turns, but the user takes 30% of their current HP as damage. 7 turn cooldown.
S-Ability: Controversial Hero - This unit gains a charge every turn (Max:3), and once the max charges a reached, they may be expended to swap the BASE values of ONE of this unit's own stats (ATK/INT/DEF/SPR) with another stat as a free action until this unit's next turn.
R-Ability: None.
C-Ability: ???:
+???: ???
+???: ???
+???: ???
LVL: 1
EXP: --
RNK: 1
SP: 0
SKP: 0
HP: 20/20
MP: 15/15 (+5 from Jeweled Vambrace)
PTY: <-----/----->
ATK: 4 (+2 from Prototype Aura Blade)
DEF: 3 (+1 Fur Trim Collar Jacket)
INT: 1
SPR: 2
EVADE: 10% (20% total from Quick-footed)
CRIT: 5%
MOVE:3
DBR: 66%
Quirks (Positive):
-Quick-footed (+10% Evasion)
Quirks (Negative):
-Bilious (Poison and Bleed effects on this unit have their effectiveness increased by 50%)
Sickness:
-None
- Bandit:
- Bandit, Lv. 1
Monster: Brigand
Classification: Human
A-Ability: Pursuit of Coin
+Gang Up: Deals 110% ATK Dmg +10% for every nearby allied unit within 2 cells. Range: Adjacent cell. 7 MP.
+Rum Toss: Throws a bottle of rum that shatters into glass shards at an enemy that deals 100% ATK Dmg and has a chance to cause Bleed. Range: 4 Cells. 5 MP.
R-Ability: None.
S-Ability: Common Thievery – When this unit attacks the Party Captain, it has a 30% chance of stealing a portion of their gold.
Stats:
HP: 20/20
MP: 15/15
ATK: 5
DEF: 3
INT: 1
SPR: 2
EVADE: 10%
CRIT: 5%
MOVE: 3
- Aunger:
- Name: Aunger Giffard
Gender: Male
Age: 29
Appearance:- Spoiler:
Profession: Autumnknight - A fighter in armor blessed by the spirit of Harvest. (Leafcloak)
*Leafcloak: This unit and all allies within two layers of surrounding cells gain +10% Evade.
Blood Type: AB-
Origin: Kingdom of Ulwick
Weapon: Deserter's Blade - A sword only fit for one that abandons their kingdom.
Armor: Disgraced Plate - An armor that is now worn by one unworthy of the knight's code.
Accessory: Green Mantle - A green shawl bearing the insignia of Ulwick.
A-Ability: Omen of the Fall
+Tremors: With a single swing of the sword, the user causes the ground to shake uncontrollably, tossing foes away. 100% ATK Dmg to surrounding grounded enemies and knocks them back 2 cells. 5 MP.
+The Defender: The user takes all incoming attacks for an ally so long as they remain within 2 cells for the next 3 turns. During this time, this unit takes 30% less damage from attacks. 8 MP.
S-Ability: Clay Shield - Every 4 turns, this unit may generate a shield that absorbs damage equal to 25% of this unit's Max HP. The shield will not regain absorption even when another 4 turns pass, and this unit may not generate another shield until another 4 turns [i]after[i] the current one expires.
R-Ability: None.
C-Ability: ???:
+???: ???
+???: ???
+???: ???
LVL: 1
EXP: --
RNK: 1
SP: 0
SKP: 0
HP: 25/25
MP: 15/15
PTY: <-----/----->
ATK: 5 (+1 from Deserter's Blade)
DEF: 3 (+1 from Disgraced Plate)
INT: 1
SPR: 2 (+1 from Green Mantle)
EVADE: 10%
CRIT: 5%
MOVE:3
DBR: 66%
Quirks (Positive):
-Quick Recoverer (+10% Healing Received)
Quirks (Negative):
-Wavering (-10% Virtue Chance)
Sickness:
-None
Last edited by Vergil on Sun May 29, 2016 11:24 pm; edited 5 times in total
Vergil- Void Sleeper
- Posts : 605
Join date : 2012-06-22
Age : 32
Location : Existential Dread
Re: Eternal Dream: Abyss Of The Lost [Character Thread]
Active Party
Idle Roster
Unavailable
- Movak Lothian:
- Name: Movak Lothian
Gender: Male
Age: 30
Appearance:- Spoiler:
Profession: Chimeramorph - A cursed soul that turns into a fearsome creature under the night. (Transformation: Chimera)
*Transformation: Chimera: This unit possesses a Beast Gauge, which when filled up completely, allows the user to transform with enhanced stats and new abilities. The Beast Gauge fills over time and while in combat, and while transformed it is drained at a faster rate.
Blood Type: B-
Origin: Aequinoctium
Weapon: Leather Gloves - Irrelevant when he grows claws. (Range: 1 Cell)
Armor: Scarred Body - This man does not wear a shirt.
Accessory: Silver Pendant - A charm that was believed to ward off the Curse of the Beast... but has proven to be nothing more than a wishful thought.
A-Ability: Bloody Roar:
+Heavy Knuckle/Dual Bite: While in human form, the user smashes an adjacent target with a strong hook, dealing 120% ATK Dmg with a base 30% chance of Stun. While transformed, the Chimera's heads tear an adjacent foe with their vicious fangs, dealing 130% x 2 ATK Dmg and reducing DEF by 20%. Heavy Knuckle: 6 MP/Dual Bite: -20% Beast Gauge.
+Humanity's Gambit/Firebreath: While in human form, if this unit has negative Piety, the Beast Gauge is charged up by an according amount with a 33% chance of Berserk, while positive Piety will instead reduce the Beast Gauge and restore HP to an appropriate amount. While transformed, this unit spews flames, hitting units in a 3-cell length cone, dealing 150% ATK Dmg for those in an adjacet cell, 100% ATK Dmg for those in the second length, and 80% ATK Dmg in the third length as Magical Damage. Humanity's Gambit: 3 MP for negative Piety, -30% Max Beast Gauge for positive Piety/Firebreath: -40% Beast Gauge.
S-Ability: Curse Hastening/Snaketail - While in human form, Beast Gauge will charge faster the lower the Light Level. While transformed, the Chimera's tail will bite enemies in between phases for 50% ATK Dmg with a 40% chance to Poison.
R-Ability: Locked
C-Ability: Beast's Respite:
+Learn Scent: Gains the ability to see enemies hidden in the cover of darkness until the next camp. 4 Points.
+Primal Roar: Reduces own Stress by 25, increases Stress for rest of the party by 10. 3 Points.
+Encourage: Gives one other ally 20% Stress Resist for the remainder of the dungeon. 2 Points.
LVL: 1
EXP: 0%
RNK: 1
SP: 0
SKP: 0
HP: 30/30
MP: 10/10 (+5 from Silver Pendant)
STRESS: 0/200
PTY: <---||/----->
ATK: 4 (+1 from Leather Gloves)
DEF: 2 (+1 from Scarred Body)
INT: 1
SPR: 2
EVADE: 10%
CRIT: 5%
MOVE: 3
DBR: 66%
Quirks (Positive):
-Hatred of Humanity (Deals 20% more damage against Humanoids)
Quirks (Negative):
-Loner (-20% Accuracy when near allies)
-Distrustful (Takes longer to build affinity)
Sickness:
-Beastmorph Curse (Stress Resist -25%)
Affinity: 0
Affinity Unlocks:
-None
- Kristeva Emblyne:
- Name: Kristeva Emblyne
Gender: Female
Age: 27
Appearance:- Spoiler:
Profession: Winterknight - A blade-wielding soldier accompanied by a mysterious chilling blizzard. (Snowblind)(Freeze Immune)(Ice Resist)
*Snowblind: All enemies within two layers of surrounding cells of this unit have their movement reduced by 1.
Blood Type: A+
Origin: Aequinoctium
Weapon: Keepsake - A sword kept as a memento of a fallen knight. (Range: 1 Cell)
Armor: Chivalric Plate - Forged armor fitted for combat.
Accessory: Steel Gauntlets - Provides further protection for the knight.
A-Ability: Omen of the Frost:
+Tundra Veil: Creates a shield of Ice Property which intercepts incoming damage targeted at this unit or allies in the surrounding layer of cells equal to 30% of the user's HP while enemies that stand in the surrounding layer of cells have a 20% base chance of being Frozen at the end of their turns each turn (this effect stacks if they remain in the surrounding layer). Fire-Elemental attacks will instantly destroy the shield. 7 MP.
+Living Shard: Creates a wave of icicles that move at a rate of 3 cells per turn for 4 turns, dealing 110% Ice ATK Dmg as Magical Damage each time it passes through an enemy with a 10% base chance of Freeze. This attack won't damage units already Frozen. 5 MP.
S-Ability: Frozen Rose - This unit deals additional 30% Ice-Elemental Piercing INT Dmg with basic attacks. This base modifier of this ability is increased equal to half the percentage of this unit's Missing HP.
R-Ability: Locked
C-Ability: Snowmaiden's Chilvary:
+Tend Wounds: Restores 15% Max HP to any unit in the party. 3 Points.
+Knight's Virtue: Reduces own Stress by 15, and increases Accuracy by 10% until next camp. 4 Points.
+Sympathize: Reduces an ally's Stress by 10. 1 Point.
LVL: 1
EXP: 0%
RNK: 1
SP: 0
SKP: 0
HP: 25/25
MP: 15/15
STRESS: 0/200
PTY: <-----/|---->
ATK: 3 (+1 from Keepsake) (+1 from Steel Gauntlets)
DEF: 4 (+1 from Chivalric Plate)
INT: 2
SPR: 3
EVADE: 10%
CRIT: 5%
MOVE: 3
DBR: 66%
Quirks (Positive):
-Unfaltering (+10% Virtue Chance)
Quirks (Negative):
-Slow Recoverer (-10% Healing Received)
Sickness:
-None
Affinity: 0
Affinity Unlocks:
-None
- Genevieve Tydris:
- Name: Genevieve Tydris
Gender: Female
Age: 19
Appearance:- Spoiler:
Profession: Duchess - A woman hailing from a noble home. (Highborn Arcana)
*Highborn Arcana: This unit uses Noble Mana Points instead of regular Mana Points. Items, Abilities, and effects that would alter regular mana are instead halved on Noble Mana.
Blood Type: O-
Origin: Aequinoctium
Weapon: Regal Staff - A meticulously crafted catalyst of magic. (Range: 4 Cell)(Int-Based Basic Attacks)
Armor: Elegant Gown- Woven personally for those of royal descent.
Accessory: Flower Headband - Represents purity.
A-Ability: Cosmic Engine:
+Stargleam Blitz: Fires luminous spheres of prismatic energy that rapidly burst on enemies. Deals 70% x 7 Cosmo-Elemental INT Dmg. Hits may be distributed at will between enemies in range, and after 5 uses of this ability in the same battle, this ability becomes Heavenlapse Constellation. Range: 4 Cells. 5 NMP.
---+Heavenlapse Constellation: Creates a formation of stars that shine brightly before exploding into a celestial supernova, dealing 250% Cosmo-Elemental INT Dmg hitting enemies in three layers of surrounding cells at the area of impact and raises Light Level by 10. Turns back into Stargleam Blitz after usage. After three uses of this ability in the same dungeon, this ability becomes Universe Phenomena instead. Range: 4 Cells. 10 NMP.
------+Universe Phenomena RIP everyone that made her mad. 1500% Cosmo-Elemental INT Dmg that hits all enemies and brings Light Level to 100. Turns back into Stargleam Blitz after usage. Range: All enemies. 20 NMP.
+Gravity Crush: Hits a target with a spacial orb that subjects it to intense pressure. Deals 130% INT Dmg, Airborne and Levitating enemies become grounded and Stunned for 1 turn. Range: 4 Cells. 6 NMP.
S-Ability: Enchanted Blood - This unit regains NMP per turn equal to 5% of their Current HP.
R-Ability: Locked
C-Ability: Royal Etiquette:
+Smalltalk: Reduces own Stress and Stress of an ally by 20. 5 Points.
+Spellbinding Eyes: Unit gains ability to avoid all traps and disarms them upon passing through them until next camp. 4 Points.
+Astral Blessing: Doubles party's Mana pool until end of dungeon. May only be used once per dungeon. 12 Points.
LVL: 1
EXP: 0%
RNK: 1
SP: 0
SKP: 0
HP: 20/20
NMP: 25/25
STRESS: 0/200
PTY: <-----/----->
ATK: 1
DEF: 2
INT: 4 (+1 from Regal Staff)
SPR: 2 (+1 from Elegant Gown) (+1 from Flower Headband)
EVADE: 10%
CRIT: 5%
MOVE: 3
DBR: 66%
Quirks (Positive):
-Studious (+20% EXP gain)
Quirks (Negative):
-Ablutomania (Obsessed with Cleanliness)
-Thanatophobia (Increased effects depending on low HP and low HP/fallen allies)
Sickness:
-None
Affinity: 0
Affinity Unlocks:
-None
- Aunger:
- Name: Aunger Giffard
Gender: Male
Age: 29
Appearance:- Spoiler:
Profession: Autumnknight - A fighter in armor blessed by the spirit of Harvest. (Leafcloak)
*Leafcloak: This unit and all allies within two layers of surrounding cells gain +10% Evade.
Blood Type: AB-
Origin: Kingdom of Ulwick
Weapon: Deserter's Blade - A sword only fit for one that abandons their kingdom.
Armor: Disgraced Plate - An armor that is now worn by one unworthy of the knight's code.
Accessory: Green Mantle - A green shawl bearing the insignia of Ulwick.
A-Ability: Omen of the Fall
+Tremors: With a single swing of the sword, the user causes the ground to shake uncontrollably, tossing foes away. 100% ATK Dmg to surrounding grounded enemies and knocks them back 2 cells. 5 MP.
+The Defender: The user takes all incoming attacks for an ally so long as they remain within 2 cells for the next 3 turns. During this time, this unit takes 30% less damage from attacks. 8 MP.
S-Ability: Clay Shield - Every 4 turns, this unit may generate a shield that absorbs damage equal to 25% of this unit's Max HP. The shield will not regain absorption even when another 4 turns pass, and this unit may not generate another shield until another 4 turns after the current one expires.
R-Ability: None.
C-Ability: Falling Leaves
+Fortify The Lines: Increases Party Def by 20% for next 3 Combats. 5 Points.
+Earthen Remedy: Removes all lingering debuffs and one random status affliction from an ally or self. 4 Points.
+Reckless Reckoning: Increases own damage output by 50% but takes double damage from all sources until next camp. 3 Point.
LVL: 1
EXP: 0%
RNK: 1
SP: 0
SKP: 0
HP: 25/25
MP: 15/15
STRESS: 0/200
PTY: <-----/----->
ATK: 5 (+1 from Deserter's Blade)
DEF: 3 (+1 from Disgraced Plate)
INT: 1
SPR: 2 (+1 from Green Mantle)
EVADE: 10%
CRIT: 5%
MOVE:3
DBR: 66%
Quirks (Positive):
-Quick Recoverer (+10% Healing Received)
Quirks (Negative):
-Wavering (-10% Virtue Chance)
Sickness:
-None
Idle Roster
Unavailable
- The Keeper:
- Name: The Keeper
Gender: Male
Age: 29
Appearance:- Spoiler:
Profession: Mortician - One who tends the graves of the deceased and offers comfort for the grieving.
Blood Type: AB+
Origin: Abrogation(?)/Aequinoctium
Weapon: Ruined Necrotome - A worn out book whose pages are stained with blood. (Range: 4 cells)
Armor: Black Suit - Formal attire standard for morticians of Aequinoctium.
Accessory: Insignia Ring - A peculiar ring with strange symbols engraved onto it.
A-Ability: Code Noir:
+???: ???
+???: ???
S-Ability: ??? - ???
R-Ability: ??? - ???
C-Ability: ???:
+???: ???
+???: ???
+???: ???
LVL: ?
EXP: --
RNK: ?
SP: 0
SKP: 0
HP: ???/???
MP: ??/??
STRESS: 0/200
PTY: <-----/|||-->
ATK: 1
DEF: 2
INT: 8
SPR: 4
EVADE: 10%
CRIT: 5%
MOVE: 2
DBR: 100%
Quirks (Positive):
-???
Quirks (Negative):
-???
Sickness:
-???
Last edited by Vergil on Wed Jul 06, 2016 7:00 pm; edited 6 times in total
Vergil- Void Sleeper
- Posts : 605
Join date : 2012-06-22
Age : 32
Location : Existential Dread
Re: Eternal Dream: Abyss Of The Lost [Character Thread]
Dead people will be listed here
(Mainly for guilt reasons)
(Mainly for guilt reasons)
Vergil- Void Sleeper
- Posts : 605
Join date : 2012-06-22
Age : 32
Location : Existential Dread
Re: Eternal Dream: Abyss Of The Lost [Character Thread]
Name: Ruby Red
Gender: Female
Age: 21
Appearance:
Profession: Mercenary - A blade for hire with exceptional skill, the one who claims this profession destroys all who stand in the way of her mission. (All-Seeing Eye I)
*All-Seeing Eye I: Invisible units cannot hide from this unit. This unit can target and interact with Invisible or otherwise stealthed targets.
Blood Type: O+
Origin: Tales of Alidaire: The Tragedy
Weapon: -Machina Gunscythe - An advanced scythe fitted with a high-caliber gun barrel crafted for extreme combat. (Range: 2 cells)
---Handle: Folding Grip - First attack of each battle deals 30% more damage
---Blade: The Scarlet Letter - +2 ATK, +3% Crit
---Barrel: Snapdragon - +10% Accuracy
---Cartridge: Blood Magazine - Ammo Gauge +1, Stores 1 Reload every 6 turns in battle that the user didn't use a W-Ability.
---Enchantment: (None)
Armor: Red Dress - An elegant red dress that is more for show than for actual defense.
Accessory: Silk Ribbon - Fanciful ribbon made of a special silk that inspires vitality.
A-Ability: Tactical Blade:
+Razor Slice: Vicious slice from one's blade with great precision. 90% Atk Dmg. Range: 2 cells. Chance of Bleed. 4 MP.
+Ruby Gleam: Raises a reflective aura that repels magic while slowly regenerating lost stamina. Bestows Reflect. Bestows Regen. 3 turn duration. 5 MP.
W-Ability: Machina Gunscythe:
+Quick Act Shot: Fires a single round from the barrel. 80% Atk Dmg that can be chained to each hit from a basic attack. Range: Uses weapon's range if chained, otherwise 4. Consumes 1 Ammo. Machina Gunscythe only.
+Honeycomb: The user cleaves the scythe into the target and blasts them at point-blank range. 130% Atk Dmg and then deals 15% of the target's Missing HP as extra damage. Range: Adjacent. Consumes 2 Ammo and usable only once per reload. Machina Gunscythe only.
+Full Auto: The user fires the remaining rounds of the cartridge in desperation, rapidly tearing through an enemy. The barrel then overheats, requiring time before the weapon can be reloaded. 100% Atk Dmg + 20% for every ammo consumed after the first, ignoring 20% Def. Range: 4 Cells. Consumes ALL Ammo and disables reloading and reload recharging for 5 turns.
S-Ability: Trained Eye - This unit has a 10% chance to strike critically, additively stacking with other bonuses.
R-Ability: None.
C-Ability: Excellent Direction:
+Solid Plan: Goes over a detailed plan for the next stretch of the journey. Reduces stress gained by 20% until next camp. 3 Points.
+Sparring Practice: Allows a party member to spar and boost their confidence and battle prowess. Reduces stress by 10 immediately. Boosts attacking stats of the party member by 10% for the rest of the dungeon. 4 Points.
+Tales of the Hunt: Relates past tales that get the party motivated to proceed with their own endeavors. Greatly bolsters chances to pass a test of resolve for all party members until the next camp. 7 Points.
LVL: 1
EXP: 30%
RNK: 1
SP: 0
SKP: 0
HP: 20/20 (+5 from Silk Ribbon)
MP: 15/15
PTY: <-----/----->
ATK: 4 (+2 from Machina Gunscythe)
DEF: 3 (+1 from Red Dress)
INT: 1 (+0 from Machina Gunscythe)
SPR: 2 (+0 from Red Dress)
EVADE: 10%
CRIT: 5% (+3% from Machina Gunscythe)
MOVE:3
DBR: 66%
Quirks (Positive):
-Bane Of The Big Bad Wolf (+10% DMG/+5% Crit against beasts)
Quirks (Negative):
-Scotophobia (When Light Level drops below 50, Crit Rate is reduced by 5%. When below 25, damage received is increased by 10%.)
Sickness:
-None
Gender: Female
Age: 21
Appearance:
- Spoiler:
Profession: Mercenary - A blade for hire with exceptional skill, the one who claims this profession destroys all who stand in the way of her mission. (All-Seeing Eye I)
*All-Seeing Eye I: Invisible units cannot hide from this unit. This unit can target and interact with Invisible or otherwise stealthed targets.
Blood Type: O+
Origin: Tales of Alidaire: The Tragedy
Weapon: -Machina Gunscythe - An advanced scythe fitted with a high-caliber gun barrel crafted for extreme combat. (Range: 2 cells)
- Mechanics:
- (Adds an Ammo Gauge depicted as ⌖⌖⌖⌖⌖⌖⌖⌖ to be used for W-Abilities. Ammo is shaded red when usable, and gray when depleted. When all ammo is depleted, the user must use an Act Action to reload. Below the Ammo Gauge will be a number of available reloads displayed. (By default, the user will start a dungeon or battle with 3/3 reloads, and the terms for replenishing this amount will be listed by the weapon's equipped cartridge.) Just as attacks can score a critical hit or a miss, the user may score Perfect Reloads by chance which will increase abilities done by the weapon by 20% or Awkward Reloads which will only reload half ammunition. As better components are installed, the weapon may gain more W-Abilities.
---Handle: Folding Grip - First attack of each battle deals 30% more damage
---Blade: The Scarlet Letter - +2 ATK, +3% Crit
---Barrel: Snapdragon - +10% Accuracy
---Cartridge: Blood Magazine - Ammo Gauge +1, Stores 1 Reload every 6 turns in battle that the user didn't use a W-Ability.
---Enchantment: (None)
Armor: Red Dress - An elegant red dress that is more for show than for actual defense.
Accessory: Silk Ribbon - Fanciful ribbon made of a special silk that inspires vitality.
A-Ability: Tactical Blade:
+Razor Slice: Vicious slice from one's blade with great precision. 90% Atk Dmg. Range: 2 cells. Chance of Bleed. 4 MP.
+Ruby Gleam: Raises a reflective aura that repels magic while slowly regenerating lost stamina. Bestows Reflect. Bestows Regen. 3 turn duration. 5 MP.
- Spoiler:
- +Glissade: Practically slides across the ground in a forward direction, weapon out and ready to impale an unfortunate foe. 100% Atk Dmg. Charges in one direction landing 4 cells away. If an enemy is in the way, it is damaged and this unit stops its charge. Range: Set. ? MP.
+Ruby Rend: Channels a wicked power into one's blade causing it to siphon the spirit of those it strikes. Each basic attack executed by the user heals the user for 3% of the target's maximum HP. 3 turn duration. Range: Self. ? MP.
+Murderous: Eyes fill with the intent to kill, and the one who becomes the focus of this gaze better beware. Tags a target with the Intent status. Targets with Intent take double damage from the user's next attack or skill. If the target retreats and relents, the status duration ends after the user's next turn. If the target retaliates in any way, the damage is tripled, and then quadrupled if the user is attacked again. 3 turn duration. Range: Single target. ? MP.
+Triumphant Flare: Fires a blast of red energy into the air where it explodes, igniting a fire in one's own soul along with the souls of one's allies. Boosts ATK and INT by 20% for 3 turns. Light level is increased in the area by 10% and remains frozen until the buff expires. Range: Ally party. ? MP.
+Ruby Shard: Crystallizes one's blade with a curse that spreads the same crystal over the target's body over time, slowing them considerably after a while. Basic attacks reduce target Move by 1 cell on hit while inflicting Crystallize. Targets with Crystallize lose 1 Move every 2 turns until the target has 0 Move after which they have a chance of Petrify. If they survive, the status is removed. Range: Self. ? MP.
+Baffling Blow: Deals a heavy blow with the weapon shaft that causes a target to completely blank out, losing all course of current action and forcing it to change tracks. 120% Atk Dmg. Target cannot target the user on its next turn. Range: 2 cells. ? MP.
+Resolute Spiral: Takes a firm stance before transitioning into a loose spin that strikes nearby foes while lifting one into the air from which one is able to pick a target to plummet into, using the force to relocate oneself. Deals 100% Atk Dmg to all surrounding foes, and then 150% Atk Dmg to a target in a 4 cell radius. The user can leap 3 cells away from the final target. ? MP.
+Final Stand: Lets out a mighty scream that evokes a blazing crimson aura over a large area surrounding oneself that empowers allies that are on their last legs, encouraging them to end the battle. The user channels an aura. Allies with Critical HP levels in the aura have their stats boosted by 20% per turn channeled. If the aura is channeled for 5 turns, on the fifth turn, the stats of all Critical allies are doubled in addition to their previous increases. After 5 turns, the aura dissipates. The user pays half the MP cost each turn after the initial use until the skill ends. Range: 4 cells radius. ? MP.
W-Ability: Machina Gunscythe:
+Quick Act Shot: Fires a single round from the barrel. 80% Atk Dmg that can be chained to each hit from a basic attack. Range: Uses weapon's range if chained, otherwise 4. Consumes 1 Ammo. Machina Gunscythe only.
+Honeycomb: The user cleaves the scythe into the target and blasts them at point-blank range. 130% Atk Dmg and then deals 15% of the target's Missing HP as extra damage. Range: Adjacent. Consumes 2 Ammo and usable only once per reload. Machina Gunscythe only.
+Full Auto: The user fires the remaining rounds of the cartridge in desperation, rapidly tearing through an enemy. The barrel then overheats, requiring time before the weapon can be reloaded. 100% Atk Dmg + 20% for every ammo consumed after the first, ignoring 20% Def. Range: 4 Cells. Consumes ALL Ammo and disables reloading and reload recharging for 5 turns.
S-Ability: Trained Eye - This unit has a 10% chance to strike critically, additively stacking with other bonuses.
R-Ability: None.
C-Ability: Excellent Direction:
+Solid Plan: Goes over a detailed plan for the next stretch of the journey. Reduces stress gained by 20% until next camp. 3 Points.
+Sparring Practice: Allows a party member to spar and boost their confidence and battle prowess. Reduces stress by 10 immediately. Boosts attacking stats of the party member by 10% for the rest of the dungeon. 4 Points.
+Tales of the Hunt: Relates past tales that get the party motivated to proceed with their own endeavors. Greatly bolsters chances to pass a test of resolve for all party members until the next camp. 7 Points.
LVL: 1
EXP: 30%
RNK: 1
SP: 0
SKP: 0
HP: 20/20 (+5 from Silk Ribbon)
MP: 15/15
PTY: <-----/----->
ATK: 4 (+2 from Machina Gunscythe)
DEF: 3 (+1 from Red Dress)
INT: 1 (+0 from Machina Gunscythe)
SPR: 2 (+0 from Red Dress)
EVADE: 10%
CRIT: 5% (+3% from Machina Gunscythe)
MOVE:3
DBR: 66%
Quirks (Positive):
-Bane Of The Big Bad Wolf (+10% DMG/+5% Crit against beasts)
Quirks (Negative):
-Scotophobia (When Light Level drops below 50, Crit Rate is reduced by 5%. When below 25, damage received is increased by 10%.)
Sickness:
-None
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