A Crack in the Sky
+2
Zerifachias
Durn
6 posters
Page 1 of 1
A Crack in the Sky
- Fos:
- Name: Fos
Gender: --
Age: --
Appearance:- Spoiler:
- [Lacerating Strikes] Basic attacks may cause bleed.
Weapon: --
Armor: --
Accessory: --
A-Ability: Restless Undead
+ Crippling Sweep: A quick slash in a wide arc. May slow the target.
- [DMG: 120% ATK] [Range: 1] [MP: 6] [Element: Neutral]
+ Thirst: A sudden rush of bloodthirst rushes through the user's veins. Increases MOVE by 1 for 3 turns.
- [Range: Self] [MP: 4] [Element: Neutral]
A-Ability: None
R-Ability: None
S-Ability:
+ Ravenous Thrist: After attacking a slowed unit, it may attack again. May only trigger once per turn.
Level: 1
HP: 10 / 10
MP: 10 / 10
ATK: 4
DEF: 1
INT: 1
SPR: 1
CRIT: 4%
EVADE: 1%
MOVE: 2 (+2 from Fos Profession)
Last edited by Durn on Sat Jun 04, 2016 10:39 am; edited 4 times in total
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 63
Location : I do not approve of double entendres.
Re: A Crack in the Sky
Brass Key x2 - Unlocks 1 adjacent Locked Chest upon use.
Incense x3 - Place at a shrine with a matching conduit to commune with an Angel.
Mana Potion x2 - Restores 10 MP upon use.
Potion x2 - Restores 15 HP upon use.
Scroll of Paralyzation Cure x1 - Removes 1 Paralyzation Debuff upon use.
Scroll of Poison Cure x1 - Removes 1 Poison Debuff upon use.
N/A
N/A
N/A
N/A
N/A
Current Coin: 300
Last edited by Durn on Sat Jun 04, 2016 10:00 pm; edited 4 times in total
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 63
Location : I do not approve of double entendres.
Re: A Crack in the Sky
jack shit lol
jack shit lol
Last edited by Durn on Sat Jun 04, 2016 10:10 am; edited 4 times in total
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 63
Location : I do not approve of double entendres.
Re: A Crack in the Sky
Wholly unattainable, incomprehensible in nature. Vast, creating. Unbound by The Shattered Plane, transcending. Inhabiters of the Infinite Expanse that streams from above. [Links TBD]
Semi-omnipresent, chained to The Shattered Plane. Accepting of the communion of lower beings. In tune with the ebb and flow of power throughout the physical realm.
Physical beings that roam The Shattered Plane, touched by divinity and protected from the Angel's Breath by higher watchers. Mortal, followers to the Angel Major.
Last edited by Durn on Sun Jun 05, 2016 12:29 pm; edited 9 times in total
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 63
Location : I do not approve of double entendres.
Re: A Crack in the Sky
Name: Marie Laforet
Gender: Female
Age: 24
Appearance:
- [Ranged Attack] Basic attacks may reach targets up to 3 cells away.
- [Magical] Basic attack damage scales with INT.
- [Harrwitz Bishop] May move diagonally at the cost of 1 MOVE.
Weapon: Wooden Chess Set - Chipped chess pieces that have worn down over constant use.
- [+1 INT]
Armor: Gothic Dress - A slim-fit garment, dark in color, that elongates the wearer's silhouette.
- [+1 SPR]
Accessory: Black Heels - A tall pair of heeled shoes that glimmer with a luxurious, delicate shine.
- [+5 MP]
A-Ability: Piece Control
+ Back Rank Mate: The caster aims with scrutinizing accuracy and fires a disintegrating ray of light through the target's defenses, dealing a large amount of piercing damage. May only be cast diagonally. Hits the first target in the line of fire.
- [DMG: 120% P INT] [Range: 4 Diagonal] [MP: 14] [Element: Lightning]
+ King Safety: 3 Pawns are summoned around the target, increasing their DEF and SPR by 15% for each Pawn in play. Pawns cannot be passed through by enemies. Pawns are destroyed after 1 instance of damage. Only one instance of this ability may be active at one time.
- [Range: 4] [MP: 6] [Element: Holy]
A-Ability: None
R-Ability: None
S-Ability:
+ Zeitnot: Enemy units located within a surrounding cell of a Chess Piece at the beginning of their Action Phase may only input 1 command that turn.
Level: 1
Next Level: 0 / 12
Skill Points: 0
HP: 15 / 15
MP: 25 / 25 (+5 from Black Heels)
ATK: 1
DEF: 2
INT: 4 (+1 from Wooden Chess Set)
SPR: 3 (+1 from Gothic Dress)
CRIT: 1%
EVADE: 1%
MOVE: 2 (+0 from Game Master Profession)
Affinity:
{-------------------------} Amaranth [0]
{-------------------------} Falrein [0]
{-------------------------} Black Rose [0]
{-------------------------} Judex [0]
{-------------------------} Lavotte [0]
Gender: Female
Age: 24
Appearance:
- Spoiler:
- [Ranged Attack] Basic attacks may reach targets up to 3 cells away.
- [Magical] Basic attack damage scales with INT.
- [Harrwitz Bishop] May move diagonally at the cost of 1 MOVE.
Weapon: Wooden Chess Set - Chipped chess pieces that have worn down over constant use.
- [+1 INT]
Armor: Gothic Dress - A slim-fit garment, dark in color, that elongates the wearer's silhouette.
- [+1 SPR]
Accessory: Black Heels - A tall pair of heeled shoes that glimmer with a luxurious, delicate shine.
- [+5 MP]
A-Ability: Piece Control
+ Back Rank Mate: The caster aims with scrutinizing accuracy and fires a disintegrating ray of light through the target's defenses, dealing a large amount of piercing damage. May only be cast diagonally. Hits the first target in the line of fire.
- [DMG: 120% P INT] [Range: 4 Diagonal] [MP: 14] [Element: Lightning]
+ King Safety: 3 Pawns are summoned around the target, increasing their DEF and SPR by 15% for each Pawn in play. Pawns cannot be passed through by enemies. Pawns are destroyed after 1 instance of damage. Only one instance of this ability may be active at one time.
- [Range: 4] [MP: 6] [Element: Holy]
A-Ability: None
R-Ability: None
S-Ability:
+ Zeitnot: Enemy units located within a surrounding cell of a Chess Piece at the beginning of their Action Phase may only input 1 command that turn.
Level: 1
Next Level: 0 / 12
Skill Points: 0
HP: 15 / 15
MP: 25 / 25 (+5 from Black Heels)
ATK: 1
DEF: 2
INT: 4 (+1 from Wooden Chess Set)
SPR: 3 (+1 from Gothic Dress)
CRIT: 1%
EVADE: 1%
MOVE: 2 (+0 from Game Master Profession)
Affinity:
{-------------------------} Amaranth [0]
{-------------------------} Falrein [0]
{-------------------------} Black Rose [0]
{-------------------------} Judex [0]
{-------------------------} Lavotte [0]
Last edited by Durn on Sun Jun 05, 2016 9:36 am; edited 5 times in total
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 63
Location : I do not approve of double entendres.
Re: A Crack in the Sky
Amaranth Postello
Female, 25 (May 15)
Appearance:
Profession: Imka Vestalis - "The Oasis of the Sun" in a foreign tongue. With powerful magic and the light of the sun as a guide, she provides a gentle calm before a battle and brings forth the eye of the storm with a word. She is a shining beacon of hope in the midst of despair. (Dawn)(Equips: Sun Staves)
Dawn - Standing near this unit has a chance to remove status ailments. Effective range: 2 surrounding cells.
Weapon: Sun Staff - A staff with a catalyst in the shape of a sun.
Armor: Summer Armor - Hard, yet light armor protecting the chest. Effective against physical attacks.
Accessory: Daylight Bow - A tie in the hair. It glows a little. (+1 Spr)
A-Ability: Bubbling Springs
Harmony Bubble - Surrounds an ally with a protective bubble, comprised entirely of light energy, granting them modicums of refreshment throughout the durations. Grants HP Regen to an ally within 4 spaces. 6 MP.
Caduceus Blast - Weaves the staff through the air, creating a large burst of light around oneself. Nearby enemies caught in the blast are Stunned. No Damage. 2 cell block radius. 8 MP.
R-Ability:Eye of the Storm - After being attacked, this unit creates an area around herself that rapidly restores HP. Restores 100% of this unit's lost HP to all allies within 2 cells over two turns. If this ability is still active, it cannot be triggered again until the original effects fade.
S-Ability: Ray of Light - Use of this ability causes rays of light to shine down from the sky and from this unit, touching all allies. Restores all allies HP by 100% of this unit's Int. This ability goes on cooldown for 2 turns after use.
Stats:
Level: 1
Progress: 0 / 12
HP: 15 / 15
MP: 25 / 25
Atk: 1
Def: 2 (+1 from Summer Armor)
Int: 3 (+1 from Sun Staff)
Spr: 4 (+1 from Daylight Bow)
Crit: 1%
Move: 2
Evade: 1%
Skill Points: 0
Affinity:
Marie [0]
Relationship: Best Friend
Falrein [0]
Relationship: ???
Black Rose [0]
Relationship: ???
Judex [0]
Relationship: ???
Lavotte [0]
Relationship: ???
Female, 25 (May 15)
Appearance:
- Spoiler:
Profession: Imka Vestalis - "The Oasis of the Sun" in a foreign tongue. With powerful magic and the light of the sun as a guide, she provides a gentle calm before a battle and brings forth the eye of the storm with a word. She is a shining beacon of hope in the midst of despair. (Dawn)(Equips: Sun Staves)
Dawn - Standing near this unit has a chance to remove status ailments. Effective range: 2 surrounding cells.
Weapon: Sun Staff - A staff with a catalyst in the shape of a sun.
Armor: Summer Armor - Hard, yet light armor protecting the chest. Effective against physical attacks.
Accessory: Daylight Bow - A tie in the hair. It glows a little. (+1 Spr)
A-Ability: Bubbling Springs
Harmony Bubble - Surrounds an ally with a protective bubble, comprised entirely of light energy, granting them modicums of refreshment throughout the durations. Grants HP Regen to an ally within 4 spaces. 6 MP.
Caduceus Blast - Weaves the staff through the air, creating a large burst of light around oneself. Nearby enemies caught in the blast are Stunned. No Damage. 2 cell block radius. 8 MP.
- Spoiler:
- Rising Dawn - Blesses a target ally with warm rays of light, alleviating and restoring life to an injured soul. Alleviates one negative status ailment from a target. 4 cell range. ? MP.
Evening Sun - Gently shines warm rays of light upon the target, healing injuries and restoring life to the target. 100% Int Healing DMG. If this ability is used on a Zombified unit, apply one instance of Burn damage. 3 cell range. ? MP.
Circle of Light - Blesses an area, alleviating injury and restoring the purity of life. Removes one status ailment from all allies within the target area. Area size is targeted cell and all surrounding cells. Target cell cast range is 3 cells. ? MP.
Bubbling Springs - Gently taps the ground with the end of the staff, causing water to rise and flowing out. The warmth of the water rushing over feet provides its own gentle tranquility. The water promotes healing and steady regeneration. Provides HP Regen to all allies within a 3 cell radius for 5 turns. This ability is calculated separately from personal HP Regen buffs. ? MP.
Force Pulse - Blasts magic at a target location, gusts of wind and magic blowing the target away. No Damage. Knockbacks target enemy 4 cells from current location. 2 cell range. ? MP.
R-Ability:
S-Ability: Ray of Light - Use of this ability causes rays of light to shine down from the sky and from this unit, touching all allies. Restores all allies HP by 100% of this unit's Int. This ability goes on cooldown for 2 turns after use.
Stats:
Level: 1
Progress: 0 / 12
HP: 15 / 15
MP: 25 / 25
Atk: 1
Def: 2 (+1 from Summer Armor)
Int: 3 (+1 from Sun Staff)
Spr: 4 (+1 from Daylight Bow)
Crit: 1%
Move: 2
Evade: 1%
Skill Points: 0
Affinity:
Marie [0]
Relationship: Best Friend
Falrein [0]
Relationship: ???
Black Rose [0]
Relationship: ???
Judex [0]
Relationship: ???
Lavotte [0]
Relationship: ???
Last edited by Zerifachias on Fri May 20, 2016 9:02 pm; edited 2 times in total
Zerifachias- Totes-Mcgoats
- Posts : 16375
Join date : 2009-11-01
Age : 32
Location : Naletia
Re: A Crack in the Sky
Name: Falrein Cardinalwind
Gender: Female (presumably)
Age: 22
Level: 1
Next Level: 0/12
Appearance:
Profession: Swordsman of Silence - Silent to the utmost, the one who claims this profession glissades across the battlefield with great sword in hand, delivering power attacks without a sound to be made. (Reticent Performance)
*Reticent Performance: Every step, not a sound. The swing of the blade executes as if it does not even slash the air. In that absence of sound, there is great power. For each turn that the user does not use a skill, their damage output is increased by 10% stacking up to a total of 3 turns totaling 30% boosted damage output.
Weapon: The Helmsman - Rusty great sword pried from the depths of the sea from a pirate's ship. The previous owner is unknown but had great taste in weaponry. (2-handed)
Armor: The Veil - Old black frayed overcoat found on the shores of a secluded beach, it's origins unknown.
Accessory: Brass Spinner - Brass vambrace containing a spool of twine meant to be fired out at enemies to tangle them.
A-Ability: Stay Quiet:
+Spider's Thread: Fires twine at a faraway foe, either snagging and holding them in place, or pulling them closer to receive punishment. No damage. Range: 6 cells, linear. Immobilizes foe for 2 turns, or pulls foe to an adjacent cell of the user. 6 MP.
+Muffled Whimper: Powerful frontal slash preventing the target from making a single sound. 120% Atk Dmg. Range: Adjacent cell. Does not count against Reticent Performance. 8 MP.
R-Ability: None.
S-Ability: End Suffering - With silence comes solace. In this tranquility, relinquish what ails you and I shall turn it into great power. Once per turn, this unit may consume a negative status effect on a single foe within 3 cells of the user. Once consumed, the user's ATK is boosted by 5% for the rest of the battle, stacking up to a maximum of 6 times, one stack per status consumed.
Stats:
HP: 25 / 25
MP: 15 / 15
Atk: 4 (+1 from The Helmsman)
Def: 3 (+1 from The Veil)(+1 from Brass Spinner)
Int: 1 (+0 from The Helmsman)
Spr: 2 (+0 from The Veil)
Evade: 2%
Crit: 2%
Movement: 2 cells (+1 from Swordsman of Silence Profession)
Skill Points: 0
Affinity:
Falrein is currently not introduced or associated with anybody.
X ~ 0 [X]
Feelings Spec: X
*Brackets dictate the kind of relationship Falrein has with the person.
*Feelings Spec indicates what Falrein's current feelings are towards the person.
Gender: Female (presumably)
Age: 22
Level: 1
Next Level: 0/12
Appearance:
- Spoiler:
- They walk along in the depths of a starless night. The streets are quiet and peaceful as all the townspeople sleep soundly in their beds. This is the best of times for a stroll outside, enjoying the peace and tranquility. As they walk down the cobbled street, no footsteps can be heard. There is no sound of happy humming. Even the night breeze seems unable to evoke sound in anything around. They come to a halt in the village square where a mighty fountain spills fresh water into its base, but the trickling and splashing are nowhere to be found. It is here that they meet their target.
"Hey you!" a stranger sitting on the edge of the fountain shouts and stands up, breaking the veil of the soundless night. The stranger was cloaked and hooded, wielding two sharp knives, one in each hand. They approached the other person who had just arrived menacingly.
The new arrival said nothing, but merely raised an arm and tapped a finger to one of their wrists. They were cloaked and hooded as well. A secret meeting this was, yes. They could not have their visage seen for what was about to go down here.
"The fuck is that supposed to mean? Me? Out of time?! You're the one who was late to this shebang! But I'm the one out of time?" the man raged and wound up sheathing one knife long enough to reach into his cloak and pull out a strange hourglass with frosted glass and violet sand within, held together in a silver frame. "This is what he wanted right? The hourglass said to summon the Riddance? You know how hard it was to get this from Ethesna?! Where is my pay?"
The new arrival shook their head. There was no payment to be made here. This man was an expendable pawn and it was always to be that he would die.
"I'll be damned about that--Shuddering Storm!" the man howled, loosing a blistering gale that slashed at the new arrival and pushed them back, shredding their cloak to pieces revealing...
The new arrival had an arm raised to block the gale that eventually subsided. They looked very disappointed, their mouth curved downward in a frown, the lips coated in purple lipstick with strange piercing wounds in a set line along the top and bottom of their mouth as if it had been sewn shut at some point. They had healed up nicely at least. Their skin was a very faint white, though it looked dull, almost gray--as if it were recovering, becoming a healthier more normal color. Their eyes were a yellowish-green, more green than yellow, and there was a strange calm gleam within them, well-kept and dark lashes making them appear to be all the more vibrant. Their blonde hair was short and messy, bangs swept to the side and clipped away with black barrettes. Beneath the cloak they wore a white men's dress shirt that was stained with red that could have very well been blood--they weren't new to this kind of gig, apparently. Contradicting the dress shirt, however, was a mid-thigh length black skirt and black stockings covering their slender legs, black unisex dress shoes adorning their feet with shiny silver buckles on each. They wore a black leather belt around their waist with a pouch that was filled with several spools of thread meant to refill what they contained in the brass vambrace worn on their right arm. If one looked closely enough, there was a hole at the tip meant to eject twine and entangle foes. And that seemed like a pretty great idea at the moment.
They thrust their right hand forward and a line of thick twine shot out towards the man who tried to slash at it with his knife but missed resulting in him being hopelessly wrapped up.
With their free hand, the attacker made a motion across their neck--a single finger swiping along. They held out their free hand and in an instant, a rusted great sword appeared in their grasp. They seemed strong enough to hold the mighty thing in one hand for a brief moment before tugging the twine with great force, sending the man hurtling towards them. The twine was severed and they took hold of the sword with both hands, nimbly dancing to the side listening with a smile as the man screamed. They turned the sword to one side and then brought it to the other just in time to slash the man cleanly in half. They must have chosen the sharpest part of the blade, what luck! It was usually messier than this.
The attacker dropped their sword with a heavy smash that made no sound as it was supposed to clang against the cobble, but it merely disappeared instead. They walked over with a light skip to the man's upper half and retrieved the hourglass from their dead grasp. They held the hourglass up to the light of a nearby lamppost, mesmerized by it. Whatever could he possibly want with this thing? The Riddance could not be summoned by anyone, and it surely couldn't be summoned outside of that realm. Perhaps just stealing it from Ethesna was enough. Oh well. There was a whole night left to enjoy.
They skipped along a different cobbled street leading away from the fountain and the square that would be a murder scene the next morning leaving nothing but silence in their wake. Just as they had come, just so they had gone.
Profession: Swordsman of Silence - Silent to the utmost, the one who claims this profession glissades across the battlefield with great sword in hand, delivering power attacks without a sound to be made. (Reticent Performance)
*Reticent Performance: Every step, not a sound. The swing of the blade executes as if it does not even slash the air. In that absence of sound, there is great power. For each turn that the user does not use a skill, their damage output is increased by 10% stacking up to a total of 3 turns totaling 30% boosted damage output.
Weapon: The Helmsman - Rusty great sword pried from the depths of the sea from a pirate's ship. The previous owner is unknown but had great taste in weaponry. (2-handed)
Armor: The Veil - Old black frayed overcoat found on the shores of a secluded beach, it's origins unknown.
Accessory: Brass Spinner - Brass vambrace containing a spool of twine meant to be fired out at enemies to tangle them.
A-Ability: Stay Quiet:
+Spider's Thread: Fires twine at a faraway foe, either snagging and holding them in place, or pulling them closer to receive punishment. No damage. Range: 6 cells, linear. Immobilizes foe for 2 turns, or pulls foe to an adjacent cell of the user. 6 MP.
+Muffled Whimper: Powerful frontal slash preventing the target from making a single sound. 120% Atk Dmg. Range: Adjacent cell. Does not count against Reticent Performance. 8 MP.
R-Ability: None.
S-Ability: End Suffering - With silence comes solace. In this tranquility, relinquish what ails you and I shall turn it into great power. Once per turn, this unit may consume a negative status effect on a single foe within 3 cells of the user. Once consumed, the user's ATK is boosted by 5% for the rest of the battle, stacking up to a maximum of 6 times, one stack per status consumed.
Stats:
HP: 25 / 25
MP: 15 / 15
Atk: 4 (+1 from The Helmsman)
Def: 3 (+1 from The Veil)(+1 from Brass Spinner)
Int: 1 (+0 from The Helmsman)
Spr: 2 (+0 from The Veil)
Evade: 2%
Crit: 2%
Movement: 2 cells (+1 from Swordsman of Silence Profession)
Skill Points: 0
Affinity:
Falrein is currently not introduced or associated with anybody.
X ~ 0 [X]
Feelings Spec: X
*Brackets dictate the kind of relationship Falrein has with the person.
*Feelings Spec indicates what Falrein's current feelings are towards the person.
Last edited by Masquerade on Wed May 18, 2016 8:34 pm; edited 3 times in total
Re: A Crack in the Sky
Name: Black Rose
Age: ?
Gender: Female (Physically)
Appearance:
(Plague Affinity) (Ephemeral Connection) (Equip: Twin Pistols)
Poisoned Blood I: The user is granted immunity to one random negative status effect at the beginning of battle.
Level: 1
Exp: 0/12
Weapon: Pain and Panic- Two shockingly blood red pistols that fire off bullets which spread exactly what it said on their shared case: Pain and Panic. (2 Hits) (Range: 4 Cells)
Armor: Demon Claw- Ripped from the hand of a vengeful demon, this earring is charmed with powerful protective magicks.
Accessory: Neck Scarf- Just for show.
A-Ability: Blood Runs Red
+Imbue – Imbues the natural devastation brought about by disease into the user's weapons in order to deal out just as much destruction. No Damage. +10% Atk for Ten Turns. The user's status protection granted by Poisoned Blood becomes an added effect of the user's basic attacks for the duration of the battle. Range: Self. 8 MP.
+Crippling Shot – Fires a bullet laced with a special magick which attacks the target's immune system, severely crippling it. 100% Atk Damage. Increases the target's susceptibility to negative status effects. Range: 4 Cells. 6 MP.
A-Ability: Until Poison's Touch *LOCKED*
A-Ability: Red Nevermore *LOCKED*
A-Ability: Black Like Death *LOCKED*
R-Ability:
+No Good Deed I – Whenever the user is the direct target of an attack, she retaliates by firing a negatively charged bullet which strips the attacker of boons. Counters direct attackers for 100% Atk Damage and dispels one (1) positive status effect or stat enhancement.
S-Ability:
+Wicked I – The user's bullets are laced with a dark magick which turns small afflictions into the greatest pain imaginable. The user's basic attacks have their damage output increased by 10% per negative status effect currently placed on the target.
Stats:
HP: 20
MP: 20
Atk: 4 (+1 from Pain and Panic) (+1 from Neck Scarf)
Def: 3 (+0 from Demon Claw)
Int: 1 (+0 from Pain and Panic)
Spr: 2 (+1 from Demon Claw)
Critical: 3%
Evade: 2%
Move: 2 Cells (+1 from Plague Manifest Profession)
Skill Points: 0
Affinity:
Marie – 0
Amaranth – 0
Falrein – 0
Judex – 0
Lavotte – 0
Age: ?
Gender: Female (Physically)
Appearance:
- Spoiler:
Poisoned Blood I: The user is granted immunity to one random negative status effect at the beginning of battle.
- Spoiler:
- Poisoned Blood II: The user is granted immunity to one random negative status effect at the beginning of battle and this effect immediately becomes an added effect of the user's basic attacks.
Poisoned Blood III: The user is granted immunity to one random negative status effect at the beginning of battle and this effect immediately becomes an added effect of the user's basic attacks and skills.
Plague Affinity: Increases the user's chances of inflicting negative status effects by 10% and increases the duration of negative status effects inflicted by the user by one (1) Turn.
Ephemeral Connection: Status effects inflicted by the user which incur damage over time recover the user's MP by 50% of the damage taken by the target so long as the user remains within four (4) cells of the target. This does not affect bosses and other enemies as determined by the GM.
Level: 1
Exp: 0/12
Weapon: Pain and Panic- Two shockingly blood red pistols that fire off bullets which spread exactly what it said on their shared case: Pain and Panic. (2 Hits) (Range: 4 Cells)
Armor: Demon Claw- Ripped from the hand of a vengeful demon, this earring is charmed with powerful protective magicks.
Accessory: Neck Scarf- Just for show.
A-Ability: Blood Runs Red
+Imbue – Imbues the natural devastation brought about by disease into the user's weapons in order to deal out just as much destruction. No Damage. +10% Atk for Ten Turns. The user's status protection granted by Poisoned Blood becomes an added effect of the user's basic attacks for the duration of the battle. Range: Self. 8 MP.
+Crippling Shot – Fires a bullet laced with a special magick which attacks the target's immune system, severely crippling it. 100% Atk Damage. Increases the target's susceptibility to negative status effects. Range: 4 Cells. 6 MP.
- Spoiler:
- +Black Bullet – Takes aim and fires off a bullet shrouded in darkness which can blind the target without even touching their face. 130% Atk Damage. Chance of Blind. Range: 4 Cells. ? MP. Darkness Elemental.
+Defy Gravity – Draws upon the ultimate control of one's powers in order to defy the limits which those around the user originally thought to be unalterable. No Damage. Increases the user's chances of inflicting status effects. If Imbue was used directly prior to this skill, bestows Imbue boosts to major stats and the turn count is refreshed. Range: Self. ? MP.
+For Good – Ignites one's bullet with a dreaded purple aura that ensures the next breaths taken will be the target's last, their actions ceased for good. 50% Piercing Atk Damage. Chance of Doom. Range: 4 Cells. ? MP.
+Taint of Decay – Evokes the longevity of particularly vicious ailments into a field of negative energy in order to draw out the target's suffering until they plead with the user for death. No Damage. Extends the duration of all negative status effects and stat reductions by two (2) turns. Range: 2 Layers of Surrounding Cells. ? MP.
+Viral Spray – Pelts multiple nearby targets with poison-coated bullets to ensure a swift demise. 90% Atk Damage. 2 Hits. Chance of Poison. Range: 3 Cell Cone Shape. ? MP.
+Waning Lead – Jinxes a bullet with a wicked magick which causes the target to suddenly shrink in size. 110% Atk Damage. Chance of Shrink. Range: 4 Cells. ? MP.
+Stone Slug – Imbues the power of the earth in the next shot, firing off a powerful stony bullet which potentially joins the target to the very ground they stand upon. 170% Atk Damage. Chance of Gradual Petrification. Range: 2 Cells. ? MP.
+Warped Rounds – Loads a special cartridge into the user's guns which cause afflictions to linger. No Damage. The user gains Warped Rounds Status for three (3) turns. [Warped Rounds: When the user uses a basic attack against an enemy with negative status afflictions, the statuses play out as normal for that turn, but the value is frozen. There is a very small chance that statuses with one (1) turn remaining will have their duration refreshed. Afflictions that have their duration refreshed are immune to the primary effect of Warped Rounds. The primary effect can only activate twice per affliction per use of this ability.] Range: Self. ? MP.
A-Ability: Until Poison's Touch *LOCKED*
- Spoiler:
- +Trigger Happy – Rapidly fires one's guns without abandon to irritate targets and and leave them vulnerable. 60% Atk Damage. 8 Randomized Hits. Chance of Berserk. Range: 3x3 Cell Line; One Direction. ? MP.
+Viral Shift – Disperses one's form into a cloud of plague energy before rocketing forward to the destination of the user's whims, leaving behind a trail of viral energy. No Damage. The user moves to target cell leaving behind Viral Cloud cells. The user can move through normally non-occupiable and impassable cells with this ability. Counts as a Move Action. Range: [User's Move] x 2 Cells. ? MP.
[Viral Cloud Cells: Units that pass through these cells have a chance of being inflicted with a random negative status condition. Units that occupy these cells have a much higher chance of being inflicted with a random negative status condition. The user is unaffected when passing through or occupying these cells. These cells have a natural duration of three (3) turns.]
+Femme Fatale – Presses a chaste kiss to the barrel of the gun before firing a bullet brimming with a potent magick charm to infatuate the target. 100% Atk Damage. Chance of Mesmerize. Range: 4 Cells. ? MP.
+Hex Blast – Casts a malicious curse on one's bullet before blasting the target, leaving them to sit in agony as the dark magick worms its way into their very soul. 130% Atk Damage. Chance of Curse. Range: 4 Cells. ? MP.
+Absorb Disease – Activates a strain of viral code within one's self, causing the user to generate a sickly aura which absorbs maladies from the surrounding area and places them within the user for her own purposes. No Damage. Bestows Immunity for five (5) turns. While Immunity is active, the user can touch a target from an adjacent cell to remove one (1) negative status effect and add it to her basic attacks for the remaining duration of Immunity. Range: Self. ? MP.
+Diminishing Shot – Takes aim and fires a bullet which hinders the target and forces them to relent lest their newfound frailty be their end. 100% Atk Damage. Chance of Minimalize. Range: 4 Cells. ? MP.
[Minimalize: The afflicted's current and max HP are reduced by 50% for Three Turns.]
+Malady Magnetism – Reverbrates an alluring energy which causes the afflicted and suffering to draw near to the user, unable to turn away from the cooling embrace of death. No Damage. The user gains Malady Magnetism status for three (3) turns. Range: Self. ? MP.
[Malady Magnetism: Forces all targets suffering from a negative status effect to remain within four (4) cells of the user. If a target is more than four cells away from the user they are automatically pulled into range and cannot make a move action on their next turn.]
+Silencer – Releases a hail of bullets bearing etchings of ancient symbols that prevent the target from chanting and channeling magick. 75% Atk Damage. 3 Hits. Chance of Silence. Range: 3 Cell Cone Shape. ? MP.
+Potency Burst – Draws into one's self and releases a multitude of viral spheres which launch at all opposing targets and prevent them from curing their ailments all at once. 50% Piercing Atk Damage. Targets cannot mass remove their negative status conditions for the next three (3) turns. Range: All Enemies. ? MP.
+Tenacity – Evokes the power of diseases which survive in even the harshest of conditions to strengthen the body and prevent the user's demise while potentially prolonging the suffering of others. No Damage. The user gains Tenacity status for three (3) turns. Range: Self. ? MP.
[Tenacity: The user survives all fatal blows with 1 HP as long as one target on the field suffers from a negative status effect. Targets suffering from negative status effects have a small chance of having the duration of the status refresh instead of fading while this effect is active.]
A-Ability: Red Nevermore *LOCKED*
- Spoiler:
- +Accelerate Toxin – Rapidly processes the natural poisons coursing through the user's bloodstream and advances its characteristics to include additional maladies. No Damage. Adds one (1) more random negative status effect immunity to Poisoned Blood for the duration of the battle. Attacks and skills that are affected by Poisoned Blood gain these effects. This ability stacks twice. Range: Self. ? MP.
+Entombed Lead – Fires a jinxed bullet which unleashes a burst of dark magick that temporarily reverses the effects of life and death to make the target a walking corpse. 130% Atk Damage. Chance of Zombie. Range: 4 Cells. ? MP.
A-Ability: Black Like Death *LOCKED*
R-Ability:
- Spoiler:
- +No Good Deed II – Whenever the user is the direct target of an attack, she retaliates by firing a negatively charged bullet which strips the attacker of boons. Counters direct attackers for 100% Atk Damage and dispels all positive status effects or stat enhancements.
S-Ability:
+Wicked I – The user's bullets are laced with a dark magick which turns small afflictions into the greatest pain imaginable. The user's basic attacks have their damage output increased by 10% per negative status effect currently placed on the target.
- Spoiler:
- +Wicked II – The user's bullets are laced with a dark magick which turns afflictions into a torturous pain from which the victim will not escape alive. The user's basic attacks and skills have their damage output increased by 10% per negative status effect currently placed on the target.
Stats:
HP: 20
MP: 20
Atk: 4 (+1 from Pain and Panic) (+1 from Neck Scarf)
Def: 3 (+0 from Demon Claw)
Int: 1 (+0 from Pain and Panic)
Spr: 2 (+1 from Demon Claw)
Critical: 3%
Evade: 2%
Move: 2 Cells (+1 from Plague Manifest Profession)
Skill Points: 0
Affinity:
Marie – 0
Amaranth – 0
Falrein – 0
Judex – 0
Lavotte – 0
Last edited by Silver on Sun Jun 05, 2016 10:54 am; edited 3 times in total
Re: A Crack in the Sky
Judex Grimm
Male, 24 (August 26)
Appearance:
Profession: Vassal - A chosen mortal that embodies a deific power greater than one's self, who taps into a parallel plane that serves as a reservoir of infinite energy. (Pantheism)(Int-Based Basic Attack: 1 Cell)
Pantheism - Some of this unit's abilities require Preparation. On the first cast of an ability that requires Preparation, the ability will remain unusable for its listed number of turns, after which it will be listed as a stored ability. This unit may cast any number of its stored abilities in addition to its Act Action, after which they will require Preparation again unless otherwise stated. Only one ability of the same name may be stored at a time, and though Silence and other Act-impairing effects may stop the abilities from being casted, they cannot interrupt the Preparation process.
Weapon: Altar Knife - A ceremonial dagger often utilized in sacrificial offerings.
Armor: White Dress Shirt - A plain white shirt with the sleeves folded to expose the forearms.
Accessory: The Father's Necktie - Once belonged to a man who held the title of "Keeper".
A-Ability: Damnatio Anima
Harvest - Magically drains a target's life force to fuel the Vassal's power. 100% Int Dmg and restores half the damage dealt as MP. Range: 4 Cells. Each use of this ability reduces its Preparation time by one turn, and when required Preparation is at 0, this ability is always treated as stored but can still only be cast once per turn for each Act Action. 6 MP. 3 Turn Preparation.
Deus Ex - Grants the user a second basic attack which has a 4-Cell Range and reduces all currently preparing abilities' time by one turn for each successful hit. 14 + [Half of Current Lv] MP.
R-Ability: None
S-Ability: Nemesis - This unit ignores any enemy ability or effect that activates in response to this unit's attacks or abilities.
Stats:
Level: 1
Progress: 0/12
HP: 20 / 20
MP: 20 / 20
Atk: 1
Def: 3
Int: 4 (+1 from Altar Knife) (+1 from The Father's Necktie)
Spr: 2 (+1 from White Dress Shirt)
Crit: 3%
Evade: 1%
Move: 2 (+1 from Vassal Profession)
Skill Points: 0
Male, 24 (August 26)
Appearance:
- Spoiler:
Profession: Vassal - A chosen mortal that embodies a deific power greater than one's self, who taps into a parallel plane that serves as a reservoir of infinite energy. (Pantheism)(Int-Based Basic Attack: 1 Cell)
Pantheism - Some of this unit's abilities require Preparation. On the first cast of an ability that requires Preparation, the ability will remain unusable for its listed number of turns, after which it will be listed as a stored ability. This unit may cast any number of its stored abilities in addition to its Act Action, after which they will require Preparation again unless otherwise stated. Only one ability of the same name may be stored at a time, and though Silence and other Act-impairing effects may stop the abilities from being casted, they cannot interrupt the Preparation process.
Weapon: Altar Knife - A ceremonial dagger often utilized in sacrificial offerings.
Armor: White Dress Shirt - A plain white shirt with the sleeves folded to expose the forearms.
Accessory: The Father's Necktie - Once belonged to a man who held the title of "Keeper".
A-Ability: Damnatio Anima
Harvest - Magically drains a target's life force to fuel the Vassal's power. 100% Int Dmg and restores half the damage dealt as MP. Range: 4 Cells. Each use of this ability reduces its Preparation time by one turn, and when required Preparation is at 0, this ability is always treated as stored but can still only be cast once per turn for each Act Action. 6 MP. 3 Turn Preparation.
Deus Ex - Grants the user a second basic attack which has a 4-Cell Range and reduces all currently preparing abilities' time by one turn for each successful hit. 14 + [Half of Current Lv] MP.
R-Ability: None
S-Ability: Nemesis - This unit ignores any enemy ability or effect that activates in response to this unit's attacks or abilities.
Stats:
Level: 1
Progress: 0/12
HP: 20 / 20
MP: 20 / 20
Atk: 1
Def: 3
Int: 4 (+1 from Altar Knife) (+1 from The Father's Necktie)
Spr: 2 (+1 from White Dress Shirt)
Crit: 3%
Evade: 1%
Move: 2 (+1 from Vassal Profession)
Skill Points: 0
Vergil- Void Sleeper
- Posts : 605
Join date : 2012-06-22
Age : 31
Location : Existential Dread
Re: A Crack in the Sky
Name: Lavotte Stein
Gender: Male
Age: 24
Level: 1
Next Level: 0 / 12
Appearance:
Profession: Wall of Divinity - Driven by a higher will to keep ill will at bay, the one who claims this Profession, with the tools granted from on high, brings a veil of succor and sanctuary to anyone they encounter. (Shieldbearer) (Equips Maces (1H), Staves (2H), Bucklers (1H), Shields (2H))
*Shieldbearer: The User is able to utilize both hands to carry equipment. If a piece of equipment requires 2 hands, equipment of the opposing type may not be carried.
Left Hand: Filigreed Buckler - A sizable one-handed shield with a metal leaf fleur-de-lis design covering the face. While it won't last long in battle, at least it's sturdy. (1-Handed) (+5% Block)
Right Hand: Bronze Mace - An instrument of judgment, simple in design, yet a healthy weight to be swung with one hand. (1-Handed) (BA: 1 Cell, Int Damage)
Armor: Clergical Robes - White robes with accent of color that signify the wearer's profound devotion to a higher power.
Accessory: Copper Bracelet - A delicate copper chain with a clasp that can be difficult to work with.
A-Ability: Sanctuary:
+Swift Judgment: Swings the held weapon towards the target charged with divine spirit, striking with a packed punch. 50% Int Damage. Range: Adjacent. Target is Slowed and may only move towards Lavotte for 2 Turns. 6 MP.
+Corrupted Light: Warped words of hope twists into lamentation of despair, leaving those that try to attack the User without respite. No Damage. Grants the User a magic shield for 3 + (20% Def + 30% Spr) HP that lasts for 3 Turns or until broken. The User is immune to status ailments while the shield is intact. Magic damage that breaks the shield can also apply status ailments. Range: Self. 8 MP.
R-Ability: None.
S-Ability: Unwavering Focus - No harm shall come with constant vigilance and keeping faith. If the User does not perform an Act Command during a Player Phase, the User gains an additional 25% chance to block incoming damage from the front and sides.
Stats:
HP: 25 / 25
MP: 15 / 15
Atk: 1 (+0 from Bronze Mace)
Def: 4 (+0 from Clergical Robes)
Int: 2 (+1 from Bronze Mace)
Spr: 3 (+1 from Clergical Robes) (+1 from Copper Bracelet)
Evade: 0%
Crit: 1%
Block: 0% (+5% from Filigreed Buckler)
Movement: 2 (+1 from Wall of Divinity Profession)
Skill Points: 0
Affinity:
{-------------------------} Marie [0]
{-------------------------} Amaranth [0]
{-------------------------} Falrein [0]
{-------------------------} Black Rose [0]
{-------------------------} Judex [0]
Gender: Male
Age: 24
Level: 1
Next Level: 0 / 12
Appearance:
- Spoiler:
Profession: Wall of Divinity - Driven by a higher will to keep ill will at bay, the one who claims this Profession, with the tools granted from on high, brings a veil of succor and sanctuary to anyone they encounter. (Shieldbearer) (Equips Maces (1H), Staves (2H), Bucklers (1H), Shields (2H))
*Shieldbearer: The User is able to utilize both hands to carry equipment. If a piece of equipment requires 2 hands, equipment of the opposing type may not be carried.
Left Hand: Filigreed Buckler - A sizable one-handed shield with a metal leaf fleur-de-lis design covering the face. While it won't last long in battle, at least it's sturdy. (1-Handed) (+5% Block)
Right Hand: Bronze Mace - An instrument of judgment, simple in design, yet a healthy weight to be swung with one hand. (1-Handed) (BA: 1 Cell, Int Damage)
Armor: Clergical Robes - White robes with accent of color that signify the wearer's profound devotion to a higher power.
Accessory: Copper Bracelet - A delicate copper chain with a clasp that can be difficult to work with.
A-Ability: Sanctuary:
+Swift Judgment: Swings the held weapon towards the target charged with divine spirit, striking with a packed punch. 50% Int Damage. Range: Adjacent. Target is Slowed and may only move towards Lavotte for 2 Turns. 6 MP.
+Corrupted Light: Warped words of hope twists into lamentation of despair, leaving those that try to attack the User without respite. No Damage. Grants the User a magic shield for 3 + (20% Def + 30% Spr) HP that lasts for 3 Turns or until broken. The User is immune to status ailments while the shield is intact. Magic damage that breaks the shield can also apply status ailments. Range: Self. 8 MP.
R-Ability: None.
S-Ability: Unwavering Focus - No harm shall come with constant vigilance and keeping faith. If the User does not perform an Act Command during a Player Phase, the User gains an additional 25% chance to block incoming damage from the front and sides.
Stats:
HP: 25 / 25
MP: 15 / 15
Atk: 1 (+0 from Bronze Mace)
Def: 4 (+0 from Clergical Robes)
Int: 2 (+1 from Bronze Mace)
Spr: 3 (+1 from Clergical Robes) (+1 from Copper Bracelet)
Evade: 0%
Crit: 1%
Block: 0% (+5% from Filigreed Buckler)
Movement: 2 (+1 from Wall of Divinity Profession)
Skill Points: 0
Affinity:
{-------------------------} Marie [0]
{-------------------------} Amaranth [0]
{-------------------------} Falrein [0]
{-------------------------} Black Rose [0]
{-------------------------} Judex [0]
Gist- Full Eight Hours
- Posts : 650
Join date : 2013-05-31
Age : 28
Location : Texas
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