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Tales of Alidare Discussion Thread V.5

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Post by Silver Thu Jul 08, 2010 9:34 pm

At least not without an S-Ability
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Post by Masquerade Fri Jul 09, 2010 10:30 am

For my Betrayal folks, Tiamat won't use Wateja until half of her health is gone. At that point, she'll spam it AND start targeting the healers in between the Wateja onslaughts. Also, if she manages to get down to 10% health, she'll use her D-Ability, so be careful.
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Post by Kurio Fri Jul 09, 2010 12:40 pm

...Masq-kun, did Ryu's R-Ability not activate for some reason or does Windy have to do it, ara? ^^;
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Post by Masquerade Fri Jul 09, 2010 12:51 pm

I'm not responsible for most R-Abilities. Besides, you have to remember to do it and you can also decide whether to use it or not. Sometimes you might not want it to, and if I was taking care of it, I'd always activate it which could possibly land you in deep trouble.

In summary, it's your job to keep up with it.
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Post by Xenosaga Fri Jul 09, 2010 12:57 pm

Ho, crap, I just realized I made a mistake in my last post with Evan. Why the hell did I put J-6 when he can't even move that far. Did I end up getting confused with Ruthas' positioning in SS. . . . .? >.> Talk about being an airhead. XP
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Post by Kurio Fri Jul 09, 2010 12:59 pm

But is Ryu's R-Ability able to activate now that she's Sealed, ara? ^^;
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Post by Masquerade Fri Jul 09, 2010 1:01 pm

Nope. A Sealed character cannot use any of his/her abilities.
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Post by Xenosaga Fri Jul 09, 2010 1:02 pm

Sealed characters can't act at all, right?
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Post by Masquerade Fri Jul 09, 2010 1:04 pm

That is correct. Sealed characters cannot do anything. They can neither act or move; they're Sealed in place.
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Post by Durn Fri Jul 09, 2010 1:05 pm

This page of posts has inspired me. :3

*Runs back to SS workshop*
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Post by Xenosaga Fri Jul 09, 2010 1:06 pm

XD Damn. I was hoping Ryu could maybe move to the side.

Whenever I see Seal, I think ducktaping someone. I wonder why?
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Post by Masquerade Sat Jul 10, 2010 5:29 pm

Zaneko, I think it's hilarious that Dale thinks that the seal stone is just some trinket. You'll find out its significance in due time. "Seals of Orenthia" is in the title right? Just trust me when I say that the seal stones are important.

And I had some inspiration for who has stolen the Cordalan Seal Stone. The boss waiting in the back of this cave will not be a fun one~~
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Post by Greycat Sat Jul 10, 2010 7:53 pm

I know it's important. It's just that Dale doesn't. Until something amazing happens as a result of it, he will continue bashing on it. And, by extension, Lucille.
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Post by Xenosaga Sat Jul 10, 2010 7:56 pm

Oh, harsh. XD I don't think Lucille will be too happy. What a rift. XD
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Post by Greycat Sat Jul 10, 2010 8:11 pm

Dale isn't big on people skills. Comes from days spent locked away in the library with the other scholars.
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Post by Masquerade Sat Jul 10, 2010 9:06 pm

Lucille doesn't really care. All she cares about is getting the Seal Stone back. She doesn't care about Axis or Dale right now. She probably won't until she gets a good chance to talk to them which will be a little after the Hidden Cave, and in more detail once they reach the capital.
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Post by Masquerade Sun Jul 11, 2010 12:03 pm

AHA! So it WAS just one person holding us up. WINDY!! You need to post in Dreamweaver. Today.
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Post by Xenosaga Sun Jul 11, 2010 12:04 pm

Xd I forgot Dreamweaver existed for a moment there.
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Post by Masquerade Sun Jul 11, 2010 12:05 pm

Yeah. This battle with Lucidity was supposed to be a really quick one. Afterwards, we get to go to the first town and junk. So hurry up, post, die, and lets move on!! 8D
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Post by Kurio Sun Jul 11, 2010 12:10 pm

Okay, okay...sorry for forgetting about it...ara...^^;
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Post by Silver Sun Jul 11, 2010 12:42 pm

If she didn't have a hit all enemies move, we could've won this...
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Post by Masquerade Sun Jul 11, 2010 12:46 pm

No we couldn't have. Even if she didn't have a hit all basic attack, she does have this:

+No Escape: Spins around quickly, lashing out at nearby enemies while blades of wind slice at enemies farther away. 120% Atk Dmg for nearby enemies. 120% Int Dmg for faraway enemies. Range: All surrounding cells (adjacent/diagonal) for ATK; All other enemies for INT. 3 hits. 36 MP.

HELLOOOOOO! NO ESCAPE! We never could have won this. Period.
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Post by Xenosaga Sun Jul 11, 2010 2:05 pm

+Poisoned Needle: Using a special needle covered in special chemicals, Layla launches the needle at her target. 100% ATK DMG. Chance of Poison/Paralyze. Range: 5 Cells.

+Stitching: Bringing out thread and needle, Layla quickly stitches close any gaping wound. Cures Bleeding/Blood Loss. Brings target out of critical. Range: Self/Adjacent.
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Post by Masquerade Sun Jul 11, 2010 2:08 pm

Xenosaga wrote:+Poisoned Needle: Using a special needle covered in special chemicals, Layla launches the needle at her target. 100% ATK DMG. Chance of Poison/Paralyze. Range: 5 Cells. 18 MP.

+Stitching: Bringing out thread and needle, Layla quickly stitches close any gaping wound. Cures Bleeding/Blood Loss. Brings target out of critical. Range: Self/Adjacent.

I need clarification for Stitching. Does it just erase critical status, or does it heal a target to the point where they are no longer critical?
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Post by Xenosaga Sun Jul 11, 2010 2:11 pm

Second one. I'll add that in, I guess.
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