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Tales of Alidare Discussion Thread V.5

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Post by Shadow Wed Mar 03, 2010 10:44 am

I Updated my Profile with by Job Promotion to an Ombre Skillblade, plus some really wicked Skills there. Can't wait for the Boss Battle...!
On a side note, I had an amazing idea for a Skill on school... The matter is that it's insanely overpowered. So I guess I'll leave that to a Boss or something. I'll show it to you after I have successfully found my paper in which I took the notes XD.

EDIT: Oh yeah, I switch from Slashers to Dual Sabers... They have a handle in which two blades protrude from each side, have the common "Adjacent Cell" Range, but each Basic Attack does 2 Hits. Still, Slashers are cool.
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Post by Masquerade Wed Mar 03, 2010 2:14 pm

All right. I'm gonna get started on the update then~~
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Post by Zerifachias Wed Mar 03, 2010 2:41 pm

Masq, I just want to clarify with you that Armor Break renders the armor slot of an enemy completely useless. As if they aren't wearing the armor at all. :3

So that 20% melee resistance would go away as well~
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Post by Silver Wed Mar 03, 2010 2:44 pm

Whih will be totally useful while it lasts. And Sonia will definitely be using Bahamut's D-Ability when we need it because it revives with 1/2 of total Hp and Mp, and heals the same amount. I think it's safe to say we have a good chance of surviving.
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Post by Shadow Wed Mar 03, 2010 2:45 pm

Here it is... (Hope you don't get ideas, Masq.)

+ Omni Force Blast: Sends an immense ball made of complex Mana formations which cause a massive explosion after contact with matter or an organism, myriad tracer lasers immediately connect the explosion in a crescent cone that sends all possible opposition to an imminent oblivion. 3 Hits. 250% INT Damage (1st Hit). 200% INT Damage (2nd Hit). 100% Piercing INT Damage (3rd Hit). Range: Straight Line (1st Hit), 2 Cells from Target (2nd Hit, counting the Cell it is in); Complex Area* (3rd Hit); Element: Neutral. [Insert Godly Quantities of] MP.

*Complex Area is...


{ } {X} {X} {X} {X} {X} {X} {X} { } A
{ } { } {X} {X} {X} {X} {X} { } { } B
{ } { } {X} {X} {X} {X} {X} { } { } C
{ } { } { } {X} {X} {X} { } { } { } D
{ } { } { } {X} {X} {X} { } { } { } E
{ } { } { } { } {X} { } { } { } { } F
{ } { } { } { } {X} { } { } { } { } G
{ } { } { } { } {P} { } { } { } { } H
-1---2---3---4---5---6---7---8---9-



{ } { } {X} {X} {X} {X} {X} { } { } A
{ } { } { } {X} {X} {X} { } { } { } B
{ } { } { } {X} {X} {X} { } { } { } C
{ } { } { } { } {X} { } { } { } { } D
{ } { } { } { } {X} { } { } { } { } E
{ } { } { } { } {P} { } { } { } { } F
{ } { } { } { } { } { } { } { } { } G
{ } { } { } { } { } { } { } { } { } H
-1---2---3---4---5---6---7---8---9-


How's that? XD
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Post by Zerifachias Wed Mar 03, 2010 2:49 pm

SilverStorm wrote:Whih will be totally useful while it lasts. And Sonia will definitely be using Bahamut's D-Ability when we need it because it revives with 1/2 of total Hp and Mp, and heals the same amount. I think it's safe to say we have a good chance of surviving.

That will be useful, seeing as Lily will only be able to pull off 5 Flame Bursts with the mana she has now + Lock-On.

It would also help if Czeslaw attempted to freeze the organist.
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Post by Durn Wed Mar 03, 2010 2:53 pm

Will do.
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Post by Zerifachias Wed Mar 03, 2010 2:54 pm

Oh, we could totally destroy Albere in one turn, if he's close enough to us.

Grenades and Gems. :3
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Post by Silver Wed Mar 03, 2010 2:55 pm

Sounds good. Plus we'll have a semi higher damage out put since Sonia can actually fight.
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Post by Shadow Wed Mar 03, 2010 2:58 pm

Espada Tracendente is going to be really useful. Osmose Stab + Soul Sap = Great combination.

Also, we'd better be quick... Or rather the Organist will technically make us suffer. This depends on where she is placed, though.
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Post by Durn Wed Mar 03, 2010 2:59 pm

The Organist will probably be placed in the back corner of the room surrounded by heavy machinery that must be destroyed to reach her. Oh, and on top of that, she has a Def/Spr boost.

Sounds like Masq to me, but I'm just guessing.
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Post by Zerifachias Wed Mar 03, 2010 3:00 pm

I say take care of Albere ASAP. >>
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Post by Silver Wed Mar 03, 2010 3:01 pm

With Organists, you have to keep them where they aren't likely to be hit. Considering she's in a lab, I'd say behind heavy machinery. But it won't matter to Sonia, she can hit them both from anywhere...
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Post by Durn Wed Mar 03, 2010 3:02 pm

I agree with Zeri.

After this battle, what should Czes get first?

A heal all with slight bonuses, upgrade on Arctic Blast that benefits the stats of allies surrounding the target, or a supporting move?
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Post by Zerifachias Wed Mar 03, 2010 3:03 pm

Czeslaw needs to upgrade Valincar's SPR first turn as well, or Valincar will be dead, dead, dead.

@Durn: Czes should get a haste move. :3
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Post by Shadow Wed Mar 03, 2010 3:04 pm

After this battle, I'm getting an ATK/INT-Boosting Spell... Hope it won't cost much.
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Post by Silver Wed Mar 03, 2010 3:08 pm

Sonia will be getting Ruin, Miracle, and Embrace after this battle if we perfect Kill Albere.
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Post by Zerifachias Wed Mar 03, 2010 3:09 pm

Lily needs to get an ATK-boosting move tied in with Lock-On. I was planning on upgrading Lock-On eventually, so I'll just up her attack by 50% when she uses it. ^^;

That + haste from Czeslaw and it'll be around...

I'm assuming Lily's Attack will be boosted next level so...

24 Base + 7 Point Blank bonus x 150% = 47 Piercing Damage from her D-Ability. :3

27 Piercing Damage from Arrow Thrust.

It's great, ya? :3
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Post by Durn Wed Mar 03, 2010 3:10 pm

Ya. :3

Alrighty. Do yall want Safeguard and Spr increase on Valincar first turn?
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Post by Zerifachias Wed Mar 03, 2010 3:11 pm

Aye. :3
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Post by Xenosaga Wed Mar 03, 2010 3:15 pm

I'm debating on what to get Rosetta for her next skill. One is Earth Field, which raises the DEF of all allies in the cells surrounding her by 100%, herself and diagonals included, for three turns. Or was it 50%? Eh, I don't know.

The other is supposed to be a healing move but I'm still trying to work out the details for it. Debating if it should create a Regain cell, if that's allowed, or just heal allies in all surrounding cells.

And I think that sounds like a great idea. =/ Eh, I don't think Rosetta will ever be able to use her Elemental Guard.
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Post by Silver Wed Mar 03, 2010 3:24 pm

Sounds good.

I'm debating on spliting up Miracle so that it makes the Party Invincible for 3 Turns, and can't be used more than once per battle. I'm thinking no Mp Cost and 1 turn just doesn't cut it.

What do you guys think?

Invincible for 3 turns?
or
Invincible and No Mp Cost 1 turn?
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Post by Durn Wed Mar 03, 2010 3:25 pm

3 turn invincibility will never happen.

Not even as a one timer.
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Post by Masquerade Wed Mar 03, 2010 3:26 pm

Durn's right.

Corruption UPDATED!
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Post by Durn Wed Mar 03, 2010 3:27 pm

Oh. I knew it.

I wish I didn't.
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