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Tales of Alidare Discussion Thread (Wonderland, ho!)

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Where should the Heart party go after Wonderland?

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Post by Cerani Mon Sep 27, 2010 8:23 pm

. . . What's the point of Zorren having a cell phone? XD He doesn't have pockets to keep it in.
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Post by Silver Mon Sep 27, 2010 8:24 pm

He can keep it in his cup holder compartment XD
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Post by Xenosaga Tue Sep 28, 2010 4:55 pm

I expected Zorren to have some sort of built in communication system.
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Post by Cerani Tue Sep 28, 2010 6:33 pm

He does, I spent about five minutes coming up with stuff.
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Post by Xenosaga Tue Sep 28, 2010 7:16 pm

Now he doesn't need a cell. XD Unless we can't use cellphones to call him.
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Post by Cerani Tue Sep 28, 2010 7:31 pm

Well, he's not exactly listed. It's more like he can tap into phone lines and cell towers, and then place a call.
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Post by Xenosaga Tue Sep 28, 2010 7:32 pm

Does this mean we can't call him but he can call us?
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Post by Masquerade Tue Sep 28, 2010 8:01 pm

Well, I hope most of your characters have cell phones because we're kind of an informal Kemonokage elimination squad for a while. ^ ^;;
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Post by Zerifachias Tue Sep 28, 2010 8:06 pm

Iris' rainbow colored cell phone has only one contact in it at the present time.

Cookie to the person who guesses who it is. =3
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Post by Xenosaga Wed Sep 29, 2010 4:37 pm

Okay. It's either double ATK or double INT. Which do you guys want?

I can't think right now, I have to go with the decisions of you people. First one to answer and I'll go with it.
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Post by Zerifachias Wed Sep 29, 2010 5:05 pm

Double Int.
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Post by Shadow Wed Sep 29, 2010 8:44 pm

Double INT, indeed.
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Post by Zerifachias Wed Sep 29, 2010 9:15 pm

Iris is about to blow some minds!

=3
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Post by Masquerade Thu Sep 30, 2010 9:51 am

Enemy Profiles for The Tragedy are up. Junk Collectors are imps, by the way. They will be falling under the Demon category after defeat. I figured you guys could use a break from fighting Aquatics and Machines. Too bad we don't have Zorren with us. XD
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Post by Silver Thu Sep 30, 2010 9:57 am

Demons are weak to Light based attacks no?

Edit: A-Ability:

+ Stop- Cage's cards flutter around a foe, mana causing time to stop around them.
(Damage: --/Effect: Stop 75%/Range: 3 Cells/Mp: 32/Element: --)
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Post by Masquerade Thu Sep 30, 2010 10:27 am

Have you been struck on the head recently? I'm not going to tell you what their weakness is. =p

A-Ability approved. -1 SP.
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Post by Silver Thu Sep 30, 2010 10:33 am

Meh... it doesn't matter anyway, we don't have very many elements to use anyway...
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Post by Cerani Thu Sep 30, 2010 11:18 am

I would've said Water, but I'ma go look first.

edit: Yep, I'm placing a solid bet on Water. They resist Fire and Earth, which means it sucks to be Iwa this battle. >.>
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Post by Greycat Thu Sep 30, 2010 11:56 am

R-ability for Duke

Fancy Footwork: When an enemy makes an action against Duke, he moves to an adjacent cell to avoid it.
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Post by Masquerade Thu Sep 30, 2010 12:32 pm

@Cerani: Wow, I didn't even realize that. XD

@Zan: Why do you even try and propose shit like that? It really irritates me sometimes. Instead of thinking "oh, I'll give it a shot anyway", it would be better to think "oh, how can I make this ability reasonable without having to piss Masq off by proposing bullshit?" > >

Two things: 25% chance of activating (I will be doing the activating meaning you will have no control over it; that could be good or bad) and it only works on attacks made from within his range of movement. Remember that when he has Haste, he has two Move actions, not a Move of 8 cells.

Approved, given restrictions are added. -3 SP.

RAGE EDIT: Are you even serious? Please tell me it was just a joke. You know what the fuck you proposed for an R-Ability? The way it was worded, you made it sound like Duke would evade EVERY FUCKING ATTACK made against him. What the fuck? You thought that was gonna fly? I'm going to pretend you didn't and just hope for the best.

EDIT: You don't even have 3 SP to spend! I'm going to stop now. @.@
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Post by Silver Thu Sep 30, 2010 1:01 pm

I was thinking of something.

If someone is invisible, it should be impossible for a target to see an attack coming at them no? Correct me if I'm wrong, but I think being under invisibility status would make all attacks sure hit no?

Just something I was thinking of...
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Post by Cerani Thu Sep 30, 2010 1:06 pm

Uh no, not really. Just because an archer is invisible doesn't mean that the arrow they shoot is gonna be a perfect hit. Or that the sword a fighter swings is going to land correctly. You see where I'm going?
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Post by Silver Thu Sep 30, 2010 1:18 pm

Well, yeah... but the enemy can't see it coming, but... you have more point than I do.

Do linked moves count towards 20 total A-Abilities? Or do they remain as 1 A-Ability because the first move is required to start the chain?
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Post by Masquerade Thu Sep 30, 2010 2:08 pm

Linked abilities don't count towards the limit. Only the initial skill counts towards the limit. If categorical abilities get too out of control, I still reserve the right as GM to limit them in some form or fashion.
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Post by Xenosaga Thu Sep 30, 2010 3:14 pm

Masq, these Junk Collectors are retarded. You're the best.
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