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Tales of Alidare Discussion Thread V.5

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Post by Masquerade Tue Feb 16, 2010 7:29 pm

Yeah. Most of us will get level ups. Others will be not so lucky which will severely impact this upcoming battle. I seriously don't think we're going to win. I guess we'll find out~~~

EDIT: For anyone who can't deal sufficient damage, GRENADES and GEMS!!
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Post by Silver Tue Feb 16, 2010 7:31 pm

I vote we not use D-Abilities... just try to get through it...
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Post by Zerifachias Tue Feb 16, 2010 7:32 pm

If we don't win, what happens? Will it be similar to the Heart folks, or something entirely different?

And "most of us" means that Zero and Lily will get it. Last I checked, Zero needed 4 exp to level up.

Shouldn't we save the grenades and gems for the Albere battle, or is the next battle the one we really need them for?

EDIT: And Sliv, if we don't use our D-Abilities, we'll lose.
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Post by Silver Tue Feb 16, 2010 7:34 pm

Alright then, Sonia will stick to using Gems and Grenades...
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Post by Masquerade Tue Feb 16, 2010 7:39 pm

Surprisingly, I think the next battle is harder than the Albere battle only because of the sheer number of enemies. I mean, we were supposed to just bust on in there with our Job Promotions and wipe them out; a true test of our new abilities. Maybe I'll be generous and give out 6 exp for the Sentinels after all. It should help more people get a level up.
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Post by Zerifachias Tue Feb 16, 2010 7:40 pm

I just PM'ed Xeno and Durn with the plan.

The one where Rosetta gives Lily a mana fragment.

So, if they don't see my plan on the thread, they'll see it in the message I sent them~

And Masq, that'd be awesome.
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Post by Durn Tue Feb 16, 2010 7:40 pm

Hello. ^^

I see your plan, but I'll read your PM anyways. ;P
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Post by Zerifachias Tue Feb 16, 2010 7:41 pm

Durn, you're so sweet. xD
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Post by Durn Tue Feb 16, 2010 7:42 pm

No, seriously, I want to see the PM.

I'm confused. XDDD
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Post by Silver Tue Feb 16, 2010 7:42 pm

Sonia needs to catch up, or at least be used as a sheild... But with her movement, I don't see it happening...
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Post by Zerifachias Tue Feb 16, 2010 7:42 pm

What? That Sonia is going to be the one to save us all this battle?

Things have changed since the Mushroom Kingdom.
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Post by Durn Tue Feb 16, 2010 7:45 pm

I think we learned a good lesson this battle:

Rushing in and not thinking = Bad. ^^
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Post by Zerifachias Tue Feb 16, 2010 7:46 pm

In other words, we just pulled an Almair.
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Post by Masquerade Tue Feb 16, 2010 7:47 pm

I must admit that that was a stupid move. Honestly. ^ ^;;; But, since it won't happen again, then yay~~~
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Post by Zerifachias Tue Feb 16, 2010 7:49 pm

Next time, let the priest with minuscule defences get in the back row. ^^;

Which means no hogging the back unless you have ranged attacks. >>

EDIT: Make that POWERFUL...ranged attacks.
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Post by Masquerade Tue Feb 16, 2010 7:50 pm

Tragedy UPDATED!

Everybody thank the mystery guy for his help~~~ And if you want your characters to have some idea of who it might be, that's fine since they should know who it is, but I haven't told you so.....bleh. XD
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Post by Durn Tue Feb 16, 2010 7:51 pm

Characters that will be extremely useful in certain fights belong in certain positions.

Example:

Sonia is useless during robot fights, so she is of a lower priority and doesn't need to be in the back row.

On the other hand, Valincar needs to be alive to control Mirror Doll, Lily needs to use her piercing moves, and Czeslaw needs to support the group.
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Post by Zerifachias Tue Feb 16, 2010 7:54 pm

Also.

Characters who are physical-based should be as close to the front lines as possible.

Lily is an exception to this, because of her ranged and powerful attacks.

Those with healing abilities and ranged attacks should stay behind the group.

Sonia is an exception to this, because she is 3 levels behind and isn't expected to take a few hits anyway.
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Post by Silver Tue Feb 16, 2010 7:59 pm

So place Sonia in the middle.
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Post by Zerifachias Tue Feb 16, 2010 8:01 pm

In this battle, we should have.

In other battles, that will be different.

Masq, we need more space for placing out characters. xD
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Post by Masquerade Tue Feb 16, 2010 8:02 pm

Sorry. ^ ^ The laboratory was only built to accommodate Albere, Aronia, and the robots which are usually inactive and not wandering around. =3
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Post by Zerifachias Tue Feb 16, 2010 8:04 pm

They should at least be expecting some guests~

But anyway, that's enough for me. School tomorrow for the first time in over a week, and I don't wanna be grumpy when I wake up. >>

Probably will anyway...

Oh well, see you guys later. ^^;
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Post by Durn Tue Feb 16, 2010 8:07 pm

Maybe this will help with positioning and stuff:

Bulkiest Characters
Rosetta (50 HP)(Insta-Dodge)
Zero (45 HP)(Stealth)
Almair (45 HP)
Shadow (45 HP)
Lily (45 HP)
Valincar (35 HP)(Immune Physical)(Double Magic)
Sonia (25 HP)(High Defense)(Grace)
Czeslaw (35 HP)(Magic Proof)(Low Defense)

Physically Defensive
Valincar (2 Def)(Immune Physical)
Rosetta (8 Def)(High HP)(Insta-Dodge)
Zero (8 Def)(Above Average HP)
Almair (8 Def)(Above Average HP)
Shadow (8 Def)(Above Average HP)
Lily (8 Def)(Above Average HP)
Sonia (9 Def)(Miniscule HP)(Grace)
Czeslaw (6 Def)(Adequate HP)

Magically Defensive
Czeslaw (15 Spr)(Magic Proof)(Adequate HP)
Zero (7 Spr)(Mana Wave)(Above Average HP)
Rosetta (8 Spr)(High HP)
Lily (7 Spr)(Above Average HP)
Sonia (9 Spr)(Grace)(Miniscule HP)
Almair (6 Spr)(Above Average HP)
Shadow (5 Spr)(Above Average HP)
Valincar (10 Spr)(Double Magic)(Adequate HP)
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Post by Masquerade Tue Feb 16, 2010 8:09 pm

Realize that Valincar's position varies depending on the types of enemies that we encounter.

Physical - Expect him up front; he doesn't have anything to worry about.

Magical - Fuck no. He gun be in the back. > >
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Post by Durn Tue Feb 16, 2010 8:10 pm

By the way, I created the above list this way:

Most resistant
V
V
V
Least resistant
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