Fire Emblem: Flames of the Medallion (Chapter 1)
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Fire Emblem: Flames of the Medallion (Chapter 1)
In Tellius, the constant racial tension between the Beorc and the beastmen known as Laguz have been present for centuries without end. And inevitably a war had broken out between the two races, in which even the most ancient of the Laguz, the Manaketes, had become involved in. Being the most ancient race in the world, the Manaketes believed every other race to be inferior beings and wished not to involve themselves in any of their issues, yet they were still dragged into the war as it escalated and grew to be possibly the largest war in recorded history. And sometime during this war, a tribe of Laguz found a strange white-winged being, which evidently matched the description of the long lost Laguz race, the Heron, and therefore had taken the being into their tribe. This is where our story begins.
Rules and Regulations:
1. This here is a Fire Emblem RP between Windy and Silver
2. The usual, send your profiles to Windy, wait for him to give you your stats and inventory, etc.
3. For this Chapter, you will only be able to have Laguz characters, for the most part, if your character is a Beorc that somehow alligned him/herself with the Laguz, talk to Windy and he'll see if he can work something out
Classes
Laguz
Beorc
Rules and Regulations:
1. This here is a Fire Emblem RP between Windy and Silver
2. The usual, send your profiles to Windy, wait for him to give you your stats and inventory, etc.
3. For this Chapter, you will only be able to have Laguz characters, for the most part, if your character is a Beorc that somehow alligned him/herself with the Laguz, talk to Windy and he'll see if he can work something out
- Code:
[b][u]Name[/u]:[/b]
[b][u]Age[/u]:[/b]
[b][u]Gender[/u]:[/b]
[b][u]Appearance[/u]:[/b]
[b][u]History[/u]:[/b] (Make it short and include which kingdom your character is from. The list of kingdoms and a short description of them can be found here http://fireemblem.wikia.com/wiki/Tellius)
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[b][u]Level[/u]:[/b] (This may be subject to change depending on how far it is in the story)
[b][u]Class[/u]:[/b] (Pick from the list below)
[b][u]Weapon Level(s)[/u]:[/b] (Windy will fill this out)
[b][u]Stats[/u]:[/b] (Pick from the classes below...then put growth percents for each stat...you can spread 300 total percent between all stats...Windy will decide the actual stats...and note that if you have MAG you will not have STR, and vice versa...)
HP: Health Points; If it reaches 0 your unit dies and cannot be used again
STR: Strength; damage you deal to opponents but is dependent on defence
MAG: Magic; damage you deal to opponents but is dependent on resistance
SKL: Skill; affects Hit and Critical
SPD: Speed; affects Avoid and Attack Speed (AS), with 4+ more speed than the opponent you can double attack them
LUC: Luck; affects hit rate, evasion rate & critical evasion rate
DEF: Defence; affects the damage taken from strength-based attacks
RES: Resistance; affects the damage taken from magic-based attacks
MOV: Movement; affects how far your unit can move
CON: Constitution; affects what weapons your unit can wield without AS loss, who they can rescue and who can rescue them- it is to your advantage to use higher constitution units to wield weapons with greater Weight (Wt) but keep in mind they cannot be rescued by lower constitution units...there is an exception- if the unit is mounted even if their CON is low they can rescue higher constitution units...for example, a cavalier with 9 con has +7 aid, making it 16...so any unit with 16 or less con can be rescued...when a unit is rescued, the unit who is rescuing suffers a severe speed and skill penalty where they are both halved...
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[b]Hit:[/b]
[b]Attack:[/b]
[b]Avoid:[/b]
[b]Critical:[/b]
[b]Attack Speed:[/b]
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[b][u]Inventory[/u]:[/b] (Windy shall be filling this out)
+
+
+
+
+
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[b][u]Affinity[/u]:[/b] (You may choose from: Dark, Fire, Light, Thunder, Wind, Ice, Anima. They have an effect on the people you get close to through rping in battle[These effects are in the profile thread])
[b][u]Supports[/u]:[/b]
+
+
+
Classes
Laguz
- Spoiler:
- Dragons
Usuable Weapons - Breath
Gained after promotion - None
Class Skill - Transform
-------------------------------------------------------------
Winged Beasts (Ravens/Hawks)
Usuable Weapons:- Beak/Talon
Gained after promotion:- None
Class Skill:- Transform
------------------------------------------------------------
Fanged Beasts (Cats/Tigers/Lions)
Usuable Weapons:- Claw/Fang
Gained after promotion:- None
Class Skill:- Transform
Beorc
- Spoiler:
- Thief => Rogue/Assassin
Usuable Weapons:- Knives
Gained after promotion:- None
Class Skill:- Steal (Thief/Rogue Only), Pick (Rogue Only), Lethality (Assasin only)
Promotion Bonuses-
HP: +2 Spd: +2
Str: +2 Lck: +0
Mgc: +1 Def: +2
Skl: +3 Res: +2
--------------------------------------------
Dragon Knight => Dragonmaster
Usuable Weapons - Lance
Gained after promotion - Axe
Class Skill: Pierce (After Promotion)
Promotion Bonuses-
HP: +5 Spd: +2
Str: +2 Lck: +0
Mgc: +1 Def: +2
Skl: +2 Res: +1
---------------------------------------------------------------
Soldier => Halberdier
Usuable Weapons - Lance
Gained after promotion - None
Promotion Bonuses-
HP: +4 Spd: +2
Str: +2 Lck: +0
Mgc: +1 Def: +2
Skl: +2 Res: +2
--------------------------------------------------------------
Myrmidon => Swordmaster
Usuable Weapons - Sword
Gained after promotion - None
Class Skill - 15% crit bonus (After Promotion)
Promotion Bonuses-
HP: +4 Spd: +2
Str: +1 Lck: +0
Mgc: +2 Def: +2
Skl: +2 Res: +2
------------------------------------------------------------
PegasusKnight => Falcon Knight
Usuable Weapons:- Lance
Gained after promotion:- Sword
Class Skill: Pierce (After Promotion)
Promotion Bonuses-
HP: +3 Spd: +3
Str: +2 Lck: +0
Mgc: +4 Def: +3
Skl: +1 Res: +2
-----------------------------------------------------------
Cleric => Valkyrie
Usuable Weapons:- Staff
Gained after promotion - Swords
Promotion Bonuses-
HP: +3 Spd: +3
Str: +2 Lck: +0
Mgc: +4 Def: +3
Skl: +1 Res: +2
----------------------------------------------------------
Mage => Sage
Usuable Weapons:- Wind, Thunder and Fire magic
Gained after promotion:- Staves
Promotion Bonuses-
HP: +4 Spd: +2
Str: +2 Lck: +0
Mgc: +1 Def: +2
Skl: +2 Res: +2
---------------------------------------------------------
Armour Knight => General
Usuable Weapons:- Lance
Gained after promotion:- Sword
Class Skill: Great Shield (After Promotion)
Promotion Bonuses-
HP: +3 Spd: +2
Str: +3 Lck: +0
Mgc: +2 Def: +1
Skl: +2 Res: +3
---------------------------------------------------------
Archer => Sniper
Usuable Weapons:- Bows, Ballistae, Stone Throwers
Gained after promotion:- None
Class Skill:- Sure Shot (After Promotion)
Promotion Bonuses-
HP: +3 Spd: +2
Str: +3 Lck: +0
Mgc: +2 Def: +2
Skl: +2 Res: +2
-------------------------------------------------------
Priest => Bishop
Usuable Weapons:- Staff
Gained after promotion:- Light
Class Skill: Slayer (After Promotion)
Promotion Bonuses-
HP: +3 Spd: +2
Str: +1 Lck: +0
Mgc: +3 Def: +2
Skl: +2 Res: +3
--------------------------------------------------------
Fighter => Warrior
Usuable Weapons:- Axe
Gained after promotion:- Bow
Promotion Bonuses-
HP: +6 Spd: +1
Str: +2 Lck: +0
Mgc: +1 Def: +2
Skl: +2 Res: +2
-------------------------------------------------------
Sword/Axe/Bow/Lance Knight => Paladin
Usuable Weapons:- Sword, Bow, Axe or Lance
Gained after promotion:- Can select Sword, Bow, Axe or Lance
Promotion Bonuses (Male)-
HP: +3 Spd: +2
Str: +2 Lck: +0
Mgc: +2 Def: +2
Skl: +2 Res: +3
Promotion Bonuses (Female)-
HP: +5 Spd: +1
Str: +2 Lck: +0
Mgc: +2 Def: +3
Skl: +2 Res: +2
Kurio- Masochistic Kitty Kat Maid
- Posts : 8939
Join date : 2009-10-30
Age : 29
Location : I dunno 3:
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