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Tales of Alidaire Discussion Thread V.3

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Post by Masquerade Sun Dec 27, 2009 12:04 am

There ya go~~~

Albere, Lv. 10

Job: Soul Scientist
Weapon: Horror Claw
Armor: Enforced Lab Coat (Reduces Physical damage by 20%)
Accessory: Ominous Spectacles
A-Ability: Soul Experimentation:

+Gore Claw: Thrusts weapon through the target and then rips the weapon out viciously. 100% Atk Dmg for both strikes. Chance of Blood Loss on second strike. Range: 2 cells. 2 hits. 8 MP.

+Soul Dissection: Many circular saws emerge from the device on the user's left hand and uses them to cut the enemy multiple times at critical points for focusing mana. 110% Atk Dmg. Range: Adjacent cell. 11 MP. 4 hits. Silences target.

+Disparage: Fires an enormous missile charged by mana at an enemy from far away. 150% Atk Dmg. Range: 5 cells. 13 MP.

+Chaos Matrix: Thrusts weapon through the target and leaps into the air, slinging the target off of the weapon followed by the user firing myriad lasers at the target. 120% Atk Dmg from initial thrust. 140% Int Dmg from laser attack. 20% Max HP Dmg from fall to the ground. Range: 3 cells. 17 MP. 3 hits.

+Overdrive: Disables safety lock from weapon which allows a massive flow of lightning mana to surge through the user's body. Increases all stats by 50%. Range: Self only. 9 MP.

A-Ability: Chemistry:

+Potion Mix: Allows for the instant creation of a potion. 5 MP.

+Antidote Mix: Allows for the instant creation of an antidote to cure poison. 5 MP.

+Grenade: Creates a grenade from scratch and hurls it at an enemy. 20 Piercing Dmg. Range: 3 cells. 7 MP.

+Fire Wall: Throws mines in surrounding cells and then detonates all of them which causes the mines to spew forth a great stream of flames. 120% Atk Dmg. Range: Surrounding cells. 15 MP. Fire elemental.

R-Ability: Mana Convergence- When any damage is taken, converts 20% of it to mana and uses it to recover MP.
S-Ability: Mana Disruption- All damage dealt by any attacks made by the user deal damage to the target's MP equal to 30% of the damage dealt to the target's HP.
D-Ability: Insanity Refrain (Dark)

Stats:

HP: 70
MP: 85
Atk: 13 (+6 from Horror Claw)
Def: 7 (+4 from Enforced Lab Coat)
Int: 16 (+0 from Horror Claw)(+4 from Ominous Spectacles)
Spr: 14 (+2 from Enforced Lab Coat)
Movement: 2 cells (+1 from Soul Scientist job)
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Post by Xenosaga Sun Dec 27, 2009 12:04 am

Ah.

No wonder I don't remember. ._.
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Post by Silver Sun Dec 27, 2009 9:53 am

I remember the profiles... I don't think Sonia is gonna hang around very long in that battle... she's most likely still gonna be a Summoner...
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Post by Kurio Sun Dec 27, 2009 10:21 am

This certainly isn't going to be easy...but Kuori has no right to speak seeing what the victims in Unforgivable Sin would have to be going up against later...>.>
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Post by Silver Sun Dec 27, 2009 10:34 am

I finished my Organist... almost, just need Mp and Stats...

On another note, remember that Masq said these two were easier than the battle before with armored things...
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Post by Xenosaga Sun Dec 27, 2009 2:02 pm

>.>

I don't want to think about them. ;-;
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Post by Masquerade Sun Dec 27, 2009 2:04 pm

You mean the three battles before with armored things. :3
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Post by Zerifachias Sun Dec 27, 2009 2:28 pm

Masquerade wrote:You mean the three battles before with armored things. :3

I think it would be useful to obtain something to nullify "armored" .-.
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Post by Silver Sun Dec 27, 2009 2:32 pm

Like an Armorslayer?

Or a Weapon that Pierces?
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Post by Xenosaga Sun Dec 27, 2009 2:35 pm

In this case, I think we need more Piercing skills. Or skills that lower the target's status.
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Post by Masquerade Sun Dec 27, 2009 2:40 pm

I will tell you right now that if you start abusing Piercing skills, I can easily take them away. It's not like the enemies use them anyway. Well, I wouldn't take them away, but limits would definitely be placed.

And they aren't "armored," as in a status. Their job classes just have "Armored" in their names. Except for one. And there's only three different types of enemies that appear in various formations and combinations.
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Post by Silver Sun Dec 27, 2009 2:42 pm

Valefor's next Skill Pierces... but I don't want to get that till after the Star Summons... let's see she's level 4

There are four more Star Summons, that puts her at level 8...

Yes, she can manage to get Valefor's Piercing skill... but only if she gains two levels from this fight...
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Post by Masquerade Sun Dec 27, 2009 2:44 pm

She won't. I can tell you that right now. There's only one enemy and there's not anything really special you could do to get extra experience.
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Post by Silver Sun Dec 27, 2009 2:46 pm

Well then she won't... unless we perfect kill in less than 5 turns... but that's impossible...

Hey Masq, in the battle with the Mushrooms, did you count Sonia's R-Ability or S-Ability?
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Post by Masquerade Sun Dec 27, 2009 2:50 pm

Yeah. We have to go and press the switch first because there is no getting past that door.....

Uh oh....I just had a horrible idea that is going to piss all of you off....>=3 This battle just got a helluva lot more harder~~~

And it's not my job to count R- or S-Abilities. That's why Plattack didn't Counterattack; he didn't put it in his post. Besides, I can't do it because there may be an instance where you don't want it to activate. It's better for you to do it for your own protection. ^ ^
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Post by Silver Sun Dec 27, 2009 2:52 pm

Oh... V.V Sonia could have acted another turn... and probably could have gotten rid of Gallin or whoever it was...

At least I know now...

Will Sonia be able to cast her spells now while she's far away or does the seal stop her?
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Post by Xenosaga Sun Dec 27, 2009 2:54 pm

Then skills that lower status. Rosetta will probably get only two or three Piercing skills in her entire four jobs, anyway.
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Post by Silver Sun Dec 27, 2009 2:57 pm

Natura is the only Summon that gets Piercing Skills...

And we don't get her till were on our fourth or third job class...
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Post by Masquerade Sun Dec 27, 2009 2:58 pm

The magic door blocks all magic. Rizzo is untouchable right now.
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Post by Silver Sun Dec 27, 2009 3:04 pm

Okay, I wanted to ask before I did anything stupid...
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Post by Plattack Sun Dec 27, 2009 3:25 pm

Fuck, sorry I didn't post today. I was doing something else.
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Post by Masquerade Sun Dec 27, 2009 3:27 pm

Yeah, I figured I could at least reveal that much. ^ ^

And I'm thinking of making the levels go above 100 like in Disgaea. There is going to be soooo much. I wouldn't be surprised if we got to level 100 before the story is over. X3
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Post by Xenosaga Sun Dec 27, 2009 3:30 pm

Make 255 the max level, like in Star Ocean. X3 Unless there's even more than that. Or, we can have a Rebirth sequence. XD
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Post by Zerifachias Sun Dec 27, 2009 3:34 pm

Xenosaga wrote:Then skills that lower status. Rosetta will probably get only two or three Piercing skills in her entire four jobs, anyway.

Lily's Arrow Thrust will only be upgraded three times. Once for each Job Promotion. >>
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Post by Xenosaga Sun Dec 27, 2009 3:42 pm

I probably won't be upgrading any of Rosetta's skills. I'm pretty satisfied with how her skills are.
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