Crystal Realm Residents
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Re: Crystal Realm Residents
Name: Huang Lai Ying “Lai Ying”
Age: Appears to be 16
Gender: Male
Appearance:
Level: 1
Next Level: 0/10
Profession: Monk => Master Monk
Monk – A being who channels their powers throughout their body. Their hands are covered in a soft light which they use to fight. Gloves cover their hands in order to keep that power from accidentally hurting someone. [Attacks are INT based]
Weapon: Silk Gloves
Armor: Baggy Clothing
Accessory: Makeshift Pouch [+5 MP]
A-Ability: Gentle Fist
+Spirit Strike: Lai Ying rushes up to the enemy and, pressing a hand to their chest, sends a concentrated chi blast into them, knocking the enemy back. 120% INT DMG. Adjacent. Sends enemy back one cell.
+Chakra: A soft white glow surrounds Lai Ying as he focuses his power to flow throughout his body and heal his wounds, or channel that energy into someone else. Heals for 150% INT. 3 Cells.
+Decaying Sun: Lai Ying spins on one foot and stomps his other foot down, sending out a blast of power around him. Range: Adjacent Cells. 100% INT DMG. Lowers target's defense by 20%.
+Decaying Moon: Like Decaying Sun, except it targets the spirit. Range: Adjacent Cells. 100% INT DMG. Lowers target's spirit by 20%.
+Twin Impact: Lai Ying rushes the enemy, striking them twice in quick succession. 140% INT DMG. 2 hits. Range: 2 Cells.
+Inner Power: Lay Ying focuses his energy into his hands, increasing their power. Increases INT by 20%. Range: Self.
+Angel Wings: Lai Ying slams his hand against the target's chest and placing his other hand on the first, releases a blast that sends the target flying across the field. 160% INT DMG. Range: Adjacent. Sends target back 4 Cells.
+Fallen Leaves: Lai Ying slams his hands against the ground, sending a shockwave of power throughout the field. 130% INT DMG. Range: All Grounded Enemies. Double damage to enemies underground.
+Angelic Wave: Lai Ying weaves an orb of energy before releasing it. Ribbons of power lash out at the enemies. 160% INT DMG. Range: All Enemies.
R-Ability: Heaven's Wrath - If attacked from an adjacent cell, Lai Ying will counter with a strong uppercut, dealing 150% INT DMG.
S-Ability: Calm Mind [Passive] – Lai Ying cannot be surprised, startled or stunned in battle. Critical hits are also nullified.
Special Attack: Phoenix Strike [Neutral] 200% Piercing INT DMG. Lai Ying gathers power into his hands as he murmurs a phrase. He slowly brings his hands together before sending that energy as a whole at the enemy. One Enemy up to 5 Cells Away.
Stats:
HP: 15
MP: 25 [+5 from Makeshift Pouch]
ATK: 1 [+ 1 from Silk Gloves]
DEF: 2 [+ 1 from Baggy Clothing]
INT: 4 [+1 from Silk Gloves]
SPR: 2 [+1 from Baggy Clothing]
MOVE: 2 [+1 from Monk Profession]
Skill Points: 0
Age: Appears to be 16
Gender: Male
Appearance:
- Spoiler:
- A slender young man with short light blue hair and sky blue eyes, Lai Ying has a certain glow to him that draws people in. He's sometimes mistaken for a girl at first glance but a closer look shows he's just very feminine looking. Lai Ying has soft facial features and always has a soft smile to give. But his eyes hold an almost eerie sadness, like he knows something better off left unknown.
Level: 1
Next Level: 0/10
Profession: Monk => Master Monk
Monk – A being who channels their powers throughout their body. Their hands are covered in a soft light which they use to fight. Gloves cover their hands in order to keep that power from accidentally hurting someone. [Attacks are INT based]
Weapon: Silk Gloves
Armor: Baggy Clothing
Accessory: Makeshift Pouch [+5 MP]
A-Ability: Gentle Fist
+Spirit Strike: Lai Ying rushes up to the enemy and, pressing a hand to their chest, sends a concentrated chi blast into them, knocking the enemy back. 120% INT DMG. Adjacent. Sends enemy back one cell.
+Chakra: A soft white glow surrounds Lai Ying as he focuses his power to flow throughout his body and heal his wounds, or channel that energy into someone else. Heals for 150% INT. 3 Cells.
+Decaying Sun: Lai Ying spins on one foot and stomps his other foot down, sending out a blast of power around him. Range: Adjacent Cells. 100% INT DMG. Lowers target's defense by 20%.
+Decaying Moon: Like Decaying Sun, except it targets the spirit. Range: Adjacent Cells. 100% INT DMG. Lowers target's spirit by 20%.
+Twin Impact: Lai Ying rushes the enemy, striking them twice in quick succession. 140% INT DMG. 2 hits. Range: 2 Cells.
+Inner Power: Lay Ying focuses his energy into his hands, increasing their power. Increases INT by 20%. Range: Self.
+Angel Wings: Lai Ying slams his hand against the target's chest and placing his other hand on the first, releases a blast that sends the target flying across the field. 160% INT DMG. Range: Adjacent. Sends target back 4 Cells.
+Fallen Leaves: Lai Ying slams his hands against the ground, sending a shockwave of power throughout the field. 130% INT DMG. Range: All Grounded Enemies. Double damage to enemies underground.
+Angelic Wave: Lai Ying weaves an orb of energy before releasing it. Ribbons of power lash out at the enemies. 160% INT DMG. Range: All Enemies.
R-Ability: Heaven's Wrath - If attacked from an adjacent cell, Lai Ying will counter with a strong uppercut, dealing 150% INT DMG.
S-Ability: Calm Mind [Passive] – Lai Ying cannot be surprised, startled or stunned in battle. Critical hits are also nullified.
Special Attack: Phoenix Strike [Neutral] 200% Piercing INT DMG. Lai Ying gathers power into his hands as he murmurs a phrase. He slowly brings his hands together before sending that energy as a whole at the enemy. One Enemy up to 5 Cells Away.
Stats:
HP: 15
MP: 25 [+5 from Makeshift Pouch]
ATK: 1 [+ 1 from Silk Gloves]
DEF: 2 [+ 1 from Baggy Clothing]
INT: 4 [+1 from Silk Gloves]
SPR: 2 [+1 from Baggy Clothing]
MOVE: 2 [+1 from Monk Profession]
Skill Points: 0
Last edited by Xenosaga on Wed Aug 29, 2012 10:48 am; edited 6 times in total
Xenosaga- Never Awaken
- Posts : 8307
Join date : 2009-10-30
Age : 31
Location : Displaced
Re: Crystal Realm Residents
Name: Edge
Age: Around 18
Gender: Male
Appearance:
Level: 1
Next Level: 0/10
Profession: Thief => Master Thief => Ninja Apprentice => Ninja
Thief – One born from mischief, a thief is swift and sly and cocky. They have nimble fingers and can be considered a jack of all trades, if they were to apply themselves enough.
Weapon: Short Daggers [Basic Attack is 2]
Armor: Leather Shirt
Accessory: Black Bandanna [+5 HP]
A-Ability: Trick and Trade
+Steal: The most basic skill for any thief to have. 50% chance of stealing an item. Adjacent.
+Dagger Slash: A single, strong slash that can hit multiple enemies in a row. 150% ATK DMG. Front 3 cells.
+Sly Maneuver:
+Rising Instincts:
+Counterstrike:
+Camouflage Attempt:
+Dagger Throw:
+Ultimate Evasive Maneuver:
+Raining Metal:
R-Ability: N/A
S-Ability: Wandering Hand [Passive] - Edge's chances of stealing an item increases by 25%.
Special Attack: Are You Ready? [Neutral] 200% Piercing ATK DMG. 2 Boost. A board appears behind the enemy and they are automatically strapped to it. Edge then begins a performance of throwing knives, purposely missing all of them in order to scare the target. His last one, however, is burning hot and can pierce possibly anything. He aims that single one directly at the enemy's weak point, intent on killing them. One Enemy up to 5 Cells away. Chance of Fear and Instant Death.
Stats:
HP: 15 [+5 from Black Bandanna]
MP: 10
ATK: 3 [+1 from Short Daggers]
DEF: 2 [+1 from Leather Shirt]
INT: 1
SPR: 1 [+1 from Leather Shirt]
MOVE: 2 [+2 from Thief Profession]
Skill Points: 0
Age: Around 18
Gender: Male
Appearance:
- Spoiler:
- A muscular young man which a constant grin on his face, Edge has a white skin color, though some parts are darker than others due to his constant exposure to the sun. He has short and scruffy black hair that is obviously dyed and black contacts. His overall look can be described as mischievous.
Level: 1
Next Level: 0/10
Profession: Thief => Master Thief => Ninja Apprentice => Ninja
Thief – One born from mischief, a thief is swift and sly and cocky. They have nimble fingers and can be considered a jack of all trades, if they were to apply themselves enough.
Weapon: Short Daggers [Basic Attack is 2]
Armor: Leather Shirt
Accessory: Black Bandanna [+5 HP]
A-Ability: Trick and Trade
+Steal: The most basic skill for any thief to have. 50% chance of stealing an item. Adjacent.
+Dagger Slash: A single, strong slash that can hit multiple enemies in a row. 150% ATK DMG. Front 3 cells.
+Sly Maneuver:
+Rising Instincts:
+Counterstrike:
+Camouflage Attempt:
+Dagger Throw:
+Ultimate Evasive Maneuver:
+Raining Metal:
R-Ability: N/A
S-Ability: Wandering Hand [Passive] - Edge's chances of stealing an item increases by 25%.
Special Attack: Are You Ready? [Neutral] 200% Piercing ATK DMG. 2 Boost. A board appears behind the enemy and they are automatically strapped to it. Edge then begins a performance of throwing knives, purposely missing all of them in order to scare the target. His last one, however, is burning hot and can pierce possibly anything. He aims that single one directly at the enemy's weak point, intent on killing them. One Enemy up to 5 Cells away. Chance of Fear and Instant Death.
Stats:
HP: 15 [+5 from Black Bandanna]
MP: 10
ATK: 3 [+1 from Short Daggers]
DEF: 2 [+1 from Leather Shirt]
INT: 1
SPR: 1 [+1 from Leather Shirt]
MOVE: 2 [+2 from Thief Profession]
Skill Points: 0
Last edited by Xenosaga on Thu Apr 15, 2010 8:27 pm; edited 3 times in total
Xenosaga- Never Awaken
- Posts : 8307
Join date : 2009-10-30
Age : 31
Location : Displaced
Re: Crystal Realm Residents
From Destiny of the Dreamweaver
Name: Layla Crescent
Age: 14
Gender: Female
Appearance:
Level: 1
Next Level: 0/10
Profession: Little Lady - A child who has been sheltered all her life, the one who bears this title has never seen the outside world and longs for adventure. So much so that nothing, not even fear, can stop her from doing what she wants.
Weapon: Slim Needles [Range: 4] - Thin, pointy objects that are supposed to be used for knitting and sewing but not anymore, it seems.
Armor: Small White Dress - Soft and silky and very, very pretty. But it tears easily, sadly.
Accessory: Pretty Blue Ribbon [+5 HP] - A long blue ribbon that is tied around Layla's waist and ends in a bow at the back. The long strands hang near her ankles.
A-Ability: Piercing Blows
+Immobilize: Layla readies a needle and flings it at the enemy, aiming straight for their legs. 50% Piercing ATK DMG. Chance of Immobilize. Range: 5 Cells. 14 MP.
+Disable: Readying a needle, Layla throws it once again at the enemy. She aims for their arms this time. 50% Piercing ATK DMG. Chance of Disable. Range: 5 Cells. 14 MP.
+Poisoned Needle: Using a special needle covered in special chemicals, Layla launches the needle at her target. 100% ATK DMG. Chance of Poison/Paralyze. Range: 5 Cells. 18 MP.
+Light Step: A jump, a hop and a skip will lead you to where you need to go. It's better than walking and more fun too. Movement Range is doubled. Range: Self.
+Stitching: Bringing out thread and needle, Layla quickly stitches close any gaping wound. Cures Bleeding/Blood Loss. Brings target out of critical. Range: Self/Adjacent.
+Needle Rain: Leaping into the air with hands armed to the point with needles, letting it fly is the only natural thing to do. Needles rain down from above, stabbing all enemies on the field. 160% ATK DMG. Range: All Enemies.
+Dancing Spikes:
R-Ability: Hidden Needle - Upon being attacked, Layla retaliates by throwing a hidden needle from up her sleeve at the instigator. Deals 50% Piercing ATK DMG.
S-Ability: The Look of Innocence - What kind of monster would hurt such an adorable little girl? Chance of an Enemy missing their attack when targeting Layla.
D-Ability: Does It Hurt? [Neutral] 200% Piercing ATK DMG - Layla begins to fling a multitude of needles at the enemy, aiming for any and all pressure points. She also aims to make every hit hurt as much as possible. Chance of Immobilize, Disable and Instant Death.
Stats:
HP: 10 (+5 from Pretty Blue Ribbon)
MP: 25
ATK: 4 (+1 from Slim Needles)
DEF: 1 (+1 from Small White Dress)
INT: 3 (+0 from Slim Needles)
SPR: 2 (+1 from Small White Dress)
MOVE: 2 cells (+1 from Little Lady job)
Skill Points: 0
Name: Layla Crescent
Age: 14
Gender: Female
Appearance:
- Spoiler:
- A small girl with a petite body, Layla has pretty white skin and dainty hands. She has the most stunning violet eyes that show exactly how she's feeling. Her hair is a rather long sunny yellow, reaching to around the middle of her back, and curls slightly at the ends outward.
Level: 1
Next Level: 0/10
Profession: Little Lady - A child who has been sheltered all her life, the one who bears this title has never seen the outside world and longs for adventure. So much so that nothing, not even fear, can stop her from doing what she wants.
Weapon: Slim Needles [Range: 4] - Thin, pointy objects that are supposed to be used for knitting and sewing but not anymore, it seems.
Armor: Small White Dress - Soft and silky and very, very pretty. But it tears easily, sadly.
Accessory: Pretty Blue Ribbon [+5 HP] - A long blue ribbon that is tied around Layla's waist and ends in a bow at the back. The long strands hang near her ankles.
A-Ability: Piercing Blows
+Immobilize: Layla readies a needle and flings it at the enemy, aiming straight for their legs. 50% Piercing ATK DMG. Chance of Immobilize. Range: 5 Cells. 14 MP.
+Disable: Readying a needle, Layla throws it once again at the enemy. She aims for their arms this time. 50% Piercing ATK DMG. Chance of Disable. Range: 5 Cells. 14 MP.
+Poisoned Needle: Using a special needle covered in special chemicals, Layla launches the needle at her target. 100% ATK DMG. Chance of Poison/Paralyze. Range: 5 Cells. 18 MP.
+Light Step: A jump, a hop and a skip will lead you to where you need to go. It's better than walking and more fun too. Movement Range is doubled. Range: Self.
+Stitching: Bringing out thread and needle, Layla quickly stitches close any gaping wound. Cures Bleeding/Blood Loss. Brings target out of critical. Range: Self/Adjacent.
+Needle Rain: Leaping into the air with hands armed to the point with needles, letting it fly is the only natural thing to do. Needles rain down from above, stabbing all enemies on the field. 160% ATK DMG. Range: All Enemies.
+Dancing Spikes:
R-Ability: Hidden Needle - Upon being attacked, Layla retaliates by throwing a hidden needle from up her sleeve at the instigator. Deals 50% Piercing ATK DMG.
S-Ability: The Look of Innocence - What kind of monster would hurt such an adorable little girl? Chance of an Enemy missing their attack when targeting Layla.
D-Ability: Does It Hurt? [Neutral] 200% Piercing ATK DMG - Layla begins to fling a multitude of needles at the enemy, aiming for any and all pressure points. She also aims to make every hit hurt as much as possible. Chance of Immobilize, Disable and Instant Death.
Stats:
HP: 10 (+5 from Pretty Blue Ribbon)
MP: 25
ATK: 4 (+1 from Slim Needles)
DEF: 1 (+1 from Small White Dress)
INT: 3 (+0 from Slim Needles)
SPR: 2 (+1 from Small White Dress)
MOVE: 2 cells (+1 from Little Lady job)
Skill Points: 0
Last edited by Xenosaga on Wed Jun 20, 2012 6:37 pm; edited 3 times in total
Xenosaga- Never Awaken
- Posts : 8307
Join date : 2009-10-30
Age : 31
Location : Displaced
Re: Crystal Realm Residents
Name: Grandpa Joe
Age: Over 80 but he forgot
Gender: Male
Appear:
Level: 1
Next Level: 0/10
Profession: Senile Old Man - An extremely elderly man who has extremely bad hearing and is as slow as a turtle. He has a tendency to always bonk the enemies on the head. He's also a little crazy due to old age. [Added Effect: Addle]
Weapon: Old Cane
Armor: Woolen Sweater
Accessory: Hearing Aid [+5 HP]
A-Ability: Rickety Bones
+Why, When I was Young. . . .: Grandpa Joe goes into a long and boring as hell rant about the past, make anyone who hears it want to just fall asleep right there and then. Range: All Enemies. Chance of Sleep. 16 MP.
+You Whippersnapper!: Angered, Grandpa Joe ends up bashing the target upside down the head, ranting as he does so. 120% ATK DMG. 3 hits. Range: Adjacent. Chance of Addle. 14 MP.
A-Ability: Item
R-Ability: N/A
S-Ability:
+Ah, These Aching Bones. . . . [Passive]: After every three cells of movement, Grandpa Joe ends up stopping to take a rest, healing 5% of his max HP and MP. He cannot act the next turn.
D-Ability: GET OFF MY LAWN!! [Neutral] 200% Piercing ATK DMG - Furious beyond belief, Grandpa Joe runs up to the target and begins a massive beatdown using only his cane. He targets mostly the head, yelling and screaming about something the entire time. Chance of Addle. Lands adjacent to target.
Stats:
HP: 10 [+5 from Hearing Aid]
MP: 20
ATK: 2 [+1 from Old Cane]
DEF: 1 [+1 from Woolen Sweater]
INT: 4
SPR: 1 [+1 from Woolen Sweater]
MOVE: 2 [-1 from Senile Old Man Profession]
Skill Points: 0
Age: Over 80 but he forgot
Gender: Male
Appear:
- Spoiler:
- Old and wrinkly, Grandpa Joe wears a pair of old glasses and is always hunched back. He has no teeth but his dentures hang from his sides. He pops them in every once in a while to speak properly. His limbs are all skin and bones though he has a rather big belly. Grandpa Joe is quite short, due to his age.
Level: 1
Next Level: 0/10
Profession: Senile Old Man - An extremely elderly man who has extremely bad hearing and is as slow as a turtle. He has a tendency to always bonk the enemies on the head. He's also a little crazy due to old age. [Added Effect: Addle]
Weapon: Old Cane
Armor: Woolen Sweater
Accessory: Hearing Aid [+5 HP]
A-Ability: Rickety Bones
+Why, When I was Young. . . .: Grandpa Joe goes into a long and boring as hell rant about the past, make anyone who hears it want to just fall asleep right there and then. Range: All Enemies. Chance of Sleep. 16 MP.
+You Whippersnapper!: Angered, Grandpa Joe ends up bashing the target upside down the head, ranting as he does so. 120% ATK DMG. 3 hits. Range: Adjacent. Chance of Addle. 14 MP.
A-Ability: Item
R-Ability: N/A
S-Ability:
+Ah, These Aching Bones. . . . [Passive]: After every three cells of movement, Grandpa Joe ends up stopping to take a rest, healing 5% of his max HP and MP. He cannot act the next turn.
D-Ability: GET OFF MY LAWN!! [Neutral] 200% Piercing ATK DMG - Furious beyond belief, Grandpa Joe runs up to the target and begins a massive beatdown using only his cane. He targets mostly the head, yelling and screaming about something the entire time. Chance of Addle. Lands adjacent to target.
Stats:
HP: 10 [+5 from Hearing Aid]
MP: 20
ATK: 2 [+1 from Old Cane]
DEF: 1 [+1 from Woolen Sweater]
INT: 4
SPR: 1 [+1 from Woolen Sweater]
MOVE: 2 [-1 from Senile Old Man Profession]
Skill Points: 0
Xenosaga- Never Awaken
- Posts : 8307
Join date : 2009-10-30
Age : 31
Location : Displaced
Re: Crystal Realm Residents
Name: Morrow
Age: Around 12
Gender: Female
Appearance:
Level: 1
Next Level: 0/10
Profession: Crazy Kid => Sadist => Murderer => Serial Killer
Crazy Kid - Exactly what it means. Someone needs to put this brat back in her cage before something terrible happens.
Sadist - Oh, these people don't want you dead. They just want to see you writhe in pain, bleeding all over the floor and hope you release the most satisfying screams. Don't worry, they'll take such good care of you. . . [Basic Attacks = 1 DMG] [Added Effect: Bleeding]
Murderer - Oh, stabbing people is so much fun. They squeal, they scream and their cries are just oh so delicious. But, I always seem to forget they never last long, that's too bad. [Resist Physical]
Serial Killer - You can't catch me~~ I'm going to do whatever I want and you can't do anything about it~ Too bad for you~! [Dodge Rate: 50%] [Critical Hit: 50%] [Resist Physical]
Weapon: Teeth - What everyone should have. Except these are sharper than normal. Vampire, maybe?
Armor: White Straitjacket - Something all hostile crazies wear. It's for their, and our, safety.
Accessory: White Collar - A white collar with a gold tag attached to it. On the tag reads 'Morrow' in elegant cursive writing. [+1 ATK]
A-Ability: Happy Days
+Bloody Aura: Morrow leaks out a murderous aura, effecting all those near her. Chance of Fear. Range: 3 Cell Radius.
+Vicious Bite: With a sudden lunge, Morrow bites right into her prey, teeth tearing through skin. When retreating, she rips a chunk of meat out of her prey and chews on it idly. 130% ATK DMG. Chance of Bleeding. Heals for 5% ATK DMG. Range: Adjacent.
+:
A-Ability: Still Alive~~
A-Ability: And Off Goes Your Head!
A-Ability: Slice and Dice
R-Ability: I See Dead People - Killing is fun. Whenever a character is KOed, Morrow will go into a happy giggling fit. ATK increases by 10% for each death.
S-Ability:
D-Ability: Die For Me! - After looking around, Morrow suddenly locks eyes with her prey and lunges at them. What happens left is best left unsaid. Anyone nearby will also be caught in the onslaught. It isn't a pretty sight. 150% Piercing ATK DMG. Range: 5 Cells + Surroundings Enemies.
Stats:
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:
Skill Points: 0
Age: Around 12
Gender: Female
Appearance:
- Spoiler:
- A mischievous looking girl with golden, cat-like eyes, Morrow has long white hair tied into a messy braid and white skin due to lack of sunlight. She wears an outfit that consists entirely of white. A white blouse, a white collar around her neck with a gold tag and a rather short white skirt. The tag has her name inscribed on it in pretty cursive writing. She is barefoot.
Level: 1
Next Level: 0/10
Profession: Crazy Kid => Sadist => Murderer => Serial Killer
Crazy Kid - Exactly what it means. Someone needs to put this brat back in her cage before something terrible happens.
Sadist - Oh, these people don't want you dead. They just want to see you writhe in pain, bleeding all over the floor and hope you release the most satisfying screams. Don't worry, they'll take such good care of you. . . [Basic Attacks = 1 DMG] [Added Effect: Bleeding]
Murderer - Oh, stabbing people is so much fun. They squeal, they scream and their cries are just oh so delicious. But, I always seem to forget they never last long, that's too bad. [Resist Physical]
Serial Killer - You can't catch me~~ I'm going to do whatever I want and you can't do anything about it~ Too bad for you~! [Dodge Rate: 50%] [Critical Hit: 50%] [Resist Physical]
Weapon: Teeth - What everyone should have. Except these are sharper than normal. Vampire, maybe?
Armor: White Straitjacket - Something all hostile crazies wear. It's for their, and our, safety.
Accessory: White Collar - A white collar with a gold tag attached to it. On the tag reads 'Morrow' in elegant cursive writing. [+1 ATK]
A-Ability: Happy Days
+Bloody Aura: Morrow leaks out a murderous aura, effecting all those near her. Chance of Fear. Range: 3 Cell Radius.
+Vicious Bite: With a sudden lunge, Morrow bites right into her prey, teeth tearing through skin. When retreating, she rips a chunk of meat out of her prey and chews on it idly. 130% ATK DMG. Chance of Bleeding. Heals for 5% ATK DMG. Range: Adjacent.
+:
A-Ability: Still Alive~~
A-Ability: And Off Goes Your Head!
A-Ability: Slice and Dice
R-Ability: I See Dead People - Killing is fun. Whenever a character is KOed, Morrow will go into a happy giggling fit. ATK increases by 10% for each death.
S-Ability:
D-Ability: Die For Me! - After looking around, Morrow suddenly locks eyes with her prey and lunges at them. What happens left is best left unsaid. Anyone nearby will also be caught in the onslaught. It isn't a pretty sight. 150% Piercing ATK DMG. Range: 5 Cells + Surroundings Enemies.
Stats:
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:
Skill Points: 0
Last edited by Xenosaga on Thu Dec 02, 2010 8:17 pm; edited 2 times in total
Xenosaga- Never Awaken
- Posts : 8307
Join date : 2009-10-30
Age : 31
Location : Displaced
Re: Crystal Realm Residents
Name: Rai Hikari
Age: 32
Gender: Female
Appearance:
Level: 1
Next Level: 0/10
Profession: Noble Knight => King's Guard => Executioner => Thunder Dragon
Noble Knight - Someone from the upper class who has gone through rigorous training to be where they are now.
King's Guard - A positioning of great importance given only to His Excellency's most powerful and trusted warriors, there is no greater honor for a knight. [Dual Wield] [Hard Hit] [Equip: Bladed Weapons] [Number of Attacks +1]
Weapon: Simple Mahne [Range: 2 Cells] - A long, double-bladed cavalry sword that should be handled carefully. It's quite heavy.
Armor: Heavy Boots - Rather tough boots, they offer some protection for the feet.
Accessory: Honorary Emblem [+1 ATK] -An item given to someone who has done their country a great service.
A-Ability: Multi-Strike
+Raptor Ripper: Rai uses the spinning momentum of her weapon to stab at the enemy multiple times, not giving her target a chance to rest. 120% ATK DMG. 4 hits. Range: 2 Cells. 10 MP
+Silent Momentum: Rai slowly closes her eyes, concentrating her mind and slowly falling into a trance. Here, her attacks become much more powerful. No Damage. Increases ATK by 50% for 3 turns. Self Only. 6 MP
+Spinning Smash: Rai spins around with her weapon out, cutting all that surround her. She then slams her weapon down on her chosen target. 80% ATK DMG on all adjacent cells. 130% ATK DMG on adjacent enemy.
+Dancing Rondo: Rushing up to the enemy, Rai slashes at them and continues with the attack by spinning, dealing a kick to the enemy. She follows it up by another kick before ending it with a final kick that sends the target to the ground. She then moves back to her original place. 4 hits. 130% ATK DMG for first three hits. 160% ATK DMG for last hit. Range: 2 Cells.
+Body Break: Rai grabs the enemy and slams them to the ground face first and proceeds to stomp the hell out of them. 5 hits. 100% ATK DMG. Chance of Seal. Range: Adjacent.
+Valient Roar: Taking a deep breath, Rai releases a mighty declaration, the effects of her words boosting the morale of her allies. Range: All Allies. Increases ATK by 20%.
A-Ability: By Thy Side
+Cross Slash: Rai deals a rapid slash and slice in a cross formation before spin kicking the enemy at the point where her attack intersects, knocking them back. 130% ATK DMG. 3 hits. Knock back 3 Cells. Range: Adjacent.
+Mighty Guard: Choosing one ally, Rai will now take all damage dealt to the character. Casts Cover. Range: One Ally.
---Guard Counter: Once activated, Rai will counter all attacks toward her Covered character, dealing a basic attack regardless of distance.
+Guardian: Enforces the user's defense to take more hits in order to ensure the protection of those under the user's protection. Casts Protect. Range: Self.
+Blade of Fury: A furious attack that is strengthened the more the user is weakened. 100% Base ATK DMG. For every interval of 10 HP lost, damage increases by 10%. Range: Adjacent.
+Armor Smash: With hits dealt to the critical parts of the enemy's armor, it won't be long before it's gone, leaving the target defenseless. 110% ATK DMG. 3 hits. Range: Adjacent. Chance of Armor Break.
A-Ability: Speed of Light
+Thunder Spark: Rai charges a great amount of electricity into her weapon before slamming it down on her enemy. 200% Lightning ATK DMG. Range: Adjacent. Enemies adjacent to target take 100% ATK DMG. Chance of Paralysis to all hit.
+Blitzkrieg: Named after an attack that makes speed a priority, Rai launches an assault on the enemy with movements too fast to see. She ends it with a slash that can cut even mountains in two. 16 hits. 100% ATK DMG, last hit 200% ATK DMG. Range: Adjacent.
A-Ability:
R-Ability:
+Sweep: When attacked, Rai will swing her weapon in a circle around her, attacking all enemies within her range for 100% ATK DMG.
S-Ability:
+Knight's Honor [Passive]: Refusing to back down, a knight fights until death for what they believe in. Their will keeps them going even if their body cannot. Once Rai's HP reaches below 10%, she can use her skills for no MP cost.
D-Ability: Pumpkin Scissors - Rai suddenly lunges forward, aiming for a vital point, and stabs straight through the enemy. One Enemy up to 3 Cells away. 200% Piercing ATK DMG. Chance of Instant Death.
Stats:
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE: 2
Skill Points: 0
Age: 32
Gender: Female
Appearance:
- Spoiler:
- Despite being in her early thirties, Rai looks more like she's still in her early twenties. She has a youthful face, causing many to mistake her to be younger than she really is. Rai has light blond hair fixed into a braid and cool yellow eyes.
Level: 1
Next Level: 0/10
Profession: Noble Knight => King's Guard => Executioner => Thunder Dragon
Noble Knight - Someone from the upper class who has gone through rigorous training to be where they are now.
King's Guard - A positioning of great importance given only to His Excellency's most powerful and trusted warriors, there is no greater honor for a knight. [Dual Wield] [Hard Hit] [Equip: Bladed Weapons] [Number of Attacks +1]
Weapon: Simple Mahne [Range: 2 Cells] - A long, double-bladed cavalry sword that should be handled carefully. It's quite heavy.
Armor: Heavy Boots - Rather tough boots, they offer some protection for the feet.
Accessory: Honorary Emblem [+1 ATK] -An item given to someone who has done their country a great service.
A-Ability: Multi-Strike
+Raptor Ripper: Rai uses the spinning momentum of her weapon to stab at the enemy multiple times, not giving her target a chance to rest. 120% ATK DMG. 4 hits. Range: 2 Cells. 10 MP
+Silent Momentum: Rai slowly closes her eyes, concentrating her mind and slowly falling into a trance. Here, her attacks become much more powerful. No Damage. Increases ATK by 50% for 3 turns. Self Only. 6 MP
+Spinning Smash: Rai spins around with her weapon out, cutting all that surround her. She then slams her weapon down on her chosen target. 80% ATK DMG on all adjacent cells. 130% ATK DMG on adjacent enemy.
+Dancing Rondo: Rushing up to the enemy, Rai slashes at them and continues with the attack by spinning, dealing a kick to the enemy. She follows it up by another kick before ending it with a final kick that sends the target to the ground. She then moves back to her original place. 4 hits. 130% ATK DMG for first three hits. 160% ATK DMG for last hit. Range: 2 Cells.
+Body Break: Rai grabs the enemy and slams them to the ground face first and proceeds to stomp the hell out of them. 5 hits. 100% ATK DMG. Chance of Seal. Range: Adjacent.
+Valient Roar: Taking a deep breath, Rai releases a mighty declaration, the effects of her words boosting the morale of her allies. Range: All Allies. Increases ATK by 20%.
A-Ability: By Thy Side
+Cross Slash: Rai deals a rapid slash and slice in a cross formation before spin kicking the enemy at the point where her attack intersects, knocking them back. 130% ATK DMG. 3 hits. Knock back 3 Cells. Range: Adjacent.
+Mighty Guard: Choosing one ally, Rai will now take all damage dealt to the character. Casts Cover. Range: One Ally.
---Guard Counter: Once activated, Rai will counter all attacks toward her Covered character, dealing a basic attack regardless of distance.
+Guardian: Enforces the user's defense to take more hits in order to ensure the protection of those under the user's protection. Casts Protect. Range: Self.
+Blade of Fury: A furious attack that is strengthened the more the user is weakened. 100% Base ATK DMG. For every interval of 10 HP lost, damage increases by 10%. Range: Adjacent.
+Armor Smash: With hits dealt to the critical parts of the enemy's armor, it won't be long before it's gone, leaving the target defenseless. 110% ATK DMG. 3 hits. Range: Adjacent. Chance of Armor Break.
A-Ability: Speed of Light
+Thunder Spark: Rai charges a great amount of electricity into her weapon before slamming it down on her enemy. 200% Lightning ATK DMG. Range: Adjacent. Enemies adjacent to target take 100% ATK DMG. Chance of Paralysis to all hit.
+Blitzkrieg: Named after an attack that makes speed a priority, Rai launches an assault on the enemy with movements too fast to see. She ends it with a slash that can cut even mountains in two. 16 hits. 100% ATK DMG, last hit 200% ATK DMG. Range: Adjacent.
A-Ability:
R-Ability:
+Sweep: When attacked, Rai will swing her weapon in a circle around her, attacking all enemies within her range for 100% ATK DMG.
S-Ability:
+Knight's Honor [Passive]: Refusing to back down, a knight fights until death for what they believe in. Their will keeps them going even if their body cannot. Once Rai's HP reaches below 10%, she can use her skills for no MP cost.
D-Ability: Pumpkin Scissors - Rai suddenly lunges forward, aiming for a vital point, and stabs straight through the enemy. One Enemy up to 3 Cells away. 200% Piercing ATK DMG. Chance of Instant Death.
Stats:
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE: 2
Skill Points: 0
Last edited by Xenosaga on Fri Aug 31, 2012 8:36 pm; edited 11 times in total
Xenosaga- Never Awaken
- Posts : 8307
Join date : 2009-10-30
Age : 31
Location : Displaced
Re: Crystal Realm Residents
Name: Xu Shin
Age: 18
Gender: Female
Appearance:
Level: 1
Next Level: 0/10
Profession: Daydreamer – Always dreaming, what is within those dreams? Reality just isn't interesting enough. It's boring, obsolete, constant. Nothing changes. But the world within one's mind is never the same, something new is always happening. But dreams aren't real, no matter what. Right?
Weapon: Stick - A wooden stick you pick up from the ground and drag along the gates of people's houses.
Armor: Yellow Jacket - A simple yellow jacket with two front pockets and a hood. It's too bright not to notice.
Accessory: Amulet [+1 DEF] - A small pouch containing a protective amulet, it was given to Xu Shin by her grandmother.
A-Ability: Reality Check
+Look Out!: Due to her absentmindedness, Xu Shin doesn't seem to notice a rather giant object being throw at her from literally out of nowhere. By some sheer luck, she finds a penny on the floor and bends to pick it up, causing the object to miss her head entirely. Instead, the object hits an unfortunate enemy standing just a little ways from her. 120% ATK DMG. Range: 3 Cells.
+Dreaming, Dreaming: Xu Shin slowly becomes lost in her own world, not seeming to notice her surroundings. It relaxes and eases her mind. Recovers MP equal to 100% her INT. Range: Self.
+Calm Mind: The mind clears and the focus sharpens. Anything is possible if you put your mind to it. Increases INT by 20%. Range: Self. Lasts 3 turns.
+Agitated Mind: She couldn't think, she couldn't see, just what was she doing, she didn't know anymore. Causes Confusion. Range: Self.
R-Ability: Friends, Friends, Friends - To her, friendship was the most precious thing of all and so, she treasures it above all else. If Xu Shin targets an allied unit, the attack will instead hit all enemies on the field.
S-Ability: Just a Dream - Xu Shin snaps back into reality and realizes all that had just happened was just her imagination. Eliminates all status effects and restores HP to max.
D-Ability: Wandering Mind – Xu Shin suddenly stops in her tracks and her mind slowly begins to think of all the unfortunate accidents that can happen in the world. As she stands there, dazed, her imagination becomes a reality and the world erupts into chaos. 100% Piercing INT DMG. Range: All Enemies.
Stats:
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE: 2
Skill Points: 0
Age: 18
Gender: Female
Appearance:
- Spoiler:
- A short girl, Xu Shin had lightly tanned skin and a slim but fit body. Her dark hair is cut rather roughly, the bangs reaching to her chin, with a thin ponytail hanging at the back. Her bangs also cover half her face, leaving only her left lime green eye visible. She wears a black and white checkered cap and a back scarf, with one end hanging down her front and the other at her back. Xu Shin wears a long stripe sleeved purple shirt that looks like it's two different articles of clothing on top of the other and a pair of dark blue jeans. A hooded yellow jacket is wrapped around her waist and she wears a pair of black and white sneakers.
Level: 1
Next Level: 0/10
Profession: Daydreamer – Always dreaming, what is within those dreams? Reality just isn't interesting enough. It's boring, obsolete, constant. Nothing changes. But the world within one's mind is never the same, something new is always happening. But dreams aren't real, no matter what. Right?
Weapon: Stick - A wooden stick you pick up from the ground and drag along the gates of people's houses.
Armor: Yellow Jacket - A simple yellow jacket with two front pockets and a hood. It's too bright not to notice.
Accessory: Amulet [+1 DEF] - A small pouch containing a protective amulet, it was given to Xu Shin by her grandmother.
A-Ability: Reality Check
+Look Out!: Due to her absentmindedness, Xu Shin doesn't seem to notice a rather giant object being throw at her from literally out of nowhere. By some sheer luck, she finds a penny on the floor and bends to pick it up, causing the object to miss her head entirely. Instead, the object hits an unfortunate enemy standing just a little ways from her. 120% ATK DMG. Range: 3 Cells.
+Dreaming, Dreaming: Xu Shin slowly becomes lost in her own world, not seeming to notice her surroundings. It relaxes and eases her mind. Recovers MP equal to 100% her INT. Range: Self.
+Calm Mind: The mind clears and the focus sharpens. Anything is possible if you put your mind to it. Increases INT by 20%. Range: Self. Lasts 3 turns.
+Agitated Mind: She couldn't think, she couldn't see, just what was she doing, she didn't know anymore. Causes Confusion. Range: Self.
R-Ability: Friends, Friends, Friends - To her, friendship was the most precious thing of all and so, she treasures it above all else. If Xu Shin targets an allied unit, the attack will instead hit all enemies on the field.
S-Ability: Just a Dream - Xu Shin snaps back into reality and realizes all that had just happened was just her imagination. Eliminates all status effects and restores HP to max.
D-Ability: Wandering Mind – Xu Shin suddenly stops in her tracks and her mind slowly begins to think of all the unfortunate accidents that can happen in the world. As she stands there, dazed, her imagination becomes a reality and the world erupts into chaos. 100% Piercing INT DMG. Range: All Enemies.
Stats:
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE: 2
Skill Points: 0
Last edited by Xenosaga on Sun Jan 08, 2012 10:24 am; edited 2 times in total
Xenosaga- Never Awaken
- Posts : 8307
Join date : 2009-10-30
Age : 31
Location : Displaced
Re: Crystal Realm Residents
Name: Mizu "Michelle" Hikari
Age: 17
Gender: Female
Appearance:
Level: 1
Next Level: 0/10
Profession: Archer => Huntress => Trap Master =>
Weapon: Branch Bow - A bow made from a branch of a tree and a single string, it looks like it'll break from one use.
Armor: Leather Shirt - Not a very strong item, it offers some protection.
Accessory: Leather Wristband - Exactly what it's called. It's not much use. Increases Defense by 1.
A-Ability: Archery
+Concentration: Michelle locks onto her target, focusing her attention only on that single enemy. Doubles damage dealt on selected target for one attack. Range: One Enemy.
+Steady Shot: Michelle aims her arrow at an enemy, holding her breath in order to keep her entire body steady. 100% accuracy on selected target for one attack. Range: One Enemy.
+Striking Shot: Michelle begins to make out all the weak points of her enemy, aiming only for them. Next attack will deal a Critical Hit. Range: Self.
+Barrage: Michelle lets loose a series of arrows in a consecutive assault. 100% ATK DMG. 6 hits. Range: 4 Cells.
+Burst Shot: Replacing the arrowhead with a special explosive, Michelle shoots it right in her target's chest, knocking them back. Knocks enemy back 3 Cells. Range: 3 Cells.
A-Ability: Hunting
+Poisoned Arrow: Michelle brings out an arrow with an arrowhead coated in poison. She aims it at her target and shoots. Chance of Poison. 100% ATK DMG. Range: 5 Cells.
+Paralyzing Arrow: Dipped in a paralyzing formula, those hit with this arrow will find their muscles frozen in place. 100% ATK DMG. Chance of Paralyze. Range: 5 Cells.
+Smokescreen: Throwing down a smoke pellet, the ensuing gray cloud blinds the eyes. Causes Blind. Range: 5 Cells. 2x2 Area of Effect.
+Emergency Aid: Sometimes, things can get dangerous when on the hunt so it's always best to be prepared. Can be used to recover 10% of health or cure a status effect. Range: Self or Adjacent.
+Fleet Foot: When hunting, one needs to be nimble on their feet to catch up with their prey. Doubles Movement. Range: Self. Lasts for 3 Turns.
+Camouflage: To stay hidden and strike before enemies realize just what is happening is a mark of a good hunter. Casts Hide. Range: Self. Lasts 3 Turns.
R-Ability: Revenge Shot - When attacked, Michelle will instinctively shoot an arrow at the attacker. Activates even if the attack knocks out Michelle. Depending on the amount of damage Michelle takes from the attack, she will do increasing damage. [Less than 10%, 100% ATK DMG. 10%, 110% ATK DMG. 20%, 120% ATK DMG. Etc.]
S-Ability: Hawk Eye - Michelle's basic attack range is infinite.
D-Ability: Heaven' Rain - Michelle directs her attention to the sky and aims. Pulling back the string of her bow, she creates an arrow of pure mana before releasing it, launching it into the sky. The arrow disappears into the clouds and a few seconds later, thousands of mana arrows begin to rain down from the skies, piercing her enemies where they stand. 100% ATK DMG. Range: All Enemies.
Stats:
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:
Skill Points: 0
Age: 17
Gender: Female
Appearance:
- Spoiler:
- A pretty girl, Michelle has long aquamarine hair that shines in the sunlight and blue eyes that seem to light up when she's excited. Obsessed with blue, Michelle wears a blue shirt and blue pants. Her boots, however, are a dark brown, much to her disappointment. Tied around her right arm is a blue mini scarf, which she uses to tie her hair in cases when she gets serious. She also wears a brown leather wristband that she doesn't seem to mind at all, despite its lack of blue.
Level: 1
Next Level: 0/10
Profession: Archer => Huntress => Trap Master =>
Weapon: Branch Bow - A bow made from a branch of a tree and a single string, it looks like it'll break from one use.
Armor: Leather Shirt - Not a very strong item, it offers some protection.
Accessory: Leather Wristband - Exactly what it's called. It's not much use. Increases Defense by 1.
A-Ability: Archery
+Concentration: Michelle locks onto her target, focusing her attention only on that single enemy. Doubles damage dealt on selected target for one attack. Range: One Enemy.
+Steady Shot: Michelle aims her arrow at an enemy, holding her breath in order to keep her entire body steady. 100% accuracy on selected target for one attack. Range: One Enemy.
+Striking Shot: Michelle begins to make out all the weak points of her enemy, aiming only for them. Next attack will deal a Critical Hit. Range: Self.
+Barrage: Michelle lets loose a series of arrows in a consecutive assault. 100% ATK DMG. 6 hits. Range: 4 Cells.
+Burst Shot: Replacing the arrowhead with a special explosive, Michelle shoots it right in her target's chest, knocking them back. Knocks enemy back 3 Cells. Range: 3 Cells.
A-Ability: Hunting
+Poisoned Arrow: Michelle brings out an arrow with an arrowhead coated in poison. She aims it at her target and shoots. Chance of Poison. 100% ATK DMG. Range: 5 Cells.
+Paralyzing Arrow: Dipped in a paralyzing formula, those hit with this arrow will find their muscles frozen in place. 100% ATK DMG. Chance of Paralyze. Range: 5 Cells.
+Smokescreen: Throwing down a smoke pellet, the ensuing gray cloud blinds the eyes. Causes Blind. Range: 5 Cells. 2x2 Area of Effect.
+Emergency Aid: Sometimes, things can get dangerous when on the hunt so it's always best to be prepared. Can be used to recover 10% of health or cure a status effect. Range: Self or Adjacent.
+Fleet Foot: When hunting, one needs to be nimble on their feet to catch up with their prey. Doubles Movement. Range: Self. Lasts for 3 Turns.
+Camouflage: To stay hidden and strike before enemies realize just what is happening is a mark of a good hunter. Casts Hide. Range: Self. Lasts 3 Turns.
R-Ability: Revenge Shot - When attacked, Michelle will instinctively shoot an arrow at the attacker. Activates even if the attack knocks out Michelle. Depending on the amount of damage Michelle takes from the attack, she will do increasing damage. [Less than 10%, 100% ATK DMG. 10%, 110% ATK DMG. 20%, 120% ATK DMG. Etc.]
S-Ability: Hawk Eye - Michelle's basic attack range is infinite.
D-Ability: Heaven' Rain - Michelle directs her attention to the sky and aims. Pulling back the string of her bow, she creates an arrow of pure mana before releasing it, launching it into the sky. The arrow disappears into the clouds and a few seconds later, thousands of mana arrows begin to rain down from the skies, piercing her enemies where they stand. 100% ATK DMG. Range: All Enemies.
Stats:
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:
Skill Points: 0
Last edited by Xenosaga on Mon Nov 05, 2012 10:54 am; edited 2 times in total
Xenosaga- Never Awaken
- Posts : 8307
Join date : 2009-10-30
Age : 31
Location : Displaced
Re: Crystal Realm Residents
Name: Violet Kuragari
Age: 23
Gender: Female
Appearance:
Level: 1
Next level: 0/10
Profession: Gunner => Dual Handler
Weapon: Pistol - A simple firearm that is easy to use and not all that powerful.
Armor: Bulletproof Vest - A rather effective defense against anything that isn't sharp.
Accessory: Loaded Cartridges - Always good to have some for when you run out of bullets. Increases ATK by 1.
A-Ability: One Bullet at a Time
+Steady Shot: Take aim and fire. Sure Hit. Range: 5 Cells. 100% ATK DMG.
+Fire Shot: A cartridge filled with the blazing element of Fire is loaded and fired at the target. Range: 5 Cells. 100% ATK DMG. Fire Element. Chance of Burn.
+Ice Bolt: A cartridge filled with the freezing element of Ice is loaded and fired at the target. Range: 5 Cells. 100% ATK DMG. Ice Element. Chance of Freeze.
+Blitz Bullet: A cartridge filled with the electrifying element of Lightning is loaded and fired at the target. Range: 5 Cells. 100% ATK DMG. Lightning Element. Chance of Paralyze.
+Aqua Missile: A cartridge filled with the cooling element of Water is loaded and fired at the target. Range: 5 Cells. 100% ATK DMG. Water Element. Chance of Wet.
+Earthen Lead: A cartridge filled with the living element of Earth is loaded and fired at the target. Range: 5 Cells. 100% ATK DMG. Earth Element. Chance of Addle.
+Gale Ball: A cartridge filled with the swirling element of Wind is loaded and fired at the target. Range: 5 Cells. 100% ATK DMG. Wind Element. Chance of Confusion.
+Shimmering Spark: A cartridge filled with the shining element of Light is loaded and fired at the target. Range: 5 Cells. 100% ATK DMG. Light Element. Chance of Blind.
+Ebony Metal: A cartridge filled with the intoxicating element of Darkness is loaded and fired at the target. Range: 5 Cells. 100% ATK DMG. Darkness Element. Chance of Curse.
A-Ability: Twice the Power
+Trigger Happy: Start shooting like crazy. 100% ATK DMG. 12 hits. Range: 5 Cells.
+Twin Shot: With two guns, hit two enemies at the same time. 120% ATK DMG. Hits two enemies at once. Range: 5 Cells.
+Rapid Fire: All you have to pull the trigger. There's no need to wait. Doubles number of Basic Attacks. Range: Self.
+Blasting Shot: Placing the barrels against the enemy's chest and pulling the trigger, the blast sends to the ends of the world. Well, not really. 150% ATK DMG. Range: Adjacent. Knocks enemy back 3 Cells.
R-Ability: Shatter Shell - When Violet attacks an enemy inflicted with Target, she will shatter their defenses. Lowers target's DEF by 10%.
S-Ability: Lock-On - Once every turn, Violet will target a random enemy unit, giving them the status 'Target'. When given this status effect, Violet's attack on that character will have an increased Critical Hit chance (50%).
D-Ability: Eliminate the Enemy - With the use of Hammerspace, Violet calls for an all-out assault on the Enemy Party. Air raids, bombings, machine gun fire, anything to decimate her targets. Craters are left in her wake. Deals 100% Piercing ATK DMG to all enemy units. Neutral Element.
Stats:
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:
Skill Points:
Age: 23
Gender: Female
Appearance:
- Spoiler:
- A stern woman with dark purple eyes and medium length hair the color of her name. Though her looks are actually average, she radiates a menacing aura that causes everything she does seem like an act of murderous intent. She herself is unaware of this aura and is seen as a very scary woman. Her nails and teeth seem sharper than they should be and her eyes make people cower in fear.
Level: 1
Next level: 0/10
Profession: Gunner => Dual Handler
Weapon: Pistol - A simple firearm that is easy to use and not all that powerful.
Armor: Bulletproof Vest - A rather effective defense against anything that isn't sharp.
Accessory: Loaded Cartridges - Always good to have some for when you run out of bullets. Increases ATK by 1.
A-Ability: One Bullet at a Time
+Steady Shot: Take aim and fire. Sure Hit. Range: 5 Cells. 100% ATK DMG.
+Fire Shot: A cartridge filled with the blazing element of Fire is loaded and fired at the target. Range: 5 Cells. 100% ATK DMG. Fire Element. Chance of Burn.
+Ice Bolt: A cartridge filled with the freezing element of Ice is loaded and fired at the target. Range: 5 Cells. 100% ATK DMG. Ice Element. Chance of Freeze.
+Blitz Bullet: A cartridge filled with the electrifying element of Lightning is loaded and fired at the target. Range: 5 Cells. 100% ATK DMG. Lightning Element. Chance of Paralyze.
+Aqua Missile: A cartridge filled with the cooling element of Water is loaded and fired at the target. Range: 5 Cells. 100% ATK DMG. Water Element. Chance of Wet.
+Earthen Lead: A cartridge filled with the living element of Earth is loaded and fired at the target. Range: 5 Cells. 100% ATK DMG. Earth Element. Chance of Addle.
+Gale Ball: A cartridge filled with the swirling element of Wind is loaded and fired at the target. Range: 5 Cells. 100% ATK DMG. Wind Element. Chance of Confusion.
+Shimmering Spark: A cartridge filled with the shining element of Light is loaded and fired at the target. Range: 5 Cells. 100% ATK DMG. Light Element. Chance of Blind.
+Ebony Metal: A cartridge filled with the intoxicating element of Darkness is loaded and fired at the target. Range: 5 Cells. 100% ATK DMG. Darkness Element. Chance of Curse.
A-Ability: Twice the Power
+Trigger Happy: Start shooting like crazy. 100% ATK DMG. 12 hits. Range: 5 Cells.
+Twin Shot: With two guns, hit two enemies at the same time. 120% ATK DMG. Hits two enemies at once. Range: 5 Cells.
+Rapid Fire: All you have to pull the trigger. There's no need to wait. Doubles number of Basic Attacks. Range: Self.
+Blasting Shot: Placing the barrels against the enemy's chest and pulling the trigger, the blast sends to the ends of the world. Well, not really. 150% ATK DMG. Range: Adjacent. Knocks enemy back 3 Cells.
R-Ability: Shatter Shell - When Violet attacks an enemy inflicted with Target, she will shatter their defenses. Lowers target's DEF by 10%.
S-Ability: Lock-On - Once every turn, Violet will target a random enemy unit, giving them the status 'Target'. When given this status effect, Violet's attack on that character will have an increased Critical Hit chance (50%).
D-Ability: Eliminate the Enemy - With the use of Hammerspace, Violet calls for an all-out assault on the Enemy Party. Air raids, bombings, machine gun fire, anything to decimate her targets. Craters are left in her wake. Deals 100% Piercing ATK DMG to all enemy units. Neutral Element.
Stats:
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:
Skill Points:
Last edited by Xenosaga on Mon Feb 13, 2012 6:35 am; edited 1 time in total
Xenosaga- Never Awaken
- Posts : 8307
Join date : 2009-10-30
Age : 31
Location : Displaced
Re: Crystal Realm Residents
Name: Reklaw Nella
Age: 16
Gender: Female
Appearance:
Level:
Next Level:
Profession: Mana Mage
Weapon: Paper Scribbles - A slip of paper with scribbles on it. It looks like words but they're hard to make out.
Armor: Traveler's Clothes - Ragged and worn, it has clear stitches and looks very overused. It's still comfortable to wear, thankfully.
Accessory: Flower Pin - A small, handcrafted item which can be worn in the hair or pinned onto the clothing. It's a simple design after the Flower of Promise. Increases Max MP by 5.
A-Ability: Mana Manipulation
+Mana Drain: Nella forcefully pulls out the mana from an enemy unit before assimilating it with herself to make it her own. Deals 30% Piercing INT to Enemy's MP. Range: 4 Cells. Absorbs damage as mana.
+Mana Link: Nella links herself to another character with a mana line. With it, both she and the one she's connected with share their MP. Linked characters can use the MP of the ones their linked with in the case they run out of mana to use. Range: One Character.
---Healing Mana: Once linked with a character, Nella can send forth a burst of healing mana, that works to heal the character of their injuries. Heals 100% INT. Range: Set.
---Protection Shield: Once linked to a character, Nella can send forth a protective barrier of mana around the character. It absorbs damage equal to the amount of mana used to power the shield. X MP. Range: Set.
+Five Point Star: Draws a star in the air with mana with a mana orb connecting each corner and, with a flick of the wrist, sends those orbs spiraling at an enemy. 110% INT DMG. 5 hits. Range: 4 Cells. 10 MP.
A-Ability: Take What is Yours
+Mana Seal: Places a seal over the target's MP to keep them from utilizing their mana and stops them from regaining mana. Range: 4 Cells. Causes Mana Seal. 18 MP.
+Forced Link: Nella forcefully establishes a link between her and an enemy. In a Forced Link, Nella is capable of drawing in the enemy's mana but the enemy cannot draw in hers or anyone else she is connected to.
---Poison Mana: Once linked with a character, Nella can send forth a burst of poisonous mana through the link, ravaging at the character. Deals 100% Piercing INT DMG. Range: Set.
---Disconnect: Nella breaks the connection with the character. If the character's mana is blow 50%, she drains the rest for her own. Range: Set.
R-Ability: Mana Pressure - When attacked by a skill, Nella forces the attacker to expend double the amount of MP they would normally use for the skill.
S-Ability: Mana Field - As long as there is mana in the air, Nella is capable of absorbing it in a field that surrounds her. Recovers 10% of Max MP at the beginning of each turn.
Mana Field of Effect - With greater control over the workings of mana, Nella is able to make it so all her allies within her field are bestowed upon with the same blessings as she is. Recovers 10% of Max MP for all allies within 3 Cells of Nella at the beginning of each turn.
D-Ability: Mana Implosion - Grasping hold of the mana within her target's body, she makes it rage within the target, causing the mana to burst out from their body. With their mana forcefully pulled out, they are unable to regain that mana by any means. 200% Piercing INT DMG. Drops Target's Mana to 0. Causes Mana Seal.
Stats:
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:
Skill Points:
Age: 16
Gender: Female
Appearance:
- Spoiler:
- A simple looking girl with light brown hair and eyes the color of the sea. Her hair is usually pulled back into a ponytail while her bangs are left to hang by her face. She has white skin, not sickly pale but a sort of normal kind, and a small scar-like mark on her inner right wrist.
Level:
Next Level:
Profession: Mana Mage
Weapon: Paper Scribbles - A slip of paper with scribbles on it. It looks like words but they're hard to make out.
Armor: Traveler's Clothes - Ragged and worn, it has clear stitches and looks very overused. It's still comfortable to wear, thankfully.
Accessory: Flower Pin - A small, handcrafted item which can be worn in the hair or pinned onto the clothing. It's a simple design after the Flower of Promise. Increases Max MP by 5.
A-Ability: Mana Manipulation
+Mana Drain: Nella forcefully pulls out the mana from an enemy unit before assimilating it with herself to make it her own. Deals 30% Piercing INT to Enemy's MP. Range: 4 Cells. Absorbs damage as mana.
+Mana Link: Nella links herself to another character with a mana line. With it, both she and the one she's connected with share their MP. Linked characters can use the MP of the ones their linked with in the case they run out of mana to use. Range: One Character.
---Healing Mana: Once linked with a character, Nella can send forth a burst of healing mana, that works to heal the character of their injuries. Heals 100% INT. Range: Set.
---Protection Shield: Once linked to a character, Nella can send forth a protective barrier of mana around the character. It absorbs damage equal to the amount of mana used to power the shield. X MP. Range: Set.
+Five Point Star: Draws a star in the air with mana with a mana orb connecting each corner and, with a flick of the wrist, sends those orbs spiraling at an enemy. 110% INT DMG. 5 hits. Range: 4 Cells. 10 MP.
A-Ability: Take What is Yours
+Mana Seal: Places a seal over the target's MP to keep them from utilizing their mana and stops them from regaining mana. Range: 4 Cells. Causes Mana Seal. 18 MP.
+Forced Link: Nella forcefully establishes a link between her and an enemy. In a Forced Link, Nella is capable of drawing in the enemy's mana but the enemy cannot draw in hers or anyone else she is connected to.
---Poison Mana: Once linked with a character, Nella can send forth a burst of poisonous mana through the link, ravaging at the character. Deals 100% Piercing INT DMG. Range: Set.
---Disconnect: Nella breaks the connection with the character. If the character's mana is blow 50%, she drains the rest for her own. Range: Set.
R-Ability: Mana Pressure - When attacked by a skill, Nella forces the attacker to expend double the amount of MP they would normally use for the skill.
S-Ability: Mana Field - As long as there is mana in the air, Nella is capable of absorbing it in a field that surrounds her. Recovers 10% of Max MP at the beginning of each turn.
Mana Field of Effect - With greater control over the workings of mana, Nella is able to make it so all her allies within her field are bestowed upon with the same blessings as she is. Recovers 10% of Max MP for all allies within 3 Cells of Nella at the beginning of each turn.
D-Ability: Mana Implosion - Grasping hold of the mana within her target's body, she makes it rage within the target, causing the mana to burst out from their body. With their mana forcefully pulled out, they are unable to regain that mana by any means. 200% Piercing INT DMG. Drops Target's Mana to 0. Causes Mana Seal.
Stats:
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:
Skill Points:
Xenosaga- Never Awaken
- Posts : 8307
Join date : 2009-10-30
Age : 31
Location : Displaced
Re: Crystal Realm Residents
Name: Alice Riddells
Age: 19
Gender: Female
Appearance:
Level:
Next Level:
Profession: Maiden - The holder of this profession is thought to be a delicate young lady who spends most of her time indoors and has never touched a weapon before. But not all maidens are satisfied with such lifestyles. This one is one such 'maiden'.
Weapon: Broken Claymore - This would be impossible to lift for a normal person if it weren't broken in half. But some people would find it as light as a feather either way.
Armor: Light Chainmail - A protective mail made of chains, it is very capable in protecting against physical attacks but not magical ones.
Accessory: Gold Earring - A single gold circular earring, its pair has been lost in time.
A-Ability: Maiden's Wrath
+Mega Slash: A powerful slash that can cleave a boulder in two. 150% ATK DMG. Range: Adjacent.
+Bash: Rams the enemy and sends the target flying with a single, powerful swing. 130% ATK DMG, 160% ATK DMG. Knockback across the field. Moves to the closest adjacent cell to the target's previous position. Range: 3 Cells.
+Blood Rush: Blood rushes through the body, muscles bulge and tighten as oxygen makes it to the cells and the strength of each blow is increased. Increases ATK by 20%. Increases Critical Hit Rate by 20%. Range: Self.
R-Ability: Last Stand - When Alice's health reaches 1 HP, her ATK is increased by 200%.
S-Ability: Endure - If the attack is a finishing blow, Alice will endure the hit and be left with 1 HP.
D-Ability: No Mercy - Alice attacks the enemy with devastating blows, hits hard enough to smash and break bones with a single strike. She holds nothing back and leaves her target in pieces before her, her eyes cold and without sympathy. None shall stand in her path. 200% Piercing ATK DMG. Range: Adjacent
Stats:
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:
Skill Points: 0
Age: 19
Gender: Female
Appearance:
- Spoiler:
- Once silky dark blue hair now short, rough and coarse. It reaches low enough to lightly brush her shoulders whenever she moves her head. Her eyes are a cold, uncaring green, the shade pale without warmth. Her skin is a light tan, revealing the time spent out under the sun instead of in the shade. Her nails are short and blunt and her hands rough from handling heavy weaponry. Muscles can be clearly defined under her clothing and her features are sharp with no hint of a woman underneath it all.
Level:
Next Level:
Profession: Maiden - The holder of this profession is thought to be a delicate young lady who spends most of her time indoors and has never touched a weapon before. But not all maidens are satisfied with such lifestyles. This one is one such 'maiden'.
Weapon: Broken Claymore - This would be impossible to lift for a normal person if it weren't broken in half. But some people would find it as light as a feather either way.
Armor: Light Chainmail - A protective mail made of chains, it is very capable in protecting against physical attacks but not magical ones.
Accessory: Gold Earring - A single gold circular earring, its pair has been lost in time.
A-Ability: Maiden's Wrath
+Mega Slash: A powerful slash that can cleave a boulder in two. 150% ATK DMG. Range: Adjacent.
+Bash: Rams the enemy and sends the target flying with a single, powerful swing. 130% ATK DMG, 160% ATK DMG. Knockback across the field. Moves to the closest adjacent cell to the target's previous position. Range: 3 Cells.
+Blood Rush: Blood rushes through the body, muscles bulge and tighten as oxygen makes it to the cells and the strength of each blow is increased. Increases ATK by 20%. Increases Critical Hit Rate by 20%. Range: Self.
R-Ability: Last Stand - When Alice's health reaches 1 HP, her ATK is increased by 200%.
S-Ability: Endure - If the attack is a finishing blow, Alice will endure the hit and be left with 1 HP.
D-Ability: No Mercy - Alice attacks the enemy with devastating blows, hits hard enough to smash and break bones with a single strike. She holds nothing back and leaves her target in pieces before her, her eyes cold and without sympathy. None shall stand in her path. 200% Piercing ATK DMG. Range: Adjacent
Stats:
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:
Skill Points: 0
Last edited by Xenosaga on Mon Feb 13, 2012 8:33 am; edited 2 times in total
Xenosaga- Never Awaken
- Posts : 8307
Join date : 2009-10-30
Age : 31
Location : Displaced
Re: Crystal Realm Residents
Name: Xenosaga
Age: 18
Gender: Female
Appearance:
Level: 1
Next Level: 0/10
Profession: Not Even A Novice - So far down the character ladder, the holder of this profession can't even be given the decency of a suitable title.
Weapon: Battered Book - A beaten and battered book, it's a miracle it's still intact. If you ignore the several missing pages, anyway.
Armor: Purple Sweater - Purple and light, it has a hoodie that is practically useless and not something one would wear for protection against attacks.
Accessory: Jade Necklace - Held around the neck by a red string, its color is so faded, it looks to be fake. Maybe it is. Increases INT by 1.
A-Ability: By the Books
+Aduro: "Okay, here's the first spell. . . ." The user conjures up an almost tiny ball of fire. It suddenly releases a stream of fire, burning everything in its path. 100% Fire INT DMG. chance of Burn. Range: 3 Straight Cells. Hits everything in its path.
+Pluvia: "What the hell. . . ? The user calls up a small volume of water that swirls and curls like jelly. It is directed over the target's head before raining down on them. 110% Water INT DMG each turn. Lasts 3 Turns. Chance of Wet each turn. Range: 4 Cells.
+Aeris: "Why does this name look familiar?" The user launches a blast of slicing winds at the target, encasing them in the harmful magic and shredding their body. 140% Wind INT DMG. 3 hits. Range: 3 Cells.
+Chasmatias: "I have absolutely no idea what I'm doing." A great quake cracks the earth around the user, breaking the ground underneath the enemies nearby. 120% Earth INT DMG. Chance of Immobilize. Range: All Enemies Within 3 Cells of the User.
+Fulgur: "Okay, maybe I do." With a single word, lightning sparks out like a chain, striking the nearest enemy before lashing out toward any other enemy near the first one. 90% Lightning INT DMG. Chance of Paralyze. Range: Nearest targetable enemy. Also hits all enemies within 3 cells of the target.
R-Ability: Reroute - When targeted by a ranged INT based skill, it is absorbed into the character's book and returned as 100% INT DMG with an equal amount of hits as the skill.
S-Ability: Protection - Not everybody likes to get hurt. DEF/SPR is passively increased by 20%.
D-Ability: Blah, Blah, Blah - "Okay, fuck this, let's get to the damn good stuff. . . . Oooooo, what's thi-? Aw, crap." There's a reason people level up and then learn spells. When you can't control something, it always has to go BOOM. Range: All Enemies. 100% Piercing INT DMG.
Stats:
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:
Skill Points: 0
Age: 18
Gender: Female
Appearance:
- Spoiler:
- No.
Level: 1
Next Level: 0/10
Profession: Not Even A Novice - So far down the character ladder, the holder of this profession can't even be given the decency of a suitable title.
Weapon: Battered Book - A beaten and battered book, it's a miracle it's still intact. If you ignore the several missing pages, anyway.
Armor: Purple Sweater - Purple and light, it has a hoodie that is practically useless and not something one would wear for protection against attacks.
Accessory: Jade Necklace - Held around the neck by a red string, its color is so faded, it looks to be fake. Maybe it is. Increases INT by 1.
A-Ability: By the Books
+Aduro: "Okay, here's the first spell. . . ." The user conjures up an almost tiny ball of fire. It suddenly releases a stream of fire, burning everything in its path. 100% Fire INT DMG. chance of Burn. Range: 3 Straight Cells. Hits everything in its path.
+Pluvia: "What the hell. . . ? The user calls up a small volume of water that swirls and curls like jelly. It is directed over the target's head before raining down on them. 110% Water INT DMG each turn. Lasts 3 Turns. Chance of Wet each turn. Range: 4 Cells.
+Aeris: "Why does this name look familiar?" The user launches a blast of slicing winds at the target, encasing them in the harmful magic and shredding their body. 140% Wind INT DMG. 3 hits. Range: 3 Cells.
+Chasmatias: "I have absolutely no idea what I'm doing." A great quake cracks the earth around the user, breaking the ground underneath the enemies nearby. 120% Earth INT DMG. Chance of Immobilize. Range: All Enemies Within 3 Cells of the User.
+Fulgur: "Okay, maybe I do." With a single word, lightning sparks out like a chain, striking the nearest enemy before lashing out toward any other enemy near the first one. 90% Lightning INT DMG. Chance of Paralyze. Range: Nearest targetable enemy. Also hits all enemies within 3 cells of the target.
R-Ability: Reroute - When targeted by a ranged INT based skill, it is absorbed into the character's book and returned as 100% INT DMG with an equal amount of hits as the skill.
S-Ability: Protection - Not everybody likes to get hurt. DEF/SPR is passively increased by 20%.
D-Ability: Blah, Blah, Blah - "Okay, fuck this, let's get to the damn good stuff. . . . Oooooo, what's thi-? Aw, crap." There's a reason people level up and then learn spells. When you can't control something, it always has to go BOOM. Range: All Enemies. 100% Piercing INT DMG.
Stats:
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:
Skill Points: 0
Last edited by Xenosaga on Fri Aug 31, 2012 7:27 am; edited 5 times in total
Xenosaga- Never Awaken
- Posts : 8307
Join date : 2009-10-30
Age : 31
Location : Displaced
Re: Crystal Realm Residents
Name: Evelyn
Age: Appears to be in her 20's.
Gender: Female
Appearance:
Level: 1
Next Level: 0/10
Profession: Woodland Pixie - Woodland Pixies live in large forests and most can be found in the deepest parts. They are mischievous by nature and live as long as their homes do. [No Armor] [Nature's Blessing] [Float] [Resist Earth] [Resist Wind] [Weak Fire]
*Nature's Blessing: This character is affected by the field. If in a place filled with greenery, DEF/SPR is increased by 50% and character gains Continuous Regen that cannot be dispelled.
Weapon: Lovely Wreath - A beautifully crafted wreath consisting of flowers and leaves, it looks quite delicate and a terrible waste to leave in the back of one's closet.
Accessory: Tangled Vines - Thorny vines slither up Evelyn's thighs and up her arms, roses and other flowers blooming along its path. Cannot be unequipped. Increases ATK/DEF/INT/SPR by 1. Upgradable every 5 levels.
A-Ability: Pixie Magic
+Pixie Dust: Blasts an enemy with a handful of pixie dust. The closer the enemy, the greater chance of the enemy being affected by the dust which confuses the mind. 70% INT DMG. Range: 3 Cells. Chance of Confusion. [Base: 50%; -1 Cell = +10%]
+Blastfire: Adds an explosive effect to the user's attacks, allowing them to knockback their target and keep them from getting close. Adds Knockback to basic attacks. Lasts 3 Turns. Range: Self. 2 Cell Knockback Effect.
R-Ability: Essence Theft - With every basic attack, Evelyn drains 5% of the target's Max MP. Does not stack with number of hits, only number of basic attacks.
S-Ability: Pixie Barrier - Upon reaching critical health, Evelyn gains a shield that absorbs twice her HP in damage.
D-Ability: Wrath of the Forest - 100% Earth INT DMG to all Enemies.
Stats:
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:
Skill Points: 0
Age: Appears to be in her 20's.
Gender: Female
Appearance:
- Spoiler:
- Please do not use this image without asking, it was drawn by my cousin so I would appreciate it if you asked for permission first.
Level: 1
Next Level: 0/10
Profession: Woodland Pixie - Woodland Pixies live in large forests and most can be found in the deepest parts. They are mischievous by nature and live as long as their homes do. [No Armor] [Nature's Blessing] [Float] [Resist Earth] [Resist Wind] [Weak Fire]
*Nature's Blessing: This character is affected by the field. If in a place filled with greenery, DEF/SPR is increased by 50% and character gains Continuous Regen that cannot be dispelled.
Weapon: Lovely Wreath - A beautifully crafted wreath consisting of flowers and leaves, it looks quite delicate and a terrible waste to leave in the back of one's closet.
Accessory: Tangled Vines - Thorny vines slither up Evelyn's thighs and up her arms, roses and other flowers blooming along its path. Cannot be unequipped. Increases ATK/DEF/INT/SPR by 1. Upgradable every 5 levels.
A-Ability: Pixie Magic
+Pixie Dust: Blasts an enemy with a handful of pixie dust. The closer the enemy, the greater chance of the enemy being affected by the dust which confuses the mind. 70% INT DMG. Range: 3 Cells. Chance of Confusion. [Base: 50%; -1 Cell = +10%]
+Blastfire: Adds an explosive effect to the user's attacks, allowing them to knockback their target and keep them from getting close. Adds Knockback to basic attacks. Lasts 3 Turns. Range: Self. 2 Cell Knockback Effect.
R-Ability: Essence Theft - With every basic attack, Evelyn drains 5% of the target's Max MP. Does not stack with number of hits, only number of basic attacks.
S-Ability: Pixie Barrier - Upon reaching critical health, Evelyn gains a shield that absorbs twice her HP in damage.
D-Ability: Wrath of the Forest - 100% Earth INT DMG to all Enemies.
Stats:
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:
Skill Points: 0
Xenosaga- Never Awaken
- Posts : 8307
Join date : 2009-10-30
Age : 31
Location : Displaced
Re: Crystal Realm Residents
Name: Raven
Age: Over 400
Gender: Male
Appearance:
Level:
Next Level:
Profession: Demon => Hell's Commander => Devil Overseer => Son of Sin
Weapon: White Gloves - Clean, fresh white gloves that are easily stained. They looked like they came right out of the wash.
Armor: Black Tuxedo - Clean and stylish with long coattails that trail down the back, anyone would look spiffy in a suit like this.
Accessory: Emerald Brooch - A faintly glowing green brooch that is set at the neck of wearer. It's nothing more than decoration. Increases DEF by 1.
A-Ability: Demon Arts
+Hell Pyre: Calling upon the flames of Hell, a blaze of fire blasts the target and burns even the surrounding area. 110% Fire INT DMG. Chance of Burn to main target. Range: 4 Cells. Adjacent Enemies take 80% Fire INT DMG.
+Nightmare Haze: A dark curling mist emits from his hand before he sends it trailing toward his target. It curls around the target's head, sneaking into any opening it can find and travels up into the brain to seep into it. 30% Piercing INT DMG. Damage persists for 3 turns. Range: 4 Cells.
+Black Taint: Lobes a black orb with a green liquid inside at the target, rupturing on impact and covering the target in an acidic green goo. It would be terrible if some of it got into the target's mouth as well. 130% INT DMG. Chance of Poison. Chance of Severe Poison. Range: 3 Cells.
+Dark Flare: Black fire gathers in the sky and upon reaching its maximum mass, bursts apart, raining stone flames down upon the enemies. 180% Fire INT DMG. Range: All Enemies. Chance of Severe Burn.
R-Ability: Flames of Hell - When attacked, Raven will retaliate with a blaze of fire, burning all those that harm him. Has a 50% chance of burning any enemy attacking Raven.
S-Ability: Black Air - Raven is constantly surrounded by a black mist that is barely visible to the naked human eye. It plagues all those who enter into it except for those he chooses to spare. Decreases the DEF/SPR of all Enemies within 3 Cells of Raven by 20%.
D-Ability: Demonic Rage - 50% Piercing ATK DMG, 2 hits. 50% INT DMG, 2 hits. Range: 3 Cells.
Stats:
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:
Skill Points: 0
Age: Over 400
Gender: Male
Appearance:
- Spoiler:
Level:
Next Level:
Profession: Demon => Hell's Commander => Devil Overseer => Son of Sin
Weapon: White Gloves - Clean, fresh white gloves that are easily stained. They looked like they came right out of the wash.
Armor: Black Tuxedo - Clean and stylish with long coattails that trail down the back, anyone would look spiffy in a suit like this.
Accessory: Emerald Brooch - A faintly glowing green brooch that is set at the neck of wearer. It's nothing more than decoration. Increases DEF by 1.
A-Ability: Demon Arts
+Hell Pyre: Calling upon the flames of Hell, a blaze of fire blasts the target and burns even the surrounding area. 110% Fire INT DMG. Chance of Burn to main target. Range: 4 Cells. Adjacent Enemies take 80% Fire INT DMG.
+Nightmare Haze: A dark curling mist emits from his hand before he sends it trailing toward his target. It curls around the target's head, sneaking into any opening it can find and travels up into the brain to seep into it. 30% Piercing INT DMG. Damage persists for 3 turns. Range: 4 Cells.
+Black Taint: Lobes a black orb with a green liquid inside at the target, rupturing on impact and covering the target in an acidic green goo. It would be terrible if some of it got into the target's mouth as well. 130% INT DMG. Chance of Poison. Chance of Severe Poison. Range: 3 Cells.
+Dark Flare: Black fire gathers in the sky and upon reaching its maximum mass, bursts apart, raining stone flames down upon the enemies. 180% Fire INT DMG. Range: All Enemies. Chance of Severe Burn.
R-Ability: Flames of Hell - When attacked, Raven will retaliate with a blaze of fire, burning all those that harm him. Has a 50% chance of burning any enemy attacking Raven.
S-Ability: Black Air - Raven is constantly surrounded by a black mist that is barely visible to the naked human eye. It plagues all those who enter into it except for those he chooses to spare. Decreases the DEF/SPR of all Enemies within 3 Cells of Raven by 20%.
D-Ability: Demonic Rage - 50% Piercing ATK DMG, 2 hits. 50% INT DMG, 2 hits. Range: 3 Cells.
Stats:
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:
Skill Points: 0
Xenosaga- Never Awaken
- Posts : 8307
Join date : 2009-10-30
Age : 31
Location : Displaced
Re: Crystal Realm Residents
Name: Lillian Guardia
Gender: Female
Age: 17
Level: 1
Progress: 0/10
Appearance:
Profession: Star Child - Heed their call, listener, and be granted the powers of the celestial sky. Thy life now rests amongst the stars. [Basic Attack: INT-Based] [Star Affinity I]
*Star Affinity I: When under the light of the stars, Lillian gains a 20% boost in Fnt. The stars must be bright enough to shine down on Lillian for this to activate.
Weapon: Star Rod - A basic short rod with a blue wooden handle and a yellow star shaped objected attached to the tip. [Increases INT by 1] [Range: 3 Cells]
Armor: Light Robe - Though not very durable, it is comfortable and easy to move in. [Increases DEF by 1]
Accessory: Crescent Tiara - A golden tiara, it is thin and rests upon the head. Etched into the center is the shape of a crescent moon resting on its back. [Increases SPR by 1]
A-Ability: Starcall
+Starfall: Call upon the stars to fall from the sky and strike the enemies down, reducing their protection against similar attacks. 70% INT Damage. Lowers Targets' SPR by 10%. 3 Stack Limit. Range: 3 Cell Radius. Element: Neutral.
+Astral Blessing: Blesses the target with the power of the stars, restoring their health and granting them protection from further attacks. 130% INT Healing. Increases DEF by 10%. Range: 3 Cells. Element: Neutral.
+Infuse: Empowers the weakened so they may fight strongly once more. Restores the target's MP by 50% of caster's INT. Range: 3 Cells.
+Star Binding: Orbs of light flicker into existence, all of them connected by thin strands of yellow light. They wrap around the target, locking them in place. Inflicts Seal. Range: 4 Cells. If the target is afflicted with Star Mark, they will take continuous damage equal to 110% of the user's INT regardless if the target is sealed.
R-Ability: Celestial Body - As a child of the stars, Lillian is granted a dormant protection that awakens the moment danger is sensed. When Lillian is attacked via physical damage, her DEF will increase by 10%. When she is attacked via magic, her SPR will be increased by 10%. Three Stack Limit.
S-Ability: Starlight - Each time Lillian uses one of her skills, a small shining star is created that floats around her body. When Lillian attacks with a basic attack, she uses the stars she's created to act as extra basic hits. Max: 2.
D-Ability: Star Break - Lillian jumps back and begins to call forth the star's powers, gathering it into a giant orb of light above her head. It then changes shape, turning into a giant lance. She unleashes it on her target, destroying any sort of magic which would otherwise prevent damage. Shatters all protective shields on Target. 200% Piercing INT Damage. Range: 5 Cells.
Stats:
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:
Skill Points: 0
Gender: Female
Age: 17
Level: 1
Progress: 0/10
Appearance:
- Spoiler:
- With dark brown eyes and hair the color of hot chocolate, Lillian is just another human face in the crowd. She doesn't stand out with her ponytail, which hangs over her right shoulder to lie on her breast, and peach skin. A pair of blue studded earrings pierce her ears, the material molded into the shape of twin stars. She wears a plain white blouse under a tan colored, knitted sweater and a thin silver chain rests around her neck. Her skirt is a dark blue, almost black, which reaches her knees, and her socks are white and reach halfway to her knees. Her dress shoes are a common black with half an inch thick soles. Encircling her right pinky finger is a slim gold band with stars engraved along its outer ring and hanging from her left wrist is a charm bracelet holding all the planets in the solar system.
Profession: Star Child - Heed their call, listener, and be granted the powers of the celestial sky. Thy life now rests amongst the stars. [Basic Attack: INT-Based] [Star Affinity I]
*Star Affinity I: When under the light of the stars, Lillian gains a 20% boost in Fnt. The stars must be bright enough to shine down on Lillian for this to activate.
Weapon: Star Rod - A basic short rod with a blue wooden handle and a yellow star shaped objected attached to the tip. [Increases INT by 1] [Range: 3 Cells]
Armor: Light Robe - Though not very durable, it is comfortable and easy to move in. [Increases DEF by 1]
Accessory: Crescent Tiara - A golden tiara, it is thin and rests upon the head. Etched into the center is the shape of a crescent moon resting on its back. [Increases SPR by 1]
A-Ability: Starcall
+Starfall: Call upon the stars to fall from the sky and strike the enemies down, reducing their protection against similar attacks. 70% INT Damage. Lowers Targets' SPR by 10%. 3 Stack Limit. Range: 3 Cell Radius. Element: Neutral.
+Astral Blessing: Blesses the target with the power of the stars, restoring their health and granting them protection from further attacks. 130% INT Healing. Increases DEF by 10%. Range: 3 Cells. Element: Neutral.
+Infuse: Empowers the weakened so they may fight strongly once more. Restores the target's MP by 50% of caster's INT. Range: 3 Cells.
+Star Binding: Orbs of light flicker into existence, all of them connected by thin strands of yellow light. They wrap around the target, locking them in place. Inflicts Seal. Range: 4 Cells. If the target is afflicted with Star Mark, they will take continuous damage equal to 110% of the user's INT regardless if the target is sealed.
R-Ability: Celestial Body - As a child of the stars, Lillian is granted a dormant protection that awakens the moment danger is sensed. When Lillian is attacked via physical damage, her DEF will increase by 10%. When she is attacked via magic, her SPR will be increased by 10%. Three Stack Limit.
S-Ability: Starlight - Each time Lillian uses one of her skills, a small shining star is created that floats around her body. When Lillian attacks with a basic attack, she uses the stars she's created to act as extra basic hits. Max: 2.
D-Ability: Star Break - Lillian jumps back and begins to call forth the star's powers, gathering it into a giant orb of light above her head. It then changes shape, turning into a giant lance. She unleashes it on her target, destroying any sort of magic which would otherwise prevent damage. Shatters all protective shields on Target. 200% Piercing INT Damage. Range: 5 Cells.
Stats:
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:
Skill Points: 0
Last edited by Xenosaga on Sat Feb 23, 2013 2:39 pm; edited 2 times in total
Xenosaga- Never Awaken
- Posts : 8307
Join date : 2009-10-30
Age : 31
Location : Displaced
Re: Crystal Realm Residents
Name: Xenosaga "Tsun-Tsun"
Age: 19
Gender: Female
Appearance:
Level: 1
Next Level: 0/10
Profession: Assailant - 'Don't like it then hit it' is an assailant's motto. Quick and agile, they'll smack you round the head and are gone before you know it. [Blend] [Dual Wield]
*Blend: It's actually pretty easy to make yourself part of your surroundings. Evasion is increased by 10%.
*Dual Wield: User is capable of wielding two weapons at once.
Weapon: Rusty Dagger - An old dagger covered in rust, it can barely cut anything but you still don't want to be hit by it. [Increases ATK by 1]
Weapon: Rusty Dagger - An old dagger covered in rust, it can barely cut anything but you still don't want to be hit by it. [Increases ATK by 1]
Armor: Leather Vest - Made of sleek brown leather, it's used as protection against physical attacks. [Increases DEF by 1]
Accessory: Bangle - A cheap accessory with faded colors, it is, nonetheless, useful in providing some support. [Increases SPR by 1]
A-Ability: Swift Killing
+Sneak: Quickly and quietly, the user makes their way towards the enemy camp unnoticed. Bestows Invisible. Range: Self.
+Swift Attack: Rushing forward, the user cuts into the target once, twice, three times and is back in place before the target even realizes. 110% ATK DMG. 3 hits. Range: 2 Cells. High Chance of Critical.
+Shallow Cuts: With blades in hands, the user etches into the target several cuts that are weak in damage but with lasting effects. 60% ATK DMG. 4 hits. Range: Adjacent. Increases target's susceptibility to status ailments by 25%.
+Dagger Toss: The user throws a single dagger at the target. If hit, the target is inflicted with [Stabbed]. 80% ATK DMG. Stackable. Range: Straight Line; First Enemy. When the user strikes with a basic attack, the number of hits is increased for each dagger upon the target. Status is removed after attack.
R-Ability: Ambush - With the element of surprise, the user is capable of dishing out more damage than usual. When Invisible is dispelled, the user gains a 20% increase in Critical Hit Rate and Critical Hit Damage. Lasts indefinitely but cannot be stacked.
S-Ability: Hidden Blades - Don't think the ones being held are the only weapons there. The user has multiple daggers stuffed under their clothing and won't hesitate to use them. Increases the user's number of normal attacks by 1.
Hidden - Out of sight, out of mind. User begins the battle with the Invisible status. Lasts for 3 Turns or until dispelled.
D-Ability: Merciless Stabbing - Blades whirling, the user unleashes an endless assault upon the target, stabbing and stabbing until the user tires of it all. And if the target so much as twitches, the stabbing just begins all over again. 200% Piercing ATK DMG. Chance of Bleeding. Range: Adjacent.
Stats:
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:
Skill Points: 0
Age: 19
Gender: Female
Appearance:
- Spoiler:
- Long black hair and dull onyx eyes hidden behind a pair of purple framed glasses, Xeno looks like your average girl of Chinese descent. Reaching a height of almost 5'4", it doesn't look like she'll be growing any taller. Her outfit doesn't consist of much, usually shirt, a sweater, a pair of jeans, some socks and a pair of sneakers. And of course there is a bra under all that, what kind of girl wouldn't wear one? Unless you're flat. Really flat.
Level: 1
Next Level: 0/10
Profession: Assailant - 'Don't like it then hit it' is an assailant's motto. Quick and agile, they'll smack you round the head and are gone before you know it. [Blend] [Dual Wield]
*Blend: It's actually pretty easy to make yourself part of your surroundings. Evasion is increased by 10%.
*Dual Wield: User is capable of wielding two weapons at once.
Weapon: Rusty Dagger - An old dagger covered in rust, it can barely cut anything but you still don't want to be hit by it. [Increases ATK by 1]
Weapon: Rusty Dagger - An old dagger covered in rust, it can barely cut anything but you still don't want to be hit by it. [Increases ATK by 1]
Armor: Leather Vest - Made of sleek brown leather, it's used as protection against physical attacks. [Increases DEF by 1]
Accessory: Bangle - A cheap accessory with faded colors, it is, nonetheless, useful in providing some support. [Increases SPR by 1]
A-Ability: Swift Killing
+Sneak: Quickly and quietly, the user makes their way towards the enemy camp unnoticed. Bestows Invisible. Range: Self.
+Swift Attack: Rushing forward, the user cuts into the target once, twice, three times and is back in place before the target even realizes. 110% ATK DMG. 3 hits. Range: 2 Cells. High Chance of Critical.
+Shallow Cuts: With blades in hands, the user etches into the target several cuts that are weak in damage but with lasting effects. 60% ATK DMG. 4 hits. Range: Adjacent. Increases target's susceptibility to status ailments by 25%.
+Dagger Toss: The user throws a single dagger at the target. If hit, the target is inflicted with [Stabbed]. 80% ATK DMG. Stackable. Range: Straight Line; First Enemy. When the user strikes with a basic attack, the number of hits is increased for each dagger upon the target. Status is removed after attack.
R-Ability: Ambush - With the element of surprise, the user is capable of dishing out more damage than usual. When Invisible is dispelled, the user gains a 20% increase in Critical Hit Rate and Critical Hit Damage. Lasts indefinitely but cannot be stacked.
S-Ability: Hidden Blades - Don't think the ones being held are the only weapons there. The user has multiple daggers stuffed under their clothing and won't hesitate to use them. Increases the user's number of normal attacks by 1.
Hidden - Out of sight, out of mind. User begins the battle with the Invisible status. Lasts for 3 Turns or until dispelled.
D-Ability: Merciless Stabbing - Blades whirling, the user unleashes an endless assault upon the target, stabbing and stabbing until the user tires of it all. And if the target so much as twitches, the stabbing just begins all over again. 200% Piercing ATK DMG. Chance of Bleeding. Range: Adjacent.
Stats:
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:
Skill Points: 0
Last edited by Xenosaga on Mon Apr 29, 2013 8:05 pm; edited 4 times in total
Xenosaga- Never Awaken
- Posts : 8307
Join date : 2009-10-30
Age : 31
Location : Displaced
Re: Crystal Realm Residents
Name: Lucifer "Lucy" Cross
Age: 20
Gender: Male
Appearance:
Level: 1
Next Level: 0/10
Profession: Apprentice - Magic isn't as easy to learn as some people think it is. For some, it takes time. For others, the magic comes to them. But all have to start at the most basic level. [Basic Attack: INT-based]
Weapon: Silver Band - A slim silver ring that rests around the right middle finger, it is slowly losing its color. [Increases INT by 1] [Range: 4 Cells]
Armor: Blue Jacket - A comfortable article of clothing, it comes with a hoodie. [Increases DEF and SPR by 1]
Accessory: Black Threaded Scarf - Handmade and long enough to be wrapped around the wearer's neck twice, some like to leave the ends hanging from the front and the back. [Increases DEF by 1]
A-Ability: Support Spells
+Agni's Fire: Let the fire from within blaze. Imaginary flames gather and engulf the target, burning trails through the body. Bestows Bravery. Range: 4 Cells.
+Zephyr's Wind: Let the winds blow and guide you. A gust of wind swirls around the target and disperses, leaving only a gentle, lingering breeze. Grants Target an extra Act Turn. Last 5 Turns. Range: 4 Cells.
+Matthew's Wisdom: Knowledge is power. A glowing ring appears above the target's head and enhances their thought process. Bestows Faith. Range: 4 Cells.
+Luna's Light: There is always a light at the end of the tunnel. A sparkling orb of light appears beside the target and guides their attacks to strike down their adversary. Bestows Sure Hit. Range: 4 Cells.
+Gaia's Life: Everything is born from the land. The earth glows with a loving warmth and reinvigorates their child. Bestows Regen. Range: 4 Cells.
R-Ability: Helping Hand - When the user casts a non-damaging skill, the user can cast another non-damaging skill for 50% of its original cost.
S-Ability: Conserve - The costs of the user's non-damaging skills are decreased by 50%.
D-Ability: Into the Abyss - "Do not. Call me. Lucy. I will send you, into the Abyss." 100% Piercing Dark INT DMG. Range: All Enemies. Chance of Oblivion.
Stats:
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:
Skill Points: 0
Age: 20
Gender: Male
Appearance:
- Spoiler:
- Dark is the only way to describe this man. His eyes like the endless Abyss and his medium length hair like darkness itself. His pale skin, which is covered as much as possible, only serves to enhance the darkness that seems to lurk within his very being. Bangs hang around his face and a slender fuchsia crystal hangs from his right ear by a thin strand of gold. He wears a comfortable blue jacket with a hoodie over a black shirt and a pair of baggy black pants. He also wears black shoes and has a black scarf wrapped around his neck. One end hangs against his back and the other hangs against his front. Marking his face are two bold black lines, one on each each. They lie about two inches below his eyes and are shaped as two obtuse triangles, the edge with the greatest angle pointing downward. He wears a thin purple ring around his right thumb with the words 'Blessed Being' etched into it.
Level: 1
Next Level: 0/10
Profession: Apprentice - Magic isn't as easy to learn as some people think it is. For some, it takes time. For others, the magic comes to them. But all have to start at the most basic level. [Basic Attack: INT-based]
Weapon: Silver Band - A slim silver ring that rests around the right middle finger, it is slowly losing its color. [Increases INT by 1] [Range: 4 Cells]
Armor: Blue Jacket - A comfortable article of clothing, it comes with a hoodie. [Increases DEF and SPR by 1]
Accessory: Black Threaded Scarf - Handmade and long enough to be wrapped around the wearer's neck twice, some like to leave the ends hanging from the front and the back. [Increases DEF by 1]
A-Ability: Support Spells
+Agni's Fire: Let the fire from within blaze. Imaginary flames gather and engulf the target, burning trails through the body. Bestows Bravery. Range: 4 Cells.
+Zephyr's Wind: Let the winds blow and guide you. A gust of wind swirls around the target and disperses, leaving only a gentle, lingering breeze. Grants Target an extra Act Turn. Last 5 Turns. Range: 4 Cells.
+Matthew's Wisdom: Knowledge is power. A glowing ring appears above the target's head and enhances their thought process. Bestows Faith. Range: 4 Cells.
+Luna's Light: There is always a light at the end of the tunnel. A sparkling orb of light appears beside the target and guides their attacks to strike down their adversary. Bestows Sure Hit. Range: 4 Cells.
+Gaia's Life: Everything is born from the land. The earth glows with a loving warmth and reinvigorates their child. Bestows Regen. Range: 4 Cells.
R-Ability: Helping Hand - When the user casts a non-damaging skill, the user can cast another non-damaging skill for 50% of its original cost.
S-Ability: Conserve - The costs of the user's non-damaging skills are decreased by 50%.
D-Ability: Into the Abyss - "Do not. Call me. Lucy. I will send you, into the Abyss." 100% Piercing Dark INT DMG. Range: All Enemies. Chance of Oblivion.
Stats:
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:
Skill Points: 0
Last edited by Xenosaga on Sun Dec 02, 2012 1:52 pm; edited 1 time in total
Xenosaga- Never Awaken
- Posts : 8307
Join date : 2009-10-30
Age : 31
Location : Displaced
Re: Crystal Realm Residents
Name: Richard Carren
Age: 23
Gender: Male
Appearance:
Level: 1
Next Level: 0/10
Profession: Bookworm - The holder of this profession has somehow figured out how to make things happen just by reading a book. [Imprint]
*Imprint: Duration of all effects inflicted by this user is increased by 1.
Weapon: Worn Book - A book that has obviously been read many times over, judging by its fraying pages. [Increases INT by 1]
Armor: Heavy Cloak - It's thick, it's heavy and it's the perfect thing to wear on a cold winter night. [Increases DEF and SPR by 1]
Accessory: Silver Pocket Watch - It's broken but what really matters is the sentimental value. [Increases MP by 5]
A-Ability: Words of Power
+Analysis: A record of the target's data appears above their head, revealing their weaknesses, resistances and other interesting notes. Libra Effect. Range: 5 Cells.
+Whirl of Words: The target is surrounded by letters and they then begin to assault the being. 100% INT DMG. Lasts 3 Turns. Range: 5 Cells.
+Venifirous: Engulfs the target in a sickly green cloud of miasma. Inflicts Poison. Range: 5 Cells.
+Signum: Binds the target with a chain of words that encircles the body in three separate rings and locks it in place. Inflicts Seal. Range: 5 Cells.
+Somnus: Sinks the target in a foggy haze, leaving behind soft whispers of a lullaby. Inflicts Sleep. Range: 5 Cells.
+Bardus: Covers the target in a thick white cloud. In it, time seems to come to a crawl and every movement made becomes sluggish. Inflicts Slow. Range: 5 Cells.
+Macero: Compresses the target, shrinking them in size until they are no bigger than a thumb. Inflicts Shrink. Range: 5 Cells.
+Silentium: Gags the target and imprints a seal upon their skin, effectively cutting them off from their magical power. Inflicts Silence. Range: 5 Cells.
R-Ability: Reread - When using the same spell the next turn, the mana cost of the spell is reduced by 75%.
S-Ability: Reader - The user can easily get through a number of books in a day. Doubles Max MP. Is applied after bonuses.
D-Ability: The End - 100% Piercing INT DMG. Range: All Enemies. Chance of Oblivion.
Stats:
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:
Skill Points: 0
Age: 23
Gender: Male
Appearance:
- Spoiler:
- Richard was born with dark hair, the hue close to an indigo color. He has never bothered to cut it, causing it to lengthen, and keeps it held together in a low ponytail to keep it out of the way. His eyes are a misty grey and he wears a pair of silver rimmed glasses. His skin is pale white due to spending almost his entire lifetime holed up inside, reading and writing books. He keeps a silver pocket watch hanging from his side by a silver chain at all times, despite the fact it was no longer working. Also around his waist is a brown belt with a bag to keep his book in strapped to it.
Level: 1
Next Level: 0/10
Profession: Bookworm - The holder of this profession has somehow figured out how to make things happen just by reading a book. [Imprint]
*Imprint: Duration of all effects inflicted by this user is increased by 1.
Weapon: Worn Book - A book that has obviously been read many times over, judging by its fraying pages. [Increases INT by 1]
Armor: Heavy Cloak - It's thick, it's heavy and it's the perfect thing to wear on a cold winter night. [Increases DEF and SPR by 1]
Accessory: Silver Pocket Watch - It's broken but what really matters is the sentimental value. [Increases MP by 5]
A-Ability: Words of Power
+Analysis: A record of the target's data appears above their head, revealing their weaknesses, resistances and other interesting notes. Libra Effect. Range: 5 Cells.
+Whirl of Words: The target is surrounded by letters and they then begin to assault the being. 100% INT DMG. Lasts 3 Turns. Range: 5 Cells.
+Venifirous: Engulfs the target in a sickly green cloud of miasma. Inflicts Poison. Range: 5 Cells.
+Signum: Binds the target with a chain of words that encircles the body in three separate rings and locks it in place. Inflicts Seal. Range: 5 Cells.
+Somnus: Sinks the target in a foggy haze, leaving behind soft whispers of a lullaby. Inflicts Sleep. Range: 5 Cells.
+Bardus: Covers the target in a thick white cloud. In it, time seems to come to a crawl and every movement made becomes sluggish. Inflicts Slow. Range: 5 Cells.
+Macero: Compresses the target, shrinking them in size until they are no bigger than a thumb. Inflicts Shrink. Range: 5 Cells.
+Silentium: Gags the target and imprints a seal upon their skin, effectively cutting them off from their magical power. Inflicts Silence. Range: 5 Cells.
R-Ability: Reread - When using the same spell the next turn, the mana cost of the spell is reduced by 75%.
S-Ability: Reader - The user can easily get through a number of books in a day. Doubles Max MP. Is applied after bonuses.
D-Ability: The End - 100% Piercing INT DMG. Range: All Enemies. Chance of Oblivion.
Stats:
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:
Skill Points: 0
Xenosaga- Never Awaken
- Posts : 8307
Join date : 2009-10-30
Age : 31
Location : Displaced
Re: Crystal Realm Residents
Name: Lucian Baria
Age: 19
Gender: Male
Level: 1
Next Level: 0/10
Appearance:
Profession: Earth's Child - With a greater connection to the earth than most humans, Earth Children gain the ability to call forth the powers of Mother Nature. [Earth Affinity I]
*Earth's Affinity I: May Mother Nature bless you with her protection. Grants permanent Protect status while on fertile land.
Weapon: Wooden Shield - A small, wooden shield. [Increases DEF by 1] [Block +10%]
Armor: Aura Ring - A small band embedded with a worn stone, it emits a weak aura. [Increases SPR by 1]
Accessory: Green Bandana - A green bandana, wear it on your head or around your neck. [Increases DEF by 1]
A-Ability: Earth's Guidance
+Earthen Shield: Calling on the guidance of the earth, a protective barrier is created, invisible to the naked eye. It provides an extra set of defenses against the physical elements of an enemy's attack. Increases DEF by 20%. Range: Self.
+Boulder Smash: A large boulder is formed before being thrown at the enemy, crashing down on their skull. 130% ATK DMG. Earth Element. Chance of Addle. Range: 3 Cells.
R-Ability: Stone Shards - Upon being attacked, Lucian will deal 70% Piercing Earth ATK DMG to all surrounding enemies.
S-Ability: Aura of the Land - Grants the Ally Party a boost of 10% in their DEF stat.
D-Ability: Gaia's Fist - 150% Piercing ATK DMG. Range: Adjacent Enemies. After 2 Turns, all enemies takes 50% Piercing Earth ATK DMG.
Stats:
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:
Skill Points: 0
Age: 19
Gender: Male
Level: 1
Next Level: 0/10
Appearance:
- Spoiler:
- Handsome and suave, Lucian stands at a good six feet and seven inches tall. He weighs a possible one hundred-sixty pounds with clearly defined muscles that are usually hidden by his strangely baggy clothing. He wears a white shirt and a green bandana around his neck. A single silver stud piercing adorns his right earlobe and the right side of his temple has a vine-like tattoo that runs down to the base of his chin. He also has a small ball piercing at the end of his right eyebrow. Lucian wears a pair of dark blue jeans that are a size too small and a silver chain hangs along the left side of his hip. Blue and white sneakers are worn over white socks, rings adorn his left middle finger and thumb. Lucian's hair is short and black with blue highlights and his eyes are an emerald green.
Profession: Earth's Child - With a greater connection to the earth than most humans, Earth Children gain the ability to call forth the powers of Mother Nature. [Earth Affinity I]
*Earth's Affinity I: May Mother Nature bless you with her protection. Grants permanent Protect status while on fertile land.
Weapon: Wooden Shield - A small, wooden shield. [Increases DEF by 1] [Block +10%]
Armor: Aura Ring - A small band embedded with a worn stone, it emits a weak aura. [Increases SPR by 1]
Accessory: Green Bandana - A green bandana, wear it on your head or around your neck. [Increases DEF by 1]
A-Ability: Earth's Guidance
+Earthen Shield: Calling on the guidance of the earth, a protective barrier is created, invisible to the naked eye. It provides an extra set of defenses against the physical elements of an enemy's attack. Increases DEF by 20%. Range: Self.
+Boulder Smash: A large boulder is formed before being thrown at the enemy, crashing down on their skull. 130% ATK DMG. Earth Element. Chance of Addle. Range: 3 Cells.
R-Ability: Stone Shards - Upon being attacked, Lucian will deal 70% Piercing Earth ATK DMG to all surrounding enemies.
S-Ability: Aura of the Land - Grants the Ally Party a boost of 10% in their DEF stat.
D-Ability: Gaia's Fist - 150% Piercing ATK DMG. Range: Adjacent Enemies. After 2 Turns, all enemies takes 50% Piercing Earth ATK DMG.
Stats:
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:
Skill Points: 0
Xenosaga- Never Awaken
- Posts : 8307
Join date : 2009-10-30
Age : 31
Location : Displaced
Re: Crystal Realm Residents
Name: Ayano, Mikaga
Age: 19
Gender: Male
Appearance:
Level: 1
Next Level: 0/10
Profession: Magic Swordsman - With blade in hand, they do not cleave through their foes with just their physical power but also with their magical prowess. [Weapon Upgrade] [Follow-up]
*Weapon Upgrade: Mikaga will always only have one weapon, the Magic Sword. It can be enhanced by placing spells on it. These spells can be purchased at a local Magic Shop. By enchanting it, the weapon gains special effects and gains a new spell. When enchanting another spell on it, the previous spell will be erased.
*Follow-up: Basic attacks can be linked to a skill for a 10% increased mana cost.
Weapon: Magic Sword - A double edged sword, it has a string of illegible runes carved onto its surfaces. [Increases ATK by 1]
---Enchantment: None.
Armor: Light Clothing - A set of comfortable and light clothing. [Increases DEF by 1]
Accessory: Chain Necklace - A simple silver chain worn around the neck. [Increases SPR by 1]
A-Abillity: Spell Arts
+Blast Pulse: Forms a ball of energy at the palm of the user's hand. The user thrusts it towards an enemy and the condensed sphere explodes, blasting the target with a blinding light. 110% Light ATK DMG. Chance of Blind. Range: Adjacent.
+Fire Wisp: Conjures up a ball of blue fire and launches it at the enemy. The ball of fire burns the target upon impact before hopping away and evaporating. 80% Fire INT DMG. Range: 3 Cells. Chance of Burn.
+Force Wave: The user slams their weapon into the ground and a giant white symbol appears. It flashes a bright light before an invisible force impacts all nearby foes and slams them backwards. 90% ATK DMG. 3 Cell Knockback. Range: All Adjacent Cells.
R-Ability: Spell Strike - When struck, retaliates with an attack that deals 100% ATK DMG and siphons 10% of the damage as health and mana.
S-Ability: Power Boost - Gains ATK equal to 10% INT. Gains INT equal to 10% ATK. Does not stack with each other. Applied before bonuses.
D-Ability: All-Out Assult - 100% Piercing ATK DMG. 100% Piercing INT DMG. Range: Adjacent.
Stats:
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:
Skill Points: 0
Age: 19
Gender: Male
Appearance:
- Spoiler:
- Blond and blue eyed, this is your typical knightly character. Minus the twin tails that trailed down his chest, stopping just past his breast, which gave him a softer, more feminine appearance and the eternal spiral of guilt in his eyes. It was hard to look into them without the gazer feeling guilty as well. He stands at a height of six feet and five inches. His skin is peach white with not a hint of a tan and his lips are a flush red and plump. He has long eyelashes and a set of sapphire studded earrings on each earlobe. A white military uniform hugs his slim figure with a white lily pinned above his heart. A blue robe is worn over all this, the hem settling itself right at his ankles when it's not swaying because of some invisible wind. He wears a pair of untarnished white platform boots with two inch high soles.
Level: 1
Next Level: 0/10
Profession: Magic Swordsman - With blade in hand, they do not cleave through their foes with just their physical power but also with their magical prowess. [Weapon Upgrade] [Follow-up]
*Weapon Upgrade: Mikaga will always only have one weapon, the Magic Sword. It can be enhanced by placing spells on it. These spells can be purchased at a local Magic Shop. By enchanting it, the weapon gains special effects and gains a new spell. When enchanting another spell on it, the previous spell will be erased.
*Follow-up: Basic attacks can be linked to a skill for a 10% increased mana cost.
Weapon: Magic Sword - A double edged sword, it has a string of illegible runes carved onto its surfaces. [Increases ATK by 1]
---Enchantment: None.
Armor: Light Clothing - A set of comfortable and light clothing. [Increases DEF by 1]
Accessory: Chain Necklace - A simple silver chain worn around the neck. [Increases SPR by 1]
A-Abillity: Spell Arts
+Blast Pulse: Forms a ball of energy at the palm of the user's hand. The user thrusts it towards an enemy and the condensed sphere explodes, blasting the target with a blinding light. 110% Light ATK DMG. Chance of Blind. Range: Adjacent.
+Fire Wisp: Conjures up a ball of blue fire and launches it at the enemy. The ball of fire burns the target upon impact before hopping away and evaporating. 80% Fire INT DMG. Range: 3 Cells. Chance of Burn.
+Force Wave: The user slams their weapon into the ground and a giant white symbol appears. It flashes a bright light before an invisible force impacts all nearby foes and slams them backwards. 90% ATK DMG. 3 Cell Knockback. Range: All Adjacent Cells.
R-Ability: Spell Strike - When struck, retaliates with an attack that deals 100% ATK DMG and siphons 10% of the damage as health and mana.
S-Ability: Power Boost - Gains ATK equal to 10% INT. Gains INT equal to 10% ATK. Does not stack with each other. Applied before bonuses.
D-Ability: All-Out Assult - 100% Piercing ATK DMG. 100% Piercing INT DMG. Range: Adjacent.
Stats:
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:
Skill Points: 0
Xenosaga- Never Awaken
- Posts : 8307
Join date : 2009-10-30
Age : 31
Location : Displaced
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