Tales of Alidaire Discussion Thread V.3
+4
Kurio
Zerifachias
Xenosaga
Durn
8 posters
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Re: Tales of Alidaire Discussion Thread V.3
Are you guys ready to be horrified???
Name: Valincar, Lv. 19
Job: Nightshade (Null Dark)(Weak Holy)
Weapon: Kemonokage (Dark elemental)
Armor: Abysmal Yukata
Accessory: Survivor Emblem (HP+10)
A-Ability: Writhing Darkness:
+Jaded Thorn: Rushes up to the enemy and jabs it multiple times with each cut seeming to be more powerful than the last. 100% Atk Dmg. Range: 3 cells. Damage value increases by 10% for each use. Damage value returns to normal at the end of battle. Damage value maximum is set at 200%. 16 MP.
+Razing Ambition: Summons willpower and manifests it into a wave of charged energy that is hurtled at a faraway enemy. 140% Int Dmg. Range: 4 cells. Increases all stats by 20% for 3 turns. 16 MP.
+Nightmare Waltz: Disappears only to reappear near the enemy to slash it then follows up with multiple disappearances and reappearances in which the user slashes the enemy between each transition from multiple directions. 120% Atk Dmg. Range: 3 cells. 8 hits. 16 MP.
+Oblivion's Call: Causes a mist to swirl about the enemy that infiltrates its head and makes it forget the moves it has mastered. Range: 5 cells. Addles target. 12 MP.
+NulDark: Summons orbs of darkness to swirl about all allies protecting them from attacks based on the power of the shadows. Range: All allies. Nullifies one Dark elemental attack. 10 MP.
+Shadow Shield: Calls forth walls of hardened shadow to surround the user protecting the user from all attacks. Can be destroyed only by Light attacks or dispelled at the whim of the user. User cannot faze through the walls. Range: Adjacent cells. 12 MP.
+Heaven's Fall: Sends a beam of darkness into the sky to destroy the very foundations of which the heavens are built upon causing the magnificent buildings which happen to be the home of virtuous souls to come crumbling down from the sky and crash into all enemies on the battlefield. 200% Int Dmg. Range: All enemies. Takes 2 turns to use. 22 MP.
+Footfalls of Catastrophe: Launches the enemy into the sky by crashing a weapon into the earth and causing a huge column of rock to erupt from below the enemy, and then the user leaps into the air and blasts the enemy with a huge fireball which traps the enemy in a burning prison which the user then slashes over and over again until the fireball finally explodes sending the enemy hurtling back to the earth. 120% Atk Dmg from column of earth. Range: 4 cells. 150% Int Dmg from fireball. 100% Atk Dmg from multiple slashes. 7 hits. 180% Int Dmg from explosion. 55 MP.
+Abyss of Transgression: A swirling nebula of intense shadows circles about the enemy and lashes out at the enemy with severity equal to 2 times the damage dealt by the enemy's last attack. 2 x Dmg dealt from enemy's last attack. Range: 3 cells. Damage counts as Int-based. 41 MP. (2 x Level + 3)
+Wandering Soul: The enemy is forced to choose between light and darkness which tears its soul in two and forces the two halves to wander the realms of purgatory searching for the answer of which path is the right one. Range: One enemy. Reduces target SPR by 50%. Confuses target. Addles target. 18 MP.
A-Ability: Otherworldly Artes:
+Maximum Burst: Fires an intense burst of concentrated energy at the enemy by utilizing an ancient seal. 220% Int Dmg. Range: Adjacent cell. Seals target. 22 Dmg. Can be linked with a normal attack, but the MP cost is doubled.
+Syphonja: Causes massive damage by severely denaturing the mana cycles of the opposition. 60% Int Dmg. Range: All enemies. Absorbs damage as MP.
+Translucence: Forces the souls of all allies or enemies out of their mortal bodies causing them to become Intangible for 3 turns. Range: All enemies or all allies. 18 MP.
+Chains of Eternia: Fires myriad chains from various dimensional portals that appear behind the user. 200% Atk Dmg. Range: 6 cells. Confuses target. 22 MP.
+Darkja: The user rises into the air and calls forth a massive blanket of darkness to cover the battlefield and unleash innumerable spheres of shadows at the opposition. 720% Int Dmg. Range: All enemies. 80 MP.
+Summon - Rock Knight: Summons a valiant knight constructed of strongest stone from the alchemic dimension of Natura that emphasizes attack and defense. Range: One surrounding cell (adjacent/diagonal.) Summons Rock Knight. 38 MP. (Level x 2)
+Summon - Mirror Knight: Summons a valiant knight constructed of the most reflective mirrors from the alchemic dimension of Machina that emphasizes intelligence and spirit. Range: One surrounding cell (adjacent/diagonal.) Summons Mirror Knight. 38 MP. (Level x 2)
+Fearja: Evokes the denizens of the underworld to rise forth and sweep across the battlefield while utilizing the fear of the enemies to break their mana cycles. Range: All enemies. Reduces the MP of all targets to 0. 48 MP.
+Poltergeist Havoc: The user unleashes the maximum potential of the user’s psychokinetic powers by causing myriad pieces of furniture to clash into an enemy. 180% Int Dmg. Range: 4 cells. 13 MP.
+Possession: The user wills the user’s self into the body of an enemy allowing the user to take complete control of the victim’s actions for 3 turns. Range: 6 cells. 24 MP. (Level + 5)
R-Ability: Immortal Body- When user status becomes KO, automatically revives in 3 turns with 20% Max HP.
S-Ability: Intangible- Physical attacks always miss, but magical and INT-based attacks deal double damage.
D-Ability: Deadly Nightshade (Dark)
Stats:
HP: 65 (+10 from Survivor Emblem)
MP: 70
Atk: 10 (+7 from Kemonokage)
Def: 0 (+0 from Abysmal Yukata)
Int: 21 (+0 from Kemonokage)
Spr: 11 (+6 from Abysmal Yukata)
Move: 2 cells (+2 from Nightshade job)
I think it's safe to say that I have high hopes for Valincar. ^ ^ How awesome is it having him on the team now?? X3
Name: Valincar, Lv. 19
Job: Nightshade (Null Dark)(Weak Holy)
Weapon: Kemonokage (Dark elemental)
Armor: Abysmal Yukata
Accessory: Survivor Emblem (HP+10)
A-Ability: Writhing Darkness:
+Jaded Thorn: Rushes up to the enemy and jabs it multiple times with each cut seeming to be more powerful than the last. 100% Atk Dmg. Range: 3 cells. Damage value increases by 10% for each use. Damage value returns to normal at the end of battle. Damage value maximum is set at 200%. 16 MP.
+Razing Ambition: Summons willpower and manifests it into a wave of charged energy that is hurtled at a faraway enemy. 140% Int Dmg. Range: 4 cells. Increases all stats by 20% for 3 turns. 16 MP.
+Nightmare Waltz: Disappears only to reappear near the enemy to slash it then follows up with multiple disappearances and reappearances in which the user slashes the enemy between each transition from multiple directions. 120% Atk Dmg. Range: 3 cells. 8 hits. 16 MP.
+Oblivion's Call: Causes a mist to swirl about the enemy that infiltrates its head and makes it forget the moves it has mastered. Range: 5 cells. Addles target. 12 MP.
+NulDark: Summons orbs of darkness to swirl about all allies protecting them from attacks based on the power of the shadows. Range: All allies. Nullifies one Dark elemental attack. 10 MP.
+Shadow Shield: Calls forth walls of hardened shadow to surround the user protecting the user from all attacks. Can be destroyed only by Light attacks or dispelled at the whim of the user. User cannot faze through the walls. Range: Adjacent cells. 12 MP.
+Heaven's Fall: Sends a beam of darkness into the sky to destroy the very foundations of which the heavens are built upon causing the magnificent buildings which happen to be the home of virtuous souls to come crumbling down from the sky and crash into all enemies on the battlefield. 200% Int Dmg. Range: All enemies. Takes 2 turns to use. 22 MP.
+Footfalls of Catastrophe: Launches the enemy into the sky by crashing a weapon into the earth and causing a huge column of rock to erupt from below the enemy, and then the user leaps into the air and blasts the enemy with a huge fireball which traps the enemy in a burning prison which the user then slashes over and over again until the fireball finally explodes sending the enemy hurtling back to the earth. 120% Atk Dmg from column of earth. Range: 4 cells. 150% Int Dmg from fireball. 100% Atk Dmg from multiple slashes. 7 hits. 180% Int Dmg from explosion. 55 MP.
+Abyss of Transgression: A swirling nebula of intense shadows circles about the enemy and lashes out at the enemy with severity equal to 2 times the damage dealt by the enemy's last attack. 2 x Dmg dealt from enemy's last attack. Range: 3 cells. Damage counts as Int-based. 41 MP. (2 x Level + 3)
+Wandering Soul: The enemy is forced to choose between light and darkness which tears its soul in two and forces the two halves to wander the realms of purgatory searching for the answer of which path is the right one. Range: One enemy. Reduces target SPR by 50%. Confuses target. Addles target. 18 MP.
A-Ability: Otherworldly Artes:
+Maximum Burst: Fires an intense burst of concentrated energy at the enemy by utilizing an ancient seal. 220% Int Dmg. Range: Adjacent cell. Seals target. 22 Dmg. Can be linked with a normal attack, but the MP cost is doubled.
+Syphonja: Causes massive damage by severely denaturing the mana cycles of the opposition. 60% Int Dmg. Range: All enemies. Absorbs damage as MP.
+Translucence: Forces the souls of all allies or enemies out of their mortal bodies causing them to become Intangible for 3 turns. Range: All enemies or all allies. 18 MP.
+Chains of Eternia: Fires myriad chains from various dimensional portals that appear behind the user. 200% Atk Dmg. Range: 6 cells. Confuses target. 22 MP.
+Darkja: The user rises into the air and calls forth a massive blanket of darkness to cover the battlefield and unleash innumerable spheres of shadows at the opposition. 720% Int Dmg. Range: All enemies. 80 MP.
+Summon - Rock Knight: Summons a valiant knight constructed of strongest stone from the alchemic dimension of Natura that emphasizes attack and defense. Range: One surrounding cell (adjacent/diagonal.) Summons Rock Knight. 38 MP. (Level x 2)
+Summon - Mirror Knight: Summons a valiant knight constructed of the most reflective mirrors from the alchemic dimension of Machina that emphasizes intelligence and spirit. Range: One surrounding cell (adjacent/diagonal.) Summons Mirror Knight. 38 MP. (Level x 2)
+Fearja: Evokes the denizens of the underworld to rise forth and sweep across the battlefield while utilizing the fear of the enemies to break their mana cycles. Range: All enemies. Reduces the MP of all targets to 0. 48 MP.
+Poltergeist Havoc: The user unleashes the maximum potential of the user’s psychokinetic powers by causing myriad pieces of furniture to clash into an enemy. 180% Int Dmg. Range: 4 cells. 13 MP.
+Possession: The user wills the user’s self into the body of an enemy allowing the user to take complete control of the victim’s actions for 3 turns. Range: 6 cells. 24 MP. (Level + 5)
R-Ability: Immortal Body- When user status becomes KO, automatically revives in 3 turns with 20% Max HP.
S-Ability: Intangible- Physical attacks always miss, but magical and INT-based attacks deal double damage.
D-Ability: Deadly Nightshade (Dark)
Stats:
HP: 65 (+10 from Survivor Emblem)
MP: 70
Atk: 10 (+7 from Kemonokage)
Def: 0 (+0 from Abysmal Yukata)
Int: 21 (+0 from Kemonokage)
Spr: 11 (+6 from Abysmal Yukata)
Move: 2 cells (+2 from Nightshade job)
I think it's safe to say that I have high hopes for Valincar. ^ ^ How awesome is it having him on the team now?? X3
Re: Tales of Alidaire Discussion Thread V.3
For some reason, it doesn't look that bad. I wonder why?
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Re: Tales of Alidaire Discussion Thread V.3
Probably because the stats really aren't that high. ^ ^; It's just a rough estimate, after all. =3
Re: Tales of Alidaire Discussion Thread V.3
Xenosaga wrote:For some reason, it doesn't look that bad. I wonder why?
Maybe because we'll be somewhere around that level too? XD
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Re: Tales of Alidaire Discussion Thread V.3
XDDDDD
Maybe that's it. Not to mention, Rosetta will be causing so many status effects, he probably won't be able to do much. If they all land on heads, at least.
What's Valincar's job chain anyway?
Maybe that's it. Not to mention, Rosetta will be causing so many status effects, he probably won't be able to do much. If they all land on heads, at least.
What's Valincar's job chain anyway?
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Re: Tales of Alidaire Discussion Thread V.3
Xenosaga wrote:XDDDDD
Maybe that's it. Not to mention, Rosetta will be causing so many status effects, he probably won't be able to do much. If they all land on heads, at least.
What's Valincar's job chain anyway?
Masq PMed it to me... But I can't remember. X3
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Re: Tales of Alidaire Discussion Thread V.3
Behold:
Phantom > Nightshade > Mana Guardian > God Blade
And one Fearja and your MP is gone.....though it is dependent on coin flipping. I guess it will be which one of us is luckier. X3
Phantom > Nightshade > Mana Guardian > God Blade
And one Fearja and your MP is gone.....though it is dependent on coin flipping. I guess it will be which one of us is luckier. X3
Re: Tales of Alidaire Discussion Thread V.3
I will totally be the luckier one.
I'm thinking of making Rose Witch the last advancement. But that means I still have to figure out the third. Darn.
I'm thinking of making Rose Witch the last advancement. But that means I still have to figure out the third. Darn.
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Re: Tales of Alidaire Discussion Thread V.3
Xenosaga wrote:I will totally be the luckier one.
I'm thinking of making Rose Witch the last advancement. But that means I still have to figure out the third. Darn.
With Czes on your team, Rosetta's luck is negated. XD
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Re: Tales of Alidaire Discussion Thread V.3
LIES.
Has anything ever worked on Rosetta before? Huh?
Has anything ever worked on Rosetta before? Huh?
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Re: Tales of Alidaire Discussion Thread V.3
Well...Kuori may be able to help...but that all depends since Kuori's mind thinks of all sorts of ideas when he sees a way to get his creativity up and running...Xenosaga wrote:I will totally be the luckier one.
I'm thinking of making Rose Witch the last advancement. But that means I still have to figure out the third. Darn.
Kurio- Masochistic Kitty Kat Maid
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Re: Tales of Alidaire Discussion Thread V.3
I officially love Marie.
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Re: Tales of Alidaire Discussion Thread V.3
I saw it and all I have to say is this.
Vicious.
And thanks for the offer Kuori but I'm good. I have to do this myself.
Vicious.
And thanks for the offer Kuori but I'm good. I have to do this myself.
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Re: Tales of Alidaire Discussion Thread V.3
I should make my own class for Sonia, but I don't have the time... Dmitri though should be very interesting.
I want to make this Character for a Future Rp(She's Dmitri's Sister):
Ena
Pupil --> Star Mage --> Space Mage --> Astral Wizard
But then there is also a Witch and a Bard and... I have way to many ideas...
I want to make this Character for a Future Rp(She's Dmitri's Sister):
Ena
Pupil --> Star Mage --> Space Mage --> Astral Wizard
But then there is also a Witch and a Bard and... I have way to many ideas...
Re: Tales of Alidaire Discussion Thread V.3
My characters will probably go something like this.
Czeslaw
Northern Priest > ? > Glacian Cleric > Archbishop of the North
Marie
Game Master > ? > ? > ?
Oz
Esper > ? > Mage-Knight > ?
Pure
Origami Artist > ? > ? > ?
I haven't really thought about this stuff at all. :3
Czeslaw
Northern Priest > ? > Glacian Cleric > Archbishop of the North
Marie
Game Master > ? > ? > ?
Oz
Esper > ? > Mage-Knight > ?
Pure
Origami Artist > ? > ? > ?
I haven't really thought about this stuff at all. :3
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Re: Tales of Alidaire Discussion Thread V.3
I know how you feel, Silver. I really do. ^ ^
I still have to figure out job promotions for my other characters if they ever get to that point....> >
I still have to figure out job promotions for my other characters if they ever get to that point....> >
Re: Tales of Alidaire Discussion Thread V.3
Masquerade wrote:I know how you feel, Silver. I really do. ^ ^
I still have to figure out job promotions for my other characters if they ever get to that point....> >
I'll force yall to post in 35 if I have to. :3
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Re: Tales of Alidaire Discussion Thread V.3
I have too little. I mean, I can get their beginning but when it comes to continuations, it's impossible. Seriously.
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Re: Tales of Alidaire Discussion Thread V.3
I posted in 35...
Masq, for the Rp, Were going to have a Pet System, so think of a Pet...
Masq, for the Rp, Were going to have a Pet System, so think of a Pet...
Re: Tales of Alidaire Discussion Thread V.3
SilverStorm wrote:I posted in 35...
Masq, for the Rp, Were going to have a Pet System, so think of a Pet...
In which RP?...
... I hate pets. ;-;
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Re: Tales of Alidaire Discussion Thread V.3
I think Plattack gave up on his.
I might use the same character. Again. Only because I really want to freaking use her!
I might use the same character. Again. Only because I really want to freaking use her!
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Re: Tales of Alidaire Discussion Thread V.3
Hmmm....I don't see why I don't just use Skye again. I'm tired of creating characters and not being able to use them to their full potentials. Thus, Skye and Psyche will be my character and pet. =3
And with that, I'm afraid I depart.
Good night everyone~~~
And with that, I'm afraid I depart.
Good night everyone~~~
Re: Tales of Alidaire Discussion Thread V.3
Kuori may actually put Rei into use...but Kuori was never the supportive type...what to do, what to do? *talking to self*
Kurio- Masochistic Kitty Kat Maid
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Re: Tales of Alidaire Discussion Thread V.3
Night, Masq.
You could always try, Kuori. But if you really think it doesn't suit you then don't bother going for it.
You could always try, Kuori. But if you really think it doesn't suit you then don't bother going for it.
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Re: Tales of Alidaire Discussion Thread V.3
The one he and I are Co Creating, Pets aren't required. But if you have one, it can really help out. They can help you or the party in ways your character can't.
I think I might not use Dmitri...
Might use Ena, or another character...
Cause I really want to have either a Snake, Dragon, or Pheonix
Edit: Nevermind, gonna use Cage... but first I have to plan the story...
I think I might not use Dmitri...
Might use Ena, or another character...
Cause I really want to have either a Snake, Dragon, or Pheonix
Edit: Nevermind, gonna use Cage... but first I have to plan the story...
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