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Spirit's Resolution [Profile Thread]

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Post by Masquerade Sun May 03, 2015 7:57 pm

Current Inventory

Medicinal Cream x3 (Recovers 20 HP upon use)

Spirit Shard x3 (Recovers 10 SE upon use)

Coagulant x2 (Removes Bleeding upon use)

Painkiller x2 (Removes Pain upon use)

Skeleton Key x5 (Unlocks target chest or door)

Materials

Sticky Petal x6 (Green petal covered in some weird translucent goo)

Thick Vine x8 (Vine with a surprising amount of girth)

Hallucinogen x1 (Vile toxin that causes the afflicted to see things that aren't there)

Petal Wing x2 (A flower petal that serves as a wing to a shambler)

Slimy Seed x3 (Perfectly spherical seed covered in a translucent slime)

Weapons/Armor/Accessories

None.

Key Items

Blank Seed (Strange glass trinket of miniature size.  It looks a lot like the legendary Seeds used to create new dimensions and maintain their stability...)

Claire's Bag (Filled with supplies and magic artifacts, its contents are specifically catered to the mission in the Acuatl Marsh)

Current Coin: 61

Achievement Points: 8

Traveler's Map

+The Great City of Myridan
>North District
>Novarian/Marsh District
---Claire and Vaughn's Residence
---Elowyn Darby's Residence
---Exceed
>Government District
---Myridan Main Transportation Hub
---Myridan Department of Motor Vehicles
>Recreational District
---Cranton Woodland Mall
>South District
---Myridan Grand Library and Archives
---Starlights

+Acuatl Marsh
---Entrance
---Riverbed Walk
---Marsh Shallows


Last edited by Masquerade on Sun Sep 13, 2015 10:41 am; edited 10 times in total
Masquerade
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Post by Masquerade Sun May 03, 2015 8:00 pm

Chapter 00-B: Predator and Prey

Enemy Profiles

Kankaya, Lv. 4

Monster: Hunting Shambler
Type: Plant

A-Ability: Hunter’s Fury:

+Thorn Barrage: Fires thorn arrows in quick succession with a little something extra.  80% Atk Dmg.  Range: 4 cells.  3 hits.  Chance of Poison.  8 SP.

+Camoflauge: Jumps into foliage and becomes one with it.  This unit goes Invisible for 3 turns.  The next hit of a single attack performed is Critical.

+Howling Gale: Bursts from foliage and surges through the air around an enemy loosing arrows.  100% Atk Dmg.  Range: Single target.  Must have used Camoflauge on the previous turn.  5 hits.  18 SP.

R-Ability: None.
S-Ability: Eyes On You – As long as there is one Heaven’s Eye unit on the battlefield, this unit has Sight on all enemies and gains Sure Hit and elevated Critical Hit Rate against targets.  Critical Hit Bonus is equal to 15%.
D-Ability: None.

Stats:

HP: 65
SP: 65
DD: --/--
Atk: 7
Def: 3
Psy: 2
Fai: 4
Evade: 8%
Move: 4 cells

*See above for Jajaluha

Iris, Lv. 3

Monster: Heaven’s Eye
Type: Plant

A-Ability: Trained Eye:

+Highlight: Showers an enemy in a strange light.  Attacks made against a Highlighted enemy deal 20% more damage.  3 turn duration.  Range: Single enemy.  6 SP.

+Kill On Sight: This unit focuses on a single enemy.  Focusing takes up Act actions for each turn focused.  While following an enemy’s movements, the attacks of other units on that enemy deal drastically more damage, increasing critical hit damage on the enemy by 100%.  Range: Single enemy.  4 SP per turn focused.

R-Ability: None.
S-Ability: X-Ray Vision - An enemy focused by this unit has it's DEF and SPR reduced by 10% for the duration.
D-Ability: None.

Stats:

HP: 40
SE: 35
DD: --/--
Atk: 0
Def: 5
Psy: 10
Fai: 5
Evade: 5%
Move: 4 cells

*See above for Pupil

Neutral Profiles

(Main Story)

Name: Felicia Auburne
Gender: Female
Age: 28
Level: 5
Next Level: 7/48
Appearance:
Spoiler:

Profession: Archmage - Capable of unleashing a valiant display of magical might, the one who claims this profession burdens all with an intense arcane power causing all to bow before her magic assault. (Basic Attacks +2)(Fire Affinity I)(Ice Affinity I)(Lightning Affinity I)(Elusive)

---Fire Affinity I: Damage taken from Fire attacks is reduced by 25%.  Fire dmg output +10%.
---Ice Affinity I: Damage taken from Ice attacks is reduced by 25%.  Ice dmg output +10%.
---Lightning Affinity I: Damage taken from Lightning attacks is reduced by 25%.  Lightning dmg output +10%.

Weapon: Sorceress Heart - Tight black leather gloves infused with magic allowing the burning of glyphs onto the back with magic to execute magical attacks as a result. (2 hits)(Damage: INT)(Enables Burn Blow)(Enables Frozen Stab)(Enables Thunder Pulse)
---Burn Blow: Fire strike of the fist.  Basic Attack damage.  Range: Adjacent cell.  Links to Basic Attack.  Fire element.
---Frozen Stab: Fist becomes an icicle with which the enemy is stabbed.  Basic Attack damage.  Range: Adjacent cell.  Links to Basic Attack.  Ice element.
---Thunder Pulse: Slamming of the palm into the enemy creating an electric current.  Basic Attack damage.  Range: Adjacent cell.  Links to Basic Attack.  Lightning element.
Armor: Mana Archetype Beta Ver. - Black leather battle gear designed to enhance the flow of mana within the wearer, both weakening incoming spells whilst bolstering the wearer's own. (Mag dmg taken -10%)
Accessory: Mana Levias - Floating orbs filled with mana that amplify magic within the user's immediate vicinity. (Mag dmg output +10%)(Max MP +25%)

A-Ability: Enchanting Magic:

+Pyretongue: A serpent of flame coils about the foe and squeezes it tightly in its hot embrace.  120% Int Dmg.  Range: 4 cells.  Chance of Burn.  8 MP.  Fire elemental.

+Flash Freeze: Envelops the enemy in a block of ice with but a mere snap of the fingers.  No damage.  Range: 4 cells.  Chance of Freeze.  8 MP.  Ice elemental.

+Teleportation: Warps one's form from one position on the battlefield to another. Range: Self. Counts as a Move action and not an Act action if used. 6 MP.

R-Ability: Mana Jamming - When damaged by magical means, the attacker has a high [75%] chance of becoming unable to use skills for 3 turns.

S-Ability: Levias Defense Formation - User DEF and SPR is innately boosted by 10%.  For 2 turns upon activation, all damage taken is halved.

D-Ability: Arcane Manasweep (Neutral) - Radiates a huge shockwave of absolute pure mana that burns away all existences composed of or containing mana rendering the entire battlefield unto nothingness.  Deals 100% Piercing Int damage to all enemies on the battlefield.

Stats:

HP: 25
MP: 35 (+9 from Mana Levias)
DD: 0/10
Atk: 1 (+0 from Sorceress Heart)
Def: 4 (+0 from Mana Archetype Beta Ver.)(+1 from Levias Defense Formation)
Int: 8 (+1 from Sorceress Heart)(+2 from Mana Levias)
Spr: 5 (+1 from Mana Archetype Beta Ver.)(+1 from Levias Defense Formation)
Evade: 5%
Movement: 2 cells (+0 from Archmage profession)

Skill Points: 0


Last edited by Masquerade on Mon Oct 05, 2015 3:09 pm; edited 26 times in total
Masquerade
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Spirit's Resolution [Profile Thread] Empty Re: Spirit's Resolution [Profile Thread]

Post by Masquerade Sun May 03, 2015 8:00 pm



Last edited by Masquerade on Sun Sep 13, 2015 11:14 am; edited 5 times in total
Masquerade
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Post by Masquerade Sun May 03, 2015 8:01 pm

~ B E S T I A R Y ~

Humanoid

Swordsman of Silence (Location: Myridan/Defeated: 2/Exp: 2/Coin: 0/Items: None)

Beast

Marsh Pecker (Location: Acuatl Marsh/Defeated: 1/Exp: 1/Coin: 2/Items: ???????)

Reptilian

Masked Viper (Location: Acuatl Marsh/Defeated: 1/Exp: 3/Coin: 10/Items: Hallucinogen, ?????????? ?????)

Insect

None.

Plant

Marsh Shambler (Location: Acuatl Marsh/Defeated: 7/Exp: 1/Coin: 1/Items: Thick Vine, Sticky Petal)
Marsh Drone (Location: Acuatl Marsh/Defeated: 4/Exp: 2/Coin: 5/Items: Slimy Seed, Petal Wing)
Berserk Shambler (Location: Acuatl Marsh/Defeated: 1/Exp: 4/Coin: 21/Items: ????????? ????)

Aquatic

None.

Inorganic

None.

Machine

None.

Demon

None.

Undead

None.


* * *

For the positive and negative statuses, see here: ~Inflictionary~


Last edited by Masquerade on Sun Sep 13, 2015 11:41 am; edited 9 times in total
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Post by Masquerade Sun May 03, 2015 8:02 pm

Name: Vaughn Carraway
Gender: Male
Age: 20
Level: 3
Next Level: 3/24
Appearance:
Spoiler:

Profession: Slicer - Simple profession, but the deadliness and precision the one who claims it exhibits is complex in its own right, and certainly not anything to be messed with.  Sharp objects in the right hands can lead to a very bad day for some unfortunate soul. (Azure Eye)

*Azure Eye: Boosts Hit Rate and Critical Hit Rate by 5%.

Weapon: Prep Knives - Stolen from work, they have sharp points and sharp blades.  Don't make yourself next on the prep list. (2 hits)
Armor: White Apron - Spotless, therefore obviously not serving its function.
Accessory: Orange Ascot - Looks like we have a mystery on our hands!

A-Ability: Severance:

+Azure Flash: Blades flash to life in a blazing blue flame that shreds the fabrics of the enemy's psyche.  No damage.  Basic attacks reduces the target's SE by 2% per hit for 3 turns.  Range: Self.  8 SE.  

+Cyclic Slice: Leaps into the air and spins around, landing two vicious strikes on a foe from above.  120% Atk Dmg.  Range: 3 cells.  2 hits.  10 SE.

R-Ability: None.

S-Ability: Deadly Ratio - Boosts the user's ATK by the percentage by which one's Critical Hit Rate is boosted.  For example, if the user's Critical Hit Rate is boosted by 5%, then the user's ATK is also boosted by 5%.

D-Ability: Torrent of Azure Blades (Fire) - All becomes ensconced in the azure fire that burns the very essence of Spirit within those who oppose it and he who controls it.  With an arsenal of unlimited blades, one begins to pull them from the fire and hurl them into a single foe from all directions, the darkness providing cover.  Only a quick shadow can be seen from time to time as the foe becomes a pincushion, never to rise again.  Deals 200% Piercing Atk damage to a single target on the battlefield.  Survivors have a chance of losing 50% of their current SE which is then drained by the user in full.

Stats:

HP: 30 (+5 from Orange Ascot)
SE: 20
DD: 6/10
Atk: 6 (+1 from Prep Knives)
Def: 4 (+0 from White Apron)
Psy: 1 (+0 from Prep Knives)
Fai: 3 (+1 from White Apron)
Evasion: 5%
Movement: 2 cells (+2 from Slicer Profession)

Skill Points: 2


Last edited by Masquerade on Thu Feb 23, 2017 8:40 pm; edited 7 times in total
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Post by Masquerade Sun May 03, 2015 8:02 pm

Name: Claire Connors
Gender: Female
Age: 18
Level: 3
Next Level: 3/24
Appearance:
Spoiler:

Profession: Thaumaturge - With immense knowledge of Spirit-based magical artes and magical artifacts, the one who claims this profession blasts enemies away with a variety of spells while keeping allies refreshed and rejuvenated with mysterious incomprehensible powers. (Magic Weapon Specialist)

*Magic Weapon Specialist: Allows the user to dual wield Psyche-based weaponry.

Weapon: Oak Wand - Simple wand made from the wood of an oak tree.  It helps conduct magic fairly well. (Damage: PSY)(Range: 3)
Weapon: Brass Goblet - Nondescript goblet constructed from cheap brass. (Damage: PSY)(Range: 3)
Armor: Grim Violet - Gothic style dress with a violet base and white frills.
Accessory: Astral Bow - Black hair bow colored black and dotted with specks of stars.

A-Ability: Magician's Might:

+Feiru: Simple fire spell that conjures embers to burn an enemy.  130% Psy Dmg.  Range: 2 cells.  Chance of Burn.  8 SE.

+Taste of Health: Offers restorative drink from one's goblet.  How the liquid within gained those properties is a trade secret.  100% Psy HP Recovery.  Range: Adjacent.  6 SE.  Completely drains goblet upon use.

Spoiler:

R-Ability: None.

S-Ability: Liquid Conjuration - Draws liquid into the goblet which can be used in a variety of ways through the execution of skills.  Depending on how full the goblet is, the strength of skills and spells increase.  The goblet fills by 25% per turn capping at 4 stacks (100%.)  Skills and spells are affected in the following ways:

0% Full: Skill/spell has no effect and cannot be used.
25% Full: Skill/spell deals 10% more damage, heals for 10% more HP/SE, and/or has a 10% higher chance of inflicting negative status.
50% Full: Skill/spell deals 15% more damage, heals for 15% more HP/SE, and/or has a 15% higher chance of inflicting negative status.  SE Cost of skill/spell is reduced by 10%.
75% Full: Skill/spell deals 20% more damage, heals for 20% more HP/SE, and/or has a 20% higher chance of inflicting negative status.  SE Cost of skill spell is reduced by 15%.  Skill/spell counts as a Free Action for the turn.
100% Full: Skill/spell deals 30% more damage, heals for 30% more HP/SE, and/or has a 30% higher chance of inflicting negative status.  SE Cost of skill spell is reduced by 20%.  Skill/spell counts as a Free Action for the turn.  Damaging and healing skills are Critical and Sure Hit, bypassing any effects that may inhibit/prevent damaging or healing.

D-Ability: The Great Flood (Water) - Leading Spirit with the wand, one conducts mighty storm clouds in the air before tossing one's goblet high into the sky, the contents within filling the clouds with an infinite rain that falls upon the battlefield and unleashes the grandest flash flood the likes of which the world has never seen.  May all sin be washed away from this world and onto the shores of Hell...  Deals 100% Piercing Psy damage to all enemies on the battlefield.  Survivors are subject to Wet and Weak.

Stats:

HP: 20
SE: 30 (+5 from Astral Bow)
DD: 0/10
Atk: 1 (+0 from Oak Wand)(+0 from Brass Goblet)
Def: 3 (+0 from Grim Violet)
Psy: 6 (+1 from Oak Wand)(+1 from Brass Goblet)
Fai: 4 (+1 from Grim Violet)
Evasion: 1%
Movement: 2 cells (+0 from Thaumaturge Profession)

Skill Points: 2


* * *

Name: Salari
Gender: Female
Level: 3

Title: Goddess of Cups - Ancient goddess of the cup and all that flows from it, she possesses the ability to control all liquids and to provide a great bounty to those who worship her, primarily the one who can call her their Psyche. (Ebbing/Flowing Life)

*Ebbing Life: All of this unit's Damage spells cost 20% less SE to cast.  3 turn cooldown.  Overrides Flowing Life.
*Flowing Life: All of this unit's Recovery and Support spells cost 20% less SE to cast.  3 turn cooldown.  Overrides Ebbing Life.

A-Ability: Bountiful Vitality:

+Riuto: Splashes down a large drop of healing water upon oneself or one’s ally.  120% Psy HP Recovery.  Range: 3 cells.  12 SE.  Water elemental.

+Riarudo: Looses mighty blast of water forward to devastate foes.  140% Psy Dmg.  Range: 6 cells, linear.  Chance of Weak.  14 SE.  Water elemental.

+RiShield: Creates swirling barrier around oneself that slowly recovers wounds.  Boosts DEF and FAI by 20%.  Bestows Regen.  3 turn duration.  Can be shorted out by Electric attacks.  Range: Self.  10 SE.

R-Ability: None.
S-Ability: Everlasting Gift – Boosts duration of positive status bestowed by this unit by 1 turn.
D-Ability: Furious Downpour (Water) - An immensely strong spell that utilizes one's truest powers to conjure forth giant goblets in the sky to unleash their contents down upon the opposition, crushing them under the might of the greatest of torrential rain.  Deals 100% Piercing Psy damage to all enemies on the battlefield.  Survivors are subject to Weak and Frail.

Stat Adjustments:

HP: +25%
SE: +75%
DD: 3/10
Atk: -40%
Def: -10%
Psy: +20%
Fai: +30%
Evade: +/- 0%
Move: +/- 0 cells

Psyche Abilties:

---Water's Touch: This unit resists attacks and spells of the Water element.


Last edited by Masquerade on Wed Aug 12, 2015 4:45 pm; edited 4 times in total
Masquerade
Masquerade
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Post by Zerifachias Sun May 03, 2015 8:18 pm

Natalia "Netta" Thorn
Female, 19 (September 30)

Appearance:
Spoiler:

Profession: Artificer - Combining deadly aim, sharp eyes, and a knack for turning rocks into explosives, this unit is a master of creating hazards on the field of battle, a maze for the enemy. (Quiver)

Quiver - This unit holds different types of arrows that give extra effects.

Spoiler:

Weapon: Wood Shortbow - A bow meant to hit with more power at the cost of having a reduced range. (3 cell range)
Armor: Wood Targe - A small shield to protect from frontal attacks.
Accessory: Rubber Boots - Black rubber useful for protecting from explosions and fire.
Quiver: Wooden Arrow - A standard arrow.

A-Ability: Ingenuity

Venom Flask Arrow - This unit takes out an arrow with a flask of venom in place of an actual arrowhead and fires it at an area. The vial splashes green liquid at the point of impact and a gas spreads, poisoning any within. If this ability hits an enemy unit, the poison is much stronger. Creates a Venom Cloud in a 3-cell radius at the point of impact. Enemies within the cloud may be Poisoned. If an enemy unit is hit, that unit has a higher chance to be Severely Poisoned. 5 cell range.  10 MP.

Exploding Caltrops - This unit throws out a litter of spikes on the ground and jumps away. If an enemy steps into the litter, the caltrops around it immediately explode, igniting nearby flammable sources and dealing damage. Turns a 2-surrounding cell area into an explosion hazard. This unit leaps 3 cells backward from the center. Enemies who step in the area take 120% Atk DMG and might be Burned.  10 MP.

Escape Danger - This unit flees from danger, backing a short distance away before blending in with the surroundings and fleeing a further distance is this unit wishes. Backs 2 cells away from an enemy unit and enters Stealth.  6 MP.

Spoiler:

A-Ability: Item

R-Ability: Ranger's Trap - After laying a trap, this unit whistles at a target to coerce the target to walk towards this unit and her cleverly laid trap, greatly increasing the chances of the enemy unit walking right into their death. Taunts a target enemy after laying a trap. If the target is successfully Taunted, it has 15% reduced DEF for that turn.

S-Ability: Eagle's Eye - This unit is able to perceive traps, mechanisms, chests, items, useful flora, and invisible units on the battlefield. This unit cannot trigger traps and can open, utilize, or disarm traps, chests, doors, or other simple mechanisms. This unit is also immune to any status ailment that affects sight.

D-Ability: Expansive Minefield - There's nothing like the sight of an enormous explosion being set off by the right foot in the right place. Places 10 Combustion Mines randomly on the battlefield and gives each mine Center of Attention. The explosion radius covers 3 cells and will set off other mines in the vicinity. If all mines explode at once, the damage is devastating. 100% Piercing Atk DMG per mine. 150% Piercing Atk DMG if other mines are set off. 250% Piercing Atk DMG if all mines are set off from the chain-reaction.

Level: 3
Progress: 23/24

Stats:
HP: 30/30
MP: 20/20
DD: 4/10
Atk: 6 (+1 from Wood Shortbow) (+1 from Wooden Arrow)
Def: 3 (+1 from Wood Targe)
Int:
Spr: 4 (+1 from Rubber Boots)
Move: 2 (+2 from Artificer)
Evade: 5%

Skill Points: 1


Last edited by Zerifachias on Wed Aug 12, 2015 7:43 pm; edited 8 times in total
Zerifachias
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Totes-Mcgoats
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Posts : 16375
Join date : 2009-11-01
Age : 31
Location : Naletia

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Post by Vergil Sun May 03, 2015 8:35 pm

Name: Wolfgang Scargrip
Gender: Male
Age: 22
Appearance:
Spoiler:
Profession: Restrainer – A specialist adept in nonlethal takedowns and subduing targets to where they cease to become a threat. (Mercy)(Decommission)

Mercy: This unit refuses to kill, never making an attack drop a target’s HP below 1. If a unit is at 1 HP after being attacked by the user, then they are rendered Witless for the rest of the battle and cannot perform any action nor be recovered. If all remaining enemies in the battle are incapacitated, then the battle is considered won.
Decommission: All attacks by this unit have a [10%] chance of inflicting Stun.


Weapon: Shock Baton – A blunt object charged to neutralize hostile targets.
Armor: Tactical Vest – Standard-Issue protective covering to soften impact.
Accessory: Black Gloves – A Restrainer never likes getting his hands dirty.

A-Ability: Forbearance

+ Dive Tackle: The user tosses himself at a target with high speed, attempting to disable them as quickly as possible while avoiding crossfire. Moves the user up to 4 Cells ahead or adjacent to a collided enemy. 100% ATK DMG with chance of Disable, the user cannot be targeted by ranged attacks for the next enemy phase. 12 MP.

+ Sleeper Hold: The user performs a rear-naked choke on the target, attempting to strangle them unconscious. The more exhausted the target, the more effective the attack. When used on an enemy, they take an initial 80% ATK DMG and if the hold is successful they become unable to move or attack while the user remains in the initial cell, taking an extra 10% of their missing HP as damage with a chance of Sleep each turn until released or when the target falls asleep. The target may attempt to break free by struggling. Base success chance is 25% +5% per each 10% missing HP + 10% per negative status affliction on the target. Attempts to break the hold may be made by spending MP with the success rate being proportional to the percentage of max MP spent x 2, with failure resulting in a greater chance to fall asleep. Range: Adjacent Cell. 8 MP.

S-Ability:

+ Hostage Situation: This unit may use an Act action to pick up an enemy that is Dazed, Stunned, Witless, Disabled, or otherwise immobilized as a shield for the duration of the incapacitation. While being used as a shield, the unit moves with the user and takes all incoming damage for the user (this allows targets to have their HP reduced to 0). Only one unit may be used as a shield at a time, and those used as shields become permanently disarmed.

R-Ability:

+ Breakthrough Perseverance: Each time this unit fails at inflicting a status affliction on a target, they receive a stack of Breakthrough on them (Max: 6). For each stack of Breakthrough, the afflicted has a 10% higher susceptibility to this unit’s status afflictions which are consumed upon the next successful status affliction this unit places on them. The affliction will last 1 more turn per 2 stacks of Breakthrough consumed.

D-Ability:

+ Crackdown: For the next 3 turns, this unit is immune to negative status afflictions and Mercy now activates at 33% or less of an enemy’s max HP instead of at 1.

LVL: 2
EXP: 12 / 16
SP: 0
SKP: 2

HP: 30
MP: 15 (+5 from Black Gloves)
DD: 6/10
ATK: 6 (+1 from Shock Baton)
DEF: 3 (+1 from Tactical Vest)
INT: 1 (+0 from Shock Baton)
SPR: 2 (+0 from Tactical Vest)
EVADE: 3%
MOVE: 2 cells (+1 from Restrainer profession)

Personal Coin: 194


Last edited by Vergil on Wed Sep 09, 2015 11:44 pm; edited 6 times in total
Vergil
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Void Sleeper
Void Sleeper

Posts : 605
Join date : 2012-06-22
Age : 31
Location : Existential Dread

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Post by Silver Sun May 03, 2015 8:36 pm

Name: Nastasia

Age: 20

Gender: Female

Appearance:
Spoiler:
Profession: Sorceress- "Behind those cute, little, red spectacles of her's one would never guess that she secretly held the power to make the world spin round and round. In fact, one probably would assume she was just a civilian––she certainly didn't make herself out to be much more than a famous performer's manager. But whoever would gaze upon her and fail to give her another thought would find themselves in a world of hurt if they ever dared to cross her. After all, as Aaron believed wholeheartedly, all the power in the world dwelled within the very tips of her finely manicured fingernails." (Magical Chain) (Arcana Adept) (Foresight) (Damage: Int) (Range: 3 Cells) (Equip: Heels)

Magical Chain: Enables the user to chain certain magical attacks together based upon their alignment as either Progressive or Reactive. Max Chain: 2 [Progressive --- Reactive].
Arcana Adept: Increases the user's Magical Damage Output by 10% and reduces the user's SE Costs by 10% passively.
Foresight: Increases the user's Hit Rate by 10% and increases the Damage Output of Returned Spells (i.e. Reversal, Reflect, etc.) by 10% passively.


Spoiler:

Level: 3
Exp: 3/24

Weapon: Ruby Slippers- Not quite slippers, these fashionable red heels dazzle all who look upon them.
Armor: Trendy Getup- Both professional and chic, these garments are made for someone who wants to look good AND mean business.
Accessory: Mystery Potion- Tiny vial carrying a mysterious liquid strung on a chain and worn around the neck.

A-Ability: Crafting the Spell

+Gaia LashTaps one's right heel into the ground and spins forward, sending a malleable length of earth snapping in the target's direction. 90% Int Damage. 2 Hits. Progressive Type. Range: 4 Cells. 6 MP. Earth Elemental.

+Aura PulseClicks one's heels together causing the user's energy to form a ring around her causing it to collide in on herself for direction before being fired in the direction of the user's choosing. 100% Int Damage. Increases the user's Int and Spr by 15% for Two Turns. Does not stack. Reactive Type Range: 3 Cells. 8 MP.

+LluviaThrows one's hands into the air before sending them swinging downward causing a torrent of water to loose itself upon them at breakneck speeds. 110% Int Damage. Sure Hit. Chance of Wet. Progressive Type. Range: 3 Cells. 8 MP. Water Elemental.

Spoiler:

A-Ability: Arcane Prowess *LOCKED*

Spoiler:

R-Ability:

+ReversalShreds the lingering remnants of spells cast at the user to return them at the attacker. Whenever the user is the target of an magic-based ability, she recasts the ability at the original caster based on her own stats so long as she has the ability to do so.

S-Ability:

+AlignmentAligns ones' self with the power coursing through one's veins and cycles it continuously. The user recovers MP equal to 3% Max MP each turn.

D-Ability:

+MeteorshowerStamps down on the ground releasing a massive glyph of energy which the user then uses as a medium to launch herself far past the heavens, allowing her to manipulate meteors of the starscape to rain down absolute hell upon the battlefield. 100% Piercing Int Damage. High Chance of Severe Burn. Chance of Instant Death. Range: All Enemies. 0 MP. Fire/Light Elemental.

Stats:

HP: 20
MP: 30 (+5 from Mystery Potion)
DD: 8/10
Atk: 1 (+0 from Ruby Slippers)
Def: 3 (+0 from Trendy Getup)
Int: 7 (+1 from Ruby Slippers)
Spr: 3 (+1 from Trendy Getup)
Evade: 2%
Move: 2 Cells (+0 from Sorceress Profession)

Skill Points: 1

Personal:

Coin: 130
Jobs:
Spoiler:

Inventory:
Spoiler:


- - - - -

Psyche:


Last edited by Silver on Wed Aug 12, 2015 5:16 pm; edited 4 times in total
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

https://www.facebook.com/pages/Xavier-Rains/314656341904106

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Spirit's Resolution [Profile Thread] Empty Re: Spirit's Resolution [Profile Thread]

Post by Masquerade Sat Jun 20, 2015 3:34 pm

Master Schedule

Current Date: Wednesday, June 5, 2245

Monday

Nothing.

Tuesday

-Wolfgang should check on Darby's residence.
-Nastasia has Driver's Ed at 5pm. (0/4)

Wednesday

-6/5/2245: Nastasia will be going with Claire and Vaughn to Acuatl Marsh.

Thursday

None.

Friday

-Wolfgang should check on Darby's residence.

Saturday

None.

Sunday

None.

* * *

Mini Arc Hub

No Place Like Home

-Netta has run away from Myridan and into the marsh.

-Netta encounters some of the local wildlife.

-Netta is aided by a mysterious Mana-wielding woman named Felicia who is aiming to take down the shambler royalty in their home base deep within the marsh.

-While camping out in a tree, Netta and Felicia are discovered by Vaughn, Claire, and Nastasia, and all five of them become caught in a trap laid by the shamblers.

The Rivalry

-Wolfgang accepts the job as housesitter for actress, Elowyn Darby.

-Darby advises Wolfgang to check her residence on Tuesdays and Fridays while paying close attention to the room of her deceased daughter, Celestine.

Atelie's Wish

-Wolfgang visits a local gas station, Exceed, and meets a young woman, Sasha Desante.  The two agree to meet at a club, Starlights, the night of Wednesday, June 5, 2245 at 8pm.

-Wolfgang and Sasha meet up for a fun night at Starlights and have a great time. Sasha implores Wolfgang to visit her sometime at her workplace, the Exceed in the Novarian District.

A Wealth of Knowledge

-Wolfgang meets an interesting stranger at the library in Myridan.  He receives a speed train ticket to the Ancient Capitol of Cordelia.  The stranger, who introduces himself as Matthias Loreman, wishes to accompany him sometime.
Masquerade
Masquerade
Eternal Dreamer
Eternal Dreamer

Posts : 16380
Join date : 2009-10-28
Age : 31
Location : Home or work. Or some post-apocalyptic dream.

https://eternaldream.forummotion.com

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Spirit's Resolution [Profile Thread] Empty Re: Spirit's Resolution [Profile Thread]

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